@coze-arch/cli 0.0.36-alpha.9ee522 → 0.0.36-alpha.af24fb
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +65 -114
- package/docs/deploy.md +2 -1
- package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +3 -2
- package/lib/__templates__/expo/.cozeproj/scripts/prod_run.sh +1 -1
- package/lib/__templates__/expo/.cozeproj/scripts/server_dev_run.sh +1 -1
- package/lib/__templates__/expo/client/metro.config.js +3 -1
- package/lib/__templates__/expo/pnpm-lock.yaml +5 -5
- package/lib/__templates__/expo/server/package.json +2 -2
- package/lib/__templates__/expo/server/src/index.ts +1 -1
- package/lib/__templates__/expo/template.config.js +11 -2
- package/lib/__templates__/native-static/.coze +2 -0
- package/lib/__templates__/native-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/nextjs/.coze +5 -0
- package/lib/__templates__/nextjs/package.json +1 -1
- package/lib/__templates__/nextjs/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nextjs/scripts/build.ps1 +16 -0
- package/lib/__templates__/nextjs/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nextjs/scripts/dev.sh +81 -9
- package/lib/__templates__/nextjs/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/nextjs/scripts/start.ps1 +11 -0
- package/lib/__templates__/nextjs/scripts/validate.ps1 +8 -0
- package/lib/__templates__/nextjs/template.config.js +1 -1
- package/lib/__templates__/nuxt-vue/.coze +5 -0
- package/lib/__templates__/nuxt-vue/package.json +1 -1
- package/lib/__templates__/nuxt-vue/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nuxt-vue/scripts/build.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +63 -0
- package/lib/__templates__/nuxt-vue/scripts/dev.sh +82 -1
- package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +12 -0
- package/lib/__templates__/nuxt-vue/scripts/start.ps1 +11 -0
- package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +8 -0
- package/lib/__templates__/phaser/.coze +5 -0
- package/lib/__templates__/phaser/README.md +8 -0
- package/lib/__templates__/phaser/scripts/build.ps1 +12 -0
- package/lib/__templates__/phaser/scripts/dev.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/prepare.ps1 +8 -0
- package/lib/__templates__/phaser/scripts/start.ps1 +49 -0
- package/lib/__templates__/phaser/scripts/validate.ps1 +7 -0
- package/lib/__templates__/phaser/src/global.d.ts +3 -0
- package/lib/__templates__/phaser/src/scene/BootScene.ts +4 -0
- package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +3 -0
- package/lib/__templates__/phaser/src/utils/mark-editable.ts +8 -1
- package/lib/__templates__/phaser/vite.config.ts +1 -1
- package/lib/__templates__/phaser-static/.coze +15 -0
- package/lib/__templates__/phaser-static/README.md +40 -0
- package/lib/__templates__/phaser-static/_gitignore +6 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +11 -0
- package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +20 -0
- package/lib/__templates__/phaser-static/index.html +17 -0
- package/lib/__templates__/phaser-static/scripts/serve.ps1 +7 -0
- package/lib/__templates__/phaser-static/src/assets.js +15 -0
- package/lib/__templates__/phaser-static/src/main.js +26 -0
- package/lib/__templates__/phaser-static/src/phaser.js +7 -0
- package/lib/__templates__/phaser-static/src/scene/BootScene.js +205 -0
- package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +67 -0
- package/lib/__templates__/phaser-static/src/style.css +28 -0
- package/lib/__templates__/phaser-static/src/utils/asset-loader.js +267 -0
- package/lib/__templates__/phaser-static/src/utils/index.js +2 -0
- package/lib/__templates__/phaser-static/src/utils/mark-editable.js +3 -0
- package/lib/__templates__/phaser-static/template.config.js +35 -0
- package/lib/__templates__/pi-agent/package.json +1 -1
- package/lib/__templates__/pi-agent/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/.cozeproj/scripts/deploy_run.sh +1 -1
- package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +144 -68
- package/lib/__templates__/taro/AGENTS.md +11 -7
- package/lib/__templates__/taro/README.md +4 -4
- package/lib/__templates__/taro/config/index.ts +10 -2
- package/lib/__templates__/taro/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/server/package.json +1 -1
- package/lib/__templates__/taro/server/src/main.ts +8 -2
- package/lib/__templates__/templates.json +26 -1
- package/lib/__templates__/vite/.coze +5 -0
- package/lib/__templates__/vite/package.json +1 -1
- package/lib/__templates__/vite/pnpm-lock.yaml +5 -5
- package/lib/__templates__/vite/scripts/build.ps1 +16 -0
- package/lib/__templates__/vite/scripts/dev.ps1 +63 -0
- package/lib/__templates__/vite/scripts/dev.sh +82 -1
- package/lib/__templates__/vite/scripts/prepare.ps1 +18 -0
- package/lib/__templates__/vite/scripts/start.ps1 +11 -0
- package/lib/__templates__/vite/scripts/validate.ps1 +8 -0
- package/lib/__templates__/vite/template.config.js +1 -1
- package/lib/cli.js +288 -212
- package/lib/deploy/package-project.js +22 -4
- package/lib/deploy/package-project.py +18 -3
- package/package.json +1 -1
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@@ -0,0 +1,11 @@
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$ErrorActionPreference = "Stop"
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$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
