@crockery/fellowship-components 0.3.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,19 +1,19 @@
1
- import { t as e } from "./data-source-C-Gs7kRl.js";
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- import { n as t, r as n, t as r } from "./decorate-B_ZTN9li.js";
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- import { createPackageFellowshipDataClient as i } from "@crockery/fellowship-data/client";
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- import { LitElement as a, css as o, html as s, nothing as c } from "lit";
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- import { customElement as l, property as u, query as d, state as f } from "lit/decorators.js";
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- import { repeat as p } from "lit/directives/repeat.js";
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- import { styleMap as m } from "lit/directives/style-map.js";
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- import { findImage as h } from "@crockery/fellowship-data";
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+ import { n as e, t } from "./data-source-XbksqUrw.js";
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+ import { n, r, t as i } from "./decorate-B_ZTN9li.js";
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+ import { createPackageFellowshipDataClient as a } from "@crockery/fellowship-data/client";
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+ import { LitElement as o, css as s, html as c, nothing as l } from "lit";
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+ import { customElement as u, property as d, query as f, state as p } from "lit/decorators.js";
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+ import { repeat as m } from "lit/directives/repeat.js";
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+ import { styleMap as h } from "lit/directives/style-map.js";
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+ import { findImage as g } from "@crockery/fellowship-data";
9
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  //#region src/data/package-data-source.ts
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- var g = (e = {}) => {
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- let t = i(e);
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+ var _ = (e = {}) => {
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+ let t = a(e);
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  return {
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  loadDungeon: (e, n) => t.loadDungeon(e, n),
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  resolveAssetUrl: (e) => t.resolveAssetUrl(e)
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  };
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- }, _ = o`
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+ }, v = s`
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  :host {
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  --fellowship-map-soot: var(--_fellowship-field-canvas);
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  --fellowship-map-ink: var(--_fellowship-field-ink);
@@ -459,7 +459,7 @@ var g = (e = {}) => {
459
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  transform: none;
460
460
  }
461
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  }
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- `, v = .018, y = .036, b = .06, x = .12, S = (e, t, n) => Math.min(n, Math.max(t, e)), C = (e) => {
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+ `, y = .018, b = .036, x = .06, S = .12, C = (e, t, n) => Math.min(n, Math.max(t, e)), w = (e) => {
463
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  let t = e.map(({ position: e }) => e.x), n = e.map(({ position: e }) => e.y), r = Math.min(...t), i = Math.max(...t), a = Math.min(...n), o = Math.max(...n);
464
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  return {
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  x: r,
@@ -467,35 +467,35 @@ var g = (e = {}) => {
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  width: i - r,
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  height: o - a
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  };
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- }, w = (e) => {
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- let t = e.x + e.width / 2, n = e.y + e.height / 2, r = Math.max(b, e.width + v * 2), i = Math.max(x, e.height + y * 2);
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+ }, T = (e) => {
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+ let t = e.x + e.width / 2, n = e.y + e.height / 2, r = Math.max(x, e.width + y * 2), i = Math.max(S, e.height + b * 2);
472
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  return {
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- x: S(t - r / 2, 0, Math.max(0, 1 - r)),
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- y: S(n - i / 2, 0, Math.max(0, 1 - i)),
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+ x: C(t - r / 2, 0, Math.max(0, 1 - r)),
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+ y: C(n - i / 2, 0, Math.max(0, 1 - i)),
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  width: Math.min(r, 1),
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  height: Math.min(i, 1)
477
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  };
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- }, T = (e) => ({
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+ }, E = (e) => ({
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  x: e.reduce((e, t) => e + t.position.x, 0) / e.length,
480
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  y: e.reduce((e, t) => e + t.position.y, 0) / e.length
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- }), E = (e) => {
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+ }), D = (e) => {
482
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  let t = e.map(({ enemy: e }) => e?.dungeonScore).filter((e) => typeof e == "number");
483
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  return t.length > 0 ? t.reduce((e, t) => e + t, 0) : null;
484
- }, D = (e, t) => {
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- let n = C(t);
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+ }, O = (e, t) => {
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+ let n = w(t);
486
486
  return {
487
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  id: e,
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  enemies: t,
489
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  enemyBounds: n,
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- visualBounds: w(n),
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- center: T(t),
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- dungeonScore: E(t)
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+ visualBounds: T(n),
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+ center: E(t),
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+ dungeonScore: D(t)
493
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  };
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- }, O = (e) => e !== null && Number.isFinite(e.x) && Number.isFinite(e.y) && e.x >= 0 && e.x <= 1 && e.y >= 0 && e.y <= 1, k = (e, t, n) => {
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+ }, k = (e) => e !== null && Number.isFinite(e.x) && Number.isFinite(e.y) && e.x >= 0 && e.x <= 1 && e.y >= 0 && e.y <= 1, A = (e, t, n) => {
495
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  let r = [], i = /* @__PURE__ */ new Map();
496
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  return e.dungeon.enemies.forEach((a, o) => {
497
497
  if (a.mapImageId !== t.id) return;
498
- if (!O(a.mapPosition)) {
498
+ if (!k(a.mapPosition)) {
499
499
  r.push({
500
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  code: "invalid-map-position",
501
501
  message: `Skipped ${a.id}: its map position is missing or outside the map.`,
@@ -511,7 +511,7 @@ var g = (e = {}) => {
511
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  placementIndex: o,
512
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  enemyId: a.id
513
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  });
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- let c = s ? h(s.images, {
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+ let c = s ? g(s.images, {
515
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  type: "enemy",
516
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  size: "200"
517
517
  }) : null, l = null;
@@ -545,13 +545,13 @@ var g = (e = {}) => {
545
545
  }), {
546
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  dungeon: e.dungeon,
547
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  mapImage: t,
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- groups: [...i.values()].map(({ id: e, enemies: t }) => D(e, t)),
548
+ groups: [...i.values()].map(({ id: e, enemies: t }) => O(e, t)),
549
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  warnings: r
550
550
  };
551
- }, A = (e, t) => {
551
+ }, j = (e, t) => {
552
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  let n = (e.id.split(":").at(-1) ?? e.id).replace(/^T_(?:Map_)?/i, "").replace(/^map[-_]/i, "").replaceAll(/[_-]+/g, " ").replace(/([a-z\d])([A-Z])/g, "$1 $2").trim(), r = t.id.split(".").at(-1)?.toLowerCase();
553
553
  return (n.split(/\s+/).filter((e) => e.toLowerCase() !== r).join(" ") || n || "Map").replace(/\b[a-z]/g, (e) => e.toUpperCase());
554
- }, j = (e, t, n) => Math.min(n, Math.max(t, e)), M = class {
