@coze-arch/cli 0.0.36-alpha.2c0689 → 0.0.36-alpha.4e6503
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +104 -66
- package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +18 -74
- package/lib/__templates__/expo/.cozeproj/scripts/prod_run.sh +1 -1
- package/lib/__templates__/expo/.cozeproj/scripts/server_dev_run.sh +1 -1
- package/lib/__templates__/expo/client/metro.config.js +1 -3
- package/lib/__templates__/expo/pnpm-lock.yaml +5 -5
- package/lib/__templates__/expo/server/package.json +2 -2
- package/lib/__templates__/expo/server/src/index.ts +1 -1
- package/lib/__templates__/expo/template.config.js +2 -11
- package/lib/__templates__/native-static/.coze +0 -2
- package/lib/__templates__/nextjs/.coze +0 -5
- package/lib/__templates__/nextjs/package.json +1 -1
- package/lib/__templates__/nextjs/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nextjs/scripts/dev.sh +2 -83
- package/lib/__templates__/nextjs/template.config.js +2 -4
- package/lib/__templates__/nuxt-vue/.coze +0 -5
- package/lib/__templates__/nuxt-vue/package.json +1 -1
- package/lib/__templates__/nuxt-vue/pnpm-lock.yaml +5 -5
- package/lib/__templates__/nuxt-vue/scripts/dev.sh +1 -82
- package/lib/__templates__/pi-agent/package.json +1 -1
- package/lib/__templates__/pi-agent/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/.cozeproj/scripts/deploy_run.sh +1 -1
- package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +68 -150
- package/lib/__templates__/taro/AGENTS.md +7 -11
- package/lib/__templates__/taro/README.md +4 -4
- package/lib/__templates__/taro/config/index.ts +2 -10
- package/lib/__templates__/taro/pnpm-lock.yaml +5 -5
- package/lib/__templates__/taro/server/package.json +1 -1
- package/lib/__templates__/taro/server/src/main.ts +2 -8
- package/lib/__templates__/templates.json +1 -51
- package/lib/__templates__/vite/package.json +1 -1
- package/lib/__templates__/vite/pnpm-lock.yaml +5 -5
- package/lib/__templates__/vite/scripts/build.ps1 +1 -1
- package/lib/__templates__/vite/scripts/dev.ps1 +65 -9
- package/lib/__templates__/vite/scripts/dev.sh +1 -82
- package/lib/__templates__/vite/scripts/start.ps1 +8 -2
- package/lib/__templates__/vite/template.config.js +2 -4
- package/lib/cli.js +205 -3426
- package/package.json +3 -5
- package/docs/deploy.md +0 -172
- package/lib/__templates__/native-static/scripts/serve.ps1 +0 -7
- package/lib/__templates__/nextjs/scripts/build.ps1 +0 -16
- package/lib/__templates__/nextjs/scripts/dev.ps1 +0 -63
- package/lib/__templates__/nextjs/scripts/prepare.ps1 +0 -18
- package/lib/__templates__/nextjs/scripts/start.ps1 +0 -11
- package/lib/__templates__/nextjs/scripts/validate.ps1 +0 -8
- package/lib/__templates__/nuxt-vue/scripts/build.ps1 +0 -12
- package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +0 -63
- package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +0 -12
- package/lib/__templates__/nuxt-vue/scripts/start.ps1 +0 -11
- package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +0 -8
- package/lib/__templates__/phaser/.coze +0 -18
- package/lib/__templates__/phaser/README.md +0 -45
- package/lib/__templates__/phaser/_gitignore +0 -23
- package/lib/__templates__/phaser/_npmrc +0 -14
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/manifest.json +0 -11
- package/lib/__templates__/phaser/debug-runtime/flow-graph.json +0 -20
- package/lib/__templates__/phaser/index.html +0 -12
- package/lib/__templates__/phaser/package.json +0 -31
- package/lib/__templates__/phaser/pnpm-lock.yaml +0 -661
- package/lib/__templates__/phaser/scripts/build.ps1 +0 -12
- package/lib/__templates__/phaser/scripts/build.sh +0 -8
- package/lib/__templates__/phaser/scripts/dev.ps1 +0 -49
- package/lib/__templates__/phaser/scripts/dev.sh +0 -82
- package/lib/__templates__/phaser/scripts/prepare.ps1 +0 -8
- package/lib/__templates__/phaser/scripts/prepare.sh +0 -7
- package/lib/__templates__/phaser/scripts/spawn-detached.cjs +0 -29
- package/lib/__templates__/phaser/scripts/start.ps1 +0 -49
- package/lib/__templates__/phaser/scripts/start.sh +0 -82
- package/lib/__templates__/phaser/scripts/validate.ps1 +0 -7
- package/lib/__templates__/phaser/scripts/validate.sh +0 -7
- package/lib/__templates__/phaser/src/assets.ts +0 -15
- package/lib/__templates__/phaser/src/global.d.ts +0 -39
- package/lib/__templates__/phaser/src/main.ts +0 -28
- package/lib/__templates__/phaser/src/scene/BootScene.ts +0 -213
- package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +0 -69
- package/lib/__templates__/phaser/src/style.css +0 -28
- package/lib/__templates__/phaser/src/types.ts +0 -32
- package/lib/__templates__/phaser/src/utils/asset-loader.ts +0 -319
- package/lib/__templates__/phaser/src/utils/index.ts +0 -2
- package/lib/__templates__/phaser/src/utils/mark-editable.ts +0 -13
- package/lib/__templates__/phaser/template.config.js +0 -43
- package/lib/__templates__/phaser/tsconfig.json +0 -23
- package/lib/__templates__/phaser/vite.config.ts +0 -96
- package/lib/__templates__/phaser-static/.coze +0 -15
- package/lib/__templates__/phaser-static/README.md +0 -40
- package/lib/__templates__/phaser-static/_gitignore +0 -6
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
- package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +0 -11
- package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +0 -20
- package/lib/__templates__/phaser-static/index.html +0 -17
- package/lib/__templates__/phaser-static/scripts/serve.ps1 +0 -7
- package/lib/__templates__/phaser-static/src/assets.js +0 -15
- package/lib/__templates__/phaser-static/src/main.js +0 -26
- package/lib/__templates__/phaser-static/src/phaser.js +0 -7
- package/lib/__templates__/phaser-static/src/scene/BootScene.js +0 -205
- package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +0 -67
- package/lib/__templates__/phaser-static/src/style.css +0 -28
- package/lib/__templates__/phaser-static/src/utils/asset-loader.js +0 -267
- package/lib/__templates__/phaser-static/src/utils/index.js +0 -2
- package/lib/__templates__/phaser-static/src/utils/mark-editable.js +0 -3
- package/lib/__templates__/phaser-static/template.config.js +0 -35
- package/lib/deploy/package-project.js +0 -244
- package/lib/deploy/package-project.py +0 -183