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$defaultPort = <%= port %>
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$port = if ($env:DEPLOY_RUN_PORT) { $env:DEPLOY_RUN_PORT } elseif ($env:PORT) { $env:PORT } else { $defaultPort }
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Set-Location $workspace
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Write-Host "Starting HTTP service on port $port for deploy..."
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$env:PORT = "$port"
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& node dist/server.js
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exit $LASTEXITCODE
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}
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const cmd = 'pnpm';
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const args = ['update', 'coze-coding-dev-sdk@^0.7.
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const args = ['update', 'coze-coding-dev-sdk@^0.7.25-beta.8'];
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console.log(
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`\nTriggering: ${cmd} ${args.join(' ')} (running in background)`,
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);
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[dev]
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build = ["bash", "./scripts/prepare.sh"]
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build_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/prepare.ps1"]
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run = ["bash", "./scripts/dev.sh"]
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run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/dev.ps1"]
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validate = ["bash", "./scripts/validate.sh"]
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validate_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/validate.ps1"]
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deps = ["git"] # -> apt install git
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[deploy]
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build = ["bash","./scripts/build.sh"]
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build_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/build.ps1"]
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run = ["bash","./scripts/start.sh"]
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run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/start.ps1"]
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deps = ["git"] # -> apt install git
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"@nuxtjs/tailwindcss": "^6.14.0",
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"@types/node": "^20",
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"autoprefixer": "^10.4.20",
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"coze-coding-dev-sdk": "^0.7.
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"coze-coding-dev-sdk": "^0.7.25-beta.8",
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"eslint": "^9",
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"eslint-plugin-import": "^2.32.0",
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"eslint-plugin-vue": "^10",
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specifier: ^10.4.20
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version: 10.4.27(postcss@8.5.8)
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coze-coding-dev-sdk:
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specifier: ^0.7.
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version: 0.7.
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specifier: ^0.7.25-beta.8
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version: 0.7.25-beta.8(openai@6.27.0(ws@8.21.3)(zod@4.3.6))(ws@8.21.3)
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eslint:
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specifier: ^9
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version: 9.39.4(jiti@2.7.0)
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resolution: {integrity: sha512-
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resolution: {integrity: sha512-RSKlXCO0W/OPDjx9D9JICn2cGeOJw3iG+y0Pr1AhAf7YdAjjNbBZoG7qfg0Zg2SqgaVN2qSLQFmKPbhNq9ZWSg==}
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engines: {node: '>=18.0.0'}
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'@langchain/openai': 1.2.12(@langchain/core@1.1.31(openai@6.27.0(ws@8.21.3)(zod@4.3.6)))(ws@8.21.3)
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$ErrorActionPreference = "Stop"
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$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
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Set-Location $workspace
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Write-Host "Installing dependencies..."
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& pnpm install --prefer-frozen-lockfile --prefer-offline --loglevel debug --reporter=append-only
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if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
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Write-Host "Building the Nuxt.js project..."
