@crowdedkingdoms/crowdyjs 7.1.1 → 8.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +46 -0
- package/README.md +51 -14
- package/dist/client.d.ts +8 -0
- package/dist/client.d.ts.map +1 -1
- package/dist/client.js +5 -0
- package/dist/crowdy-client.d.ts +7 -0
- package/dist/crowdy-client.d.ts.map +1 -1
- package/dist/crowdy-client.js +4 -0
- package/dist/domains/auth.d.ts +77 -140
- package/dist/domains/auth.d.ts.map +1 -1
- package/dist/domains/auth.js +81 -178
- package/dist/domains/gameModel.d.ts +54 -3
- package/dist/domains/gameModel.d.ts.map +1 -1
- package/dist/domains/gameModel.js +67 -4
- package/dist/domains/host.d.ts +14 -3
- package/dist/domains/host.d.ts.map +1 -1
- package/dist/domains/host.js +17 -3
- package/dist/domains/organizations.d.ts +3 -3
- package/dist/domains/organizations.js +3 -3
- package/dist/domains/portal.d.ts +43 -1
- package/dist/domains/portal.d.ts.map +1 -1
- package/dist/domains/portal.js +59 -1
- package/dist/domains/quotas.d.ts +1 -1
- package/dist/domains/quotas.js +1 -1
- package/dist/domains/udp.d.ts +28 -17
- package/dist/domains/udp.d.ts.map +1 -1
- package/dist/domains/udp.js +28 -17
- package/dist/generated/graphql.d.ts +420 -106
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +6 -8
- package/dist/index.d.ts +14 -9
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +13 -8
- package/dist/lb-cookie-store.d.ts +20 -0
- package/dist/lb-cookie-store.d.ts.map +1 -0
- package/dist/lb-cookie-store.js +73 -0
- package/dist/realtime.d.ts +20 -5
- package/dist/realtime.d.ts.map +1 -1
- package/dist/realtime.js +38 -0
- package/dist/types.d.ts +22 -6
- package/dist/types.d.ts.map +1 -1
- package/dist/world.d.ts +13 -8
- package/dist/world.d.ts.map +1 -1
- package/dist/world.js +13 -8
- package/package.json +6 -4
package/MIGRATION.md
CHANGED
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# CrowdyJS v8 — Passwordless & federated sign-in (BREAKING)
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**Crowded Kingdoms is passwordless.** Email + password login is removed. Update
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your sign-in flow to one of:
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- **Magic link (email):**
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```ts
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await client.auth.requestLoginLink({ email, redirectUri }); // emails a one-time link
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// on the landing page (token from the URL):
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const { user } = await client.auth.completeLoginLink(tokenFromUrl);
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```
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- **Social (federated / OIDC):**
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```ts
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const providers = await client.auth.availableLoginProviders(); // e.g. ['google']
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const { authorizeUrl, state } = await client.auth.socialLoginStart('google', callbackUrl);
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location.assign(authorizeUrl);
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// on the callback page:
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await client.auth.socialLoginComplete({ provider: 'google', code, state });
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```
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- **Dev bypass (development only):** `await client.auth.devLogin(email)` — works only
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when the server has `DEV_AUTH_BYPASS` enabled.
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**Removed:** `client.auth.login`, `register`, `confirmEmail`, `requestPasswordReset`,
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`resetPassword`, `resendConfirmationEmail`, `changePassword` (and the
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`LoginUserInput` / `RegisterUserInput` / `ResetPasswordInput` types).
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**New:** `requestLoginLink`, `completeLoginLink`, `socialLoginStart`,
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`socialLoginComplete`, `devLogin`, `availableLoginProviders`, `myIdentities`,
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`linkIdentity`, `unlinkIdentity`. Each sign-in still returns an identity session
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token, stored on the shared session automatically (account is created on first
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sign-in).
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**Portal consent + connected apps (new on `client.portal`):** `getConsent(appId)`,
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`authorizeApp(appId)`, `revokeAppAuthorization(appId)`, `myAuthorizedApps()`,
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`setAppClientSettings({ appId, redirectUris, clientType, launchUrl })`.
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`handleAuthorizeRequest` now enforces consent: untrusted apps throw
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`PortalConsentRequiredError` unless you pass `{ grantConsent: true }` (call after
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the user approves on the consent screen). Trusted/first-party apps (the Overworld,
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app 1) skip consent. Browser portal entry now requires the destination app's
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`redirect_uris` to be registered (`setAppClientSettings`).
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Everything else from v7 (the two-client pattern, `client.portal` minting/PKCE,
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app-scoped tokens) is unchanged.
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---
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# CrowdyJS v7 — Overworld portals & app-scoped tokens (BREAKING)
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v7 splits the single app-agnostic game token into two credentials and makes
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package/README.md
CHANGED
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@@ -14,6 +14,37 @@ CrowdyJS v4 targets browsers by default and uses native `fetch`, `WebSocket`, `c
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> **Server compatibility:** v5.2+ targets environments on release **v0.1.19 or later** (`cks-game-api >= v0.10.3`, `cks-management-api >= v0.1.70`). The destructive mutations send an `idempotencyKey` argument that older servers don't define. v6.1's `client.gameApps.deleteGrid` additionally requires release **v0.1.33+** (`cks-game-api >= v0.12.3`).
