@crowdedkingdoms/crowdyjs 17.3.0-dev.1 → 17.4.0-test.1

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package/MIGRATION.md CHANGED
@@ -1,3 +1,78 @@
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+ # CrowdyJS v17.4 — the session system
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+
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+ **Additive.** `17.4.0` (2026-09-14), on top of ck-api `v2.3.0`. Tracks cks-game-api
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+ PR #319 (the game-model session system). Every existing session method keeps its signature and every
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+ field it returned; the SDK adds what the server now knows about a session.
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+
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+ - **Roster, admission, capacity, host.** `GmSession` gains `admission`
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+ (`open | locked | closed`), `maxParticipants`, `participantCount`,
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+ `hostUserId`, `hostTerm`, `revision`, `endedAt`, `endReason`, `createdAt`.
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+ `createSession` accepts `maxParticipants`, `admission`, `emptyTimeoutSec`,
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+ `presence` and `idempotencyKey`; `sessions` filters by `admission` and
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+ `hostUserId` and takes a `limit`.
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+ - **New methods on `client.gameModel`:** `leaveSession`, `setSessionAdmission`,
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+ `transferSessionHost`, `endSession` (host or app admin; all accept
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+ `expectedHostTerm` and `idempotencyKey`), `sessionSnapshot`, `sessionEvents`,
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+ `sessionInspect` (`manage_apps`), and the `sessionChanged` subscription
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+ (`{ appId, sessionId, afterRevision? }`; same handler shape as
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+ `containerChanged`). The contract is the player-count feed's: pull the
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+ snapshot, apply events above its revision, re-pull on a gap.
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+ - **Reconnection is a rejoin.** `joinSession` on a session you are in returns
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+ your row with `incarnation + 1`; the join result is now the full roster row
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+ (`state`, `incarnation`, `actorUuid`, `joinedAt`, `leftAt`, `leftReason`).
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+ **`leaveSession` requires that `incarnation`** — there is no "leave
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+ regardless", so a stale client can never remove the one that took over
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+ (`SESSION_INCARNATION_STALE`).
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+ - **Presence is your actor — a behaviour change every consumer inherits from
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+ the server, with no SDK call involved.** A joined participant with no fresh
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+ Buddy actor in the app after the join grace window (60 s by default) is
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+ marked `left` / `presence_expired`, and a session nobody has been joined to
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+ for longer than its `emptyTimeoutSec` (5 min by default; `0` disables) is
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+ ended as `abandoned`. A client that only speaks GraphQL therefore drops out
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+ of a session it never replicates in. Pass `actorUuid` on join to bind
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+ presence to one specific actor (your own; 32-hex, the uuid you send on
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+ `udp.sendActorUpdate` / `session.self.uuid`). Do **not** pass the match kit's
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+ channel-ping uuid — it never spawns in Buddy.
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+ - **Opting out: `presence: 'none'`.** A session created with
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+ `createSession({ ..., presence: 'none' })` is never judged by actor presence
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+ (`GmSession.presence` reports the mode; `sessionInspect` shows its rows as
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+ `presence: 'none'`). Its roster's only exits are `leaveSession`, `endSession`
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+ and the empty timeout once everyone has left. Use it for turn-based play that
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+ talks GraphQL and channel pings and never replicates an actor. The mode is
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+ fixed at creation. A GraphQL-only session that does **not** opt out empties
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+ after the grace window and is abandoned after the timeout.
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+ - **The `sessionChanged` push is per datacenter; the events table is the
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+ record.** A revision committed in one region wakes subscribers on that
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+ region's API replicas; `sessionEvents(afterRevision)` (and the replay the
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+ subscription performs on connect) reads the durable rows, so a subscriber
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+ reconnecting anywhere catches up from the revision it last saw.
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+ - **Error codes added:** `SESSION_FULL`, `SESSION_LOCKED`, `SESSION_CLOSED`,
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+ `SESSION_ENDED`, `SESSION_NOT_PARTICIPANT` (the caller is not joined),
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+ `SESSION_TARGET_NOT_PARTICIPANT` (the user named to `transferSessionHost` is
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+ not joined), `SESSION_INCARNATION_STALE`, `SESSION_HOST_TERM_STALE` — all on
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+ `CrowdyGraphQLError.code`.
