@credenza3/passport-sui 0.2.1-alpha.0 → 0.2.3

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Files changed (78) hide show
  1. package/dist/{App-9Yt0fLo_.js → App-DMjoqoZI.js} +18 -18
  2. package/dist/{App-9Yt0fLo_.js.map → App-DMjoqoZI.js.map} +1 -1
  3. package/dist/{Button-zK2HdlEH.js → Button-69xpr_s2.js} +4 -4
  4. package/dist/{Button-zK2HdlEH.js.map → Button-69xpr_s2.js.map} +1 -1
  5. package/dist/{ButtonBack-CwezCDmC.js → ButtonBack-eiZlUP5b.js} +4 -4
  6. package/dist/{ButtonBack-CwezCDmC.js.map → ButtonBack-eiZlUP5b.js.map} +1 -1
  7. package/dist/{ButtonLink-De6uI_v0.js → ButtonLink-0xz3HRlH.js} +3 -3
  8. package/dist/{ButtonLink-De6uI_v0.js.map → ButtonLink-0xz3HRlH.js.map} +1 -1
  9. package/dist/{ConfirmAccount-yxhIaEuY.js → ConfirmAccount-xgFv9hNK.js} +9 -9
  10. package/dist/{ConfirmAccount-yxhIaEuY.js.map → ConfirmAccount-xgFv9hNK.js.map} +1 -1
  11. package/dist/{ContentHeader-DEEEVdU1.js → ContentHeader-36qt_g7F.js} +3 -3
  12. package/dist/{ContentHeader-DEEEVdU1.js.map → ContentHeader-36qt_g7F.js.map} +1 -1
  13. package/dist/{Error-BQWTujuf.js → Error-BK7ZLiVO.js} +5 -5
  14. package/dist/{Error-BQWTujuf.js.map → Error-BK7ZLiVO.js.map} +1 -1
  15. package/dist/{Input-DZtVDb-g.js → Input-DAxd1tLB.js} +4 -4
  16. package/dist/{Input-DZtVDb-g.js.map → Input-DAxd1tLB.js.map} +1 -1
  17. package/dist/{Label-BlXNFlEg.js → Label-DepYgrao.js} +3 -3
  18. package/dist/{Label-BlXNFlEg.js.map → Label-DepYgrao.js.map} +1 -1
  19. package/dist/{Loader-CYTyaD5Q.js → Loader-D4rTMy8b.js} +3 -3
  20. package/dist/{Loader-CYTyaD5Q.js.map → Loader-D4rTMy8b.js.map} +1 -1
  21. package/dist/{Login-2EuD58pX.js → Login-B2s1dHJz.js} +9 -9
  22. package/dist/{Login-2EuD58pX.js.map → Login-B2s1dHJz.js.map} +1 -1
  23. package/dist/{Logout-23i6x_IY.js → Logout-C6NAooAk.js} +6 -6
  24. package/dist/{Logout-23i6x_IY.js.map → Logout-C6NAooAk.js.map} +1 -1
  25. package/dist/{Nav-s_f45WBl.js → Nav-DOV6cYcx.js} +6 -6
  26. package/dist/{Nav-s_f45WBl.js.map → Nav-DOV6cYcx.js.map} +1 -1
  27. package/dist/{PassportId-D34Mpkys.js → PassportId-oKWNLelI.js} +7 -7
  28. package/dist/{PassportId-D34Mpkys.js.map → PassportId-oKWNLelI.js.map} +1 -1
  29. package/dist/Payment-exJAIgZE.js +1233 -0
  30. package/dist/Payment-exJAIgZE.js.map +1 -0
  31. package/dist/{PaymentResult-CjVw_qMT.js → PaymentResult-B2r8rxy0.js} +4 -4
  32. package/dist/{PaymentResult-CjVw_qMT.js.map → PaymentResult-B2r8rxy0.js.map} +1 -1
  33. package/dist/{Profile-BrK8JMPe.js → Profile-D2bpRbfe.js} +7 -7
  34. package/dist/{Profile-BrK8JMPe.js.map → Profile-D2bpRbfe.js.map} +1 -1
  35. package/dist/{ProgressVideo-BPJ0n_bS.js → ProgressVideo-01D-uEhA.js} +6 -6
  36. package/dist/{ProgressVideo-BPJ0n_bS.js.map → ProgressVideo-01D-uEhA.js.map} +1 -1
  37. package/dist/{ProgressVideo.service-CNFQYBrU.js → ProgressVideo.service-D6suMNMc.js} +2 -2
  38. package/dist/{ProgressVideo.service-CNFQYBrU.js.map → ProgressVideo.service-D6suMNMc.js.map} +1 -1
  39. package/dist/{RichAlert-BTBvPnl-.js → RichAlert-vukUSrZA.js} +5 -5
  40. package/dist/{RichAlert-BTBvPnl-.js.map → RichAlert-vukUSrZA.js.map} +1 -1
  41. package/dist/{Scanner-Ci6WuRAH.js → Scanner-CWBrtSO-.js} +13 -13
  42. package/dist/Scanner-CWBrtSO-.js.map +1 -0
  43. package/dist/{SendTokens-B_P4ttKI.js → SendTokens-QbdToxL9.js} +7 -7
  44. package/dist/{SendTokens-B_P4ttKI.js.map → SendTokens-QbdToxL9.js.map} +1 -1
  45. package/dist/{Sign-DeyX7zQV.js → Sign-Z4_JUSR-.js} +7 -7
  46. package/dist/{Sign-DeyX7zQV.js.map → Sign-Z4_JUSR-.js.map} +1 -1
  47. package/dist/{Stripe.service-CkjagyRm.js → Stripe.service-BkXnxKqQ.js} +3 -3
  48. package/dist/{Stripe.service-CkjagyRm.js.map → Stripe.service-BkXnxKqQ.js.map} +1 -1
  49. package/dist/{UpdateProfile-2Rk57DEr.js → UpdateProfile-CnE6y3Pf.js} +10 -10
  50. package/dist/{UpdateProfile-2Rk57DEr.js.map → UpdateProfile-CnE6y3Pf.js.map} +1 -1
  51. package/dist/{UserInfo-CXbgHvBy.js → UserInfo-DdRVoH0D.js} +4 -4
  52. package/dist/{UserInfo-CXbgHvBy.js.map → UserInfo-DdRVoH0D.js.map} +1 -1
  53. package/dist/{Wallet-BGzcpzoe.js → Wallet-Cwo66Q1r.js} +8 -8
  54. package/dist/{Wallet-BGzcpzoe.js.map → Wallet-Cwo66Q1r.js.map} +1 -1
  55. package/dist/{each-BZ-OcbLT.js → each-BNaL_Vtx.js} +41 -41
  56. package/dist/{each-BZ-OcbLT.js.map → each-BNaL_Vtx.js.map} +1 -1
  57. package/dist/{html-CTtp1KP9.js → html-u5owNQ_k.js} +3 -3
  58. package/dist/{html-CTtp1KP9.js.map → html-u5owNQ_k.js.map} +1 -1
  59. package/dist/{index-Gs5EZ6VP.js → index-CzZFSuqM.js} +4673 -4665
  60. package/dist/index-CzZFSuqM.js.map +1 -0
  61. package/dist/{index-client-BAaDltqw.js → index-client-GmX4pXIJ.js} +2 -2
  62. package/dist/{index-client-BAaDltqw.js.map → index-client-GmX4pXIJ.js.map} +1 -1
  63. package/dist/{input-BkRWsbst.js → input-Dlpr9jGf.js} +2 -2
  64. package/dist/{input-BkRWsbst.js.map → input-Dlpr9jGf.js.map} +1 -1
  65. package/dist/{legacy-CgTG0fzr.js → legacy-BNwW5YWH.js} +2 -2
