@coze-arch/cli 0.0.35 → 0.0.36-alpha.0a210b

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/README.md +11 -0
  2. package/docs/deploy.md +164 -0
  3. package/lib/__templates__/expo/.cozeproj/scripts/dev_run.sh +73 -18
  4. package/lib/__templates__/nextjs/scripts/dev.sh +10 -1
  5. package/lib/__templates__/nextjs/template.config.js +3 -1
  6. package/lib/__templates__/phaser/.coze +13 -0
  7. package/lib/__templates__/phaser/README.md +37 -0
  8. package/lib/__templates__/phaser/_gitignore +23 -0
  9. package/lib/__templates__/phaser/_npmrc +14 -0
  10. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0001.png +0 -0
  11. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0002.png +0 -0
  12. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0003.png +0 -0
  13. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0004.png +0 -0
  14. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0005.png +0 -0
  15. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0006.png +0 -0
  16. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0007.png +0 -0
  17. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0008.png +0 -0
  18. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0009.png +0 -0
  19. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0010.png +0 -0
  20. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0011.png +0 -0
  21. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0012.png +0 -0
  22. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0013.png +0 -0
  23. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0014.png +0 -0
  24. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0015.png +0 -0
  25. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0016.png +0 -0
  26. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0017.png +0 -0
  27. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0018.png +0 -0
  28. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0019.png +0 -0
  29. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0020.png +0 -0
  30. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0021.png +0 -0
  31. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0022.png +0 -0
  32. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0023.png +0 -0
  33. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/frame_0024.png +0 -0
  34. package/lib/__templates__/phaser/assets/image_sequence/coze-game-loading/manifest.json +11 -0
  35. package/lib/__templates__/phaser/debug-runtime/flow-graph.json +20 -0
  36. package/lib/__templates__/phaser/index.html +12 -0
  37. package/lib/__templates__/phaser/package.json +31 -0
  38. package/lib/__templates__/phaser/pnpm-lock.yaml +661 -0
  39. package/lib/__templates__/phaser/scripts/build.sh +8 -0
  40. package/lib/__templates__/phaser/scripts/dev.sh +82 -0
  41. package/lib/__templates__/phaser/scripts/prepare.sh +7 -0
  42. package/lib/__templates__/phaser/scripts/spawn-detached.cjs +29 -0
  43. package/lib/__templates__/phaser/scripts/start.sh +82 -0
  44. package/lib/__templates__/phaser/scripts/validate.sh +7 -0
  45. package/lib/__templates__/phaser/src/assets.ts +15 -0
  46. package/lib/__templates__/phaser/src/global.d.ts +36 -0
  47. package/lib/__templates__/phaser/src/main.ts +28 -0
  48. package/lib/__templates__/phaser/src/scene/BootScene.ts +209 -0
  49. package/lib/__templates__/phaser/src/scene/DevLoadingScene.ts +66 -0
  50. package/lib/__templates__/phaser/src/style.css +28 -0
  51. package/lib/__templates__/phaser/src/types.ts +32 -0
  52. package/lib/__templates__/phaser/src/utils/asset-loader.ts +319 -0
  53. package/lib/__templates__/phaser/src/utils/index.ts +2 -0