554
+ }, M = (e, t, n) => Math.min(n, Math.max(t, e)), N = class {
555
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  constructor() {
556
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  this.#e = 0, this.#t = 0, this.#n = 0, this.#r = 0, this.#i = 1, this.#a = 0, this.#o = 0, this.maxZoom = 8;
557
557
  }
@@ -585,26 +585,26 @@ var g = (e = {}) => {
585
585
  }
586
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  zoomAt(e, t = this.#e / 2, n = this.#t / 2) {
587
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  let r = this.scale, i = (t - this.#a) / r, a = (n - this.#o) / r;
588
- return this.#i = j(this.#i * e, 1, Math.max(1, this.maxZoom)), this.#a = t - i * this.scale, this.#o = n - a * this.scale, this.#s(), this.state;
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+ return this.#i = M(this.#i * e, 1, Math.max(1, this.maxZoom)), this.#a = t - i * this.scale, this.#o = n - a * this.scale, this.#s(), this.state;
589
589
  }
590
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  panBy(e, t) {
591
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  return this.#a += e, this.#o += t, this.#s(), this.state;
592
592
  }
593
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  #s() {
594
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  let e = this.#n * this.scale, t = this.#r * this.scale;
595
- this.#a = e <= this.#e ? (this.#e - e) / 2 : j(this.#a, this.#e - e, 0), this.#o = t <= this.#t ? (this.#t - t) / 2 : j(this.#o, this.#t - t, 0);
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+ this.#a = e <= this.#e ? (this.#e - e) / 2 : M(this.#a, this.#e - e, 0), this.#o = t <= this.#t ? (this.#t - t) / 2 : M(this.#o, this.#t - t, 0);
596
596
  }
597
- }, N = {
597
+ }, P = {
598
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  bubbles: !0,
599
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  composed: !0
600
- }, P = class extends a {
600
+ }, F = class extends o {
601
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  constructor(...e) {
602
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  super(...e), this.dungeonId = "", this.mapImageId = null, this.assetBaseUrl = null, this.dataSource = null, this.renderEnemy = null, this.renderGroup = null, this.mapLabelFormatter = null, this.showControls = !0, this.showMapSelector = !0, this.maxZoom = 8, this.externalOverlay = !1, this._status = "empty", this._error = null, this._data = null, this._model = null, this._selectedMap = null, this._viewportState = {
603
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  zoom: 1,
604
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  scale: 1,
605
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  x: 0,
606
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  y: 0
607
- }, this._isPanning = !1, this._enemyRenderContent = /* @__PURE__ */ new Map(), this._groupRenderContent = /* @__PURE__ */ new Map(), this._mapLabels = /* @__PURE__ */ new Map(), this.#e = null, this.#t = null, this.#n = 0, this.#r = 0, this.#i = null, this.#a = new M(), this.#o = /* @__PURE__ */ new Map(), this.#s = null, this.#c = 0, this.#l = null, this.#u = /* @__PURE__ */ new Set(), this.#d = [], this.#j = (e) => {
607
+ }, this._isPanning = !1, this._enemyRenderContent = /* @__PURE__ */ new Map(), this._groupRenderContent = /* @__PURE__ */ new Map(), this._mapLabels = /* @__PURE__ */ new Map(), this.#e = null, this.#t = null, this.#n = 0, this.#r = 0, this.#i = null, this.#a = new N(), this.#o = /* @__PURE__ */ new Map(), this.#s = null, this.#c = 0, this.#l = null, this.#u = /* @__PURE__ */ new Set(), this.#d = [], this.#j = (e) => {
608
608
  if (![
609
609
  "ArrowLeft",
610
610
  "ArrowRight",
@@ -677,7 +677,7 @@ var g = (e = {}) => {
677
677
  };
678
678
  }
679
679
  static {
680
- this.styles = [n, _];
680
+ this.styles = [r, v];
681
681
  }
682
682
  #e;
683
683
  #t;
@@ -692,7 +692,7 @@ var g = (e = {}) => {
692
692
  #u;
693
693
  #d;
694
694
  connectedCallback() {
695
- super.connectedCallback(), t(this.ownerDocument), this.#i ??= new ResizeObserver(() => this.#R());
695
+ super.connectedCallback(), n(this.ownerDocument), this.#i ??= new ResizeObserver(() => this.#R());
696
696
  }
697
697
  disconnectedCallback() {
698
698
  this.#t?.abort(), this.#i?.disconnect(), super.disconnectedCallback();
@@ -738,7 +738,7 @@ var g = (e = {}) => {
738
738
  transform: `translate3d(${t.x}px, ${t.y}px, 0) scale(${t.scale})`,
739
739
  "--fellowship-map-inverse-scale": String(1 / t.scale)
740
740
  } : {};
741
- return s`
741
+ return c`
742
742
  <section class="viewer" aria-label=${this.#f}>
743
743
  <div
744
744
  class="viewport"
@@ -755,13 +755,13 @@ var g = (e = {}) => {
755
755
  @pointerup=${this.#I}
756
756
  @pointercancel=${this.#I}
757
757
  >
758
- ${e ? s`
758
+ ${e ? c`
759
759
  <div
760
760
  class="stage"
761
761
  id="map-stage"
762
- role=${n === c ? c : "tabpanel"}
762
+ role=${n === l ? l : "tabpanel"}
763
763
  aria-labelledby=${n}
764
- style=${m(r)}
764
+ style=${h(r)}
765
765
  >
766
766
  <canvas
767
767
  class="map-canvas"
@@ -772,12 +772,12 @@ var g = (e = {}) => {
772
772
  .height=${e.mapImage.height}
773
773
  ></canvas>
774
774
  <div class="overlay" part="overlay">
775
- ${this.externalOverlay ? s`<slot name="overlay"></slot>` : this.#b(e)}
775
+ ${this.externalOverlay ? c`<slot name="overlay"></slot>` : this.#b(e)}
776
776
  </div>
777
777
  </div>
778
778
  ${this.#E(e)} ${this.#D()}
779
- ${e.groups.length === 0 && this._status === "ready" ? s`<div class="empty-badge">No enemy placements on this map</div>` : c}
780
- ` : c}
779
+ ${e.groups.length === 0 && this._status === "ready" ? c`<div class="empty-badge">No enemy placements on this map</div>` : l}
780
+ ` : l}
781
781
  ${this.#O()}
782
782
  <p class="visually-hidden" id="map-instructions">
783
783
  Drag to pan. Use the mouse wheel, plus and minus keys, or zoom controls to zoom. Press
@@ -791,9 +791,9 @@ var g = (e = {}) => {
791
791
  return this._data ? `${this._data.dungeon.name ?? this._data.dungeon.id} dungeon map` : "Fellowship dungeon map";
792
792
  }
793
793
  get #p() {
794
- if (!this.showMapSelector || !this._model || this._model.dungeon.mapImages.length <= 1 || !this._selectedMap) return c;
794
+ if (!this.showMapSelector || !this._model || this._model.dungeon.mapImages.length <= 1 || !this._selectedMap) return l;
795
795
  let e = this._model.dungeon.mapImages.findIndex((e) => e.id === this._selectedMap?.id);
796
- return e >= 0 ? `map-tab-${e}` : c;
796
+ return e >= 0 ? `map-tab-${e}` : l;
797
797
  }
798
798
  async #m() {
799
799
  let t = this.dungeonId.trim(), n = ++this.#n;
@@ -802,13 +802,12 @@ var g = (e = {}) => {
802
802
  return;
803
803
  }
804
804
  this._status = "loading";
805
- let r = this.dataSource ?? g(this.assetBaseUrl ? { assetBaseUrl: this.assetBaseUrl } : {});
805
+ let r = this.dataSource ?? _(this.assetBaseUrl ? { assetBaseUrl: this.assetBaseUrl } : {});
806
806
  this.#e = r;
807
807
  try {
808
808
  let i = await r.loadDungeon(t, this.#t.signal);
809
809
  if (n !== this.#n || this.#t.signal.aborted) return;
810
- if (i.manifest.schemaVersion !== 1) throw new e("unsupported-schema", `Unsupported fellowship-data schema version: ${String(i.manifest.schemaVersion)}.`);
811
- this._data = i, await this.#h(!0);
810
+ e(i.manifest.schemaVersion), this._data = i, await this.#h(!0);
812
811
  } catch (e) {
813
812
  if (n !== this.#n || this.#t.signal.aborted) return;
814
813
  this.#_(e);
@@ -825,20 +824,20 @@ var g = (e = {}) => {
825
824
  });
826
825
  return;
827
826
  }
828
- let i = ++this.#r, a = k(t, r, n);
827
+ let i = ++this.#r, a = A(t, r, n);
829
828
  this._model = a, this._selectedMap = r, this._status = "loading", this._error = null, await this.updateComplete;
830
829
  let o = this._viewportElement;
831
830
  o && (this.#a.maxZoom = Math.max(1, this.maxZoom), this.#a.setDimensions(o.clientWidth, o.clientHeight, r.width, r.height), e && this.#a.fit(), this._viewportState = this.#a.state, await this.updateComplete);
832
831
  try {
833
832
  if (await this.#g(r, n, i), i !== this.#r) return;
834
833
  this._status = "ready", this.dispatchEvent(new CustomEvent("fellowship-map-ready", {
835
- ...N,
834
+ ...P,
836
835
  detail: {
837
836
  model: a,
838
837
  data: t
839
838
  }
840
839
  })), a.warnings.length > 0 && this.dispatchEvent(new CustomEvent("fellowship-map-warning", {
841
- ...N,
840
+ ...P,
842
841
  detail: {
843
842
  warnings: a.warnings,
844
843
  model: a
@@ -859,17 +858,17 @@ var g = (e = {}) => {
859
858
  if (!i || !a) throw Error("A 2D canvas context is unavailable.");
860
859
  a.clearRect(0, 0, i.width, i.height), a.drawImage(r, 0, 0, e.width, e.height);
861
860
  }
862
- #_(t) {
863
- let n = typeof t == "object" && t && "code" in t && "message" in t ? {
864
- code: String(t.code),
865
- message: String(t.message),
866
- ...t instanceof e && t.cause !== void 0 ? { cause: t.cause } : {}
861
+ #_(e) {
862
+ let n = typeof e == "object" && e && "code" in e && "message" in e ? {
863
+ code: String(e.code),
864
+ message: String(e.message),
865
+ ...e instanceof t && e.cause !== void 0 ? { cause: e.cause } : {}
867
866
  } : {
868
867
  code: "unknown",
869
- message: t instanceof Error ? t.message : String(t)
868
+ message: e instanceof Error ? e.message : String(e)
870
869
  };
871
870
  this._error = n, this._status = "error", this.dispatchEvent(new CustomEvent("fellowship-map-error", {
872
- ...N,
871
+ ...P,
873
872
  detail: n
874
873
  }));
875
874
  }
@@ -907,14 +906,14 @@ var g = (e = {}) => {
907
906
  #y() {
908
907