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import Phaser from 'phaser';
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import { markEditable } from '@/utils';
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import { DEV_LOADING_RUNTIME_KEYS } from './BootScene';
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/**
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* 本场景用于为兜底场景展示
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export class DevLoadingScene extends Phaser.Scene {
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constructor() {
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markEditable(
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{ label: '开发中吉祥物' },
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{ label: '开发中标题' },
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);
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markEditable(
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.text(centerX, centerY + 138, '请稍后,游戏世界即将呈现', {
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fontFamily: '"PingFang SC", "Microsoft YaHei", sans-serif',
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{ label: '开发中说明文案' },
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const loadingDots = Array.from({ length: 3 }, (_value, index) =>
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delay: index * 160,
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:root {
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color-scheme: dark;
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font-family: Arial, sans-serif;
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html,
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body,
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#game {
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width: 100%;
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height: 100%;
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}
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sources: readonly string[];
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kind: 'image' | 'video' | 'audio';
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const MANIFEST_KEY_SUFFIX = ':manifest';
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const getFrameKey = (assetKey: string, frameIndex: number): string =>
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const getFrameSource = (directory: string, frameIndex: number): string =>
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const isImageSequenceManifest = (
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manifest.type === 'image_sequence' &&
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typeof manifest.name === 'string' &&
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typeof manifest.properties?.fps === 'number' &&
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typeof manifest.properties.frame_count === 'number' &&
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manifest.properties.frame_count > 0
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);
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41
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};
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42
|
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|
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const getImageSequenceManifest = (
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44
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scene: Phaser.Scene,
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45
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assetKey: string,
|
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46
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): ImageSequenceManifest => {
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47
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const manifest: unknown = scene.cache.json.get(getManifestKey(assetKey));
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48
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if (!isImageSequenceManifest(manifest)) {
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throw new Error(`Invalid image sequence manifest: ${assetKey}`);
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}
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return manifest;
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53
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};
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54
|
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55
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const queueImageSequenceFrames = (
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56
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scene: Phaser.Scene,
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assetKey: string,
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58
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directory: string,
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manifest: ImageSequenceManifest,
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): void => {
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Array.from(
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{ length: manifest.properties.frame_count },
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(_value, frameIndex) => {
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scene.load.image(
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getFrameKey(assetKey, frameIndex),
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resolveAssetUrl(getFrameSource(directory, frameIndex)),
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);
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},
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);
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};
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const queueImages = (scene: Phaser.Scene, images: AssetSources): number => {
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Object.entries(images).forEach(([assetKey, source]) => {
