@coze-arch/cli 0.0.36-alpha.dd2af3 → 0.0.36-alpha.e6ca88
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +65 -114
- package/docs/deploy.md +2 -1
- package/lib/__templates__/native-static/.coze +2 -0
- package/lib/__templates__/native-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/nextjs/.coze +5 -0
- package/lib/__templates__/nextjs/scripts/build.ps1 +16 -0
- package/lib/__templates__/nextjs/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nextjs/scripts/dev.sh +80 -8
- package/lib/__templates__/nextjs/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/nextjs/scripts/start.ps1 +11 -0
- package/lib/__templates__/nextjs/scripts/validate.ps1 +8 -0
- package/lib/__templates__/nuxt-vue/.coze +5 -0
- package/lib/__templates__/nuxt-vue/scripts/build.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.sh +82 -1
- package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/start.ps1 +11 -0
- package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +8 -0
- package/lib/__templates__/phaser/.coze +5 -0
- package/lib/__templates__/phaser/README.md +8 -0
- package/lib/__templates__/phaser/scripts/build.ps1 +12 -0
- package/lib/__templates__/phaser/scripts/dev.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/prepare.ps1 +8 -0
- package/lib/__templates__/phaser/scripts/start.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/validate.ps1 +7 -0
- package/lib/__templates__/phaser/src/global.d.ts +3 -0
- package/lib/__templates__/phaser/src/scene/BootScene.ts +4 -0
- package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +3 -0
- package/lib/__templates__/phaser/src/utils/mark-editable.ts +8 -1
- package/lib/__templates__/phaser-static/.coze +15 -0
- package/lib/__templates__/phaser-static/README.md +40 -0
- package/lib/__templates__/phaser-static/_gitignore +6 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +11 -0
- package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +20 -0
- package/lib/__templates__/phaser-static/index.html +17 -0
- package/lib/__templates__/phaser-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/phaser-static/src/assets.js +15 -0
- package/lib/__templates__/phaser-static/src/main.js +26 -0
- package/lib/__templates__/phaser-static/src/phaser.js +7 -0
- package/lib/__templates__/phaser-static/src/scene/BootScene.js +205 -0
- package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +67 -0
- package/lib/__templates__/phaser-static/src/style.css +28 -0
- package/lib/__templates__/phaser-static/src/utils/asset-loader.js +267 -0
- package/lib/__templates__/phaser-static/src/utils/index.js +2 -0
- package/lib/__templates__/phaser-static/src/utils/mark-editable.js +3 -0
- package/lib/__templates__/phaser-static/template.config.js +35 -0
- package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +53 -22
- package/lib/__templates__/templates.json +18 -0
- package/lib/__templates__/vite/.coze +5 -0
- package/lib/__templates__/vite/scripts/build.ps1 +16 -0
- package/lib/__templates__/vite/scripts/dev.ps1 +63 -0
- package/lib/__templates__/vite/scripts/dev.sh +82 -1
- package/lib/__templates__/vite/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/vite/scripts/start.ps1 +11 -0
- package/lib/__templates__/vite/scripts/validate.ps1 +8 -0
- package/lib/cli.js +186 -155
- package/lib/deploy/package-project.js +22 -4
- package/lib/deploy/package-project.py +18 -3
- package/package.json +1 -1
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import { Phaser } from '../phaser.js';
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import {
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getAssetLabelFromFileKey,
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getImageSequenceRuntimeKeys,
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loadAssets,
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markEditable,
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registerImageSequenceAnimations,
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} from '../utils/index.js';
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import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets.js';
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const LOADING_TEXT_STYLE = {
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color: '#71717a',
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fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
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fontSize: '18px',
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};
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const DEV_LOADING_ASSET_KEY = 'coze-game-loading';
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const devLoadingSource = IMAGE_SEQUENCES[DEV_LOADING_ASSET_KEY];
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if (!devLoadingSource) {
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throw new Error('Image sequence asset not found: ' + DEV_LOADING_ASSET_KEY);
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}
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const BOOT_IMAGE_SEQUENCES = {
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[DEV_LOADING_ASSET_KEY]: devLoadingSource,
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};
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const BOOT_ASSETS = {
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imageSequences: BOOT_IMAGE_SEQUENCES,
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};
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const GAME_IMAGE_SEQUENCES = Object.fromEntries(
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Object.entries(IMAGE_SEQUENCES).filter(
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([assetKey]) => assetKey !== DEV_LOADING_ASSET_KEY,
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),
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);
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const GAME_ASSETS = {
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images: IMAGES,
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imageSequences: GAME_IMAGE_SEQUENCES,
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videos: VIDEOS,
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audios: AUDIOS,
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};
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export const DEV_LOADING_RUNTIME_KEYS =
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getImageSequenceRuntimeKeys(DEV_LOADING_ASSET_KEY);
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export class BootScene extends Phaser.Scene {
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loadingText;
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progressBar;
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progressText;
