@coze-arch/cli 0.0.36-alpha.1dcb49 → 0.0.36-alpha.3ab612

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/README.md +68 -104
  2. package/docs/deploy.md +179 -0
  3. package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +80 -19
  4. package/lib/__templates__/expo/.cozeproj/scripts/prod_run.sh +1 -1
  5. package/lib/__templates__/expo/.cozeproj/scripts/server_dev_run.sh +1 -1
  6. package/lib/__templates__/expo/client/metro.config.js +3 -1
  7. package/lib/__templates__/expo/pnpm-lock.yaml +5 -5
  8. package/lib/__templates__/expo/server/package.json +2 -2
  9. package/lib/__templates__/expo/server/src/index.ts +1 -1
  10. package/lib/__templates__/expo/template.config.js +11 -2
  11. package/lib/__templates__/native-static/.coze +2 -0
  12. package/lib/__templates__/native-static/scripts/serve.ps1 +7 -0
  13. package/lib/__templates__/nextjs/.coze +5 -0
  14. package/lib/__templates__/nextjs/package.json +1 -1
  15. package/lib/__templates__/nextjs/pnpm-lock.yaml +5 -5
  16. package/lib/__templates__/nextjs/scripts/build.ps1 +16 -0
  17. package/lib/__templates__/nextjs/scripts/dev.ps1 +63 -0
  18. package/lib/__templates__/nextjs/scripts/dev.sh +205 -7
  19. package/lib/__templates__/nextjs/scripts/prepare.ps1 +18 -0
  20. package/lib/__templates__/nextjs/scripts/start.ps1 +11 -0
  21. package/lib/__templates__/nextjs/scripts/validate.ps1 +8 -0
  22. package/lib/__templates__/nextjs/template.config.js +4 -2
  23. package/lib/__templates__/nuxt-vue/.coze +5 -0
  24. package/lib/__templates__/nuxt-vue/package.json +1 -1
  25. package/lib/__templates__/nuxt-vue/pnpm-lock.yaml +5 -5
  26. package/lib/__templates__/nuxt-vue/scripts/build.ps1 +12 -0
  27. package/lib/__templates__/nuxt-vue/scripts/dev.ps1 +63 -0
  28. package/lib/__templates__/nuxt-vue/scripts/dev.sh +82 -1
  29. package/lib/__templates__/nuxt-vue/scripts/prepare.ps1 +12 -0
  30. package/lib/__templates__/nuxt-vue/scripts/start.ps1 +11 -0
  31. package/lib/__templates__/nuxt-vue/scripts/validate.ps1 +8 -0
  32. package/lib/__templates__/phaser/.coze +5 -0
  33. package/lib/__templates__/phaser/README.md +8 -0
  34. package/lib/__templates__/phaser/_gitignore +1 -0
  35. package/lib/__templates__/phaser/package.json +1 -1
  36. package/lib/__templates__/phaser/scripts/build.ps1 +12 -0
  37. package/lib/__templates__/phaser/scripts/dev.ps1 +49 -0
  38. package/lib/__templates__/phaser/scripts/dev.sh +74 -3
  39. package/lib/__templates__/phaser/scripts/prepare.ps1 +8 -0
  40. package/lib/__templates__/phaser/scripts/spawn-detached.cjs +29 -0
  41. package/lib/__templates__/phaser/scripts/start.ps1 +49 -0
  42. package/lib/__templates__/phaser/scripts/start.sh +74 -3
  43. package/lib/__templates__/phaser/scripts/validate.ps1 +7 -0
  44. package/lib/__templates__/phaser/src/global.d.ts +3 -0
  45. package/lib/__templates__/phaser/src/scene/BootScene.ts +4 -0
  46. package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +3 -0
  47. package/lib/__templates__/phaser/src/utils/mark-editable.ts +8 -1
  48. package/lib/__templates__/phaser/vite.config.ts +1 -25
  49. package/lib/__templates__/phaser-static/.coze +15 -0
  50. package/lib/__templates__/phaser-static/README.md +40 -0
  51. package/lib/__templates__/phaser-static/_gitignore +6 -0
  52. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
  53. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
  54. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
  55. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
  56. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
  57. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
  58. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
  59. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
  60. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
  61. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
  62. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
  63. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
  64. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
  65. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
  66. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
  67. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
  68. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