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## Standalone builds and schema refresh
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CrowdyJS is a standalone public package. A clean external clone must be able to
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run `npm install && npm run build` without sibling CKS API repos checked out.
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For that reason the build uses committed schema artifacts in this repo:
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- `schema.gql` — merged Management API + Game API SDL.
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- `src/generated/graphql.ts` — generated TypeScript operation types.
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Schema refresh is explicit:
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```bash
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# Refresh from the published production SDLs.
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npm run schema:sync:prod
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npm run codegen
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# Or, inside the CKS wrapper repo, refresh from local API checkouts.
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npm run schema:sync:local
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npm run codegen
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# Or use exact file/URL sources.
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npm run schema:sync:paths -- \
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--management ../cks-management-api/schema.gql \
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--game ../cks-game-api/schema.gql
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npm run codegen
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```
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Commit `schema.gql` and `src/generated/graphql.ts` together whenever the public
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GraphQL surface changes. Do not make `npm run build` depend on local API repos or
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network access; use `npm run check:schema` in CI/release work to detect drift.
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## Quick start
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```ts
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@@ -26,7 +57,7 @@ const client = createCrowdyClient({
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// Game API (world data + UDP proxy)
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httpUrl: 'https://game.example.com',
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wsUrl: 'wss://game.example.com',
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// Management API (
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// Management API (passwordless sign-in, profile)
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managementUrl: 'https://management.example.com',
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tokenStore: new BrowserLocalStorageTokenStore(),
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realtime: {
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},
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});
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// Restore a previous session if there is one, otherwise
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// Restore a previous session if there is one, otherwise sign in (passwordless).
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await client.session.restore();
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if (!client.session.getToken()) {
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// Magic link: email a one-time link, then complete with the token from it.
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await client.auth.requestLoginLink({ email: 'player@example.com', redirectUri });
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await client.auth.completeLoginLink(tokenFromLink);
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// Or social/OIDC: socialLoginStart('google', redirectUri) -> socialLoginComplete({ provider, code, state })
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// Or dev/test only (server has DEV_AUTH_BYPASS): client.auth.devLogin('player@example.com')
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}
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//
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// Identity reads run on it:
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// Passwordless sign-in returns an identity SESSION token (Management API only);
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// the account is created on first sign-in. Identity reads run on it:
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const me = await client.users.me();
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console.log(me.email);
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```
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**Gameplay needs an app-scoped token, not the
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**Gameplay needs an app-scoped token, not the session token.** Mint one per app and
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drive the Game API world/UDP surface (including `gameClientBootstrap`) from a
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per-game client — see [Overworld portals & app-scoped tokens (v7)](#overworld-portals--app-scoped-tokens-v7).
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| Sub-client | What it does |
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|---|---|
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| `client.auth` |
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| `client.auth` | Passwordless sign-in (magic link, social/OIDC, dev bypass), log out, and linked identities (`myIdentities`, `linkIdentity`/`unlinkIdentity`). |
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| `client.users` | `me`, `updateGamertag`, profile reads. |
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| `client.session` | Token store, `restore()`, `getToken()`, manual `setToken()`. |
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| `client.serverStatus` | `gameClientBootstrap(appId)` — per-app version info, UDP status, spatial limits. |
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| `client.chunks`, `client.voxels`, `client.actors`, `client.avatars`, `client.state` | World data reads + writes. |
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| `client.host` | Game-host election + actor liveness `heartbeat`. |
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| `client.host` | Game-host election (`get`, `amIHost`) + actor liveness `heartbeat`. `amIHost` is UI convenience only — authoritative host gating uses `gameModelInvoke`'s `is_host` policy. |
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| `client.teleport` | Teleport requests. |
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| `client.channels`, `client.teams` | Messaging channels and app-scoped player teams (membership + roles). |
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| `client.gameModel` | Abstract game model: containers, properties, functions (incl. model-driven `notify_*` effects), sessions, and **automations / NPCs** (`upsertAutomation`, `runAutomation`, `automationRuns`, `automationStats`, …). |
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## Game-loop lifecycle
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1. Sign in (passwordless) on the identity client with `client.auth` — `requestLoginLink`/`completeLoginLink` (magic link), `socialLoginStart`/`socialLoginComplete` (social/OIDC), or `devLogin` (dev/test only) — or `client.session.restore()`. This yields the **session token** (Management API only).
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2. Mint an **app-scoped token** for the app (`identity.portal.mintAppToken(appId)`, or the PKCE portal flow across origins) and build a per-game client holding it (`game.setToken(token)`). The gameplay steps below run on that **game** client.
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3. Subscribe to UDP proxy notifications with `game.udp.subscribe(handlers, appId)` — `appId` is **required** (the SDK opens the realtime socket on demand and scopes it to that app).
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4. Join a chunk by sending an initial actor update.
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## Overworld portals & app-scoped tokens (v7)
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As of v7 gameplay requires an **app-scoped token**, not the
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returns an **identity session token** (Management API only —
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admin, and minting); each game is entered with a short-lived token
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that one app, so a game stack never receives the player's full session.
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As of v7 gameplay requires an **app-scoped token**, not the session token.
