@crowdedkingdoms/crowdyjs 17.3.0-dev.1 → 17.4.0-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +75 -0
- package/dist/domains/gameModel.d.ts +172 -14
- package/dist/domains/gameModel.d.ts.map +1 -1
- package/dist/domains/gameModel.js +204 -14
- package/dist/generated/graphql.d.ts +522 -6
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +16 -6
- package/dist/index.d.ts +3 -3
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +1 -1
- package/dist/kit/index.d.ts +1 -1
- package/dist/kit/index.d.ts.map +1 -1
- package/dist/kit/matches.d.ts +79 -2
- package/dist/kit/matches.d.ts.map +1 -1
- package/dist/kit/matches.js +85 -1
- package/dist/kit/npcs.d.ts.map +1 -1
- package/dist/kit/social.d.ts.map +1 -1
- package/package.json +1 -1
package/MIGRATION.md
CHANGED
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@@ -1,3 +1,78 @@
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# CrowdyJS v17.4 — the session system
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**Additive.** `17.4.0` (2026-09-14), on top of ck-api `v2.3.0`. Tracks cks-game-api
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PR #319 (the game-model session system). Every existing session method keeps its signature and every
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field it returned; the SDK adds what the server now knows about a session.
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- **Roster, admission, capacity, host.** `GmSession` gains `admission`
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(`open | locked | closed`), `maxParticipants`, `participantCount`,
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`hostUserId`, `hostTerm`, `revision`, `endedAt`, `endReason`, `createdAt`.
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`createSession` accepts `maxParticipants`, `admission`, `emptyTimeoutSec`,
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`presence` and `idempotencyKey`; `sessions` filters by `admission` and
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`hostUserId` and takes a `limit`.
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- **New methods on `client.gameModel`:** `leaveSession`, `setSessionAdmission`,
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`transferSessionHost`, `endSession` (host or app admin; all accept
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`expectedHostTerm` and `idempotencyKey`), `sessionSnapshot`, `sessionEvents`,
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`sessionInspect` (`manage_apps`), and the `sessionChanged` subscription
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(`{ appId, sessionId, afterRevision? }`; same handler shape as
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`containerChanged`). The contract is the player-count feed's: pull the
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snapshot, apply events above its revision, re-pull on a gap.
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- **Reconnection is a rejoin.** `joinSession` on a session you are in returns
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your row with `incarnation + 1`; the join result is now the full roster row
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(`state`, `incarnation`, `actorUuid`, `joinedAt`, `leftAt`, `leftReason`).
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**`leaveSession` requires that `incarnation`** — there is no "leave
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regardless", so a stale client can never remove the one that took over
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(`SESSION_INCARNATION_STALE`).
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- **Presence is your actor — a behaviour change every consumer inherits from
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the server, with no SDK call involved.** A joined participant with no fresh
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Buddy actor in the app after the join grace window (60 s by default) is
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marked `left` / `presence_expired`, and a session nobody has been joined to
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for longer than its `emptyTimeoutSec` (5 min by default; `0` disables) is
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ended as `abandoned`. A client that only speaks GraphQL therefore drops out
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of a session it never replicates in. Pass `actorUuid` on join to bind
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presence to one specific actor (your own; 32-hex, the uuid you send on
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`udp.sendActorUpdate` / `session.self.uuid`). Do **not** pass the match kit's
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channel-ping uuid — it never spawns in Buddy.
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- **Opting out: `presence: 'none'`.** A session created with
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`createSession({ ..., presence: 'none' })` is never judged by actor presence
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(`GmSession.presence` reports the mode; `sessionInspect` shows its rows as
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`presence: 'none'`). Its roster's only exits are `leaveSession`, `endSession`
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and the empty timeout once everyone has left. Use it for turn-based play that
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talks GraphQL and channel pings and never replicates an actor. The mode is
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fixed at creation. A GraphQL-only session that does **not** opt out empties
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after the grace window and is abandoned after the timeout.