  66. package/dist/{legacy-CgTG0fzr.js.map → legacy-BNwW5YWH.js.map} +1 -1
  67. package/dist/passport.es.js +2 -2
  68. package/dist/passport.umd.js +153 -153
  69. package/dist/passport.umd.js.map +1 -1
  70. package/dist/{socket-io-BbfgVEmD.js → socket-io-C6E3tcOo.js} +2 -2
  71. package/dist/{socket-io-BbfgVEmD.js.map → socket-io-C6E3tcOo.js.map} +1 -1
  72. package/dist/types/app/pages/payment/payment.constants.d.ts +4 -0
  73. package/dist/types/app/pages/scanner/Scanner.service.d.ts +2 -2
  74. package/package.json +1 -1
  75. package/dist/Payment-DTUr8B6Z.js +0 -1182
  76. package/dist/Payment-DTUr8B6Z.js.map +0 -1
  77. package/dist/Scanner-Ci6WuRAH.js.map +0 -1
  78. package/dist/index-Gs5EZ6VP.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"Wallet-BGzcpzoe.js","sources":["../../ui/main/wallet/ButtonGroup.svelte","../../ui/main/wallet/Wallet.svelte","../src/app/pages/wallet/Wallet.svelte"],"sourcesContent":["<script lang=\"ts\">\n export let selected: string | undefined = undefined\n export let minStoredValueToPurchase: number = 0\n export let maxStoredValueToPurchase: number = 100\n\n let isInputShown = false\n let active = selected\n\n const selectItems = [\n { value: '10', name: '10' },\n { value: '25', name: '25' },\n { value: '50', name: '50' },\n { value: 'CUSTOM', name: 'Custom' },\n ]\n const handleChangeButton = (value: string) => {\n active = value\n if (value === 'CUSTOM') {\n isInputShown = true\n selected = ''\n return\n }\n isInputShown = false\n selected = value\n }\n const handleChangeInput = (e: Event) => {\n const target = e.target as HTMLSelectElement | HTMLInputElement\n target.value = target.value.replace(/[,.-]/g, '')\n if (+target.value > maxStoredValueToPurchase) {\n selected = maxStoredValueToPurchase.toString()\n return\n }\n selected = target.value\n }\n</script>\n\n<div>\n <div class=\"crtw-flex crtw-flex-col\">\n Select amount\n <div class=\"crtw-inline-flex crtw-w-full\" role=\"group\">\n {#each selectItems as item}\n <button\n on:click={() => handleChangeButton(item.value)}\n class=\"crtw-w-full crtw-h-[30px] crtw-text-sm crtw-border hover:crtw-bg-gray-100 hover:crtw-text-blue-800 first:crtw-rounded-l last:crtw-rounded-r\"\n class:crtw-border-blue-800={item.value === active}\n class:crtw-z-10={item.value === active}\n >\n {item.name}\n </button>\n {/each}\n </div>\n {#if isInputShown}\n <input\n class=\"crtw-appearance-none focus:crtw-outline-0 crtw-w-full crtw-h-9 crtw-mt-4 crtw-px-5 crtw-text-base crtw-border crtw-border-gray-300 crtw-rounded focus:crtw-border-blue-800 hover:crtw-bg-gray-100\"\n type=\"number\"\n min=\"1\"\n max=\"100\"\n bind:value={selected}\n on:input={handleChangeInput}\n />\n {#if minStoredValueToPurchase}\n <div class=\"crtw-text-xs crtw-text-gray-400 crtw-mt-1\">\n Minimum purchase amount is {minStoredValueToPurchase}\n </div>\n {/if}\n {/if}\n </div>\n</div>\n","<script lang=\"ts\">\n import ContentHeader from \"../shared/ContentHeader.svelte\";\n import Button from \"../shared/inputs/button/Button.svelte\";\n import ButtonGroup from \"./ButtonGroup.svelte\";\n\n export let selected: string;\n export let options: {\n title: string;\n description: string;\n onSendClick: () => void;\n sendValueButtonText: string;\n isSendValueDisabled: boolean;\n onPaymentClick: () => void;\n minStoredValueToPurchase?: number;\n maxStoredValueToPurchase?: number;\n };\n\n let { title, description, onSendClick, sendValueButtonText, onPaymentClick, minStoredValueToPurchase = 0, maxStoredValueToPurchase = 100 } =\n options;\n\n $: isSendValueDisabled = options.isSendValueDisabled;\n</script>\n\n<div class=\"crtw-w-full crtw-px-2.5\">\n <ContentHeader text={title} {description} />\n <ButtonGroup bind:selected {minStoredValueToPurchase} {maxStoredValueToPurchase}/>\n <div class=\"crtw-h-4\" />\n <Button\n text=\"Confirm purchase\"\n disabled={!selected || (!!minStoredValueToPurchase && +selected < minStoredValueToPurchase)}\n onClick={onPaymentClick}\n />\n <div class=\"crtw-m-3.5\" />\n <Button\n onClick={onSendClick}\n text={sendValueButtonText}\n disabled={isSendValueDisabled}\n />\n</div>\n","<script lang=\"ts\">\n import { pageStore, pageOptsStore, fn, suiPackageStore } from '@packages/stores'\n import { Pages } from '@packages/utils/enums'\n import { Wallet } from '@packages/ui'\n import { onMount } from 'svelte'\n import { get } from 'svelte/store'\n import { getClientConfigByClientId } from '@lib/clients'\n import { configStore } from '@src/stores/config'\n\n const { getBalance } = get(fn)\n\n const { maxStoredValueToPurchase, minStoredValueToPurchase } = getClientConfigByClientId(get(configStore).clientId)\n\n let balance: string = ''\n\n onMount(async () => {\n balance = await getBalance()\n })\n\n let selected: string = '10'\n\n const goToPayment = () => {\n pageOptsStore.set({\n subtitle: `Purchase stored value`,\n payments: {\n credenzaStoredValue: {\n disabled: true,\n },\n },\n assets: [\n {\n packageId: get(suiPackageStore),\n type: 'cred',\n amount: +selected,\n },\n ],\n })\n pageStore.set(Pages.PAYMENT)\n }\n</script>\n\n<Wallet\n bind:selected\n options={{\n title: `buy stored value`,\n description: `Buy/Send stored value for purchases throughout this website.`,\n onSendClick: () => pageStore.set(Pages.SEND_TOKENS),\n sendValueButtonText: `Send stored value`,\n isSendValueDisabled: !balance,\n onPaymentClick: goToPayment,\n maxStoredValueToPurchase,\n minStoredValueToPurchase,\n 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1
