@coze-arch/cli 0.0.36-alpha.a7a716 → 0.0.36-alpha.af24fb

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Files changed (109) hide show
  1. package/README.md +65 -114
  2. package/docs/deploy.md +10 -2
  3. package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +74 -18
  4. package/lib/__templates__/expo/.cozeproj/scripts/prod_run.sh +1 -1
  5. package/lib/__templates__/expo/.cozeproj/scripts/server_dev_run.sh +1 -1
  6. package/lib/__templates__/expo/client/metro.config.js +3 -1
  7. package/lib/__templates__/expo/pnpm-lock.yaml +5 -5
  8. package/lib/__templates__/expo/server/package.json +2 -2
  9. package/lib/__templates__/expo/server/src/index.ts +1 -1
  10. package/lib/__templates__/expo/template.config.js +11 -2
  11. package/lib/__templates__/native-static/.coze +2 -0
  12. package/lib/__templates__/native-static/scripts/serve.ps1 +7 -0
  13. package/lib/__templates__/nextjs/.coze +5 -0
  14. package/lib/__templates__/nextjs/package.json +1 -1
  15. package/lib/__templates__/nextjs/pnpm-lock.yaml +5 -5
  16. package/lib/__templates__/nextjs/scripts/build.ps1 +16 -0
  17. package/lib/__templates__/nextjs/scripts/dev.ps1 +63 -0
  18. package/lib/__templates__/nextjs/scripts/dev.sh +83 -2
  19. package/lib/__templates__/nextjs/scripts/prepare.ps1 +18 -0
  20. package/lib/__templates__/nextjs/scripts/start.ps1 +11 -0
  21. package/lib/__templates__/nextjs/scripts/validate.ps1 +8 -0
  22. package/lib/__templates__/nextjs/template.config.js +1 -1
  23. package/lib/__templates__/nuxt-vue/.coze +5 -0
  24. package/lib/__templates__/nuxt-vue/package.json +1 -1
  25. package/lib/__templates__/nuxt-vue/pnpm-lock.yaml +5 -5
  26. package/lib/__templates__/nuxt-vue/scripts/build.ps1 +12 -0
  27. package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +63 -0
  28. package/lib/__templates__/nuxt-vue/scripts/dev.sh +82 -1
  29. package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +12 -0
  30. package/lib/__templates__/nuxt-vue/scripts/start.ps1 +11 -0
  31. package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +8 -0
  32. package/lib/__templates__/phaser/.coze +5 -0
  33. package/lib/__templates__/phaser/README.md +8 -0
  34. package/lib/__templates__/phaser/scripts/build.ps1 +12 -0
  35. package/lib/__templates__/phaser/scripts/dev.ps1 +49 -0
  36. package/lib/__templates__/phaser/scripts/prepare.ps1 +8 -0
  37. package/lib/__templates__/phaser/scripts/start.ps1 +49 -0
  38. package/lib/__templates__/phaser/scripts/validate.ps1 +7 -0
  39. package/lib/__templates__/phaser/src/global.d.ts +3 -0
  40. package/lib/__templates__/phaser/src/scene/BootScene.ts +4 -0
  41. package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +3 -0
  42. package/lib/__templates__/phaser/src/utils/mark-editable.ts +8 -1
  43. package/lib/__templates__/phaser/vite.config.ts +1 -1
  44. package/lib/__templates__/phaser-static/.coze +15 -0
  45. package/lib/__templates__/phaser-static/README.md +40 -0
  46. package/lib/__templates__/phaser-static/_gitignore +6 -0
  47. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
  48. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