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- **The `sessionChanged` push is per datacenter; the events table is the
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record.** A revision committed in one region wakes subscribers on that
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region's API replicas; `sessionEvents(afterRevision)` (and the replay the
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subscription performs on connect) reads the durable rows, so a subscriber
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reconnecting anywhere catches up from the revision it last saw.
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- **Error codes added:** `SESSION_FULL`, `SESSION_LOCKED`, `SESSION_CLOSED`,
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`SESSION_ENDED`, `SESSION_NOT_PARTICIPANT` (the caller is not joined),
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`SESSION_TARGET_NOT_PARTICIPANT` (the user named to `transferSessionHost` is
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not joined), `SESSION_INCARNATION_STALE`, `SESSION_HOST_TERM_STALE` — all on
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`CrowdyGraphQLError.code`.
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- **`kit.matches` creates its session with `presence: 'none'`, and now leaves
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and ends it.** A kit match is GraphQL plus channel pings; its `actorUuid` is
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only the channel-message sender id and never spawns in Buddy, so under the
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default mode every player would be expired after the grace window. Because
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nothing expires anybody, the kit owns the roster's exits: new
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**`kit.matches.leave(match, incarnation?)`** calls `leaveSession` with the
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incarnation the kit remembered from `create` / `join` on this instance (or
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the one you pass) and leaves the match channel; **`finish()` now ends the
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backing session** (`endSession`, reason `completed`) after a successful
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`end_match`, so the roster is cleared and the session's events become
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eligible for retention; the result's `sessionEnd` says what happened to the
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session (`'ended'`, `'already_ended'` for a replayed finish, `'forbidden'`
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when `end_match` admitted the caller but the session did not -- the creator
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who already left, or the app's elected host who is not the session host -- in
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which case the match is finished, the session is not, and nothing is thrown;
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an app admin can `gameModel.endSession` it). An emptied
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session that was never finished is abandoned by the empty timeout. Otherwise the kit is unchanged: capacity
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still lives in `MatchMeta` and join does not bind an actor. Moving it onto
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session capacity / admission / host is a later, separate change.
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No removals.
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# CrowdyJS v17.3 — "Create repository on GitHub" (additive)
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`17.3.0` (2026-09-14), tracks ck-api `v2.3.0`. Nothing removed. (Written as 17.1 while two other trains — binary-relay bundles 17.1.0 and Crowdy Games hosting 17.2.0 — shipped ahead of it.)
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@@ -1,5 +1,5 @@
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import type { GraphQLClient } from '../client.js';
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import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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import { type GameModelCreateSessionMutation, type GameModelCreateSessionMutationVariables, type GameModelJoinSessionMutation, type GameModelJoinSessionMutationVariables, type GameModelSetSessionTurnMutation, type GameModelSetSessionTurnMutationVariables, type GameModelLeaveSessionMutation, type GameModelLeaveSessionMutationVariables, type GameModelSetSessionAdmissionMutation, type GameModelSetSessionAdmissionMutationVariables, type GameModelTransferSessionHostMutation, type GameModelTransferSessionHostMutationVariables, type GameModelEndSessionMutation, type GameModelEndSessionMutationVariables, type GameModelSessionSnapshotQuery, type GameModelSessionSnapshotQueryVariables, type GameModelSessionEventsQuery, type GameModelSessionEventsQueryVariables, type GameModelSessionInspectQuery, type GameModelSessionInspectQueryVariables, type GameModelSessionChangedSubscription, type GameModelSessionChangedSubscriptionVariables, type GameModelCreateContainerMutation, type GameModelCreateContainerMutationVariables, type GameModelDeleteContainerMutation, type GameModelDeleteContainerMutationVariables, type GameModelSetPropertyMutation, type