@crowdedkingdoms/crowdyjs 18.5.0-dev.1 → 18.6.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +29 -0
- package/README.md +1 -0
- package/dist/crowdy-client.d.ts +3 -0
- package/dist/crowdy-client.d.ts.map +1 -1
- package/dist/crowdy-client.js +2 -0
- package/dist/domains/apps.d.ts +7 -1
- package/dist/domains/apps.d.ts.map +1 -1
- package/dist/domains/apps.js +7 -1
- package/dist/domains/inputLog.d.ts +74 -0
- package/dist/domains/inputLog.d.ts.map +1 -0
- package/dist/domains/inputLog.js +74 -0
- package/dist/generated/graphql-schema.d.ts +416 -1
- package/dist/generated/graphql-schema.d.ts.map +1 -1
- package/dist/generated/graphql-schema.js +27 -0
- package/dist/generated/graphql.d.ts +79 -0
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +8 -6
- package/dist/index.d.ts +3 -1
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -1
- package/package.json +1 -1
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@@ -530,6 +530,33 @@ export var ServerState;
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/** The server is draining and shutting down: existing sessions may continue briefly but no new clients should be routed here. */
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ServerState["Stopping"] = "Stopping";
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})(ServerState || (ServerState = {}));
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+
/** How the dev/test staff-only gate behaves on this tier. OFF on prod and on any tier that is not dev or test; OBSERVE logs what would be refused; ENFORCE refuses. */
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export var TierAccessMode;
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(function (TierAccessMode) {
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TierAccessMode["Enforce"] = "ENFORCE";
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TierAccessMode["Observe"] = "OBSERVE";
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TierAccessMode["Off"] = "OFF";
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})(TierAccessMode || (TierAccessMode = {}));
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/** An exact email address, or every address on one domain. */
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export var TierAccessRuleKind;
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(function (TierAccessRuleKind) {
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TierAccessRuleKind["Email"] = "EMAIL";
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TierAccessRuleKind["EmailDomain"] = "EMAIL_DOMAIN";
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})(TierAccessRuleKind || (TierAccessRuleKind = {}));
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/** An account on this tier: NOT_RESTRICTED (prod, or no gate), GRANTED, PENDING_VERIFICATION (a listed address that is not confirmed yet), or DENIED. */
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export var TierAccessStatus;
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(function (TierAccessStatus) {
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TierAccessStatus["Denied"] = "DENIED";
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TierAccessStatus["Granted"] = "GRANTED";
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TierAccessStatus["NotRestricted"] = "NOT_RESTRICTED";
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TierAccessStatus["PendingVerification"] = "PENDING_VERIFICATION";
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})(TierAccessStatus || (TierAccessStatus = {}));
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/** The mode an operator can set on a restricted tier. */
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export var TierAccessStoredMode;
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(function (TierAccessStoredMode) {
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TierAccessStoredMode["Enforce"] = "ENFORCE";
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TierAccessStoredMode["Observe"] = "OBSERVE";
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})(TierAccessStoredMode || (TierAccessStoredMode = {}));
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/** Error codes returned by UDP game servers (and surfaced on `GenericErrorResponse.errorCode`) in response to a spatial/realtime message. NO_ERROR (0) indicates success; every other value indicates a failure. The numeric value is the byte sent on the wire; GraphQL exposes the name. Note: a failed message does not always produce an error — some auth failures are dropped silently (see the docs). */
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export var UdpErrorCode;
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(function (UdpErrorCode) {
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@@ -452,6 +452,7 @@ export type AppQuery = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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splitMode: boolean;
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deploymentTarget: string;
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reservedUdpBytesPerSec: string;
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@@ -487,6 +488,7 @@ export type AppBySlugQuery = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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splitMode: boolean;
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gameApiUrl: string | null;
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createdAt: string;
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@@ -523,6 +525,7 @@ export type AppsForOrgQuery = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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splitMode: boolean;
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gameApiUrl: string | null;
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createdAt: string;
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@@ -623,6 +626,7 @@ export type CreateAppMutation = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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createdAt: string;
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};
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};
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@@ -711,6 +715,7 @@ export type MyAppsQuery = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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splitMode: boolean;
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gameApiUrl: string | null;
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createdAt: string;
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@@ -754,6 +759,7 @@ export type UpdateAppMutation = {
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status: Types.AppStatus;
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metadata: string | null;
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wildernessWritesOpen: boolean;
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replayLoggingEnabled: boolean;
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updatedAt: string;
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};
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};
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@@ -3031,6 +3037,77 @@ export type SetHostedGameEnabledMutation = {