  54. package/lib/__templates__/phaser/src/utils/mark-editable.ts +6 -0
  55. package/lib/__templates__/phaser/template.config.js +43 -0
  56. package/lib/__templates__/phaser/tsconfig.json +23 -0
  57. package/lib/__templates__/phaser/vite.config.ts +96 -0
  58. package/lib/__templates__/taro/.cozeproj/scripts/dev_run.sh +20 -14
  59. package/lib/__templates__/templates.json +25 -0
  60. package/lib/__templates__/vite/template.config.js +3 -1
  61. package/lib/cli.js +3176 -201
  62. package/lib/deploy/package-project.js +226 -0
  63. package/lib/deploy/package-project.py +168 -0
  64. package/package.json +5 -4
@@ -0,0 +1,319 @@
1
+ import type Phaser from 'phaser';
2
+
3
+ import { AUDIOS, IMAGES, IMAGE_SEQUENCES, VIDEOS } from '../assets';
4
+ import type {
5
+ AssetCollections,
6
+ AssetSources,
7
+ ImageSequenceManifest,
8
+ LoadedAsset,
9
+ } from '../types';
10
+
11
+ const FRAME_KEY_MARKER = ':frame:';
12
+ const MANIFEST_KEY_SUFFIX = ':manifest';
13
+
14
+ const getFrameKey = (assetKey: string, frameIndex: number): string =>
15
+ `${assetKey}${FRAME_KEY_MARKER}${String(frameIndex + 1).padStart(4, '0')}`;
16
+
17
+ const getManifestKey = (assetKey: string): string =>
18
+ `${assetKey}${MANIFEST_KEY_SUFFIX}`;
19
+
20
+ const getFrameSource = (directory: string, frameIndex: number): string =>
21
+ `${directory}/frame_${String(frameIndex + 1).padStart(4, '0')}.png`;
22
+
23
+ export const resolveAssetUrl = (source: string): string =>
24
+ new URL(source, document.baseURI).href;
25
+
26
+ const isImageSequenceManifest = (
27
+ value: unknown,
28
+ ): value is ImageSequenceManifest => {
29
+ if (!value || typeof value !== 'object') {
30
+ return false;
31
+ }
32
+
33
+ const manifest = value as Partial<ImageSequenceManifest>;
34
+ return (
35
+ manifest.type === 'image_sequence' &&
36
+ typeof manifest.name === 'string' &&
37
+ typeof manifest.properties?.fps === 'number' &&
38
+ typeof manifest.properties.frame_count === 'number' &&
39
+ manifest.properties.frame_count > 0
40
+ );
41
+ };
42
+
43
+ const getImageSequenceManifest = (
44
+ scene: Phaser.Scene,
45
+ assetKey: string,
46
+ ): ImageSequenceManifest => {
47
+ const manifest: unknown = scene.cache.json.get(getManifestKey(assetKey));
48
+ if (!isImageSequenceManifest(manifest)) {
49
+ throw new Error(`Invalid image sequence manifest: ${assetKey}`);
50
+ }
51
+
52
+ return manifest;
53
+ };
54
+
55
+ const queueImageSequenceFrames = (
56
+ scene: Phaser.Scene,
57
+ assetKey: string,
58
+ directory: string,
59
+ manifest: ImageSequenceManifest,
60
+ ): void => {
61
+ Array.from(
62
+ { length: manifest.properties.frame_count },
63
+ (_value, frameIndex) => {
64
+ scene.load.image(
65
+ getFrameKey(assetKey, frameIndex),
66
+ resolveAssetUrl(getFrameSource(directory, frameIndex)),
67
+ );
68
+ },
69
+ );
70
+ };
71
+
72
+ const queueImages = (scene: Phaser.Scene, images: AssetSources): number => {
73
+ Object.entries(images).forEach(([assetKey, source]) => {
74
+ scene.load.image(assetKey, resolveAssetUrl(source));
75
+ });
76
+ return Object.keys(images).length;
77
+ };
78
+
79
+ const queueVideos = (scene: Phaser.Scene, videos: AssetSources): number => {
80
+ Object.entries(videos).forEach(([assetKey, source]) => {
81
+ scene.load.video(assetKey, resolveAssetUrl(source));
82
+ });
83
+ return Object.keys(videos).length;
84
+ };
85
+
86
+ const queueAudios = (scene: Phaser.Scene, audios: AssetSources): number => {
87
+ Object.entries(audios).forEach(([assetKey, source]) => {
88
+ scene.load.audio(assetKey, resolveAssetUrl(source));
89
+ });
90
+ return Object.keys(audios).length;
91
+ };
92
+
93
+ const queueImageSequences = (
