@crowdedkingdoms/crowdyjs 17.14.0-dev.1 → 18.0.1-dev.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +129 -1
- package/README.md +97 -164
- package/dist/crowdy-client.d.ts +12 -31
- package/dist/crowdy-client.d.ts.map +1 -1
- package/dist/crowdy-client.js +15 -37
- package/dist/crowdy-dsh/bridge.d.ts.map +1 -1
- package/dist/crowdy-dsh/bridge.js +3 -6
- package/dist/crowdy-studio/controller.d.ts +34 -59
- package/dist/crowdy-studio/controller.d.ts.map +1 -1
- package/dist/crowdy-studio/controller.js +96 -225
- package/dist/crowdy-studio/diagnostics.d.ts +3 -12
- package/dist/crowdy-studio/diagnostics.d.ts.map +1 -1
- package/dist/crowdy-studio/dom-shell.d.ts +2 -4
- package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
- package/dist/crowdy-studio/dom-shell.js +16 -49
- package/dist/crowdy-studio/embed/hud-layer.d.ts +1 -2
- package/dist/crowdy-studio/embed/hud-layer.d.ts.map +1 -1
- package/dist/crowdy-studio/embed/panel.d.ts +3 -13
- package/dist/crowdy-studio/embed/panel.d.ts.map +1 -1
- package/dist/crowdy-studio/embed/panel.js +3 -6
- package/dist/crowdy-studio/index.d.ts +1 -3
- package/dist/crowdy-studio/index.d.ts.map +1 -1
- package/dist/crowdy-studio/index.js +0 -2
- package/dist/crowdy-studio/models.d.ts +3 -4
- package/dist/crowdy-studio/models.d.ts.map +1 -1
- package/dist/crowdy-studio/starter-projects.d.ts +8 -12
- package/dist/crowdy-studio/starter-projects.d.ts.map +1 -1
- package/dist/crowdy-studio/starter-projects.js +12 -103
- package/dist/domains/appAccess.d.ts +14 -1
- package/dist/domains/appAccess.d.ts.map +1 -1
- package/dist/domains/appAccess.js +37 -1
- package/dist/domains/apps.d.ts +1 -10
- package/dist/domains/apps.d.ts.map +1 -1
- package/dist/domains/apps.js +1 -16
- package/dist/domains/host.d.ts +3 -3
- package/dist/domains/host.js +3 -3
- package/dist/domains/hosting.d.ts +0 -6
- package/dist/domains/hosting.d.ts.map +1 -1
- package/dist/domains/hosting.js +1 -16
- package/dist/domains/marketplace.d.ts +9 -70
- package/dist/domains/marketplace.d.ts.map +1 -1
- package/dist/domains/marketplace.js +9 -120
- package/dist/domains/organizations.d.ts +1 -9
- package/dist/domains/organizations.d.ts.map +1 -1
- package/dist/domains/organizations.js +1 -15
- package/dist/domains/payments.d.ts +5 -48
- package/dist/domains/payments.d.ts.map +1 -1
- package/dist/domains/payments.js +5 -57
- package/dist/domains/playerWallet.d.ts +6 -12
- package/dist/domains/playerWallet.d.ts.map +1 -1
- package/dist/domains/playerWallet.js +6 -21
- package/dist/domains/quotas.d.ts +20 -7
- package/dist/domains/quotas.d.ts.map +1 -1
- package/dist/domains/quotas.js +15 -6
- package/dist/domains/users.d.ts +7 -74
- package/dist/domains/users.d.ts.map +1 -1
- package/dist/domains/users.js +7 -105
- package/dist/errors.d.ts +7 -13
- package/dist/errors.d.ts.map +1 -1
- package/dist/errors.js +6 -10
- package/dist/generated/graphql.d.ts +955 -8272
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +5 -329
- package/dist/grid-mods/exec-client-halves.d.ts +19 -3
- package/dist/grid-mods/exec-client-halves.d.ts.map +1 -1
- package/dist/grid-mods/exec-client-halves.js +17 -2
- package/dist/grid-mods/grid-host-calls.d.ts +29 -17
- package/dist/grid-mods/grid-host-calls.d.ts.map +1 -1
- package/dist/grid-mods/grid-host-calls.js +40 -46
- package/dist/grid-mods/mod-runtime.d.ts +18 -11
- package/dist/grid-mods/mod-runtime.d.ts.map +1 -1
- package/dist/grid-mods/mod-runtime.js +4 -2
- package/dist/grid-scope.d.ts +0 -189
- package/dist/grid-scope.d.ts.map +1 -1
- package/dist/grid-scope.js +0 -70
- package/dist/index.d.ts +12 -18
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +10 -16
- package/dist/kit/actions.d.ts +5 -9
- package/dist/kit/actions.d.ts.map +1 -1
- package/dist/kit/actions.js +5 -9
- package/dist/kit/index.d.ts +2 -33
- package/dist/kit/index.d.ts.map +1 -1
- package/dist/kit/index.js +1 -32
- package/dist/kit/kit.d.ts +8 -208
- package/dist/kit/kit.d.ts.map +1 -1
- package/dist/kit/kit.js +5 -163
- package/dist/kit/social.d.ts +1 -3
- package/dist/kit/social.d.ts.map +1 -1
- package/dist/kit/social.js +1 -3
- package/dist/kit/wire.d.ts +16 -5
- package/dist/kit/wire.d.ts.map +1 -1
- package/dist/kit/wire.js +19 -5
- package/dist/live-coding/assets/browser-authoring-index.json +1 -1
- package/dist/live-coding/assets/manifest.json +1 -1
- package/dist/live-coding/browser-authoring-index.generated.d.ts.map +1 -1
- package/dist/live-coding/browser-authoring-index.generated.js +1496 -4386
- package/dist/live-coding/rust-analysis.d.ts.map +1 -1
- package/dist/live-coding/rust-analysis.js +30 -34
- package/dist/player-runtime/client-host-calls.d.ts +8 -0
- package/dist/player-runtime/client-host-calls.d.ts.map +1 -0
- package/dist/player-runtime/client-host-calls.js +28 -0
- package/dist/player-runtime/glue-runtime.d.ts +24 -20
- package/dist/player-runtime/glue-runtime.d.ts.map +1 -1
- package/dist/player-runtime/glue-runtime.js +26 -55
- package/dist/player-runtime/glue-sab.d.ts +2 -2
- package/dist/player-runtime/glue-sab.js +2 -2
- package/dist/player-runtime/player-code-broker.d.ts +70 -43
- package/dist/player-runtime/player-code-broker.d.ts.map +1 -1
- package/dist/player-runtime/player-code-broker.js +159 -64