  49. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
  50. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
  51. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
  52. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
  53. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
  54. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
  55. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
  56. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
  57. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
  58. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
  59. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
  60. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
  61. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
  62. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
  63. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
  64. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
  65. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
  66. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
  67. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
  68. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
  69. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
  70. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
  71. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +11 -0
  72. package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +20 -0
  73. package/lib/__templates__/phaser-static/index.html +17 -0
  74. package/lib/__templates__/phaser-static/scripts/serve.ps1 +7 -0
  75. package/lib/__templates__/phaser-static/src/assets.js +15 -0
  76. package/lib/__templates__/phaser-static/src/main.js +26 -0
  77. package/lib/__templates__/phaser-static/src/phaser.js +7 -0
  78. package/lib/__templates__/phaser-static/src/scene/BootScene.js +205 -0
  79. package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +67 -0
  80. package/lib/__templates__/phaser-static/src/style.css +28 -0
  81. package/lib/__templates__/phaser-static/src/utils/asset-loader.js +267 -0
  82. package/lib/__templates__/phaser-static/src/utils/index.js +2 -0
  83. package/lib/__templates__/phaser-static/src/utils/mark-editable.js +3 -0
  84. package/lib/__templates__/phaser-static/template.config.js +35 -0
  85. package/lib/__templates__/pi-agent/package.json +1 -1
  86. package/lib/__templates__/pi-agent/pnpm-lock.yaml +5 -5
  87. package/lib/__templates__/taro/.cozeproj/scripts/deploy_run.sh +1 -1
  88. package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +150 -68
  89. package/lib/__templates__/taro/AGENTS.md +11 -7
  90. package/lib/__templates__/taro/README.md +4 -4
  91. package/lib/__templates__/taro/config/index.ts +10 -2
  92. package/lib/__templates__/taro/pnpm-lock.yaml +5 -5
  93. package/lib/__templates__/taro/server/package.json +1 -1
  94. package/lib/__templates__/taro/server/src/main.ts +8 -2
  95. package/lib/__templates__/templates.json +26 -1
  96. package/lib/__templates__/vite/.coze +5 -0
  97. package/lib/__templates__/vite/package.json +1 -1
  98. package/lib/__templates__/vite/pnpm-lock.yaml +5 -5