94
+ scene: Phaser.Scene,
95
+ imageSequences: AssetSources,
96
+ ): number => {
97
+ return Object.entries(imageSequences).reduce(
98
+ (fileCount, [assetKey, directory]) => {
99
+ const manifestKey = getManifestKey(assetKey);
100
+ const cachedManifest: unknown = scene.cache.json.get(manifestKey);
101
+
102
+ if (isImageSequenceManifest(cachedManifest)) {
103
+ queueImageSequenceFrames(
104
+ scene,
105
+ assetKey,
106
+ directory,
107
+ cachedManifest,
108
+ );
109
+ return fileCount + cachedManifest.properties.frame_count;
110
+ }
111
+
112
+ scene.load.once(
113
+ `filecomplete-json-${manifestKey}`,
114
+ (_key: string, _type: string, data: unknown) => {
115
+ if (!isImageSequenceManifest(data)) {
116
+ throw new Error(`Invalid image sequence manifest: ${assetKey}`);
117
+ }
118
+
119
+ queueImageSequenceFrames(scene, assetKey, directory, data);
120
+ },
121
+ );
122
+
123
+ scene.load.json(
124
+ manifestKey,
125
+ resolveAssetUrl(`${directory}/manifest.json`),
126
+ );
127
+ return fileCount + 1;
128
+ },
129
+ 0,
130
+ );
131
+ };
132
+
133
+ export const loadAssets = (
134
+ scene: Phaser.Scene,
135
+ collections: AssetCollections,
136
+ ): number =>
137
+ queueImages(scene, collections.images ?? {}) +
138
+ queueImageSequences(scene, collections.imageSequences ?? {}) +
139
+ queueVideos(scene, collections.videos ?? {}) +
140
+ queueAudios(scene, collections.audios ?? {});
141
+
142
+ export const getImageSequenceRuntimeKeys = (
143
+ assetKey: string,
144
+ ): { texture: string; animation: string } => ({
145
+ texture: getFrameKey(assetKey, 0),
146
+ animation: `${assetKey}:animation`,
147
+ });
148
+
149
+ export const getAssetKeyFromFileKey = (fileKey: string): string =>
150
+ fileKey.split(FRAME_KEY_MARKER)[0]?.replace(MANIFEST_KEY_SUFFIX, '') ??
151
+ fileKey;
152
+
153
+ export const getAssetLabelFromFileKey = (
154
+ fileKey: string,
155
+ collections: AssetCollections,
156
+ ): string => {
157
+ const assetKey = getAssetKeyFromFileKey(fileKey);
158
+
159
+ if (assetKey in (collections.images ?? {})) {
160
+ return `图片 ${assetKey}`;
161
+ }
162
+ if (assetKey in (collections.imageSequences ?? {})) {
163
+ return `帧动画 ${assetKey}`;
164
+ }
165
+ if (assetKey in (collections.videos ?? {})) {
166
+ return `视频 ${assetKey}`;
167
+ }
168
+ if (assetKey in (collections.audios ?? {})) {
169
+ return `音频 ${assetKey}`;
170
+ }
171
+
172
+ return assetKey;
173
+ };
174
+
175
+ export const registerImageSequenceAnimations = (
176
+ scene: Phaser.Scene,
177
+ imageSequences: AssetSources,
178
+ ): void => {
179
+ Object.keys(imageSequences).forEach(assetKey => {
180
+ const manifest = getImageSequenceManifest(scene, assetKey);
181
+ const animationKey = getImageSequenceRuntimeKeys(assetKey).animation;
182
+ if (scene.anims.exists(animationKey)) {
183
+ return;
184
+ }
185
+
186
+ scene.anims.create({
187
+ key: animationKey,
188
+ frames: Array.from(
189
+ { length: manifest.properties.frame_count },
190
+ (_value, frameIndex) => ({ key: getFrameKey(assetKey, frameIndex) }),
191
+ ),
192
+ frameRate: manifest.properties.fps,
193
+ repeat: -1,
194
+ });
195
+ });
196
+ };
197
+
198
+ const findAsset = (
199
+ assetKey: string,
200
+ ): { collections: AssetCollections; loadedAsset: LoadedAsset } => {
201
+ const matches: Array<{
202
+ collections: AssetCollections;
203
+ loadedAsset: LoadedAsset;
204
+ }> = [];
205
+
206
+ if (Object.hasOwn(IMAGES, assetKey)) {
207
+ matches.push({
208
+ collections: { images: { [assetKey]: IMAGES[assetKey] } },
209
+ loadedAsset: { kind: 'image', key: assetKey },
210
+ });
211
+ }
212
+ if (Object.hasOwn(IMAGE_SEQUENCES, assetKey)) {