+ {"version":3,"file":"Wallet-Cwo66Q1r.js","sources":["../../ui/main/wallet/ButtonGroup.svelte","../../ui/main/wallet/Wallet.svelte","../src/app/pages/wallet/Wallet.svelte"],"sourcesContent":["<script lang=\"ts\">\n export let selected: string | undefined = undefined\n export let minStoredValueToPurchase: number = 0\n export let maxStoredValueToPurchase: number = 100\n\n let isInputShown = false\n let active = selected\n\n const selectItems = [\n { value: '10', name: '10' },\n { value: '25', name: '25' },\n { value: '50', name: '50' },\n { value: 'CUSTOM', name: 'Custom' },\n ]\n const handleChangeButton = (value: string) => {\n active = value\n if (value === 'CUSTOM') {\n isInputShown = true\n selected = ''\n return\n }\n isInputShown = false\n selected = value\n }\n const handleChangeInput = (e: Event) => {\n const target = e.target as HTMLSelectElement | HTMLInputElement\n target.value = target.value.replace(/[,.-]/g, '')\n if (+target.value > maxStoredValueToPurchase) {\n selected = maxStoredValueToPurchase.toString()\n return\n }\n selected = target.value\n }\n</script>\n\n<div>\n <div class=\"crtw-flex crtw-flex-col\">\n Select amount\n <div class=\"crtw-inline-flex crtw-w-full\" role=\"group\">\n {#each selectItems as item}\n <button\n on:click={() => handleChangeButton(item.value)}\n class=\"crtw-w-full crtw-h-[30px] crtw-text-sm crtw-border hover:crtw-bg-gray-100 hover:crtw-text-blue-800 first:crtw-rounded-l last:crtw-rounded-r\"\n class:crtw-border-blue-800={item.value === active}\n class:crtw-z-10={item.value === active}\n >\n {item.name}\n </button>\n {/each}\n </div>\n {#if isInputShown}\n <input\n class=\"crtw-appearance-none focus:crtw-outline-0 crtw-w-full crtw-h-9 crtw-mt-4 crtw-px-5 crtw-text-base crtw-border crtw-border-gray-300 crtw-rounded focus:crtw-border-blue-800 hover:crtw-bg-gray-100\"\n type=\"number\"\n min=\"1\"\n max=\"100\"\n bind:value={selected}\n on:input={handleChangeInput}\n />\n {#if minStoredValueToPurchase}\n <div class=\"crtw-text-xs crtw-text-gray-400 crtw-mt-1\">\n Minimum purchase amount is {minStoredValueToPurchase}\n </div>\n {/if}\n {/if}\n </div>\n</div>\n","<script lang=\"ts\">\n import ContentHeader from \"../shared/ContentHeader.svelte\";\n import Button from \"../shared/inputs/button/Button.svelte\";\n import ButtonGroup from \"./ButtonGroup.svelte\";\n\n export let selected: string;\n export let options: {\n title: string;\n description: string;\n onSendClick: () => void;\n sendValueButtonText: string;\n isSendValueDisabled: boolean;\n onPaymentClick: () => void;\n minStoredValueToPurchase?: number;\n maxStoredValueToPurchase?: number;\n };\n\n let { title, description, onSendClick, sendValueButtonText, onPaymentClick, minStoredValueToPurchase = 0, maxStoredValueToPurchase = 100 } =\n options;\n\n $: isSendValueDisabled = options.isSendValueDisabled;\n</script>\n\n<div class=\"crtw-w-full crtw-px-2.5\">\n <ContentHeader text={title} {description} />\n <ButtonGroup bind:selected {minStoredValueToPurchase} {maxStoredValueToPurchase}/>\n <div class=\"crtw-h-4\" />\n <Button\n text=\"Confirm purchase\"\n disabled={!selected || (!!minStoredValueToPurchase && +selected < minStoredValueToPurchase)}\n onClick={onPaymentClick}\n />\n <div class=\"crtw-m-3.5\" />\n <Button\n onClick={onSendClick}\n text={sendValueButtonText}\n disabled={isSendValueDisabled}\n />\n</div>\n","<script lang=\"ts\">\n import { pageStore, pageOptsStore, fn, suiPackageStore } from '@packages/stores'\n import { Pages } from '@packages/utils/enums'\n import { Wallet } from '@packages/ui'\n import { onMount } from 'svelte'\n import { get } from 'svelte/store'\n import { getClientConfigByClientId } from '@lib/clients'\n import { configStore } from '@src/stores/config'\n\n const { getBalance } = get(fn)\n\n const { maxStoredValueToPurchase, minStoredValueToPurchase } = getClientConfigByClientId(get(configStore).clientId)\n\n let balance: string = ''\n\n onMount(async () => {\n balance = await getBalance()\n })\n\n let selected: string = '10'\n\n const goToPayment = () => {\n pageOptsStore.set({\n subtitle: `Purchase stored value`,\n payments: {\n credenzaStoredValue: {\n disabled: true,\n },\n },\n assets: [\n {\n packageId: get(suiPackageStore),\n type: 'cred',\n amount: +selected,\n },\n ],\n })\n pageStore.set(Pages.PAYMENT)\n }\n</script>\n\n<Wallet\n bind:selected\n options={{\n title: `buy stored value`,\n description: `Buy/Send stored value for purchases throughout this website.`,\n onSendClick: () => pageStore.set(Pages.SEND_TOKENS),\n sendValueButtonText: `Send stored value`,\n isSendValueDisabled: !balance,\n onPaymentClick: goToPayment,\n maxStoredValueToPurchase,\n minStoredValueToPurchase,\n 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1
