@crowdedkingdoms/crowdyjs 11.1.0 → 12.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MIGRATION.md +107 -0
- package/README.md +203 -0
- package/dist/crowdy-agent/browser-dispatcher.d.ts +41 -0
- package/dist/crowdy-agent/browser-dispatcher.d.ts.map +1 -0
- package/dist/crowdy-agent/browser-dispatcher.js +264 -0
- package/dist/crowdy-agent/controller.d.ts +144 -0
- package/dist/crowdy-agent/controller.d.ts.map +1 -0
- package/dist/crowdy-agent/controller.js +1239 -0
- package/dist/crowdy-agent/errors.d.ts +37 -0
- package/dist/crowdy-agent/errors.d.ts.map +1 -0
- package/dist/crowdy-agent/errors.js +107 -0
- package/dist/crowdy-agent/graphql-transport.d.ts +154 -0
- package/dist/crowdy-agent/graphql-transport.d.ts.map +1 -0
- package/dist/crowdy-agent/graphql-transport.js +854 -0
- package/dist/crowdy-agent/index.d.ts +16 -0
- package/dist/crowdy-agent/index.d.ts.map +1 -0
- package/dist/crowdy-agent/index.js +15 -0
- package/dist/crowdy-agent/registry.d.ts +29 -0
- package/dist/crowdy-agent/registry.d.ts.map +1 -0
- package/dist/crowdy-agent/registry.js +281 -0
- package/dist/crowdy-agent/schema.d.ts +72 -0
- package/dist/crowdy-agent/schema.d.ts.map +1 -0
- package/dist/crowdy-agent/schema.js +467 -0
- package/dist/crowdy-agent/studio-tools.d.ts +15 -0
- package/dist/crowdy-agent/studio-tools.d.ts.map +1 -0
- package/dist/crowdy-agent/studio-tools.js +280 -0
- package/dist/crowdy-agent/tool-descriptors.d.ts +4 -0
- package/dist/crowdy-agent/tool-descriptors.d.ts.map +1 -0
- package/dist/crowdy-agent/tool-descriptors.js +1049 -0
- package/dist/crowdy-agent/transport.d.ts +152 -0
- package/dist/crowdy-agent/transport.d.ts.map +1 -0
- package/dist/crowdy-agent/transport.js +27 -0
- package/dist/crowdy-agent/types.d.ts +328 -0
- package/dist/crowdy-agent/types.d.ts.map +1 -0
- package/dist/crowdy-agent/types.js +37 -0
- package/dist/crowdy-client.d.ts +3 -0
- package/dist/crowdy-client.d.ts.map +1 -1
- package/dist/crowdy-client.js +6 -0
- package/dist/crowdy-studio/agent-dom-shell.d.ts +40 -0
- package/dist/crowdy-studio/agent-dom-shell.d.ts.map +1 -0
- package/dist/crowdy-studio/agent-dom-shell.js +354 -0
- package/dist/crowdy-studio/controller.d.ts +74 -4
- package/dist/crowdy-studio/controller.d.ts.map +1 -1
- package/dist/crowdy-studio/controller.js +450 -17
- package/dist/crowdy-studio/dom-shell.d.ts +4 -1
- package/dist/crowdy-studio/dom-shell.d.ts.map +1 -1
- package/dist/crowdy-studio/dom-shell.js +6 -1
- package/dist/crowdy-studio/index.d.ts +6 -3
- package/dist/crowdy-studio/index.d.ts.map +1 -1
- package/dist/crowdy-studio/index.js +3 -0
- package/dist/crowdy-studio/models.d.ts +67 -0
- package/dist/crowdy-studio/models.d.ts.map +1 -1
- package/dist/crowdy-studio/mount.d.ts +15 -0
- package/dist/crowdy-studio/mount.d.ts.map +1 -1
- package/dist/crowdy-studio/mount.js +129 -2
- package/dist/crowdy-studio/styles.d.ts +1 -1
- package/dist/crowdy-studio/styles.d.ts.map +1 -1
- package/dist/crowdy-studio/styles.js +2 -0
- package/dist/generated/graphql.d.ts +3753 -1
- package/dist/generated/graphql.d.ts.map +1 -1
- package/dist/generated/graphql.js +296 -0
- package/dist/index.d.ts +1 -1
- package/dist/index.js +1 -1
- package/dist/kit/npcs.d.ts.map +1 -1
- package/dist/kit/social.d.ts.map +1 -1
- package/dist/player-host/index.d.ts +5 -0
- package/dist/player-host/index.d.ts.map +1 -0
- package/dist/player-host/index.js +3 -0
- package/dist/player-host/lease-manager.d.ts +66 -0
- package/dist/player-host/lease-manager.d.ts.map +1 -0
- package/dist/player-host/lease-manager.js +428 -0
- package/dist/player-host/schemas.d.ts +9 -0
- package/dist/player-host/schemas.d.ts.map +1 -0
- package/dist/player-host/schemas.js +347 -0
- package/dist/player-host/tools.d.ts +13 -0
- package/dist/player-host/tools.d.ts.map +1 -0
- package/dist/player-host/tools.js +79 -0
- package/dist/player-host/types.d.ts +203 -0
- package/dist/player-host/types.d.ts.map +1 -0
- package/dist/player-host/types.js +1 -0
- package/package.json +12 -2
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import { type AgentErrorV1 } from './errors.js';
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import type { CrowdyAgentBrowserToolDispatcher } from './browser-dispatcher.js';
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import type { CrowdyAgentApprovalV1, CrowdyAgentBudgetV1, CrowdyAgentCheckpointV1, CrowdyAgentEventV1, CrowdyAgentLeaseV1, CrowdyAgentMessageV1, CrowdyAgentMode, CrowdyAgentPreemptionReason, CrowdyAgentRegisteredToolV1, CrowdyAgentSessionV1, CrowdyAgentToolTimelineItemV1 } from './types.js';
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import type { CrowdyAgentCreateSessionInputV1, CrowdyStudioAgentTransportV1 } from './transport.js';
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export type CrowdyStudioAgentConnectionState = 'DISCONNECTED' | 'ATTACHING' | 'REPLAYING' | 'CONNECTED' | 'RECONNECTING' | 'ERROR';
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export interface CrowdyStudioAgentStateV1 {
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readonly connection: CrowdyStudioAgentConnectionState;
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readonly session: CrowdyAgentSessionV1 | null;