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+ - **`kit.matches` creates its session with `presence: 'none'`, and now leaves
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+ and ends it.** A kit match is GraphQL plus channel pings; its `actorUuid` is
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+ only the channel-message sender id and never spawns in Buddy, so under the
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+ default mode every player would be expired after the grace window. Because
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+ nothing expires anybody, the kit owns the roster's exits: new
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+ **`kit.matches.leave(match, incarnation?)`** calls `leaveSession` with the
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+ incarnation the kit remembered from `create` / `join` on this instance (or
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+ the one you pass) and leaves the match channel; **`finish()` now ends the
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+ backing session** (`endSession`, reason `completed`) after a successful
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+ `end_match`, so the roster is cleared and the session's events become
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+ eligible for retention; the result's `sessionEnd` says what happened to the
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+ session (`'ended'`, `'already_ended'` for a replayed finish, `'forbidden'`
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+ when `end_match` admitted the caller but the session did not -- the creator
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+ who already left, or the app's elected host who is not the session host -- in
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+ which case the match is finished, the session is not, and nothing is thrown;
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+ an app admin can `gameModel.endSession` it). An emptied
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+ session that was never finished is abandoned by the empty timeout. Otherwise the kit is unchanged: capacity
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+ still lives in `MatchMeta` and join does not bind an actor. Moving it onto
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+ session capacity / admission / host is a later, separate change.
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+
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+ No removals.
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+
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  # CrowdyJS v17.3 — "Create repository on GitHub" (additive)
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  `17.3.0` (2026-09-14), tracks ck-api `v2.3.0`. Nothing removed. (Written as 17.1 while two other trains — binary-relay bundles 17.1.0 and Crowdy Games hosting 17.2.0 — shipped ahead of it.)
@@ -1,6 +1,6 @@
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  /**
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  * GENERATED — do not edit. The operator tooling's
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- * `sync-client-origins.mjs --write --tier dev` writes this file, and
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+ * `sync-client-origins.mjs --write --tier test` writes this file, and
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  * `check-sdk-default-origin.mjs` refuses it when it names the wrong tier or a
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  * host that declaration does not carry. Regenerate; never hand-edit.
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  *
@@ -10,14 +10,14 @@
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  * than no default at all. Every fallback this SDK ever removed named a host that
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  * was already dead. A generated file plus a gate is what makes this one different.
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  *
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- * Source: the operator's per-tier public CK API origin declaration, tier 'dev'
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+ * Source: the operator's per-tier public CK API origin declaration, tier 'test'
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  */
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  /** The tier this build of the SDK is published for. */
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- export declare const CROWDY_DEFAULT_TIER = "dev";
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+ export declare const CROWDY_DEFAULT_TIER = "test";
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  /** The public CK API origin for that tier. */
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- export declare const CROWDY_DEFAULT_HTTP_ORIGIN = "https://ck.dev.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_HTTP_ORIGIN = "https://ck.test.crowdedkingdoms.com";
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  /** The same host over WebSocket. A scheme is composed; a hostname is looked up. */
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- export declare const CROWDY_DEFAULT_WS_ORIGIN = "wss://ck.dev.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_WS_ORIGIN = "wss://ck.test.crowdedkingdoms.com";
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  /** The bare hostname, for callers that need to compare rather than dial. */
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- export declare const CROWDY_DEFAULT_HOST = "ck.dev.crowdedkingdoms.com";
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+ export declare const CROWDY_DEFAULT_HOST = "ck.test.crowdedkingdoms.com";
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  //# sourceMappingURL=default-origin.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"default-origin.d.ts","sourceRoot":"","sources":["../src/default-origin.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,uDAAuD;AACvD,eAAO,MAAM,mBAAmB,QAAQ,CAAC;AAEzC,8CAA8C;AAC9C,eAAO,MAAM,0BAA0B,uCAAuC,CAAC;AAE/E,mFAAmF;AACnF,eAAO,MAAM,wBAAwB,qCAAqC,CAAC;AAE3E,4EAA4E;AAC5E,eAAO,MAAM,mBAAmB,+BAA+B,CAAC"}
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+ {"version":3,"file":"default-origin.d.ts","sourceRoot":"","sources":["../src/default-origin.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,uDAAuD;AACvD,eAAO,MAAM,mBAAmB,SAAS,CAAC;AAE1C,8CAA8C;AAC9C,eAAO,MAAM,0BAA0B,wCAAwC,CAAC;AAEhF,mFAAmF;AACnF,eAAO,MAAM,wBAAwB,sCAAsC,CAAC;AAE5E,4EAA4E;AAC5E,eAAO,MAAM,mBAAmB,gCAAgC,CAAC"}
@@ -1,6 +1,6 @@
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  /**
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  * GENERATED — do not edit. The operator tooling's
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- * `sync-client-origins.mjs --write --tier dev` writes this file, and
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+ * `sync-client-origins.mjs --write --tier test` writes this file, and
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  * `check-sdk-default-origin.mjs` refuses it when it names the wrong tier or a
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  * host that declaration does not carry. Regenerate; never hand-edit.