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Passwordless sign-in returns an **identity session token** (Management API only —
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account, studio admin, and minting); each game is entered with a short-lived token
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confined to that one app, so a game stack never receives the player's full session.
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Use two clients: an Overworld/identity client (session token) and a per-game
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client (app token), sharing only the Management URL.
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```ts
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// Overworld/identity client
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const overworld = createCrowdyClient({ managementUrl, tokenStore: new BrowserLocalStorageTokenStore('crowdyjs:session') });
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// Passwordless sign-in (magic link, social/OIDC, or dev bypass) yields the session token.
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await overworld.auth.requestLoginLink({ email, redirectUri });
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await overworld.auth.completeLoginLink(tokenFromLink);
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// Native / same-origin: mint directly, then build a game client.
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const t = await overworld.portal.mintAppToken(appId);
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package/dist/client.d.ts
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import type { TypedDocumentNode } from '@graphql-typed-document-node/core';
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import type { SessionStore } from './session.js';
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import type { CrowdyLogger } from './logger.js';
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import type { LbCookieStore } from './lb-cookie-store.js';
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/**
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* normally don't build this yourself — `CrowdyClient` constructs the transport
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* that discards all output.
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*/
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logger?: CrowdyLogger;
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/**
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* Optional sticky-LB cookie jar for game-api requests. When set, the
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* client forwards `cks_ga` on HTTP and ingests `Set-Cookie` from responses
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* so mutations stay pinned to the same upstream as the WS subscription.
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*/
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lbCookieStore?: LbCookieStore;
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}
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/**
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private readonly timeout;
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private readonly lbCookieStore?;
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package/dist/client.d.ts.map
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{"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../src/client.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AAC3E,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AACjD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;
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{"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../src/client.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,mCAAmC,CAAC;AAC3E,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AACjD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAUhD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,mBAAmB;IAClC;;;;;OAKG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;OAGG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB;;;;OAIG;IACH,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;OAGG;IACH,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB;;;;OAIG;IACH,aAAa,CAAC,EAAE,aAAa,CAAC;CAC/B;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qBAAa,aAAa;IACxB,OAAO,CAAC,QAAQ,CAAC,eAAe,CAAS;IACzC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAe;IACvC,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAe;IACtC,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAC,CAAgB;IAE/C;;;;;;OAMG;gBACS,MAAM,EAAE,mBAAmB,YAAK,EAAE,OAAO,EAAE,YAAY;IAWnE;;;;OAIG;IACH,WAAW,IAAI,MAAM;IAIrB;;;;;;;;;;;;;;;;;;;;OAoBG;IACG,OAAO,CAAC,OAAO,EAAE,UAAU,EAC/B,QAAQ,EAAE,iBAAiB,CAAC,OAAO,EAAE,UAAU,CAAC,EAChD,SAAS,CAAC,EAAE,UAAU,EACtB,OAAO,GAAE;QAAE,MAAM,CAAC,EAAE,WAAW,CAAA;KAAO,GACrC,OAAO,CAAC,OAAO,CAAC;IASnB;;;;;;;;;;;;;;;;;;;OAmBG;IACG,KAAK,CAAC,CAAC,GAAG,GAAG,EACjB,KAAK,EAAE,MAAM,EACb,SAAS,GAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAM,EACvC,OAAO,GAAE;QAAE,MAAM,CAAC,EAAE,WAAW,CAAA;KAAO,GACrC,OAAO,CAAC,CAAC,CAAC;CAmDd;AAED;;;GAGG;AACH,OAAO,EAAE,aAAa,IAAI,gBAAgB,EAAE,CAAC"}
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package/dist/client.js
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this.timeout = config.timeout || 60000;
|
|
47
47
|
this.session = session;
|
|
48
48
|
this.logger = config.logger ?? silentLogger;
|
|
49
|
+
this.lbCookieStore = config.lbCookieStore;
|
|
49
50
|
}
|
|
50
51
|
/**
|
|
51
52
|
* The resolved GraphQL endpoint URL this client POSTs to.