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readonly clientEpoch: string | null;
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readonly lastContiguousSeq: string;
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readonly lastAcknowledgedSeq: string;
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readonly events: readonly CrowdyAgentEventV1[];
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readonly messages: readonly CrowdyAgentMessageV1[];
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readonly streamingText: string;
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readonly tools: readonly CrowdyAgentToolTimelineItemV1[];
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readonly approvals: readonly CrowdyAgentApprovalV1[];
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readonly leases: readonly CrowdyAgentLeaseV1[];
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readonly checkpoints: readonly CrowdyAgentCheckpointV1[];
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readonly budget: CrowdyAgentBudgetV1 | null;
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readonly toolDescriptors: readonly CrowdyAgentRegisteredToolV1[];
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readonly lastHeartbeatAt: string | null;
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readonly playLeaseFreshUntil: string | null;
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readonly lastError: AgentErrorV1 | null;
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readonly reconnectRequired: boolean;
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}
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export interface CrowdyStudioAgentControllerOptionsV1 {
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readonly transport: CrowdyStudioAgentTransportV1;
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readonly sessionId?: string;
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readonly createSession?: CrowdyAgentCreateSessionInputV1 | (() => CrowdyAgentCreateSessionInputV1 | Promise<CrowdyAgentCreateSessionInputV1>);
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/** Resolve the currently selected, fully saved Studio project at attach time. */
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readonly resolveProjectBinding?: () => {
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readonly projectId?: string;
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readonly gridId?: string;
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} | Promise<{
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readonly projectId?: string;
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readonly gridId?: string;
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}>;
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readonly browserDispatcher?: CrowdyAgentBrowserToolDispatcher;
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/** Stable browser UUID reused across fresh attach epochs. */
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readonly clientInstanceId?: string;
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/** Flush autosave and validate conflicts before accepting a human turn. */
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readonly beforeAgentWork?: (mode: CrowdyAgentMode) => void | Promise<void>;
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/** Called synchronously for local preemption before transport cleanup. */
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readonly onPreempt?: (reason: CrowdyAgentPreemptionReason) => void;
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readonly onEpochAttached?: (clientEpoch: string) => void;
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readonly onLeaseChanged?: (lease: CrowdyAgentLeaseV1) => void;
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readonly createIdempotencyKey?: (operation: string) => string;
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readonly historyPageSize?: number;
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readonly maxRetainedEvents?: number;
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readonly autoReconnect?: boolean;
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readonly reconnectDelayMs?: number;
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readonly maxReconnectAttempts?: number;
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readonly heartbeatIntervalMs?: number;
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readonly heartbeatStaleMs?: number;
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readonly workspaceRenewIntervalMs?: number;
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readonly onStateChange?: (state: CrowdyStudioAgentStateV1) => void;
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}
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/**
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* Durable session client for the `crowdy.studio-agent/1` protocol. The
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* transport is injectable and contains no generated GraphQL dependency.