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  *
@@ -10,13 +10,13 @@
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  * than no default at all. Every fallback this SDK ever removed named a host that
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  * was already dead. A generated file plus a gate is what makes this one different.
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  *
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- * Source: the operator's per-tier public CK API origin declaration, tier 'dev'
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+ * Source: the operator's per-tier public CK API origin declaration, tier 'test'
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  */
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  /** The tier this build of the SDK is published for. */
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- export const CROWDY_DEFAULT_TIER = 'dev';
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+ export const CROWDY_DEFAULT_TIER = 'test';
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  /** The public CK API origin for that tier. */
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- export const CROWDY_DEFAULT_HTTP_ORIGIN = 'https://ck.dev.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_HTTP_ORIGIN = 'https://ck.test.crowdedkingdoms.com';
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  /** The same host over WebSocket. A scheme is composed; a hostname is looked up. */
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- export const CROWDY_DEFAULT_WS_ORIGIN = 'wss://ck.dev.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_WS_ORIGIN = 'wss://ck.test.crowdedkingdoms.com';
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  /** The bare hostname, for callers that need to compare rather than dial. */
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- export const CROWDY_DEFAULT_HOST = 'ck.dev.crowdedkingdoms.com';
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+ export const CROWDY_DEFAULT_HOST = 'ck.test.crowdedkingdoms.com';
@@ -1,5 +1,5 @@
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  import type { GraphQLClient } from '../client.js';
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- import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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+ import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelLeaveSessionMutation, type GameModelLeaveSessionMutationVariables, type GameModelSetSessionAdmissionMutation, type GameModelSetSessionAdmissionMutationVariables, type GameModelTransferSessionHostMutation, type GameModelTransferSessionHostMutationVariables, type GameModelEndSessionMutation, type GameModelEndSessionMutationVariables, type GameModelSessionSnapshotQuery, type GameModelSessionSnapshotQueryVariables, type GameModelSessionEventsQuery, type GameModelSessionEventsQueryVariables, type GameModelSessionInspectQuery, type GameModelSessionInspectQueryVariables, type GameModelSessionChangedSubscription, type GameModelSessionChangedSubscriptionVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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  /**
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  * Abstract **game-model** sub-client on the **game-api** — a schema-driven,
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  * server-authoritative layer for modelling game/world logic on top of the
@@ -86,6 +86,28 @@ import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutatio
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  */
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  /** One container-change push from {@link GameModelAPI.containerChanged}. */
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  export type GmContainerChangeEvent = GameModelContainerChangedSubscription['gameModelContainerChanged'];
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+ /** One session revision as streamed by {@link GameModelAPI.sessionChanged}. */
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+ export type GmSessionChangeEvent = GameModelSessionChangedSubscription['gameModelSessionChanged'];
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+ /** Handlers for {@link GameModelAPI.sessionChanged}. */
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+ export interface SessionChangedHandlers {
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+ /**
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+ * One revision of the session. `revision` is a decimal string and strictly
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+ * increasing; `kind` is one of `created | participant_joined |
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+ * participant_rejoined | participant_left | participant_expired |
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+ * host_changed | admission_changed | turn_changed | ended`; `payloadJson`
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+ * names the subject (user id, host, admission, ...).
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+ */
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+ next: (event: GmSessionChangeEvent) => void;
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+ /** Transport/GraphQL errors (the subscription retries on socket drops). */
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+ error?: (error: unknown) => void;
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+ /** The server ended the stream. */
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+ complete?: () => void;
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+ /**
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+ * WebSocket constructor for runtimes without a global `WebSocket` (Node
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+ * ≤ 21): pass `(await import('ws')).default`.
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+ */
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+ webSocketImpl?: unknown;
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+ }
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  /** Handlers for {@link GameModelAPI.containerChanged}. */
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  export interface ContainerChangedHandlers {
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  /** A container changed (metadata only — pull state on receipt). */
@@ -190,33 +212,73 @@ export declare class GameModelAPI {
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  * @returns An unsubscribe function (closes this subscription's socket).
