@crowdedkingdoms/crowdyjs 17.4.0 → 17.5.0-test.1

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package/MIGRATION.md CHANGED
@@ -1,3 +1,45 @@
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+ # CrowdyJS v17.5 — bulk containers
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+
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+ **Additive.** `17.5.0` (2026-09-16), on top of ck-api `v2.6.0`. Tracks the cks-game-api bulk-container changes of 2026-09-16
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+ (paging in SQL, seed `bindingKey`, `gameModelContainerStates`, `seedFromApp`,
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+ container-type `scope`). Every existing method keeps its signature.
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+
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+ - **`containers` pages for real, and the page has bounds.** An omitted `limit`
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+ now returns **200 rows** (it used to return every row of the type) and the
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+ maximum is **1,000** (`BAD_REQUEST` above). Without `where` the page is read
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+ in SQL; with `where` the predicates are evaluated after a bounded read
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+ (10,000 rows of the type; larger is refused). **A caller that relied on an
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+ unbounded list must page.** `bindingKey` is now forwarded by the SDK's
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+ document — before this the get-by-key read documented on `containers` was
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+ silently a full list.
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+ - **New: `containerStates({ appId, containerIds })`** — the bulk twin of
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+ `containerState`, up to 500 ids, same per-row visibility, missing ids
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+ omitted, input order kept.
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+ - **`seed`: a container may name its own `bindingKey`** (on a type that is
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+ `instantiableBy: 'admin'` or carries a `bindPolicyJson`; not beginning with
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+ `seed:`), so a runtime `gameModelEnsureContainer` later resolves the same
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+ row; a caller-keyed row that already exists is adopted only if its owner
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+ matches, so a player who claimed the key first is never written onto; at
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+ most **1,000 containers per call**, all-or-nothing. A container type
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+ may declare **`scope: 'app' | 'session'`**.
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+ - **`createSession({ seedFromApp: { typeNames, initialState? } })`** stamps
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+ the app's keyed template rows of those types into the new session in the
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+ creation transaction (at most 2,000 rows; refused above). `GmSession` gains
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+ `seededContainerCount` (create response only; null on later reads); the
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+ `created` event payload carries `containersSeeded`. Template types must be
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+ `instantiableBy: 'admin'` or carry a `bindPolicyJson`; a plain member type
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+ and an `'app'`-scoped type are refused. **Retention is opt-in and touches only the stamped copies:** on a
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+ tier whose operator sets `GM_SESSION_CONTAINER_RETENTION_DAYS` (default 0,
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+ off), the copies of a session ended that long ago are dropped; rows a player
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+ ensured or an admin created in the session are never purged, so a session
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+ used as a save keeps its hand-made state either way. A tier that runs
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+ `seedFromApp` with retention off keeps every copy of every match.
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+ - **`kit.matches.create({ seedFromApp })`** forwards the same option.
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+ - **`GmContainerType.scope`** is read back; on an `'app'`-scoped type,
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+ `createContainer` / `gameModelEnsureContainer` with a `sessionId` are refused
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+ with `CONTAINER_TYPE_APP_SCOPED`; flipping a type to `'app'` is refused while
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+ it holds session-scoped rows.
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+
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  # CrowdyJS v17.4 — the session system
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  **Additive.** `17.4.0` (2026-09-14), on top of ck-api `v2.3.0`. Tracks cks-game-api
@@ -1,6 +1,6 @@
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  /**
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  * GENERATED — do not edit. The operator tooling's
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- * `sync-client-origins.mjs --write --tier prod` writes this file, and
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+ * `sync-client-origins.mjs --write --tier test` writes this file, and
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  * `check-sdk-default-origin.mjs` refuses it when it names the wrong tier or a
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  * host that declaration does not carry. Regenerate; never hand-edit.
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  *
@@ -10,14 +10,14 @@
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  * than no default at all. Every fallback this SDK ever removed named a host that
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  * was already dead. A generated file plus a gate is what makes this one different.