  let e = /* @__PURE__ */ new Map(), t = this._data?.dungeon;
909
908
  if (t) for (let n of t.mapImages) try {
910
- e.set(n.id, this.mapLabelFormatter?.(n, t) ?? A(n, t));
909
+ e.set(n.id, this.mapLabelFormatter?.(n, t) ?? j(n, t));
911
910
  } catch (r) {
912
- this.#B(`map-label:${n.id}`, "map-label-formatter-error", r), e.set(n.id, A(n, t));
911
+ this.#B(`map-label:${n.id}`, "map-label-formatter-error", r), e.set(n.id, j(n, t));
913
912
  }
914
913
  this._mapLabels = e;
915
914
  }
916
915
  #b(e) {
917
- return p(e.groups, (t) => this.#x(e, t), (t) => this.#S(e, t));
916
+ return m(e.groups, (t) => this.#x(e, t), (t) => this.#S(e, t));
918
917
  }
919
918
  #x(e, t) {
920
919
  return `${e.mapImage.id}:${String(t.id)}:${t.enemies[0]?.instanceId ?? "empty"}`;
@@ -925,15 +924,15 @@ var g = (e = {}) => {
925
924
  top: `${n.y * 100}%`,
926
925
  width: `${n.width * 100}%`,
927
926
  height: `${n.height * 100}%`
928
- }, i = this.#x(e, t), a = this.renderGroup && this._groupRenderContent.has(i) ? this._groupRenderContent.get(i) ?? c : this.#C(t);
929
- return s` <div class="group-anchor" part="group" style=${m(r)}>${a}</div> `;
927
+ }, i = this.#x(e, t), a = this.renderGroup && this._groupRenderContent.has(i) ? this._groupRenderContent.get(i) ?? l : this.#C(t);
928
+ return c` <div class="group-anchor" part="group" style=${h(r)}>${a}</div> `;
930
929
  }
931
930
  #C(e) {
932
- return s`
931
+ return c`
933
932
  <div class="default-group">
934
933
  <div class="group-ring" aria-hidden="true"></div>
935
934
  <span class="group-label">${`G${e.id ?? "–"}${e.dungeonScore === null ? "" : ` · ${e.dungeonScore}`}`}</span>
936
- ${p(e.enemies, (e) => e.instanceId, (t) => this.#w(e, t))}
935
+ ${m(e.enemies, (e) => e.instanceId, (t) => this.#w(e, t))}
937
936
  </div>
938
937
  `;
939
938
  }
@@ -941,12 +940,12 @@ var g = (e = {}) => {
941
940
  let n = e.visualBounds, r = {
942
941
  left: `${(t.position.x - n.x) / n.width * 100}%`,
943
942
  top: `${(t.position.y - n.y) / n.height * 100}%`
944
- }, i = this.renderEnemy && this._enemyRenderContent.has(t.instanceId) ? this._enemyRenderContent.get(t.instanceId) ?? c : this.#T(t), a = t.enemy?.name ?? t.placement.id;
945
- return s`
943
+ }, i = this.renderEnemy && this._enemyRenderContent.has(t.instanceId) ? this._enemyRenderContent.get(t.instanceId) ?? l : this.#T(t), a = t.enemy?.name ?? t.placement.id;
944
+ return c`
946
945
  <div
947
946
  class="enemy-anchor"
948
947
  part="enemy"
949
- style=${m(r)}
948
+ style=${h(r)}
950
949
  role="img"
951
950
  aria-label=${a}
952
951
  title=${a}
@@ -957,17 +956,17 @@ var g = (e = {}) => {
957
956
  }
958
957
  #T(e) {
959
958
  let t = (e.enemy?.name ?? e.placement.id).split(/\s+/).map((e) => e[0]).join("").slice(0, 2).toUpperCase();
960
- return s`
959
+ return c`
961
960
  <span class="enemy-marker" data-boss=${String(e.enemy?.isBoss === !0)}>
962
- ${e.imageUrl ? s`<img class="enemy-image" src=${e.imageUrl} alt="" draggable="false" />` : t}
961
+ ${e.imageUrl ? c`<img class="enemy-image" src=${e.imageUrl} alt="" draggable="false" />` : t}
963
962
  </span>
964
963
  `;
965
964
  }
966
965
  #E(e) {
967
966
  let t = e.dungeon.mapImages;
968
- return !this.showMapSelector || t.length <= 1 ? c : s`
967
+ return !this.showMapSelector || t.length <= 1 ? l : c`
969
968
  <div class="map-selector" part="map-selector" role="tablist" aria-label="Dungeon maps">
970
- ${p(t, (e) => e.id, (e, t) => s`
969
+ ${m(t, (e) => e.id, (e, t) => c`
971
970
  <button
972
971
  class="map-selector-button"
973
972
  id=${`map-tab-${t}`}
@@ -988,7 +987,7 @@ var g = (e = {}) => {
988
987
  `;
989
988
  }
990
989
  #D() {
991
- return !this.showControls || !this._model ? c : s`
990
+ return !this.showControls || !this._model ? l : c`
992
991
  <div class="controls" part="controls" role="group" aria-label="Map zoom controls">
993
992
  <button
994
993
  class="control-button"
@@ -1024,15 +1023,15 @@ var g = (e = {}) => {
1024
1023
  `;
1025
1024
  }
1026
1025
  #O() {
1027
- if (this._status === "ready") return c;
1026
+ if (this._status === "ready") return l;
1028
1027
  let e = this._status === "loading", t = this._status === "empty", n = e ? "Charting dungeon" : t ? "Choose a dungeon" : "Map unavailable", r = e ? "Loading Fellowship data and preparing the tactical layer." : t ? "Set the dungeon-id attribute or dungeonId property to render a map." : this._error?.message ?? "An unexpected map error occurred.";
1029
- return s`
1028
+ return c`
1030
1029
  <div class="status" part="status" role=${this._status === "error" ? "alert" : "status"}>
1031
1030
  <div class="status-card">
1032
1031
  <div class="status-mark" aria-hidden="true"><span>${e ? "…" : "✦"}</span></div>
1033
1032
  <p class="status-title">${n}</p>
1034
1033
  <p class="status-copy">${r}</p>
1035
- ${this._status === "error" ? s`<button class="retry-button" type="button" @click=${this.retry}>Retry</button>` : c}
1034
+ ${this._status === "error" ? c`<button class="retry-button" type="button" @click=${this.retry}>Retry</button>` : l}
1036
1035
  </div>
1037
1036
  </div>
1038
1037
  `;
@@ -1042,7 +1041,7 @@ var g = (e = {}) => {
1042
1041
  }
1043
1042
  #A(e) {
1044
1043
  e.id !== this._selectedMap?.id && (this.mapImageId = e.id, this.dispatchEvent(new CustomEvent("fellowship-map-image-change", {
1045
- ...N,
1044
+ ...P,
1046
1045
  detail: {
1047
1046
  mapImageId: e.id,
1048
1047
  mapImage: e
@@ -1064,7 +1063,7 @@ var g = (e = {}) => {
1064
1063
  }
1065
1064
  #z(e) {
1066
1065
  this._viewportState = this.#a.state, this.dispatchEvent(new CustomEvent("fellowship-map-viewport-change", {
1067
- ...N,
1066
+ ...P,
1068
1067
  detail: {
1069
1068
  viewport: this.#a.state,
1070
1069
  source: e
@@ -1083,37 +1082,37 @@ var g = (e = {}) => {
1083
1082
  let e = this.#d;
1084
1083
  this.#d = [];
1085
1084
  for (let t of e) this.dispatchEvent(new CustomEvent("fellowship-map-error", {
1086
- ...N,
1085
+ ...P,
1087
1086
  detail: t
1088
1087
  }));
1089
1088
  }
1090
1089
  };
1091
- r([u({
1090
+ i([d({
1092
1091
  type: String,
1093
1092
  attribute: "dungeon-id"
1094
- })], P.prototype, "dungeonId", void 0), r([u({
1093
+ })], F.prototype, "dungeonId", void 0), i([d({
1095
1094
  type: String,
1096
1095
  attribute: "map-image-id"
1097
- })], P.prototype, "mapImageId", void 0), r([u({
1096
+ })], F.prototype, "mapImageId", void 0), i([d({
1098
1097
  type: String,
1099
1098
  attribute: "asset-base-url"
1100
- })], P.prototype, "assetBaseUrl", void 0), r([u({ attribute: !1 })], P.prototype, "dataSource", void 0), r([u({ attribute: !1 })], P.prototype, "renderEnemy", void 0), r([u({ attribute: !1 })], P.prototype, "renderGroup", void 0), r([u({ attribute: !1 })], P.prototype, "mapLabelFormatter", void 0), r([u({
1099
+ })], F.prototype, "assetBaseUrl", void 0), i([d({ attribute: !1 })], F.prototype, "dataSource", void 0), i([d({ attribute: !1 })], F.prototype, "renderEnemy", void 0), i([d({ attribute: !1 })], F.prototype, "renderGroup", void 0), i([d({ attribute: !1 })], F.prototype, "mapLabelFormatter", void 0), i([d({
1101
1100
  type: Boolean,
1102
1101
  attribute: "show-controls"
1103
- })], P.prototype, "showControls", void 0), r([u({
1102
+ })], F.prototype, "showControls", void 0), i([d({
1104
1103
  type: Boolean,
1105
1104
  attribute: "show-map-selector"
1106
- })], P.prototype, "showMapSelector", void 0), r([u({
1105
+ })], F.prototype, "showMapSelector", void 0), i([d({
1107
1106
  type: Number,
1108
1107
  attribute: "max-zoom"
1109
- })], P.prototype, "maxZoom", void 0), r([u({
1108
+ })], F.prototype, "maxZoom", void 0), i([d({
1110
1109
  type: Boolean,
1111
1110
  attribute: !1
1112
- })], P.prototype, "externalOverlay", void 0), r([f()], P.prototype, "_status", void 0), r([f()], P.prototype, "_error", void 0), r([f()], P.prototype, "_data", void 0), r([f()], P.prototype, "_model", void 0), r([f()], P.prototype, "_selectedMap", void 0), r([f()], P.prototype, "_viewportState", void 0), r([f()], P.prototype, "_isPanning", void 0), r([f()], P.prototype, "_enemyRenderContent", void 0), r([f()], P.prototype, "_groupRenderContent", void 0), r([f()], P.prototype, "_mapLabels", void 0), r([d(".viewport")], P.prototype, "_viewportElement", void 0), r([d("canvas")], P.prototype, "_canvasElement", void 0), P = r([l("fellowship-dungeon-map")], P);
1113
- var F = () => {
1114
- globalThis.customElements !== void 0 && !globalThis.customElements.get("fellowship-dungeon-map") && globalThis.customElements.define("fellowship-dungeon-map", P);
1111
+ })], F.prototype, "externalOverlay", void 0), i([p()], F.prototype, "_status", void 0), i([p()], F.prototype, "_error", void 0), i([p()], F.prototype, "_data", void 0), i([p()], F.prototype, "_model", void 0), i([p()], F.prototype, "_selectedMap", void 0), i([p()], F.prototype, "_viewportState", void 0), i([p()], F.prototype, "_isPanning", void 0), i([p()], F.prototype, "_enemyRenderContent", void 0), i([p()], F.prototype, "_groupRenderContent", void 0), i([p()], F.prototype, "_mapLabels", void 0), i([f(".viewport")], F.prototype, "_viewportElement", void 0), i([f("canvas")], F.prototype, "_canvasElement", void 0), F = i([u("fellowship-dungeon-map")], F);
1112
+ var I = () => {
1113
+ globalThis.customElements !== void 0 && !globalThis.customElements.get("fellowship-dungeon-map") && globalThis.customElements.define("fellowship-dungeon-map", F);
1115
1114
  };
1116
1115
  //#endregion
1117
- export { A as a, k as i, F as n, g as o, M as r, P as t };
1116
+ export { j as a, A as i, I as n, _ as o, N as r, F as t };
1118
1117
 
1119
- //# sourceMappingURL=dungeon-map-xFaPasVr.js.map
1118