GameModelSetPropertyMutationVariables, type GameModelAddEdgeMutation, type GameModelAddEdgeMutationVariables, type GameModelDeleteEdgeMutation, type GameModelDeleteEdgeMutationVariables, type GameModelInvokeMutation, type GameModelInvokeMutationVariables, type GameModelContainerQuery, type GameModelContainerQueryVariables, GameModelContainerChangedSubscription, GameModelContainerChangedSubscriptionVariables, type GameModelActivePlayerCountQuery, type GameModelActivePlayerCountQueryVariables, type GameModelActivePlayerCountChangedSubscription, type GameModelActivePlayerCountChangedSubscriptionVariables, type GameModelContainersQuery, type GameModelContainersQueryVariables, type GameModelContainerStateQuery, type GameModelContainerStateQueryVariables, type GameModelTraverseQuery, type GameModelTraverseQueryVariables, type GameModelSessionQuery, type GameModelSessionQueryVariables, type GameModelSessionsQuery, type GameModelSessionsQueryVariables, type GameModelEventsQuery, type GameModelEventsQueryVariables, type GameModelFlowQuery, type GameModelFlowQueryVariables, type GameModelSeedMutation, type GameModelSeedMutationVariables, type GameModelUpsertContainerTypeMutation, type GameModelUpsertContainerTypeMutationVariables, type GameModelUpsertPropertyDefMutation, type GameModelUpsertPropertyDefMutationVariables, type GameModelDeletePropertyDefMutation, type GameModelDeletePropertyDefMutationVariables, type GameModelDeleteContainerTypeMutation, type GameModelDeleteContainerTypeMutationVariables, type GameModelUpsertFunctionMutation, type GameModelUpsertFunctionMutationVariables, type GameModelDeleteFunctionMutation, type GameModelDeleteFunctionMutationVariables, type GameModelDefineFeatureMutation, type GameModelDefineFeatureMutationVariables, type GameModelGrantTierFeatureMutation, type GameModelGrantTierFeatureMutationVariables, type GameModelSetPolicyMutation, type GameModelSetPolicyMutationVariables, type GameModelTypeSchemaQuery, type GameModelTypeSchemaQueryVariables, type GameModelContainerTypesQuery, type GameModelContainerTypesQueryVariables, type GameModelPropertyDefsQuery, type GameModelPropertyDefsQueryVariables, type GameModelFunctionQuery, type GameModelFunctionQueryVariables, type GameModelFunctionsQuery, type GameModelFunctionsQueryVariables, type GameModelFeaturesQuery, type GameModelFeaturesQueryVariables, type GameModelTierFeaturesQuery, type GameModelTierFeaturesQueryVariables, type GameModelPolicyQuery, type GameModelPolicyQueryVariables, type GameModelRevokeTierFeatureMutation, type GameModelRevokeTierFeatureMutationVariables, type GameModelEventsConnectionQuery, type GameModelEventsConnectionQueryVariables, type GameModelUpsertAutomationMutation, type GameModelUpsertAutomationMutationVariables, type GameModelDeleteAutomationMutation, type GameModelDeleteAutomationMutationVariables, type GameModelSetAutomationEnabledMutation, type GameModelSetAutomationEnabledMutationVariables, type GameModelUpsertAutomationTriggerMutation, type GameModelUpsertAutomationTriggerMutationVariables, type GameModelDeleteAutomationTriggerMutation, type GameModelDeleteAutomationTriggerMutationVariables, type GameModelSetAutomationPolicyMutation, type GameModelSetAutomationPolicyMutationVariables, type GameModelRunAutomationMutation, type GameModelRunAutomationMutationVariables, type GameModelAutomationsQuery, type GameModelAutomationsQueryVariables, type GameModelAutomationQuery, type GameModelAutomationQueryVariables, type GameModelAutomationTriggersQuery, type GameModelAutomationTriggersQueryVariables, type GameModelAutomationPolicyQuery, type GameModelAutomationPolicyQueryVariables, type GameModelAutomationRunsQuery, type GameModelAutomationRunsQueryVariables, type GameModelAutomationStatsQuery, type GameModelAutomationStatsQueryVariables, type GameModelAppDiagnosticsQuery, type GameModelAppDiagnosticsQueryVariables, type GameModelScheduleInvokeMutation, type GameModelScheduleInvokeMutationVariables, type GameModelCancelTimerMutation, type GameModelCancelTimerMutationVariables, type GameModelTimersQuery, type GameModelTimersQueryVariables } from '../generated/graphql.js';
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/**
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* Abstract **game-model** sub-client on the **game-api** — a schema-driven,
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* server-authoritative layer for modelling game/world logic on top of the
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*/
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/** One container-change push from {@link GameModelAPI.containerChanged}. */
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export type GmContainerChangeEvent = GameModelContainerChangedSubscription['gameModelContainerChanged'];
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/** One session revision as streamed by {@link GameModelAPI.sessionChanged}. */
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export type GmSessionChangeEvent = GameModelSessionChangedSubscription['gameModelSessionChanged'];
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/** Handlers for {@link GameModelAPI.sessionChanged}. */
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export interface SessionChangedHandlers {
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/**
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* One revision of the session. `revision` is a decimal string and strictly
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* increasing; `kind` is one of `created | participant_joined |