  69. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
  70. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
  71. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
  72. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
  73. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
  74. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
  75. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
  76. package/lib/__templates__/phaser-static/assets/image_sequence/coze-game-loading/manifest.json +11 -0
  77. package/lib/__templates__/phaser-static/debug-runtime/flow-graph.json +20 -0
  78. package/lib/__templates__/phaser-static/index.html +17 -0
  79. package/lib/__templates__/phaser-static/scripts/serve.ps1 +7 -0
  80. package/lib/__templates__/phaser-static/src/assets.js +15 -0
  81. package/lib/__templates__/phaser-static/src/main.js +26 -0
  82. package/lib/__templates__/phaser-static/src/phaser.js +7 -0
  83. package/lib/__templates__/phaser-static/src/scene/BootScene.js +205 -0
  84. package/lib/__templates__/phaser-static/src/scene/DevLoadingScene.js +67 -0
  85. package/lib/__templates__/phaser-static/src/style.css +28 -0
  86. package/lib/__templates__/phaser-static/src/utils/asset-loader.js +267 -0
  87. package/lib/__templates__/phaser-static/src/utils/index.js +2 -0
  88. package/lib/__templates__/phaser-static/src/utils/mark-editable.js +3 -0
  89. package/lib/__templates__/phaser-static/template.config.js +35 -0
  90. package/lib/__templates__/pi-agent/package.json +1 -1
  91. package/lib/__templates__/pi-agent/pnpm-lock.yaml +5 -5
  92. package/lib/__templates__/taro/.cozeproj/scripts/deploy_run.sh +1 -1
  93. package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +150 -68
  94. package/lib/__templates__/taro/AGENTS.md +11 -7
  95. package/lib/__templates__/taro/README.md +4 -4
  96. package/lib/__templates__/taro/config/index.ts +10 -2
  97. package/lib/__templates__/taro/pnpm-lock.yaml +5 -5
  98. package/lib/__templates__/taro/server/package.json +1 -1
  99. package/lib/__templates__/taro/server/src/main.ts +8 -2
  100. package/lib/__templates__/templates.json +26 -1
  101. package/lib/__templates__/vite/.coze +5 -0
  102. package/lib/__templates__/vite/package.json +1 -1
  103. package/lib/__templates__/vite/pnpm-lock.yaml +5 -5
  104. package/lib/__templates__/vite/scripts/build.ps1 +16 -0
  105. package/lib/__templates__/vite/scripts/dev.ps1 +63 -0
  106. package/lib/__templates__/vite/scripts/dev.sh +82 -1
  107. package/lib/__templates__/vite/scripts/prepare.ps1 +18 -0
  108. package/lib/__templates__/vite/scripts/start.ps1 +11 -0
  109. package/lib/__templates__/vite/scripts/validate.ps1 +8 -0
  110. package/lib/__templates__/vite/template.config.js +4 -2
  111. package/lib/cli.js +3631 -214
  112. package/lib/deploy/package-project.js +244 -0
  113. package/lib/deploy/package-project.py +183 -0
  114. package/package.json +5 -4
@@ -0,0 +1,267 @@
1
+ import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets.js';
2
+
3
+ const FRAME_KEY_MARKER = ':frame:';
4
+ const MANIFEST_KEY_SUFFIX = ':manifest';
5
+
6
+ const getFrameKey = (assetKey, frameIndex) =>
7
+ assetKey +
8
+ FRAME_KEY_MARKER +
9
+ String(frameIndex + 1).padStart(4, '0');
10
+
11
+ const getManifestKey = assetKey => assetKey + MANIFEST_KEY_SUFFIX;
12
+
13
+ const getFrameSource = (directory, frameIndex) =>
14
+ directory + '/frame_' + String(frameIndex + 1).padStart(4, '0') + '.png';
15
+
16
+ export const resolveAssetUrl = source => new URL(source, document.baseURI).href;
17
+
18
+ const isImageSequenceManifest = value => {
19
+ if (!value || typeof value !== 'object') {
20
+ return false;
21
+ }
22
+
23
+ return (
24
+ value.type === 'image_sequence' &&
25
+ typeof value.name === 'string' &&
26
+ typeof value.properties?.fps === 'number' &&
27
+ typeof value.properties.frame_count === 'number' &&
28
+ value.properties.frame_count > 0
29
+ );
30
+ };
31
+
32
+ const getImageSequenceManifest = (scene, assetKey) => {
33
+ const manifest = scene.cache.json.get(getManifestKey(assetKey));
34
+ if (!isImageSequenceManifest(manifest)) {
35
+ throw new Error('Invalid image sequence manifest: ' + assetKey);
36
+ }
37
+
38
+ return manifest;
39
+ };
40
+
41
+ const queueImageSequenceFrames = (scene, assetKey, directory, manifest) => {
42
+ Array.from(
43