- package/dist/player-runtime/player-glue-worker.d.ts +8 -9
- package/dist/player-runtime/player-glue-worker.d.ts.map +1 -1
- package/dist/player-runtime/player-glue-worker.js +26 -11
- package/dist/stores/inbox.d.ts +1 -1
- package/dist/stores/inbox.d.ts.map +1 -1
- package/dist/stores/index.d.ts +0 -11
- package/dist/stores/index.d.ts.map +1 -1
- package/dist/stores/index.js +0 -4
- package/dist/stores/session.d.ts +0 -2
- package/dist/stores/session.d.ts.map +1 -1
- package/package.json +1 -1
- package/dist/crowdy-studio/model-lint-log.d.ts +0 -76
- package/dist/crowdy-studio/model-lint-log.d.ts.map +0 -1
- package/dist/crowdy-studio/model-lint-log.js +0 -93
- package/dist/crowdy-studio/model-lint.d.ts +0 -61
- package/dist/crowdy-studio/model-lint.d.ts.map +0 -1
- package/dist/crowdy-studio/model-lint.js +0 -45
- package/dist/domains/compute.d.ts +0 -208
- package/dist/domains/compute.d.ts.map +0 -1
- package/dist/domains/compute.js +0 -274
- package/dist/domains/controlPlane.d.ts +0 -38
- package/dist/domains/controlPlane.d.ts.map +0 -1
- package/dist/domains/controlPlane.js +0 -43
- package/dist/domains/gameModel.d.ts +0 -1174
- package/dist/domains/gameModel.d.ts.map +0 -1
- package/dist/domains/gameModel.js +0 -1333
- package/dist/domains/playerCompute.d.ts +0 -91
- package/dist/domains/playerCompute.d.ts.map +0 -1
- package/dist/domains/playerCompute.js +0 -136
- package/dist/domains/playerModel.d.ts +0 -20
- package/dist/domains/playerModel.d.ts.map +0 -1
- package/dist/domains/playerModel.js +0 -54
- package/dist/kit/abilities.d.ts +0 -66
- package/dist/kit/abilities.d.ts.map +0 -1
- package/dist/kit/abilities.js +0 -71
- package/dist/kit/blueprints/combat.d.ts +0 -81
- package/dist/kit/blueprints/combat.d.ts.map +0 -1
- package/dist/kit/blueprints/combat.js +0 -357
- package/dist/kit/blueprints/core.d.ts +0 -222
- package/dist/kit/blueprints/core.d.ts.map +0 -1
- package/dist/kit/blueprints/core.js +0 -185
- package/dist/kit/blueprints/decks.d.ts +0 -50
- package/dist/kit/blueprints/decks.d.ts.map +0 -1
- package/dist/kit/blueprints/decks.js +0 -163
- package/dist/kit/blueprints/economy.d.ts +0 -88
- package/dist/kit/blueprints/economy.d.ts.map +0 -1
- package/dist/kit/blueprints/economy.js +0 -533
- package/dist/kit/blueprints/guild.d.ts +0 -51
- package/dist/kit/blueprints/guild.d.ts.map +0 -1
- package/dist/kit/blueprints/guild.js +0 -50
- package/dist/kit/blueprints/index.d.ts +0 -23
- package/dist/kit/blueprints/index.d.ts.map +0 -1
- package/dist/kit/blueprints/index.js +0 -22
- package/dist/kit/blueprints/inventory.d.ts +0 -84
- package/dist/kit/blueprints/inventory.d.ts.map +0 -1
- package/dist/kit/blueprints/inventory.js +0 -257
- package/dist/kit/blueprints/leaderboards.d.ts +0 -49
- package/dist/kit/blueprints/leaderboards.d.ts.map +0 -1
- package/dist/kit/blueprints/leaderboards.js +0 -126
- package/dist/kit/blueprints/liveops.d.ts +0 -42
- package/dist/kit/blueprints/liveops.d.ts.map +0 -1
- package/dist/kit/blueprints/liveops.js +0 -170
- package/dist/kit/blueprints/locks.d.ts +0 -82
- package/dist/kit/blueprints/locks.d.ts.map +0 -1
- package/dist/kit/blueprints/locks.js +0 -155
- package/dist/kit/blueprints/loot.d.ts +0 -90
- package/dist/kit/blueprints/loot.d.ts.map +0 -1
- package/dist/kit/blueprints/loot.js +0 -229
- package/dist/kit/blueprints/matches.d.ts +0 -84
- package/dist/kit/blueprints/matches.d.ts.map +0 -1
- package/dist/kit/blueprints/matches.js +0 -349
- package/dist/kit/blueprints/moderation.d.ts +0 -32
- package/dist/kit/blueprints/moderation.d.ts.map +0 -1
- package/dist/kit/blueprints/moderation.js +0 -140
- package/dist/kit/blueprints/npcs.d.ts +0 -78
- package/dist/kit/blueprints/npcs.d.ts.map +0 -1
- package/dist/kit/blueprints/npcs.js +0 -125
- package/dist/kit/blueprints/plots.d.ts +0 -63
- package/dist/kit/blueprints/plots.d.ts.map +0 -1
- package/dist/kit/blueprints/plots.js +0 -151
- package/dist/kit/blueprints/progression.d.ts +0 -68
- package/dist/kit/blueprints/progression.d.ts.map +0 -1
- package/dist/kit/blueprints/progression.js +0 -324
- package/dist/kit/blueprints/quests.d.ts +0 -72
- package/dist/kit/blueprints/quests.d.ts.map +0 -1
- package/dist/kit/blueprints/quests.js +0 -285
- package/dist/kit/blueprints/worldsim.d.ts +0 -91
- package/dist/kit/blueprints/worldsim.d.ts.map +0 -1
- package/dist/kit/blueprints/worldsim.js +0 -468
- package/dist/kit/combat.d.ts +0 -141
- package/dist/kit/combat.d.ts.map +0 -1
- package/dist/kit/combat.js +0 -196
- package/dist/kit/decks.d.ts +0 -157
- package/dist/kit/decks.d.ts.map +0 -1
- package/dist/kit/decks.js +0 -186
- package/dist/kit/director.d.ts +0 -88
- package/dist/kit/director.d.ts.map +0 -1
- package/dist/kit/director.js +0 -86
- package/dist/kit/economy.d.ts +0 -289
- package/dist/kit/economy.d.ts.map +0 -1
- package/dist/kit/economy.js +0 -427
- package/dist/kit/engine.d.ts +0 -48
- package/dist/kit/engine.d.ts.map +0 -1
- package/dist/kit/engine.js +0 -113
- package/dist/kit/features.d.ts +0 -60
- package/dist/kit/features.d.ts.map +0 -1
- package/dist/kit/features.js +0 -65
- package/dist/kit/instances.d.ts +0 -52
- package/dist/kit/instances.d.ts.map +0 -1
- package/dist/kit/instances.js +0 -60
- package/dist/kit/inventory.d.ts +0 -129