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  *
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- * Source: the operator's per-tier public CK API origin declaration, tier 'prod'
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+ * Source: the operator's per-tier public CK API origin declaration, tier 'test'
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  */
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  /** The tier this build of the SDK is published for. */
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- export declare const CROWDY_DEFAULT_TIER = "prod";
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+ export declare const CROWDY_DEFAULT_TIER = "test";
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  /** The public CK API origin for that tier. */
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- export declare const CROWDY_DEFAULT_HTTP_ORIGIN = "https://ck.prod.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_HTTP_ORIGIN = "https://ck.test.crowdedkingdoms.com";
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  /** The same host over WebSocket. A scheme is composed; a hostname is looked up. */
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- export declare const CROWDY_DEFAULT_WS_ORIGIN = "wss://ck.prod.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_WS_ORIGIN = "wss://ck.test.crowdedkingdoms.com";
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  /** The bare hostname, for callers that need to compare rather than dial. */
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- export declare const CROWDY_DEFAULT_HOST = "ck.prod.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_HOST = "ck.test.crowdedkingdoms.com";
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  //# sourceMappingURL=default-origin.d.ts.map
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  /**
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  * GENERATED — do not edit. The operator tooling's
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- * `sync-client-origins.mjs --write --tier prod` writes this file, and
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+ * `sync-client-origins.mjs --write --tier test` writes this file, and
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  * `check-sdk-default-origin.mjs` refuses it when it names the wrong tier or a
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  * host that declaration does not carry. Regenerate; never hand-edit.
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  *
@@ -10,13 +10,13 @@
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  * than no default at all. Every fallback this SDK ever removed named a host that
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  * was already dead. A generated file plus a gate is what makes this one different.
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  *
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- * Source: the operator's per-tier public CK API origin declaration, tier 'prod'
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+ * Source: the operator's per-tier public CK API origin declaration, tier 'test'
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  */
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  /** The tier this build of the SDK is published for. */
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- export const CROWDY_DEFAULT_TIER = 'prod';
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+ export const CROWDY_DEFAULT_TIER = 'test';
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  /** The public CK API origin for that tier. */
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- export const CROWDY_DEFAULT_HTTP_ORIGIN = 'https://ck.prod.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_HTTP_ORIGIN = 'https://ck.test.crowdedkingdoms.com';
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  /** The same host over WebSocket. A scheme is composed; a hostname is looked up. */
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- export const CROWDY_DEFAULT_WS_ORIGIN = 'wss://ck.prod.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_WS_ORIGIN = 'wss://ck.test.crowdedkingdoms.com';
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  /** The bare hostname, for callers that need to compare rather than dial. */
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- export const CROWDY_DEFAULT_HOST = 'ck.prod.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_HOST = 'ck.test.crowdedkingdoms.com';
@@ -1,5 +1,5 @@
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  import type { GraphQLClient } from '../client.js';
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- import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelLeaveSessionMutation, type GameModelLeaveSessionMutationVariables, type GameModelSetSessionAdmissionMutation, type GameModelSetSessionAdmissionMutationVariables, type GameModelTransferSessionHostMutation, type GameModelTransferSessionHostMutationVariables, type GameModelEndSessionMutation, type GameModelEndSessionMutationVariables, type GameModelSessionSnapshotQuery, type GameModelSessionSnapshotQueryVariables, type GameModelSessionEventsQuery, type GameModelSessionEventsQueryVariables, type GameModelSessionInspectQuery, type GameModelSessionInspectQueryVariables, type GameModelSessionChangedSubscription, type GameModelSessionChangedSubscriptionVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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+ import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelLeaveSessionMutation, type GameModelLeaveSessionMutationVariables, type GameModelSetSessionAdmissionMutation, type GameModelSetSessionAdmissionMutationVariables, type GameModelTransferSessionHostMutation, type GameModelTransferSessionHostMutationVariables, type GameModelEndSessionMutation, type GameModelEndSessionMutationVariables, type GameModelSessionSnapshotQuery, type GameModelSessionSnapshotQueryVariables, type GameModelSessionEventsQuery, type GameModelSessionEventsQueryVariables, type GameModelSessionInspectQuery, type GameModelSessionInspectQueryVariables, type GameModelSessionChangedSubscription, type GameModelSessionChangedSubscriptionVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelContainerStatesQuery, type GameModelContainerStatesQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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  /**
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  * Abstract **game-model** sub-client on the **game-api** — a schema-driven,
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  * server-authoritative layer for modelling game/world logic on top of the
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  * optional `participantUserIds` (decimal-string ids of initial participants
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  * besides the creator), optional `maxParticipants`, `admission`,
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  * `emptyTimeoutSec`, `presence` and `idempotencyKey`.