+ { length: manifest.properties.frame_count },
44
+ (_value, frameIndex) => {
45
+ scene.load.image(
46
+ getFrameKey(assetKey, frameIndex),
47
+ resolveAssetUrl(getFrameSource(directory, frameIndex)),
48
+ );
49
+ },
50
+ );
51
+ };
52
+
53
+ const queueImages = (scene, images) => {
54
+ Object.entries(images).forEach(([assetKey, source]) => {
55
+ scene.load.image(assetKey, resolveAssetUrl(source));
56
+ });
57
+ return Object.keys(images).length;
58
+ };
59
+
60
+ const queueVideos = (scene, videos) => {
61
+ Object.entries(videos).forEach(([assetKey, source]) => {
62
+ scene.load.video(assetKey, resolveAssetUrl(source));
63
+ });
64
+ return Object.keys(videos).length;
65
+ };
66
+
67
+ const queueAudios = (scene, audios) => {
68
+ Object.entries(audios).forEach(([assetKey, source]) => {
69
+ scene.load.audio(assetKey, resolveAssetUrl(source));
70
+ });
71
+ return Object.keys(audios).length;
72
+ };
73
+
74
+ const queueImageSequences = (scene, imageSequences) =>
75
+ Object.entries(imageSequences).reduce(
76
+ (fileCount, [assetKey, directory]) => {
77
+ const manifestKey = getManifestKey(assetKey);
78
+ const cachedManifest = scene.cache.json.get(manifestKey);
79
+
80
+ if (isImageSequenceManifest(cachedManifest)) {
81
+ queueImageSequenceFrames(scene, assetKey, directory, cachedManifest);
82
+ return fileCount + cachedManifest.properties.frame_count;
83
+ }
84
+
85
+ scene.load.once(
86
+ 'filecomplete-json-' + manifestKey,
87
+ (_key, _type, data) => {
88
+ if (!isImageSequenceManifest(data)) {
89
+ throw new Error('Invalid image sequence manifest: ' + assetKey);
90
+ }
91
+
92
+ queueImageSequenceFrames(scene, assetKey, directory, data);
93
+ },
94
+ );
95
+
96
+ scene.load.json(
97
+ manifestKey,
98
+ resolveAssetUrl(directory + '/manifest.json'),
99
+ );
100
+ return fileCount + 1;
101
+ },
102
+ 0,
103
+ );
104
+
105
+ export const loadAssets = (scene, collections) =>
106
+ queueImages(scene, collections.images ?? {}) +
107
+ queueImageSequences(scene, collections.imageSequences ?? {}) +
108
+ queueVideos(scene, collections.videos ?? {}) +
109
+ queueAudios(scene, collections.audios ?? {});
110
+
111
+ export const getImageSequenceRuntimeKeys = assetKey => ({
112
+ texture: getFrameKey(assetKey, 0),
113
+ animation: assetKey + ':animation',
114
+ });
115
+
116
+ export const getAssetKeyFromFileKey = fileKey =>
117
+ fileKey.split(FRAME_KEY_MARKER)[0]?.replace(MANIFEST_KEY_SUFFIX, '') ??
118
+ fileKey;
119
+
120
+ export const getAssetLabelFromFileKey = (fileKey, collections) => {
121
+ const assetKey = getAssetKeyFromFileKey(fileKey);
122
+
123
+ if (assetKey in (collections.images ?? {})) {
124
+ return '图片 ' + assetKey;
125
+ }
126
+ if (assetKey in (collections.imageSequences ?? {})) {
127
+ return '帧动画 ' + assetKey;
128
+ }
129
+ if (assetKey in (collections.videos ?? {})) {
130
+ return '视频 ' + assetKey;
131
+ }
132
+ if (assetKey in (collections.audios ?? {})) {
133
+ return '音频 ' + assetKey;
134
+ }
135
+
136
+ return assetKey;
137
+ };
138
+
139
+ export const registerImageSequenceAnimations = (scene, imageSequences) => {
140
+ Object.keys(imageSequences).forEach(assetKey => {
141
+ const manifest = getImageSequenceManifest(scene, assetKey);
142
+ const animationKey = getImageSequenceRuntimeKeys(assetKey).animation;
143
+ if (scene.anims.exists(animationKey)) {
144
+ return;
145
+ }
146
+
147
+ scene.anims.create({
148
+ key: animationKey,
149
+ frames: Array.from(
150
+ { length: manifest.properties.frame_count },
151
+ (_value, frameIndex) => ({ key: getFrameKey(assetKey, frameIndex) }),
152
+ ),
153
+ frameRate: manifest.properties.fps,
154
+ repeat: -1,
155
+ });
156
+ });
157
+ };
158
+
159
+ const findAsset = assetKey => {
160
+ const matches = [];
161
+
162
+ if (Object.hasOwn(IMAGES, assetKey)) {
163
+ matches.push({
164
+ collections: { images: { [assetKey]: IMAGES[assetKey] } },
165
+ loadedAsset: { kind: 'image', key: assetKey },
166
+ });
167
+ }
168
+ if (Object.hasOwn(IMAGE_SEQUENCES, assetKey)) {
169
+ matches.push({
170
+ collections: {
171
+ imageSequences: { [assetKey]: IMAGE_SEQUENCES[assetKey] },
172
+ },
173
+ loadedAsset: {
174
+ kind: 'image-sequence',
175
+ key: assetKey,
176
+ ...getImageSequenceRuntimeKeys(assetKey),
177
+ },
178
+ });
179
+ }
180
+ if (Object.hasOwn(VIDEOS, assetKey)) {