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scene.load.image(assetKey, resolveAssetUrl(source));
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});
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return Object.keys(images).length;
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|
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};
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|
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79
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const queueVideos = (scene: Phaser.Scene, videos: AssetSources): number => {
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80
|
-
Object.entries(videos).forEach(([assetKey, source]) => {
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scene.load.video(assetKey, resolveAssetUrl(source));
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});
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|
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return Object.keys(videos).length;
|
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84
|
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};
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85
|
-
|
|
86
|
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const queueAudios = (scene: Phaser.Scene, audios: AssetSources): number => {
|
|
87
|
-
Object.entries(audios).forEach(([assetKey, source]) => {
|
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88
|
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scene.load.audio(assetKey, resolveAssetUrl(source));
|
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89
|
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});
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|
90
|
-
return Object.keys(audios).length;
|
|
91
|
-
};
|
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92
|
-
|
|
93
|
-
const queueImageSequences = (
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94
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scene: Phaser.Scene,
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95
|
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imageSequences: AssetSources,
|
|
96
|
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): number => {
|
|
97
|
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return Object.entries(imageSequences).reduce(
|
|
98
|
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(fileCount, [assetKey, directory]) => {
|
|
99
|
-
const manifestKey = getManifestKey(assetKey);
|
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100
|
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const cachedManifest: unknown = scene.cache.json.get(manifestKey);
|
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101
|
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|
|
102
|
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if (isImageSequenceManifest(cachedManifest)) {
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|
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queueImageSequenceFrames(
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scene,
|
|
105
|
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assetKey,
|
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|
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directory,
|
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|
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cachedManifest,
|
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|
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);
|
|
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|
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return fileCount + cachedManifest.properties.frame_count;
|
|
110
|
-
}
|
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111
|
-
|
|
112
|
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scene.load.once(
|
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113
|
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`filecomplete-json-${manifestKey}`,
|
|
114
|
-
(_key: string, _type: string, data: unknown) => {
|
|
115
|
-
if (!isImageSequenceManifest(data)) {
|
|
116
|
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throw new Error(`Invalid image sequence manifest: ${assetKey}`);
|
|
117
|
-
}
|
|
118
|
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|
|
119
|
-
queueImageSequenceFrames(scene, assetKey, directory, data);
|
|
120
|
-
},
|
|
121
|
-
);
|
|
122
|
-
|
|
123
|
-
scene.load.json(
|
|
124
|
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manifestKey,
|
|
125
|
-
resolveAssetUrl(`${directory}/manifest.json`),
|
|
126
|
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);
|
|
127
|
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return fileCount + 1;
|
|
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|
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},
|
|
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|
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0,
|
|
130
|
-
);
|
|
131
|
-
};
|
|
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|
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|
|
133
|
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export const loadAssets = (
|
|
134
|
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scene: Phaser.Scene,
|
|
135
|
-
collections: AssetCollections,
|
|
136
|
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): number =>
|
|
137
|
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queueImages(scene, collections.images ?? {}) +
|
|
138
|
-
queueImageSequences(scene, collections.imageSequences ?? {}) +
|
|
139
|
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queueVideos(scene, collections.videos ?? {}) +
|
|
140
|
-
queueAudios(scene, collections.audios ?? {});
|
|
141
|
-
|
|
142
|
-
export const getImageSequenceRuntimeKeys = (
|
|
143
|
-
assetKey: string,
|
|
144
|
-
): { texture: string; animation: string } => ({
|
|
145
|
-
texture: getFrameKey(assetKey, 0),
|
|
146
|
-
animation: `${assetKey}:animation`,
|
|
147
|
-
});
|
|
148
|
-
|
|
149
|
-
export const getAssetKeyFromFileKey = (fileKey: string): string =>
|
|
150
|
-
fileKey.split(FRAME_KEY_MARKER)[0]?.replace(MANIFEST_KEY_SUFFIX, '') ??