+ import { h as M, a as re, b as ne, J as X, K as fe, ao as le, H as ie, r as G, s as g, d as z, g as R, ad as se, ah as ue, p as K, aq as te, ap as ve, al as W, a3 as de, a8 as Z, m as _e, f as P, e as Q, o as $, t as oe, bx as L, by as F, as as k, bz as B, bA as ce, af as he, bB as pe, ak as Ee, bC as me, a5 as Ae, a6 as Te, bD as y, q as be, bE as Ie } from "./index-CzZFSuqM.js";
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3
3
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4
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- function we(i, r, e) {
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15
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  Ee(A), A.append(
16
16
  /** @type {Element} */
17
17
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18
- ), u.clear(), w(i, r[0].prev, r[d - 1].next);
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+ ), u.clear(), x(i, r[0].prev, r[d - 1].next);
19
19
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20
20
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21
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22
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- h || (u.delete(o.k), w(i, o.prev, o.next)), k(o.e, !h);
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+ h || (u.delete(o.k), x(i, o.prev, o.next)), k(o.e, !h);
24
24
  }
25
25
  });
26
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  }
27
- function Me(i, r, e, u, v, d = null) {
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+ function De(i, r, e, u, v, d = null) {
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  /** @type {Element} */
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  i
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  );
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- s = D ? g(
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+ s = M ? g(
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  /** @type {Comment | Text} */
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- D && re();
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- var o = null, C = !1, T = /* @__PURE__ */ new Map(), N = fe(() => {
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44
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  function l() {
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- xe(
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+ Ce(
46
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  t,
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  n,
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  h,
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61
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  Ae, n = /** @type {V[]} */
62
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  X(N);
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  var _ = n.length;
64
- if (C && _ === 0)
64
+ if (w && _ === 0)
65
65
  return;
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- C = _ === 0;
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+ w = _ === 0;
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- if (D) {
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- if (D) {
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81
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  R,
83
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  h,
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- x,
84
+ C,
85
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  null,
86
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  f,
87
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  p,
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89
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  v,
90
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  r,
91
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  e
92
- ), h.items.set(p, c), x = c;
92
+ ), h.items.set(p, c), C = c;
93
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94
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96
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- var M = h.items.get(p) ?? T.get(p);
106
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+ var D = h.items.get(p) ?? T.get(p);
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  null,
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  h,
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  null,
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123
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130
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135
135
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136