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  */
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  containerChanged(variables: GameModelContainerChangedSubscriptionVariables, handlers: ContainerChangedHandlers): () => void;
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+ /**
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+ * **Subscriptions** — stream the revisions of one session as they commit
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+ * (`gameModelSessionChanged`): joins, rejoins, leaves, presence expiries,
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+ * host changes, admission changes, turn changes and the end. There is no
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+ * bootstrap event: pull {@link sessionSnapshot} first, or pass
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+ * `afterRevision` to replay retained events from there. Revisions are
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+ * strictly increasing; on a gap or after a reconnect, pull the snapshot
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+ * again. Cross-replica and best-effort over a bounded buffer; the events
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+ * table ({@link sessionEvents}) is the record. Requires a `wsUrl` in the
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+ * client config.
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+ *
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+ * @param variables - `{ appId, sessionId, afterRevision? }`.
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+ * @param handlers - `next` per revision; optional `error` / `complete` /
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+ * `webSocketImpl`.
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+ * @returns An unsubscribe function (closes this subscription's socket).
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+ * @throws {Error} Synchronously when the client config has no `wsUrl`.
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+ */
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+ sessionChanged(variables: GameModelSessionChangedSubscriptionVariables, handlers: SessionChangedHandlers): () => void;
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  /**
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  * **Sessions** — create a runtime session: an isolated instance scope for
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  * containers (e.g. a match, room, or save). Subject to the app's
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  * session-creation policy ({@link setPolicy}); the caller becomes the creator
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  * and a participant.
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  *
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+ * **Presence mode.** `presence: 'actor'` (the default) expires a joined
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+ * participant with no fresh Buddy actor in the app after the join grace
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+ * window. `presence: 'none'` never expires anybody: use it for turn-based
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+ * play that talks GraphQL and channel pings and never replicates an actor
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+ * (`kit.matches` does), where the roster's only exits are
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+ * {@link leaveSession}, {@link endSession} and the empty timeout once
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+ * everyone has left. The mode is fixed at creation.
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+ *
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  * @param input - {@link CreateSessionInput}: `appId` (decimal string), an
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- * optional `name`, optional `metadataJson` (a JSON-object string), and
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+ * optional `name`, optional `metadataJson` (a JSON-object string),
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  * optional `participantUserIds` (decimal-string ids of initial participants
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- * besides the creator).
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+ * besides the creator), optional `maxParticipants`, `admission`,
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+ * `emptyTimeoutSec`, `presence` and `idempotencyKey`.
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  * @returns The created {@link GmSession} (`sessionId`, `status`, creator,
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- * current turn, metadata, …).
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+ * host, admission, `presence`, revision, …).
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  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING` if the token
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  * is missing or not scoped to the app, `FORBIDDEN` if the session-creation
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  * policy disallows the caller, or `BAD_USER_INPUT` for malformed input.
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  */
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  createSession(input: GameModelCreateSessionMutationVariables['input']): Promise<GameModelCreateSessionMutation['gameModelCreateSession']>;
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  /**
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- * **Sessions** — join an existing session as a participant, optionally with a
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- * role. Requires a valid token and access to the app.
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+ * **Sessions** — join a session, or **reconnect** to one you are already in.
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+ * A rejoin returns your row with `incarnation + 1` and supersedes any older
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+ * client of yours; keep the returned `incarnation`, {@link leaveSession}
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+ * needs it. Pass `actorUuid` (your own Buddy actor, 32 hex chars — the uuid
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+ * you replicate with) to bind this participant's presence to that actor;
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+ * without it any fresh actor of yours in the app keeps you present.
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+ * **Presence is your actor** (in a `presence: 'actor'` session, the default):
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+ * a participant with no fresh Buddy actor in the app after the join grace
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+ * window is expired by the server (`participant_expired`); a client that only
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+ * speaks GraphQL must rejoin to come back. In a `presence: 'none'` session
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+ * nobody is expired and `actorUuid` is recorded but not judged.
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  *
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  * @param input - {@link JoinSessionInput}: `appId` (decimal string),
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- * `sessionId`, and an optional participant `role`.
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- * @returns The {@link GmSessionParticipant} record (`sessionId`, `userId`,
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- * `role`).
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- * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`,
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- * `NOT_FOUND` if no such session, or `FORBIDDEN` if joining isn't permitted.
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+ * `sessionId`, optional `role`, optional `actorUuid`, optional
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+ * `idempotencyKey` (replaying returns the same incarnation).
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+ * @returns The {@link GmSessionParticipant} row (`state`, `incarnation`,
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+ * `actorUuid`, `joinedAt`, ...).