- package/dist/kit/inventory.d.ts.map +0 -1
- package/dist/kit/inventory.js +0 -200
- package/dist/kit/leaderboards.d.ts +0 -86
- package/dist/kit/leaderboards.d.ts.map +0 -1
- package/dist/kit/leaderboards.js +0 -133
- package/dist/kit/liveops.d.ts +0 -112
- package/dist/kit/liveops.d.ts.map +0 -1
- package/dist/kit/liveops.js +0 -183
- package/dist/kit/loot.d.ts +0 -128
- package/dist/kit/loot.d.ts.map +0 -1
- package/dist/kit/loot.js +0 -160
- package/dist/kit/matches.d.ts +0 -301
- package/dist/kit/matches.d.ts.map +0 -1
- package/dist/kit/matches.js +0 -458
- package/dist/kit/matchmaking.d.ts +0 -57
- package/dist/kit/matchmaking.d.ts.map +0 -1
- package/dist/kit/matchmaking.js +0 -59
- package/dist/kit/minigames.d.ts +0 -30
- package/dist/kit/minigames.d.ts.map +0 -1
- package/dist/kit/minigames.js +0 -38
- package/dist/kit/mobs.d.ts +0 -90
- package/dist/kit/mobs.d.ts.map +0 -1
- package/dist/kit/mobs.js +0 -98
- package/dist/kit/moderation.d.ts +0 -73
- package/dist/kit/moderation.d.ts.map +0 -1
- package/dist/kit/moderation.js +0 -103
- package/dist/kit/movement.d.ts +0 -78
- package/dist/kit/movement.d.ts.map +0 -1
- package/dist/kit/movement.js +0 -103
- package/dist/kit/notifications.d.ts +0 -45
- package/dist/kit/notifications.d.ts.map +0 -1
- package/dist/kit/notifications.js +0 -67
- package/dist/kit/npcs.d.ts +0 -226
- package/dist/kit/npcs.d.ts.map +0 -1
- package/dist/kit/npcs.js +0 -141
- package/dist/kit/objects.d.ts +0 -116
- package/dist/kit/objects.d.ts.map +0 -1
- package/dist/kit/objects.js +0 -119
- package/dist/kit/pets.d.ts +0 -85
- package/dist/kit/pets.d.ts.map +0 -1
- package/dist/kit/pets.js +0 -96
- package/dist/kit/plots.d.ts +0 -85
- package/dist/kit/plots.d.ts.map +0 -1
- package/dist/kit/plots.js +0 -113
- package/dist/kit/progression.d.ts +0 -181
- package/dist/kit/progression.d.ts.map +0 -1
- package/dist/kit/progression.js +0 -265
- package/dist/kit/quests.d.ts +0 -171
- package/dist/kit/quests.d.ts.map +0 -1
- package/dist/kit/quests.js +0 -237
- package/dist/kit/racing.d.ts +0 -85
- package/dist/kit/racing.d.ts.map +0 -1
- package/dist/kit/racing.js +0 -99
- package/dist/kit/shared.d.ts +0 -73
- package/dist/kit/shared.d.ts.map +0 -1
- package/dist/kit/shared.js +0 -101
- package/dist/kit/telemetry.d.ts +0 -66
- package/dist/kit/telemetry.d.ts.map +0 -1
- package/dist/kit/telemetry.js +0 -133
- package/dist/kit/territory.d.ts +0 -97
- package/dist/kit/territory.d.ts.map +0 -1
- package/dist/kit/territory.js +0 -114
- package/dist/kit/worldsim.d.ts +0 -263
- package/dist/kit/worldsim.d.ts.map +0 -1
- package/dist/kit/worldsim.js +0 -268
- package/dist/stores/model.d.ts +0 -81
- package/dist/stores/model.d.ts.map +0 -1
- package/dist/stores/model.js +0 -163
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{"version":3,"file":"territory.d.ts","sourceRoot":"","sources":["../../src/kit/territory.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAClD,OAAO,EAA0B,KAAK,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAE3E,wCAAwC;AACxC,MAAM,WAAW,mBAAmB;IAClC,mEAAmE;IACnE,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,gDAAgD;AAChD,MAAM,WAAW,eAAe;IAC9B,OAAO,EAAE,MAAM,CAAC;IAChB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,MAAM,CAAC;IACrB,SAAS,EAAE,OAAO,CAAC;CACpB;AAED;;;;;;;;GAQG;AACH,qBAAa,YAAY;IAIrB,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,OAAO;IAL1B,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAS;gBAGjB,KAAK,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,EACjC,SAAS,EAAE,YAAY,EACvB,OAAO,EAAE,cAAc,EACxC,OAAO,GAAE,mBAAwB;IAKnC,uEAAuE;IACvE,eAAe,IAAI,OAAO,CAAC,OAAO,CAAC;IAInC,mDAAmD;IAC7C,MAAM,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;IAiB1C,yCAAyC;IACnC,QAAQ,IAAI,OAAO,CAAC,KAAK,CAAC;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAUrE,0CAA0C;IACpC,MAAM;IAIZ,yCAAyC;IACnC,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM;;;;;;;;;;;IAY3D,qDAAqD;IAC/C,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM;;;;;;;;;;;IAY9C,+CAA+C;IACzC,WAAW,CAAC,KAAK,EAAE;QACvB,OAAO,EAAE,MAAM,CAAC;QAChB,CAAC,EAAE,MAAM,CAAC;QACV,CAAC,EAAE,MAAM,CAAC;QACV,MAAM,EAAE,MAAM,CAAC;QACf,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,MAAM,CAAC;KACtB;;;;;;;;;;;IA0BD,0DAA0D;IAC1D,iBAAiB,CAAC,KAAK,EAAE,UAAU,GAAG,iBAAiB,GAAG,IAAI;YAIhD,MAAM;CAOrB"}
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package/dist/kit/territory.js
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import { parseControlPointEvent } from './wire.js';
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/**
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* Runtime helpers for the territory engine (Wave 3): control-point state,
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* faction standings, and the admin CRUD for the map (factions, members,
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* points). Capture itself is pure presence — stand inside a point's radius
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* with your faction; the engine does the rest and announces flips as
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* type-96 events.
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*
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* Obtained via `client.kit(appId).territory`.
