@crowdedkingdoms/crowdyjs 12.0.0 → 12.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +45 -0
- package/README.md +70 -1
- package/dist/crowdy-studio/agent-dom-shell.d.ts +29 -1
- package/dist/crowdy-studio/agent-dom-shell.d.ts.map +1 -1
- package/dist/crowdy-studio/agent-dom-shell.js +108 -44
- package/dist/crowdy-studio/dom-shell.d.ts +46 -3
- package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
- package/dist/crowdy-studio/dom-shell.js +551 -125
- package/dist/crowdy-studio/embed/dock.d.ts +56 -0
- package/dist/crowdy-studio/embed/dock.d.ts.map +1 -0
- package/dist/crowdy-studio/embed/dock.js +231 -0
- package/dist/crowdy-studio/embed/embed-styles.d.ts +12 -0
- package/dist/crowdy-studio/embed/embed-styles.d.ts.map +1 -0
- package/dist/crowdy-studio/embed/embed-styles.js +549 -0
- package/dist/crowdy-studio/embed/hud-layer.d.ts +40 -0
- package/dist/crowdy-studio/embed/hud-layer.d.ts.map +1 -0
- package/dist/crowdy-studio/embed/hud-layer.js +100 -0
- package/dist/crowdy-studio/embed/index.d.ts +5 -0
- package/dist/crowdy-studio/embed/index.d.ts.map +1 -0
- package/dist/crowdy-studio/embed/index.js +4 -0
- package/dist/crowdy-studio/embed/panel.d.ts +162 -0
- package/dist/crowdy-studio/embed/panel.d.ts.map +1 -0
- package/dist/crowdy-studio/embed/panel.js +642 -0
- package/dist/crowdy-studio/index.d.ts +3 -0
- package/dist/crowdy-studio/index.d.ts.map +1 -1
- package/dist/crowdy-studio/index.js +3 -0
- package/dist/crowdy-studio/layout.d.ts +50 -0
- package/dist/crowdy-studio/layout.d.ts.map +1 -0
- package/dist/crowdy-studio/layout.js +155 -0
- package/dist/crowdy-studio/mount.d.ts.map +1 -1
- package/dist/crowdy-studio/mount.js +3 -1
- package/dist/crowdy-studio/splitter.d.ts +33 -0
- package/dist/crowdy-studio/splitter.d.ts.map +1 -0
- package/dist/crowdy-studio/splitter.js +133 -0
- package/dist/crowdy-studio/styles.d.ts +1 -1
- package/dist/crowdy-studio/styles.d.ts.map +1 -1
- package/dist/crowdy-studio/styles.js +128 -13
- package/dist/domains/gameModel.d.ts +68 -1
- package/dist/domains/gameModel.d.ts.map +1 -1
- package/dist/domains/gameModel.js +88 -1
- package/dist/generated/graphql.d.ts +132 -15
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +12 -0
- package/dist/index.d.ts +4 -4
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -3
- package/dist/kit/npcs.d.ts.map +1 -1
- package/dist/kit/social.d.ts.map +1 -1
- package/dist/player-host/control-banner.d.ts +40 -0
- package/dist/player-host/control-banner.d.ts.map +1 -0
- package/dist/player-host/control-banner.js +252 -0
- package/dist/player-host/control-gate.d.ts +77 -0
- package/dist/player-host/control-gate.d.ts.map +1 -0
- package/dist/player-host/control-gate.js +197 -0
- package/dist/player-host/index.d.ts +2 -0
- package/dist/player-host/index.d.ts.map +1 -1
- package/dist/player-host/index.js +2 -0
- package/package.json +6 -1
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/**
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* The game's synchronous takeover seam around CrowdyJS's lease manager.
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* Capture listeners revoke before the game's own gameplay listeners run, but
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* never cancel or synthesize the human event. Offline Stop stays effective
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* with no GraphQL connection.