|
|
@@ -105,6 +106,7 @@ export class GraphQLClient {
|
|
|
105
106
|
const timeoutId = setTimeout(() => controller.abort(), this.timeout);
|
|
106
107
|
const token = this.session.getToken();
|
|
107
108
|
const signal = options.signal ?? controller.signal;
|
|
109
|
+
const lbCookie = this.lbCookieStore?.headerValue();
|
|
108
110
|
try {
|
|
109
111
|
const requestBody = { query, variables };
|
|
110
112
|
const response = await fetch(this.graphqlEndpoint, {
|
|
@@ -112,11 +114,14 @@ export class GraphQLClient {
|
|
|
112
114
|
headers: {
|
|
113
115
|
'Content-Type': 'application/json',
|
|
114
116
|
...(token ? { Authorization: `Bearer ${token}` } : {}),
|
|
117
|
+
...(lbCookie ? { Cookie: lbCookie } : {}),
|
|
115
118
|
},
|
|
116
119
|
body: JSON.stringify(requestBody),
|
|
120
|
+
credentials: this.lbCookieStore ? 'include' : 'same-origin',
|
|
117
121
|
signal,
|
|
118
122
|
});
|
|
119
123
|
clearTimeout(timeoutId);
|
|
124
|
+
this.lbCookieStore?.ingestSetCookie(response.headers);
|
|
120
125
|
if (!response.ok) {
|
|
121
126
|
const errorText = await response.text();
|
|
122
127
|
throw new CrowdyHttpError(response.status, errorText);
|
package/dist/crowdy-client.d.ts
CHANGED
|
@@ -22,6 +22,7 @@
|
|
|
22
22
|
*/
|
|
23
23
|
import { AuthState } from './auth-state.js';
|
|
24
24
|
import { GraphQLClient } from './client.js';
|
|
25
|
+
import { LbCookieStore } from './lb-cookie-store.js';
|
|
25
26
|
import { SubscriptionManager } from './subscriptions.js';
|
|
26
27
|
import type { CrowdyLogger } from './logger.js';
|
|
27
28
|
import type { TokenStore } from './session.js';
|
|
@@ -101,6 +102,12 @@ export interface CrowdyClientConfig {
|
|
|
101
102
|
/** Default timeout for `...AndWait` round-trips that await a matching echo. */
|
|
102
103
|
waitTimeoutMs?: number;
|
|
103
104
|
};
|
|
105
|
+
/**
|
|
106
|
+
* Optional sticky-LB cookie jar shared with the game-api HTTP client. Node
|
|
107
|
+
* runtimes must forward `cks_ga` on the WebSocket upgrade; browsers send it
|
|
108
|
+
* automatically once HTTP has stored the cookie via `credentials: 'include'`.
|
|
109
|
+
*/
|
|
110
|
+
lbCookieStore?: LbCookieStore;
|
|
104
111
|
}
|
|
105
112
|
export declare class CrowdyClient {
|
|
106
113
|
/** Shared token state for both game-api and management-api requests. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"crowdy-client.d.ts","sourceRoot":"","sources":["../src/crowdy-client.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,KAAK,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,gCAAgC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAEtD,MAAM,WAAW,kBAAkB;IAEjC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,wBAAwB;IACxB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mEAAmE;IACnE,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,4DAA4D;IAC5D,UAAU,CAAC,EAAE,MAAM,CAAC;IAGpB;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,+EAA+E;IAC/E,yBAAyB,CAAC,EAAE,MAAM,CAAC;IAGnC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,wEAAwE;IACxE,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB;;;;;OAKG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,mFAAmF;IACnF,QAAQ,CAAC,EAAE;QACT,4EAA4E;QAC5E,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,iDAAiD;QACjD,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAC7B,8EAA8E;QAC9E,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,+EAA+E;QAC/E,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;
|
|
1
|
+
{"version":3,"file":"crowdy-client.d.ts","sourceRoot":"","sources":["../src/crowdy-client.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AACrD,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,KAAK,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,oBAAoB,EAAE,MAAM,gCAAgC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAClD,OAAO,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAC1C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAEtD,MAAM,WAAW,kBAAkB;IAEjC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,wBAAwB;IACxB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,mEAAmE;IACnE,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,4DAA4D;IAC5D,UAAU,CAAC,EAAE,MAAM,CAAC;IAGpB;;;;;;OAMG;IACH,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,+EAA+E;IAC/E,yBAAyB,CAAC,EAAE,MAAM,CAAC;IAGnC,4EAA4E;IAC5E,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB;;;;OAIG;IACH,UAAU,CAAC,EAAE,UAAU,CAAC;IACxB,wEAAwE;IACxE,MAAM,CAAC,EAAE,YAAY,CAAC;IACtB;;;;;OAKG;IACH,SAAS,CAAC,EAAE,SAAS,CAAC;IACtB,mFAAmF;IACnF,QAAQ,CAAC,EAAE;QACT,4EAA4E;QAC5E,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,iDAAiD;QACjD,mBAAmB,CAAC,EAAE,MAAM,CAAC;QAC7B,8EAA8E;QAC9E,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,+EAA+E;QAC/E,aAAa,CAAC,EAAE,MAAM,CAAC;KACxB,CAAC;IACF;;;;OAIG;IACH,aAAa,CAAC,EAAE,aAAa,CAAC;CAC/B;AAED,qBAAa,YAAY;IACvB,wEAAwE;IACxE,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B,4BAA4B;IAC5B,QAAQ,CAAC,OAAO,EAAE,aAAa,CAAC;IAChC,+CAA+C;IAC/C,QAAQ,CAAC,QAAQ,EAAE,mBAAmB,CAAC;IACvC,iEAAiE;IACjE