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*/
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export class TerritoryKit {
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constructor(appId, gameModel, engines, options = {}) {
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this.appId = appId;
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this.gameModel = gameModel;
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this.engines = engines;
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this.moduleName = options.moduleName ?? 'territory';
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}
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/** Is the territory engine deployed + enabled (cached per session)? */
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engineAvailable() {
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return this.engines.has(this.moduleName);
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}
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/** Every control point with live capture state. */
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async points() {
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const body = await this.invoke('points', {});
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return Array.isArray(body.points)
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? body.points.map((p) => ({
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pointId: String(p.pointId ?? ''),
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x: Number(p.x ?? 0),
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z: Number(p.z ?? 0),
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radius: Number(p.radius ?? 0),
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owner: String(p.owner ?? ''),
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challenger: String(p.challenger ?? ''),
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progress: Number(p.progress ?? 0),
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incomePerMin: Number(p.incomePerMin ?? 0),
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siegeOpen: p.siegeOpen === true,
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}))
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: [];
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}
|
|
39
|
-
/** Faction standings (id + treasury). */
|
|
40
|
-
async factions() {
|
|
41
|
-
const body = await this.invoke('factions', {});
|
|
42
|
-
return Array.isArray(body.factions)
|
|
43
|
-
? body.factions.map((f) => ({
|
|
44
|
-
factionId: String(f.factionId ?? ''),
|
|
45
|
-
gold: Number(f.gold ?? 0),
|
|
46
|
-
}))
|
|
47
|
-
: [];
|
|
48
|
-
}
|
|
49
|
-
/** Engine totals (flips, income paid). */
|
|
50
|
-
async status() {
|
|
51
|
-
return this.invoke('status', {});
|
|
52
|
-
}
|
|
53
|
-
/** STUDIO (admin) — create a faction. */
|
|
54
|
-
async defineFaction(factionId, displayName) {
|
|
55
|
-
return this.gameModel.createContainer({
|
|
56
|
-
appId: this.appId,
|
|
57
|
-
typeName: 'Faction',
|
|
58
|
-
displayName: displayName ?? `faction-${factionId}`,
|
|
59
|
-
properties: [
|
|
60
|
-
{ key: 'faction_id', valueType: 'string', valueJson: JSON.stringify(factionId) },
|
|
61
|
-
{ key: 'gold', valueType: 'int', valueJson: '0' },
|
|
62
|
-
],
|
|
63
|
-
});
|
|
64
|
-
}
|
|
65
|
-
/** STUDIO (admin) — enroll a player in a faction. */
|
|
66
|
-
async enroll(userId, factionId) {
|
|
67
|
-
return this.gameModel.createContainer({
|
|
68
|
-
appId: this.appId,
|
|
69
|
-
typeName: 'FactionMember',
|
|
70
|
-
displayName: `member-${userId}`,
|
|
71
|
-
properties: [
|
|
72
|
-
{ key: 'user_id', valueType: 'string', valueJson: JSON.stringify(userId) },
|
|
73
|
-
{ key: 'faction_id', valueType: 'string', valueJson: JSON.stringify(factionId) },
|
|
74
|
-
],
|
|
75
|
-
});
|
|
76
|
-
}
|
|
77
|
-
/** STUDIO (admin) — create a control point. */
|
|
78
|
-
async definePoint(input) {
|
|
79
|
-
return this.gameModel.createContainer({
|
|
80
|
-
appId: this.appId,
|
|
81
|
-
typeName: 'ControlPoint',
|
|
82
|
-
displayName: input.displayName ?? `cp-${input.pointId}`,
|
|
83
|
-
properties: [
|
|
84
|
-
{ key: 'point_id', valueType: 'string', valueJson: JSON.stringify(input.pointId) },
|
|
85
|
-
{ key: 'x', valueType: 'int', valueJson: String(Math.round(input.x)) },
|
|
86
|
-
{ key: 'z', valueType: 'int', valueJson: String(Math.round(input.z)) },
|
|
87
|
-
{ key: 'radius', valueType: 'int', valueJson: String(Math.round(input.radius)) },
|
|
88
|
-
{ key: 'owner_faction', valueType: 'string', valueJson: '""' },
|
|
89
|
-
{
|
|
90
|
-
key: 'income_per_min',
|
|
91
|
-
valueType: 'int',
|
|
92
|
-
valueJson: String(input.incomePerMin ?? 0),
|
|
93
|
-
},
|
|
94
|
-
...(input.siegeFromMin !== undefined
|
|
95
|
-
? [{ key: 'siege_from_min', valueType: 'int', valueJson: String(input.siegeFromMin) }]
|
|
96
|
-
: []),
|
|
97
|
-
...(input.siegeToMin !== undefined
|
|
98
|
-
? [{ key: 'siege_to_min', valueType: 'int', valueJson: String(input.siegeToMin) }]
|
|
99
|
-
: []),
|
|
100
|
-
],
|
|
101
|
-
});
|
|
102
|
-
}
|
|
103
|
-
/** Parse a type-96 control-point server event (flips). */
|
|
104
|
-
parseControlPoint(bytes) {
|
|
105
|
-
return parseControlPointEvent(bytes);
|
|
106
|
-
}
|
|
107
|
-
async invoke(exportName, params) {
|
|
108
|
-
const result = await this.engines.invoke(this.moduleName, exportName, params);
|
|
109
|
-
if (!result.success) {
|
|
110
|
-
throw new Error(`territory.${exportName} failed: ${result.reason ?? 'unknown'}`);
|
|
111
|
-
}
|
|
112
|
-
return result.body;
|
|
113
|
-
}
|
|
114
|
-
}
|
package/dist/kit/worldsim.d.ts
DELETED
|
@@ -1,263 +0,0 @@
|
|
|
1
|
-
import type { GameModelAPI } from '../domains/gameModel.js';
|
|
2
|
-
import type { Scalars, SeedPropertyInput } from '../generated/graphql.js';
|
|
3
|
-
import type { EngineDetector } from './engine.js';
|
|
4
|
-
import { type KitInvokeResult } from './shared.js';
|
|
5
|
-
import { type WeatherEvent } from './wire.js';
|
|
6
|
-
/** Options for {@link WorldsimKit}. Must match the deployed worldsim blueprint. */
|
|
7
|
-
export interface WorldsimKitOptions {
|
|
8
|
-
/** The `typePrefix` the worldsim blueprint was deployed with. */
|
|
9
|
-
typePrefix?: string;
|
|
10
|
-
/**
|
|
11
|
-
* The compute module serving `forecast` when the app runs a world engine.
|
|
12
|
-
* Defaults to `'world-engine'`.