+ //# sourceMappingURL=dungeon-map-CutIcCVP.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dungeon-map-CutIcCVP.js","names":["#zoom","#x","#y","#viewportWidth","#viewportHeight","#mapWidth","#mapHeight","#clampPan","#selectMap","#viewport","#commitViewport","#isInteractiveEvent","#pointers","#lastPointer","#lastPinchDistance","#lastPinchCenter","#resizeObserver","#handleResize","#abortController","#flushRendererErrors","#loadDungeon","#prepareSelectedMap","#rendererFailures","#prepareRendererContent","#prepareMapLabels","#selectedMapTabId","#viewerLabel","#handleWheel","#handleViewportKeydown","#handlePointerDown","#handlePointerMove","#handlePointerEnd","#mapLabel","#renderGroups","#renderMapSelector","#renderControls","#renderStatus","#loadToken","#renderToken","#activeSource","#setError","#drawMap","#queueRendererError","#renderEnemyAnchor","#groupKey","#renderGroup","#renderDefaultGroup","#renderDefaultEnemy","#handleMapSelectorKeydown","#pendingRendererErrors"],"sources":["../../src/data/package-data-source.ts","../../src/dungeon-map/dungeon-map.styles.ts","../../src/dungeon-map/layout.ts","../../src/dungeon-map/render-model.ts","../../src/dungeon-map/viewport-controller.ts","../../src/dungeon-map/dungeon-map.ts"],"sourcesContent":["import { createPackageFellowshipDataClient } from \"@crockery/fellowship-data/client\";\n\nimport type { FellowshipDataSource } from \"./data-source.js\";\n\n/** @deprecated Create a package Fellowship data client instead. */\nexport interface PackageFellowshipDataSourceOptions {\n readonly assetBaseUrl?: string;\n}\n\n/** @deprecated Use `createPackageFellowshipDataClient` from `@crockery/fellowship-data/client`. */\nexport const createPackageFellowshipDataSource = (\n options: PackageFellowshipDataSourceOptions = {},\n): FellowshipDataSource => {\n const client = createPackageFellowshipDataClient(options);\n return {\n loadDungeon: (dungeonId, signal) => client.loadDungeon(dungeonId, signal),\n resolveAssetUrl: (asset) => client.resolveAssetUrl(asset),\n };\n};\n","import { css } from \"lit\";\n\nexport const dungeonMapStyles = css`\n :host {\n --fellowship-map-soot: var(--_fellowship-field-canvas);\n --fellowship-map-ink: var(--_fellowship-field-ink);\n --fellowship-map-muted-ink: var(--_fellowship-field-muted);\n --fellowship-map-border: var(--_fellowship-field-border);\n --fellowship-map-focus: var(--_fellowship-field-focus);\n --fellowship-map-rune: var(--_fellowship-field-accent);\n --fellowship-map-ember: var(--_fellowship-field-ember);\n --fellowship-map-control-surface: color-mix(\n in srgb,\n var(--_fellowship-field-surface-raised) 92%,\n transparent\n );\n --fellowship-map-enemy-size: 32px;\n --fellowship-map-radius: var(--_fellowship-field-radius);\n --fellowship-map-font-family: var(--_fellowship-field-font-family);\n --fellowship-map-tactical-font-family: var(--_fellowship-field-mono-font-family);\n\n display: block;\n inline-size: 100%;\n min-block-size: 240px;\n aspect-ratio: 2 / 1;\n container-type: inline-size;\n color: var(--fellowship-map-ink);\n font-family: var(--fellowship-map-font-family);\n -webkit-font-smoothing: antialiased;\n }\n\n :host([hidden]) {\n display: none;\n }\n\n *,\n *::before,\n *::after {\n box-sizing: border-box;\n }\n\n .viewer,\n .viewport {\n inline-size: 100%;\n block-size: 100%;\n min-block-size: inherit;\n }\n\n .viewer {\n position: relative;\n overflow: hidden;\n border: 1px solid var(--fellowship-map-border);\n border-radius: calc(var(--fellowship-map-radius) + 2px);\n background: var(--fellowship-map-soot);\n }\n\n .viewport {\n position: relative;\n overflow: hidden;\n outline: none;\n cursor: grab;\n touch-action: none;\n }\n\n .viewport[data-panning=\"true\"] {\n cursor: grabbing;\n }\n\n .viewport:focus-visible {\n box-shadow: inset 0 0 0 2px var(--fellowship-map-focus);\n }\n\n .stage {\n position: absolute;\n inset: 0 auto auto 0;\n transform-origin: 0 0;\n will-change: transform;\n }\n\n .map-canvas,\n .overlay {\n position: absolute;\n inset: 0;\n inline-size: 100%;\n block-size: 100%;\n }\n\n .map-canvas {\n display: block;\n background: #d5ceb1;\n box-shadow: inset 0 0 0 1px rgb(0 0 0 / 10%);\n }\n\n .overlay {\n pointer-events: none;\n }\n\n .group-anchor {\n position: absolute;\n pointer-events: none;\n }\n\n .default-group,\n .custom-group-host {\n position: absolute;\n inset: 0;\n }\n\n .group-ring {\n position: absolute;\n inset: 0;\n border: calc(1px * var(--fellowship-map-inverse-scale, 1)) solid transparent;\n border-radius: 50%;\n background: transparent;\n transition:\n border-color 140ms cubic-bezier(0.23, 1, 0.32, 1),\n background-color 140ms cubic-bezier(0.23, 1, 0.32, 1);\n }\n\n .group-anchor:has(.enemy-anchor:hover) .group-ring,\n .group-anchor:focus-within .group-ring {\n border-color: var(--fellowship-map-rune);\n background: color-mix(in srgb, var(--fellowship-map-rune) 8%, transparent);\n }\n\n .group-label {\n position: absolute;\n inset: 0 auto auto 50%;\n z-index: 1;\n display: inline-flex;\n align-items: center;\n min-block-size: 22px;\n padding: 0 8px 0 12px;\n border-radius: 4px;\n background: var(--fellowship-map-control-surface);\n color: var(--fellowship-map-ink);\n box-shadow: inset 0 0 0 1px var(--fellowship-map-border);\n font-family: var(--fellowship-map-tactical-font-family);\n font-size: 10px;\n font-weight: 600;\n font-variant-numeric: tabular-nums;\n letter-spacing: 0.04em;\n line-height: 1;\n white-space: nowrap;\n transform: translate(-50%, -45%) scale(var(--fellowship-map-inverse-scale, 1));\n transform-origin: center;\n }\n\n .group-label::before {\n position: absolute;\n inset: 5px auto 5px 0;\n width: 2px;\n background: var(--fellowship-map-rune);\n content: \"\";\n }\n\n .enemy-anchor {\n position: absolute;\n z-index: 2;\n inline-size: 0;\n block-size: 0;\n pointer-events: auto;\n }\n\n .enemy-visual {\n position: absolute;\n inset: 0 auto auto 0;\n transform: translate(-50%, -50%) scale(var(--fellowship-map-inverse-scale, 1));\n transform-origin: center;\n }\n\n .enemy-marker {\n position: relative;\n display: grid;\n inline-size: var(--fellowship-map-enemy-size);\n block-size: var(--fellowship-map-enemy-size);\n place-items: center;\n overflow: hidden;\n border: 2px solid var(--fellowship-map-rune);\n border-radius: 50%;\n background: var(--_fellowship-field-surface-raised);\n color: var(--fellowship-map-ink);\n font-family: var(--fellowship-map-tactical-font-family);\n font-size: 10px;\n font-weight: 600;\n box-shadow: 0 0 0 1px rgb(0 0 0 / 68%);\n transition:\n border-color 140ms cubic-bezier(0.23, 1, 0.32, 1),\n transform 140ms cubic-bezier(0.23, 1, 0.32, 1);\n }\n\n .enemy-marker[data-boss=\"true\"] {\n inline-size: calc(var(--fellowship-map-enemy-size) + 4px);\n block-size: calc(var(--fellowship-map-enemy-size) + 4px);\n border-color: var(--fellowship-map-ember);\n }\n\n .enemy-anchor:hover .enemy-marker {\n transform: scale(1.08);\n }\n\n .enemy-image {\n inline-size: 100%;\n block-size: 100%;\n object-fit: cover;\n }\n\n .controls,\n .map-selector {\n position: absolute;\n z-index: 20;\n display: flex;\n align-items: center;\n gap: 4px;\n padding: 4px;\n border-radius: calc(var(--fellowship-map-radius) + 2px);\n background: var(--fellowship-map-control-surface);\n box-shadow: inset 0 0 0 1px var(--fellowship-map-border);\n backdrop-filter: blur(12px);\n }\n\n .map-selector {\n inset: 12px auto auto 12px;\n max-inline-size: calc(100% - 172px);\n overflow-x: auto;\n scrollbar-width: none;\n }\n\n .map-selector::-webkit-scrollbar {\n display: none;\n }\n\n .controls {\n inset: 12px 12px auto auto;\n }\n\n .control-button,\n .map-selector-button {\n position: relative;\n min-inline-size: 44px;\n min-block-size: 44px;\n border: 0;\n border-radius: 4px;\n background: transparent;\n color: var(--fellowship-map-muted-ink);\n font: inherit;\n font-size: 13px;\n font-weight: 600;\n line-height: 1;\n cursor: pointer;\n transition:\n color 140ms cubic-bezier(0.23, 1, 0.32, 1),\n background-color 140ms cubic-bezier(0.23, 1, 0.32, 1),\n transform 120ms cubic-bezier(0.23, 1, 0.32, 1);\n }\n\n .control-button {\n font-family: var(--fellowship-map-tactical-font-family);\n font-size: 16px;\n font-weight: 500;\n }\n\n .map-selector-button {\n padding-inline: 12px;\n letter-spacing: 0.02em;\n white-space: nowrap;\n }\n\n .map-selector-button[aria-selected=\"true\"] {\n background: rgb(255 255 255 / 6%);\n color: var(--fellowship-map-ink);\n }\n\n .map-selector-button[aria-selected=\"true\"]::after {\n position: absolute;\n inset: auto 12px 0;\n height: 2px;\n background: var(--fellowship-map-rune);\n content: \"\";\n }\n\n .control-button:focus-visible,\n .map-selector-button:focus-visible,\n .retry-button:focus-visible {\n outline: 2px solid var(--fellowship-map-focus);\n outline-offset: 2px;\n }\n\n .control-button:active,\n .map-selector-button:active,\n .retry-button:active {\n transform: scale(0.97);\n }\n\n .status {\n position: absolute;\n z-index: 30;\n inset: 0;\n display: grid;\n padding: 24px;\n place-items: center;\n background: color-mix(in srgb, var(--fellowship-map-soot) 84%, transparent);\n text-align: center;\n }\n\n .status-card {\n display: grid;\n max-inline-size: 376px;\n gap: 8px;\n justify-items: center;\n padding: 24px;\n border-radius: calc(var(--fellowship-map-radius) + 2px);\n background: var(--fellowship-map-control-surface);\n box-shadow: inset 0 0 0 1px var(--fellowship-map-border);\n }\n\n .status-mark {\n position: relative;\n display: grid;\n inline-size: 40px;\n block-size: 24px;\n place-items: center;\n color: var(--fellowship-map-rune);\n font-family: var(--fellowship-map-tactical-font-family);\n