213
+ matches.push({
214
+ collections: {
215
+ imageSequences: { [assetKey]: IMAGE_SEQUENCES[assetKey] },
216
+ },
217
+ loadedAsset: {
218
+ kind: 'image-sequence',
219
+ key: assetKey,
220
+ ...getImageSequenceRuntimeKeys(assetKey),
221
+ },
222
+ });
223
+ }
224
+ if (Object.hasOwn(VIDEOS, assetKey)) {
225
+ matches.push({
226
+ collections: { videos: { [assetKey]: VIDEOS[assetKey] } },
227
+ loadedAsset: { kind: 'video', key: assetKey },
228
+ });
229
+ }
230
+ if (Object.hasOwn(AUDIOS, assetKey)) {
231
+ matches.push({
232
+ collections: { audios: { [assetKey]: AUDIOS[assetKey] } },
233
+ loadedAsset: { kind: 'audio', key: assetKey },
234
+ });
235
+ }
236
+
237
+ if (matches.length === 0) {
238
+ throw new Error(`Asset not found: ${assetKey}`);
239
+ }
240
+ if (matches.length > 1) {
241
+ throw new Error(`Duplicate asset key: ${assetKey}`);
242
+ }
243
+
244
+ return matches[0];
245
+ };
246
+
247
+ const isAssetLoaded = (
248
+ scene: Phaser.Scene,
249
+ loadedAsset: LoadedAsset,
250
+ ): boolean => {
251
+ switch (loadedAsset.kind) {
252
+ case 'image':
253
+ return scene.textures.exists(loadedAsset.key);
254
+ case 'image-sequence':
255
+ return scene.anims.exists(loadedAsset.animation);
256
+ case 'video':
257
+ return scene.cache.video.exists(loadedAsset.key);
258
+ case 'audio':
259
+ return scene.cache.audio.exists(loadedAsset.key);
260
+ }
261
+ };
262
+
263
+ interface LoaderFileLike {
264
+ key: string;
265
+ }
266
+
267
+ export const loadAsset = async (
268
+ scene: Phaser.Scene,
269
+ assetKey: string,
270
+ ): Promise<LoadedAsset> => {
271
+ const { collections, loadedAsset } = findAsset(assetKey);
272
+ if (isAssetLoaded(scene, loadedAsset)) {
273
+ return loadedAsset;
274
+ }
275
+
276
+ return new Promise<LoadedAsset>((resolve, reject) => {
277
+ const cleanup = (): void => {
278
+ scene.load.off('complete', onComplete);
279
+ scene.load.off('loaderror', onLoadError);
280
+ };
281
+
282
+ const onComplete = (): void => {
283
+ cleanup();
284
+ try {
285
+ if (loadedAsset.kind === 'image-sequence') {
286
+ registerImageSequenceAnimations(
287
+ scene,
288
+ collections.imageSequences ?? {},
289
+ );
290
+ }
291
+ resolve(loadedAsset);
292
+ } catch (error) {
293
+ reject(error);
294
+ }
295
+ };
296
+
297
+ const onLoadError = (file: LoaderFileLike): void => {
298
+ if (getAssetKeyFromFileKey(file.key) !== assetKey) {
299
+ return;
300
+ }
301
+
302
+ cleanup();
303
+ reject(new Error(`Failed to load asset: ${assetKey}`));
304
+ };
305
+
306
+ scene.load.once('complete', onComplete);
307
+ scene.load.on('loaderror', onLoadError);
308
+
309
+ try {
310
+ loadAssets(scene, collections);
311
+ if (!scene.load.isLoading()) {
312
+ scene.load.start();
313
+ }
314
+ } catch (error) {
315
+ cleanup();
316
+ reject(error);
317
+ }
318
+ });
319
+ };
@@ -0,0 +1,2 @@
1
+ export * from './asset-loader';
2
+ export * from './mark-editable';
@@ -0,0 +1,6 @@
1
+ import type Phaser from 'phaser';
2
+
3
+ export const markEditable = <T extends Phaser.GameObjects.GameObject>(
4
+ locator: string,
5
+ gameObject: T,
6
+ ): T => window.PhaserBridge?.markEditable?.(locator, gameObject) ?? gameObject;
@@ -0,0 +1,43 @@
1
+
2
+
3
+
4
+
5
+
6
+
7
+
8
+
9
+
10
+ export const paramsSchema = {
11
+ type: 'object',
12
+ properties: {
13
+ appName: {
14
+ type: 'string',
15
+ minLength: 1,
16
+ pattern: '^[a-z0-9-]+$',
17
+ description:
18
+ 'Application name (lowercase, alphanumeric and hyphens only)',
19
+ },
20
+ port: {
21
+ type: 'number',
22
+ default: 5000,
23
+ minimum: 1024,
24
+ maximum: 65535,
25
+ description: 'Development and preview server port',
26
+ },
27
+ },
28
