@coze-arch/cli 0.0.37 → 0.1.3-alpha.8d71d5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +69 -104
- package/docs/deploy.md +181 -0
- package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +108 -19
- package/lib/__templates__/expo/.cozeproj/scripts/prod_run.sh +1 -1
- package/lib/__templates__/expo/.cozeproj/scripts/server_dev_run.sh +1 -1
- package/lib/__templates__/expo/client/metro.config.js +3 -1
- package/lib/__templates__/expo/pnpm-lock.yaml +5 -5
- package/lib/__templates__/expo/server/package.json +2 -2
- package/lib/__templates__/expo/server/src/index.ts +1 -1
- package/lib/__templates__/expo/template.config.js +11 -2
- package/lib/__templates__/native-static/.coze +4 -2
- package/lib/__templates__/native-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/nextjs/.coze +5 -0
- package/lib/__templates__/nextjs/package.json +2 -2
- package/lib/__templates__/nextjs/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nextjs/scripts/build.ps1 +16 -0
- package/lib/__templates__/nextjs/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nextjs/scripts/dev.sh +234 -7
- package/lib/__templates__/nextjs/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/nextjs/scripts/start.ps1 +11 -0
- package/lib/__templates__/nextjs/scripts/validate.ps1 +8 -0
- package/lib/__templates__/nextjs/template.config.js +4 -2
- package/lib/__templates__/nuxt-vue/.coze +5 -0
- package/lib/__templates__/nuxt-vue/package.json +1 -1
- package/lib/__templates__/nuxt-vue/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nuxt-vue/scripts/build.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.sh +232 -3
- package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/start.ps1 +11 -0
- package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +8 -0
- package/lib/__templates__/phaser/.coze +18 -0
- package/lib/__templates__/phaser/README.md +45 -0
- package/lib/__templates__/phaser/_gitignore +23 -0
- package/lib/__templates__/phaser/_npmrc +14 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/manifest.json +11 -0
- package/lib/__templates__/phaser/debug-runtime/flow-graph.json +20 -0
- package/lib/__templates__/phaser/index.html +12 -0
- package/lib/__templates__/phaser/package.json +31 -0
- package/lib/__templates__/phaser/pnpm-lock.yaml +661 -0
- package/lib/__templates__/phaser/scripts/build.ps1 +12 -0
- package/lib/__templates__/phaser/scripts/build.sh +8 -0
- package/lib/__templates__/phaser/scripts/dev.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/dev.sh +82 -0
- package/lib/__templates__/phaser/scripts/prepare.ps1 +8 -0
- package/lib/__templates__/phaser/scripts/prepare.sh +7 -0
- package/lib/__templates__/phaser/scripts/spawn-detached.cjs +29 -0
- package/lib/__templates__/phaser/scripts/start.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/start.sh +82 -0
- package/lib/__templates__/phaser/scripts/validate.ps1 +7 -0
- package/lib/__templates__/phaser/scripts/validate.sh +7 -0
- package/lib/__templates__/phaser/src/assets.ts +15 -0
- package/lib/__templates__/phaser/src/global.d.ts +39 -0
- package/lib/__templates__/phaser/src/main.ts +28 -0
- package/lib/__templates__/phaser/src/scene/BootScene.ts +213 -0
- package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +69 -0
- package/lib/__templates__/phaser/src/style.css +28 -0
- package/lib/__templates__/phaser/src/types.ts +32 -0
- package/lib/__templates__/phaser/src/utils/asset-loader.ts +319 -0
- package/lib/__templates__/phaser/src/utils/index.ts +2 -0
- package/lib/__templates__/phaser/src/utils/mark-editable.ts +13 -0
- package/lib/__templates__/phaser/template.config.js +43 -0
- package/lib/__templates__/phaser/tsconfig.json +23 -0
- package/lib/__templates__/phaser/vite.config.ts +96 -0
- package/lib/__templates__/phaser-static/.coze +15 -0
- package/lib/__templates__/phaser-static/README.md +40 -0
- package/lib/__templates__/phaser-static/_gitignore +6 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +11 -0
- package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +20 -0
- package/lib/__templates__/phaser-static/index.html +17 -0
- package/lib/__templates__/phaser-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/phaser-static/src/assets.js +15 -0