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* participant_rejoined | participant_left | participant_expired |
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* host_changed | admission_changed | turn_changed | ended`; `payloadJson`
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* names the subject (user id, host, admission, ...).
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*/
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next: (event: GmSessionChangeEvent) => void;
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/** Transport/GraphQL errors (the subscription retries on socket drops). */
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error?: (error: unknown) => void;
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/** The server ended the stream. */
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complete?: () => void;
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/**
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* WebSocket constructor for runtimes without a global `WebSocket` (Node
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* ≤ 21): pass `(await import('ws')).default`.
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*/
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webSocketImpl?: unknown;
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}
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/** Handlers for {@link GameModelAPI.containerChanged}. */
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export interface ContainerChangedHandlers {
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/** A container changed (metadata only — pull state on receipt). */
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@@ -190,33 +212,73 @@ export declare class GameModelAPI {
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* @returns An unsubscribe function (closes this subscription's socket).
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*/
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containerChanged(variables: GameModelContainerChangedSubscriptionVariables, handlers: ContainerChangedHandlers): () => void;
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/**
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* **Subscriptions** — stream the revisions of one session as they commit
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* (`gameModelSessionChanged`): joins, rejoins, leaves, presence expiries,
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* host changes, admission changes, turn changes and the end. There is no
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* bootstrap event: pull {@link sessionSnapshot} first, or pass
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* `afterRevision` to replay retained events from there. Revisions are
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* strictly increasing; on a gap or after a reconnect, pull the snapshot
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* again. Cross-replica and best-effort over a bounded buffer; the events
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* table ({@link sessionEvents}) is the record. Requires a `wsUrl` in the
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* client config.
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*
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* @param variables - `{ appId, sessionId, afterRevision? }`.
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* @param handlers - `next` per revision; optional `error` / `complete` /
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* `webSocketImpl`.
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* @returns An unsubscribe function (closes this subscription's socket).
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* @throws {Error} Synchronously when the client config has no `wsUrl`.
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*/
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sessionChanged(variables: GameModelSessionChangedSubscriptionVariables, handlers: SessionChangedHandlers): () => void;
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/**
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* **Sessions** — create a runtime session: an isolated instance scope for
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* containers (e.g. a match, room, or save). Subject to the app's
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* session-creation policy ({@link setPolicy}); the caller becomes the creator
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* and a participant.
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*
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* **Presence mode.** `presence: 'actor'` (the default) expires a joined
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* participant with no fresh Buddy actor in the app after the join grace
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* window. `presence: 'none'` never expires anybody: use it for turn-based
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* play that talks GraphQL and channel pings and never replicates an actor
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* (`kit.matches` does), where the roster's only exits are
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* {@link leaveSession}, {@link endSession} and the empty timeout once
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* everyone has left. The mode is fixed at creation.