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updatedAt: string;
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};
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};
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export type InputLogMessagesQueryVariables = Exact<{
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appId: string;
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gameTokenId: string;
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first?: number | null | undefined;
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after?: string | null | undefined;
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filter?: Types.InputLogMessageFilter | null | undefined;
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}>;
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export type InputLogMessagesQuery = {
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inputLogMessages: {
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totalCount: number | null;
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edges: Array<{
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cursor: string;
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node: {
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receivedAt: string;
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receivedAtMicros: string;
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userId: string;
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gameTokenId: string;
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messageType: number;
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seq: number;
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fromBundle: boolean;
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signed: boolean;
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sizeBytes: number;
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body: string;
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chunkX: string | null;
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chunkY: string | null;
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chunkZ: string | null;
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actorUuid: string | null;
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channelId: string | null;
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};
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}>;
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pageInfo: {
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hasNextPage: boolean;
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hasPreviousPage: boolean;
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startCursor: string | null;
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endCursor: string | null;
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};
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};
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};
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export type InputLogSessionsQueryVariables = Exact<{
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appId: string;
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first?: number | null | undefined;
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after?: string | null | undefined;
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filter?: Types.InputLogSessionFilter | null | undefined;
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}>;
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export type InputLogSessionsQuery = {
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inputLogSessions: {
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totalCount: number | null;
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edges: Array<{
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cursor: string;
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node: {
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appId: string;
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gameTokenId: string;
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userId: string;
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datacenter: string | null;
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startedAt: string;
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lastSeenAt: string;
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endedAt: string | null;
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endReason: string | null;
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messageCount: string;
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byteCount: string;
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messageTypes: Array<number>;
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};
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}>;
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pageInfo: {
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hasNextPage: boolean;
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hasPreviousPage: boolean;
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startCursor: string | null;
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endCursor: string | null;
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};
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};
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};
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export type PlayerCodeListingFieldsFragment = {
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listingId: string;
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appId: string;
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@@ -5328,6 +5405,8 @@ export declare const BeginGamePublishDocument: DocumentNode<BeginGamePublishMuta
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export declare const CompleteGamePublishDocument: DocumentNode<CompleteGamePublishMutation, CompleteGamePublishMutationVariables>;
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export declare const AbandonGamePublishDocument: DocumentNode<AbandonGamePublishMutation, AbandonGamePublishMutationVariables>;
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export declare const SetHostedGameEnabledDocument: DocumentNode<SetHostedGameEnabledMutation, SetHostedGameEnabledMutationVariables>;
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export declare const InputLogMessagesDocument: DocumentNode<InputLogMessagesQuery, InputLogMessagesQueryVariables>;
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export declare const InputLogSessionsDocument: DocumentNode<InputLogSessionsQuery, InputLogSessionsQueryVariables>;
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export declare const MarketplaceGridClaimPolicyDocument: DocumentNode<MarketplaceGridClaimPolicyQuery, MarketplaceGridClaimPolicyQueryVariables>;
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export declare const MarketplaceGridClaimRequestsDocument: DocumentNode<MarketplaceGridClaimRequestsQuery, MarketplaceGridClaimRequestsQueryVariables>;
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export declare const MarketplaceClaimGridOwnershipDocument: DocumentNode<MarketplaceClaimGridOwnershipMutation, MarketplaceClaimGridOwnershipMutationVariables>;
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