@craft-native/ios 0.0.91 → 0.0.94

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package/README.md CHANGED
@@ -159,14 +159,17 @@ window.addEventListener('craftReady', (e) => {
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  console.log('Capabilities:', e.detail.capabilities);
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  });
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- // Haptic feedback
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- window.craft.haptic('light'); // light, medium, heavy
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- window.craft.haptic('success'); // success, warning, error
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- window.craft.haptic('selection');
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-
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- // Speech recognition
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- window.craft.startListening();
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- window.craft.stopListening();
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+ // Haptic feedback. Resolves true, and rejects with CAPABILITY_DISABLED when
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+ // enableHaptics is off.
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+ await window.craft.haptic('light'); // light, medium, heavy
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+ await window.craft.haptic('success'); // success, warning, error
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+ await window.craft.haptic('selection');
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+
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+ // Speech recognition. startListening resolves true once the request is
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+ // taken; whether listening actually began arrives as the events below
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+ // (craftSpeechError for a declined prompt or no recognizer).
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+ await window.craft.startListening();
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+ await window.craft.stopListening();
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  // Listen for speech events
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  window.addEventListener('craftSpeechStart', () => { /* recording started */ });
@@ -620,10 +623,21 @@ On macOS with Xcode and XcodeGen installed, run `bun run test:templates` from
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  `packages/ios`. It generates a minimal app, a capability-heavy iOS app, and the
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  same capability-heavy app with a Watch companion. It builds iOS, Live Activity,
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  Watch extension, and Watch app targets against device SDKs with code signing
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- disabled. The Watch-enabled iOS target is not built because Xcode requires a
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- watchOS runtime to resolve its embedded-app graph; its identical Swift source
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- is built in the sibling capability fixture. This checks the actual generated
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- Swift and Xcode projects; `bun test` checks the builder's behavior separately.
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+ disabled.
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+
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+ The Watch-enabled app is also built the way Xcode builds it for a person, with
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+ the Watch app embedded. The script checks that the bundle carries
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+ `Watch/<App>Watch.app` with `WKWatchKitApp` and its WatchKit extension, then
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+ installs the app on an iOS simulator. That needs a watchOS simulator runtime
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+ matching the selected Xcode (`xcodebuild -downloadPlatform watchOS`), and the
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+ script fails without one rather than skipping.
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+
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+ Finally, a push-enabled app is built for the simulator in Debug and Release with
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+ ad-hoc signing. The script reads the `aps-environment` Xcode actually signed
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+ into each: `development` for Debug, `production` for Release.
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+
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+ This checks the actual generated Swift and Xcode projects; `bun test` checks the
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+ builder's behavior separately.
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  Temporary projects are removed after the run. Pass `--keep` to retain them for
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  debugging.
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