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loadFailed = false;
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constructor() {
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super('boot');
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}
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preload() {
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loadAssets(this, BOOT_ASSETS);
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}
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create() {
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registerImageSequenceAnimations(this, BOOT_IMAGE_SEQUENCES);
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this.createLoadingView();
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const queuedFileCount = loadAssets(this, GAME_ASSETS);
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if (queuedFileCount === 0) {
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this.finishLoading();
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return;
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}
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this.load.on(Phaser.Loader.Events.FILE_PROGRESS, this.onGameFile, this);
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this.load.on(Phaser.Loader.Events.PROGRESS, this.onProgress, this);
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this.load.once(
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Phaser.Loader.Events.FILE_LOAD_ERROR,
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this.onLoadError,
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this,
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);
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this.load.once(Phaser.Loader.Events.COMPLETE, this.finishLoading, this);
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this.load.start();
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}
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createLoadingView() {
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const { centerX, centerY } = this.cameras.main;
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markEditable(
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'boot.loading-mascot',
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this.add
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.sprite(centerX, centerY - 58, DEV_LOADING_RUNTIME_KEYS.texture)
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.setScale(0.56)
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.play(DEV_LOADING_RUNTIME_KEYS.animation),
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{ label: '加载吉祥物' },
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);
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this.loadingText = markEditable(
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'boot.loading-text',
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this.add
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.text(centerX, centerY + 120, '正在加载游戏资源…', LOADING_TEXT_STYLE)
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.setOrigin(0.5),
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{ label: '加载状态文案' },
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);
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this.progressBar = markEditable(
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'boot.loading-progress-bar',
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this.add.graphics(),
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{ label: '加载进度条' },
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);
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this.renderProgressBar(0);
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this.progressText = markEditable(
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'boot.loading-progress',
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this.add
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.text(centerX, centerY + 190, '0%', LOADING_TEXT_STYLE)
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.setOrigin(0.5),
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{ label: '加载进度文本' },
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);
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}
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onGameFile = file => {
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const assetLabel = getAssetLabelFromFileKey(file.key, GAME_ASSETS);
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this.loadingText?.setText('正在加载' + assetLabel);
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};
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onProgress = progress => {
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this.renderProgressBar(progress);
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this.progressText?.setText(Math.round(progress * 100) + '%');
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};
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onLoadError = file => {
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this.loadFailed = true;
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const assetLabel = getAssetLabelFromFileKey(file.key, GAME_ASSETS);
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this.loadingText?.setText(assetLabel + '加载失败');
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};
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renderProgressBar(progress) {
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if (!this.progressBar) {
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return;
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}
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const { centerX, centerY } = this.cameras.main;
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const width = 300;
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const height = 14;
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const x = centerX - width / 2;
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const y = centerY + 154;
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const padding = 3;
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const innerWidth = width - padding * 2;
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const filledWidth = Phaser.Math.Clamp(progress, 0, 1) * innerWidth;
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this.progressBar.clear();
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this.progressBar.fillStyle(0x102536, 0.12);
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this.progressBar.fillRoundedRect(x, y, width, height, height / 2);
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this.progressBar.lineStyle(2, 0x102536, 0.28);