+ required: [],
29
+ additionalProperties: false,
30
+ };
31
+
32
+ const config = {
33
+ description:
34
+ 'Phaser(2D 游戏):`coze-dev init ${COZE_WORKSPACE_PATH} --template phaser`\n' +
35
+ '- 适用:基于 Phaser 3、Vite 和 TypeScript 的 2D Web 游戏。',
36
+ paramsSchema,
37
+ defaultParams: {
38
+ appName: 'phaser-game',
39
+ port: 5000,
40
+ },
41
+ };
42
+
43
+ export default config;
@@ -0,0 +1,23 @@
1
+ {
2
+ "compilerOptions": {
3
+ "target": "ES2022",
4
+ "useDefineForClassFields": true,
5
+ "lib": ["ES2022", "DOM", "DOM.Iterable"],
6
+ "module": "ESNext",
7
+ "moduleResolution": "Bundler",
8
+ "baseUrl": ".",
9
+ "paths": {
10
+ "@/*": ["src/*"]
11
+ },
12
+ "allowImportingTsExtensions": true,
13
+ "isolatedModules": true,
14
+ "moduleDetection": "force",
15
+ "noEmit": true,
16
+ "strict": true,
17
+ "skipLibCheck": true,
18
+ "esModuleInterop": true,
19
+ "forceConsistentCasingInFileNames": true,
20
+ "types": ["node"]
21
+ },
22
+ "include": ["src", "vite.config.ts"]
23
+ }
@@ -0,0 +1,96 @@
1
+ import { cp } from "node:fs/promises";
2
+ import path from "node:path";
3
+ import { defineConfig, type Plugin } from "vite";
4
+ import serveStatic from "serve-static";
5
+
6
+ const DEV_PHASER_BRIDGE_URL =
7
+ "https://unpkg.byted-static.com/latest/coze-game/phaser-bridge/dist/index.js";
8
+
9
+ function injectDevPhaserBridge(): Plugin {
10
+ return {
11
+ name: "phaser-dev-bridge",
12
+ transformIndexHtml() {
13
+ return [
14
+ {
15
+ tag: "script",
16
+ attrs: { src: DEV_PHASER_BRIDGE_URL },
17
+ injectTo: "head",
18
+ },
19
+ ];
20
+ },
21
+ };
22
+ }
23
+
24
+ function mountDevAssets(directory: string): Plugin {
25
+ const serveAssets = serveStatic(directory, {
26
+ cacheControl: false,
27
+ dotfiles: "allow",
28
+ fallthrough: false,
29
+ index: false,
30
+ redirect: false,
31
+ setHeaders(response) {
32
+ response.setHeader("Cache-Control", "no-cache");
33
+ },
34
+ });
35
+
36
+ return {
37
+ name: "phaser-dev-assets",
38
+ configureServer(server) {
39
+ server.middlewares.use("/assets", (request, response, next) => {
40
+ const isRead = request.method === "GET" || request.method === "HEAD";
41
+ if (!isRead || request.url?.includes("?")) {
42
+ response.statusCode = 404;
43
+ response.end("Not Found\n");
44
+ return;
45
+ }
46
+ serveAssets(request, response, next);
47
+ });
48
+ },
49
+ };
50
+ }
51
+
52
+ function copyGameAssets(directory: string): Plugin {
53
+ return {
54
+ name: "phaser-build-assets",
55
+ async writeBundle(outputOptions) {
56
+ const outputDirectory = path.resolve(
57
+ import.meta.dirname,
58
+ outputOptions.dir ?? "dist",
59
+ );
60
+
61
+ await cp(directory, path.join(outputDirectory, "assets"), {
62
+ recursive: true,
63
+ force: true,
64
+ filter(source) {
65
+ return path.basename(source) !== ".DS_Store";
66
+ },
67
+ });
68
+ },
69
+ };
70
+ }
71
+
72
+ export default defineConfig(() => {
73
+ const isDev = process.env.COZE_PHASER_GAME_ENV === "DEV";
74
+ const assetsDirectory = path.join(import.meta.dirname, "assets");
75
+
76
+ return {
77
+ resolve: {
78
+ alias: {
79
+ "@": path.resolve(import.meta.dirname, "src"),
80
+ },
81
+ },
82
+ server: {
83
+ // 游戏需用户手动刷新,防止游玩过程中丢失游戏状态
84
+ hmr: false,
85
+ },
86
+ plugins: [
87
+ copyGameAssets(assetsDirectory),
88
+ ...(isDev
89
+ ? [
90
+ injectDevPhaserBridge(),
91
+ mountDevAssets(assetsDirectory),
92
+ ]
93
+ : []),
94
+ ],
95
+ };
96
+ });
@@ -8,6 +8,9 @@ cd "${COZE_WORKSPACE_PATH}"
8
8
  # PID 文件,用于追踪上一次启动的进程树
9
9
  # ---------------------------------------------------------
10
10
  PID_FILE="/tmp/coze-dev-run.pid"
11
+ LOG_DIR="/tmp/coze-logs"
12
+ LOG_FILE="${LOG_DIR}/dev.log"
13
+ DEV_PID=""
11
14
 