- package/lib/__templates__/phaser-static/src/main.js +26 -0
- package/lib/__templates__/phaser-static/src/phaser.js +7 -0
- package/lib/__templates__/phaser-static/src/scene/BootScene.js +205 -0
- package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +67 -0
- package/lib/__templates__/phaser-static/src/style.css +28 -0
- package/lib/__templates__/phaser-static/src/utils/asset-loader.js +267 -0
- package/lib/__templates__/phaser-static/src/utils/index.js +2 -0
- package/lib/__templates__/phaser-static/src/utils/mark-editable.js +3 -0
- package/lib/__templates__/phaser-static/template.config.js +35 -0
- package/lib/__templates__/pi-agent/package.json +1 -1
- package/lib/__templates__/pi-agent/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/.cozeproj/scripts/deploy_run.sh +1 -1
- package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +178 -68
- package/lib/__templates__/taro/AGENTS.md +11 -7
- package/lib/__templates__/taro/README.md +4 -4
- package/lib/__templates__/taro/config/index.ts +10 -2
- package/lib/__templates__/taro/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/server/package.json +1 -1
- package/lib/__templates__/taro/server/src/main.ts +8 -2
- package/lib/__templates__/templates.json +51 -1
- package/lib/__templates__/vite/.coze +5 -0
- package/lib/__templates__/vite/package.json +1 -1
- package/lib/__templates__/vite/pnpm-lock.yaml +5 -5
- package/lib/__templates__/vite/scripts/build.ps1 +16 -0
- package/lib/__templates__/vite/scripts/dev.ps1 +63 -0
- package/lib/__templates__/vite/scripts/dev.sh +110 -1
- package/lib/__templates__/vite/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/vite/scripts/start.ps1 +11 -0
- package/lib/__templates__/vite/scripts/validate.ps1 +8 -0
- package/lib/__templates__/vite/template.config.js +4 -2
- package/lib/cli.js +3718 -211
- package/lib/deploy/package-project.js +244 -0
- package/lib/deploy/package-project.py +183 -0
- package/package.json +5 -2
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import Phaser from 'phaser';
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import { markEditable } from '@/utils';
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import { DEV_LOADING_RUNTIME_KEYS } from './BootScene';
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/**
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* 本场景用于为兜底场景展示
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*/
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export class DevLoadingScene extends Phaser.Scene {
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constructor() {
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super('dev-loading');
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}
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create(): void {
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const { centerX, centerY } = this.cameras.main;
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markEditable(
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'dev-loading.mascot',
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this.add
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.sprite(centerX, centerY - 82, DEV_LOADING_RUNTIME_KEYS.texture)
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.setScale(0.64)
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.play(DEV_LOADING_RUNTIME_KEYS.animation),
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{ label: '开发中吉祥物' },
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);
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markEditable(
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'dev-loading.title',
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this.add
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.text(centerX, centerY + 92, '游戏开发中', {
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color: '#18181b',
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fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
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fontSize: '32px',
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fontStyle: 'bold',
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})