,QAAQ,CAAC,UAAU,EAAE,aAAa,CAAC;IAGnC,qEAAqE;IACrE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,+DAA+D;IAC/D,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,mEAAmE;IACnE,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB;;;;OAIG;IACH,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,uEAAuE;IACvE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,6EAA6E;IAC7E,QAAQ,CAAC,aAAa,EAAE,gBAAgB,CAAC;IACzC,gEAAgE;IAChE,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;IACjC,yDAAyD;IACzD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,wEAAwE;IACxE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,wDAAwD;IACxD,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,gFAAgF;IAChF,QAAQ,CAAC,YAAY,EAAE,eAAe,CAAC;IACvC,4DAA4D;IAC5D,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,kFAAkF;IAClF,QAAQ,CAAC,iBAAiB,EAAE,oBAAoB,CAAC;IACjD,iEAAiE;IACjE,QAAQ,CAAC,QAAQ,EAAE,eAAe,CAAC;IACnC;;;;OAIG;IACH,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IAGzB,wEAAwE;IACxE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,uEAAuE;IACvE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,yEAAyE;IACzE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC;IAC3B,4DAA4D;IAC5D,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,8CAA8C;IAC9C,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,4EAA4E;IAC5E,QAAQ,CAAC,YAAY,EAAE,eAAe,CAAC;IACvC,+DAA+D;IAC/D,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;IAC/B,2EAA2E;IAC3E,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,gFAAgF;IAChF,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,wEAAwE;IACxE,QAAQ,CAAC,SAAS,EAAE,YAAY,CAAC;IACjC,kEAAkE;IAClE,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAC7B,qDAAqD;IACrD,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,sEAAsE;IACtE,QAAQ,CAAC,QAAQ,EAAE,WAAW,CAAC;gBAEnB,MAAM,GAAE,kBAAuB;IAuF3C,4EAA4E;IAC5E,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIpC,0DAA0D;IAC1D,QAAQ,IAAI,MAAM,GAAG,IAAI;IAIzB;;;;;;;OAOG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,WAAW;IAIjC,gEAAgE;IAChE,KAAK,IAAI,IAAI;CAId;AAED,wBAAgB,kBAAkB,CAChC,MAAM,GAAE,kBAAuB,GAC9B,YAAY,CAEd"}
|
package/dist/crowdy-client.js
CHANGED
|
@@ -22,6 +22,7 @@
|
|
|
22
22
|
*/
|
|
23
23
|
import { AuthState } from './auth-state.js';
|
|
24
24
|
import { GraphQLClient } from './client.js';
|
|
25
|
+
import { LbCookieStore } from './lb-cookie-store.js';
|
|
25
26
|
import { SubscriptionManager } from './subscriptions.js';
|
|
26
27
|
import { WorldClient } from './world.js';
|
|
27
28
|
import { AuthAPI } from './domains/auth.js';
|
|
@@ -55,16 +56,19 @@ import { GameModelAPI } from './domains/gameModel.js';
|
|
|
55
56
|
export class CrowdyClient {
|
|
56
57
|
constructor(config = {}) {
|
|
57
58
|
this.session = new AuthState(config.tokenStore);
|
|
59
|
+
const lbCookieStore = config.lbCookieStore ?? new LbCookieStore();
|
|
58
60
|
this.graphql = new GraphQLClient({
|
|
59
61
|
httpUrl: config.httpUrl,
|
|
60
62
|
graphqlEndpoint: config.graphqlEndpoint ?? toGraphqlEndpoint(config.httpUrl, 'graphql'),
|
|
61
63
|
timeout: config.timeout,
|
|
62
64
|
logger: config.logger,
|
|
65
|
+
lbCookieStore,
|
|
63
66
|
}, this.session);
|
|
64
67
|
this.realtime = new SubscriptionManager({
|
|
65
68
|
wsUrl: config.wsUrl,
|
|
66
69
|
wsEndpoint: config.wsEndpoint ?? toGraphqlEndpoint(config.wsUrl, 'graphql'),
|
|
67
70
|
logger: config.logger,
|
|
71
|
+
lbCookieStore,
|
|
68
72
|
...config.realtime,
|
|
69
73
|
}, this.session);
|
|
70
74
|
const managementGraphqlEndpoint = config.managementGraphqlEndpoint ??
|
package/dist/domains/auth.d.ts
CHANGED
|
@@ -1,163 +1,100 @@
|
|
|
1
1
|
import type { GraphQLClient } from '../client.js';
|
|
2
2
|
import type { AuthState } from '../auth-state.js';
|
|
3
|
-
import { type LoginMutation, type LoginUserInput, type RegisterMutation, type RegisterUserInput, type ResetPasswordInput } from '../generated/graphql.js';
|
|
4
3
|
/**
|
|
5
|
-
* Authentication and account
|
|
4
|
+
* Authentication and account lifecycle — exposed as `client.auth`.
|
|
6
5
|
*
|
|
7
|
-
*
|
|
8
|
-
*
|
|
9
|
-
*
|
|
10
|
-
*
|
|
11
|
-
*
|
|
6
|
+
* Crowded Kingdoms is **passwordless**. There is no email+password login: a user
|
|
7
|
+
* authenticates with an emailed magic link, a federated social provider (OIDC),
|
|
8
|
+
* or — in development only — the dev bypass. Every path returns an identity
|
|
9
|
+
* SESSION token (management-plane), which is stored on the shared session state
|
|
10
|
+
* automatically. Gameplay tokens are minted separately via `client.portal`.
|
|
12
11
|
*
|
|
13
|
-
*
|
|
14
|
-
* the shared session state automatically, so every later call on *either*
|
|
15
|
-
* endpoint (auth, users, apps, actors, chunks, udp, ...) is authenticated
|
|
16
|
-
* without you threading the token through by hand. Use {@link setToken} to
|
|
17
|
-
* rehydrate a saved token and {@link getToken} to read the current one. `BigInt`
|
|
18
|
-
* ids on the returned user (e.g. `userId`, `orgId`) are decimal strings.