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*/
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export class PlayerControlGate {
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constructor(clearAgentIntent, options = {}) {
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this.clearAgentIntent = clearAgentIntent;
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this.options = options;
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this.listeners = new Set();
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this.leaseManager = null;
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this.controller = null;
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this.locallyRevokedLeaseIds = new Set();
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this.started = false;
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this.lastHumanInputAt = Number.NEGATIVE_INFINITY;
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this.offlineStop = false;
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this.keyboardInput = (event) => {
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this.takeHumanInput(event.code === 'Escape' ? 'ESCAPE' : 'HUMAN_INPUT');
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};
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this.pointerInput = () => {
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this.takeHumanInput('HUMAN_INPUT');
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};
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this.mouseMove = (event) => {
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if (event.movementX !== 0 || event.movementY !== 0 || event.buttons !== 0) {
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this.takeHumanInput('HUMAN_INPUT');
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}
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};
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this.pageHide = () => {
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this.disconnected();
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};
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this.offline = () => {
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this.disconnected();
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};
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this.visibilityChange = () => {
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if (this.documentValue?.visibilityState === 'hidden')
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this.disconnected();
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};
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this.windowValue =
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options.window ?? (typeof window === 'undefined' ? null : window);
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this.documentValue =
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options.document ?? (typeof document === 'undefined' ? null : document);
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this.now = options.now ?? Date.now;
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}
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start() {
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if (this.started)
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return;
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this.started = true;
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const win = this.windowValue;
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const doc = this.documentValue;
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win?.addEventListener('keydown', this.keyboardInput, true);
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win?.addEventListener('mousedown', this.pointerInput, true);
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win?.addEventListener('pointerdown', this.pointerInput, true);
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win?.addEventListener('mousemove', this.mouseMove, true);
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win?.addEventListener('wheel', this.pointerInput, true);
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win?.addEventListener('touchstart', this.pointerInput, true);
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win?.addEventListener('pagehide', this.pageHide, true);
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win?.addEventListener('offline', this.offline, true);
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doc?.addEventListener('visibilitychange', this.visibilityChange, true);
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}
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destroy() {
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if (this.started) {
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this.started = false;
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const win = this.windowValue;
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const doc = this.documentValue;
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win?.removeEventListener('keydown', this.keyboardInput, true);
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win?.removeEventListener('mousedown', this.pointerInput, true);
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win?.removeEventListener('pointerdown', this.pointerInput, true);
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win?.removeEventListener('mousemove', this.mouseMove, true);
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win?.removeEventListener('wheel', this.pointerInput, true);
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win?.removeEventListener('touchstart', this.pointerInput, true);
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win?.removeEventListener('pagehide', this.pageHide, true);
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win?.removeEventListener('offline', this.offline, true);
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doc?.removeEventListener('visibilitychange', this.visibilityChange, true);
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}
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this.preempt('DISCONNECTED', false);
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this.unbind();
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this.listeners.clear();
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}
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bind(leaseManager, controller) {
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if (this.leaseManager &&
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(this.leaseManager !== leaseManager || this.controller !== controller)) {
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this.preempt('CLIENT_REATTACHED', false);
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}
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this.leaseManager = leaseManager;
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this.controller = controller;
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this.offlineStop = false;
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this.emit();
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return () => {
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if (this.leaseManager === leaseManager &&
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this.controller === controller) {
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this.preempt('DISCONNECTED', false);
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this.unbind();
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}
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};
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}
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subscribe(listener) {
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this.listeners.add(listener);
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listener(this.snapshot());
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return () => this.listeners.delete(listener);
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}
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snapshot() {
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return {
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bound: Boolean(this.leaseManager && this.controller),
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activeLease: this.activeLease(),
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...(this.lastPreemption ? { lastPreemption: this.lastPreemption } : {}),
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humanInputActive: this.humanInputActive(),
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offlineStop: this.offlineStop,
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};
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}
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humanInputActive() {
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return (this.now() - this.lastHumanInputAt <
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(this.options.humanInputActiveMs ?? 150));
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}
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preempt(reason, notifyServer = true) {
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const lease = this.activeLease();
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if (lease)
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this.locallyRevokedLeaseIds.add(lease.leaseId);
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try {
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if (this.leaseManager)
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this.leaseManager.preempt(reason);
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else
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this.clearAgentIntent(reason);
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}
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catch {
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// CrowdyJS still clears the lease in its own finally block. A host
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// cleanup bug must not interrupt the human event or offline Stop.