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+ * Pass `seedFromApp: { typeNames, initialState? }` to stamp the app's keyed
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+ * template rows of those types (the rows a {@link seed} with `bindingKey`
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+ * wrote) into the new session inside the creation transaction: same
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+ * `bindingKey`, `displayName`, `metadataJson` and `ownerUserId` per row, so a
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+ * later `gameModelEnsureContainer` in the session finds every key present.
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+ * `initialState` is `'defaults'` (type defaults) or `'app'` (copy the app
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+ * rows' current properties). At most 2,000 rows per session; above that the
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+ * creation is refused and no session exists. The count is on the create
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+ * response as `seededContainerCount` (null on later reads) and on the
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+ * session's `created` event as `containersSeeded`. A template type must be
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+ * `instantiableBy: 'admin'` or carry a `bindPolicyJson` (a plain member
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+ * type is refused: a player may own one of its app keys); an `'app'`-scoped
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+ * type is refused. The copies are marked, and on a tier whose operator has
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+ * enabled retention (`GM_SESSION_CONTAINER_RETENTION_DAYS`; off by default)
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+ * they -- and only they -- are dropped once the session has been ended that
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+ * long; hand-made rows in the session are never purged.
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  * @returns The created {@link GmSession} (`sessionId`, `status`, creator,
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- * host, admission, `presence`, revision, …).
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+ * host, admission, `presence`, revision, `seededContainerCount`, …).
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING` if the token
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  * is missing or not scoped to the app, `FORBIDDEN` if the session-creation
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- * policy disallows the caller, or `BAD_USER_INPUT` for malformed input.
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+ * policy disallows the caller, or `BAD_USER_INPUT` for malformed input, an
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+ * undefined `seedFromApp` type, or more than 2,000 template rows.
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  */
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  createSession(input: GameModelCreateSessionMutationVariables['input']): Promise<GameModelCreateSessionMutation['gameModelCreateSession']>;
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  /**
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  * `>=`; requires `typeName`; missing properties fall back to the type
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  * default — the same predicate shape automation selectors use); optional
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  * `limit`/`offset` paging applied after filtering over the stable
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- * created-at ordering. Requires game-api with container predicates
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- * (2026-07 or later); older servers reject the new arguments.
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+ * created-at ordering. `bindingKey` narrows to the one row ensured (or
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+ * seeded) under that key — with `typeName` and `sessionId` it is the
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+ * get-by-key read. **An omitted `limit` returns 200 rows and the
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+ * maximum is 1,000** (`BAD_REQUEST` above it); without `where` the page is
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+ * read in SQL, with `where` the predicates are evaluated after reading at
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+ * most 10,000 rows of the type and a larger type is refused. Requires
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+ * game-api with container predicates (2026-07 or later); older servers
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+ * reject the new arguments.
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  * @returns The matching {@link GmContainer}s.
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`, or
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  * `BAD_USER_INPUT` for `where` without `typeName` / unsupported ops.
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  * `NOT_FOUND` if no such container.
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  */
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  containerState(variables: GameModelContainerStateQueryVariables): Promise<GameModelContainerStateQuery['gameModelContainerState']>;
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+ /**
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+ * **Containers** — the bulk twin of {@link containerState}: identity plus the
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+ * property state visible to the **calling** user for up to **500** containers
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+ * in one call, with the same per-row visibility rules. Ids the app does not
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+ * hold are omitted rather than errors, duplicates come back once, and the
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+ * order follows the input. After paging {@link containers} (default 200, max
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+ * 1,000 per page), two of these pull a page's state — a level of thousands of
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+ * placed objects loads in a handful of calls instead of one per object.
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+ *
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+ * @param variables - `{ appId, containerIds }`: `appId` (decimal string) and
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+ * up to 500 container UUIDs.
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+ * @returns An array of {@link GmContainerState}; each `propertiesJson` is a
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+ * JSON-object string of the properties visible to the caller.
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+ * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`, or
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+ * `BAD_REQUEST` for more than 500 ids or a non-UUID id.
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+ */
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+ containerStates(variables: GameModelContainerStatesQueryVariables): Promise<GameModelContainerStatesQuery['gameModelContainerStates']>;
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  /**
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  * **Edges** — traverse the container graph from a root container along a
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  * relationship type up to a given depth, returning the reachable nodes and the
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  * and arrays of `containerTypes`, `propertyDefinitions`, `functions`,
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  * `containers`, and `edges` to create. Seed containers carry a developer
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  * `tempId`; seed edges reference containers by those temp ids
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- * (`fromTempId`/`toTempId`).