  99. package/lib/__templates__/vite/scripts/build.ps1 +16 -0
  100. package/lib/__templates__/vite/scripts/dev.ps1 +63 -0
  101. package/lib/__templates__/vite/scripts/dev.sh +82 -1
  102. package/lib/__templates__/vite/scripts/prepare.ps1 +18 -0
  103. package/lib/__templates__/vite/scripts/start.ps1 +11 -0
  104. package/lib/__templates__/vite/scripts/validate.ps1 +8 -0
  105. package/lib/__templates__/vite/template.config.js +1 -1
  106. package/lib/cli.js +435 -88
  107. package/lib/deploy/package-project.js +22 -4
  108. package/lib/deploy/package-project.py +18 -3
  109. package/package.json +1 -1
@@ -95,6 +95,7 @@ export class BootScene extends Phaser.Scene {
95
95
  .sprite(centerX, centerY - 58, DEV_LOADING_RUNTIME_KEYS.texture)
96
96
  .setScale(0.56)
97
97
  .play(DEV_LOADING_RUNTIME_KEYS.animation),
98
+ { label: '加载吉祥物' },
98
99
  );
99
100
 
100
101
  this.loadingText = markEditable(
@@ -107,11 +108,13 @@ export class BootScene extends Phaser.Scene {
107
108
  LOADING_TEXT_STYLE,
108
109
  )
109
110
  .setOrigin(0.5),
111
+ { label: '加载状态文案' },
110
112
  );
111
113
 
112
114
  this.progressBar = markEditable(
113
115
  'boot.loading-progress-bar',
114
116
  this.add.graphics(),
117
+ { label: '加载进度条' },
115
118
  );
116
119
  this.renderProgressBar(0);
117
120
 
@@ -120,6 +123,7 @@ export class BootScene extends Phaser.Scene {
120
123
  this.add
121
124
  .text(centerX, centerY + 190, '0%', LOADING_TEXT_STYLE)
122
125
  .setOrigin(0.5),
126
+ { label: '加载进度文本' },
123
127
  );
124
128
  }
125
129
 
@@ -21,6 +21,7 @@ export class DevLoadingScene extends Phaser.Scene {
21
21
  .sprite(centerX, centerY - 82, DEV_LOADING_RUNTIME_KEYS.texture)
22
22
  .setScale(0.64)
23
23
  .play(DEV_LOADING_RUNTIME_KEYS.animation),
24
+ { label: '开发中吉祥物' },
24
25
  );
25
26
 
26
27
  markEditable(
@@ -33,6 +34,7 @@ export class DevLoadingScene extends Phaser.Scene {
33
34
  fontStyle: 'bold',
34
35
  })
35
36
  .setOrigin(0.5),
37
+ { label: '开发中标题' },
36
38
  );
37
39
 
38
40
  markEditable(
@@ -44,6 +46,7 @@ export class DevLoadingScene extends Phaser.Scene {
44
46
  fontSize: '18px',
45
47
  })
46
48
  .setOrigin(0.5),
49
+ { label: '开发中说明文案' },
47
50
  );
48
51
 
49
52
  const loadingDots = Array.from({ length: 3 }, (_value, index) =>
@@ -1,6 +1,13 @@
1
1
  import type Phaser from 'phaser';
2
2
 
3
+ export interface MarkEditableOptions {
4
+ label?: string;
5
+ }
6
+
3
7
  export const markEditable = <T extends Phaser.GameObjects.GameObject>(
4
8
  locator: string,
5
9
  gameObject: T,
6
- ): T => window.PhaserBridge?.markEditable?.(locator, gameObject) ?? gameObject;
10
+ options?: MarkEditableOptions,
11
+ ): T =>
12
+ window.PhaserBridge?.markEditable?.(locator, gameObject, options) ??
13
+ gameObject;
@@ -4,7 +4,7 @@ import { defineConfig, type Plugin } from "vite";
4
4
  import serveStatic from "serve-static";
5
5
 
6
6
  const DEV_PHASER_BRIDGE_URL =
7
- "https://unpkg.byted-static.com/latest/coze-game/phaser-bridge/dist/index.js";
7
+ "https://lf-coze-web-cdn.coze.cn/obj/eden-cn/lm-lgvj/ljhwZthlaukjlkulzlp/coze-game/js/phaser-bridge.min.js";
8
8
 
9
9
  function injectDevPhaserBridge(): Plugin {