136
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137
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138
138
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- w(e, l, p), w(e, p, H), J(p, H, v), l = p;
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- x,
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+ C,
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  c,
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  f,
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158
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159
159
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162
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166
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167
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168
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168
+ J(E[I], D, v);
169
169
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170
170
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- t.delete(a), J(a, n, v), w(e, a.prev, a.next), w(e, a, l === null ? e.first : l.next), w(e, l, a), l = a;
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+ t.delete(a), J(a, n, v), x(e, a.prev, a.next), x(e, a, l === null ? e.first : l.next), x(e, l, a), l = a;
174
174
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175
175
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176
176
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186
186
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187
187
  var Y = S.length;
188
188
  if (Y > 0) {
189
- var ee = (s & y) !== 0 && C === 0 ? v : null;
189
+ var ee = (s & y) !== 0 && w === 0 ? v : null;
190
190
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191
191
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192
192
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193
193
  for (f = 0; f < Y; f += 1)
194
194
  S[f].a?.fix();
195
195
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196
- we(e, S, ee);
196
+ xe(e, S, ee);
197
197
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198
198
  }
199
199
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213
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214
214
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215
215
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216
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217
217
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218
218
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219
219
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234
234
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235
235
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236
236
  m
237
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238
238
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239
239
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240
240
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256
256
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257
257
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258
258
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259
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259
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260
260
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261
261
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262
262
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263
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263
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264
264
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265
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- {"version":3,"file":"each-BZ-OcbLT.js","sources":["../../../node_modules/.pnpm/svelte@5.38.3/node_modules/svelte/src/internal/client/dom/blocks/each.js"],"sourcesContent":["/** @import { EachItem, EachState, Effect, MaybeSource, Source, TemplateNode, TransitionManager, Value } from '#client' */\n/** @import { Batch } from '../../reactivity/batch.js'; */\nimport {\n\tEACH_INDEX_REACTIVE,\n\tEACH_IS_ANIMATED,\n\tEACH_IS_CONTROLLED,\n\tEACH_ITEM_IMMUTABLE,\n\tEACH_ITEM_REACTIVE,\n\tHYDRATION_END,\n\tHYDRATION_START_ELSE\n} from '../../../../constants.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tread_hydration_instruction,\n\tremove_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling,\n\tshould_defer_append\n} from '../operations.js';\nimport {\n\tblock,\n\tbranch,\n\tdestroy_effect,\n\trun_out_transitions,\n\tpause_children,\n\tpause_effect,\n\tresume_effect\n} from '../../reactivity/effects.js';\nimport { source, mutable_source, internal_set } from '../../reactivity/sources.js';\nimport { array_from, is_array } from '../../../shared/utils.js';\nimport { COMMENT_NODE, INERT } from '#client/constants';\nimport { queue_micro_task } from '../task.js';\nimport { active_effect, get } from '../../runtime.js';\nimport { DEV } from 'esm-env';\nimport { derived_safe_equal } from '../../reactivity/deriveds.js';\nimport { current_batch } from '../../reactivity/batch.js';\n\n/**\n * The row of a keyed each block that is currently updating. We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n */\nfunction pause_effects(state, items, controlled_anchor) {\n\tvar items_map = state.items;\n\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\t/** @type {Map<any, EachItem>} */\n\tvar offscreen_items = new Map();\n\n\t// TODO: ideally we could use derived for runes mode but because of the ability\n\t// to use a store which can be mutated, we can't do that here as mutating a store\n\t// will still result in the collection array being the same from the store\n\tvar each_array = derived_safe_equal(() => {\n\t\tvar collection = get_collection();\n\n\t\treturn is_array(collection) ? collection : collection == null ? [] : array_from(collection);\n\t});\n\n\t/** @type {V[]} */\n\tvar array;\n\n\t/** @type {Effect} */\n\tvar each_effect;\n\n\tfunction commit() {\n\t\treconcile(\n\t\t\teach_effect,\n\t\t\tarray,\n\t\t\tstate,\n\t\t\toffscreen_items,\n\t\t\tanchor,\n\t\t\trender_fn,\n\t\t\tflags,\n\t\t\tget_key,\n\t\t\tget_collection\n\t\t);\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (array.length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tblock(() => {\n\t\t// store a reference to the effect so that we can update the start/end nodes in reconciliation\n\t\teach_effect ??= /** @type {Effect} */ (active_effect);\n\n\t\tarray = /** @type {V[]} */ (get(each_array));\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = read_hydration_instruction(anchor) === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === COMMENT_NODE &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(\n\t\t\t\t\thydrate_node,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tnull,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (hydrating) {\n\t\t\tif (length === 0 && fallback_fn) {\n\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t}\n\t\t} else {\n\t\t\tif (should_defer_append()) {\n\t\t\t\tvar keys = new Set();\n\t\t\t\tvar batch = /** @type {Batch} */ (current_batch);\n\n\t\t\t\tfor (i = 0; i < length; i += 1) {\n\t\t\t\t\tvalue = array[i];\n\t\t\t\t\tkey = get_key(value, i);\n\n\t\t\t\t\tvar existing = state.items.get(key) ?? offscreen_items.get(key);\n\n\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t// update before reconciliation, to trigger any async updates\n\t\t\t\t\t\tif ((flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0) {\n\t\t\t\t\t\t\tupdate_item(existing, value, i, flags);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\titem = create_item(\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tstate,\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tvalue,\n\t\t\t\t\t\t\tkey,\n\t\t\t\t\t\t\ti,\n\t\t\t\t\t\t\trender_fn,\n\t\t\t\t\t\t\tflags,\n\t\t\t\t\t\t\tget_collection,\n\t\t\t\t\t\t\ttrue\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\toffscreen_items.set(key, item);\n\t\t\t\t\t}\n\n\t\t\t\t\tkeys.add(key);\n\t\t\t\t}\n\n\t\t\t\tfor (const [key, item] of state.items) {\n\t\t\t\t\tif (!keys.has(key)) {\n\t\t\t\t\t\tbatch.skipped_effects.add(item.e);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tbatch.add_callback(commit);\n\t\t\t} else {\n\t\t\t\tcommit();\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget(each_array);\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Effect} each_effect\n * @param {Array<V>} array\n * @param {EachState} state\n * @param {Map<any, EachItem>} offscreen_items\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {(value: V, index: number) => any} get_key\n * @param {() => V[]} get_collection\n * @returns {void}\n */\nfunction reconcile(\n\teach_effect,\n\tarray,\n\tstate,\n\toffscreen_items,\n\tanchor,\n\trender_fn,\n\tflags,\n\tget_key,\n\tget_collection\n) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar pending = offscreen_items.get(key);\n\n\t\t\tif (pending !== undefined) {\n\t\t\t\toffscreen_items.delete(key);\n\t\t\t\titems.set(key, pending);\n\n\t\t\t\tvar next = prev ? prev.next : current;\n\n\t\t\t\tlink(state, prev, pending);\n\t\t\t\tlink(state, pending, next);\n\n\t\t\t\tmove(pending, next, anchor);\n\t\t\t\tprev = pending;\n\t\t\t} else {\n\t\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\t\tprev = create_item(\n\t\t\t\t\tchild_anchor,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t}\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the each block isn't inert and an item has an effect that is already inert,\n\t\t\t\t// skip over adding it to our seen Set as the item is already being handled\n\t\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// If the each block isn't inert, then inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\teach_effect.first = state.first && state.first.e;\n\teach_effect.last = prev && prev.e;\n\n\tfor (var unused of