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.setOrigin(0.5),
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{ label: '开发中标题' },
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);
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markEditable(
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'dev-loading.description',
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this.add
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.text(centerX, centerY + 138, '请稍后,游戏世界即将呈现', {
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color: '#71717a',
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fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
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fontSize: '18px',
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})
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.setOrigin(0.5),
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{ label: '开发中说明文案' },
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);
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const loadingDots = Array.from({ length: 3 }, (_value, index) =>
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this.add.circle(centerX + (index - 1) * 18, centerY + 178, 4, 0xf43f75),
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);
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loadingDots.forEach((dot, index) => {
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this.tweens.add({
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targets: dot,
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alpha: 0.25,
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scale: 0.7,
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duration: 520,
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delay: index * 160,
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ease: 'Sine.inOut',
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repeat: -1,
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yoyo: true,
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});
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});
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}
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}
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:root {
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color-scheme: dark;
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font-family: Arial, sans-serif;
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background: #000;
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}
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* {
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box-sizing: border-box;
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}
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html,
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body,
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#game {
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width: 100%;
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height: 100%;
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margin: 0;
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overflow: hidden;
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background: #000;
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}
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#game {
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min-width: 0;
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min-height: 0;
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}
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#game canvas {
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display: block;
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}
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export type AssetSources = Readonly<Record<string, string>>;
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export interface AssetCollections {
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imageSequences?: AssetSources;
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videos?: AssetSources;