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this.progressBar.strokeRoundedRect(x, y, width, height, height / 2);
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if (filledWidth <= 0) {
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return;
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}
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this.progressBar.fillStyle(0xef648d, 1);
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this.progressBar.fillRoundedRect(
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x + padding,
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y + padding,
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filledWidth,
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height - padding * 2,
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(height - padding * 2) / 2,
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);
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this.progressBar.fillStyle(0x165ca8, 1);
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this.progressBar.fillCircle(
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Phaser.Math.Clamp(
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x + padding + filledWidth,
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x + padding + 5,
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x + width - padding - 5,
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),
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y + height / 2,
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5,
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);
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}
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finishLoading = () => {
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this.removeLoaderListeners();
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if (this.loadFailed) {
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this.progressText?.setText('请刷新页面重试');
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return;
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}
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registerImageSequenceAnimations(this, GAME_IMAGE_SEQUENCES);
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this.scene.start('dev-loading');
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};
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removeLoaderListeners() {
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this.load.off(Phaser.Loader.Events.FILE_PROGRESS, this.onGameFile, this);
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this.load.off(Phaser.Loader.Events.PROGRESS, this.onProgress, this);
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this.load.off(
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Phaser.Loader.Events.FILE_LOAD_ERROR,
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this.onLoadError,
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this,
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);
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this.load.off(Phaser.Loader.Events.COMPLETE, this.finishLoading, this);
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}
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}
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import { Phaser } from '../phaser.js';
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import { markEditable } from '../utils/index.js';
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import { DEV_LOADING_RUNTIME_KEYS } from './BootScene.js';
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/**
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* 本场景用于为兜底场景展示
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*/
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export class DevLoadingScene extends Phaser.Scene {
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constructor() {
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super('dev-loading');
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}
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create() {
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const { centerX, centerY } = this.cameras.main;
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markEditable(
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'dev-loading.mascot',
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this.add
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.sprite(centerX, centerY - 82, DEV_LOADING_RUNTIME_KEYS.texture)
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.setScale(0.64)
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.play(DEV_LOADING_RUNTIME_KEYS.animation),
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{ label: '开发中吉祥物' },
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);
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markEditable(
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'dev-loading.title',
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this.add
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.text(centerX, centerY + 92, '游戏开发中', {
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color: '#18181b',
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fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
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fontSize: '32px',
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fontStyle: 'bold',
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})
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{ label: '开发中标题' },
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markEditable(
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this.add
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.text(centerX, centerY + 138, '请稍后,游戏世界即将呈现', {
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{ label: '开发中说明文案' },
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:root {
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color-scheme: dark;
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html,
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body,
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#game {
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width: 100%;
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height: 100%;
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}
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#game {
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}
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#game canvas {
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import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets.js';