12
15
  # ---------------------------------------------------------
13
16
  # 工具函数
@@ -89,7 +92,8 @@ cleanup_previous_run() {
89
92
  # 2. 安装依赖
90
93
  # ---------------------------------------------------------
91
94
  echo "📦 Installing dependencies..."
92
- pnpm install
95
+ PNPM_BIN="$(command -v pnpm)"
96
+ "${PNPM_BIN}" install
93
97
  echo "✅ Dependencies installed successfully!"
94
98
 
95
99
  # ---------------------------------------------------------
@@ -108,11 +112,14 @@ kill_port_if_listening "${SERVER_PORT}"
108
112
  # 4. 退出时自动清理子进程(信号 trap)
109
113
  # ---------------------------------------------------------
110
114
  cleanup_on_exit() {
111
- echo "🛑 dev_run.sh exiting, cleaning up child processes..."
112
- # 杀掉当前脚本的所有子进程
113
- kill -- -$$ 2>/dev/null || true
115
+ local exit_code=$?
116
+ trap - EXIT INT TERM HUP
117
+ if [[ -n "${DEV_PID}" ]] && kill -0 "${DEV_PID}" 2>/dev/null; then
118
+ echo "🛑 dev_run.sh exiting, cleaning up child processes..."
119
+ kill_process_tree "${DEV_PID}"
120
+ fi
114
121
  rm -f "${PID_FILE}"
115
- exit 0
122
+ exit "${exit_code}"
116
123
  }
117
124
  trap cleanup_on_exit EXIT INT TERM HUP
118
125
 