offscreen_items.values()) {\n\t\tdestroy_effect(unused.e);\n\t}\n\n\toffscreen_items.clear();\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value<number>} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node | null} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {boolean} [deferred]\n * @returns {EachItem}\n */\nfunction create_item(\n\tanchor,\n\tstate,\n\tprev,\n\tnext,\n\tvalue,\n\tkey,\n\tindex,\n\trender_fn,\n\tflags,\n\tget_collection,\n\tdeferred\n) {\n\tvar previous_each_item = current_each_item;\n\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\tvar v = reactive ? (mutable ? mutable_source(value, false, false) : source(value)) : value;\n\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\tif (DEV && reactive) {\n\t\t// For tracing purposes, we need to link the source signal we create with the\n\t\t// collection + index so that tracing works as intended\n\t\t/** @type {Value} */ (v).trace = () => {\n\t\t\tvar collection_index = typeof i === 'number' ? index : i.v;\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-unused-expressions\n\t\t\tget_collection()[collection_index];\n\t\t};\n\t}\n\n\t/** @type {EachItem} */\n\tvar item = {\n\t\ti,\n\t\tv,\n\t\tk: key,\n\t\ta: null,\n\t\t// @ts-expect-error\n\t\te: null,\n\t\tprev,\n\t\tnext\n\t};\n\n\tcurrent_each_item = item;\n\n\ttry {\n\t\tif (anchor === null) {\n\t\t\tvar fragment = document.createDocumentFragment();\n\t\t\tfragment.append((anchor = create_text()));\n\t\t}\n\n\t\titem.e = branch(() => render_fn(/** @type {Node} */ (anchor), v, i, get_collection), 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We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n */\nfunction pause_effects(state, items, controlled_anchor) {\n\tvar items_map = state.items;\n\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\t/** @type {Map<any, EachItem>} */\n\tvar offscreen_items = new Map();\n\n\t// TODO: ideally we could use derived for runes mode but because of the ability\n\t// to use a store which can be mutated, we can't do that here as mutating a store\n\t// will still result in the collection array being the same from the store\n\tvar each_array = derived_safe_equal(() => {\n\t\tvar collection = get_collection();\n\n\t\treturn is_array(collection) ? collection : collection == null ? [] : array_from(collection);\n\t});\n\n\t/** @type {V[]} */\n\tvar array;\n\n\t/** @type {Effect} */\n\tvar each_effect;\n\n\tfunction commit() {\n\t\treconcile(\n\t\t\teach_effect,\n\t\t\tarray,\n\t\t\tstate,\n\t\t\toffscreen_items,\n\t\t\tanchor,\n\t\t\trender_fn,\n\t\t\tflags,\n\t\t\tget_key,\n\t\t\tget_collection\n\t\t);\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (array.length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\t}\n\n\tblock(() => {\n\t\t// store a reference to the effect so that we can update the start/end nodes in reconciliation\n\t\teach_effect ??= /** @type {Effect} */ (active_effect);\n\n\t\tarray = /** @type {V[]} */ (get(each_array));\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = read_hydration_instruction(anchor) === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === COMMENT_NODE &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(\n\t\t\t\t\thydrate_node,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tnull,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (hydrating) {\n\t\t\tif (length === 0 && fallback_fn) {\n\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t}\n\t\t} else {\n\t\t\tif (should_defer_append()) {\n\t\t\t\tvar keys = new Set();\n\t\t\t\tvar batch = /** @type {Batch} */ (current_batch);\n\n\t\t\t\tfor (i = 0; i < length; i += 1) {\n\t\t\t\t\tvalue = array[i];\n\t\t\t\t\tkey = get_key(value, i);\n\n\t\t\t\t\tvar existing = state.items.get(key) ?? offscreen_items.get(key);\n\n\t\t\t\t\tif (existing) {\n\t\t\t\t\t\t// update before reconciliation, to trigger any async updates\n\t\t\t\t\t\tif ((flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0) {\n\t\t\t\t\t\t\tupdate_item(existing, value, i, flags);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\titem = create_item(\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tstate,\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tnull,\n\t\t\t\t\t\t\tvalue,\n\t\t\t\t\t\t\tkey,\n\t\t\t\t\t\t\ti,\n\t\t\t\t\t\t\trender_fn,\n\t\t\t\t\t\t\tflags,\n\t\t\t\t\t\t\tget_collection,\n\t\t\t\t\t\t\ttrue\n\t\t\t\t\t\t);\n\n\t\t\t\t\t\toffscreen_items.set(key, item);\n\t\t\t\t\t}\n\n\t\t\t\t\tkeys.add(key);\n\t\t\t\t}\n\n\t\t\t\tfor (const [key, item] of state.items) {\n\t\t\t\t\tif (!keys.has(key)) {\n\t\t\t\t\t\tbatch.skipped_effects.add(item.e);\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tbatch.add_callback(commit);\n\t\t\t} else {\n\t\t\t\tcommit();\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget(each_array);\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Effect} each_effect\n * @param {Array<V>} array\n * @param {EachState} state\n * @param {Map<any, EachItem>} offscreen_items\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {(value: V, index: number) => any} get_key\n * @param {() => V[]} get_collection\n * @returns {void}\n */\nfunction reconcile(\n\teach_effect,\n\tarray,\n\tstate,\n\toffscreen_items,\n\tanchor,\n\trender_fn,\n\tflags,\n\tget_key,\n\tget_collection\n) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar pending = offscreen_items.get(key);\n\n\t\t\tif (pending !