|
|
151
|
-
fileKey;
|
|
152
|
-
|
|
153
|
-
export const getAssetLabelFromFileKey = (
|
|
154
|
-
fileKey: string,
|
|
155
|
-
collections: AssetCollections,
|
|
156
|
-
): string => {
|
|
157
|
-
const assetKey = getAssetKeyFromFileKey(fileKey);
|
|
158
|
-
|
|
159
|
-
if (assetKey in (collections.images ?? {})) {
|
|
160
|
-
return `图片 ${assetKey}`;
|
|
161
|
-
}
|
|
162
|
-
if (assetKey in (collections.imageSequences ?? {})) {
|
|
163
|
-
return `帧动画 ${assetKey}`;
|
|
164
|
-
}
|
|
165
|
-
if (assetKey in (collections.videos ?? {})) {
|
|
166
|
-
return `视频 ${assetKey}`;
|
|
167
|
-
}
|
|
168
|
-
if (assetKey in (collections.audios ?? {})) {
|
|
169
|
-
return `音频 ${assetKey}`;
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
return assetKey;
|
|
173
|
-
};
|
|
174
|
-
|
|
175
|
-
export const registerImageSequenceAnimations = (
|
|
176
|
-
scene: Phaser.Scene,
|
|
177
|
-
imageSequences: AssetSources,
|
|
178
|
-
): void => {
|
|
179
|
-
Object.keys(imageSequences).forEach(assetKey => {
|
|
180
|
-
const manifest = getImageSequenceManifest(scene, assetKey);
|
|
181
|
-
const animationKey = getImageSequenceRuntimeKeys(assetKey).animation;
|
|
182
|
-
if (scene.anims.exists(animationKey)) {
|
|
183
|
-
return;
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
scene.anims.create({
|
|
187
|
-
key: animationKey,
|
|
188
|
-
frames: Array.from(
|
|
189
|
-
{ length: manifest.properties.frame_count },
|
|
190
|
-
(_value, frameIndex) => ({ key: getFrameKey(assetKey, frameIndex) }),
|
|
191
|
-
),
|
|
192
|
-
frameRate: manifest.properties.fps,
|
|
193
|
-
repeat: -1,
|
|
194
|
-
});
|
|
195
|
-
});
|
|
196
|
-
};
|
|
197
|
-
|
|
198
|
-
const findAsset = (
|
|
199
|
-
assetKey: string,
|
|
200
|
-
): { collections: AssetCollections; loadedAsset: LoadedAsset } => {
|
|
201
|
-
const matches: Array<{
|
|
202
|
-
collections: AssetCollections;
|
|
203
|
-
loadedAsset: LoadedAsset;
|
|
204
|
-
}> = [];
|
|
205
|
-
|
|
206
|
-
if (Object.hasOwn(IMAGES, assetKey)) {
|
|
207
|
-
matches.push({
|
|
208
|
-
collections: { images: { [assetKey]: IMAGES[assetKey] } },
|
|
209
|
-
loadedAsset: { kind: 'image', key: assetKey },
|
|
210
|
-
});
|
|
211
|
-
}
|
|
212
|
-
if (Object.hasOwn(IMAGE_SEQUENCES, assetKey)) {
|
|
213
|
-
matches.push({
|
|
214
|
-
collections: {
|
|
215
|
-
imageSequences: { [assetKey]: IMAGE_SEQUENCES[assetKey] },
|
|
216
|
-
},
|
|
217
|
-
loadedAsset: {
|
|
218
|
-
kind: 'image-sequence',
|
|
219
|
-
key: assetKey,
|
|
220
|
-
...getImageSequenceRuntimeKeys(assetKey),
|
|
221
|
-
},
|
|
222
|
-
});
|
|
223
|
-
}
|
|
224
|
-
if (Object.hasOwn(VIDEOS, assetKey)) {
|
|
225
|
-
matches.push({
|
|
226
|
-
collections: { videos: { [assetKey]: VIDEOS[assetKey] } },
|
|
227
|
-
loadedAsset: { kind: 'video', key: assetKey },
|
|
228
|
-
});
|
|
229
|
-
}
|
|
230
|
-
if (Object.hasOwn(AUDIOS, assetKey)) {
|
|
231
|
-
matches.push({
|
|
232
|
-
collections: { audios: { [assetKey]: AUDIOS[assetKey] } },
|
|
233
|
-
loadedAsset: { kind: 'audio', key: assetKey },
|
|
234
|
-
});
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
if (matches.length === 0) {
|
|
238
|
-
throw new Error(`Asset not found: ${assetKey}`);
|
|
239
|
-
}
|
|
240
|
-
if (matches.length > 1) {
|
|
241
|
-
throw new Error(`Duplicate asset key: ${assetKey}`);
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
return matches[0];
|
|
245
|
-
};
|
|
246
|
-
|
|
247
|
-
const isAssetLoaded = (
|
|
248
|
-
scene: Phaser.Scene,
|
|
249
|
-
loadedAsset: LoadedAsset,