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+ * (`fromTempId`/`toTempId`). A container may name its own `bindingKey`
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+ * (on a type that is `instantiableBy: 'admin'` or carries a `bindPolicyJson`,
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+ * and not beginning with `seed:`) so a runtime `gameModelEnsureContainer` later
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+ * resolves the same row; otherwise it binds as `seed:` + `tempId`. A
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+ * caller-keyed row that already exists is adopted only if its `ownerUserId`
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+ * matches (a re-seed); a row a player claimed first is refused and nothing
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+ * is written. At most
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+ * **1,000 containers per call**, all-or-nothing; the same key on two types
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+ * is two rows. A container type may declare `scope: 'app'` (one row per key
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+ * for the whole app) or `'session'` (default). Seeded rows fire no
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+ * `container_created` automation triggers or change-feed events.
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  * @returns A {@link GmSeedResult}: the counts created, non-fatal `warnings`,
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  * and `idMapJson` — a JSON-object string mapping each seed `tempId` to the
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  * created container UUID (`JSON.parse` it to wire up follow-up calls).
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  * optional `description`; optional `instantiableBy` (`admin | member |
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  * owner`); optional `defaultPropertyVisibility` (`public | owner | hidden`);
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  * optional `bindPolicyJson` (who may claim a `bindingKey` on
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- * `ensureContainer`; omit to leave the type unbound); and optional
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- * `metadataJson` (JSON-object string).
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+ * `ensureContainer`; omit to leave the type unbound); optional `scope`
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+ * (`'session'` default — one row per key per session; `'app'` — one row
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+ * per key for the whole app, on which `ensureContainer` /
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+ * `createContainer` with a `sessionId` are refused with
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+ * `CONTAINER_TYPE_APP_SCOPED`; changing to `'app'` is refused while the
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+ * type holds session-scoped rows); and optional `metadataJson`
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+ * (JSON-object string).
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  * @returns The upserted {@link GmContainerType}.
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`,
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  * `FORBIDDEN` (`requiredPermission === 'manage_apps'`), or `BAD_USER_INPUT`.
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- 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1