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}
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finally {
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this.lastPreemption = reason;
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this.options.onPreempt?.(reason);
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this.emit();
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}
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if (notifyServer && lease && this.controller) {
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void this.controller
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.revokeLease(lease.leaseId, reason)
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.catch(() => undefined);
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}
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}
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/** Immediate local Pause; remote persistence is best effort. */
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pause() {
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this.preempt('HUMAN_STOP', false);
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void this.controller?.pause().catch(() => undefined);
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}
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/** Immediate local Stop remains effective with no GraphQL connection. */
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stop() {
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this.offlineStop = true;
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this.preempt('HUMAN_STOP', false);
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void this.controller?.stop().catch(() => undefined);
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this.emit();
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}
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death() {
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this.preempt('DEATH');
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}
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contextChanged() {
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this.preempt('CONTEXT_CHANGED');
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}
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permissionChanged() {
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this.preempt('PERMISSION_CHANGED');
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}
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controlTargetChanged() {
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this.preempt('CONTROL_TARGET_CHANGED');
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}
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disconnected() {
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this.preempt('DISCONNECTED', false);
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}
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activeLease() {
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const local = this.leaseManager?.snapshot().lease;
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if (local?.status === 'ACTIVE' &&
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!this.locallyRevokedLeaseIds.has(local.leaseId)) {
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return local;
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}
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return (this.controller
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?.getState()
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.leases.find((lease) => lease.kind === 'PLAY' &&
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lease.status === 'ACTIVE' &&
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!this.locallyRevokedLeaseIds.has(lease.leaseId)) ?? null);
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}
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unbind() {
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this.leaseManager = null;
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this.controller = null;
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this.locallyRevokedLeaseIds.clear();
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this.emit();
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}
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takeHumanInput(reason) {
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this.lastHumanInputAt = this.now();
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if (this.activeLease())
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this.preempt(reason);
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else
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this.emit();
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}
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emit() {
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const snapshot = this.snapshot();
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for (const listener of [...this.listeners])
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listener(snapshot);
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}