10
10
  return {
@@ -0,0 +1,15 @@
1
+ [project]
2
+ entrypoint = "index.html"
3
+ requires = ["python-3.12"]
4
+ project_type = "game"
5
+ game_type = "phaser"
6
+
7
+ [dev]
8
+ build = []
9
+ run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
10
+ run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
11
+
12
+ [deploy]
13
+ build = []
14
+ run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
15
+ run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
@@ -0,0 +1,40 @@
1
+ # <%= appName %>
2
+
3
+ 这是一个基于浏览器原生 JavaScript ESM 的 Phaser 2D 游戏项目,由扣子编程 CLI 创建。
4
+
5
+ Phaser 3.90.0 与 Phaser Bridge 从 CDN 加载;项目不依赖 npm、Vite 或 TypeScript。请用静态 HTTP 服务访问,直接打开 `index.html` 不支持 ESM 模块与素材加载。
6
+
7
+ ## 快速开始
8
+
9
+ ```bash
10
+ coze-dev dev
11
+ coze-dev build
12
+ coze-dev start
13
+ ```
14
+
15
+ `build` 没有编译步骤;开发与生产预览均由 Python `http.server` 提供静态文件服务。
16
+
17
+ ## 文件结构
18
+
19
+ ```text
20
+ ├── assets/ # 图片、序列帧、视频和音频
21
+ ├── debug-runtime/ # 调试 Flow
22
+ ├── src/assets.js # 素材 key 与路径
23
+ ├── src/main.js # 游戏入口
24
+ ├── src/phaser.js # Phaser 全局对象的 ESM 包装
25
+ ├── src/scene/BootScene.js # 启动与全量加载
26
+ └── src/utils/asset-loader.js # 批量和单素材加载
27
+ ```
28
+
29
+ - 素材按类型放在 `assets/`,并登记到 `src/assets.js` 对应的分类表。
30
+ - 序列帧只登记文件夹;Loader 从 `manifest.json` 读取帧数和帧率。
31
+ - `BootScene` 加载游戏素材;运行时可用 `loadAsset(this, key)` 单独加载。
32
+ - 所有本地模块都使用原生 ESM 的显式 `.js` 后缀。
33
+
34
+ ## 可视化编辑标识
35
+
36
+ 用 `markEditable` 标记可在编辑器中调整的对象;第三个参数可选,仅用于编辑器展示名称:
37
+
38
+ ```js
39
+ markEditable('ui.start-button', button, { label: '开始按钮' });
40
+ ```
@@ -0,0 +1,6 @@
1
+ .codegraph/
2
+ .cozeproj/reduction
3
+ .preview
4
+
5
+ .DS_Store
6
+ ._*
@@ -0,0 +1,11 @@
1
+ {
2
+ "schema_version": "1.0",
3
+ "id": "coze-game-loading",
4
+ "type": "image_sequence",
5
+ "properties": {
6
+ "fps": 12.0,
7
+ "frame_count": 24
8
+ },
9
+ "name": "Coze Game Loading",
10
+ "sources": []
11
+ }
@@ -0,0 +1,20 @@
1
+ {
2
+ "schema_version": 1,
3
+ "graphs": [
4
+ {
5
+ "id": "main",
6
+ "label": "主流程",
7
+ "nodes": [
8
+ {
9
+ "id": "start",
10
+ "label": "开始游戏",
11
+ "input_schema": {
12
+ "type": "object",
13
+ "properties": {}
14
+ }
15
+ }
16
+ ],
17
+ "transitions": []
18
+ }
19
+ ]
20
+ }
@@ -0,0 +1,17 @@
1
+ <!doctype html>
2
+ <html lang="zh-CN">
3
+ <head>
4
+ <meta charset="UTF-8" />
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6
+ <meta name="description" content="Phaser 纯静态游戏模板" />
7
+ <title><%= appName %></title>
8
+ <link rel="icon" href="data:," />
9
+ <link rel="stylesheet" href="./src/style.css" />
10
+ <script src="https://unpkg.byted-static.com/phaser/3.90.0/dist/phaser.min.js"></script>
11
+ <script src="https://lf-coze-web-cdn.coze.cn/obj/eden-cn/lm-lgvj/ljhwZthlaukjlkulzlp/coze-game/js/phaser-bridge.min.js"></script>
12
+ </head>
13
+ <body>
14
+ <main id="game" aria-label="Phaser game canvas"></main>
15
+ <script type="module" src="./src/main.js"></script>
16
+ </body>
17
+ </html>
@@ -0,0 +1,7 @@
1
+ $ErrorActionPreference = "Stop"
2
+
3
+ $port = if ($env:DEPLOY_RUN_PORT) { $env:DEPLOY_RUN_PORT } else { "8000" }
4
+
5
+ Write-Host "Starting Phaser static server on port $port..."