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*
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* @param input - {@link CreateSessionInput}: `appId` (decimal string), an
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* optional `name`, optional `metadataJson` (a JSON-object string),
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* optional `name`, optional `metadataJson` (a JSON-object string),
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* optional `participantUserIds` (decimal-string ids of initial participants
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* besides the creator)
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* besides the creator), optional `maxParticipants`, `admission`,
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* `emptyTimeoutSec`, `presence` and `idempotencyKey`.
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* @returns The created {@link GmSession} (`sessionId`, `status`, creator,
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*
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* host, admission, `presence`, revision, …).
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* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING` if the token
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* is missing or not scoped to the app, `FORBIDDEN` if the session-creation
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* policy disallows the caller, or `BAD_USER_INPUT` for malformed input.
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*/
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createSession(input: GameModelCreateSessionMutationVariables['input']): Promise<GameModelCreateSessionMutation['gameModelCreateSession']>;
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/**
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* **Sessions** — join
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*
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* **Sessions** — join a session, or **reconnect** to one you are already in.
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* A rejoin returns your row with `incarnation + 1` and supersedes any older
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* client of yours; keep the returned `incarnation`, {@link leaveSession}
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* needs it. Pass `actorUuid` (your own Buddy actor, 32 hex chars — the uuid
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* you replicate with) to bind this participant's presence to that actor;
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* without it any fresh actor of yours in the app keeps you present.
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* **Presence is your actor** (in a `presence: 'actor'` session, the default):
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* a participant with no fresh Buddy actor in the app after the join grace
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* window is expired by the server (`participant_expired`); a client that only
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* speaks GraphQL must rejoin to come back. In a `presence: 'none'` session
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* nobody is expired and `actorUuid` is recorded but not judged.
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*
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* @param input - {@link JoinSessionInput}: `appId` (decimal string),
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* `sessionId`,
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*
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*
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*
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* `sessionId`, optional `role`, optional `actorUuid`, optional
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* `idempotencyKey` (replaying returns the same incarnation).
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* @returns The {@link GmSessionParticipant} row (`state`, `incarnation`,
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* `actorUuid`, `joinedAt`, ...).
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* @throws {CrowdyGraphQLError} `SESSION_FULL` (every seat taken),
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* `SESSION_LOCKED` (admission locked and you never joined),
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* `SESSION_CLOSED`, `SESSION_ENDED`, `FORBIDDEN` (the `actorUuid` is not
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* yours or is already bound by another participant), `NOT_FOUND`,
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* `UNAUTHENTICATED` / `SCOPE_MISSING`.
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*/
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joinSession(input: GameModelJoinSessionMutationVariables['input']): Promise<GameModelJoinSessionMutation['gameModelJoinSession']>;
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setSessionTurn(input: GameModelSetSessionTurnMutationVariables['input']): Promise<GameModelSetSessionTurnMutation['gameModelSetSessionTurn']>;
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/**
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* **Sessions** — leave a session you are joined to. `incarnation` is
|
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* **required**: it is the value {@link joinSession} returned to *this*
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* client (a creator starts at 1), so a superseded client can never remove
|
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* the one that took over. Leaving an already-left row is a no-op. If you
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* were host, the longest-joined present participant succeeds you
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* (`host_changed`).
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*
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* @param input - {@link LeaveSessionInput}: `appId`, `sessionId`,
|
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* `incarnation`, optional `idempotencyKey`.
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* @returns Your {@link GmSessionParticipant} row, now `state: 'left'` with
|
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* `leftReason: 'left'`.
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* @throws {CrowdyGraphQLError} `SESSION_INCARNATION_STALE` (a newer client
|
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* rejoined as you — stop acting from this one, or rejoin),
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* `SESSION_NOT_PARTICIPANT`, `NOT_FOUND`.
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+
*/
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+
leaveSession(input: GameModelLeaveSessionMutationVariables['input']): Promise<GameModelLeaveSessionMutation['gameModelLeaveSession']>;
|
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+
/**
|
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* **Sessions** — change who may still join: `'open'` (anyone the app
|
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+
* admits), `'locked'` (only participants who already joined may reconnect —
|
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* set it when the match starts), `'closed'` (nobody). Session host or app
|
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* admin (`manage_apps`). Emits `admission_changed`.