== undefined) {\n\t\t\t\toffscreen_items.delete(key);\n\t\t\t\titems.set(key, pending);\n\n\t\t\t\tvar next = prev ? prev.next : current;\n\n\t\t\t\tlink(state, prev, pending);\n\t\t\t\tlink(state, pending, next);\n\n\t\t\t\tmove(pending, next, anchor);\n\t\t\t\tprev = pending;\n\t\t\t} else {\n\t\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\t\tprev = create_item(\n\t\t\t\t\tchild_anchor,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t}\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the each block isn't inert and an item has an effect that is already inert,\n\t\t\t\t// skip over adding it to our seen Set as the item is already being handled\n\t\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// If the each block isn't inert, then inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\teach_effect.first = state.first && state.first.e;\n\teach_effect.last = prev && prev.e;\n\n\tfor (var unused of offscreen_items.values()) {\n\t\tdestroy_effect(unused.e);\n\t}\n\n\toffscreen_items.clear();\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value<number>} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node | null} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {boolean} [deferred]\n * @returns {EachItem}\n */\nfunction create_item(\n\tanchor,\n\tstate,\n\tprev,\n\tnext,\n\tvalue,\n\tkey,\n\tindex,\n\trender_fn,\n\tflags,\n\tget_collection,\n\tdeferred\n) {\n\tvar previous_each_item = current_each_item;\n\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\tvar v = reactive ? (mutable ? mutable_source(value, false, false) : source(value)) : value;\n\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\tif (DEV && reactive) {\n\t\t// For tracing purposes, we need to link the source signal we create with the\n\t\t// collection + index so that tracing works as intended\n\t\t/** @type {Value} */ (v).trace = () => {\n\t\t\tvar collection_index = typeof i === 'number' ? index : i.v;\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-unused-expressions\n\t\t\tget_collection()[collection_index];\n\t\t};\n\t}\n\n\t/** @type {EachItem} */\n\tvar item = {\n\t\ti,\n\t\tv,\n\t\tk: key,\n\t\ta: null,\n\t\t// @ts-expect-error\n\t\te: null,\n\t\tprev,\n\t\tnext\n\t};\n\n\tcurrent_each_item = item;\n\n\ttry {\n\t\tif (anchor === null) {\n\t\t\tvar fragment = document.createDocumentFragment();\n\t\t\tfragment.append((anchor = create_text()));\n\t\t}\n\n\t\titem.e = branch(() => render_fn(/** @type {Node} */ (anchor), v, i, get_collection), hydrating);\n\n\t\titem.e.prev = prev && prev.e;\n\t\titem.e.next = next && next.e;\n\n\t\tif (prev === null) {\n\t\t\tif (!deferred) {\n\t\t\t\tstate.first = item;\n\t\t\t}\n\t\t} else {\n\t\t\tprev.next = item;\n\t\t\tprev.e.next = item.e;\n\t\t}\n\n\t\tif (next !== null) {\n\t\t\tnext.prev = item;\n\t\t\tnext.e.prev = item.e;\n\t\t}\n\n\t\treturn item;\n\t} finally {\n\t\tcurrent_each_item = previous_each_item;\n\t}\n}\n\n/**\n * @param {EachItem} item\n * @param {EachItem | null} next\n * @param {Text | Element | Comment} anchor\n */\nfunction move(item, next, anchor) {\n\tvar end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor;\n\n\tvar dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor;\n\tvar node = /** @type {TemplateNode} */ (item.e.nodes_start);\n\n\twhile (node !== null && node !== end) {\n\t\tvar next_node = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tdest.before(node);\n\t\tnode = next_node;\n\t}\n}\n\n/**\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n */\nfunction link(state, prev, next) {\n\tif (prev === null) {\n\t\tstate.first = next;\n\t} else {\n\t\tprev.next = next;\n\t\tprev.e.next = next && next.e;\n\t}\n\n\tif (next !== null) {\n\t\tnext.prev = prev;\n\t\tnext.e.prev = prev && 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- import { D as g, h as n, a as l, a5 as u, b7 as y, g as h, ad as p, af as b, ai as w, ag as O, s as R, a6 as f } from "./index-Gs5EZ6VP.js";
2
- import { y as m, z as D } from "./legacy-CgTG0fzr.js";
1
+ import { D as g, h as n, a as l, a5 as u, b7 as y, g as h, ad as p, af as b, ai as w, ag as O, s as R, a6 as f } from "./index-CzZFSuqM.js";
2
+ import { y as m, z as D } from "./legacy-BNwW5YWH.js";
3
3
  function C(c, v, i = !1, _ = !1, E = !1) {
4
4
  var o = c, t = "";
5
5
  g(() => {
@@ -50,4 +50,4 @@ function C(c, v, i = !1, _ = !1, E = !1) {
50
50
  export {
51
51
  C as h
52
52
  };
53
- //# sourceMappingURL=html-CTtp1KP9.js.map
53
+ //# sourceMappingURL=html-u5owNQ_k.js.map
@@ -1 +1 @@
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