@coze/realtime-api 0.0.2 → 0.0.4

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@@ -0,0 +1 @@
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+ /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */
@@ -3,6 +3,7 @@ import { RealtimeEventHandler } from './event-handler';
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  export declare class EngineClient extends RealtimeEventHandler {
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  private engine;
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  private joinUserId;
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+ private _AIAnsExtension;
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  constructor(appId: string, debug?: boolean, isTestEnv?: boolean);
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  bindEngineEvents(): void;
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  removeEventListener(): void;
@@ -16,9 +17,8 @@ export declare class EngineClient extends RealtimeEventHandler {
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  uid: string;
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  audioMutedDefault?: boolean;
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  }): Promise<void>;
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- getDevices(): Promise<{
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- audioInputs: MediaDeviceInfo[];
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- }>;
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+ setAudioInputDevice(deviceId: string): Promise<void>;
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+ setAudioOutputDevice(deviceId: string): Promise<void>;
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  createLocalStream(): Promise<void>;
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  disconnect(): Promise<void>;
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  changeAudioState(isMicOn: boolean): Promise<void>;
@@ -27,6 +27,9 @@ export declare class EngineClient extends RealtimeEventHandler {
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  enableAudioPropertiesReport(config?: AudioPropertiesConfig): void;
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  handleLocalAudioPropertiesReport(event: any): void;
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  handleRemoteAudioPropertiesReport(event: unknown): void;
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+ enableAudioNoiseReduction(): Promise<void>;
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+ initAIAnsExtension(): Promise<void>;
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+ changeAIAnsExtension(enable: boolean): void;
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  startAudioPlaybackDeviceTest(): Promise<void>;
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  stopAudioPlaybackDeviceTest(): void;
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  }
@@ -43,7 +43,27 @@ export declare enum EventNames {
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  * en: Client error
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  * zh: 客户端错误
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  */
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- ERROR = "client.error"
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+ ERROR = "client.error",
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+ /**
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+ * en: Audio noise reduction enabled
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+ * zh: 抑制平稳噪声
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+ */
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+ SUPPRESS_STATIONARY_NOISE = "client.suppress.stationary.noise",
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+ /**
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+ * en: Suppress non-stationary noise
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+ * zh: 抑制非平稳噪声
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+ */
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+ SUPPRESS_NON_STATIONARY_NOISE = "client.suppress.non.stationary.noise",
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+ /**
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+ * en: Audio input device changed
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+ * zh: 音频输入设备改变
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+ */
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+ AUDIO_INPUT_DEVICE_CHANGED = "client.input.device.changed",
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+ /**
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+ * en: Audio output device changed
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+ * zh: 音频输出设备改变
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+ */
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+ AUDIO_OUTPUT_DEVICE_CHANGED = "client.output.device.changed"
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  }
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  type EventCallback = (eventName: string, event: unknown) => void;
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  export declare class RealtimeEventHandler {
@@ -14,7 +14,9 @@ export interface RealtimeClientConfig {
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  /** Whether to mute by default, defaults to false
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  * If set to true, audio streams will not be automatically published and subscribed */
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  audioMutedDefault?: boolean;
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- connectorId?: string /** optional, Connector Id, defaults to '999' */;
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+ connectorId: string /** required, Connector Id */;
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+ suppressStationaryNoise?: boolean /** optional, Suppress stationary noise, defaults to false */;
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+ suppressNonStationaryNoise?: boolean /** optional, Suppress non-stationary noise, defaults to false */;
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  }
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  declare class RealtimeClient extends RealtimeEventHandler {
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  private _config;
@@ -46,6 +48,12 @@ declare class RealtimeClient extends RealtimeEventHandler {
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  * 可选,是否允许在浏览器环境中使用个人访问令牌。
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  * @param config.audioMutedDefault - Optional, whether audio is muted by default, defaults to false. |
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  * 可选,默认是否静音,默认值为 false。
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+ * @param config.connectorId - Required, Connector Id. |
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+ * 必填,渠道 Id。
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+ * @param config.suppressStationaryNoise - Optional, suppress stationary noise, defaults to false. |
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+ * 可选,默认是否抑制静态噪声,默认值为 false。
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+ * @param config.suppressNonStationaryNoise - Optional, suppress non-stationary noise, defaults to false. |
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+ * 可选,默认是否抑制非静态噪声,默认值为 false。
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  */
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  constructor(config: RealtimeClientConfig);
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  /**
@@ -96,5 +104,17 @@ declare class RealtimeClient extends RealtimeEventHandler {
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  * zh: 停止音频播放设备测试(仅限调试模式)
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  */
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  stopAudioPlaybackDeviceTest(): void;
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+ /**
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+ * en: Set the audio input device
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+ *
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+ * zh: 设置音频输入设备
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+ */
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+ setAudioInputDevice(deviceId: string): Promise<void>;
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+ /**
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+ * en: Set the audio output device
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+ *
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+ * zh: 设置音频输出设备
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+ */
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+ setAudioOutputDevice(deviceId: string): Promise<void>;
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  }
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  export { RealtimeUtils, RealtimeClient, RealtimeAPIError, RealtimeError, EventNames, };
@@ -9,3 +9,11 @@ export declare const sleep: (milliseconds: number) => Promise<void>;
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  * Check microphone permission,return boolean
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  */
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  export declare const checkPermission: () => Promise<boolean>;
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+ /**
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+ * Get audio devices
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+ * @returns Promise<AudioDevices> Object containing arrays of audio input and output devices
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+ */
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+ export declare const getAudioDevices: () => Promise<{
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+ audioInputs: MediaDeviceInfo[];
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+ audioOutputs: MediaDeviceInfo[];
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+ }>;