font-size: 12px;\n }\n\n .status-mark::before,\n .status-mark::after {\n position: absolute;\n width: 8px;\n height: 1px;\n background: var(--fellowship-map-border);\n content: \"\";\n }\n\n .status-mark::before {\n left: 0;\n }\n\n .status-mark::after {\n right: 0;\n }\n\n .status-title {\n margin: 4px 0 0;\n color: var(--fellowship-map-ink);\n font-size: 18px;\n font-weight: 600;\n line-height: 24px;\n text-wrap: balance;\n }\n\n .status-copy {\n margin: 0;\n color: var(--fellowship-map-muted-ink);\n font-size: 14px;\n line-height: 1.5;\n text-wrap: pretty;\n }\n\n .retry-button {\n min-block-size: 44px;\n margin-block-start: 8px;\n padding-inline: 16px;\n border: 1px solid var(--fellowship-map-border);\n border-radius: 4px;\n background: var(--_fellowship-field-inset);\n color: var(--fellowship-map-ink);\n font: inherit;\n font-weight: 600;\n cursor: pointer;\n }\n\n .empty-badge {\n position: absolute;\n z-index: 20;\n inset: auto auto 12px 12px;\n padding: 8px;\n border-radius: 4px;\n background: var(--fellowship-map-control-surface);\n color: var(--fellowship-map-muted-ink);\n box-shadow: inset 0 0 0 1px var(--fellowship-map-border);\n font-size: 12px;\n }\n\n .visually-hidden {\n position: absolute;\n inline-size: 1px;\n block-size: 1px;\n overflow: hidden;\n clip: rect(0 0 0 0);\n clip-path: inset(50%);\n white-space: nowrap;\n }\n\n @media (hover: hover) {\n .control-button:hover,\n .map-selector-button:hover {\n background: rgb(255 255 255 / 6%);\n color: var(--fellowship-map-ink);\n }\n\n .retry-button:hover {\n border-color: color-mix(in srgb, var(--fellowship-map-rune) 48%, transparent);\n color: var(--fellowship-map-focus);\n }\n }\n\n @container (max-width: 560px) {\n .map-selector,\n .controls {\n inset-block-start: 8px;\n }\n\n .map-selector {\n inset-inline-start: 8px;\n max-inline-size: calc(100% - 164px);\n }\n\n .controls {\n inset-inline-end: 8px;\n }\n\n .map-selector-button {\n padding-inline: 8px;\n }\n\n .map-selector-button[aria-selected=\"true\"]::after {\n inset-inline: 8px;\n }\n }\n\n @media (prefers-reduced-motion: reduce) {\n .group-ring,\n .enemy-marker,\n .control-button,\n .map-selector-button,\n .retry-button {\n transition: none;\n }\n\n .control-button:active,\n .map-selector-button:active,\n .retry-button:active {\n transform: none;\n }\n }\n`;\n","import type { Position2D } from \"@crockery/fellowship-data\";\n\nimport type { DungeonMapEnemyModel, DungeonMapGroupModel, NormalizedRect } from \"./types.js\";\n\nconst VISUAL_PADDING_X = 0.018;\nconst VISUAL_PADDING_Y = 0.036;\nconst MIN_VISUAL_WIDTH = 0.06;\nconst MIN_VISUAL_HEIGHT = 0.12;\n\nconst clamp = (value: number, minimum: number, maximum: number): number =>\n Math.min(maximum, Math.max(minimum, value));\n\nconst calculateBounds = (enemies: readonly DungeonMapEnemyModel[]): NormalizedRect => {\n const xs = enemies.map(({ position }) => position.x);\n const ys = enemies.map(({ position }) => position.y);\n const minimumX = Math.min(...xs);\n const maximumX = Math.max(...xs);\n const minimumY = Math.min(...ys);\n const maximumY = Math.max(...ys);\n\n return {\n x: minimumX,\n y: minimumY,\n width: maximumX - minimumX,\n height: maximumY - minimumY,\n };\n};\n\nconst expandBounds = (bounds: NormalizedRect): NormalizedRect => {\n const centerX = bounds.x + bounds.width / 2;\n const centerY = bounds.y + bounds.height / 2;\n const width = Math.max(MIN_VISUAL_WIDTH, bounds.width + VISUAL_PADDING_X * 2);\n const height = Math.max(MIN_VISUAL_HEIGHT, bounds.height + VISUAL_PADDING_Y * 2);\n const x = clamp(centerX - width / 2, 0, Math.max(0, 1 - width));\n const y = clamp(centerY - height / 2, 0, Math.max(0, 1 - height));\n\n return { x, y, width: Math.min(width, 1), height: Math.min(height, 1) };\n};\n\nconst groupCenter = (enemies: readonly DungeonMapEnemyModel[]): Position2D => ({\n x: enemies.reduce((sum, enemy) => sum + enemy.position.x, 0) / enemies.length,\n y: enemies.reduce((sum, enemy) => sum + enemy.position.y, 0) / enemies.length,\n});\n\nconst groupScore = (enemies: readonly DungeonMapEnemyModel[]): number | null => {\n const scores = enemies\n .map(({ enemy }) => enemy?.dungeonScore)\n .filter((score): score is number => typeof score === \"number\");\n return scores.length > 0 ? scores.reduce((sum, score) => sum + score, 0) : null;\n};\n\nexport const createDungeonMapGroupModel = (\n id: number | null,\n enemies: readonly DungeonMapEnemyModel[],\n): DungeonMapGroupModel => {\n const enemyBounds = calculateBounds(enemies);\n return {\n id,\n enemies,\n enemyBounds,\n visualBounds: expandBounds(enemyBounds),\n center: groupCenter(enemies),\n dungeonScore: groupScore(enemies),\n };\n};\n","import { findImage } from \"@crockery/fellowship-data\";\nimport type { Dungeon, ImageAssetRef, Position2D } from \"@crockery/fellowship-data\";\n\nimport type { DungeonMapData, FellowshipDataSource } from \"../data/data-source.js\";\nimport { createDungeonMapGroupModel } from \"./layout.js\";\nimport type { DungeonMapEnemyModel, DungeonMapRenderModel, DungeonMapWarning } from \"./types.js\";\n\nexport const isValidMapPosition = (position: Position2D | null): position is Position2D =>\n position !== null &&\n Number.isFinite(position.x) &&\n Number.isFinite(position.y) &&\n position.x >= 0 &&\n position.x <= 1 &&\n position.y >= 0 &&\n position.y <= 1;\n\nexport const createDungeonMapRenderModel = (\n data: DungeonMapData,\n mapImage: ImageAssetRef,\n source: FellowshipDataSource,\n): DungeonMapRenderModel => {\n const warnings: DungeonMapWarning[] = [];\n const groups = new Map<string, { id: number | null; enemies: DungeonMapEnemyModel[] }>();\n\n data.dungeon.enemies.forEach((placement, placementIndex) => {\n if (placement.mapImageId !== mapImage.id) {\n return;\n }\n\n if (!isValidMapPosition(placement.mapPosition)) {\n warnings.push({\n code: \"invalid-map-position\",\n message: `Skipped ${placement.id}: its map position is missing or outside the map.`,\n placementIndex,\n enemyId: placement.id,\n });\n return;\n }\n\n const enemy = data.enemies.get(placement.id) ?? null;\n if (!enemy) {\n warnings.push({\n code: \"missing-enemy\",\n message: `No enemy metadata exists for ${placement.id}.`,\n placementIndex,\n enemyId: placement.id,\n });\n }\n\n const image = enemy ? findImage(enemy.images, { type: \"enemy\", size: \"200\" }) : null;\n let imageUrl: string | null = null;\n if (image) {\n try {\n imageUrl = source.resolveAssetUrl(image);\n } catch (error: unknown) {\n warnings.push({\n code: \"asset-url-error\",\n message: `Could not resolve the image URL for ${placement.id}: ${String(error)}.`,\n placementIndex,\n enemyId: placement.id,\n });\n }\n } else if (enemy) {\n warnings.push({\n code: \"missing-enemy-image\",\n message: `No 200px enemy image exists for ${placement.id}.`,\n placementIndex,\n enemyId: placement.id,\n });\n }\n\n const model: DungeonMapEnemyModel = {\n instanceId: `${data.dungeon.id}:${mapImage.id}:${placementIndex}`,\n enemy,\n placement,\n position: placement.mapPosition,\n imageUrl,\n };\n const key =\n placement.groupId === null ? `singleton:${placementIndex}` : `group:${placement.groupId}`;\n const group = groups.get(key) ?? { id: placement.groupId, enemies: [] };\n group.enemies.push(model);\n groups.set(key, group);\n });\n\n return {\n dungeon: data.dungeon,\n mapImage,\n groups: [...groups.values()].map(({ id, enemies }) => createDungeonMapGroupModel(id, enemies)),\n warnings,\n };\n};\n\nexport const humanizeMapLabel = (mapImage: ImageAssetRef, dungeon: Dungeon): string => {\n const rawName = mapImage.id.split(\":\").at(-1) ?? mapImage.id;\n const withoutPrefix = rawName.replace(/^T_(?:Map_)?/i, \"\").replace(/^map[-_]/i, \"\");\n const words = withoutPrefix\n .replaceAll(/[_-]+/g, \" \")\n .replace(/([a-z\\d])([A-Z])/g, \"$1 $2\")\n .trim();\n const dungeonName = dungeon.id.split(\".\").at(-1)?.toLowerCase();\n const parts = words.split(/\\s+/).filter((part) => part.toLowerCase() !== dungeonName);\n const label = parts.join(\" \") || words || \"Map\";\n return label.replace(/\\b[a-z]/g, (letter) => letter.toUpperCase());\n};\n","import type { ViewportState } from \"./types.js\";\n\nconst clamp = (value: number, minimum: number, maximum: number): number =>\n Math.min(maximum, Math.max(minimum, value));\n\nexport class ViewportController {\n #viewportWidth = 0;\n #viewportHeight = 0;\n #mapWidth = 0;\n #mapHeight = 0;\n #zoom = 1;\n #x = 0;\n #y = 0;\n\n maxZoom = 8;\n\n get state(): ViewportState {\n return { zoom: this.#zoom, scale: this.scale, x: this.#x, y: this.#y };\n }\n\n get scale(): number {\n return this.fitScale * this.#zoom;\n }\n\n get fitScale(): number {\n if (!this.#viewportWidth || !this.#viewportHeight || !this.#mapWidth || !this.#mapHeight) {\n return 1;\n }\n return Math.min(this.#viewportWidth / this.#mapWidth, this.#viewportHeight / this.#mapHeight);\n }\n\n setDimensions(\n viewportWidth: number,\n viewportHeight: number,\n mapWidth: number,\n mapHeight: number,\n ): ViewportState {\n const previousScale = this.scale;\n const previousCenterX = this.#mapWidth\n ? (this.#viewportWidth / 2 - this.#x) / previousScale / this.#mapWidth\n : 0.5;\n const previousCenterY = this.#mapHeight\n ? (this.#viewportHeight / 2 - this.#y) / previousScale / this.#mapHeight\n : 0.5;\n\n this.#viewportWidth = Math.max(0, viewportWidth);\n this.#viewportHeight = Math.max(0, viewportHeight);\n this.#mapWidth = Math.max(0, mapWidth);\n this.#mapHeight = Math.max(0, mapHeight);\n\n this.#x = this.#viewportWidth / 2 - previousCenterX * this.#mapWidth * this.scale;\n this.#y = this.#viewportHeight / 2 - previousCenterY * this.