|
|
250
|
-
): boolean => {
|
|
251
|
-
switch (loadedAsset.kind) {
|
|
252
|
-
case 'image':
|
|
253
|
-
return scene.textures.exists(loadedAsset.key);
|
|
254
|
-
case 'image-sequence':
|
|
255
|
-
return scene.anims.exists(loadedAsset.animation);
|
|
256
|
-
case 'video':
|
|
257
|
-
return scene.cache.video.exists(loadedAsset.key);
|
|
258
|
-
case 'audio':
|
|
259
|
-
return scene.cache.audio.exists(loadedAsset.key);
|
|
260
|
-
}
|
|
261
|
-
};
|
|
262
|
-
|
|
263
|
-
interface LoaderFileLike {
|
|
264
|
-
key: string;
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
export const loadAsset = async (
|
|
268
|
-
scene: Phaser.Scene,
|
|
269
|
-
assetKey: string,
|
|
270
|
-
): Promise<LoadedAsset> => {
|
|
271
|
-
const { collections, loadedAsset } = findAsset(assetKey);
|
|
272
|
-
if (isAssetLoaded(scene, loadedAsset)) {
|
|
273
|
-
return loadedAsset;
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
return new Promise<LoadedAsset>((resolve, reject) => {
|
|
277
|
-
const cleanup = (): void => {
|
|
278
|
-
scene.load.off('complete', onComplete);
|
|
279
|
-
scene.load.off('loaderror', onLoadError);
|
|
280
|
-
};
|
|
281
|
-
|
|
282
|
-
const onComplete = (): void => {
|
|
283
|
-
cleanup();
|
|
284
|
-
try {
|
|
285
|
-
if (loadedAsset.kind === 'image-sequence') {
|
|
286
|
-
registerImageSequenceAnimations(
|
|
287
|
-
scene,
|
|
288
|
-
collections.imageSequences ?? {},
|
|
289
|
-
);
|
|
290
|
-
}
|
|
291
|
-
resolve(loadedAsset);
|
|
292
|
-
} catch (error) {
|
|
293
|
-
reject(error);
|
|
294
|
-
}
|
|
295
|
-
};
|
|
296
|
-
|
|
297
|
-
const onLoadError = (file: LoaderFileLike): void => {
|
|
298
|
-
if (getAssetKeyFromFileKey(file.key) !== assetKey) {
|
|
299
|
-
return;
|
|
300
|
-
}
|
|
301
|
-
|
|
302
|
-
cleanup();
|
|
303
|
-
reject(new Error(`Failed to load asset: ${assetKey}`));
|
|
304
|
-
};
|
|
305
|
-
|
|
306
|
-
scene.load.once('complete', onComplete);
|
|
307
|
-
scene.load.on('loaderror', onLoadError);
|
|
308
|
-
|
|
309
|
-
try {
|
|
310
|
-
loadAssets(scene, collections);
|
|
311
|
-
if (!scene.load.isLoading()) {
|
|
312
|
-
scene.load.start();
|
|
313
|
-
}
|
|
314
|
-
} catch (error) {
|
|
315
|
-
cleanup();
|
|
316
|
-
reject(error);
|
|
317
|
-
}
|
|
318
|
-
});
|
|
319
|
-
};
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import type Phaser from 'phaser';
|
|
2
|
-
|
|
3
|
-
export interface MarkEditableOptions {
|
|
4
|
-
label?: string;
|
|
5
|
-
}
|
|
6
|
-
|
|
7
|
-
export const markEditable = <T extends Phaser.GameObjects.GameObject>(
|
|
8
|
-
locator: string,
|
|
9
|
-
gameObject: T,
|
|
10
|
-
options?: MarkEditableOptions,
|
|
11
|
-
): T =>
|
|
12
|
-
window.PhaserBridge?.markEditable?.(locator, gameObject, options) ??
|
|
13
|
-
gameObject;
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
export const paramsSchema = {
|
|
11
|
-
type: 'object',
|
|
12
|
-
properties: {
|
|
13
|
-
appName: {
|
|
14
|
-
type: 'string',
|
|
15
|
-
minLength: 1,
|
|
16
|
-
pattern: '^[a-z0-9-]+$',
|
|
17
|
-
description:
|
|
18
|
-
'Application name (lowercase, alphanumeric and hyphens only)',
|
|
19
|
-
},
|
|
20
|
-
port: {
|
|
21
|
-
type: 'number',
|
|
22
|
-
default: 5000,
|
|
23
|
-
minimum: 1024,
|
|
24
|
-
maximum: 65535,
|
|
25
|
-
description: 'Development and preview server port',
|
|
26
|
-
},
|
|
27
|
-
},
|
|
28
|
-
required: [],
|
|
29
|
-
additionalProperties: false,
|
|
30
|
-
};
|
|
31
|
-
|
|
32
|
-
const config = {
|
|
33
|
-
description:
|
|
34
|
-