|
|
12
|
+
* Targets the **management-api** (`managementUrl`).
|
|
19
13
|
*
|
|
20
|
-
* **Public
|
|
21
|
-
* {@link
|
|
22
|
-
* {@link
|
|
23
|
-
* {@link logoutAllDevices},
|
|
24
|
-
* {@link
|
|
25
|
-
* missing, expired, or revoked.
|
|
14
|
+
* **Public (no session):** {@link requestLoginLink}, {@link completeLoginLink},
|
|
15
|
+
* {@link socialLoginStart}, {@link socialLoginComplete}, {@link devLogin},
|
|
16
|
+
* {@link availableLoginProviders}. **Require a session:** {@link logout},
|
|
17
|
+
* {@link logoutAllDevices}, {@link myIdentities}, {@link linkIdentity},
|
|
18
|
+
* {@link unlinkIdentity}.
|
|
26
19
|
*/
|
|
20
|
+
export interface AuthUser {
|
|
21
|
+
userId: string;
|
|
22
|
+
email?: string | null;
|
|
23
|
+
gamertag?: string | null;
|
|
24
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}
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export interface AuthResponse {
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/** Identity session token; stored on the session state automatically. */
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27
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token: string;
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28
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gameTokenId: string;
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user: AuthUser;
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}
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export interface UserIdentity {
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32
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identityId: string;
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provider: string;
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subject: string;
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35
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email: string | null;
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36
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emailVerified: boolean;
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37
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createdAt: string;
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38
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lastLoginAt: string | null;
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39
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+
}
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40
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export declare class AuthAPI {
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28
41
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private readonly graphql;
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29
42
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private readonly session;
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30
43
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constructor(graphql: GraphQLClient, session: AuthState);
|
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44
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+
/** The federated sign-in providers currently enabled (e.g. `['google']`). */
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45
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+
availableLoginProviders(): Promise<string[]>;
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31
46
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/**
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32
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-
*
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33
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*
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34
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-
*
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35
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*
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36
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-
* session state, so subsequent calls on any sub-client (management-api or
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37
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* game-api) carry it automatically — no need to call {@link setToken}.
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38
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*
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39
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* @param input - Credentials ({@link LoginUserInput}): `email` and `password`
|
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40
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* (min 8 characters).
|
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41
|
-
* @returns An {@link AuthResponse}: the opaque session `token` (sent as
|
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42
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-
* `Authorization: Bearer <token>`), `gameTokenId` (the session row id, a
|
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43
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-
* string), and the authenticated `user`.
|
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44
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-
* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` on invalid credentials, or
|
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45
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-
* `BAD_USER_INPUT` on malformed input.
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46
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-
* @example
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47
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-
* ```ts
|
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48
|
-
* const { user } = await client.auth.login({ email, password });
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-
* // the session token is now stored; later calls are authenticated for you
|
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50
|
-
* await client.users.me();
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51
|
-
* ```
|
|
47
|
+
* Passwordless: email the address a one-time magic sign-in link (creating the
|
|
48
|
+
* account on first sign-in). Always resolves `sent: true` (no enumeration). In
|
|
49
|
+
* development (`DEV_AUTH_BYPASS`) the response also carries `devToken`, the
|
|
50
|
+
* token to pass straight to {@link completeLoginLink} without an inbox.
|
|
52
51
|
*/
|
|
53
|
-
|
|
52
|
+
requestLoginLink(input: {
|
|
53
|
+
email: string;
|
|
54
|
+
redirectUri?: string;
|
|
55
|
+
}): Promise<{
|
|
56
|
+
sent: boolean;
|
|
57
|
+
devToken: string | null;
|
|
58
|
+
}>;
|
|
59
|
+
/** Complete a magic-link sign-in; stores the session token on success. */
|
|
60
|
+
completeLoginLink(token: string): Promise<AuthResponse>;
|
|
54
61
|
/**
|
|
55
|
-
*
|
|
56
|
-
*
|
|
57
|
-
* required. Same token-persistence behaviour as {@link login}: the new `token`
|
|
58
|
-
* is stored on the shared session state automatically.
|
|
59
|
-
*
|
|
60
|
-
* @param input - New-account details ({@link RegisterUserInput}): `email`
|
|
61
|
-
* (where the confirmation email is sent), `password` (min 8 characters), and
|
|
62
|
-
* an optional initial `gamertag` (min 3 characters; can also be set later via
|
|
63
|
-
* `client.users.updateGamertag`).
|
|
64
|
-
* @returns An {@link AuthResponse} (session `token`, `gameTokenId`, and the new
|
|
65
|
-
* `user`).
|
|
66
|
-
* @throws {CrowdyGraphQLError} `BAD_USER_INPUT` if the email already exists or
|
|
67
|
-
* the input is invalid.
|
|
62
|
+
* Begin a federated (social) sign-in. Returns an `authorizeUrl` to redirect the
|
|
63
|
+
* user to and an opaque `state` to round-trip back to {@link socialLoginComplete}.