@@ -134,17 +141,16 @@ start_service() {
134
141
  echo "Starting Taro H5 Dev Server and NestJS Server..."
135
142
 
136
143
  export PORT=${DEPLOY_RUN_PORT}
137
- rm -f /tmp/coze-logs/dev.log
138
- mkdir -p /tmp/coze-logs
144
+ mkdir -p "${LOG_DIR}"
145
+ : > "${LOG_FILE}"
139
146
 
140
- # 后台启动并记录 PID
141
- pnpm dev 2>&1 | tee /tmp/coze-logs/dev.log &
142
- local dev_pid=$!
143
- echo "${dev_pid}" > "${PID_FILE}"
144
- echo "📝 Dev process started with PID: ${dev_pid} (saved to ${PID_FILE})"
147
+ # 后台启动以便记录真实 pnpm PID,但脚本持续 wait,保持外层 CLI 生命周期有效。
148
+ "${PNPM_BIN}" dev > >(tee -a "${LOG_FILE}") 2>&1 &
149
+ DEV_PID=$!
150
+ echo "${DEV_PID}" > "${PID_FILE}"
151
+ echo "📝 Dev process started with PID: ${DEV_PID} (saved to ${PID_FILE})"
145
152
 
146
- # 前台等待,保证 trap 能正常捕获信号
147
- wait "${dev_pid}" || true
153
+ wait "${DEV_PID}"
148
154
  }
149
155
 
150
156
  echo "Starting HTTP services on port ${DEPLOY_RUN_PORT} (web) and ${SERVER_PORT} (server)..."
@@ -94,6 +94,31 @@
94
94
  "additionalProperties": false
95
95
  }
96
96
  },
97
+ {
98
+ "name": "phaser",
99
+ "description": "Phaser(2D 游戏):`coze-dev init ${COZE_WORKSPACE_PATH} --template phaser`\n- 适用:基于 Phaser 3、Vite 和 TypeScript 的 2D Web 游戏。",
100
+ "location": "./phaser",
101
+ "paramsSchema": {
102
+ "type": "object",
103
+ "properties": {
104
+ "appName": {
105
+ "type": "string",
106
+ "minLength": 1,
107
+ "pattern": "^[a-z0-9-]+$",
108
+ "description": "Application name (lowercase, alphanumeric and hyphens only)"
109
+ },
110
+ "port": {
111
+ "type": "number",
112
+ "default": 5000,
113
+ "minimum": 1024,
114
+ "maximum": 65535,
115
+ "description": "Development and preview server port"
116
+ }
117
+ },
118
+ "required": [],
119
+ "additionalProperties": false
120
+ }
121
+ },
97
122
  {
98
123
  "name": "pi-agent",
99
124
  "description": "Pi Agent:`coze-dev init ${COZE_WORKSPACE_PATH} --template pi-agent`\n- 适用:基于 pi-agent-core 的 AI Agent 应用\n- 支持飞书、微信等多渠道接入\n- 内置 Dashboard 管理面板\n- 使用 TypeScript + Express + Vite",
@@ -2,6 +2,7 @@
2
2
  import { spawn } from 'child_process';
3
3
  import { resolve, join, basename } from 'path';
4
4
  import { appendFileSync, openSync, closeSync, mkdirSync } from 'fs';
5
+ import { homedir } from 'os';
5
6
 
6
7
 
7
8
 
@@ -81,7 +82,8 @@ const config = {
81
82
  const projectRoot = resolve(outputPath);
82
83
 
83
84
  // Determine log directory
84
- const logDir = process.env.COZE_LOG_DIR || resolve(__dirname, '../.log');
85
+ const cozeHome = process.env.COZE_HOME || join(homedir(), '.coze');
86
+ const logDir = process.env.COZE_LOG_DIR || join(cozeHome, 'logs');
85
87
  mkdirSync(logDir, { recursive: true });
86
88
 
87
89
  // Use project name in log file to avoid conflicts