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& pnpm nuxt build
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exit $LASTEXITCODE
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function Get-WorkspacePath {
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return $env:COZE_WORKSPACE_PATH
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}
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return (Get-Location).Path
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}
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function Stop-ProcessTree([int] $processId) {
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if ($processId -gt 0 -and (Get-Process -Id $processId -ErrorAction SilentlyContinue)) {
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& taskkill.exe /PID $processId /T /F *> $null
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}
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}
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function Stop-ListeningProcess([int] $port) {
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$connections = Get-NetTCPConnection -LocalPort $port -State Listen -ErrorAction SilentlyContinue
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$connections | Select-Object -ExpandProperty OwningProcess -Unique | ForEach-Object {
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Stop-ProcessTree $_
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}
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}
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$workspace = Get-WorkspacePath
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$defaultPort = <%= port %>
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$port = if ($env:DEPLOY_RUN_PORT) { [int] $env:DEPLOY_RUN_PORT } elseif ($env:PORT) { [int] $env:PORT } else { $defaultPort }
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Set-Location $workspace
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Stop-ListeningProcess $port
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<% if (process.env.NODE_ENV === 'test') { %>
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$env:PORT = "$port"
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& pnpm nuxt dev
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exit $LASTEXITCODE
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<% } else { %>
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$logDirectory = if ($env:COZE_LOG_DIR) { $env:COZE_LOG_DIR } else { Join-Path $workspace "logs" }
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$logFile = Join-Path $logDirectory "server.log"
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$errorLogFile = Join-Path $logDirectory "server-error.log"
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$pidFile = Join-Path $logDirectory "server.pid"
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New-Item -ItemType Directory -Force -Path $logDirectory | Out-Null
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if (Test-Path $pidFile) {
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Stop-ProcessTree ([int] (Get-Content $pidFile -Raw))
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Remove-Item $pidFile -Force
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}
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$previousPort = $env:PORT
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$env:PORT = "$port"
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try {
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$process = Start-Process -FilePath $env:ComSpec -ArgumentList @("/d", "/s", "/c", "pnpm nuxt dev") -WorkingDirectory $workspace -RedirectStandardOutput $logFile -RedirectStandardError $errorLogFile -PassThru
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} finally {
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if ($null -eq $previousPort) { Remove-Item Env:PORT -ErrorAction SilentlyContinue } else { $env:PORT = $previousPort }
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}
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$process.Id | Set-Content $pidFile
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Start-Sleep -Seconds 1
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if ($process.HasExited) {
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exit 1
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}
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Write-Host "Nuxt dev server started (PID: $($process.Id))."
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Write-Host "Log file: $logFile"
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<% } %>