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audios?: AssetSources;
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}
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export interface ImageSequenceManifest {
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schema_version: string;
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id: string;
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type: 'image_sequence';
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name: string;
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properties: {
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frame_count: number;
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};
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sources: readonly string[];
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}
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export type LoadedAsset =
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kind: 'image' | 'video' | 'audio';
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key: string;
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kind: 'image-sequence';
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texture: string;
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animation: string;
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import type Phaser from 'phaser';
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import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets';
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import type {
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AssetCollections,
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AssetSources,
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ImageSequenceManifest,
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LoadedAsset,
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} from '../types';
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const FRAME_KEY_MARKER = ':frame:';
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const MANIFEST_KEY_SUFFIX = ':manifest';
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const getFrameKey = (assetKey: string, frameIndex: number): string =>
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const getManifestKey = (assetKey: string): string =>
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`${assetKey}${MANIFEST_KEY_SUFFIX}`;
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const getFrameSource = (directory: string, frameIndex: number): string =>
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`${directory}/frame_${String(frameIndex + 1).padStart(4, '0')}.png`;
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export const resolveAssetUrl = (source: string): string =>
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new URL(source, document.baseURI).href;
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const isImageSequenceManifest = (
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value: unknown,
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): value is ImageSequenceManifest => {
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return false;
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}
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|
+
const manifest = value as Partial<ImageSequenceManifest>;
|
|
34
|
+
return (
|
|
35
|
+
manifest.type === 'image_sequence' &&
|
|
36
|
+
typeof manifest.name === 'string' &&
|
|
37
|
+
typeof manifest.properties?.fps === 'number' &&
|
|
38
|
+
typeof manifest.properties.frame_count === 'number' &&
|
|
39
|
+
manifest.properties.frame_count > 0
|
|
40
|
+
);
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
const getImageSequenceManifest = (
|
|
44
|
+
scene: Phaser.Scene,
|
|
45
|
+
assetKey: string,
|
|
46
|
+
): ImageSequenceManifest => {
|
|
47
|
+
const manifest: unknown = scene.cache.json.get(getManifestKey(assetKey));
|
|
48
|
+
if (!isImageSequenceManifest(manifest)) {
|
|
49
|
+
throw new Error(`Invalid image sequence manifest: ${assetKey}`);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
return manifest;
|
|
53
|
+
};
|
|
54
|
+
|
|
55
|
+
const queueImageSequenceFrames = (
|
|
56
|
+
scene: Phaser.Scene,