|
|
13
|
-
*/
|
|
14
|
-
moduleName?: string;
|
|
15
|
-
}
|
|
16
|
-
/** A world engine's forecast (current front + day phase). */
|
|
17
|
-
export interface KitForecast {
|
|
18
|
-
weather: string;
|
|
19
|
-
/** Day phase in [0, 1) when the engine reports it. */
|
|
20
|
-
dayPhase?: number;
|
|
21
|
-
isNight?: boolean;
|
|
22
|
-
/** Milliseconds until the current front rolls. */
|
|
23
|
-
remainingMs?: number;
|
|
24
|
-
body: Record<string, unknown>;
|
|
25
|
-
}
|
|
26
|
-
/** A parsed view of the world clock/weather state. */
|
|
27
|
-
export interface KitWorldState {
|
|
28
|
-
containerId: string;
|
|
29
|
-
timeOfDay: number;
|
|
30
|
-
day: number;
|
|
31
|
-
weather: string;
|
|
32
|
-
}
|
|
33
|
-
/** A parsed view of one resource node. */
|
|
34
|
-
export interface KitResourceNode {
|
|
35
|
-
containerId: string;
|
|
36
|
-
displayName: string;
|
|
37
|
-
nodeId: string;
|
|
38
|
-
resourceItemId: string;
|
|
39
|
-
amount: number;
|
|
40
|
-
maxAmount: number;
|
|
41
|
-
regenRate: number;
|
|
42
|
-
x: number;
|
|
43
|
-
y: number;
|
|
44
|
-
z: number;
|
|
45
|
-
}
|
|
46
|
-
/** A parsed view of one crop / production job. */
|
|
47
|
-
export interface KitCrop {
|
|
48
|
-
containerId: string;
|
|
49
|
-
displayName: string;
|
|
50
|
-
ownerUserId: string | null;
|
|
51
|
-
stage: number;
|
|
52
|
-
maxStage: number;
|
|
53
|
-
outputItemId: string;
|
|
54
|
-
outputQty: number;
|
|
55
|
-
ready: boolean;
|
|
56
|
-
}
|
|
57
|
-
/** A parsed view of one wave spawner. */
|
|
58
|
-
export interface KitWaveSpawner {
|
|
59
|
-
containerId: string;
|
|
60
|
-
displayName: string;
|
|
61
|
-
wave: number;
|
|
62
|
-
nextWaveSize: number;
|
|
63
|
-
}
|
|
64
|
-
/**
|
|
65
|
-
* Runtime helpers for the {@link worldsimBlueprint} conventions: the world
|
|
66
|
-
* clock/weather singleton, regenerating resource nodes players gather from,
|
|
67
|
-
* crops that mature server-side, and wave counters the host reads. The
|
|
68
|
-
* simulation itself runs in automations — these helpers create/read state
|
|
69
|
-
* and drive the player-facing functions.
|
|
70
|
-
*
|
|
71
|
-
* Obtained via `client.kit(appId).worldsim`.
|
|
72
|
-
*/
|
|
73
|
-
export declare class WorldsimKit {
|
|
74
|
-
private readonly appId;
|
|
75
|
-
private readonly gameModel;
|
|
76
|
-
private readonly engines?;
|
|
77
|
-
private readonly names;
|
|
78
|
-
private readonly moduleName;
|
|
79
|
-
constructor(appId: Scalars['BigInt']['input'], gameModel: GameModelAPI, options?: WorldsimKitOptions, engines?: EngineDetector | undefined);
|
|
80
|
-
/** Is a world compute engine deployed + enabled (cached per session)? */
|
|
81
|
-
engineAvailable(): Promise<boolean>;
|
|
82
|
-
/**
|
|
83
|
-
* The world engine's `forecast` invoke: the current weather front plus
|
|
84
|
-
* day-phase fields. Late joiners call this once, then track transitions
|
|
85
|
-
* from the type-90 event stream ({@link parseWeather}).
|
|
86
|
-
*/
|
|
87
|
-
forecast(): Promise<KitForecast>;
|
|
88
|
-
/**
|
|
89
|
-
* Parse a server-event payload as a world-engine weather transition
|
|
90
|
-
* (type 90), or null when it is another event type. Feed it your world
|
|
91
|
-
* session's server-event stream.
|
|
92
|
-
*/
|
|
93
|
-
parseWeather(payload: Uint8Array): WeatherEvent | null;
|
|
94
|
-
/**
|
|
95
|
-
* Find-or-create the WorldState singleton (admin). `anchorChunk` is where
|
|
96
|
-
* the clock's spatial time-changed ping is emitted.
|
|
97
|
-
*/
|
|
98
|
-
ensureWorld(options?: {
|
|
99
|
-
anchorChunk?: {
|
|
100
|
-
x: number;
|
|
101
|
-
y: number;
|
|
102
|
-
z: number;
|
|
103
|
-
};
|
|
104
|
-
displayName?: string;
|
|
105
|
-
}): Promise<{
|
|
106
|
-
__typename?: "GmContainer";
|
|
107
|
-
containerId: string;
|
|
108
|
-
appId: string;
|
|
109
|
-
sessionId: string | null;
|
|
110
|
-
typeName: string;
|
|
111
|
-
displayName: string;
|
|
112
|
-
description: string | null;
|
|
113
|
-
ownerUserId: string | null;
|
|
114
|
-
metadataJson: string;
|
|
115
|
-
}>;
|
|
116
|
-
/** Read the world clock/weather state. */
|
|
117
|
-
worldState(): Promise<KitWorldState>;
|
|
118
|
-
/** Force the weather (app admins only — the policy denies everyone else). */
|
|
119
|
-
setWeather(weather: string): Promise<KitInvokeResult<string>>;
|
|
120
|
-
/** Create a resource node (admin). */
|
|
121
|
-
createNode(input: {
|
|
122
|
-
displayName: string;
|
|
123
|
-
nodeId: string;
|
|
124
|
-
resourceItemId: string;
|
|
125
|
-
amount?: number;
|
|
126
|
-
maxAmount?: number;
|
|
127
|
-
regenRate?: number;
|
|
128
|
-
position?: {
|
|
129
|
-
x: number;
|
|
130
|
-
y: number;
|
|
131
|
-
z: number;
|
|
132
|
-
};
|
|
133
|
-
properties?: SeedPropertyInput[];
|
|
134
|
-
}): Promise<{
|
|
135
|
-
__typename?: "GmContainer";
|
|
136
|
-
containerId: string;
|
|
137
|
-
appId: string;
|
|
138
|
-
sessionId: string | null;
|
|
139
|
-
typeName: string;
|
|
140
|
-
displayName: string;
|
|
141
|
-
description: string | null;
|
|
142
|
-
ownerUserId: string | null;
|
|
143
|
-
metadataJson: string;
|
|
144
|
-
}>;
|
|
145
|
-
/** List resource nodes with parsed state. */
|
|
146
|
-
nodes(): Promise<KitResourceNode[]>;
|
|
147
|
-
/**
|
|
148
|
-
* Gather from a node into a caller-owned stack of the node's resource;
|
|
149
|
-
* the node decrement and the grant commit atomically. Resolves with the
|
|
150
|
-
* node's remaining amount.
|
|
151
|
-
*/
|
|
152
|
-
gather(input: {
|
|
153
|
-
nodeId: string;
|
|
154
|
-
amount: number;
|
|
155
|
-
toStackId: string;
|
|
156
|
-
}): Promise<KitInvokeResult<number>>;
|
|
157
|
-
/** Plant a crop / start a production job (member). */
|
|
158
|
-
plant(input: {
|
|
159
|
-
ownerUserId: Scalars['BigInt']['input'];
|
|
160
|
-
outputItemId: string;
|
|
161
|
-
outputQty?: number;
|
|
162
|
-
maxStage?: number;
|
|
163
|
-
displayName?: string;
|
|
164
|
-
sessionId?: string;
|
|
165
|
-
}): Promise<{
|
|
166
|
-
__typename?: "GmContainer";
|
|
167
|
-
containerId: string;
|
|
168
|
-
appId: string;
|
|
169
|
-
sessionId: string | null;
|
|
170
|
-
typeName: string;
|
|
171
|
-
displayName: string;
|
|
172
|
-
description: string | null;
|
|
173
|
-
ownerUserId: string | null;
|
|
174
|
-
metadataJson: string;
|
|
175
|
-
}>;
|
|
176
|
-
/** List a player's crops (all crops when `ownerUserId` is null). */
|
|
177
|
-
crops(ownerUserId: Scalars['BigInt']['input'] | null): Promise<KitCrop[]>;
|
|
178
|
-
/**
|
|
179
|
-
* Harvest a grown crop into a caller-owned stack of the output item;
|
|
180
|
-
* resets the stage for regrowth. Resolves with the yield quantity.