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<% if (process.env.NODE_ENV === 'test') { %>
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echo "Clearing port ${DEPLOY_RUN_PORT} before start."
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kill_port_if_listening
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echo "Starting Nuxt dev server on port ${DEPLOY_RUN_PORT}..."
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# 测试环境保持服务为前台进程,便于 e2e 收集输出并停止进程。
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exec env PORT="${DEPLOY_RUN_PORT}" pnpm nuxt dev
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<% } else { %>
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LOG_DIR="${COZE_LOG_DIR:-${COZE_WORKSPACE_PATH}/logs}"
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LOG_FILE="${LOG_DIR}/server.log"
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PID_FILE="${LOG_DIR}/server.pid"
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# coze-daemon 会在 runtime shell 退出时清理原进程组。
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# 通过 Node detached spawn 创建独立 session/进程组,并将 stdio 直接写入日志。
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spawn_detached() {
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local cwd="$1"
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local log_file="$2"
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shift 2
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|
53
|
+
|
|
54
|
+
node - "$cwd" "$log_file" "$@" <<'NODE'
|
|
55
|
+
const fs = require('node:fs');
|
|
56
|
+
const { spawn } = require('node:child_process');
|
|
57
|
+
|
|
58
|
+
const [cwd, logFile, command, ...args] = process.argv.slice(2);
|
|
59
|
+
if (!cwd || !logFile || !command) {
|
|
60
|
+
throw new Error('spawn_detached 缺少 cwd、log_file 或 command');
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
const logFd = fs.openSync(logFile, 'a');
|
|
64
|
+
try {
|
|
65
|
+
const child = spawn(command, args, {
|
|
66
|
+
cwd,
|
|
67
|
+
detached: true,
|
|
68
|
+
env: process.env,
|
|
69
|
+
stdio: ['ignore', logFd, logFd],
|
|
70
|
+
});
|
|
71
|
+
child.unref();
|
|
72
|
+
process.stdout.write(String(child.pid));
|
|
73
|
+
} finally {
|
|
74
|
+
fs.closeSync(logFd);
|
|
75
|
+
}
|
|
76
|
+
NODE
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
stop_detached() {
|
|
80
|
+
local pid="${1:-}"
|
|
81
|
+
if [[ -z "${pid}" ]]; then
|
|
82
|
+
return
|
|
83
|
+
fi
|
|
84
|
+
|
|
85
|
+
kill -TERM -- "-${pid}" 2>/dev/null || kill -TERM "${pid}" 2>/dev/null || true
|
|
86
|
+
sleep 1
|
|
87
|
+
kill -KILL -- "-${pid}" 2>/dev/null || true
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
# 监听端口的是孙进程(pnpm -> nuxt -> node),只清端口会漏掉上层 pnpm/nuxt,
|
|
91
|
+
# 所以先按上次记录的 PID 把整个进程组回收掉。
|
|
92
|
+
if [[ -f "${PID_FILE}" ]]; then
|
|
93
|
+
stop_detached "$(cat "${PID_FILE}" 2>/dev/null || true)"
|
|
94
|
+
rm -f "${PID_FILE}"
|
|
95
|
+
fi
|
|
96
|
+
|
|
35
97
|
echo "Clearing port ${DEPLOY_RUN_PORT} before start."
|
|
36
98
|
kill_port_if_listening
|
|
37
99
|
echo "Starting Nuxt dev server on port ${DEPLOY_RUN_PORT}..."
|
|
38
100
|
|
|
39
|
-
|
|
101
|
+
mkdir -p "${LOG_DIR}"
|
|
102
|
+
: > "${LOG_FILE}"
|
|
103
|
+
|
|
104
|
+
export PORT="${DEPLOY_RUN_PORT}"
|
|
105
|
+
server_pid="$(spawn_detached "${COZE_WORKSPACE_PATH}" "${LOG_FILE}" \
|
|
106
|
+
"$(command -v pnpm)" nuxt dev)"
|
|
107
|
+
echo "${server_pid}" > "${PID_FILE}"
|
|
108
|
+
|
|
109
|
+
sleep 1
|
|
110
|
+
if [[ -z "${server_pid}" ]] || ! kill -0 "${server_pid}" 2>/dev/null; then
|
|
111
|
+
echo "Dev server failed to start. See ${LOG_FILE}." >&2
|
|
112
|
+
tail -n 20 "${LOG_FILE}" >&2 || true
|
|
113
|
+
rm -f "${PID_FILE}"
|
|
114
|
+
exit 1
|
|
115
|
+
fi
|
|
116
|
+
|
|
117
|
+
echo "Dev server started (PID: ${server_pid})."
|
|
118
|
+
echo "Log file: ${LOG_FILE}"
|
|
119
|
+
echo "PID file: ${PID_FILE}"
|
|
120
|
+
<% } %>
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
4
|
+
Set-Location $workspace
|
|
5
|
+
|
|
6
|
+
Write-Host "Installing dependencies..."
|
|
7
|
+
& pnpm install --prefer-frozen-lockfile --prefer-offline
|
|
8
|
+
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
|
9
|
+
|
|
10
|
+
Write-Host "Preparing Nuxt..."
|
|
11
|
+
& pnpm exec nuxt prepare
|
|
12
|
+
exit $LASTEXITCODE
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
4
|
+
$defaultPort = <%= port %>
|
|
5
|
+
$port = if ($env:DEPLOY_RUN_PORT) { $env:DEPLOY_RUN_PORT } elseif ($env:PORT) { $env:PORT } else { $defaultPort }
|
|
6
|
+
Set-Location $workspace
|
|
7
|
+
|
|
8
|
+
Write-Host "Starting Nuxt.js service on port $port for production..."