|
|
57
|
+
assetKey: string,
|
|
58
|
+
directory: string,
|
|
59
|
+
manifest: ImageSequenceManifest,
|
|
60
|
+
): void => {
|
|
61
|
+
Array.from(
|
|
62
|
+
{ length: manifest.properties.frame_count },
|
|
63
|
+
(_value, frameIndex) => {
|
|
64
|
+
scene.load.image(
|
|
65
|
+
getFrameKey(assetKey, frameIndex),
|
|
66
|
+
resolveAssetUrl(getFrameSource(directory, frameIndex)),
|
|
67
|
+
);
|
|
68
|
+
},
|
|
69
|
+
);
|
|
70
|
+
};
|
|
71
|
+
|
|
72
|
+
const queueImages = (scene: Phaser.Scene, images: AssetSources): number => {
|
|
73
|
+
Object.entries(images).forEach(([assetKey, source]) => {
|
|
74
|
+
scene.load.image(assetKey, resolveAssetUrl(source));
|
|
75
|
+
});
|
|
76
|
+
return Object.keys(images).length;
|
|
77
|
+
};
|
|
78
|
+
|
|
79
|
+
const queueVideos = (scene: Phaser.Scene, videos: AssetSources): number => {
|
|
80
|
+
Object.entries(videos).forEach(([assetKey, source]) => {
|
|
81
|
+
scene.load.video(assetKey, resolveAssetUrl(source));
|
|
82
|
+
});
|
|
83
|
+
return Object.keys(videos).length;
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
const queueAudios = (scene: Phaser.Scene, audios: AssetSources): number => {
|
|
87
|
+
Object.entries(audios).forEach(([assetKey, source]) => {
|
|
88
|
+
scene.load.audio(assetKey, resolveAssetUrl(source));
|
|
89
|
+
});
|
|
90
|
+
return Object.keys(audios).length;
|
|
91
|
+
};
|
|
92
|
+
|
|
93
|
+
const queueImageSequences = (
|
|
94
|
+
scene: Phaser.Scene,
|
|
95
|
+
imageSequences: AssetSources,
|
|
96
|
+
): number => {
|
|
97
|
+
return Object.entries(imageSequences).reduce(
|
|
98
|
+
(fileCount, [assetKey, directory]) => {
|
|
99
|
+
const manifestKey = getManifestKey(assetKey);
|
|
100
|
+
const cachedManifest: unknown = scene.cache.json.get(manifestKey);
|
|
101
|
+
|
|
102
|
+
if (isImageSequenceManifest(cachedManifest)) {
|
|
103
|
+
queueImageSequenceFrames(
|
|
104
|
+
scene,
|
|
105
|
+
assetKey,
|
|
106
|
+
directory,
|
|
107
|
+
cachedManifest,
|
|
108
|
+
);
|
|
109
|
+
return fileCount + cachedManifest.properties.frame_count;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
scene.load.once(
|
|
113
|
+
`filecomplete-json-${manifestKey}`,
|
|
114
|
+
(_key: string, _type: string, data: unknown) => {
|
|
115
|
+
if (!isImageSequenceManifest(data)) {
|
|
116
|
+
throw new Error(`Invalid image sequence manifest: ${assetKey}`);
|
|
117
|
+
}
|
|
118
|
+
|
|
119
|
+
queueImageSequenceFrames(scene, assetKey, directory, data);
|
|
120
|
+
},
|
|
121
|
+
);
|
|
122
|
+
|
|
123
|
+
scene.load.json(
|
|
124
|
+
manifestKey,
|
|
125
|
+
resolveAssetUrl(`${directory}/manifest.json`),
|
|
126
|
+
);
|
|
127
|
+
return fileCount + 1;
|
|
128
|
+
},
|
|
129
|
+
0,
|
|
130
|
+
);
|
|
131
|
+
};
|
|
132
|
+
|
|
133
|
+
export const loadAssets = (
|
|
134
|
+
scene: Phaser.Scene,
|
|
135
|
+
collections: AssetCollections,
|
|
136
|
+
): number =>
|
|
137
|
+
queueImages(scene, collections.images ?? {}) +
|
|
138
|
+
queueImageSequences(scene, collections.imageSequences ?? {}) +
|
|
139
|
+
queueVideos(scene, collections.videos ?? {}) +
|
|
140
|
+
queueAudios(scene, collections.audios ?? {});
|
|
141
|
+
|
|
142
|
+
export const getImageSequenceRuntimeKeys = (
|
|
143
|
+
assetKey: string,
|
|
144
|
+
): { texture: string; animation: string } => ({
|
|
145
|
+
texture: getFrameKey(assetKey, 0),
|
|
146
|
+
animation: `${assetKey}:animation`,
|
|
147
|
+
});
|
|
148
|
+
|
|
149
|
+
export const getAssetKeyFromFileKey = (fileKey: string): string =>
|
|
150
|
+
fileKey.split(FRAME_KEY_MARKER)[0]?.replace(MANIFEST_KEY_SUFFIX, '') ??
|
|
151
|
+
fileKey;
|
|
152
|
+
|
|
153
|
+
export const getAssetLabelFromFileKey = (
|
|
154
|
+
fileKey: string,
|
|
155
|
+
collections: AssetCollections,
|
|
156
|
+
): string => {
|
|
157
|
+
const assetKey = getAssetKeyFromFileKey(fileKey);
|
|
158
|
+
|
|
159
|
+
if (assetKey in (collections.images ?? {})) {
|
|
160
|
+
return `图片 ${assetKey}`;
|
|
161
|
+
}
|
|
162
|
+
if (assetKey in (collections.imageSequences ?? {})) {
|
|
163
|
+
return `帧动画 ${assetKey}`;
|
|
164
|
+
}
|
|
165
|
+
if (assetKey in (collections.videos ?? {})) {
|
|
166
|
+
return `视频 ${assetKey}`;
|
|
167
|
+
}
|
|
168
|
+