+ {"version":3,"file":"gameModel.d.ts","sourceRoot":"","sources":["../../src/domains/gameModel.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAIlD,OAAO,EAGL,KAAK,8BAA8B,EACnC,KAAK,uCAAuC,EAE5C,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,+BAA+B,EACpC,KAAK,wCAAwC,EAE7C,KAAK,6BAA6B,EAClC,KAAK,sCAAsC,EAE3C,KAAK,oCAAoC,EACzC,KAAK,6CAA6C,EAElD,KAAK,oCAAoC,EACzC,KAAK,6CAA6C,EAElD,KAAK,2BAA2B,EAChC,KAAK,oCAAoC,EAEzC,KAAK,6BAA6B,EAClC,KAAK,sCAAsC,EAE3C,KAAK,2BAA2B,EAChC,KAAK,oCAAoC,EAEzC,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,mCAAmC,EACxC,KAAK,4CAA4C,EAEjD,KAAK,gCAAgC,EACrC,KAAK,yCAAyC,EAE9C,KAAK,gCAAgC,EACrC,KAAK,yCAAyC,EAE9C,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,wBAAwB,EAC7B,KAAK,iCAAiC,EAEtC,KAAK,2BAA2B,EAChC,KAAK,oCAAoC,EAEzC,KAAK,uBAAuB,EAC5B,KAAK,gCAAgC,EAErC,KAAK,uBAAuB,EAC5B,KAAK,gCAAgC,EAErC,qCAAqC,EACrC,8CAA8C,EAE9C,KAAK,+BAA+B,EACpC,KAAK,wCAAwC,EAE7C,KAAK,6CAA6C,EAClD,KAAK,sDAAsD,EAE3D,KAAK,wBAAwB,EAC7B,KAAK,iCAAiC,EAEtC,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,6BAA6B,EAClC,KAAK,sCAAsC,EAE3C,KAAK,sBAAsB,EAC3B,KAAK,+BAA+B,EAEpC,KAAK,qBAAqB,EAC1B,KAAK,8BAA8B,EAEnC,KAAK,sBAAsB,EAC3B,KAAK,+BAA+B,EAEpC,KAAK,oBAAoB,EACzB,KAAK,6BAA6B,EAElC,KAAK,kBAAkB,EACvB,KAAK,2BAA2B,EAGhC,KAAK,qBAAqB,EAC1B,KAAK,8BAA8B,EAEnC,KAAK,oCAAoC,EACzC,KAAK,6CAA6C,EAElD,KAAK,kCAAkC,EACvC,KAAK,2CAA2C,EAEhD,KAAK,kCAAkC,EACvC,KAAK,2CAA2C,EAEhD,KAAK,oCAAoC,EACzC,KAAK,6CAA6C,EAElD,KAAK,+BAA+B,EACpC,KAAK,wCAAwC,EAE7C,KAAK,+BAA+B,EACpC,KAAK,wCAAwC,EAE7C,KAAK,8BAA8B,EACnC,KAAK,uCAAuC,EAE5C,KAAK,iCAAiC,EACtC,KAAK,0CAA0C,EAE/C,KAAK,0BAA0B,EAC/B,KAAK,mCAAmC,EAExC,KAAK,wBAAwB,EAC7B,KAAK,iCAAiC,EAEtC,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,0BAA0B,EAC/B,KAAK,mCAAmC,EAExC,KAAK,sBAAsB,EAC3B,KAAK,+BAA+B,EAEpC,KAAK,uBAAuB,EAC5B,KAAK,gCAAgC,EAErC,KAAK,sBAAsB,EAC3B,KAAK,+BAA+B,EAEpC,KAAK,0BAA0B,EAC/B,KAAK,mCAAmC,EAExC,KAAK,oBAAoB,EACzB,KAAK,6BAA6B,EAElC,KAAK,kCAAkC,EACvC,KAAK,2CAA2C,EAEhD,KAAK,8BAA8B,EACnC,KAAK,uCAAuC,EAG5C,KAAK,iCAAiC,EACtC,KAAK,0CAA0C,EAE/C,KAAK,iCAAiC,EACtC,KAAK,0CAA0C,EAE/C,KAAK,qCAAqC,EAC1C,KAAK,8CAA8C,EAEnD,KAAK,wCAAwC,EAC7C,KAAK,iDAAiD,EAEtD,KAAK,wCAAwC,EAC7C,KAAK,iDAAiD,EAEtD,KAAK,oCAAoC,EACzC,KAAK,6CAA6C,EAElD,KAAK,8BAA8B,EACnC,KAAK,uCAAuC,EAE5C,KAAK,yBAAyB,EAC9B,KAAK,kCAAkC,EAEvC,KAAK,wBAAwB,EAC7B,KAAK,iCAAiC,EAEtC,KAAK,gCAAgC,EACrC,KAAK,yCAAyC,EAE9C,KAAK,8BAA8B,EACnC,KAAK,uCAAuC,EAE5C,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,6BAA6B,EAClC,KAAK,sCAAsC,EAE3C,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,+BAA+B,EACpC,KAAK,wCAAwC,EAE7C,KAAK,4BAA4B,EACjC,KAAK,qCAAqC,EAE1C,KAAK,oBAAoB,EACzB,KAAK,6BAA6B,EACnC,MAAM,yBAAyB,CAAC;AAEjC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmFG;AACH,4EAA4E;AAC5E,MAAM,MAAM,sBAAsB,GAChC,qCAAqC,CAAC,2BAA2B,CAAC,CAAC;AAErE,+EAA+E;AAC/E,MAAM,MAAM,oBAAoB,GAC9B,mCAAmC,CAAC,yBAAyB,CAAC,CAAC;AAEjE,wDAAwD;AACxD,MAAM,WAAW,sBAAsB;IACrC;;;;;;OAMG;IACH,IAAI,EAAE,CAAC,KAAK,EAAE,oBAAoB,KAAK,IAAI,CAAC;IAC5C,2EAA2E;IAC3E,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;IACjC,mCAAmC;IACnC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB;AAED,0DAA0D;AAC1D,MAAM,WAAW,wBAAwB;IACvC,mEAAmE;IACnE,IAAI,EAAE,CAAC,MAAM,EAAE,sBAAsB,KAAK,IAAI,CAAC;IAC/C,2EAA2E;IAC3E,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;IACjC,mCAAmC;IACnC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB;AAED,qEAAqE;AACrE,MAAM,MAAM,2BAA2B,GACrC,+BAA+B,CAAC,4BAA4B,CAAC,CAAC;AAEhE,+EAA+E;AAC/E,MAAM,MAAM,8BAA8B,GACxC,6CAA6C,CAAC,mCAAmC,CAAC,CAAC;AAErF,kEAAkE;AAClE,MAAM,WAAW,gCAAgC;IAC/C,6DAA6D;IAC7D,IAAI,EAAE,CAAC,MAAM,EAAE,8BAA8B,KAAK,IAAI,CAAC;IACvD,2EAA2E;IAC3E,KAAK,CAAC,EAAE,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;IACjC,mCAAmC;IACnC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;IACtB;;;OAGG;IACH,aAAa,CAAC,EAAE,OAAO,CAAC;CACzB;AAED,qBAAa,YAAY;IAErB,OAAO,CAAC,GAAG;IACX,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;gBADZ,GAAG,EAAE,aAAa,EACT,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,MAAM,GAAG,IAAI,CAAA;KAAE,YAAA;IAGzE;;;;;;;;;;;;;;;;;;;;;OAqBG;IACG,iBAAiB,CACrB,KAAK,EAAE,wCAAwC,CAAC,OAAO,CAAC,GACvD,OAAO,CAAC,2BAA2B,CAAC;IAOvC;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,wBAAwB,CACtB,SAAS,EAAE,sDAAsD,EACjE,QAAQ,EAAE,gCAAgC,GACzC,MAAM,IAAI;IAyCb;;;;;;;;;;;;;;OAcG;IACH,gBAAgB,CACd,SAAS,EAAE,8CAA8C,EACzD,QAAQ,EAAE,wBAAwB,GACjC,MAAM,IAAI;IAuCb;;;;;;;;;;