|
|
181
|
-
*/
|
|
182
|
-
harvest(cropId: string, toStackId: string): Promise<KitInvokeResult<number>>;
|
|
183
|
-
/** Create a wave spawner (admin; blueprint deployed with `waves`). */
|
|
184
|
-
createSpawner(input: {
|
|
185
|
-
displayName: string;
|
|
186
|
-
nextWaveSize?: number;
|
|
187
|
-
}): Promise<{
|
|
188
|
-
__typename?: "GmContainer";
|
|
189
|
-
containerId: string;
|
|
190
|
-
appId: string;
|
|
191
|
-
sessionId: string | null;
|
|
192
|
-
typeName: string;
|
|
193
|
-
displayName: string;
|
|
194
|
-
description: string | null;
|
|
195
|
-
ownerUserId: string | null;
|
|
196
|
-
metadataJson: string;
|
|
197
|
-
}>;
|
|
198
|
-
/** List wave spawners (the host reads these to spawn entities). */
|
|
199
|
-
spawners(): Promise<KitWaveSpawner[]>;
|
|
200
|
-
/** Run one of the worldsim automations immediately (admin; for testing). */
|
|
201
|
-
runNow(automationName: string): Promise<{
|
|
202
|
-
__typename?: "GmAutomationRun";
|
|
203
|
-
runId: string;
|
|
204
|
-
appId: string;
|
|
205
|
-
flowId: string | null;
|
|
206
|
-
automationId: string | null;
|
|
207
|
-
automationName: string;
|
|
208
|
-
triggerSource: string;
|
|
209
|
-
triggerId: string | null;
|
|
210
|
-
parentRunId: string | null;
|
|
211
|
-
cascadeDepth: number;
|
|
212
|
-
startedAt: string;
|
|
213
|
-
finishedAt: string | null;
|
|
214
|
-
durationUs: number;
|
|
215
|
-
targets: number;
|
|
216
|
-
invocations: number;
|
|
217
|
-
mutations: number;
|
|
218
|
-
fnCalls: number;
|
|
219
|
-
gasUsed: number;
|
|
220
|
-
success: boolean;
|
|
221
|
-
errorMessage: string | null;
|
|
222
|
-
circuitAction: string | null;
|
|
223
|
-
computeUnits: number;
|
|
224
|
-
}>;
|
|
225
|
-
/** Pause or resume one of the worldsim automations (admin). */
|
|
226
|
-
setEnabled(automationName: string, enabled: boolean): Promise<{
|
|
227
|
-
__typename?: "GmAutomation";
|
|
228
|
-
automationId: string;
|
|
229
|
-
appId: string;
|
|
230
|
-
name: string;
|
|
231
|
-
description: string | null;
|
|
232
|
-
enabled: boolean;
|
|
233
|
-
actionKind: string;
|
|
234
|
-
functionName: string | null;
|
|
235
|
-
computeModuleName: string | null;
|
|
236
|
-
computeExport: string | null;
|
|
237
|
-
targetMode: string;
|
|
238
|
-
selfContainerId: string | null;
|
|
239
|
-
targetTypeName: string | null;
|
|
240
|
-
sessionId: string | null;
|
|
241
|
-
paramsJson: string;
|
|
242
|
-
selectorJson: string | null;
|
|
243
|
-
runAsUserId: string | null;
|
|
244
|
-
triggerType: string;
|
|
245
|
-
scheduleKind: string | null;
|
|
246
|
-
intervalMs: number | null;
|
|
247
|
-
cronExpr: string | null;
|
|
248
|
-
maxTargets: number;
|
|
249
|
-
maxFnDepth: number | null;
|
|
250
|
-
gasLimit: number | null;
|
|
251
|
-
runTimeoutMs: number | null;
|
|
252
|
-
maxRunsPerMinute: number;
|
|
253
|
-
failureThreshold: number;
|
|
254
|
-
cooldownMs: number;
|
|
255
|
-
circuitState: string;
|
|
256
|
-
consecutiveFailures: number;
|
|
257
|
-
pausedUntil: string | null;
|
|
258
|
-
lastError: string | null;
|
|
259
|
-
lastRunAt: string | null;
|
|
260
|
-
nextRunAt: string | null;
|
|
261
|
-
}>;
|
|
262
|
-
}
|
|
263
|
-
//# sourceMappingURL=worldsim.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
package/dist/kit/worldsim.js
DELETED
|
@@ -1,268 +0,0 @@
|
|
|
1
|
-
import { worldsimNames } from './blueprints/index.js';
|
|
2
|
-
import { kitContainerProperties, kitInvoke, } from './shared.js';
|
|
3
|
-
import { parseWeatherEvent } from './wire.js';
|
|
4
|
-
/**
|
|
5
|
-
* Runtime helpers for the {@link worldsimBlueprint} conventions: the world
|
|
6
|
-
* clock/weather singleton, regenerating resource nodes players gather from,
|
|
7
|
-
* crops that mature server-side, and wave counters the host reads. The
|
|
8
|
-
* simulation itself runs in automations — these helpers create/read state
|
|
9
|
-
* and drive the player-facing functions.
|
|
10
|
-
*
|
|
11
|
-
* Obtained via `client.kit(appId).worldsim`.
|
|
12
|
-
*/
|
|
13
|
-
export class WorldsimKit {
|
|
14
|
-
constructor(appId, gameModel, options = {}, engines) {
|
|
15
|
-
this.appId = appId;
|
|
16
|
-
this.gameModel = gameModel;
|
|
17
|
-
this.engines = engines;
|
|
18
|
-
this.names = worldsimNames(options.typePrefix ?? '');
|
|
19
|
-
this.moduleName = options.moduleName ?? 'world-engine';
|
|
20
|
-
}
|
|
21
|
-
/** Is a world compute engine deployed + enabled (cached per session)? */
|
|
22
|
-
engineAvailable() {
|
|
23
|
-
if (!this.engines)
|
|
24
|
-
return Promise.resolve(false);
|
|
25
|
-
return this.engines.has(this.moduleName);
|
|
26
|
-
}
|
|
27
|
-
/**
|
|
28
|
-
* The world engine's `forecast` invoke: the current weather front plus
|
|
29
|
-
* day-phase fields. Late joiners call this once, then track transitions
|
|
30
|
-
* from the type-90 event stream ({@link parseWeather}).