181
+ matches.push({
182
+ collections: { videos: { [assetKey]: VIDEOS[assetKey] } },
183
+ loadedAsset: { kind: 'video', key: assetKey },
184
+ });
185
+ }
186
+ if (Object.hasOwn(AUDIOS, assetKey)) {
187
+ matches.push({
188
+ collections: { audios: { [assetKey]: AUDIOS[assetKey] } },
189
+ loadedAsset: { kind: 'audio', key: assetKey },
190
+ });
191
+ }
192
+
193
+ if (matches.length === 0) {
194
+ throw new Error('Asset not found: ' + assetKey);
195
+ }
196
+ if (matches.length > 1) {
197
+ throw new Error('Duplicate asset key: ' + assetKey);
198
+ }
199
+
200
+ return matches[0];
201
+ };
202
+
203
+ const isAssetLoaded = (scene, loadedAsset) => {
204
+ switch (loadedAsset.kind) {
205
+ case 'image':
206
+ return scene.textures.exists(loadedAsset.key);
207
+ case 'image-sequence':
208
+ return scene.anims.exists(loadedAsset.animation);
209
+ case 'video':
210
+ return scene.cache.video.exists(loadedAsset.key);
211
+ case 'audio':
212
+ return scene.cache.audio.exists(loadedAsset.key);
213
+ default:
214
+ return false;
215
+ }
216
+ };
217
+
218
+ export const loadAsset = async (scene, assetKey) => {
219
+ const { collections, loadedAsset } = findAsset(assetKey);
220
+ if (isAssetLoaded(scene, loadedAsset)) {
221
+ return loadedAsset;
222
+ }
223
+
224
+ return new Promise((resolve, reject) => {
225
+ const cleanup = () => {
226
+ scene.load.off('complete', onComplete);
227
+ scene.load.off('loaderror', onLoadError);
228
+ };
229
+
230
+ const onComplete = () => {
231
+ cleanup();
232
+ try {
233
+ if (loadedAsset.kind === 'image-sequence') {
234
+ registerImageSequenceAnimations(
235
+ scene,
236
+ collections.imageSequences ?? {},
237
+ );
238
+ }
239
+ resolve(loadedAsset);
240
+ } catch (error) {
241
+ reject(error);
242
+ }
243
+ };
244
+
245
+ const onLoadError = file => {
246
+ if (getAssetKeyFromFileKey(file.key) !== assetKey) {
247
+ return;
248
+ }
249
+
250
+ cleanup();
251
+ reject(new Error('Failed to load asset: ' + assetKey));
252
+ };
253
+
254
+ scene.load.once('complete', onComplete);
255
+ scene.load.on('loaderror', onLoadError);
256
+
257
+ try {
258
+ loadAssets(scene, collections);
259
+ if (!scene.load.isLoading()) {
260
+ scene.load.start();
261
+ }
262
+ } catch (error) {
263
+ cleanup();
264
+ reject(error);
265
+ }
266
+ });
267
+ };
@@ -0,0 +1,2 @@
1
+ export * from './asset-loader.js';
2
+ export * from './mark-editable.js';
@@ -0,0 +1,3 @@
1
+ export const markEditable = (locator, gameObject, options) =>
2
+ window.PhaserBridge?.markEditable?.(locator, gameObject, options) ??
3
+ gameObject;
@@ -0,0 +1,35 @@
1
+
2
+
3
+
4
+
5
+
6
+
7
+
8
+
9
+ export const paramsSchema = {
10
+ type: 'object',
11
+ properties: {
12
+ appName: {
13
+ type: 'string',
14
+ minLength: 1,
15
+ pattern: '^[a-z0-9-]+$',
16
+ description:
17
+ 'Application name (lowercase, alphanumeric and hyphens only)',
18
+ },
19
+ },
20
+ required: [],
21
+ additionalProperties: false,
22
+ };
23
+
24
+ const config = {
25
+ description:
26
+ 'Phaser Static(纯静态 2D 游戏):coze-dev init ${COZE_WORKSPACE_PATH} --template phaser-static\n' +
27
+ '- 适用:浏览器原生 JavaScript ESM 的 Phaser 3 游戏。\n' +
28
+ '- Phaser 与 Phaser Bridge 从 CDN 加载;无需 npm、Vite 或 TypeScript。',
29
+ paramsSchema,
30
+ defaultParams: {
31
+ appName: 'phaser-static-game',
32
+ },
33
+ };
34
+
35
+ export default config;
@@ -22,7 +22,7 @@
22
22
  "@mariozechner/pi-ai": "^0.63.2",
23
23
  "@mariozechner/pi-coding-agent": "^0.63.2",
24
24
  "@sinclair/typebox": "^0.34.48",
25
- "coze-coding-dev-sdk": "^0.7.17",
25
+ "coze-coding-dev-sdk": "^0.7.25-beta.8",
26
26
  "@radix-ui/react-select": "^2.2.6",
27
27
  "@radix-ui/react-slot": "^1.2.4",
28
28
  "@streamdown/code": "^1.1.1",
@@ -36,8 +36,8 @@ importers:
36
36
  specifier: ^2.1.1
37
37
  version: 2.1.1
38
38
  coze-coding-dev-sdk:
39
- specifier: ^0.7.17
40
- version: 0.7.20(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0)
39
+ specifier: ^0.7.25-beta.8
40
+ version: 0.7.25-beta.8(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0)
41
41
  express:
42
42
  specifier: ^4.21.2
43
43
  version: 4.22.1
@@ -2085,8 +2085,8 @@ packages:
2085
2085
  cose-base@2.2.0:
2086
2086
  resolution: {integrity: sha512-AzlgcsCbUMymkADOJtQm3wO9S3ltPfYOFD5033keQn9NJzIbtnZj+UdBJe7DYml/8TdbtHJW3j58SOnKhWY/5g==}
2087
2087
 