|
|
9
|
+
$env:PORT = "$port"
|
|
10
|
+
& node .output/server/index.mjs
|
|
11
|
+
exit $LASTEXITCODE
|
|
@@ -5,9 +5,14 @@ game_type = "phaser"
|
|
|
5
5
|
|
|
6
6
|
[dev]
|
|
7
7
|
build = ["bash", "./scripts/prepare.sh"]
|
|
8
|
+
build_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/prepare.ps1"]
|
|
8
9
|
run = ["bash", "./scripts/dev.sh"]
|
|
10
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/dev.ps1"]
|
|
9
11
|
validate = ["bash", "./scripts/validate.sh"]
|
|
12
|
+
validate_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/validate.ps1"]
|
|
10
13
|
|
|
11
14
|
[deploy]
|
|
12
15
|
build = ["bash", "./scripts/build.sh"]
|
|
16
|
+
build_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/build.ps1"]
|
|
13
17
|
run = ["bash", "./scripts/start.sh"]
|
|
18
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/start.ps1"]
|
|
@@ -35,3 +35,11 @@ coze-dev start # 预览生产构建
|
|
|
35
35
|
- 开发和生产都使用稳定的 `assets/...` 路径,生产构建原样复制素材目录。
|
|
36
36
|
|
|
37
37
|
`IMAGES`、`IMAGE_SEQUENCES`、`VIDEOS` 和 `AUDIOS` 是四个素材分类表。
|
|
38
|
+
|
|
39
|
+
## 可视化编辑标识
|
|
40
|
+
|
|
41
|
+
用 `markEditable` 标记可在编辑器中调整的对象;第三个参数可选,仅用于编辑器展示名称:
|
|
42
|
+
|
|
43
|
+
```ts
|
|
44
|
+
markEditable('ui.start-button', button, { label: '开始按钮' });
|
|
45
|
+
```
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
4
|
+
Set-Location $workspace
|
|
5
|
+
|
|
6
|
+
Write-Host "Installing dependencies..."
|
|
7
|
+
& pnpm install --prefer-frozen-lockfile --prefer-offline --reporter=append-only
|
|
8
|
+
if ($LASTEXITCODE -ne 0) { exit $LASTEXITCODE }
|
|
9
|
+
|
|
10
|
+
$env:COZE_PHASER_GAME_ENV = "PROD"
|
|
11
|
+
& pnpm build
|
|
12
|
+
exit $LASTEXITCODE
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
function Stop-ProcessTree([int] $processId) {
|
|
4
|
+
if ($processId -gt 0 -and (Get-Process -Id $processId -ErrorAction SilentlyContinue)) {
|
|
5
|
+
& taskkill.exe /PID $processId /T /F *> $null
|
|
6
|
+
}
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
function Stop-ListeningProcess([int] $port) {
|
|
10
|
+
$connections = Get-NetTCPConnection -LocalPort $port -State Listen -ErrorAction SilentlyContinue
|
|
11
|
+
$connections | Select-Object -ExpandProperty OwningProcess -Unique | ForEach-Object {
|
|
12
|
+
Stop-ProcessTree $_
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
17
|
+
$defaultPort = <%= port %>
|
|
18
|
+
$port = if ($env:DEPLOY_RUN_PORT) { [int] $env:DEPLOY_RUN_PORT } elseif ($env:PORT) { [int] $env:PORT } else { $defaultPort }
|
|
19
|
+
Set-Location $workspace
|
|
20
|
+
Stop-ListeningProcess $port
|
|
21
|
+
$env:COZE_PHASER_GAME_ENV = "DEV"
|
|
22
|
+
|
|
23
|
+
<% if (process.env.NODE_ENV === 'test') { %>
|
|
24
|
+
& pnpm vite --port $port --host 127.0.0.1 --strictPort
|
|
25
|
+
exit $LASTEXITCODE
|
|
26
|
+
<% } else { %>
|
|
27
|
+
$logDirectory = if ($env:COZE_LOG_DIR) { $env:COZE_LOG_DIR } else { Join-Path $workspace "logs" }
|
|
28
|
+
$logFile = Join-Path $logDirectory "phaser-dev.log"
|
|
29
|
+
$errorLogFile = Join-Path $logDirectory "phaser-dev-error.log"
|
|
30
|
+
$pidFile = Join-Path $logDirectory "phaser-dev.pid"
|
|
31
|
+
New-Item -ItemType Directory -Force -Path $logDirectory | Out-Null
|
|
32
|
+
|
|
33
|
+
if (Test-Path $pidFile) {
|
|
34
|
+
Stop-ProcessTree ([int] (Get-Content $pidFile -Raw))
|
|
35
|
+
Remove-Item $pidFile -Force
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
$process = Start-Process -FilePath $env:ComSpec -ArgumentList @("/d", "/s", "/c", "pnpm vite --port $port --host 127.0.0.1 --strictPort") -WorkingDirectory $workspace -RedirectStandardOutput $logFile -RedirectStandardError $errorLogFile -PassThru
|
|
39
|
+
$process.Id | Set-Content $pidFile
|
|
40
|
+
Start-Sleep -Seconds 1
|
|
41
|
+
if ($process.HasExited) {
|
|
42
|
+
Get-Content $errorLogFile -Tail 20 -ErrorAction SilentlyContinue
|
|
43
|
+
Remove-Item $pidFile -Force -ErrorAction SilentlyContinue
|
|
44
|
+
exit 1
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
Write-Host "Phaser dev server started (PID: $($process.Id))."