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+ * @throws {CrowdyGraphQLError} `SESSION_FULL` (every seat taken),
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+ * `SESSION_LOCKED` (admission locked and you never joined),
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+ * `SESSION_CLOSED`, `SESSION_ENDED`, `FORBIDDEN` (the `actorUuid` is not
280
+ * yours or is already bound by another participant), `NOT_FOUND`,
281
+ * `UNAUTHENTICATED` / `SCOPE_MISSING`.
220
282
  */
221
283
  joinSession(input: GameModelJoinSessionMutationVariables['input']): Promise<GameModelJoinSessionMutation['gameModelJoinSession']>;
222
284
  /**
@@ -233,6 +295,66 @@ export declare class GameModelAPI {
233
295
  * not change the turn.
234
296
  */
235
297
  setSessionTurn(input: GameModelSetSessionTurnMutationVariables['input']): Promise<GameModelSetSessionTurnMutation['gameModelSetSessionTurn']>;
298
+ /**
299
+ * **Sessions** — leave a session you are joined to. `incarnation` is
300
+ * **required**: it is the value {@link joinSession} returned to *this*
301
+ * client (a creator starts at 1), so a superseded client can never remove
302
+ * the one that took over. Leaving an already-left row is a no-op. If you
303
+ * were host, the longest-joined present participant succeeds you
304
+ * (`host_changed`).
305
+ *
306
+ * @param input - {@link LeaveSessionInput}: `appId`, `sessionId`,
307
+ * `incarnation`, optional `idempotencyKey`.
308
+ * @returns Your {@link GmSessionParticipant} row, now `state: 'left'` with
309
+ * `leftReason: 'left'`.
310
+ * @throws {CrowdyGraphQLError} `SESSION_INCARNATION_STALE` (a newer client
311
+ * rejoined as you — stop acting from this one, or rejoin),
312
+ * `SESSION_NOT_PARTICIPANT`, `NOT_FOUND`.
313
+ */
314
+ leaveSession(input: GameModelLeaveSessionMutationVariables['input']): Promise<GameModelLeaveSessionMutation['gameModelLeaveSession']>;
315
+ /**
316
+ * **Sessions** — change who may still join: `'open'` (anyone the app
317
+ * admits), `'locked'` (only participants who already joined may reconnect —
318
+ * set it when the match starts), `'closed'` (nobody). Session host or app
319
+ * admin (`manage_apps`). Emits `admission_changed`.
320
+ *
321
+ * @param input - {@link SetSessionAdmissionInput}: `appId`, `sessionId`,
322
+ * `admission`, optional `expectedHostTerm` (the `hostTerm` you last read:
323
+ * refused if the host changed since), optional `idempotencyKey`.
324
+ * @returns The updated {@link GmSession}.
325
+ * @throws {CrowdyGraphQLError} `FORBIDDEN` (not host / admin),
326
+ * `SESSION_HOST_TERM_STALE`, `SESSION_ENDED`, `NOT_FOUND`.
327
+ */
328
+ setSessionAdmission(input: GameModelSetSessionAdmissionMutationVariables['input']): Promise<GameModelSetSessionAdmissionMutation['gameModelSetSessionAdmission']>;
329
+ /**
330
+ * **Sessions** — hand the host role to another *joined* participant.
331
+ * Session host or app admin. Increments `hostTerm` and emits
332
+ * `host_changed` (reason `transferred`).
333
+ *
334
+ * @param input - {@link TransferSessionHostInput}: `appId`, `sessionId`,
335
+ * `toUserId` (decimal string), optional `expectedHostTerm`, optional
336
+ * `idempotencyKey`.
337
+ * @returns The updated {@link GmSession} (`hostUserId`, `hostTerm`).
338
+ * @throws {CrowdyGraphQLError} `FORBIDDEN`, `SESSION_HOST_TERM_STALE`,
339
+ * `SESSION_TARGET_NOT_PARTICIPANT` (the user named is not joined; refetch
340
+ * the snapshot and pick a participant), `SESSION_ENDED`.
341
+ */
342
+ transferSessionHost(input: GameModelTransferSessionHostMutationVariables['input']): Promise<GameModelTransferSessionHostMutation['gameModelTransferSessionHost']>;
343
+ /**
344
+ * **Sessions** — end a session as `'completed'` (default) or `'abandoned'`.