#mapHeight * this.scale;\n this.#clampPan();\n return this.state;\n }\n\n fit(): ViewportState {\n this.#zoom = 1;\n this.#x = (this.#viewportWidth - this.#mapWidth * this.scale) / 2;\n this.#y = (this.#viewportHeight - this.#mapHeight * this.scale) / 2;\n return this.state;\n }\n\n zoomAt(\n factor: number,\n pointX = this.#viewportWidth / 2,\n pointY = this.#viewportHeight / 2,\n ): ViewportState {\n const previousScale = this.scale;\n const mapX = (pointX - this.#x) / previousScale;\n const mapY = (pointY - this.#y) / previousScale;\n this.#zoom = clamp(this.#zoom * factor, 1, Math.max(1, this.maxZoom));\n this.#x = pointX - mapX * this.scale;\n this.#y = pointY - mapY * this.scale;\n this.#clampPan();\n return this.state;\n }\n\n panBy(deltaX: number, deltaY: number): ViewportState {\n this.#x += deltaX;\n this.#y += deltaY;\n this.#clampPan();\n return this.state;\n }\n\n #clampPan(): void {\n const scaledWidth = this.#mapWidth * this.scale;\n const scaledHeight = this.#mapHeight * this.scale;\n\n this.#x =\n scaledWidth <= this.#viewportWidth\n ? (this.#viewportWidth - scaledWidth) / 2\n : clamp(this.#x, this.#viewportWidth - scaledWidth, 0);\n this.#y =\n scaledHeight <= this.#viewportHeight\n ? (this.#viewportHeight - scaledHeight) / 2\n : clamp(this.#y, this.#viewportHeight - scaledHeight, 0);\n }\n}\n","import type { ImageAssetRef } from \"@crockery/fellowship-data\";\nimport { html, LitElement, nothing, type PropertyValues, type TemplateResult } from \"lit\";\nimport { customElement, property, query, state } from \"lit/decorators.js\";\nimport { repeat } from \"lit/directives/repeat.js\";\nimport { styleMap } from \"lit/directives/style-map.js\";\n\nimport {\n assertSupportedFellowshipDataSchema,\n FellowshipDataError,\n type DungeonMapData,\n type FellowshipDataSource,\n} from \"../data/data-source.js\";\nimport { createPackageFellowshipDataSource } from \"../data/package-data-source.js\";\nimport { fieldManualStyles } from \"../styles/field-manual.styles.js\";\nimport { installFieldManualFonts } from \"../styles/field-manual-fonts.js\";\nimport { dungeonMapStyles } from \"./dungeon-map.styles.js\";\nimport { createDungeonMapRenderModel, humanizeMapLabel } from \"./render-model.js\";\nimport type {\n DungeonMapEnemyModel,\n DungeonMapGroupModel,\n DungeonMapRenderModel,\n FellowshipMapErrorDetail,\n FellowshipMapImageChangeDetail,\n FellowshipMapReadyDetail,\n FellowshipMapViewportChangeDetail,\n FellowshipMapWarningDetail,\n LitEnemyRenderer,\n LitGroupRenderer,\n MapLabelFormatter,\n ViewportChangeSource,\n ViewportState,\n} from \"./types.js\";\nimport { ViewportController } from \"./viewport-controller.js\";\n\ntype ComponentStatus = \"empty\" | \"loading\" | \"ready\" | \"error\";\n\ninterface PointerPosition {\n readonly x: number;\n readonly y: number;\n}\n\nconst eventOptions = { bubbles: true, composed: true } as const;\n\n/**\n * @fires fellowship-map-ready - Fired after dungeon data and the map image are ready.\n * @fires fellowship-map-error - Fired when map data, imagery, or a renderer fails.\n * @fires fellowship-map-warning - Fired for recoverable dungeon data issues.\n * @fires fellowship-map-image-change - Fired when the selected map changes.\n * @fires fellowship-map-viewport-change - Fired when zoom or pan state changes.\n */\n@customElement(\"fellowship-dungeon-map\")\nexport class FellowshipDungeonMapElement extends LitElement {\n static override styles = [fieldManualStyles, dungeonMapStyles];\n\n @property({ type: String, attribute: \"dungeon-id\" }) dungeonId = \"\";\n @property({ type: String, attribute: \"map-image-id\" }) mapImageId: string | null = null;\n @property({ type: String, attribute: \"asset-base-url\" }) assetBaseUrl: string | null = null;\n @property({ attribute: false }) dataSource: FellowshipDataSource | null = null;\n @property({ attribute: false }) renderEnemy: LitEnemyRenderer | null = null;\n @property({ attribute: false }) renderGroup: LitGroupRenderer | null = null;\n @property({ attribute: false }) mapLabelFormatter: MapLabelFormatter | null = null;\n @property({ type: Boolean, attribute: \"show-controls\" }) showControls = true;\n @property({ type: Boolean, attribute: \"show-map-selector\" }) showMapSelector = true;\n @property({ type: Number, attribute: \"max-zoom\" }) maxZoom = 8;\n\n /** Internal bridge used by the React wrapper. */\n @property({ type: Boolean, attribute: false }) externalOverlay = false;\n\n @state() private _status: ComponentStatus = \"empty\";\n @state() private _error: FellowshipMapErrorDetail | null = null;\n @state() private _data: DungeonMapData | null = null;\n @state() private _model: DungeonMapRenderModel | null = null;\n @state() private _selectedMap: ImageAssetRef | null = null;\n @state() private _viewportState: ViewportState = { zoom: 1, scale: 1, x: 0, y: 0 };\n @state() private _isPanning = false;\n @state() private _enemyRenderContent = new Map<string, TemplateResult | typeof nothing>();\n @state() private _groupRenderContent = new Map<string, TemplateResult | typeof nothing>();\n @state() private _mapLabels = new Map<string, string>();\n\n @query(\".viewport\") private _viewportElement?: HTMLElement;\n @query(\"canvas\") private _canvasElement?: HTMLCanvasElement;\n\n #activeSource: FellowshipDataSource | null = null;\n #abortController: AbortController | null = null;\n #loadToken = 0;\n #renderToken = 0;\n #resizeObserver: ResizeObserver | null = null;\n #viewport = new ViewportController();\n #pointers = new Map<number, PointerPosition>();\n #lastPointer: PointerPosition | null = null;\n #lastPinchDistance = 0;\n #lastPinchCenter: PointerPosition | null = null;\n #rendererFailures = new Set<string>();\n #pendingRendererErrors: FellowshipMapErrorDetail[] = [];\n\n override connectedCallback(): void {\n super.connectedCallback();\n installFieldManualFonts(this.ownerDocument);\n this.#resizeObserver ??= new ResizeObserver(() => this.#handleResize());\n }\n\n override disconnectedCallback(): void {\n this.#abortController?.abort();\n this.#resizeObserver?.disconnect();\n super.disconnectedCallback();\n }\n\n protected override firstUpdated(changed: PropertyValues<this>): void {\n super.firstUpdated(changed);\n const viewport = this._viewportElement;\n if (viewport) {\n this.#resizeObserver?.observe(viewport);\n }\n }\n\n protected override updated(changed: PropertyValues<this>): void {\n super.updated(changed);\n this.#flushRendererErrors();\n\n if (changed.has(\"dungeonId\") || changed.has(\"dataSource\") || changed.has(\"assetBaseUrl\")) {\n queueMicrotask(() => {\n if (this.isConnected) {\n void this.#loadDungeon();\n }\n });\n return;\n }\n\n if (changed.has(\"mapImageId\") && this._data) {\n queueMicrotask(() => {\n if (this.isConnected) {\n void this.#prepareSelectedMap(true);\n }\n });\n }\n\n if (changed.has(\"maxZoom\") && changed.get(\"maxZoom\") !== undefined) {\n this.#viewport.maxZoom = Math.max(1, this.maxZoom);\n this.#viewport.zoomAt(1);\n queueMicrotask(() => this.#commitViewport(\"button\"));\n }\n }\n\n protected override willUpdate(changed: PropertyValues): void {\n super.willUpdate(changed);\n\n if (\n changed.has(\"renderEnemy\") ||\n changed.has(\"renderGroup\") ||\n changed.has(\"mapLabelFormatter\")\n ) {\n this.#rendererFailures.clear();\n }\n if (changed.has(\"_model\") || changed.has(\"renderEnemy\") || changed.has(\"renderGroup\")) {\n this.#prepareRendererContent();\n }\n if (changed.has(\"_data\") || changed.has(\"mapLabelFormatter\")) {\n this.#prepareMapLabels();\n }\n }\n\n fitToView(): void {\n this.#viewport.fit();\n this.#commitViewport(\"fit\");\n }\n\n zoomIn(): void {\n this.#viewport.zoomAt(1.35);\n this.#commitViewport(\"button\");\n }\n\n zoomOut(): void {\n this.#viewport.zoomAt(1 / 1.35);\n this.#commitViewport(\"button\");\n }\n\n retry(): void {\n void this.#loadDungeon();\n }\n\n get renderModel(): DungeonMapRenderModel | null {\n return this._model;\n }\n\n override render(): TemplateResult {\n const model = this._model;\n const viewport = this._viewportState;\n const selectedMapTabId = this.#selectedMapTabId;\n const stageStyle = model\n ? {\n width: `${model.mapImage.width}px`,\n height: `${model.mapImage.height}px`,\n transform: `translate3d(${viewport.x}px, ${viewport.y}px, 0) scale(${viewport.scale})`,\n \"--fellowship-map-inverse-scale\": String(1 / viewport.scale),\n }\n : {};\n\n return html`\n <section class=\"viewer\" aria-label=${this.#viewerLabel}>\n <div\n class=\"viewport\"\n part=\"viewport\"\n role=\"region\"\n aria-label=\"Interactive dungeon map\"\n tabindex=\"0\"\n aria-describedby=\"map-instructions\"\n data-panning=${String(this._isPanning)}\n @wheel=${this.#handleWheel}\n @keydown=${this.#handleViewportKeydown}\n @pointerdown=${this.#handlePointerDown}\n @pointermove=${this.#handlePointerMove}\n @pointerup=${this.#handlePointerEnd}\n @pointercancel=${this.#handlePointerEnd}\n >\n ${\n model\n ? html`\n <div\n class=\"stage\"\n id=\"map-stage\"\n role=${selectedMapTabId === nothing ? nothing : \"tabpanel\"}\n aria-labelledby=${selectedMapTabId}\n style=${styleMap(stageStyle)}\n >\n <canvas\n class=\"map-canvas\"\n part=\"map-canvas\"\n role=\"img\"\n aria-label=${`${model.dungeon.name ?? model.dungeon.id}, ${this.#mapLabel(model.mapImage)}`}\n .width=${model.mapImage.width}\n .height=${model.mapImage.height}\n ></canvas>\n <div class=\"overlay\" part=\"overlay\">\n ${\n this.externalOverlay\n ? html`<slot name=\"overlay\"></slot>`\n : this.#renderGroups(model)\n }\n </div>\n </div>\n ${this.#renderMapSelector(model)} ${this.