2088
- coze-coding-dev-sdk@0.7.20:
2089
- resolution: {integrity: sha512-f3UeZcYB/udyWrlFrsOViM47PCW+Nk0I4FcXEGzcjEfaQsa1CPBpf/y5UbBM6GIZ1v+lnuh/MiBlAaALFeMTqw==}
2088
+ coze-coding-dev-sdk@0.7.25-beta.8:
2089
+ resolution: {integrity: sha512-RSKlXCO0W/OPDjx9D9JICn2cGeOJw3iG+y0Pr1AhAf7YdAjjNbBZoG7qfg0Zg2SqgaVN2qSLQFmKPbhNq9ZWSg==}
2090
2090
  engines: {node: '>=18.0.0'}
2091
2091
  hasBin: true
2092
2092
 
@@ -6120,7 +6120,7 @@ snapshots:
6120
6120
  dependencies:
6121
6121
  layout-base: 2.0.1
6122
6122
 
6123
- coze-coding-dev-sdk@0.7.20(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0):
6123
+ coze-coding-dev-sdk@0.7.25-beta.8(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0):
6124
6124
  dependencies:
6125
6125
  '@langchain/core': 1.1.40(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0)
6126
6126
  '@langchain/openai': 1.4.3(@langchain/core@1.1.40(openai@6.34.0(ws@8.20.0)(zod@4.3.6))(ws@8.20.0))(ws@8.20.0)
@@ -4,7 +4,7 @@ set -Eeuo pipefail
4
4
  start_service() {
5
5
  cd "${COZE_WORKSPACE_PATH}/server/dist"
6
6
 
7
- local port="${DEPLOY_RUN_PORT:-3000}"
7
+ local port="${DEPLOY_RUN_PORT:-<%= serverPort %>}"
8
8
  echo "Starting Static File Server on port ${port} for deploy..."
9
9
 
10
10
  node ./main.js -p "${port}"
@@ -2,12 +2,17 @@
2
2
  echo "⚙️ dev_run.sh 开始运行"
3
3
  set -Eeuo pipefail
4
4
 
5
+ ROOT_DIR="$(cd "$(dirname "$0")/../.." && pwd)"
6
+ COZE_WORKSPACE_PATH="${COZE_WORKSPACE_PATH:-${ROOT_DIR}}"
5
7
  cd "${COZE_WORKSPACE_PATH}"
6
8
 
7
9
  # ---------------------------------------------------------
8
- # PID 文件,用于追踪上一次启动的进程树
10
+ # 项目级日志目录
9
11
  # ---------------------------------------------------------
10
- PID_FILE="/tmp/coze-dev-run.pid"
12
+ LOG_DIR="${COZE_WORKSPACE_PATH}/logs"
13
+ LOG_FILE="${LOG_DIR}/dev.log"
14
+ PID_FILE="${LOG_DIR}/dev.pid"
15
+ DEV_PID=""
11
16
 
12
17
  # ---------------------------------------------------------
13
18
  # 工具函数
@@ -25,99 +30,165 @@ kill_process_tree() {
25
30
  fi
26
31
  }
27
32
 
