@crowdedkingdoms/crowdyjs 18.5.0-dev.1 → 18.6.0-dev.1

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@@ -530,6 +530,33 @@ export var ServerState;
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  /** The server is draining and shutting down: existing sessions may continue briefly but no new clients should be routed here. */
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  ServerState["Stopping"] = "Stopping";
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  })(ServerState || (ServerState = {}));
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+ /** How the dev/test staff-only gate behaves on this tier. OFF on prod and on any tier that is not dev or test; OBSERVE logs what would be refused; ENFORCE refuses. */
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+ export var TierAccessMode;
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+ (function (TierAccessMode) {
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+ TierAccessMode["Enforce"] = "ENFORCE";
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+ TierAccessMode["Observe"] = "OBSERVE";
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+ TierAccessMode["Off"] = "OFF";
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+ })(TierAccessMode || (TierAccessMode = {}));
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+ /** An exact email address, or every address on one domain. */
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+ export var TierAccessRuleKind;
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+ (function (TierAccessRuleKind) {
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+ TierAccessRuleKind["Email"] = "EMAIL";
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+ TierAccessRuleKind["EmailDomain"] = "EMAIL_DOMAIN";
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+ })(TierAccessRuleKind || (TierAccessRuleKind = {}));
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+ /** An account on this tier: NOT_RESTRICTED (prod, or no gate), GRANTED, PENDING_VERIFICATION (a listed address that is not confirmed yet), or DENIED. */
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+ export var TierAccessStatus;
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+ (function (TierAccessStatus) {
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+ TierAccessStatus["Denied"] = "DENIED";
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+ TierAccessStatus["Granted"] = "GRANTED";
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+ TierAccessStatus["NotRestricted"] = "NOT_RESTRICTED";
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+ TierAccessStatus["PendingVerification"] = "PENDING_VERIFICATION";
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+ })(TierAccessStatus || (TierAccessStatus = {}));
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+ /** The mode an operator can set on a restricted tier. */
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+ export var TierAccessStoredMode;
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+ (function (TierAccessStoredMode) {
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+ TierAccessStoredMode["Enforce"] = "ENFORCE";
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+ TierAccessStoredMode["Observe"] = "OBSERVE";
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+ })(TierAccessStoredMode || (TierAccessStoredMode = {}));
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  /** Error codes returned by UDP game servers (and surfaced on `GenericErrorResponse.errorCode`) in response to a spatial/realtime message. NO_ERROR (0) indicates success; every other value indicates a failure. The numeric value is the byte sent on the wire; GraphQL exposes the name. Note: a failed message does not always produce an error — some auth failures are dropped silently (see the docs). */
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  export var UdpErrorCode;
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  (function (UdpErrorCode) {
@@ -452,6 +452,7 @@ export type AppQuery = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  splitMode: boolean;
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  deploymentTarget: string;
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  reservedUdpBytesPerSec: string;
@@ -487,6 +488,7 @@ export type AppBySlugQuery = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  splitMode: boolean;
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  gameApiUrl: string | null;
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  createdAt: string;
@@ -523,6 +525,7 @@ export type AppsForOrgQuery = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  splitMode: boolean;
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  gameApiUrl: string | null;
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  createdAt: string;
@@ -623,6 +626,7 @@ export type CreateAppMutation = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  createdAt: string;
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  };
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  };
@@ -711,6 +715,7 @@ export type MyAppsQuery = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  splitMode: boolean;
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  gameApiUrl: string | null;
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  createdAt: string;
@@ -754,6 +759,7 @@ export type UpdateAppMutation = {
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  status: Types.AppStatus;
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  metadata: string | null;
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  wildernessWritesOpen: boolean;
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+ replayLoggingEnabled: boolean;
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  updatedAt: string;
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  };
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  };
@@ -3031,6 +3037,77 @@ export type SetHostedGameEnabledMutation = {
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  updatedAt: string;
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  };
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  };
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+ export type InputLogMessagesQueryVariables = Exact<{
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+ appId: string;
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+ gameTokenId: string;
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+ first?: number | null | undefined;
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+ after?: string | null | undefined;
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+ filter?: Types.InputLogMessageFilter | null | undefined;
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+ }>;
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+ export type InputLogMessagesQuery = {
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+ inputLogMessages: {
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+ totalCount: number | null;
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+ edges: Array<{
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+ cursor: string;
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+ node: {
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+ receivedAt: string;
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+ receivedAtMicros: string;
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+ userId: string;
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+ gameTokenId: string;
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+ messageType: number;
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+ seq: number;
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+ fromBundle: boolean;
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+ signed: boolean;
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+ sizeBytes: number;
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+ body: string;
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+ chunkX: string | null;
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+ chunkY: string | null;
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+ chunkZ: string | null;
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+ actorUuid: string | null;
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+ channelId: string | null;
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+ };
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+ }>;
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+ pageInfo: {
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+ hasNextPage: boolean;
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+ hasPreviousPage: boolean;
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+ startCursor: string | null;
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+ endCursor: string | null;
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+ };
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+ };
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+ };
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+ export type InputLogSessionsQueryVariables = Exact<{
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+ appId: string;
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+ first?: number | null | undefined;
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+ after?: string | null | undefined;
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+ filter?: Types.InputLogSessionFilter | null | undefined;
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+ }>;
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+ export type InputLogSessionsQuery = {
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+ inputLogSessions: {
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+ totalCount: number | null;
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+ edges: Array<{
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+ cursor: string;
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+ node: {
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+ appId: string;
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+ gameTokenId: string;
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+ userId: string;
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+ datacenter: string | null;
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+ startedAt: string;
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+ lastSeenAt: string;
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+ endedAt: string | null;
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+ endReason: string | null;
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+ messageCount: string;
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+ byteCount: string;
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+ messageTypes: Array<number>;
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+ };
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+ }>;
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+ pageInfo: {
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+ hasNextPage: boolean;
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+ hasPreviousPage: boolean;
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+ startCursor: string | null;
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+ endCursor: string | null;
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+ };
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+ };
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+ };
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  export type PlayerCodeListingFieldsFragment = {
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  listingId: string;
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  appId: string;
@@ -5328,6 +5405,8 @@ export declare const BeginGamePublishDocument: DocumentNode<BeginGamePublishMuta
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  export declare const CompleteGamePublishDocument: DocumentNode<CompleteGamePublishMutation, CompleteGamePublishMutationVariables>;
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  export declare const AbandonGamePublishDocument: DocumentNode<AbandonGamePublishMutation, AbandonGamePublishMutationVariables>;
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  export declare const SetHostedGameEnabledDocument: DocumentNode<SetHostedGameEnabledMutation, SetHostedGameEnabledMutationVariables>;
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+ export declare const InputLogMessagesDocument: DocumentNode<InputLogMessagesQuery, InputLogMessagesQueryVariables>;
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+ export declare const InputLogSessionsDocument: DocumentNode<InputLogSessionsQuery, InputLogSessionsQueryVariables>;
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  export declare const MarketplaceGridClaimPolicyDocument: DocumentNode<MarketplaceGridClaimPolicyQuery, MarketplaceGridClaimPolicyQueryVariables>;
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  export declare const MarketplaceGridClaimRequestsDocument: DocumentNode<MarketplaceGridClaimRequestsQuery, MarketplaceGridClaimRequestsQueryVariables>;
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  export declare const MarketplaceClaimGridOwnershipDocument: DocumentNode<MarketplaceClaimGridOwnershipMutation, MarketplaceClaimGridOwnershipMutationVariables>;