|
|
31
|
-
*/
|
|
32
|
-
async forecast() {
|
|
33
|
-
const result = this.engines
|
|
34
|
-
? await this.engines.invoke(this.moduleName, 'forecast')
|
|
35
|
-
: { success: false, reason: 'compute domain unavailable', body: {} };
|
|
36
|
-
if (!result.success) {
|
|
37
|
-
throw new Error(`forecast unavailable: ${result.reason ?? 'engine missing'}`);
|
|
38
|
-
}
|
|
39
|
-
return {
|
|
40
|
-
weather: String(result.body.weather ?? ''),
|
|
41
|
-
dayPhase: typeof result.body.dayPhase === 'number' ? result.body.dayPhase : undefined,
|
|
42
|
-
isNight: typeof result.body.isNight === 'boolean' ? result.body.isNight : undefined,
|
|
43
|
-
remainingMs: typeof result.body.remainingMs === 'number' ? result.body.remainingMs : undefined,
|
|
44
|
-
body: result.body,
|
|
45
|
-
};
|
|
46
|
-
}
|
|
47
|
-
/**
|
|
48
|
-
* Parse a server-event payload as a world-engine weather transition
|
|
49
|
-
* (type 90), or null when it is another event type. Feed it your world
|
|
50
|
-
* session's server-event stream.
|
|
51
|
-
*/
|
|
52
|
-
parseWeather(payload) {
|
|
53
|
-
return parseWeatherEvent(payload);
|
|
54
|
-
}
|
|
55
|
-
/**
|
|
56
|
-
* Find-or-create the WorldState singleton (admin). `anchorChunk` is where
|
|
57
|
-
* the clock's spatial time-changed ping is emitted.
|
|
58
|
-
*/
|
|
59
|
-
async ensureWorld(options = {}) {
|
|
60
|
-
const existing = await this.gameModel.containers({
|
|
61
|
-
appId: this.appId,
|
|
62
|
-
typeName: this.names.worldStateType,
|
|
63
|
-
});
|
|
64
|
-
if (existing.length > 0)
|
|
65
|
-
return existing[0];
|
|
66
|
-
return this.gameModel.createContainer({
|
|
67
|
-
appId: this.appId,
|
|
68
|
-
typeName: this.names.worldStateType,
|
|
69
|
-
displayName: options.displayName ?? 'World',
|
|
70
|
-
properties: options.anchorChunk
|
|
71
|
-
? [
|
|
72
|
-
{ key: 'cx', valueType: 'int', valueJson: String(options.anchorChunk.x) },
|
|
73
|
-
{ key: 'cy', valueType: 'int', valueJson: String(options.anchorChunk.y) },
|
|
74
|
-
{ key: 'cz', valueType: 'int', valueJson: String(options.anchorChunk.z) },
|
|
75
|
-
]
|
|
76
|
-
: [],
|
|
77
|
-
});
|
|
78
|
-
}
|
|
79
|
-
/** Read the world clock/weather state. */
|
|
80
|
-
async worldState() {
|
|
81
|
-
const containers = await this.gameModel.containers({
|
|
82
|
-
appId: this.appId,
|
|
83
|
-
typeName: this.names.worldStateType,
|
|
84
|
-
});
|
|
85
|
-
if (containers.length === 0) {
|
|
86
|
-
throw new Error(`No ${this.names.worldStateType} exists yet — run kit.worldsim.ensureWorld() as admin`);
|
|
87
|
-
}
|
|
88
|
-
const props = await kitContainerProperties(this.gameModel, String(this.appId), containers[0].containerId);
|
|
89
|
-
return {
|
|
90
|
-
containerId: containers[0].containerId,
|
|
91
|
-
timeOfDay: Number(props.time_of_day ?? 0),
|
|
92
|
-
day: Number(props.day ?? 0),
|
|
93
|
-
weather: String(props.weather ?? 'clear'),
|
|
94
|
-
};
|
|
95
|
-
}
|
|
96
|
-
/** Force the weather (app admins only — the policy denies everyone else). */
|
|
97
|
-
async setWeather(weather) {
|
|
98
|
-
const state = await this.worldState();
|
|
99
|
-
return kitInvoke(this.gameModel, {
|
|
100
|
-
appId: String(this.appId),
|
|
101
|
-
functionName: this.names.setWeatherFn,
|
|
102
|
-
selfContainerId: state.containerId,
|
|
103
|
-
params: { weather },
|
|
104
|
-
});
|
|
105
|
-
}
|
|
106
|
-
/** Create a resource node (admin). */
|
|
107
|
-
async createNode(input) {
|
|
108
|
-
const maxAmount = input.maxAmount ?? 100;
|
|
109
|
-
return this.gameModel.createContainer({
|
|
110
|
-
appId: this.appId,
|
|
111
|
-
typeName: this.names.nodeType,
|
|
112
|
-
displayName: input.displayName,
|
|
113
|
-
properties: [
|
|
114
|
-
{ key: 'node_id', valueType: 'string', valueJson: JSON.stringify(input.nodeId) },
|
|
115
|
-
{
|
|
116
|
-
key: 'resource_item_id',
|
|
117
|
-
valueType: 'string',
|
|
118
|
-
valueJson: JSON.stringify(input.resourceItemId),
|
|
119
|
-
},
|
|
120
|
-
{ key: 'amount', valueType: 'int', valueJson: String(input.amount ?? maxAmount) },
|
|
121
|
-
{ key: 'max_amount', valueType: 'int', valueJson: String(maxAmount) },
|
|
122
|
-
{ key: 'regen_rate', valueType: 'int', valueJson: String(input.regenRate ?? 1) },
|
|
123
|
-
...(input.position
|
|
124
|
-
? [
|
|
125
|
-
{ key: 'x', valueType: 'float', valueJson: String(input.position.x) },
|
|
126
|
-
{ key: 'y', valueType: 'float', valueJson: String(input.position.y) },
|
|
127
|
-
{ key: 'z', valueType: 'float', valueJson: String(input.position.z) },
|
|
128
|
-
]
|
|
129
|
-
: []),
|
|
130
|
-
...(input.properties ?? []),
|
|
131
|
-
],
|
|
132
|
-
});
|
|
133
|
-
}
|
|
134
|
-
/** List resource nodes with parsed state. */
|
|
135
|
-
async nodes() {
|
|
136
|
-
const containers = await this.gameModel.containers({
|
|
137
|
-
appId: this.appId,
|
|
138
|
-
typeName: this.names.nodeType,
|
|
139
|
-
});
|
|
140
|
-
return Promise.all(containers.map(async (c) => {
|
|
141
|
-
const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
|
|
142
|
-
return {
|
|
143
|
-
containerId: c.containerId,
|
|
144
|
-
displayName: c.displayName,
|
|
145
|
-
nodeId: String(props.node_id ?? ''),
|
|
146
|
-
resourceItemId: String(props.resource_item_id ?? ''),
|
|
147
|
-
amount: Number(props.amount ?? 0),
|
|
148
|
-
maxAmount: Number(props.max_amount ?? 0),
|
|
149
|
-
regenRate: Number(props.regen_rate ?? 0),
|
|
150
|
-
x: Number(props.x ?? 0),
|
|
151
|
-
y: Number(props.y ?? 0),
|
|
152
|
-
z: Number(props.z ?? 0),
|
|
153
|
-
};
|
|
154
|
-
}));
|
|
155
|
-
}
|
|
156
|
-
/**
|
|
157
|
-
* Gather from a node into a caller-owned stack of the node's resource;
|
|
158
|
-
* the node decrement and the grant commit atomically. Resolves with the
|
|
159
|
-
* node's remaining amount.