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}
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export { AgentControlLeaseManager, type AgentControlDispatchV1, type AgentControlLeaseManagerOptionsV1, type AgentControlLeaseSnapshotV1, type AgentObservationDispatchV1, } from './lease-manager.js';
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export { GAME_COMMAND_RESULT_SCHEMA_V1, GAME_COMMAND_SCHEMAS_V1, GAME_COMMAND_SCHEMA_V1, GAME_OBSERVATION_SCHEMA_V1, OBSERVE_REQUEST_SCHEMA_V1, PLAYER_HOST_CAPABILITIES_SCHEMA_V1, } from './schemas.js';
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export { createPlayerHostAgentTools, type PlayerHostAgentToolsV1, } from './tools.js';
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export { PlayerControlGate, type PlayerControlGateAgentControl, type PlayerControlGateOptions, type PlayerControlGateSnapshot, } from './control-gate.js';
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export { AGENT_CONTROL_BANNER_STYLES, AgentControlBanner, ensureAgentControlBannerStyles, type AgentControlBannerController, } from './control-banner.js';
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export type { GameChatSendCommandV1, GameCombatAttackCommandV1, GameCommandResultV1, GameCommandV1, GameCraftCommandV1, GameInteractCommandV1, GameInventoryConsumeCommandV1, GameInventorySelectCommandV1, GameInventoryTransferCommandV1, GameLookCommandV1, GameMountCommandV1, GameMoveCommandV1, GameObservationActorV1, GameObservationInventoryV1, GameObservationV1, GameStopCommandV1, GameTravelTeleportCommandV1, ObserveRequestV1, PlayerHostAdapterV1, PlayerHostCapabilitiesV1, PlayerHostCommandCapabilityV1, PlayerHostCommandKind, PlayerHostLeaseScope, PlayerHostLookV1, PlayerHostVector3V1, ValidatedGateV1, } from './types.js';
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/player-host/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,wBAAwB,EACxB,KAAK,sBAAsB,EAC3B,KAAK,iCAAiC,EACtC,KAAK,2BAA2B,EAChC,KAAK,0BAA0B,GAChC,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACL,6BAA6B,EAC7B,uBAAuB,EACvB,sBAAsB,EACtB,0BAA0B,EAC1B,yBAAyB,EACzB,kCAAkC,GACnC,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,0BAA0B,EAC1B,KAAK,sBAAsB,GAC5B,MAAM,YAAY,CAAC;AACpB,YAAY,EACV,qBAAqB,EACrB,yBAAyB,EACzB,mBAAmB,EACnB,aAAa,EACb,kBAAkB,EAClB,qBAAqB,EACrB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,kBAAkB,EAClB,iBAAiB,EACjB,sBAAsB,EACtB,0BAA0B,EAC1B,iBAAiB,EACjB,iBAAiB,EACjB,2BAA2B,EAC3B,gBAAgB,EAChB,mBAAmB,EACnB,wBAAwB,EACxB,6BAA6B,EAC7B,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,mBAAmB,EACnB,eAAe,GAChB,MAAM,YAAY,CAAC"}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/player-host/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,wBAAwB,EACxB,KAAK,sBAAsB,EAC3B,KAAK,iCAAiC,EACtC,KAAK,2BAA2B,EAChC,KAAK,0BAA0B,GAChC,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EACL,6BAA6B,EAC7B,uBAAuB,EACvB,sBAAsB,EACtB,0BAA0B,EAC1B,yBAAyB,EACzB,kCAAkC,GACnC,MAAM,cAAc,CAAC;AACtB,OAAO,EACL,0BAA0B,EAC1B,KAAK,sBAAsB,GAC5B,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,iBAAiB,EACjB,KAAK,6BAA6B,EAClC,KAAK,wBAAwB,EAC7B,KAAK,yBAAyB,GAC/B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,2BAA2B,EAC3B,kBAAkB,EAClB,8BAA8B,EAC9B,KAAK,4BAA4B,GAClC,MAAM,qBAAqB,CAAC;AAC7B,YAAY,EACV,qBAAqB,EACrB,yBAAyB,EACzB,mBAAmB,EACnB,aAAa,EACb,kBAAkB,EAClB,qBAAqB,EACrB,6BAA6B,EAC7B,4BAA4B,EAC5B,8BAA8B,EAC9B,iBAAiB,EACjB,kBAAkB,EAClB,iBAAiB,EACjB,sBAAsB,EACtB,0BAA0B,EAC1B,iBAAiB,EACjB,iBAAiB,EACjB,2BAA2B,EAC3B,gBAAgB,EAChB,mBAAmB,EACnB,wBAAwB,EACxB,6BAA6B,EAC7B,qBAAqB,EACrB,oBAAoB,EACpB,gBAAgB,EAChB,mBAAmB,EACnB,eAAe,GAChB,MAAM,YAAY,CAAC"}
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1
1
|
export { AgentControlLeaseManager, } from './lease-manager.js';
|
|
2
2
|
export { GAME_COMMAND_RESULT_SCHEMA_V1, GAME_COMMAND_SCHEMAS_V1, GAME_COMMAND_SCHEMA_V1, GAME_OBSERVATION_SCHEMA_V1, OBSERVE_REQUEST_SCHEMA_V1, PLAYER_HOST_CAPABILITIES_SCHEMA_V1, } from './schemas.js';
|
|
3
3
|
export { createPlayerHostAgentTools, } from './tools.js';
|
|
4
|
+
export { PlayerControlGate, } from './control-gate.js';
|
|
5
|
+
export { AGENT_CONTROL_BANNER_STYLES, AgentControlBanner, ensureAgentControlBannerStyles, } from './control-banner.js';
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@crowdedkingdoms/crowdyjs",
|
|
3
|
-
"version": "12.
|
|
3
|
+
"version": "12.2.0",
|
|
4
4
|
"description": "Browser-first Crowded Kingdoms SDK with GraphQL, realtime, and local Rust authoring support",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "dist/index.js",
|
|
@@ -29,6 +29,10 @@
|
|
|
29
29
|
"./player-host": {
|
|
30
30
|
"import": "./dist/player-host/index.js",
|
|
31
31
|
"types": "./dist/player-host/index.d.ts"
|
|
32
|
+
},
|
|
33
|
+
"./player-glue-worker": {
|
|
34
|
+
"import": "./dist/player-runtime/player-glue-worker.js",
|
|
35
|
+
"types": "./dist/player-runtime/player-glue-worker.d.ts"
|
|
32
36
|
}
|
|
33
37
|
},
|
|
34
38
|
"sideEffects": false,
|
|
@@ -88,6 +92,7 @@
|
|
|
88
92
|
"@graphql-codegen/typescript-operations": "^5.1.0",
|
|
89
93
|
"@graphql-tools/merge": "^9.1.10",
|
|
90
94
|
"@types/node": "^22.10.7",
|
|
95
|
+
"happy-dom": "^20.11.1",
|
|
91
96
|
"typescript": "^5.7.3",
|
|
92
97
|
"ws": "^8.21.1"
|
|
93
98
|
},
|