@crowdedkingdoms/construct 0.2.0-dev.1 → 0.2.2-dev.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (2) hide show
  1. package/README.md +7 -2
  2. package/package.json +6 -4
package/README.md CHANGED
@@ -17,7 +17,12 @@ and the games built on it share.
17
17
  It ships **TypeScript source** for Vite (it uses `?worker&url` and
18
18
  `import.meta.env`). Peer dependencies: `@crowdedkingdoms/crowdyjs` 17.7+ (17.12
19
19
  for `ModelService`, `GridService` and the Studio's SERVER target on ck-exec)
20
- and, for the Studio agent pane, `@crowdedkingdoms/crowdy-dsh` 0.4+.
20
+ and, for the Studio agent pane, `@crowdedkingdoms/crowdy-dsh` 0.4+. On a
21
+ prerelease tier the ranges name each `X.Y.Z` line they admit, because npm
22
+ matches a prerelease only against a comparator on the same `X.Y.Z`. A game can
23
+ take a new CrowdyJS line only once a construct release names it (until then
24
+ `npm install` refuses the pin with `ERESOLVE`); npm lets an unnamed crowdy-dsh
25
+ line through with a warning, but keep that pin on a named line too.
21
26
 
22
27
  ## Installing it
23
28
 
@@ -25,7 +30,7 @@ Releases are on npm under one dist-tag per tier, and a game pins the exact
25
30
  version of its own tier, as it pins CrowdyJS:
26
31
 
27
32
  ```bash
28
- npm install --save-exact @crowdedkingdoms/construct@dev # a 0.2.0-dev.N build
33
+ npm install --save-exact @crowdedkingdoms/construct@dev # an X.Y.Z-dev.N build
29
34
  ```
30
35
 
31
36
  `dev` is `X.Y.Z-dev.N`, `test` is `X.Y.Z-test.N`, and `prod` is `X.Y.Z` on
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@crowdedkingdoms/construct",
3
- "version": "0.2.0-dev.1",
3
+ "version": "0.2.2-dev.1",
4
4
  "description": "The Construct framework: the Crowded Kingdoms game platform layer (hosted sign-in, World Stores, voice/webcam/chat, Crowdy Studio dock, app and grid mods, grid programs) and engine loop, shared by the-construct starter and the games built on it. Ships TypeScript source for Vite.",
5
5
  "license": "MIT",
6
6
  "type": "module",
@@ -12,7 +12,9 @@
12
12
  "publishConfig": {
13
13
  "access": "public"
14
14
  },
15
- "sideEffects": false,
15
+ "sideEffects": [
16
+ "./sandbox/boot.ts"
17
+ ],
16
18
  "files": [
17
19
  "src",
18
20
  "node",
@@ -43,8 +45,8 @@
43
45
  "./grid/*": "./src/grid/*.ts"
44
46
  },
45
47
  "peerDependencies": {
46
- "@crowdedkingdoms/crowdyjs": ">=17.7.0-dev.0 <18 || >=17.8.0-dev.0 <18 || >=17.9.0-dev.0 <18 || >=17.12.0-dev.0 <18",
47
- "@crowdedkingdoms/crowdy-dsh": ">=0.4.0-dev.0 <1"
48
+ "@crowdedkingdoms/crowdyjs": ">=17.7.0-dev.0 <18 || >=17.8.0-dev.0 <18 || >=17.9.0-dev.0 <18 || >=17.12.0-dev.0 <18 || >=17.13.0-dev.0 <18",
49
+ "@crowdedkingdoms/crowdy-dsh": ">=0.4.0-dev.0 <1 || >=0.4.1-dev.0 <1"
48
50
  },
49
51
  "peerDependenciesMeta": {
50
52
  "@crowdedkingdoms/crowdy-dsh": {