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*/
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export declare class CrowdyStudioAgentController {
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private readonly options;
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private state;
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private readonly listeners;
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private readonly buffered;
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private readonly appliedEventIds;
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private subscription;
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private generation;
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private drainPromise;
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private acknowledgePromise;
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private reconnectTimer;
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private heartbeatTimer;
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private workspaceRenewTimer;
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private reconnectAttempts;
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private keySequence;
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private readonly clientInstanceId;
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private pageVisible;
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private destroyed;
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constructor(options: CrowdyStudioAgentControllerOptionsV1);
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getState(): CrowdyStudioAgentStateV1;
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subscribe(listener: (state: CrowdyStudioAgentStateV1) => void): () => void;
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setPageVisible(visible: boolean): void;
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initialize(): Promise<void>;
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/**
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* Fail closed when the human selects another project. The v1 Game API has no
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* set-project mutation, so callers must create/remount a session for it.
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*/
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projectSelectionChanged(projectId: string | undefined): void;
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reconnect(): Promise<void>;
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sendMessage(content: string): Promise<{
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runId: string;
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}>;
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setMode(mode: CrowdyAgentMode): Promise<void>;
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approveTool(toolCallId: string, expectedArgumentHash?: string): Promise<void>;
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rejectTool(toolCallId: string, reason?: string): Promise<void>;
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grantPlayLease(input: {
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readonly scopes: readonly string[];
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readonly durationSeconds: number;
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readonly controlledEntityId: string;
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readonly hostCapabilityRevision: string;
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}): Promise<CrowdyAgentLeaseV1>;
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revokeLease(leaseId: string, reason?: CrowdyAgentPreemptionReason): Promise<void>;
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pause(): Promise<void>;
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resume(): Promise<void>;
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cancelRun(runId?: string | undefined): Promise<void>;
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/** Immediate human Stop: local preemption happens before transport calls. */
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stop(): Promise<void>;
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/** Editor changes synchronously preempt Build before best-effort cleanup. */
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preemptForHumanEdit(): void;
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restoreCheckpoint(checkpointId: string): Promise<void>;
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close(): Promise<void>;
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destroy(): void;
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private attach;
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private replayHistory;
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private enqueueEvent;
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private startDrain;
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private bufferEvent;
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private drainBuffered;
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private applyEvent;
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private dispatchBrowserTool;
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private scheduleAcknowledge;
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private handleDisconnect;
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private refreshHeartbeat;
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private sendHeartbeat;
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private stopHeartbeat;
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private refreshWorkspaceRenewal;
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private renewWorkspaceLease;
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private stopWorkspaceRenewal;
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private scheduleReconnect;
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private loadRemoteContext;
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private assertProjectBinding;
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private mutationContext;
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private nextKey;
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private patchSession;
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private upsertLease;
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private disconnectSubscription;
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private requireSession;
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private preemptLocal;
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private update;
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private fail;
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private ensureAlive;
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}
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//# sourceMappingURL=controller.d.ts.map
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