;;;;;;OAgBG;IACH,cAAc,CACZ,SAAS,EAAE,4CAA4C,EACvD,QAAQ,EAAE,sBAAsB,GAC/B,MAAM,IAAI;IAyCb;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAyCG;IACG,aAAa,CACjB,KAAK,EAAE,uCAAuC,CAAC,OAAO,CAAC,GACtD,OAAO,CAAC,8BAA8B,CAAC,wBAAwB,CAAC,CAAC;IAKpE;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACG,WAAW,CACf,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,GACpD,OAAO,CAAC,4BAA4B,CAAC,sBAAsB,CAAC,CAAC;IAKhE;;;;;;;;;;;;OAYG;IACG,cAAc,CAClB,KAAK,EAAE,wCAAwC,CAAC,OAAO,CAAC,GACvD,OAAO,CAAC,+BAA+B,CAAC,yBAAyB,CAAC,CAAC;IAKtE;;;;;;;;;;;;;;;OAeG;IACG,YAAY,CAChB,KAAK,EAAE,sCAAsC,CAAC,OAAO,CAAC,GACrD,OAAO,CAAC,6BAA6B,CAAC,uBAAuB,CAAC,CAAC;IAKlE;;;;;;;;;;;;OAYG;IACG,mBAAmB,CACvB,KAAK,EAAE,6CAA6C,CAAC,OAAO,CAAC,GAC5D,OAAO,CAAC,oCAAoC,CAAC,8BAA8B,CAAC,CAAC;IAKhF;;;;;;;;;;;;OAYG;I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@@ -2,7 +2,7 @@ import { createClient as createWsClient } from 'graphql-ws';
2
2
  import { print } from 'graphql';
3
3
  import {
4
4
  // Runtime (player) ops
5
- GameModelCreateSessionDocument, GameModelJoinSessionDocument, GameModelSetSessionTurnDocument, GameModelLeaveSessionDocument, GameModelSetSessionAdmissionDocument, GameModelTransferSessionHostDocument, GameModelEndSessionDocument, GameModelSessionSnapshotDocument, GameModelSessionEventsDocument, GameModelSessionInspectDocument, GameModelSessionChangedDocument, GameModelCreateContainerDocument, GameModelDeleteContainerDocument, GameModelSetPropertyDocument, GameModelAddEdgeDocument, GameModelDeleteEdgeDocument, GameModelInvokeDocument, GameModelContainerDocument, GameModelContainerChangedDocument, GameModelActivePlayerCountDocument, GameModelActivePlayerCountChangedDocument, GameModelContainersDocument, GameModelContainerStateDocument, GameModelTraverseDocument, GameModelSessionDocument, GameModelSessionsDocument, GameModelEventsDocument, GameModelFlowDocument,
5
+ GameModelCreateSessionDocument, GameModelJoinSessionDocument, GameModelSetSessionTurnDocument, GameModelLeaveSessionDocument, GameModelSetSessionAdmissionDocument, GameModelTransferSessionHostDocument, GameModelEndSessionDocument, GameModelSessionSnapshotDocument, GameModelSessionEventsDocument, GameModelSessionInspectDocument, GameModelSessionChangedDocument, GameModelCreateContainerDocument, GameModelDeleteContainerDocument, GameModelSetPropertyDocument, GameModelAddEdgeDocument, GameModelDeleteEdgeDocument, GameModelInvokeDocument, GameModelContainerDocument, GameModelContainerChangedDocument, GameModelActivePlayerCountDocument, GameModelActivePlayerCountChangedDocument, GameModelContainersDocument, GameModelContainerStateDocument, GameModelContainerStatesDocument, GameModelTraverseDocument, GameModelSessionDocument, GameModelSessionsDocument, GameModelEventsDocument, GameModelFlowDocument,
6
6
  // Studio authoring ops
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  GameModelSeedDocument, GameModelUpsertContainerTypeDocument, GameModelUpsertPropertyDefDocument, GameModelDeletePropertyDefDocument, GameModelDeleteContainerTypeDocument, GameModelUpsertFunctionDocument, GameModelDeleteFunctionDocument, GameModelDefineFeatureDocument, GameModelGrantTierFeatureDocument, GameModelSetPolicyDocument, GameModelTypeSchemaDocument, GameModelContainerTypesDocument, GameModelPropertyDefsDocument, GameModelFunctionDocument, GameModelFunctionsDocument, GameModelFeaturesDocument, GameModelTierFeaturesDocument, GameModelPolicyDocument, GameModelRevokeTierFeatureDocument, GameModelEventsConnectionDocument,
8
8
  // Automations (autonomous processes / NPCs)
@@ -219,11 +219,28 @@ export class GameModelAPI {
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  * optional `participantUserIds` (decimal-string ids of initial participants
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  * besides the creator), optional `maxParticipants`, `admission`,
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  * `emptyTimeoutSec`, `presence` and `idempotencyKey`.