#renderControls()}\n ${\n model.groups.length === 0 && this._status === \"ready\"\n ? html`<div class=\"empty-badge\">No enemy placements on this map</div>`\n : nothing\n }\n `\n : nothing\n }\n ${this.#renderStatus()}\n <p class=\"visually-hidden\" id=\"map-instructions\">\n Drag to pan. Use the mouse wheel, plus and minus keys, or zoom controls to zoom. Press\n zero to fit the full map.\n </p>\n </div>\n </section>\n `;\n }\n\n get #viewerLabel(): string {\n if (this._data) {\n return `${this._data.dungeon.name ?? this._data.dungeon.id} dungeon map`;\n }\n return \"Fellowship dungeon map\";\n }\n\n get #selectedMapTabId(): string | typeof nothing {\n if (\n !this.showMapSelector ||\n !this._model ||\n this._model.dungeon.mapImages.length <= 1 ||\n !this._selectedMap\n ) {\n return nothing;\n }\n const index = this._model.dungeon.mapImages.findIndex(\n (mapImage) => mapImage.id === this._selectedMap?.id,\n );\n return index >= 0 ? `map-tab-${index}` : nothing;\n }\n\n async #loadDungeon(): Promise<void> {\n const dungeonId = this.dungeonId.trim();\n const token = ++this.#loadToken;\n this.#renderToken += 1;\n this.#abortController?.abort();\n this.#abortController = new AbortController();\n this._data = null;\n this._model = null;\n this._selectedMap = null;\n this._error = null;\n this.#rendererFailures.clear();\n\n if (!dungeonId) {\n this._status = \"empty\";\n return;\n }\n\n this._status = \"loading\";\n const source =\n this.dataSource ??\n createPackageFellowshipDataSource(\n this.assetBaseUrl ? { assetBaseUrl: this.assetBaseUrl } : {},\n );\n this.#activeSource = source;\n\n try {\n const data = await source.loadDungeon(dungeonId, this.#abortController.signal);\n if (token !== this.#loadToken || this.#abortController.signal.aborted) {\n return;\n }\n assertSupportedFellowshipDataSchema(data.manifest.schemaVersion);\n this._data = data;\n await this.#prepareSelectedMap(true);\n } catch (error: unknown) {\n if (token !== this.#loadToken || this.#abortController.signal.aborted) {\n return;\n }\n this.#setError(error);\n }\n }\n\n async #prepareSelectedMap(resetView: boolean): Promise<void> {\n const data = this._data;\n const source = this.#activeSource;\n if (!data || !source) {\n return;\n }\n\n const mapImage = this.mapImageId\n ? data.dungeon.mapImages.find(({ id }) => id === this.mapImageId)\n : data.dungeon.mapImages[0];\n\n if (!mapImage) {\n this.#setError({\n code: \"map-not-found\",\n message: this.mapImageId\n ? `No map image with ID “${this.mapImageId}” exists for this dungeon.`\n : \"This dungeon does not include a map image.\",\n });\n return;\n }\n\n const renderToken = ++this.#renderToken;\n const model = createDungeonMapRenderModel(data, mapImage, source);\n this._model = model;\n this._selectedMap = mapImage;\n this._status = \"loading\";\n this._error = null;\n await this.updateComplete;\n\n const viewport = this._viewportElement;\n if (viewport) {\n this.#viewport.maxZoom = Math.max(1, this.maxZoom);\n this.#viewport.setDimensions(\n viewport.clientWidth,\n viewport.clientHeight,\n mapImage.width,\n mapImage.height,\n );\n if (resetView) {\n this.#viewport.fit();\n }\n this._viewportState = this.#viewport.state;\n await this.updateComplete;\n }\n\n try {\n await this.#drawMap(mapImage, source, renderToken);\n if (renderToken !== this.#renderToken) {\n return;\n }\n this._status = \"ready\";\n this.dispatchEvent(\n new CustomEvent<FellowshipMapReadyDetail>(\"fellowship-map-ready\", {\n ...eventOptions,\n detail: { model, data },\n }),\n );\n if (model.warnings.length > 0) {\n this.dispatchEvent(\n new CustomEvent<FellowshipMapWarningDetail>(\"fellowship-map-warning\", {\n ...eventOptions,\n detail: { warnings: model.warnings, model },\n }),\n );\n }\n } catch (error: unknown) {\n if (renderToken === this.#renderToken) {\n this.#setError({\n code: \"map-image-error\",\n message: `Unable to load the dungeon map image: ${String(error)}.`,\n cause: error,\n });\n }\n }\n }\n\n async #drawMap(\n mapImage: ImageAssetRef,\n source: FellowshipDataSource,\n renderToken: number,\n ): Promise<void> {\n const image = new Image();\n image.crossOrigin = \"anonymous\";\n image.src = source.resolveAssetUrl(mapImage);\n await image.decode();\n if (renderToken !== this.#renderToken) {\n return;\n }\n const canvas = this._canvasElement;\n const context = canvas?.getContext(\"2d\");\n if (!canvas || !context) {\n throw new Error(\"A 2D canvas context is unavailable.\");\n }\n context.clearRect(0, 0, canvas.width, canvas.height);\n context.drawImage(image, 0, 0, mapImage.width, mapImage.height);\n }\n\n #setError(error: unknown): void {\n const detail: FellowshipMapErrorDetail =\n typeof error === \"object\" && error !== null && \"code\" in error && \"message\" in error\n ? {\n code: String(error.code),\n message: String(error.message),\n ...(error instanceof FellowshipDataError && error.cause !== undefined\n ? { cause: error.cause }\n : {}),\n }\n : { code: \"unknown\", message: error instanceof Error ? error.message : String(error) };\n this._error = detail;\n this._status = \"error\";\n this.dispatchEvent(\n new CustomEvent<FellowshipMapErrorDetail>(\"fellowship-map-error\", {\n ...eventOptions,\n detail,\n }),\n );\n }\n\n #prepareRendererContent(): void {\n const model = this._model;\n const enemyContent = new Map<string, TemplateResult | typeof nothing>();\n const groupContent = new Map<string, TemplateResult | typeof nothing>();\n\n if (!model) {\n this._enemyRenderContent = enemyContent;\n this._groupRenderContent = groupContent;\n return;\n }\n\n if (this.renderEnemy) {\n for (const group of model.groups) {\n for (const enemy of group.enemies) {\n try {\n enemyContent.set(\n enemy.instanceId,\n this.renderEnemy({\n model: enemy,\n group,\n dungeon: model.dungeon,\n mapImage: model.mapImage,\n }),\n );\n } catch (error: unknown) {\n this.#queueRendererError(`enemy:${enemy.instanceId}`, \"enemy-renderer-error\", error);\n }\n }\n }\n }\n this._enemyRenderContent = enemyContent;\n\n if (this.renderGroup) {\n for (const group of model.groups) {\n const children = group.enemies.map((enemy) => this.#renderEnemyAnchor(group, enemy));\n const key = this.#groupKey(model, group);\n try {\n groupContent.set(\n key,\n this.renderGroup({\n group,\n children,\n dungeon: model.dungeon,\n mapImage: model.mapImage,\n }),\n );\n } catch (error: unknown) {\n this.#queueRendererError(`group:${key}`, \"group-renderer-error\", error);\n }\n }\n }\n this._groupRenderContent = groupContent;\n }\n\n #prepareMapLabels(): void {\n const labels = new Map<string, string>();\n const dungeon = this._data?.dungeon;\n if (dungeon) {\n for (const mapImage of dungeon.mapImages) {\n try {\n labels.set(\n mapImage.id,\n this.mapLabelFormatter?.(mapImage, dungeon) ?? humanizeMapLabel(mapImage, dungeon),\n );\n } catch (error: unknown) {\n this.#queueRendererError(`map-label:${mapImage.id}`, \"map-label-formatter-error\", error);\n labels.set(mapImage.id, humanizeMapLabel(mapImage, dungeon));\n }\n }\n }\n this._mapLabels = labels;\n }\n\n #renderGroups(model: DungeonMapRenderModel): unknown {\n return repeat(\n model.groups,\n (group) => this.#groupKey(model, group),\n (group) => this.#renderGroup(model, group),\n );\n }\n\n #groupKey(model: DungeonMapRenderModel, group: DungeonMapGroupModel): string {\n return `${model.mapImage.id}:${String(group.id)}:${group.enemies[0]?.instanceId ?? \"empty\"}`;\n }\n\n #renderGroup(model: DungeonMapRenderModel, group: DungeonMapGroupModel): TemplateResult {\n const bounds = group.visualBounds;\n const style = {\n left: `${bounds.x * 100}%`,\n top: `${bounds.y * 100}%`,\n width: `${bounds.width * 100}%`,\n height: `${bounds.height * 100}%`,\n };\n const key = this.#groupKey(model, group);\n const content =\n this.renderGroup && this._groupRenderContent.has(key)\n ? (this._groupRenderContent.get(key) ?? nothing)\n : this.#renderDefaultGroup(group);\n\n return html` <div class=\"group-anchor\" part=\"group\" style=${styleMap(style)}>${content}</div> `;\n }\n\n #renderDefaultGroup(group: DungeonMapGroupModel): TemplateResult {\n const label = `G${group.id ?? \"–\"}${group.dungeonScore === null ? \"\" : ` · ${group.dungeonScore}`}`;\n return html`\n <div class=\"default-group\">\n <div class=\"group-ring\" aria-hidden=\"true\"></div>\n <span class=\"group-label\">${label}</span>\n ${repeat(\n group.enemies,\n (enemy) => enemy.instanceId,\n (enemy) => this.#renderEnemyAnchor(group, enemy),\n )}\n </div>\n `;\n }\n\n #renderEnemyAnchor(group: DungeonMapGroupModel, enemy: DungeonMapEnemyModel): TemplateResult {\n const bounds = group.visualBounds;\n const style = {\n left: `${((enemy.position.x - bounds.x) / bounds.width) * 100}%`,\n top: `${((enemy.position.y - bounds.y) / bounds.height) * 100}%`,\n };\n const content =\n this.renderEnemy && this._enemyRenderContent.has(enemy.instanceId)\n ? (this._enemyRenderContent.get(enemy.instanceId) ?? nothing)\n : this.#renderDefaultEnemy(enemy);\n const name = enemy.enemy?.name ?? enemy.placement.id;\n\n return html`\n <div\n class=\"enemy-anchor\"\n part=\"enemy\"\n style=${styleMap(style)}\n role=\"img\"\n aria-label=${name}\n title=${name}\n >\n <div class=\"enemy-visual\">${content}</div>\n </div>\n `;\n }\n\n #renderDefaultEnemy(enemy: DungeonMapEnemyModel): TemplateResult {\n const name = enemy.enemy?.name ?? enemy.placement.id;\n const fallback = name\n .split(/\\s+/)\n .map((part) => part[0])\n .join(\"\")\n .slice(0, 2)\n .toUpperCase();\n return html`\n <span class=\"enemy-marker\" data-boss=${String(enemy.enemy?.isBoss === true)}>\n ${\n enemy.imageUrl\n ? html`<img class=\"enemy-image\" src=${enemy.imageUrl} alt=\"\" draggable=\"false\" />`\n : fallback\n }\n </span>\n `;\n }\n\n #renderMapSelector(model: DungeonMapRenderModel): TemplateResult | typeof nothing {\n const maps = model.dungeon.mapImages;\n if (!this.showMapSelector || maps.length <= 1) {\n return nothing;\n }\n\n return html`\n <div class=\"map-selector\" part=\"map-selector\" role=\"tablist\" aria-label=\"Dungeon maps\">\n ${repeat(\n maps,\n (mapImage) => mapImage.id,\n (mapImage, index) => html`\n <button\n class=\"map-selector-button\"\n id=${`map-tab-${index}`}\n part=\"map-selector-button\"\n type=\"button\"\n role=\"tab\"\n aria-controls=\"map-stage\"\n aria-selected=${String(mapImage.id === this._selectedMap?.id)}\n tabindex=${mapImage.id === this._selectedMap?.id ? \"0\" : \"-1\"}\n data-map-index=${String(index)}\n @click=${() => this.