6
+ & python -m http.server $port --bind 0.0.0.0
7
+ exit $LASTEXITCODE
@@ -0,0 +1,15 @@
1
+ export const IMAGES = {};
2
+
3
+ export const IMAGE_SEQUENCES = {
4
+ 'coze-game-loading': 'assets/image_sequence/coze-game-loading',
5
+ };
6
+
7
+ export const VIDEOS = {};
8
+
9
+ export const AUDIOS = {};
10
+
11
+ // 注册素材到 PhaserBridge,可以在扣子网页游戏开发中定位
12
+ window.PhaserBridge?.markImageAssetMap?.(IMAGES);
13
+ window.PhaserBridge?.markImageSequenceAssetMap?.(IMAGE_SEQUENCES);
14
+ window.PhaserBridge?.markVideoAssetMap?.(VIDEOS);
15
+ window.PhaserBridge?.markAudioAssetMap?.(AUDIOS);
@@ -0,0 +1,26 @@
1
+ import { Phaser } from './phaser.js';
2
+ import { BootScene } from './scene/BootScene.js';
3
+ import { DevLoadingScene } from './scene/DevLoadingScene.js';
4
+
5
+ const createGame = () =>
6
+ new Phaser.Game({
7
+ type: Phaser.AUTO,
8
+ pixelArt: true,
9
+ parent: 'game',
10
+ // TODO 根据游戏的要求进行尺寸
11
+ width: 540,
12
+ height: 960,
13
+ backgroundColor: '#ffffff',
14
+ scale: {
15
+ mode: Phaser.Scale.FIT,
16
+ autoCenter: Phaser.Scale.CENTER_BOTH,
17
+ },
18
+ scene: [BootScene, DevLoadingScene],
19
+ });
20
+
21
+ // 注册游戏到 PhaserBridge,可以在扣子网页游戏开发中编辑评论
22
+ if (window.PhaserBridge) {
23
+ window.PhaserBridge.bind({ launchGame: createGame });
24
+ } else {
25
+ createGame();
26
+ }
@@ -0,0 +1,7 @@
1
+ const Phaser = window.Phaser;
2
+
3
+ if (!Phaser) {
4
+ throw new Error('Phaser CDN failed to load before the game module.');
5
+ }
6
+
7
+ export { Phaser };
@@ -0,0 +1,205 @@
1
+ import { Phaser } from '../phaser.js';
2
+ import {
3
+ getAssetLabelFromFileKey,
4
+ getImageSequenceRuntimeKeys,
5
+ loadAssets,
6
+ markEditable,
7
+ registerImageSequenceAnimations,
8
+ } from '../utils/index.js';
9
+ import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets.js';
10
+
11
+ const LOADING_TEXT_STYLE = {
12
+ color: '#71717a',
13
+ fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
14
+ fontSize: '18px',
15
+ };
16
+
17
+ const DEV_LOADING_ASSET_KEY = 'coze-game-loading';
18
+ const devLoadingSource = IMAGE_SEQUENCES[DEV_LOADING_ASSET_KEY];
19
+
20
+ if (!devLoadingSource) {
21
+ throw new Error('Image sequence asset not found: ' + DEV_LOADING_ASSET_KEY);
22
+ }
23
+
24
+ const BOOT_IMAGE_SEQUENCES = {
25
+ [DEV_LOADING_ASSET_KEY]: devLoadingSource,
26
+ };
27
+
28
+ const BOOT_ASSETS = {
29
+ imageSequences: BOOT_IMAGE_SEQUENCES,
30
+ };
31
+
32
+ const GAME_IMAGE_SEQUENCES = Object.fromEntries(
33
+ Object.entries(IMAGE_SEQUENCES).filter(
34
+ ([assetKey]) => assetKey !== DEV_LOADING_ASSET_KEY,
35
+ ),
36
+ );
37
+
38
+ const GAME_ASSETS = {
39
+ images: IMAGES,
40
+ imageSequences: GAME_IMAGE_SEQUENCES,
41
+ videos: VIDEOS,
42
+ audios: AUDIOS,
43
+ };
44
+
45
+ export const DEV_LOADING_RUNTIME_KEYS =
46
+ getImageSequenceRuntimeKeys(DEV_LOADING_ASSET_KEY);
47
+
48
+ export class BootScene extends Phaser.Scene {
49
+ loadingText;
50
+
51
+ progressBar;
52
+
53
+ progressText;
54
+
55
+ loadFailed = false;
56
+
57
+ constructor() {
58
+ super('boot');
59
+ }
60
+
61
+ preload() {
62
+ loadAssets(this, BOOT_ASSETS);