|
|
160
|
-
*/
|
|
161
|
-
async gather(input) {
|
|
162
|
-
return kitInvoke(this.gameModel, {
|
|
163
|
-
appId: String(this.appId),
|
|
164
|
-
functionName: this.names.gatherNodeFn,
|
|
165
|
-
selfContainerId: input.nodeId,
|
|
166
|
-
params: { amount: input.amount, to_stack_id: input.toStackId },
|
|
167
|
-
});
|
|
168
|
-
}
|
|
169
|
-
/** Plant a crop / start a production job (member). */
|
|
170
|
-
async plant(input) {
|
|
171
|
-
return this.gameModel.createContainer({
|
|
172
|
-
appId: this.appId,
|
|
173
|
-
typeName: this.names.cropType,
|
|
174
|
-
displayName: input.displayName ?? `Crop ${input.outputItemId}`,
|
|
175
|
-
...(input.sessionId !== undefined ? { sessionId: input.sessionId } : {}),
|
|
176
|
-
properties: [
|
|
177
|
-
{ key: 'owner_user_id', valueType: 'int', valueJson: String(input.ownerUserId) },
|
|
178
|
-
{
|
|
179
|
-
key: 'output_item_id',
|
|
180
|
-
valueType: 'string',
|
|
181
|
-
valueJson: JSON.stringify(input.outputItemId),
|
|
182
|
-
},
|
|
183
|
-
{ key: 'output_qty', valueType: 'int', valueJson: String(input.outputQty ?? 1) },
|
|
184
|
-
{ key: 'max_stage', valueType: 'int', valueJson: String(input.maxStage ?? 3) },
|
|
185
|
-
],
|
|
186
|
-
});
|
|
187
|
-
}
|
|
188
|
-
/** List a player's crops (all crops when `ownerUserId` is null). */
|
|
189
|
-
async crops(ownerUserId) {
|
|
190
|
-
const containers = await this.gameModel.containers({
|
|
191
|
-
appId: this.appId,
|
|
192
|
-
typeName: this.names.cropType,
|
|
193
|
-
});
|
|
194
|
-
const filtered = ownerUserId === null
|
|
195
|
-
? containers
|
|
196
|
-
: containers.filter((c) => c.ownerUserId != null && String(c.ownerUserId) === String(ownerUserId));
|
|
197
|
-
return Promise.all(filtered.map(async (c) => {
|
|
198
|
-
const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
|
|
199
|
-
const stage = Number(props.stage ?? 0);
|
|
200
|
-
const maxStage = Number(props.max_stage ?? 0);
|
|
201
|
-
return {
|
|
202
|
-
containerId: c.containerId,
|
|
203
|
-
displayName: c.displayName,
|
|
204
|
-
ownerUserId: c.ownerUserId != null ? String(c.ownerUserId) : null,
|
|
205
|
-
stage,
|
|
206
|
-
maxStage,
|
|
207
|
-
outputItemId: String(props.output_item_id ?? ''),
|
|
208
|
-
outputQty: Number(props.output_qty ?? 0),
|
|
209
|
-
ready: maxStage > 0 && stage >= maxStage,
|
|
210
|
-
};
|
|
211
|
-
}));
|
|
212
|
-
}
|
|
213
|
-
/**
|
|
214
|
-
* Harvest a grown crop into a caller-owned stack of the output item;
|
|
215
|
-
* resets the stage for regrowth. Resolves with the yield quantity.
|
|
216
|
-
*/
|
|
217
|
-
async harvest(cropId, toStackId) {
|
|
218
|
-
return kitInvoke(this.gameModel, {
|
|
219
|
-
appId: String(this.appId),
|
|
220
|
-
functionName: this.names.harvestFn,
|
|
221
|
-
selfContainerId: cropId,
|
|
222
|
-
params: { to_stack_id: toStackId },
|
|
223
|
-
});
|
|
224
|
-
}
|
|
225
|
-
/** Create a wave spawner (admin; blueprint deployed with `waves`). */
|
|
226
|
-
async createSpawner(input) {
|
|
227
|
-
return this.gameModel.createContainer({
|
|
228
|
-
appId: this.appId,
|
|
229
|
-
typeName: this.names.spawnerType,
|
|
230
|
-
displayName: input.displayName,
|
|
231
|
-
properties: [
|
|
232
|
-
{
|
|
233
|
-
key: 'next_wave_size',
|
|
234
|
-
valueType: 'int',
|
|
235
|
-
valueJson: String(input.nextWaveSize ?? 5),
|
|
236
|
-
},
|
|
237
|
-
],
|
|
238
|
-
});
|
|
239
|
-
}
|
|
240
|
-
/** List wave spawners (the host reads these to spawn entities). */
|
|
241
|
-
async spawners() {
|
|
242
|
-
const containers = await this.gameModel.containers({
|
|
243
|
-
appId: this.appId,
|
|
244
|
-
typeName: this.names.spawnerType,
|
|
245
|
-
});
|
|
246
|
-
return Promise.all(containers.map(async (c) => {
|
|
247
|
-
const props = await kitContainerProperties(this.gameModel, String(this.appId), c.containerId);
|
|
248
|
-
return {
|
|
249
|
-
containerId: c.containerId,
|
|
250
|
-
displayName: c.displayName,
|
|
251
|
-
wave: Number(props.wave ?? 0),
|
|
252
|
-
nextWaveSize: Number(props.next_wave_size ?? 0),
|
|
253
|
-
};
|
|
254
|
-
}));
|
|
255
|
-
}
|
|
256
|
-
/** Run one of the worldsim automations immediately (admin; for testing). */
|
|
257
|
-
async runNow(automationName) {
|
|
258
|
-
return this.gameModel.runAutomation({ appId: this.appId, name: automationName });
|
|
259
|
-
}
|
|
260
|
-
/** Pause or resume one of the worldsim automations (admin). */
|
|
261
|
-
async setEnabled(automationName, enabled) {
|
|
262
|
-
return this.gameModel.setAutomationEnabled({
|
|
263
|
-
appId: this.appId,
|
|
264
|
-
name: automationName,
|
|
265
|
-
enabled,
|
|
266
|
-
});
|
|
267
|
-
}
|
|
268
|
-
}
|