'Phaser(2D 游戏):`coze-dev init ${COZE_WORKSPACE_PATH} --template phaser`\n' +
|
|
35
|
-
'- 适用:基于 Phaser 3、Vite 和 TypeScript 的 2D Web 游戏。',
|
|
36
|
-
paramsSchema,
|
|
37
|
-
defaultParams: {
|
|
38
|
-
appName: 'phaser-game',
|
|
39
|
-
port: 5000,
|
|
40
|
-
},
|
|
41
|
-
};
|
|
42
|
-
|
|
43
|
-
export default config;
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
{
|
|
2
|
-
"compilerOptions": {
|
|
3
|
-
"target": "ES2022",
|
|
4
|
-
"useDefineForClassFields": true,
|
|
5
|
-
"lib": ["ES2022", "DOM", "DOM.Iterable"],
|
|
6
|
-
"module": "ESNext",
|
|
7
|
-
"moduleResolution": "Bundler",
|
|
8
|
-
"baseUrl": ".",
|
|
9
|
-
"paths": {
|
|
10
|
-
"@/*": ["src/*"]
|
|
11
|
-
},
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"https://lf-coze-web-cdn.coze.cn/obj/eden-cn/lm-lgvj/ljhwZthlaukjlkulzlp/coze-game/js/phaser-bridge.min.js";
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configureServer(server) {
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function copyGameAssets(directory: string): Plugin {
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name: "phaser-build-assets",
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async writeBundle(outputOptions) {
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filter(source) {
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};
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}
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export default defineConfig(() => {
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const isDev = process.env.COZE_PHASER_GAME_ENV === "DEV";
|
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const assetsDirectory = path.join(import.meta.dirname, "assets");
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return {
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resolve: {
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alias: {
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"@": path.resolve(import.meta.dirname, "src"),
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},
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},
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server: {
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// 游戏需用户手动刷新,防止游玩过程中丢失游戏状态
|
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|
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hmr: false,
|
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},
|
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86
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plugins: [
|
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|
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copyGameAssets(assetsDirectory),
|
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...(isDev
|
|
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|
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? [
|
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|
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injectDevPhaserBridge(),
|
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91
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mountDevAssets(assetsDirectory),
|
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92
|
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]
|
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: []),
|
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|
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],
|
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};