33
+ # coze-daemon 会在 runtime shell 退出时清理原进程组。
34
+ # 通过 Node detached spawn 创建独立 session/进程组,并将 stdio 直接写入日志。
35
+ spawn_detached() {
36
+ local cwd="$1"
37
+ local log_file="$2"
38
+ shift 2
39
+
40
+ node - "$cwd" "$log_file" "$@" <<'NODE'
41
+ const fs = require('node:fs');
42
+ const { spawn } = require('node:child_process');
43
+
44
+ const [cwd, logFile, command, ...args] = process.argv.slice(2);
45
+ if (!cwd || !logFile || !command) {
46
+ throw new Error('spawn_detached 缺少 cwd、log_file 或 command');
47
+ }
48
+
49
+ const logFd = fs.openSync(logFile, 'a');
50
+ try {
51
+ const child = spawn(command, args, {
52
+ cwd,
53
+ detached: true,
54
+ env: process.env,
55
+ stdio: ['ignore', logFd, logFd],
56
+ });
57
+ child.unref();
58
+ process.stdout.write(String(child.pid));
59
+ } finally {
60
+ fs.closeSync(logFd);
61
+ }
62
+ NODE
63
+ }
64
+
65
+ stop_detached() {
66
+ local pid="${1:-}"
67
+ if [[ -z "${pid}" ]]; then
68
+ return
69
+ fi
70
+
71
+ kill -TERM -- "-${pid}" 2>/dev/null || kill -TERM "${pid}" 2>/dev/null || true
72
+ sleep 1
73
+ kill -KILL -- "-${pid}" 2>/dev/null || true
74
+ }
75
+
76
+ process_belongs_to_workspace() {
77
+ local pid=$1
78
+ local cwd=""
79
+
80
+ if [[ -L "/proc/${pid}/cwd" ]]; then
81
+ cwd=$(readlink "/proc/${pid}/cwd" 2>/dev/null || true)
82
+ elif command -v lsof >/dev/null 2>&1; then
83
+ cwd=$(lsof -a -p "${pid}" -d cwd -Fn 2>/dev/null | sed -n 's/^n//p' | head -1)
84
+ fi
85
+
86
+ case "${cwd}" in
87
+ "${COZE_WORKSPACE_PATH}"|"${COZE_WORKSPACE_PATH}"/*) return 0 ;;
88
+ *) return 1 ;;
89
+ esac
90
+ }
91
+
92
+ process_group_belongs_to_workspace() {
93
+ local pgid=$1
94
+ local pids
95
+ local found=0
96
+
97
+ pids=$(ps -axo pid=,pgid= 2>/dev/null | awk -v pgid="${pgid}" '$2 == pgid {print $1}')
98
+ for pid in ${pids}; do
99
+ found=1
100
+ if ! process_belongs_to_workspace "${pid}"; then
101
+ return 1
102
+ fi
103
+ done
104
+
105
+ [[ "${found}" -eq 1 ]]
106
+ }
107
+
108
+ # 优先用 ss,无结果或缺少 ss 时回落到 lsof;两者都不可用则显式告警,避免静默误判为端口空闲
109
+ list_port_pids() {
110
+ local port=$1
111
+ local pids=""
112
+ local has_tool=0
113
+
114
+ if command -v ss >/dev/null 2>&1; then
115
+ has_tool=1
116
+ pids=$(ss -H -lntp 2>/dev/null | awk -v port="${port}" '$4 ~ ":"port"$"' | grep -o 'pid=[0-9]*' | cut -d= -f2 | sort -u | paste -sd' ' - || true)
117
+ fi
118
+ if [[ -z "${pids}" ]] && command -v lsof >/dev/null 2>&1; then
119
+ has_tool=1
120
+ pids=$(lsof -t -iTCP:"${port}" -sTCP:LISTEN 2>/dev/null | sort -u | paste -sd' ' - || true)
121
+ fi
122
+ if [[ "${has_tool}" -eq 0 ]]; then
123
+ echo "Warning: neither ss nor lsof available, cannot inspect port ${port}." >&2
124
+ fi
125
+
126
+ echo "${pids}"
127
+ }
128
+
28
129
  kill_port_if_listening() {
29
130
  local port=$1
30
131
  local pids
31
- pids=$(ss -H -lntp 2>/dev/null | awk -v port="${port}" '$4 ~ ":"port"$"' | grep -o 'pid=[0-9]*' | cut -d= -f2 | sort -u | paste -sd' ' - || true)
132
+ pids=$(list_port_pids "${port}")
32
133
  if [[ -z "${pids}" ]]; then
33
134
  echo "Port ${port} is free."
34
135
  return
35
136
  fi
36
- echo "Port ${port} in use by PIDs: ${pids}"
137
+ echo "Port ${port} in use by PIDs: ${pids} (SIGKILL)"
37
138
  for pid in ${pids}; do
38
139
  kill_process_tree "${pid}"
39
140
  done
40
141
  sleep 1
41
- pids=$(ss -H -lntp 2>/dev/null | awk -v port="${port}" '$4 ~ ":"port"$"' | grep -o 'pid=[0-9]*' | cut -d= -f2 | sort -u | paste -sd' ' - || true)
142
+ pids=$(list_port_pids "${port}")
42
143
  if [[ -n "${pids}" ]]; then
43
- echo "Warning: port ${port} still busy after cleanup, PIDs: ${pids}"
144
+ echo "Warning: port ${port} still busy after SIGKILL, PIDs: ${pids}"
44
145
  else
45
146
  echo "Port ${port} cleared."
46
147
  fi
47
148
  }
48
149
 
