@craft-native/ios 0.0.100 → 0.0.103

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -143,6 +143,34 @@ Edit `craft.config.json` in your iOS project:
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  }
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  ```
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+ The app name is shown as written (`"HQ.training"` is fine); the Xcode
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+ project, target and Swift types use a PascalCase identifier made from it
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+ (`HQTraining`). A key left out of the file keeps its default.
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+
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+ Appearance and navigation:
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+
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+ ```json
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+ {
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+ "appearance": "system",
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+ "backgroundColor": "#f8fafc",
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+ "backgroundColorDark": "#020617",
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+ "swipeNavigation": true
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+ }
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+ ```
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+
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+ - `appearance`: `"system"` follows the phone's Light/Dark setting (and the
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+ page's `prefers-color-scheme`), with a status bar that reads on either;
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+ `"light"` and `"dark"` pin one. Without it, `darkMode` decides as before.
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+ - `backgroundColorDark`: the launch screen and webview background in Dark Mode.
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+ - `swipeNavigation`: an edge swipe goes back and forward through the page's
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+ history, pushState entries included.
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+
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+ Debug builds let Safari's Develop menu inspect the webview, and relay the
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+ page's console, uncaught errors, rejected promises and failed script loads to
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+ the device log as `[craft page] …`, so a page that only breaks inside the app
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+ can be read with `xcrun simctl spawn booted log show --predicate 'process ==
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+ "YourApp"'`. Release builds do neither.
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+
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  When push notifications are enabled, generated Debug builds use the APNs
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  development environment and Release builds use the production environment.
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  The generated entitlements select the correct value from the active Xcode
@@ -240,6 +268,15 @@ console.log(nfcData); // Tag content
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  await window.craft.requestHealthAuthorization(['stepCount', 'heartRate']);
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  const steps = await window.craft.getHealthData('stepCount', startDate, endDate);
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+ // Through craft-native/mobile's `health` service:
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+ import { health } from 'craft-native/mobile'
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+ // Read only: the sheet asks for access, not "access and update".
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+ await health.requestAuthorization(['workouts', 'heartRate', 'sleep'], { write: false })
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+ // Apple Health workouts (the watch's and every app's), newest first.
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+ const workouts = await health.getWorkouts({ startDate: Date.now() - 30 * 86400000 })
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+ // One value per local day: sums, averages, the latest weight, hours asleep.
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+ const hrv = await health.getDailyStatistics('heartRateVariability', { startDate: Date.now() - 30 * 86400000 })
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+
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  // Screen Capture
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  const screenshotBase64 = await window.craft.takeScreenshot();
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package/dist/cli.js CHANGED
@@ -390,12 +390,13 @@ async function init(options) {
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  }
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  const finalBundleId = bundleId || `com.craft.${name.toLowerCase()}`;
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  const bundleIdPrefix = finalBundleId.split(".").slice(0, -1).join(".");
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+ const given = Object.fromEntries(Object.entries(options.config ?? {}).filter(([, value]) => value !== undefined));
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  const config = {
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  ...DEFAULT_CONFIG,
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  appName: displayName,
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  bundleId: finalBundleId,
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  teamId: teamId || "",
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- ...options.config
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+ ...given
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  };
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  if (config.enableBackgroundLocation)
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  config.enableGeolocation = true;
package/dist/index.js CHANGED
@@ -385,12 +385,13 @@ async function init(options) {
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  }
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  const finalBundleId = bundleId || `com.craft.${name.toLowerCase()}`;
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  const bundleIdPrefix = finalBundleId.split(".").slice(0, -1).join(".");
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+ const given = Object.fromEntries(Object.entries(options.config ?? {}).filter(([, value]) => value !== undefined));
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  const config = {
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  ...DEFAULT_CONFIG,
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  appName: displayName,
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  bundleId: finalBundleId,
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  teamId: teamId || "",
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- ...options.config
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+ ...given
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  };
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  if (config.enableBackgroundLocation)
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  config.enableGeolocation = true;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@craft-native/ios",
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- "version": "0.0.100",
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+ "version": "0.0.103",
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  "homepage": "https://github.com/craft-native/craft/tree/main/packages/ios#readme",
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  "repository": {
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  "type": "git",
@@ -337,17 +337,40 @@ class AppState: ObservableObject {
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  @Published var config: CraftConfig
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  init() {
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- // Load config from craft.config.json if available
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  if let configURL = Bundle.main.url(forResource: "craft.config", withExtension: "json"),
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- let data = try? Data(contentsOf: configURL),
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- let config = try? JSONDecoder().decode(CraftConfig.self, from: data) {
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- self.config = config
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+ let data = try? Data(contentsOf: configURL) {
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+ self.config = CraftConfig.load(from: data)
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  } else {
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  self.config = CraftConfig()
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  }
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  }
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  }
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+ extension CraftConfig {
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+ /// The bundled config laid over the defaults, key by key.
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+ ///
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+ /// Decoded whole, one missing or mistyped key failed the entire file and
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+ /// the app ran on `CraftConfig()` — every capability off, silently: the
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+ /// network bridge refused, the page read that as offline, and nothing said
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+ /// why. A key the file leaves out now keeps its default, and a file that
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+ /// still cannot be read says so in the log.