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+ * Pass `seedFromApp: { typeNames, initialState? }` to stamp the app's keyed
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+ * template rows of those types (the rows a {@link seed} with `bindingKey`
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+ * wrote) into the new session inside the creation transaction: same
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+ * `bindingKey`, `displayName`, `metadataJson` and `ownerUserId` per row, so a
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+ * later `gameModelEnsureContainer` in the session finds every key present.
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+ * `initialState` is `'defaults'` (type defaults) or `'app'` (copy the app
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+ * rows' current properties). At most 2,000 rows per session; above that the
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+ * creation is refused and no session exists. The count is on the create
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+ * response as `seededContainerCount` (null on later reads) and on the
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+ * session's `created` event as `containersSeeded`. A template type must be
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+ * `instantiableBy: 'admin'` or carry a `bindPolicyJson` (a plain member
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+ * type is refused: a player may own one of its app keys); an `'app'`-scoped
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+ * type is refused. The copies are marked, and on a tier whose operator has
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+ * enabled retention (`GM_SESSION_CONTAINER_RETENTION_DAYS`; off by default)
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+ * they -- and only they -- are dropped once the session has been ended that
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+ * long; hand-made rows in the session are never purged.
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  * @returns The created {@link GmSession} (`sessionId`, `status`, creator,
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- * host, admission, `presence`, revision, …).
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+ * host, admission, `presence`, revision, `seededContainerCount`, …).
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING` if the token
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  * is missing or not scoped to the app, `FORBIDDEN` if the session-creation
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- * policy disallows the caller, or `BAD_USER_INPUT` for malformed input.
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+ * policy disallows the caller, or `BAD_USER_INPUT` for malformed input, an
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+ * undefined `seedFromApp` type, or more than 2,000 template rows.
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  */
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  async createSession(input) {
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  const data = await this.gql.request(GameModelCreateSessionDocument, { input });
@@ -502,8 +519,14 @@ export class GameModelAPI {
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  * `>=`; requires `typeName`; missing properties fall back to the type
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  * default — the same predicate shape automation selectors use); optional
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  * `limit`/`offset` paging applied after filtering over the stable
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- * created-at ordering. Requires game-api with container predicates
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- * (2026-07 or later); older servers reject the new arguments.