63
+ }
64
+
65
+ create() {
66
+ registerImageSequenceAnimations(this, BOOT_IMAGE_SEQUENCES);
67
+ this.createLoadingView();
68
+
69
+ const queuedFileCount = loadAssets(this, GAME_ASSETS);
70
+ if (queuedFileCount === 0) {
71
+ this.finishLoading();
72
+ return;
73
+ }
74
+
75
+ this.load.on(Phaser.Loader.Events.FILE_PROGRESS, this.onGameFile, this);
76
+ this.load.on(Phaser.Loader.Events.PROGRESS, this.onProgress, this);
77
+ this.load.once(
78
+ Phaser.Loader.Events.FILE_LOAD_ERROR,
79
+ this.onLoadError,
80
+ this,
81
+ );
82
+ this.load.once(Phaser.Loader.Events.COMPLETE, this.finishLoading, this);
83
+ this.load.start();
84
+ }
85
+
86
+ createLoadingView() {
87
+ const { centerX, centerY } = this.cameras.main;
88
+
89
+ markEditable(
90
+ 'boot.loading-mascot',
91
+ this.add
92
+ .sprite(centerX, centerY - 58, DEV_LOADING_RUNTIME_KEYS.texture)
93
+ .setScale(0.56)
94
+ .play(DEV_LOADING_RUNTIME_KEYS.animation),
95
+ { label: '加载吉祥物' },
96
+ );
97
+
98
+ this.loadingText = markEditable(
99
+ 'boot.loading-text',
100
+ this.add
101
+ .text(centerX, centerY + 120, '正在加载游戏资源…', LOADING_TEXT_STYLE)
102
+ .setOrigin(0.5),
103
+ { label: '加载状态文案' },
104
+ );
105
+
106
+ this.progressBar = markEditable(
107
+ 'boot.loading-progress-bar',
108
+ this.add.graphics(),
109
+ { label: '加载进度条' },
110
+ );
111
+ this.renderProgressBar(0);
112
+
113
+ this.progressText = markEditable(
114
+ 'boot.loading-progress',
115
+ this.add
116
+ .text(centerX, centerY + 190, '0%', LOADING_TEXT_STYLE)
117
+ .setOrigin(0.5),
118
+ { label: '加载进度文本' },
119
+ );
120
+ }
121
+
122
+ onGameFile = file => {
123
+ const assetLabel = getAssetLabelFromFileKey(file.key, GAME_ASSETS);
124
+ this.loadingText?.setText('正在加载' + assetLabel);
125
+ };
126
+
127
+ onProgress = progress => {
128
+ this.renderProgressBar(progress);
129
+ this.progressText?.setText(Math.round(progress * 100) + '%');
130
+ };
131
+
132
+ onLoadError = file => {
133
+ this.loadFailed = true;
134
+ const assetLabel = getAssetLabelFromFileKey(file.key, GAME_ASSETS);
135
+ this.loadingText?.setText(assetLabel + '加载失败');
136
+ };
137
+
138
+ renderProgressBar(progress) {
139
+ if (!this.progressBar) {
140
+ return;
141
+ }
142
+
143
+ const { centerX, centerY } = this.cameras.main;
144
+ const width = 300;
145
+ const height = 14;
146
+ const x = centerX - width / 2;
147
+ const y = centerY + 154;
148
+ const padding = 3;
149
+ const innerWidth = width - padding * 2;
150
+ const filledWidth = Phaser.Math.Clamp(progress, 0, 1) * innerWidth;
151
+
152
+ this.progressBar.clear();
153
+ this.progressBar.fillStyle(0x102536, 0.12);
154
+ this.progressBar.fillRoundedRect(x, y, width, height, height / 2);
155
+ this.progressBar.lineStyle(2, 0x102536, 0.28);
156
+ this.progressBar.strokeRoundedRect(x, y, width, height, height / 2);
157
+
158
+ if (filledWidth <= 0) {
159
+ return;
160
+ }
161
+
162
+ this.progressBar.fillStyle(0xef648d, 1);
163
+ this.progressBar.fillRoundedRect(
164
+ x + padding,
165
+ y + padding,
166
+ filledWidth,
167
+ height - padding * 2,
168