|
|
48
|
+
Write-Host "Log file: $logFile"
|
|
49
|
+
<% } %>
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
4
|
+
Set-Location $workspace
|
|
5
|
+
|
|
6
|
+
Write-Host "Installing dependencies..."
|
|
7
|
+
& pnpm install --prefer-frozen-lockfile --prefer-offline --reporter=append-only
|
|
8
|
+
exit $LASTEXITCODE
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
$ErrorActionPreference = "Stop"
|
|
2
|
+
|
|
3
|
+
function Stop-ProcessTree([int] $processId) {
|
|
4
|
+
if ($processId -gt 0 -and (Get-Process -Id $processId -ErrorAction SilentlyContinue)) {
|
|
5
|
+
& taskkill.exe /PID $processId /T /F *> $null
|
|
6
|
+
}
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
function Stop-ListeningProcess([int] $port) {
|
|
10
|
+
$connections = Get-NetTCPConnection -LocalPort $port -State Listen -ErrorAction SilentlyContinue
|
|
11
|
+
$connections | Select-Object -ExpandProperty OwningProcess -Unique | ForEach-Object {
|
|
12
|
+
Stop-ProcessTree $_
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
$workspace = if ($env:COZE_WORKSPACE_PATH) { $env:COZE_WORKSPACE_PATH } else { (Get-Location).Path }
|
|
17
|
+
$defaultPort = <%= port %>
|
|
18
|
+
$port = if ($env:DEPLOY_RUN_PORT) { [int] $env:DEPLOY_RUN_PORT } elseif ($env:PORT) { [int] $env:PORT } else { $defaultPort }
|
|
19
|
+
Set-Location $workspace
|
|
20
|
+
Stop-ListeningProcess $port
|
|
21
|
+
$env:COZE_PHASER_GAME_ENV = "PROD"
|
|
22
|
+
|
|
23
|
+
<% if (process.env.NODE_ENV === 'test') { %>
|
|
24
|
+
& pnpm vite preview --port $port --host 127.0.0.1 --strictPort
|
|
25
|
+
exit $LASTEXITCODE
|
|
26
|
+
<% } else { %>
|
|
27
|
+
$logDirectory = if ($env:COZE_LOG_DIR) { $env:COZE_LOG_DIR } else { Join-Path $workspace "logs" }
|
|
28
|
+
$logFile = Join-Path $logDirectory "phaser-start.log"
|
|
29
|
+
$errorLogFile = Join-Path $logDirectory "phaser-start-error.log"
|
|
30
|
+
$pidFile = Join-Path $logDirectory "phaser-start.pid"
|
|
31
|
+
New-Item -ItemType Directory -Force -Path $logDirectory | Out-Null
|
|
32
|
+
|
|
33
|
+
if (Test-Path $pidFile) {
|
|
34
|
+
Stop-ProcessTree ([int] (Get-Content $pidFile -Raw))
|
|
35
|
+
Remove-Item $pidFile -Force
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
$process = Start-Process -FilePath $env:ComSpec -ArgumentList @("/d", "/s", "/c", "pnpm vite preview --port $port --host 127.0.0.1 --strictPort") -WorkingDirectory $workspace -RedirectStandardOutput $logFile -RedirectStandardError $errorLogFile -PassThru
|
|
39
|
+
$process.Id | Set-Content $pidFile
|
|
40
|
+
Start-Sleep -Seconds 1
|
|
41
|
+
if ($process.HasExited) {
|
|
42
|
+
Get-Content $errorLogFile -Tail 20 -ErrorAction SilentlyContinue
|
|
43
|
+
Remove-Item $pidFile -Force -ErrorAction SilentlyContinue
|
|
44
|
+
exit 1
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
Write-Host "Phaser production server started (PID: $($process.Id))."