|
|
68
64
|
*/
|
|
69
|
-
|
|
65
|
+
socialLoginStart(provider: string, redirectUri: string): Promise<{
|
|
66
|
+
authorizeUrl: string;
|
|
67
|
+
state: string;
|
|
68
|
+
}>;
|
|
69
|
+
/** Complete a federated sign-in from the provider callback; stores the token. */
|
|
70
|
+
socialLoginComplete(input: {
|
|
71
|
+
provider: string;
|
|
72
|
+
code: string;
|
|
73
|
+
state: string;
|
|
74
|
+
}): Promise<AuthResponse>;
|
|
70
75
|
/**
|
|
71
|
-
*
|
|
72
|
-
*
|
|
73
|
-
*
|
|
74
|
-
* other sub-clients stop using it. Requires a valid session.
|
|
75
|
-
*
|
|
76
|
-
* @returns `true` if a token was revoked, or `false` if the request carried no
|
|
77
|
-
* game token.
|
|
78
|
-
* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` if the session is invalid.
|
|
76
|
+
* DEV ONLY bypass sign-in (active only when the server has `DEV_AUTH_BYPASS`).
|
|
77
|
+
* Returns a session for `email` without email/social verification; stores it.
|
|
78
|
+
* Throws `FORBIDDEN` when the bypass is disabled (e.g. production).
|
|
79
79
|
*/
|
|
80
|
+
devLogin(email: string): Promise<AuthResponse>;
|
|
81
|
+
/** The signed-in user's linked sign-in identities. Requires a session. */
|
|
82
|
+
myIdentities(): Promise<UserIdentity[]>;
|
|
83
|
+
/** Link an additional federated identity (from a social callback). */
|
|
84
|
+
linkIdentity(input: {
|
|
85
|
+
provider: string;
|
|
86
|
+
code: string;
|
|
87
|
+
state: string;
|
|
88
|
+
}): Promise<UserIdentity>;
|
|
89
|
+
/** Unlink a federated identity (cannot remove the last sign-in method). */
|
|
90
|
+
unlinkIdentity(identityId: string): Promise<boolean>;
|
|
91
|
+
/** Single-device logout; clears the in-memory token on success. */
|
|
80
92
|
logout(): Promise<boolean>;
|
|
81
|
-
/**
|
|
82
|
-
* Revoke **every** active session for the authenticated user (deletes all
|
|
83
|
-
* their `game_tokens` rows and records revocations). Requires a valid session;
|
|
84
|
-
* use {@link logout} to end only the current one.
|
|
85
|
-
*
|
|
86
|
-
* Note: unlike {@link logout}, this does not clear the SDK's in-memory token —
|
|
87
|
-
* call {@link setToken}`(null)` afterwards if you also want to drop it locally.
|
|
88
|
-
*
|
|
89
|
-
* @returns `true` on success.
|
|
90
|
-
* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` if the session is invalid.
|
|
91
|
-
*/
|
|
93
|
+
/** Revoke every active session for the user. Requires a session. */
|
|
92
94
|
logoutAllDevices(): Promise<boolean>;
|
|
93
|
-
/**
|
|
94
|
-
* Confirm a user's email address using the token from the confirmation email.
|
|
95
|
-
* **Public** — the token itself authorizes the call.
|
|
96
|
-
*
|
|
97
|
-
* @param token - The confirmation token from the emailed link.
|
|
98
|
-
* @returns `true` on success, or `false` if the token is invalid or expired.
|
|
99
|
-
* @throws {CrowdyGraphQLError} on transport/validation failures (invalid or
|
|
100
|
-
* expired tokens resolve to `false` rather than throwing).
|
|
101
|
-
*/
|
|
102
|
-
confirmEmail(token: string): Promise<boolean>;
|
|
103
|
-
/**
|
|
104
|
-
* Start the password-reset flow by emailing a reset link to the address.
|
|
105
|
-
* **Public**. Always returns `true` regardless of whether the email exists or
|
|
106
|
-
* is confirmed, to prevent account enumeration.
|
|
107
|
-
*
|
|
108
|
-
* @param email - Email address to send the password-reset link to.
|
|
109
|
-
* @returns `true` (always, even when no such account exists).
|
|
110
|
-
* @throws {CrowdyGraphQLError} on transport/validation failures.
|
|
111
|
-
*/
|
|
112
|
-
requestPasswordReset(email: string): Promise<boolean>;
|
|
113
|
-
/**
|
|
114
|
-
* Complete a password reset using the reset token and a new password.
|
|
115
|
-
* **Public** — the reset token authorizes the call. Existing sessions are
|
|
116
|
-
* **not** revoked.
|
|
117
|
-
*
|
|
118
|
-
* @param input - {@link ResetPasswordInput}: the `token` from the emailed reset
|
|
119
|
-
* link and the `newPassword` to set (min 8 characters).
|
|
120
|
-
* @returns `true` on success.
|
|
121
|
-
* @throws {CrowdyGraphQLError} `BAD_USER_INPUT` if the token is invalid or
|
|
122
|
-
* expired.
|
|
123
|
-
*/
|
|
124
|
-
resetPassword(input: ResetPasswordInput): Promise<boolean>;
|
|
125
|
-
/**
|
|
126
|
-
* Re-send the email-confirmation link. **Public**. Always returns `true`
|
|
127
|
-
* regardless of whether the account exists or is already confirmed (prevents
|
|
128
|
-
* enumeration); the email is only actually sent for existing unconfirmed
|
|
129
|
-
* accounts.