#selectMap(mapImage)}\n @keydown=${this.#handleMapSelectorKeydown}\n >\n ${this.#mapLabel(mapImage)}\n </button>\n `,\n )}\n </div>\n `;\n }\n\n #renderControls(): TemplateResult | typeof nothing {\n if (!this.showControls || !this._model) {\n return nothing;\n }\n return html`\n <div class=\"controls\" part=\"controls\" role=\"group\" aria-label=\"Map zoom controls\">\n <button\n class=\"control-button\"\n part=\"control-button\"\n type=\"button\"\n aria-label=\"Zoom out\"\n title=\"Zoom out\"\n @click=${this.zoomOut}\n >\n −\n </button>\n <button\n class=\"control-button\"\n part=\"control-button\"\n type=\"button\"\n aria-label=\"Fit map\"\n title=\"Fit map\"\n @click=${this.fitToView}\n >\n ◇\n </button>\n <button\n class=\"control-button\"\n part=\"control-button\"\n type=\"button\"\n aria-label=\"Zoom in\"\n title=\"Zoom in\"\n @click=${this.zoomIn}\n >\n +\n </button>\n </div>\n `;\n }\n\n #renderStatus(): TemplateResult | typeof nothing {\n if (this._status === \"ready\") {\n return nothing;\n }\n\n const loading = this._status === \"loading\";\n const empty = this._status === \"empty\";\n const title = loading ? \"Charting dungeon\" : empty ? \"Choose a dungeon\" : \"Map unavailable\";\n const copy = loading\n ? \"Loading Fellowship data and preparing the tactical layer.\"\n : empty\n ? \"Set the dungeon-id attribute or dungeonId property to render a map.\"\n : (this._error?.message ?? \"An unexpected map error occurred.\");\n\n return html`\n <div class=\"status\" part=\"status\" role=${this._status === \"error\" ? \"alert\" : \"status\"}>\n <div class=\"status-card\">\n <div class=\"status-mark\" aria-hidden=\"true\"><span>${loading ? \"…\" : \"✦\"}</span></div>\n <p class=\"status-title\">${title}</p>\n <p class=\"status-copy\">${copy}</p>\n ${\n this._status === \"error\"\n ? html`<button class=\"retry-button\" type=\"button\" @click=${this.retry}>Retry</button>`\n : nothing\n }\n </div>\n </div>\n `;\n }\n\n #mapLabel(mapImage: ImageAssetRef): string {\n return this._mapLabels.get(mapImage.id) ?? \"Map\";\n }\n\n #selectMap(mapImage: ImageAssetRef): void {\n if (mapImage.id === this._selectedMap?.id) {\n return;\n }\n this.mapImageId = mapImage.id;\n this.dispatchEvent(\n new CustomEvent<FellowshipMapImageChangeDetail>(\"fellowship-map-image-change\", {\n ...eventOptions,\n detail: { mapImageId: mapImage.id, mapImage },\n }),\n );\n }\n\n #handleMapSelectorKeydown = (event: KeyboardEvent): void => {\n if (![\"ArrowLeft\", \"ArrowRight\", \"Home\", \"End\"].includes(event.key)) {\n return;\n }\n const maps = this._data?.dungeon.mapImages ?? [];\n const currentIndex = maps.findIndex(({ id }) => id === this._selectedMap?.id);\n const nextIndex =\n event.key === \"Home\"\n ? 0\n : event.key === \"End\"\n ? maps.length - 1\n : event.key === \"ArrowRight\"\n ? (currentIndex + 1) % maps.length\n : (currentIndex - 1 + maps.length) % maps.length;\n const nextMap = maps[nextIndex];\n if (nextMap) {\n event.preventDefault();\n this.#selectMap(nextMap);\n void this.updateComplete.then(() => {\n this.renderRoot\n .querySelector<HTMLButtonElement>(`[data-map-index=\"${nextIndex}\"]`)\n ?.focus();\n });\n }\n };\n\n #handleWheel = (event: WheelEvent): void => {\n if (!this._model || this._status !== \"ready\") {\n return;\n }\n event.preventDefault();\n const rect = this._viewportElement?.getBoundingClientRect();\n if (!rect) {\n return;\n }\n const factor = Math.exp(-event.deltaY * 0.0015);\n this.#viewport.zoomAt(factor, event.clientX - rect.left, event.clientY - rect.top);\n this.#commitViewport(\"wheel\");\n };\n\n #handleViewportKeydown = (event: KeyboardEvent): void => {\n if (event.target !== this._viewportElement || !this._model) {\n return;\n }\n const panAmount = 56;\n if (event.key === \"+\" || event.key === \"=\") {\n event.preventDefault();\n this.#viewport.zoomAt(1.35);\n } else if (event.key === \"-\") {\n event.preventDefault();\n this.#viewport.zoomAt(1 / 1.35);\n } else if (event.key === \"0\") {\n event.preventDefault();\n this.#viewport.fit();\n } else if (event.key === \"ArrowLeft\") {\n event.preventDefault();\n this.#viewport.panBy(panAmount, 0);\n } else if (event.key === \"ArrowRight\") {\n event.preventDefault();\n this.#viewport.panBy(-panAmount, 0);\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.#viewport.panBy(0, panAmount);\n } else if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.#viewport.panBy(0, -panAmount);\n } else {\n return;\n }\n this.#commitViewport(\"keyboard\");\n };\n\n #handlePointerDown = (event: PointerEvent): void => {\n if (!this._model || this.#isInteractiveEvent(event)) {\n return;\n }\n const viewport = this._viewportElement;\n const rect = viewport?.getBoundingClientRect();\n if (!viewport || !rect) {\n return;\n }\n viewport.setPointerCapture(event.pointerId);\n const point = { x: event.clientX - rect.left, y: event.clientY - rect.top };\n this.#pointers.set(event.pointerId, point);\n this._isPanning = true;\n if (this.#pointers.size === 1) {\n this.#lastPointer = point;\n } else if (this.#pointers.size === 2) {\n const [first, second] = [...this.#pointers.values()];\n if (first && second) {\n this.#lastPinchDistance = Math.hypot(second.x - first.x, second.y - first.y);\n this.#lastPinchCenter = { x: (first.x + second.x) / 2, y: (first.y + second.y) / 2 };\n }\n }\n };\n\n #handlePointerMove = (event: PointerEvent): void => {\n if (!this.#pointers.has(event.pointerId)) {\n return;\n }\n const rect = this._viewportElement?.getBoundingClientRect();\n if (!rect) {\n return;\n }\n const point = { x: event.clientX - rect.left, y: event.clientY - rect.top };\n this.#pointers.set(event.pointerId, point);\n\n if (this.#pointers.size === 1 && this.#lastPointer) {\n this.#viewport.panBy(point.x - this.#lastPointer.x, point.y - this.#lastPointer.y);\n this.#lastPointer = point;\n this.#commitViewport(\"pan\");\n return;\n }\n\n if (this.#pointers.size === 2) {\n const [first, second] = [...this.#pointers.values()];\n if (!first || !second) {\n return;\n }\n const distance = Math.hypot(second.x - first.x, second.y - first.y);\n const center = { x: (first.x + second.x) / 2, y: (first.y + second.y) / 2 };\n if (this.#lastPinchDistance > 0) {\n this.#viewport.zoomAt(distance / this.#lastPinchDistance, center.x, center.y);\n }\n if (this.#lastPinchCenter) {\n this.#viewport.panBy(\n center.x - this.#lastPinchCenter.x,\n center.y - this.#lastPinchCenter.y,\n );\n }\n this.#lastPinchDistance = distance;\n this.#lastPinchCenter = center;\n this.#commitViewport(\"pinch\");\n }\n };\n\n #handlePointerEnd = (event: PointerEvent): void => {\n this.#pointers.delete(event.pointerId);\n if (this.#pointers.size === 1) {\n this.#lastPointer = [...this.#pointers.values()][0] ?? null;\n } else if (this.#pointers.size === 0) {\n this.#lastPointer = null;\n this.#lastPinchCenter = null;\n this.#lastPinchDistance = 0;\n this._isPanning = false;\n }\n };\n\n #isInteractiveEvent(event: PointerEvent): boolean {\n return event\n .composedPath()\n .some(\n (node) =>\n node instanceof HTMLElement &&\n node.matches(\"button, a, input, select, textarea, [contenteditable='true']\"),\n );\n }\n\n #handleResize(): void {\n const viewport = this._viewportElement;\n const mapImage = this._selectedMap;\n if (!viewport || !mapImage) {\n return;\n }\n this.#viewport.setDimensions(\n viewport.clientWidth,\n viewport.clientHeight,\n mapImage.width,\n mapImage.height,\n );\n this.#commitViewport(\"resize\");\n }\n\n #commitViewport(source: ViewportChangeSource): void {\n this._viewportState = this.#viewport.state;\n this.dispatchEvent(\n new CustomEvent<FellowshipMapViewportChangeDetail>(\"fellowship-map-viewport-change\", {\n ...eventOptions,\n detail: { viewport: this.#viewport.state, source },\n }),\n );\n }\n\n #queueRendererError(key: string, code: string, error: unknown): void {\n if (this.#rendererFailures.has(key)) {\n return;\n }\n this.#rendererFailures.add(key);\n this.#pendingRendererErrors.push({\n code,\n message: error instanceof Error ? error.message : String(error),\n cause: error,\n });\n }\n\n #flushRendererErrors(): void {\n if (this.#pendingRendererErrors.length === 0) {\n return;\n }\n const errors = this.#pendingRendererErrors;\n this.#pendingRendererErrors = [];\n for (const detail of errors) {\n this.dispatchEvent(\n new CustomEvent<FellowshipMapErrorDetail>(\"fellowship-map-error\", {\n ...eventOptions,\n detail,\n }),\n );\n }\n }\n}\n\nexport const defineFellowshipDungeonMap = (): void => {\n if (\n typeof globalThis.customElements !== \"undefined\" &&\n !globalThis.customElements.get(\"fellowship-dungeon-map\")\n ) {\n globalThis.customElements.define(\"fellowship-dungeon-map\", FellowshipDungeonMapElement);\n }\n};\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"fellowship-dungeon-map\": FellowshipDungeonMapElement;\n 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