|
|
48
|
+
Write-Host "Log file: $logFile"
|
|
49
|
+
<% } %>
|
|
@@ -19,6 +19,9 @@ declare global {
|
|
|
19
19
|
markEditable?: <T extends Phaser.GameObjects.GameObject>(
|
|
20
20
|
stableId: string,
|
|
21
21
|
gameObject: T,
|
|
22
|
+
options?: {
|
|
23
|
+
label?: string;
|
|
24
|
+
},
|
|
22
25
|
) => T;
|
|
23
26
|
markImageAssetMap?: (images: Record<string, string>) => void;
|
|
24
27
|
markImageSequenceAssetMap?: (
|
|
@@ -95,6 +95,7 @@ export class BootScene extends Phaser.Scene {
|
|
|
95
95
|
.sprite(centerX, centerY - 58, DEV_LOADING_RUNTIME_KEYS.texture)
|
|
96
96
|
.setScale(0.56)
|
|
97
97
|
.play(DEV_LOADING_RUNTIME_KEYS.animation),
|
|
98
|
+
{ label: '加载吉祥物' },
|
|
98
99
|
);
|
|
99
100
|
|
|
100
101
|
this.loadingText = markEditable(
|
|
@@ -107,11 +108,13 @@ export class BootScene extends Phaser.Scene {
|
|
|
107
108
|
LOADING_TEXT_STYLE,
|
|
108
109
|
)
|
|
109
110
|
.setOrigin(0.5),
|
|
111
|
+
{ label: '加载状态文案' },
|
|
110
112
|
);
|
|
111
113
|
|
|
112
114
|
this.progressBar = markEditable(
|
|
113
115
|
'boot.loading-progress-bar',
|
|
114
116
|
this.add.graphics(),
|
|
117
|
+
{ label: '加载进度条' },
|
|
115
118
|
);
|
|
116
119
|
this.renderProgressBar(0);
|
|
117
120
|
|
|
@@ -120,6 +123,7 @@ export class BootScene extends Phaser.Scene {
|
|
|
120
123
|
this.add
|
|
121
124
|
.text(centerX, centerY + 190, '0%', LOADING_TEXT_STYLE)
|
|
122
125
|
.setOrigin(0.5),
|
|
126
|
+
{ label: '加载进度文本' },
|
|
123
127
|
);
|
|
124
128
|
}
|
|
125
129
|
|
|
@@ -21,6 +21,7 @@ export class DevLoadingScene extends Phaser.Scene {
|
|
|
21
21
|
.sprite(centerX, centerY - 82, DEV_LOADING_RUNTIME_KEYS.texture)
|
|
22
22
|
.setScale(0.64)
|
|
23
23
|
.play(DEV_LOADING_RUNTIME_KEYS.animation),
|
|
24
|
+
{ label: '开发中吉祥物' },
|
|
24
25
|
);
|
|
25
26
|
|
|
26
27
|
markEditable(
|
|
@@ -33,6 +34,7 @@ export class DevLoadingScene extends Phaser.Scene {
|
|
|
33
34
|
fontStyle: 'bold',
|
|
34
35
|
})
|
|
35
36
|
.setOrigin(0.5),
|
|
37
|
+
{ label: '开发中标题' },
|
|
36
38
|
);
|
|
37
39
|
|
|
38
40
|
markEditable(
|
|
@@ -44,6 +46,7 @@ export class DevLoadingScene extends Phaser.Scene {
|
|
|
44
46
|
fontSize: '18px',
|
|
45
47
|
})
|
|
46
48
|
.setOrigin(0.5),
|
|
49
|
+
{ label: '开发中说明文案' },
|
|
47
50
|
);
|
|
48
51
|
|
|
49
52
|
const loadingDots = Array.from({ length: 3 }, (_value, index) =>
|
|
@@ -1,6 +1,13 @@
|
|
|
1
1
|
import type Phaser from 'phaser';
|
|
2
2
|
|
|
3
|
+
export interface MarkEditableOptions {
|
|
4
|
+
label?: string;
|
|
5
|
+
}
|
|
6
|
+
|
|
3
7
|
export const markEditable = <T extends Phaser.GameObjects.GameObject>(
|
|
4
8
|
locator: string,
|
|
5
9
|
gameObject: T,
|
|
6
|
-
|
|
10
|
+
options?: MarkEditableOptions,
|
|
11
|
+
): T =>
|
|
12
|
+
window.PhaserBridge?.markEditable?.(locator, gameObject, options) ??