if (assetKey in (collections.audios ?? {})) {
|
|
169
|
+
return `音频 ${assetKey}`;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
return assetKey;
|
|
173
|
+
};
|
|
174
|
+
|
|
175
|
+
export const registerImageSequenceAnimations = (
|
|
176
|
+
scene: Phaser.Scene,
|
|
177
|
+
imageSequences: AssetSources,
|
|
178
|
+
): void => {
|
|
179
|
+
Object.keys(imageSequences).forEach(assetKey => {
|
|
180
|
+
const manifest = getImageSequenceManifest(scene, assetKey);
|
|
181
|
+
const animationKey = getImageSequenceRuntimeKeys(assetKey).animation;
|
|
182
|
+
if (scene.anims.exists(animationKey)) {
|
|
183
|
+
return;
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
scene.anims.create({
|
|
187
|
+
key: animationKey,
|
|
188
|
+
frames: Array.from(
|
|
189
|
+
{ length: manifest.properties.frame_count },
|
|
190
|
+
(_value, frameIndex) => ({ key: getFrameKey(assetKey, frameIndex) }),
|
|
191
|
+
),
|
|
192
|
+
frameRate: manifest.properties.fps,
|
|
193
|
+
repeat: -1,
|
|
194
|
+
});
|
|
195
|
+
});
|
|
196
|
+
};
|
|
197
|
+
|
|
198
|
+
const findAsset = (
|
|
199
|
+
assetKey: string,
|
|
200
|
+
): { collections: AssetCollections; loadedAsset: LoadedAsset } => {
|
|
201
|
+
const matches: Array<{
|
|
202
|
+
collections: AssetCollections;
|
|
203
|
+
loadedAsset: LoadedAsset;
|
|
204
|
+
}> = [];
|
|
205
|
+
|
|
206
|
+
if (Object.hasOwn(IMAGES, assetKey)) {
|
|
207
|
+
matches.push({
|
|
208
|
+
collections: { images: { [assetKey]: IMAGES[assetKey] } },
|
|
209
|
+
loadedAsset: { kind: 'image', key: assetKey },
|
|
210
|
+
});
|
|
211
|
+
}
|
|
212
|
+
if (Object.hasOwn(IMAGE_SEQUENCES, assetKey)) {
|
|
213
|
+
matches.push({
|
|
214
|
+
collections: {
|
|
215
|
+
imageSequences: { [assetKey]: IMAGE_SEQUENCES[assetKey] },
|
|
216
|
+
},
|
|
217
|
+
loadedAsset: {
|
|
218
|
+
kind: 'image-sequence',
|
|
219
|
+
key: assetKey,
|
|
220
|
+
...getImageSequenceRuntimeKeys(assetKey),
|
|
221
|
+
},
|
|
222
|
+
});
|
|
223
|
+
}
|
|
224
|
+
if (Object.hasOwn(VIDEOS, assetKey)) {
|
|
225
|
+
matches.push({
|
|
226
|
+
collections: { videos: { [assetKey]: VIDEOS[assetKey] } },
|
|
227
|
+
loadedAsset: { kind: 'video', key: assetKey },
|
|
228
|
+
});
|
|
229
|
+
}
|
|
230
|
+
if (Object.hasOwn(AUDIOS, assetKey)) {
|
|
231
|
+
matches.push({
|
|
232
|
+
collections: { audios: { [assetKey]: AUDIOS[assetKey] } },
|
|
233
|
+
loadedAsset: { kind: 'audio', key: assetKey },
|
|
234
|
+
});
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
if (matches.length === 0) {
|
|
238
|
+
throw new Error(`Asset not found: ${assetKey}`);
|
|
239
|
+
}
|
|
240
|
+
if (matches.length > 1) {
|
|
241
|
+
throw new Error(`Duplicate asset key: ${assetKey}`);
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
return matches[0];
|
|
245
|
+
};
|
|
246
|
+
|
|
247
|
+
const isAssetLoaded = (
|
|
248
|
+
scene: Phaser.Scene,
|
|
249
|
+
loadedAsset: LoadedAsset,
|
|
250
|
+
): boolean => {
|
|
251
|
+
switch (loadedAsset.kind) {
|
|
252
|
+
case 'image':
|
|
253
|
+
return scene.textures.exists(loadedAsset.key);
|
|
254
|
+
case 'image-sequence':
|
|
255
|
+
return scene.anims.exists(loadedAsset.animation);
|
|
256
|
+
case 'video':
|
|
257
|
+
return scene.cache.video.exists(loadedAsset.key);
|
|
258
|
+
case 'audio':
|
|
259
|
+
return scene.cache.audio.exists(loadedAsset.key);
|
|
260
|
+
}
|
|
261
|
+
};
|
|
262
|
+
|
|
263
|
+
interface LoaderFileLike {
|
|
264
|
+
key: string;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
export const loadAsset = async (
|
|
268
|
+
scene: Phaser.Scene,
|
|
269
|
+
assetKey: string,
|
|
270
|
+
): Promise<LoadedAsset> => {
|
|
271
|
+
const { collections, loadedAsset } = findAsset(assetKey);
|
|
272
|
+
if (isAssetLoaded(scene, loadedAsset)) {
|
|
273
|
+
return loadedAsset;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
return new Promise<LoadedAsset>((resolve, reject) => {
|
|
277
|
+
const cleanup = (): void => {
|
|
278
|
+
scene.load.off('complete', onComplete);
|
|
279
|
+
scene.load.off('loaderror', onLoadError);
|
|
280
|
+
};
|
|
281
|
+
|
|
282
|
+
const onComplete = (): void => {
|
|
283
|
+
cleanup();
|
|
284
|
+
try {
|
|
285
|
+
if (loadedAsset.kind === 'image-sequence') {
|
|
286