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});
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|
@@ -1,15 +0,0 @@
|
|
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1
|
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[project]
|
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2
|
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entrypoint = "index.html"
|
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3
|
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requires = ["python-3.12"]
|
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4
|
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project_type = "game"
|
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5
|
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game_type = "phaser"
|
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6
|
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7
|
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[dev]
|
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8
|
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build = []
|
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9
|
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run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
|
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10
|
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run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
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[deploy]
|
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13
|
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build = []
|
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14
|
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run = ["sh", "-c", "python -m http.server ${DEPLOY_RUN_PORT} --bind 0.0.0.0"]
|
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|
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run_win = ["powershell.exe", "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "./scripts/serve.ps1"]
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
# <%= appName %>
|
|
2
|
-
|
|
3
|
-
这是一个基于浏览器原生 JavaScript ESM 的 Phaser 2D 游戏项目,由扣子编程 CLI 创建。
|
|
4
|
-
|
|
5
|
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Phaser 3.90.0 与 Phaser Bridge 从 CDN 加载;项目不依赖 npm、Vite 或 TypeScript。请用静态 HTTP 服务访问,直接打开 `index.html` 不支持 ESM 模块与素材加载。
|
|
6
|
-
|
|
7
|
-
## 快速开始
|
|
8
|
-
|
|
9
|
-
```bash
|
|
10
|
-
coze-dev dev
|
|
11
|
-
coze-dev build
|
|
12
|
-
coze-dev start
|
|
13
|
-
```
|
|
14
|
-
|
|
15
|
-
`build` 没有编译步骤;开发与生产预览均由 Python `http.server` 提供静态文件服务。
|
|
16
|
-
|
|
17
|
-
## 文件结构
|
|
18
|
-
|
|
19
|
-
```text
|
|
20
|
-
├── assets/ # 图片、序列帧、视频和音频
|
|
21
|
-
├── debug-runtime/ # 调试 Flow
|
|
22
|
-
├── src/assets.js # 素材 key 与路径
|
|
23
|
-
├── src/main.js # 游戏入口
|
|
24
|
-
├── src/phaser.js # Phaser 全局对象的 ESM 包装
|
|
25
|
-
├── src/scene/BootScene.js # 启动与全量加载
|
|
26
|
-
└── src/utils/asset-loader.js # 批量和单素材加载
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
- 素材按类型放在 `assets/`,并登记到 `src/assets.js` 对应的分类表。
|
|
30
|
-
- 序列帧只登记文件夹;Loader 从 `manifest.json` 读取帧数和帧率。
|
|
31
|
-
- `BootScene` 加载游戏素材;运行时可用 `loadAsset(this, key)` 单独加载。
|
|
32
|
-
- 所有本地模块都使用原生 ESM 的显式 `.js` 后缀。
|
|
33
|
-
|
|
34
|
-
## 可视化编辑标识
|
|
35
|
-
|
|
36
|
-
用 `markEditable` 标记可在编辑器中调整的对象;第三个参数可选,仅用于编辑器展示名称:
|
|
37
|
-
|
|
38
|
-
```js
|
|
39
|
-
markEditable('ui.start-button', button, { label: '开始按钮' });
|
|
40
|
-
```
|
package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png
DELETED
|
Binary file
|