345
+ * Every joined participant is marked left (`session_ended`), admission
346
+ * becomes `closed`, `endedAt` / `endReason` are set and an `ended` event
347
+ * closes the revision log. Session host or app admin. (The server also ends a
348
+ * session nobody has been joined to for longer than its `emptyTimeoutSec` as
349
+ * `abandoned` / `empty_timeout`.)
350
+ *
351
+ * @param input - {@link EndSessionInput}: `appId`, `sessionId`, optional
352
+ * `reason`, optional `expectedHostTerm`, optional `idempotencyKey`.
353
+ * @returns The ended {@link GmSession}.
354
+ * @throws {CrowdyGraphQLError} `FORBIDDEN`, `SESSION_HOST_TERM_STALE`,
355
+ * `SESSION_ENDED` (already ended), `NOT_FOUND`.
356
+ */
357
+ endSession(input: GameModelEndSessionMutationVariables['input']): Promise<GameModelEndSessionMutation['gameModelEndSession']>;
236
358
  /**
237
359
  * **Containers** — instantiate a container (a runtime entity of a given type),
238
360
  * optionally within a session, with an owner and initial property values.
@@ -415,14 +537,50 @@ export declare class GameModelAPI {
415
537
  */
416
538
  session(variables: GameModelSessionQueryVariables): Promise<GameModelSessionQuery['gameModelSession']>;
417
539
  /**
418
- * **Sessions** — list sessions in an app, optionally filtered by status.
540
+ * **Sessions** — list sessions in an app, newest first, optionally filtered
541
+ * by `status` (`active | completed | abandoned`), `admission`
542
+ * (`open | locked | closed` — `'open'` lists joinable lobbies) and/or
543
+ * `hostUserId`.
419
544
  *
420
- * @param variables - `{ appId, status? }`: `appId` (decimal string) and an
421
- * optional `status` filter (e.g. `'active'`; omit for all statuses).
545
+ * @param variables - `{ appId, status?, admission?, hostUserId?, limit? }`
546
+ * (`limit` defaults to 200, max 1000).
422
547
  * @returns The matching {@link GmSession}s.
423
548
  * @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`.
424
549
  */
425
550
  sessions(variables: GameModelSessionsQueryVariables): Promise<GameModelSessionsQuery['gameModelSessions']>;
551
+ /**
552
+ * **Sessions** — the authoritative state of one session at one revision: the
553
+ * session row and every *joined* participant. Pull it when you subscribe
554
+ * with {@link sessionChanged}, after a reconnect, or when the stream shows a
555
+ * revision gap; then apply only events whose `revision` is above
556
+ * `snapshot.revision`.
557
+ *
558
+ * @param variables - `{ appId, sessionId }`.
559
+ * @returns `{ revision, session, participants }`.
560
+ * @throws {CrowdyGraphQLError} `NOT_FOUND`, `UNAUTHENTICATED` / `SCOPE_MISSING`.
561
+ */
562
+ sessionSnapshot(variables: GameModelSessionSnapshotQueryVariables): Promise<GameModelSessionSnapshotQuery['gameModelSessionSnapshot']>;
563
+ /**
564
+ * **Sessions** — the events of a session with a revision strictly greater
565
+ * than `afterRevision`, oldest first: the gap-fill read behind
566
+ * {@link sessionChanged}. Events of ended sessions are retained for a bounded
567
+ * period, then purged.
568
+ *
569
+ * @param variables - `{ appId, sessionId, afterRevision, limit? }`;
570
+ * `afterRevision` is a decimal string (`'0'` for everything retained).
571
+ * @returns The matching {@link GmSessionEvent}s.
572
+ */
573
+ sessionEvents(variables: GameModelSessionEventsQueryVariables): Promise<GameModelSessionEventsQuery['gameModelSessionEvents']>;
574
+ /**
575
+ * **Sessions (operators)** — the full roster including departed participants
576
+ * (with `leftReason` and `incarnation`), each joined participant's live
577
+ * presence verdict (`fresh | grace | stale | legacy | left`), and the most
578
+ * recent events. Requires app-admin (`manage_apps`).
579
+ *
580
+ * @param variables - `{ appId, sessionId }`.
581
+ * @throws {CrowdyGraphQLError} `FORBIDDEN` without `manage_apps`.
582
+ */
583
+ sessionInspect(variables: GameModelSessionInspectQueryVariables): Promise<GameModelSessionInspectQuery['gameModelSessionInspect']>;
426
584
  /**
427
585
  * **Events** — query the function-invocation event log (audit trail) with
428
586
  * optional filters and pagination. Useful for debugging functions or showing
@@ -1 +1 @@
1
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