|
+
registerImageSequenceAnimations(
|
|
287
|
+
scene,
|
|
288
|
+
collections.imageSequences ?? {},
|
|
289
|
+
);
|
|
290
|
+
}
|
|
291
|
+
resolve(loadedAsset);
|
|
292
|
+
} catch (error) {
|
|
293
|
+
reject(error);
|
|
294
|
+
}
|
|
295
|
+
};
|
|
296
|
+
|
|
297
|
+
const onLoadError = (file: LoaderFileLike): void => {
|
|
298
|
+
if (getAssetKeyFromFileKey(file.key) !== assetKey) {
|
|
299
|
+
return;
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
cleanup();
|
|
303
|
+
reject(new Error(`Failed to load asset: ${assetKey}`));
|
|
304
|
+
};
|
|
305
|
+
|
|
306
|
+
scene.load.once('complete', onComplete);
|
|
307
|
+
scene.load.on('loaderror', onLoadError);
|
|
308
|
+
|
|
309
|
+
try {
|
|
310
|
+
loadAssets(scene, collections);
|
|
311
|
+
if (!scene.load.isLoading()) {
|
|
312
|
+
scene.load.start();
|
|
313
|
+
}
|
|
314
|
+
} catch (error) {
|
|
315
|
+
cleanup();
|
|
316
|
+
reject(error);
|
|
317
|
+
}
|
|
318
|
+
});
|
|
319
|
+
};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type Phaser from 'phaser';
|
|
2
|
+
|
|
3
|
+
export interface MarkEditableOptions {
|
|
4
|
+
label?: string;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
export const markEditable = <T extends Phaser.GameObjects.GameObject>(
|
|
8
|
+
locator: string,
|
|
9
|
+
gameObject: T,
|
|
10
|
+
options?: MarkEditableOptions,
|
|
11
|
+
): T =>
|
|
12
|
+
window.PhaserBridge?.markEditable?.(locator, gameObject, options) ??
|
|
13
|
+
gameObject;
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
|
|
10
|
+
export const paramsSchema = {
|
|
11
|
+
type: 'object',
|
|
12
|
+
properties: {
|
|
13
|
+
appName: {
|
|
14
|
+
type: 'string',
|
|
15
|
+
minLength: 1,
|
|
16
|
+
pattern: '^[a-z0-9-]+$',
|
|
17
|
+
description:
|
|
18
|
+
'Application name (lowercase, alphanumeric and hyphens only)',
|
|
19
|
+
},
|
|
20
|
+
port: {
|
|
21
|
+
type: 'number',
|
|
22
|
+
default: 5000,
|
|
23
|
+
minimum: 1024,
|
|
24
|
+
maximum: 65535,
|
|
25
|
+
description: 'Development and preview server port',
|
|
26
|
+
},
|
|
27
|
+
},
|
|
28
|
+
required: [],
|
|
29
|
+
additionalProperties: false,
|
|
30
|
+
};
|
|
31
|
+
|
|
32
|
+
const config = {
|
|
33
|
+
description:
|
|
34
|
+
'Phaser(2D 游戏):`coze-dev init ${COZE_WORKSPACE_PATH} --template phaser`\n' +
|
|
35
|
+
'- 适用:基于 Phaser 3、Vite 和 TypeScript 的 2D Web 游戏。',
|
|
36
|
+
paramsSchema,
|
|
37
|
+
defaultParams: {
|
|
38
|
+
appName: 'phaser-game',
|
|
39
|
+
port: 5000,
|
|
40
|
+
},
|
|
41
|
+
};
|
|
42
|
+
|
|
43
|
+
export default config;
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
{
|
|
2
|
+
"compilerOptions": {
|
|
3
|
+
"target": "ES2022",
|
|
4
|
+
"useDefineForClassFields": true,
|
|
5
|
+
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
|
6
|
+
"module": "ESNext",
|
|
7
|
+
"moduleResolution": "Bundler",
|
|
8
|
+
"baseUrl": ".",
|
|
9
|
+
"paths": {
|
|
10
|
+
"@/*": ["src/*"]
|
|
11
|
+
},
|
|
12
|
+
"allowImportingTsExtensions": true,
|
|
13
|
+
"isolatedModules": true,
|
|
14
|
+
"moduleDetection": "force",
|
|
15
|
+
"noEmit": true,
|
|
16
|
+
"strict": true,
|
|
17
|
+
"skipLibCheck": true,
|
|
18
|
+
"esModuleInterop": true,
|
|
19
|
+
"forceConsistentCasingInFileNames": true,
|
|
20
|
+
"types": ["node"]
|
|
21
|
+
},
|
|
22
|
+
"include": ["src", "vite.config.ts"]
|
|
23
|
+
}
|
|
@@ -0,0 +1,96 @@
|
|
|
1
|
+
import { cp } from "node:fs/promises";
|
|
2
|
+
import path from "node:path";
|
|
3
|
+
import { defineConfig, type Plugin } from "vite";
|
|
4
|
+
import serveStatic from "serve-static";
|
|
5
|
+
|
|
6
|
+
const DEV_PHASER_BRIDGE_URL =
|
|
7
|
+
"https://lf-coze-web-cdn.coze.cn/obj/eden-cn/lm-lgvj/ljhwZthlaukjlkulzlp/coze-game/js/phaser-bridge.min.js";
|
|
8
|
+
|
|
9
|
+
function injectDevPhaserBridge(): Plugin {
|
|
10
|
+
return {
|
|
11
|
+
name: "phaser-dev-bridge",
|
|
12
|
+
transformIndexHtml() {
|
|
13
|
+
return [
|
|
14
|
+
{
|
|
15
|
+
tag: "script",
|
|
16
|
+
attrs: { src: DEV_PHASER_BRIDGE_URL },
|
|
17
|
+
injectTo: "head",
|
|
18
|
+
},
|
|
19
|
+
];
|
|
20
|
+
},
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
function mountDevAssets(directory: string): Plugin {
|
|
25
|
+
const serveAssets = serveStatic(directory, {