49
- # ---------------------------------------------------------
50
- # 1. 清理上一次运行残留的整棵进程树
51
- # ---------------------------------------------------------
150
+ # 只清理当前项目上次记录的 detached 进程。
52
151
  cleanup_previous_run() {
53
- # 1a. 通过 PID 文件清理上次的进程树
54
- if [[ -f "${PID_FILE}" ]]; then
55
- local old_pid
56
- old_pid=$(cat "${PID_FILE}" 2>/dev/null || true)
57
- if [[ -n "${old_pid}" ]] && kill -0 "${old_pid}" 2>/dev/null; then
58
- echo "🧹 Killing previous dev process tree (root PID: ${old_pid})..."
59
- kill_process_tree "${old_pid}"
60
- fi
61
- rm -f "${PID_FILE}"
152
+ if [[ ! -f "${PID_FILE}" ]]; then
153
+ return
62
154
  fi
63
155
 
64
- # 1b. 兜底:按特征匹配清理所有残留的相关进程(排除自身)
65
- echo "🧹 Cleaning up any orphaned dev processes..."
66
- local patterns=(
67
- "pnpm dev"
68
- "concurrently.*dev:web.*dev:server"
69
- "nest start --watch"
70
- "taro build --type h5 --watch"
71
- "node --enable-source-maps.*/workspace/projects/server/dist/main"
72
- "esbuild --service.*--ping"
73
- )
74
- for pattern in "${patterns[@]}"; do
75
- local pids
76
- pids=$(pgrep -f "${pattern}" 2>/dev/null || true)
77
- for pid in ${pids}; do
78
- # 不杀自己和自己的父进程链
79
- if [[ "${pid}" != "$$" ]] && [[ "${pid}" != "${PPID}" ]]; then
80
- echo " Killing orphan PID ${pid} matching '${pattern}'"
81
- kill -9 "${pid}" 2>/dev/null || true
82
- fi
83
- done
84
- done
85
- sleep 1
156
+ local old_pid
157
+ old_pid=$(cat "${PID_FILE}" 2>/dev/null || true)
158
+ if [[ "${old_pid}" =~ ^[1-9][0-9]*$ ]] && process_group_belongs_to_workspace "${old_pid}"; then
159
+ echo "🧹 Killing previous dev process group (PGID: ${old_pid})..."
160
+ stop_detached "${old_pid}"
161
+ fi
162
+ rm -f "${PID_FILE}"
86
163
  }
87
164
 
88
165
  # ---------------------------------------------------------
89
166
  # 2. 安装依赖
90
167
  # ---------------------------------------------------------
91
168
  echo "📦 Installing dependencies..."
92
- pnpm install
169
+ PNPM_BIN="$(command -v pnpm)"
170
+ "${PNPM_BIN}" install
93
171
  echo "✅ Dependencies installed successfully!"
94
172
 
95
173
  # ---------------------------------------------------------
96
174
  # 3. 清理旧进程 + 端口
97
175
  # ---------------------------------------------------------
98
- SERVER_PORT=3000
176
+ # DEPLOY_RUN_PORT 是平台注入的对外端口,项目内统一使用 PORT。
177
+ PORT="${DEPLOY_RUN_PORT:-${PORT:-<%= port %>}}"
178
+ SERVER_PORT="${SERVER_PORT:-<%= serverPort %>}"
179
+ export PORT
180
+ export SERVER_PORT
99
181
 
182
+ mkdir -p "${LOG_DIR}"
100
183
  cleanup_previous_run
101
184
 
102
- echo "Clearing port ${DEPLOY_RUN_PORT} (web) before start."
103
- kill_port_if_listening "${DEPLOY_RUN_PORT}"
185
+ echo "Clearing port ${PORT} (web) before start."
186
+ kill_port_if_listening "${PORT}"
104
187
  echo "Clearing port ${SERVER_PORT} (server) before start."
105
188
  kill_port_if_listening "${SERVER_PORT}"
106
189
 