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*
|
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* @param input - {@link SetSessionAdmissionInput}: `appId`, `sessionId`,
|
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* `admission`, optional `expectedHostTerm` (the `hostTerm` you last read:
|
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* refused if the host changed since), optional `idempotencyKey`.
|
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|
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* @returns The updated {@link GmSession}.
|
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|
+
* @throws {CrowdyGraphQLError} `FORBIDDEN` (not host / admin),
|
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|
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* `SESSION_HOST_TERM_STALE`, `SESSION_ENDED`, `NOT_FOUND`.
|
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|
+
*/
|
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|
+
setSessionAdmission(input: GameModelSetSessionAdmissionMutationVariables['input']): Promise<GameModelSetSessionAdmissionMutation['gameModelSetSessionAdmission']>;
|
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|
+
/**
|
|
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|
+
* **Sessions** — hand the host role to another *joined* participant.
|
|
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|
+
* Session host or app admin. Increments `hostTerm` and emits
|
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|
+
* `host_changed` (reason `transferred`).
|
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|
+
*
|
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|
+
* @param input - {@link TransferSessionHostInput}: `appId`, `sessionId`,
|
|
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|
+
* `toUserId` (decimal string), optional `expectedHostTerm`, optional
|
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|
+
* `idempotencyKey`.
|
|
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|
+
* @returns The updated {@link GmSession} (`hostUserId`, `hostTerm`).
|
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|
+
* @throws {CrowdyGraphQLError} `FORBIDDEN`, `SESSION_HOST_TERM_STALE`,
|
|
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|
+
* `SESSION_TARGET_NOT_PARTICIPANT` (the user named is not joined; refetch
|
|
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|
+
* the snapshot and pick a participant), `SESSION_ENDED`.
|
|
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|
+
*/
|
|
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|
+
transferSessionHost(input: GameModelTransferSessionHostMutationVariables['input']): Promise<GameModelTransferSessionHostMutation['gameModelTransferSessionHost']>;
|
|
343
|
+
/**
|
|
344
|
+
* **Sessions** — end a session as `'completed'` (default) or `'abandoned'`.
|
|
345
|
+
* Every joined participant is marked left (`session_ended`), admission
|
|
346
|
+
* becomes `closed`, `endedAt` / `endReason` are set and an `ended` event
|
|
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|
+
* closes the revision log. Session host or app admin. (The server also ends a
|
|
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|
+
* session nobody has been joined to for longer than its `emptyTimeoutSec` as
|
|
349
|
+
* `abandoned` / `empty_timeout`.)
|
|
350
|
+
*
|
|
351
|
+
* @param input - {@link EndSessionInput}: `appId`, `sessionId`, optional
|
|
352
|
+
* `reason`, optional `expectedHostTerm`, optional `idempotencyKey`.
|
|
353
|
+
* @returns The ended {@link GmSession}.
|
|
354
|
+
* @throws {CrowdyGraphQLError} `FORBIDDEN`, `SESSION_HOST_TERM_STALE`,
|
|
355
|
+
* `SESSION_ENDED` (already ended), `NOT_FOUND`.
|
|
356
|
+
*/
|
|
357
|
+
endSession(input: GameModelEndSessionMutationVariables['input']): Promise<GameModelEndSessionMutation['gameModelEndSession']>;
|
|
236
358
|
/**
|
|
237
359
|
* **Containers** — instantiate a container (a runtime entity of a given type),
|
|
238
360
|
* optionally within a session, with an owner and initial property values.