|
|
26
|
+
cacheControl: false,
|
|
27
|
+
dotfiles: "allow",
|
|
28
|
+
fallthrough: false,
|
|
29
|
+
index: false,
|
|
30
|
+
redirect: false,
|
|
31
|
+
setHeaders(response) {
|
|
32
|
+
response.setHeader("Cache-Control", "no-cache");
|
|
33
|
+
},
|
|
34
|
+
});
|
|
35
|
+
|
|
36
|
+
return {
|
|
37
|
+
name: "phaser-dev-assets",
|
|
38
|
+
configureServer(server) {
|
|
39
|
+
server.middlewares.use("/assets", (request, response, next) => {
|
|
40
|
+
const isRead = request.method === "GET" || request.method === "HEAD";
|
|
41
|
+
if (!isRead || request.url?.includes("?")) {
|
|
42
|
+
response.statusCode = 404;
|
|
43
|
+
response.end("Not Found\n");
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
serveAssets(request, response, next);
|
|
47
|
+
});
|
|
48
|
+
},
|
|
49
|
+
};
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function copyGameAssets(directory: string): Plugin {
|
|
53
|
+
return {
|
|
54
|
+
name: "phaser-build-assets",
|
|
55
|
+
async writeBundle(outputOptions) {
|
|
56
|
+
const outputDirectory = path.resolve(
|
|
57
|
+
import.meta.dirname,
|
|
58
|
+
outputOptions.dir ?? "dist",
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
await cp(directory, path.join(outputDirectory, "assets"), {
|
|
62
|
+
recursive: true,
|
|
63
|
+
force: true,
|
|
64
|
+
filter(source) {
|
|
65
|
+
return path.basename(source) !== ".DS_Store";
|
|
66
|
+
},
|
|
67
|
+
});
|
|
68
|
+
},
|
|
69
|
+
};
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
export default defineConfig(() => {
|
|
73
|
+
const isDev = process.env.COZE_PHASER_GAME_ENV === "DEV";
|
|
74
|
+
const assetsDirectory = path.join(import.meta.dirname, "assets");
|
|
75
|
+
|
|
76
|
+
return {
|
|
77
|
+
resolve: {
|
|
78
|
+
alias: {
|
|
79
|
+
"@": path.resolve(import.meta.dirname, "src"),
|
|
80
|
+
},
|
|
81
|
+
},
|
|
82
|
+
server: {
|
|
83
|
+
// 游戏需用户手动刷新,防止游玩过程中丢失游戏状态
|
|
84
|
+
hmr: false,
|
|
85
|
+
},
|
|
86
|
+
plugins: [
|
|
87
|
+
copyGameAssets(assetsDirectory),
|
|
88
|
+
...(isDev
|
|
89
|
+
? [
|
|
90
|
+
injectDevPhaserBridge(),
|
|
91
|
+
mountDevAssets(assetsDirectory),
|
|
92
|
+
]
|
|
93
|
+
: []),
|
|
94
|
+
],
|
|
95
|
+
};
|
|
96
|
+
});
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
[project]
|
|
2
|
+
entrypoint = "index.html"
|
|
3
|
+
requires = ["python-3.12"]
|
|
4
|
+
project_type = "game"
|
|
5
|
+
game_type = "phaser"
|
|
6
|
+
|
|
7
|
+
[dev]
|
|
8
|
+
build = []
|
|
9
|
+
run = ["python3", "-m", "http.server", "${DEPLOY_RUN_PORT}", "--bind", "0.0.0.0"]
|
|
10
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
|
|
11
|
+
|
|
12
|
+
[deploy]
|
|
13
|
+
build = []
|
|
14
|
+
run = ["python3", "-m", "http.server", "${DEPLOY_RUN_PORT}", "--bind", "0.0.0.0"]
|
|
15
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# <%= appName %>
|
|
2
|
+
|
|
3
|
+
这是一个基于浏览器原生 JavaScript ESM 的 Phaser 2D 游戏项目,由扣子编程 CLI 创建。
|
|
4
|
+
|
|
5
|
+
Phaser 3.90.0 与 Phaser Bridge 从 CDN 加载;项目不依赖 npm、Vite 或 TypeScript。请用静态 HTTP 服务访问,直接打开 `index.html` 不支持 ESM 模块与素材加载。
|
|
6
|
+
|
|
7
|
+
## 快速开始
|
|
8
|
+
|
|
9
|
+
```bash
|
|
10
|
+
coze-dev dev
|
|
11
|
+
coze-dev build
|
|
12
|
+
coze-dev start
|
|
13
|
+
```
|
|
14
|
+
|
|
15
|
+
`build` 没有编译步骤;开发与生产预览均由 Python `http.server` 提供静态文件服务。
|
|
16
|
+
|
|
17
|
+
## 文件结构
|
|
18
|
+
|
|
19
|
+
```text
|
|
20
|
+
├── assets/ # 图片、序列帧、视频和音频
|
|
21
|
+
├── debug-runtime/ # 调试 Flow
|
|
22
|
+
├── src/assets.js # 素材 key 与路径
|
|
23
|
+
├── src/main.js # 游戏入口
|
|
24
|
+
├── src/phaser.js # Phaser 全局对象的 ESM 包装
|
|
25
|
+
├── src/scene/BootScene.js # 启动与全量加载
|
|
26
|
+
└── src/utils/asset-loader.js # 批量和单素材加载
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
- 素材按类型放在 `assets/`,并登记到 `src/assets.js` 对应的分类表。
|
|
30
|
+
- 序列帧只登记文件夹;Loader 从 `manifest.json` 读取帧数和帧率。
|
|
31
|
+
- `BootScene` 加载游戏素材;运行时可用 `loadAsset(this, key)` 单独加载。
|
|
32
|
+
- 所有本地模块都使用原生 ESM 的显式 `.js` 后缀。
|
|
33
|
+
|
|
34
|
+
## 可视化编辑标识
|
|
35
|
+
|
|
36
|
+
用 `markEditable` 标记可在编辑器中调整的对象;第三个参数可选,仅用于编辑器展示名称:
|
|
37
|
+
|
|
38
|
+
```js
|
|
39
|
+
markEditable('ui.start-button', button, { label: '开始按钮' });
|
|
40
|
+
```
|
package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png
ADDED
|
Binary file
|