+ (height - padding * 2) / 2,
169
+ );
170
+
171
+ this.progressBar.fillStyle(0x165ca8, 1);
172
+ this.progressBar.fillCircle(
173
+ Phaser.Math.Clamp(
174
+ x + padding + filledWidth,
175
+ x + padding + 5,
176
+ x + width - padding - 5,
177
+ ),
178
+ y + height / 2,
179
+ 5,
180
+ );
181
+ }
182
+
183
+ finishLoading = () => {
184
+ this.removeLoaderListeners();
185
+
186
+ if (this.loadFailed) {
187
+ this.progressText?.setText('请刷新页面重试');
188
+ return;
189
+ }
190
+
191
+ registerImageSequenceAnimations(this, GAME_IMAGE_SEQUENCES);
192
+ this.scene.start('dev-loading');
193
+ };
194
+
195
+ removeLoaderListeners() {
196
+ this.load.off(Phaser.Loader.Events.FILE_PROGRESS, this.onGameFile, this);
197
+ this.load.off(Phaser.Loader.Events.PROGRESS, this.onProgress, this);
198
+ this.load.off(
199
+ Phaser.Loader.Events.FILE_LOAD_ERROR,
200
+ this.onLoadError,
201
+ this,
202
+ );
203
+ this.load.off(Phaser.Loader.Events.COMPLETE, this.finishLoading, this);
204
+ }
205
+ }
@@ -0,0 +1,67 @@
1
+ import { Phaser } from '../phaser.js';
2
+ import { markEditable } from '../utils/index.js';
3
+ import { DEV_LOADING_RUNTIME_KEYS } from './BootScene.js';
4
+
5
+ /**
6
+ * 本场景用于为兜底场景展示
7
+ */
8
+ export class DevLoadingScene extends Phaser.Scene {
9
+ constructor() {
10
+ super('dev-loading');
11
+ }
12
+
13
+ create() {
14
+ const { centerX, centerY } = this.cameras.main;
15
+
16
+ markEditable(
17
+ 'dev-loading.mascot',
18
+ this.add
19
+ .sprite(centerX, centerY - 82, DEV_LOADING_RUNTIME_KEYS.texture)
20
+ .setScale(0.64)
21
+ .play(DEV_LOADING_RUNTIME_KEYS.animation),
22
+ { label: '开发中吉祥物' },
23
+ );
24
+
25
+ markEditable(
26
+ 'dev-loading.title',
27
+ this.add
28
+ .text(centerX, centerY + 92, '游戏开发中', {
29
+ color: '#18181b',
30
+ fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
31
+ fontSize: '32px',
32
+ fontStyle: 'bold',
33
+ })
34
+ .setOrigin(0.5),
35
+ { label: '开发中标题' },
36
+ );
37
+
38
+ markEditable(
39
+ 'dev-loading.description',
40
+ this.add
41
+ .text(centerX, centerY + 138, '请稍后,游戏世界即将呈现', {
42
+ color: '#71717a',
43
+ fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
44
+ fontSize: '18px',
45
+ })
46
+ .setOrigin(0.5),
47
+ { label: '开发中说明文案' },
48
+ );
49
+
50
+ const loadingDots = Array.from({ length: 3 }, (_value, index) =>
51
+ this.add.circle(centerX + (index - 1) * 18, centerY + 178, 4, 0xf43f75),
52
+ );
53
+
54
+ loadingDots.forEach((dot, index) => {
55
+ this.tweens.add({
56
+ targets: dot,
57
+ alpha: 0.25,
58
+ scale: 0.7,
59
+ duration: 520,
60
+ delay: index * 160,
61
+ ease: 'Sine.inOut',
62
+ repeat: -1,
63
+ yoyo: true,
64
+ });
65
+ });
66
+ }
67
+ }
@@ -0,0 +1,28 @@
1
+ :root {
2
+ color-scheme: dark;
3
+ font-family: Arial, sans-serif;
4
+ background: #000;
5
+ }
6
+
7
+ * {
8
+ box-sizing: border-box;
9
+ }
10
+
11
+ html,
12
+ body,
13
+ #game {
14
+ width: 100%;
15
+ height: 100%;
16
+ margin: 0;
17
+ overflow: hidden;
18
+ background: #000;
19
+ }
20
+
21
+ #game {
22
+ min-width: 0;
23
+ min-height: 0;
24
+ }
25
+
26
+ #game canvas {
27
+ display: block;
28
+ }