107
190
  # ---------------------------------------------------------
108
- # 4. 退出时自动清理子进程(信号 trap)
109
- # ---------------------------------------------------------
110
- cleanup_on_exit() {
111
- echo "🛑 dev_run.sh exiting, cleaning up child processes..."
112
- # 杀掉当前脚本的所有子进程
113
- kill -- -$$ 2>/dev/null || true
114
- rm -f "${PID_FILE}"
115
- exit 0
116
- }
117
- trap cleanup_on_exit EXIT INT TERM HUP
118
-
119
- # ---------------------------------------------------------
120
- # 5. 启动服务
191
+ # 4. 启动服务
121
192
  # ---------------------------------------------------------
122
193
  start_service() {
123
194
  cd "${COZE_WORKSPACE_PATH}"
@@ -133,19 +204,30 @@ start_service() {
133
204
  # 启动 Taro H5 和 NestJS Server
134
205
  echo "Starting Taro H5 Dev Server and NestJS Server..."
135
206
 
136
- export PORT=${DEPLOY_RUN_PORT}
137
- rm -f /tmp/coze-logs/dev.log
138
- mkdir -p /tmp/coze-logs
207
+ : > "${LOG_FILE}"
208
+
209
+ DEV_PID="$(spawn_detached \
210
+ "${COZE_WORKSPACE_PATH}" \
211
+ "${LOG_FILE}" \
212
+ "${PNPM_BIN}" dev)"
213
+ if [[ -z "${DEV_PID}" ]]; then
214
+ echo "❌ 无法获取 dev 后台进程 PID"
215
+ return 1
216
+ fi
217
+ echo "${DEV_PID}" > "${PID_FILE}"
139
218
 
140
- # 后台启动并记录 PID
141
- pnpm dev 2>&1 | tee /tmp/coze-logs/dev.log &
142
- local dev_pid=$!
143
- echo "${dev_pid}" > "${PID_FILE}"
144
- echo "📝 Dev process started with PID: ${dev_pid} (saved to ${PID_FILE})"
219
+ sleep 1
220
+ if ! kill -0 "${DEV_PID}" 2>/dev/null; then
221
+ echo "❌ Dev service failed to start. See ${LOG_FILE}." >&2
222
+ tail -n 20 "${LOG_FILE}" >&2 || true
223
+ rm -f "${PID_FILE}"
224
+ return 1
225
+ fi
145
226
 
146
- # 前台等待,保证 trap 能正常捕获信号
147
- wait "${dev_pid}" || true
227
+ echo "📝 Dev process started with PID: ${DEV_PID}"
228
+ echo "Log file: ${LOG_FILE}"
229
+ echo "PID file: ${PID_FILE}"
148
230
  }
149
231
 
150
- echo "Starting HTTP services on port ${DEPLOY_RUN_PORT} (web) and ${SERVER_PORT} (server)..."
232
+ echo "Starting HTTP services on port ${PORT} (web) and ${SERVER_PORT} (server)..."
151
233
  start_service
@@ -361,20 +361,24 @@ if (isExternalUrl) {
361
361
 
362
362
  **工作原理**:
363
363
 
364
- 1. **开发环境(H5)**:使用 `/api/xxx` 相对路径,Vite 的 proxy 会自动将其代理到 `http://localhost:3000/api/xxx`
364
+ 1. **开发环境(H5)**:使用 `/api/xxx` 相对路径,Vite 的 proxy 会自动将其代理到后端;后端端口读取 `SERVER_PORT`,未设置时使用模板默认端口 `<%= serverPort %>`
365
365
  2. **生产环境**:如果配置了 `PROJECT_DOMAIN` 环境变量,Network 会自动拼接为 `${PROJECT_DOMAIN}/api/xxx`
366
366
  3. **小程序端**:同样会根据 `PROJECT_DOMAIN` 配置使用正确的域名
367
367
 
368
368
  **Vite 代理配置**(已在项目中配置,无需修改):
369
369
 
370
370
  ```typescript
371
- // vite.config.ts
371
+ // config/index.ts
372
+ const serverPort = Number(process.env.SERVER_PORT) || <%= serverPort %>
373
+
372
374
  export default {
373
- server: {
374
- proxy: {
375
- '/api': {
376
- target: 'http://localhost:3000',
377
- changeOrigin: true
375
+ h5: {
376
+ devServer: {
377
+ proxy: {
378
+ '/api': {
379
+ target: `http://localhost:${serverPort}`,
380
+ changeOrigin: true
381
+ }
378
382
  }
379
383
  }
380
384
  }