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+ static func load(from data: Data) -> CraftConfig {
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+ let defaults = (try? JSONEncoder().encode(CraftConfig()))
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+ .flatMap { try? JSONSerialization.jsonObject(with: $0) as? [String: Any] } ?? [:]
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+ guard let given = (try? JSONSerialization.jsonObject(with: data)) as? [String: Any] else {
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+ NSLog("[craft] craft.config.json is not a JSON object; running on defaults")
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+ return CraftConfig()
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+ }
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+ let merged = defaults.merging(given.filter { !($0.value is NSNull) }) { _, bundled in bundled }
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+ do {
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+ return try JSONDecoder().decode(CraftConfig.self, from: JSONSerialization.data(withJSONObject: merged))
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+ } catch {
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+ NSLog("[craft] craft.config.json could not be read, running on defaults: %@", String(describing: error))
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+ return CraftConfig()
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+ }
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+ }
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+ }
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+
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  // MARK: - Configuration
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  struct CraftConfig: Codable {
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  var appName: String = "Craft App"
@@ -514,6 +537,48 @@ final class BundledAssetSchemeHandler: NSObject, WKURLSchemeHandler {
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  }
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  }
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+ #if DEBUG
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+ /// Relays the page's console and uncaught errors to NSLog in debug builds.
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+ final class PageConsoleRelay: NSObject, WKScriptMessageHandler {
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+ static let script = """
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+ (function() {
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+ var handler = window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.craftLog;
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+ if (!handler) return;
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+ function text(value) {
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+ try { return typeof value === 'string' ? value : (value && value.stack) || JSON.stringify(value); }
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+ catch (e) { return String(value); }
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+ }
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+ function send(level, message) { try { handler.postMessage({ level: level, message: String(message).slice(0, 4000) }); } catch (e) {} }
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+ ['error', 'warn', 'log', 'info'].forEach(function(level) {
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+ var original = console[level];
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+ console[level] = function() {
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+ send(level, Array.prototype.map.call(arguments, text).join(' '));
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+ return original.apply(console, arguments);
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+ };
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+ });
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+ // Capture phase: a script or stylesheet that fails to load fires its
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+ // error on the element, which never bubbles to window.
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+ window.addEventListener('error', function(event) {
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+ var target = event.target;
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+ if (target && target !== window && (target.src || target.href)) {
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+ send('error', 'failed to load ' + (target.src || target.href));
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+ return;
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+ }
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+ send('error', 'uncaught ' + event.message + ' at ' + event.filename + ':' + event.lineno + ':' + event.colno);
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+ }, true);
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+ window.addEventListener('unhandledrejection', function(event) {
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+ send('error', 'unhandled rejection ' + text(event.reason));
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+ });
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+ })();
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+ """
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+
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+ func userContentController(_ userContentController: WKUserContentController, didReceive message: WKScriptMessage) {
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+ guard let body = message.body as? [String: Any] else { return }
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+ NSLog("[craft page] %@: %@", body["level"] as? String ?? "log", body["message"] as? String ?? "")
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+ }
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+ }
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+ #endif
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+
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  struct CraftWebView: UIViewRepresentable {
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  let config: CraftConfig
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@@ -528,6 +593,14 @@ struct CraftWebView: UIViewRepresentable {
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  let contentController = WKUserContentController()
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  contentController.add(context.coordinator, name: "craft")
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  webConfig.userContentController = contentController
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+ #if DEBUG
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+ // The page's errors and console, in the device log, so a debug build
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+ // can be diagnosed from `log stream` or `simctl spawn … log show`
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+ // without attaching Safari. A separate handler, outside the bridge's
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+ // action dispatch. Never in a release build.
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+ contentController.add(PageConsoleRelay(), name: "craftLog")
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+ contentController.addUserScript(WKUserScript(source: PageConsoleRelay.script, injectionTime: .atDocumentStart, forMainFrameOnly: true))
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+ #endif
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  let webView = WKWebView(frame: .zero, configuration: webConfig)
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  webView.navigationDelegate = context.coordinator
@@ -1630,12 +1703,32 @@ struct CraftWebView: UIViewRepresentable {
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  decisionHandler(.allow)
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  return
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  }
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+ // An iframe the app's page embeds loads in place. Only the main
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+ // frame's navigations leave for Safari: cancelling the frame's
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+ // too left every embed blank, a YouTube or Vimeo player among them.
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+ if let frame = navigationAction.targetFrame, !frame.isMainFrame, isEmbeddableFrameURL(url) {
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+ decisionHandler(.allow)
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+ return
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+ }
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  if navigationAction.targetFrame?.isMainFrame != false {
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  UIApplication.shared.open(url)
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  }
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  decisionHandler(.cancel)
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  }
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+ /// What an iframe inside the app's page may load: a video player, a
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+ /// payment form, a map. It stays inside its frame, and the bridge
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+ /// answers only `isTrustedOrigin`, so loading one reaches nothing
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+ /// native. Plain http is left to the trusted local origins.
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+ private func isEmbeddableFrameURL(_ url: URL) -> Bool {
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+ switch url.scheme?.lowercased() {
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+ case "https", "about", "data", "blob":
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+ return true
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+ default:
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+ return false
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+ }
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+ }
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+
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  func webViewWebContentProcessDidTerminate(_ webView: WKWebView) {
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  webView.reload()
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  }