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+ * created-at ordering. `bindingKey` narrows to the one row ensured (or
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+ * seeded) under that key — with `typeName` and `sessionId` it is the
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+ * get-by-key read. **An omitted `limit` returns 200 rows and the
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+ * maximum is 1,000** (`BAD_REQUEST` above it); without `where` the page is
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+ * read in SQL, with `where` the predicates are evaluated after reading at
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+ * most 10,000 rows of the type and a larger type is refused. Requires
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+ * game-api with container predicates (2026-07 or later); older servers
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+ * reject the new arguments.
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  * @returns The matching {@link GmContainer}s.
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`, or
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  * `BAD_USER_INPUT` for `where` without `typeName` / unsupported ops.
@@ -529,6 +552,26 @@ export class GameModelAPI {
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  const data = await this.gql.request(GameModelContainerStateDocument, variables);
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  return data.gameModelContainerState;
531
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  }
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+ /**
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+ * **Containers** — the bulk twin of {@link containerState}: identity plus the
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+ * property state visible to the **calling** user for up to **500** containers
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+ * in one call, with the same per-row visibility rules. Ids the app does not
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+ * hold are omitted rather than errors, duplicates come back once, and the
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+ * order follows the input. After paging {@link containers} (default 200, max
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+ * 1,000 per page), two of these pull a page's state — a level of thousands of
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+ * placed objects loads in a handful of calls instead of one per object.
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+ *
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+ * @param variables - `{ appId, containerIds }`: `appId` (decimal string) and
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+ * up to 500 container UUIDs.
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+ * @returns An array of {@link GmContainerState}; each `propertiesJson` is a
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+ * JSON-object string of the properties visible to the caller.
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+ * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`, or
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+ * `BAD_REQUEST` for more than 500 ids or a non-UUID id.
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+ */
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+ async containerStates(variables) {
572
+ const data = await this.gql.request(GameModelContainerStatesDocument, variables);
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+ return data.gameModelContainerStates;
574
+ }
532
575
  /**
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576
  * **Edges** — traverse the container graph from a root container along a
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  * relationship type up to a given depth, returning the reachable nodes and the
@@ -701,7 +744,17 @@ export class GameModelAPI {
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744
  * and arrays of `containerTypes`, `propertyDefinitions`, `functions`,
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745
  * `containers`, and `edges` to create. Seed containers carry a developer
703
746
  * `tempId`; seed edges reference containers by those temp ids
704
- * (`fromTempId`/`toTempId`).
747
+ * (`fromTempId`/`toTempId`). A container may name its own `bindingKey`
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+ * (on a type that is `instantiableBy: 'admin'` or carries a `bindPolicyJson`,
749
+ * and not beginning with `seed:`) so a runtime `gameModelEnsureContainer` later
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+ * resolves the same row; otherwise it binds as `seed:` + `tempId`. A
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+ * caller-keyed row that already exists is adopted only if its `ownerUserId`
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+ * matches (a re-seed); a row a player claimed first is refused and nothing
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+ * is written. At most
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+ * **1,000 containers per call**, all-or-nothing; the same key on two types
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+ * is two rows. A container type may declare `scope: 'app'` (one row per key
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+ * for the whole app) or `'session'` (default). Seeded rows fire no
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+ * `container_created` automation triggers or change-feed events.
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  * @returns A {@link GmSeedResult}: the counts created, non-fatal `warnings`,
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  * and `idMapJson` — a JSON-object string mapping each seed `tempId` to the
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  * created container UUID (`JSON.parse` it to wire up follow-up calls).
@@ -725,8 +778,13 @@ export class GameModelAPI {
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  * optional `description`; optional `instantiableBy` (`admin | member |
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  * owner`); optional `defaultPropertyVisibility` (`public | owner | hidden`);
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780
  * optional `bindPolicyJson` (who may claim a `bindingKey` on
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- * `ensureContainer`; omit to leave the type unbound); and optional
729
- * `metadataJson` (JSON-object string).
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+ * `ensureContainer`; omit to leave the type unbound); optional `scope`
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+ * (`'session'` default — one row per key per session; `'app'` — one row
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+ * per key for the whole app, on which `ensureContainer` /
784
+ * `createContainer` with a `sessionId` are refused with
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+ * `CONTAINER_TYPE_APP_SCOPED`; changing to `'app'` is refused while the
786
+ * type holds session-scoped rows); and optional `metadataJson`
787
+ * (JSON-object string).
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788
  * @returns The upserted {@link GmContainerType}.
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789
  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`,
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790
  * `FORBIDDEN` (`requiredPermission === 'manage_apps'`), or `BAD_USER_INPUT`.