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const FRAME_KEY_MARKER = ':frame:';
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const MANIFEST_KEY_SUFFIX = ':manifest';
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const getFrameKey = (assetKey, frameIndex) =>
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assetKey +
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FRAME_KEY_MARKER +
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String(frameIndex + 1).padStart(4, '0');
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const getManifestKey = assetKey => assetKey + MANIFEST_KEY_SUFFIX;
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const getFrameSource = (directory, frameIndex) =>
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directory + '/frame_' + String(frameIndex + 1).padStart(4, '0') + '.png';
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export const resolveAssetUrl = source => new URL(source, document.baseURI).href;
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const isImageSequenceManifest = value => {
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if (!value || typeof value !== 'object') {
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return false;
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}
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return (
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value.type === 'image_sequence' &&
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typeof value.name === 'string' &&
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value.properties.frame_count > 0
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);
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};
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const getImageSequenceManifest = (scene, assetKey) => {
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const manifest = scene.cache.json.get(getManifestKey(assetKey));
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if (!isImageSequenceManifest(manifest)) {
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throw new Error('Invalid image sequence manifest: ' + assetKey);
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}
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return manifest;
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};
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const queueImageSequenceFrames = (scene, assetKey, directory, manifest) => {
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Array.from(
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{ length: manifest.properties.frame_count },
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(_value, frameIndex) => {
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scene.load.image(
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getFrameKey(assetKey, frameIndex),
|
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resolveAssetUrl(getFrameSource(directory, frameIndex)),
|
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+
);
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},
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);
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};
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const queueImages = (scene, images) => {
|
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Object.entries(images).forEach(([assetKey, source]) => {
|
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scene.load.image(assetKey, resolveAssetUrl(source));
|
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});
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return Object.keys(images).length;
|
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};
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|
+
|
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60
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+
const queueVideos = (scene, videos) => {
|
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Object.entries(videos).forEach(([assetKey, source]) => {
|
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scene.load.video(assetKey, resolveAssetUrl(source));
|
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+
});
|
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return Object.keys(videos).length;
|
|
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+
};
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+
|
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67
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const queueAudios = (scene, audios) => {
|
|
68
|
+
Object.entries(audios).forEach(([assetKey, source]) => {
|
|
69
|
+
scene.load.audio(assetKey, resolveAssetUrl(source));
|
|
70
|
+
});
|
|
71
|
+
return Object.keys(audios).length;
|
|
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|
+
};
|
|
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|
+
|
|
74
|
+
const queueImageSequences = (scene, imageSequences) =>
|
|
75
|
+
Object.entries(imageSequences).reduce(
|
|
76
|
+
(fileCount, [assetKey, directory]) => {
|
|
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|
+
const manifestKey = getManifestKey(assetKey);
|
|
78
|
+
const cachedManifest = scene.cache.json.get(manifestKey);
|
|
79
|
+
|
|
80
|
+
if (isImageSequenceManifest(cachedManifest)) {
|
|
81
|
+
queueImageSequenceFrames(scene, assetKey, directory, cachedManifest);
|
|
82
|
+
return fileCount + cachedManifest.properties.frame_count;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
scene.load.once(
|
|
86
|
+
'filecomplete-json-' + manifestKey,
|
|
87
|
+
(_key, _type, data) => {
|
|
88
|
+
if (!isImageSequenceManifest(data)) {
|
|
89
|
+
throw new Error('Invalid image sequence manifest: ' + assetKey);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
queueImageSequenceFrames(scene, assetKey, directory, data);
|
|
93
|
+
},
|
|
94
|
+
);
|
|
95
|
+
|
|
96
|
+
scene.load.json(
|
|
97
|
+
manifestKey,
|
|
98
|
+
resolveAssetUrl(directory + '/manifest.json'),
|
|
99
|
+
);
|
|
100
|
+
return fileCount + 1;
|
|
101
|
+
},
|
|
102
|
+
0,
|
|
103
|
+
);
|
|
104
|
+
|
|
105
|
+
export const loadAssets = (scene, collections) =>
|
|
106
|
+
queueImages(scene, collections.images ?? {}) +
|
|
107
|
+
queueImageSequences(scene, collections.imageSequences ?? {}) +
|
|
108
|
+
queueVideos(scene, collections.videos ?? {}) +
|
|
109
|
+
queueAudios(scene, collections.audios ?? {});
|
|
110
|
+
|
|
111
|
+
export const getImageSequenceRuntimeKeys = assetKey => ({
|
|
112
|
+
texture: getFrameKey(assetKey, 0),
|
|
113
|
+
animation: assetKey + ':animation',
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
export const getAssetKeyFromFileKey = fileKey =>
|
|
117
|
+
fileKey.split(FRAME_KEY_MARKER)[0]?.replace(MANIFEST_KEY_SUFFIX, '') ??