|
|
130
|
-
*
|
|
131
|
-
* @param email - Email address of the account to re-send confirmation to.
|
|
132
|
-
* @returns `true` (always).
|
|
133
|
-
* @throws {CrowdyGraphQLError} on transport/validation failures.
|
|
134
|
-
*/
|
|
135
|
-
resendConfirmationEmail(email: string): Promise<boolean>;
|
|
136
|
-
/**
|
|
137
|
-
* Change the authenticated user's password after verifying the current one.
|
|
138
|
-
* Requires a valid session. Existing sessions are **not** revoked.
|
|
139
|
-
*
|
|
140
|
-
* @param currentPassword - The user's current password, for verification.
|
|
141
|
-
* @param newPassword - The new password to set (min 8 characters).
|
|
142
|
-
* @returns `true` on success.
|
|
143
|
-
* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` without a valid session, or
|
|
144
|
-
* `BAD_USER_INPUT` if the current password is wrong.
|
|
145
|
-
*/
|
|
146
|
-
changePassword(currentPassword: string, newPassword: string): Promise<boolean>;
|
|
147
|
-
/**
|
|
148
|
-
* Imperatively replace the in-memory bearer token on the shared session state
|
|
149
|
-
* (e.g. to rehydrate a token persisted to disk). Affects every sub-client.
|
|
150
|
-
* Local only — performs no network call. Pass `null` to clear it.
|
|
151
|
-
*
|
|
152
|
-
* @param token - The bearer token to use, or `null` to clear the session.
|
|
153
|
-
*/
|
|
95
|
+
/** Imperatively set the in-memory bearer token (e.g. rehydrate). */
|
|
154
96
|
setToken(token: string | null): void;
|
|
155
|
-
/**
|
|
156
|
-
* Read the current in-memory bearer token from the shared session state. Local
|
|
157
|
-
* only — performs no network call.
|
|
158
|
-
*
|
|
159
|
-
* @returns The current bearer token, or `null` if none is set.
|
|
160
|
-
*/
|
|
97
|
+
/** Read the current in-memory bearer token. */
|
|
161
98
|
getToken(): string | null;
|
|
162
99
|
}
|
|
163
100
|
//# sourceMappingURL=auth.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"auth.d.ts","sourceRoot":"","sources":["../../src/domains/auth.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"auth.d.ts","sourceRoot":"","sources":["../../src/domains/auth.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAClD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAGlD;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,WAAW,QAAQ;IACvB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAC1B;AAED,MAAM,WAAW,YAAY;IAC3B,yEAAyE;IACzE,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,IAAI,EAAE,QAAQ,CAAC;CAChB;AAED,MAAM,WAAW,YAAY;IAC3B,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IACrB,aAAa,EAAE,OAAO,CAAC;IACvB,SAAS,EAAE,MAAM,CAAC;IAClB,WAAW,EAAE,MAAM,GAAG,IAAI,CAAC;CAC5B;AA+DD,qBAAa,OAAO;IAEhB,OAAO,CAAC,QAAQ,CAAC,OAAO;IACxB,OAAO,CAAC,QAAQ,CAAC,OAAO;gBADP,OAAO,EAAE,aAAa,EACtB,OAAO,EAAE,SAAS;IAGrC,6EAA6E;IACvE,uBAAuB,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;IAKlD;;;;;OAKG;IACG,gBAAgB,CAAC,KAAK,EAAE;QAC5B,KAAK,EAAE,MAAM,CAAC;QACd,WAAW,CAAC,EAAE,MAAM,CAAC;KACtB,GAAG,OAAO,CAAC;QAAE,IAAI,EAAE,OAAO,CAAC;QAAC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC;IAKvD,0EAA0E;IACpE,iBAAiB,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IAS7D;;;OAGG;IACG,gBAAgB,CACpB,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,MAAM,GAClB,OAAO,CAAC;QAAE,YAAY,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE,CAAC;IAOnD,iFAAiF;IAC3E,mBAAmB,CAAC,KAAK,EAAE;QAC/B,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACf,GAAG,OAAO,CAAC,YAAY,CAAC;IASzB;;;;OAIG;IACG,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IAQpD,0EAA0E;IACpE,YAAY,IAAI,OAAO,CAAC,YAAY,EAAE,CAAC;IAK7C,sEAAsE;IAChE,YAAY,CAAC,KAAK,EAAE;QACxB,QAAQ,EAAE,MAAM,CAAC;QACjB,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACf,GAAG,OAAO,CAAC,YAAY,CAAC;IAKzB,2EAA2E;IACrE,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC;IAO1D,mEAAmE;IAC7D,MAAM,IAAI,OAAO,CAAC,OAAO,CAAC;IAMhC,oEAAoE;IAC9D,gBAAgB,IAAI,OAAO,CAAC,OAAO,CAAC;IAK1C,oEAAoE;IACpE,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI;IAIpC,+CAA+C;IAC/C,QAAQ,IAAI,MAAM,GAAG,IAAI;CAG1B"}
|