|
|
13
|
+
gameObject;
|
|
@@ -4,7 +4,7 @@ import { defineConfig, type Plugin } from "vite";
|
|
|
4
4
|
import serveStatic from "serve-static";
|
|
5
5
|
|
|
6
6
|
const DEV_PHASER_BRIDGE_URL =
|
|
7
|
-
"https://
|
|
7
|
+
"https://lf-coze-web-cdn.coze.cn/obj/eden-cn/lm-lgvj/ljhwZthlaukjlkulzlp/coze-game/js/phaser-bridge.min.js";
|
|
8
8
|
|
|
9
9
|
function injectDevPhaserBridge(): Plugin {
|
|
10
10
|
return {
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
[project]
|
|
2
|
+
entrypoint = "index.html"
|
|
3
|
+
requires = ["python-3.12"]
|
|
4
|
+
project_type = "game"
|
|
5
|
+
game_type = "phaser"
|
|
6
|
+
|
|
7
|
+
[dev]
|
|
8
|
+
build = []
|
|
9
|
+
run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
|
|
10
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
|
|
11
|
+
|
|
12
|
+
[deploy]
|
|
13
|
+
build = []
|
|
14
|
+
run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
|
|
15
|
+
run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# <%= appName %>
|
|
2
|
+
|
|
3
|
+
这是一个基于浏览器原生 JavaScript ESM 的 Phaser 2D 游戏项目,由扣子编程 CLI 创建。
|
|
4
|
+
|
|
5
|
+
Phaser 3.90.0 与 Phaser Bridge 从 CDN 加载;项目不依赖 npm、Vite 或 TypeScript。请用静态 HTTP 服务访问,直接打开 `index.html` 不支持 ESM 模块与素材加载。
|
|
6
|
+
|
|
7
|
+
## 快速开始
|
|
8
|
+
|
|
9
|
+
```bash
|
|
10
|
+
coze-dev dev
|
|
11
|
+
coze-dev build
|
|
12
|
+
coze-dev start
|
|
13
|
+
```
|
|
14
|
+
|
|
15
|
+
`build` 没有编译步骤;开发与生产预览均由 Python `http.server` 提供静态文件服务。
|
|
16
|
+
|
|
17
|
+
## 文件结构
|
|
18
|
+
|
|
19
|
+
```text
|
|
20
|
+
├── assets/ # 图片、序列帧、视频和音频
|
|
21
|
+
├── debug-runtime/ # 调试 Flow
|
|
22
|
+
├── src/assets.js # 素材 key 与路径
|
|
23
|
+
├── src/main.js # 游戏入口
|
|
24
|
+
├── src/phaser.js # Phaser 全局对象的 ESM 包装
|
|
25
|
+
├── src/scene/BootScene.js # 启动与全量加载
|
|
26
|
+
└── src/utils/asset-loader.js # 批量和单素材加载
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
- 素材按类型放在 `assets/`,并登记到 `src/assets.js` 对应的分类表。
|
|
30
|
+
- 序列帧只登记文件夹;Loader 从 `manifest.json` 读取帧数和帧率。
|
|
31
|
+
- `BootScene` 加载游戏素材;运行时可用 `loadAsset(this, key)` 单独加载。
|
|
32
|
+
- 所有本地模块都使用原生 ESM 的显式 `.js` 后缀。
|
|
33
|
+
|
|
34
|
+
## 可视化编辑标识
|
|
35
|
+
|
|
36
|
+
用 `markEditable` 标记可在编辑器中调整的对象;第三个参数可选,仅用于编辑器展示名称:
|
|
37
|
+
|
|
38
|
+
```js
|
|
39
|
+
markEditable('ui.start-button', button, { label: '开始按钮' });
|
|
40
|
+
```
|
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ADDED
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ADDED
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package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png
ADDED
|
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ADDED
|
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|