|
|
118
|
+
fileKey;
|
|
119
|
+
|
|
120
|
+
export const getAssetLabelFromFileKey = (fileKey, collections) => {
|
|
121
|
+
const assetKey = getAssetKeyFromFileKey(fileKey);
|
|
122
|
+
|
|
123
|
+
if (assetKey in (collections.images ?? {})) {
|
|
124
|
+
return '图片 ' + assetKey;
|
|
125
|
+
}
|
|
126
|
+
if (assetKey in (collections.imageSequences ?? {})) {
|
|
127
|
+
return '帧动画 ' + assetKey;
|
|
128
|
+
}
|
|
129
|
+
if (assetKey in (collections.videos ?? {})) {
|
|
130
|
+
return '视频 ' + assetKey;
|
|
131
|
+
}
|
|
132
|
+
if (assetKey in (collections.audios ?? {})) {
|
|
133
|
+
return '音频 ' + assetKey;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
return assetKey;
|
|
137
|
+
};
|
|
138
|
+
|
|
139
|
+
export const registerImageSequenceAnimations = (scene, imageSequences) => {
|
|
140
|
+
Object.keys(imageSequences).forEach(assetKey => {
|
|
141
|
+
const manifest = getImageSequenceManifest(scene, assetKey);
|
|
142
|
+
const animationKey = getImageSequenceRuntimeKeys(assetKey).animation;
|
|
143
|
+
if (scene.anims.exists(animationKey)) {
|
|
144
|
+
return;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
scene.anims.create({
|
|
148
|
+
key: animationKey,
|
|
149
|
+
frames: Array.from(
|
|
150
|
+
{ length: manifest.properties.frame_count },
|
|
151
|
+
(_value, frameIndex) => ({ key: getFrameKey(assetKey, frameIndex) }),
|
|
152
|
+
),
|
|
153
|
+
frameRate: manifest.properties.fps,
|
|
154
|
+
repeat: -1,
|
|
155
|
+
});
|
|
156
|
+
});
|
|
157
|
+
};
|
|
158
|
+
|
|
159
|
+
const findAsset = assetKey => {
|
|
160
|
+
const matches = [];
|
|
161
|
+
|
|
162
|
+
if (Object.hasOwn(IMAGES, assetKey)) {
|
|
163
|
+
matches.push({
|
|
164
|
+
collections: { images: { [assetKey]: IMAGES[assetKey] } },
|
|
165
|
+
loadedAsset: { kind: 'image', key: assetKey },
|
|
166
|
+
});
|
|
167
|
+
}
|
|
168
|
+
if (Object.hasOwn(IMAGE_SEQUENCES, assetKey)) {
|
|
169
|
+
matches.push({
|
|
170
|
+
collections: {
|
|
171
|
+
imageSequences: { [assetKey]: IMAGE_SEQUENCES[assetKey] },
|
|
172
|
+
},
|
|
173
|
+
loadedAsset: {
|
|
174
|
+
kind: 'image-sequence',
|
|
175
|
+
key: assetKey,
|
|
176
|
+
...getImageSequenceRuntimeKeys(assetKey),
|
|
177
|
+
},
|
|
178
|
+
});
|
|
179
|
+
}
|
|
180
|
+
if (Object.hasOwn(VIDEOS, assetKey)) {
|
|
181
|
+
matches.push({
|
|
182
|
+
collections: { videos: { [assetKey]: VIDEOS[assetKey] } },
|
|
183
|
+
loadedAsset: { kind: 'video', key: assetKey },
|
|
184
|
+
});
|
|
185
|
+
}
|
|
186
|
+
if (Object.hasOwn(AUDIOS, assetKey)) {
|
|
187
|
+
matches.push({
|
|
188
|
+
collections: { audios: { [assetKey]: AUDIOS[assetKey] } },
|
|
189
|
+
loadedAsset: { kind: 'audio', key: assetKey },
|
|
190
|
+
});
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
if (matches.length === 0) {
|
|
194
|
+
throw new Error('Asset not found: ' + assetKey);
|
|
195
|
+
}
|
|
196
|
+
if (matches.length > 1) {
|
|
197
|
+
throw new Error('Duplicate asset key: ' + assetKey);
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
return matches[0];
|
|
201
|
+
};
|
|
202
|
+
|
|
203
|
+
const isAssetLoaded = (scene, loadedAsset) => {
|
|
204