|
|
@@ -415,14 +537,50 @@ export declare class GameModelAPI {
|
|
|
415
537
|
*/
|
|
416
538
|
session(variables: GameModelSessionQueryVariables): Promise<GameModelSessionQuery['gameModelSession']>;
|
|
417
539
|
/**
|
|
418
|
-
* **Sessions** — list sessions in an app, optionally filtered
|
|
540
|
+
* **Sessions** — list sessions in an app, newest first, optionally filtered
|
|
541
|
+
* by `status` (`active | completed | abandoned`), `admission`
|
|
542
|
+
* (`open | locked | closed` — `'open'` lists joinable lobbies) and/or
|
|
543
|
+
* `hostUserId`.
|
|
419
544
|
*
|
|
420
|
-
* @param variables - `{ appId, status? }
|
|
421
|
-
*
|
|
545
|
+
* @param variables - `{ appId, status?, admission?, hostUserId?, limit? }`
|
|
546
|
+
* (`limit` defaults to 200, max 1000).
|
|
422
547
|
* @returns The matching {@link GmSession}s.
|
|
423
548
|
* @throws {CrowdyGraphQLError} `UNAUTHENTICATED` / `SCOPE_MISSING`.
|
|
424
549
|
*/
|
|
425
550
|
sessions(variables: GameModelSessionsQueryVariables): Promise<GameModelSessionsQuery['gameModelSessions']>;
|
|
551
|
+
/**
|
|
552
|
+
* **Sessions** — the authoritative state of one session at one revision: the
|
|
553
|
+
* session row and every *joined* participant. Pull it when you subscribe
|
|
554
|
+
* with {@link sessionChanged}, after a reconnect, or when the stream shows a
|
|
555
|
+
* revision gap; then apply only events whose `revision` is above
|
|
556
|
+
* `snapshot.revision`.
|
|
557
|
+
*
|
|
558
|
+
* @param variables - `{ appId, sessionId }`.
|
|
559
|
+
* @returns `{ revision, session, participants }`.
|
|
560
|
+
* @throws {CrowdyGraphQLError} `NOT_FOUND`, `UNAUTHENTICATED` / `SCOPE_MISSING`.
|
|
561
|
+
*/
|
|
562
|
+
sessionSnapshot(variables: GameModelSessionSnapshotQueryVariables): Promise<GameModelSessionSnapshotQuery['gameModelSessionSnapshot']>;
|
|
563
|
+
/**
|
|
564
|
+
* **Sessions** — the events of a session with a revision strictly greater
|
|
565
|
+
* than `afterRevision`, oldest first: the gap-fill read behind
|
|
566
|
+
* {@link sessionChanged}. Events of ended sessions are retained for a bounded
|
|
567
|
+
* period, then purged.
|
|
568
|
+
*
|
|
569
|
+
* @param variables - `{ appId, sessionId, afterRevision, limit? }`;
|
|
570
|
+
* `afterRevision` is a decimal string (`'0'` for everything retained).
|
|
571
|
+
* @returns The matching {@link GmSessionEvent}s.
|
|
572
|
+
*/
|
|
573
|
+
sessionEvents(variables: GameModelSessionEventsQueryVariables): Promise<GameModelSessionEventsQuery['gameModelSessionEvents']>;
|
|
574
|
+
/**
|
|
575
|
+
* **Sessions (operators)** — the full roster including departed participants
|
|
576
|
+
* (with `leftReason` and `incarnation`), each joined participant's live
|
|
577
|
+
* presence verdict (`fresh | grace | stale | legacy | left`), and the most
|
|
578
|
+
* recent events. Requires app-admin (`manage_apps`).
|
|
579
|
+
*
|
|
580
|
+
* @param variables - `{ appId, sessionId }`.
|
|
581
|
+
* @throws {CrowdyGraphQLError} `FORBIDDEN` without `manage_apps`.
|
|
582
|
+
*/
|
|
583
|
+
sessionInspect(variables: GameModelSessionInspectQueryVariables): Promise<GameModelSessionInspectQuery['gameModelSessionInspect']>;
|
|
426
584
|
/**
|
|
427
585
|
* **Events** — query the function-invocation event log (audit trail) with
|
|
428
586
|
* optional filters and pagination. Useful for debugging functions or showing
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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