@crowdedkingdoms/construct 0.3.0-dev.1 → 0.3.1-dev.1

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Files changed (2) hide show
  1. package/README.md +1 -1
  2. package/package.json +2 -2
package/README.md CHANGED
@@ -16,7 +16,7 @@ and the games built on it share.
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  It ships **TypeScript source** for Vite (it uses `?worker&url` and
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  `import.meta.env`). Peer dependencies: `@crowdedkingdoms/crowdyjs` 18 (0.3.0
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- and later; the 0.2 line peers on 17) and, for the Studio agent pane,
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+ and later, 18.0.1 from 0.3.1; the 0.2 line peers on 17) and, for the Studio agent pane,
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  `@crowdedkingdoms/crowdy-dsh` 0.4+. On a
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  prerelease tier the ranges name each `X.Y.Z` line they admit, because npm
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  matches a prerelease only against a comparator on the same `X.Y.Z`. A game can
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@crowdedkingdoms/construct",
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- "version": "0.3.0-dev.1",
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+ "version": "0.3.1-dev.1",
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  "description": "The Construct framework: the Crowded Kingdoms game platform layer (hosted sign-in, World Stores, voice/webcam/chat, Crowdy Studio dock, app and grid mods, grid programs) and engine loop, shared by the-construct starter and the games built on it. Ships TypeScript source for Vite.",
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  "license": "MIT",
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  "type": "module",
@@ -45,7 +45,7 @@
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  "./grid/*": "./src/grid/*.ts"
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  },
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  "peerDependencies": {
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- "@crowdedkingdoms/crowdyjs": ">=18.0.0-dev.0 <19",
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+ "@crowdedkingdoms/crowdyjs": ">=18.0.0-dev.0 <19 || >=18.0.1-dev.0 <19",
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  "@crowdedkingdoms/crowdy-dsh": ">=0.4.0-dev.0 <1 || >=0.4.1-dev.0 <1 || >=0.4.2-dev.0 <1"
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  },
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  "peerDependenciesMeta": {