|
+
switch (loadedAsset.kind) {
|
|
205
|
+
case 'image':
|
|
206
|
+
return scene.textures.exists(loadedAsset.key);
|
|
207
|
+
case 'image-sequence':
|
|
208
|
+
return scene.anims.exists(loadedAsset.animation);
|
|
209
|
+
case 'video':
|
|
210
|
+
return scene.cache.video.exists(loadedAsset.key);
|
|
211
|
+
case 'audio':
|
|
212
|
+
return scene.cache.audio.exists(loadedAsset.key);
|
|
213
|
+
default:
|
|
214
|
+
return false;
|
|
215
|
+
}
|
|
216
|
+
};
|
|
217
|
+
|
|
218
|
+
export const loadAsset = async (scene, assetKey) => {
|
|
219
|
+
const { collections, loadedAsset } = findAsset(assetKey);
|
|
220
|
+
if (isAssetLoaded(scene, loadedAsset)) {
|
|
221
|
+
return loadedAsset;
|
|
222
|
+
}
|
|
223
|
+
|
|
224
|
+
return new Promise((resolve, reject) => {
|
|
225
|
+
const cleanup = () => {
|
|
226
|
+
scene.load.off('complete', onComplete);
|
|
227
|
+
scene.load.off('loaderror', onLoadError);
|
|
228
|
+
};
|
|
229
|
+
|
|
230
|
+
const onComplete = () => {
|
|
231
|
+
cleanup();
|
|
232
|
+
try {
|
|
233
|
+
if (loadedAsset.kind === 'image-sequence') {
|
|
234
|
+
registerImageSequenceAnimations(
|
|
235
|
+
scene,
|
|
236
|
+
collections.imageSequences ?? {},
|
|
237
|
+
);
|
|
238
|
+
}
|
|
239
|
+
resolve(loadedAsset);
|
|
240
|
+
} catch (error) {
|
|
241
|
+
reject(error);
|
|
242
|
+
}
|
|
243
|
+
};
|
|
244
|
+
|
|
245
|
+
const onLoadError = file => {
|
|
246
|
+
if (getAssetKeyFromFileKey(file.key) !== assetKey) {
|
|
247
|
+
return;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
cleanup();
|
|
251
|
+
reject(new Error('Failed to load asset: ' + assetKey));
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
scene.load.once('complete', onComplete);
|
|
255
|
+
scene.load.on('loaderror', onLoadError);
|
|
256
|
+
|
|
257
|
+
try {
|
|
258
|
+
loadAssets(scene, collections);
|
|
259
|
+
if (!scene.load.isLoading()) {
|
|
260
|
+
scene.load.start();
|
|
261
|
+
}
|
|
262
|
+
} catch (error) {
|
|
263
|
+
cleanup();
|
|
264
|
+
reject(error);
|
|
265
|
+
}
|
|
266
|
+
});
|
|
267
|
+
};
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
|
|
2
|
+
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
|
|
6
|
+
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
export const paramsSchema = {
|
|
10
|
+
type: 'object',
|
|
11
|
+
properties: {
|
|
12
|
+
appName: {
|
|
13
|
+
type: 'string',
|
|
14
|
+
minLength: 1,
|
|
15
|
+
pattern: '^[a-z0-9-]+$',
|
|
16
|
+
description:
|
|
17
|
+
'Application name (lowercase, alphanumeric and hyphens only)',
|
|
18
|
+
},
|
|
19
|
+
},
|
|
20
|
+
required: [],
|
|
21
|
+
additionalProperties: false,
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
const config = {
|
|
25
|
+
description:
|
|
26
|
+
'Phaser Static(纯静态 2D 游戏):coze-dev init ${COZE_WORKSPACE_PATH} --template phaser-static\n' +
|
|
27
|
+
'- 适用:浏览器原生 JavaScript ESM 的 Phaser 3 游戏。\n' +
|
|
28
|
+
'- Phaser 与 Phaser Bridge 从 CDN 加载;无需 npm、Vite 或 TypeScript。',
|
|
29
|
+
paramsSchema,
|
|
30
|
+
defaultParams: {
|
|
31
|
+
appName: 'phaser-static-game',
|
|
32
|
+
},
|
|
33
|
+
};
|
|
34
|
+
|
|
35
|
+
export default config;
|