@coventia/softphone 0.1.0

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Files changed (69) hide show
  1. package/dist/3x2-2HQTJDKZ.js +6583 -0
  2. package/dist/3x2-2HQTJDKZ.js.map +1 -0
  3. package/dist/3x2-INKWPNLA.js +6585 -0
  4. package/dist/3x2-INKWPNLA.js.map +1 -0
  5. package/dist/call-BTYlT2SU.d.cts +680 -0
  6. package/dist/call-BTYlT2SU.d.ts +680 -0
  7. package/dist/chunk-2ZSOGGPO.js +169 -0
  8. package/dist/chunk-2ZSOGGPO.js.map +1 -0
  9. package/dist/chunk-3V2L6UTK.js +129 -0
  10. package/dist/chunk-3V2L6UTK.js.map +1 -0
  11. package/dist/chunk-5BGEHMPP.js +945 -0
  12. package/dist/chunk-5BGEHMPP.js.map +1 -0
  13. package/dist/chunk-5WRI5ZAA.js +29 -0
  14. package/dist/chunk-5WRI5ZAA.js.map +1 -0
  15. package/dist/chunk-KAXEMJ7E.js +11 -0
  16. package/dist/chunk-KAXEMJ7E.js.map +1 -0
  17. package/dist/chunk-MHOJHG5E.js +39 -0
  18. package/dist/chunk-MHOJHG5E.js.map +1 -0
  19. package/dist/chunk-MP7CSA24.js +299 -0
  20. package/dist/chunk-MP7CSA24.js.map +1 -0
  21. package/dist/chunk-N2N2EQQJ.js +29 -0
  22. package/dist/chunk-N2N2EQQJ.js.map +1 -0
  23. package/dist/element/index.d.ts +853 -0
  24. package/dist/element/index.js +9635 -0
  25. package/dist/element/index.js.map +1 -0
  26. package/dist/engine-D9nbeY08.d.cts +115 -0
  27. package/dist/engine-Doa6Brkm.d.ts +115 -0
  28. package/dist/index.cjs +2133 -0
  29. package/dist/index.cjs.map +1 -0
  30. package/dist/index.d.cts +62 -0
  31. package/dist/index.d.ts +62 -0
  32. package/dist/index.js +630 -0
  33. package/dist/index.js.map +1 -0
  34. package/dist/min-64GIMWWL.js +5456 -0
  35. package/dist/min-64GIMWWL.js.map +1 -0
  36. package/dist/min-ATXYR23R.js +5458 -0
  37. package/dist/min-ATXYR23R.js.map +1 -0
  38. package/dist/react/index.cjs +138 -0
  39. package/dist/react/index.cjs.map +1 -0
  40. package/dist/react/index.d.cts +68 -0
  41. package/dist/react/index.d.ts +68 -0
  42. package/dist/react/index.js +4 -0
  43. package/dist/react/index.js.map +1 -0
  44. package/dist/softphone-DHmhotbf.d.ts +128 -0
  45. package/dist/softphone-DhuhcKCy.d.cts +128 -0
  46. package/dist/softphone.css +1923 -0
  47. package/dist/sources-N4BOEDRL.js +226 -0
  48. package/dist/sources-N4BOEDRL.js.map +1 -0
  49. package/dist/testing/index.cjs +345 -0
  50. package/dist/testing/index.cjs.map +1 -0
  51. package/dist/testing/index.d.cts +66 -0
  52. package/dist/testing/index.d.ts +66 -0
  53. package/dist/testing/index.js +186 -0
  54. package/dist/testing/index.js.map +1 -0
  55. package/dist/ui/index.cjs +15428 -0
  56. package/dist/ui/index.cjs.map +1 -0
  57. package/dist/ui/index.d.cts +188 -0
  58. package/dist/ui/index.d.ts +188 -0
  59. package/dist/ui/index.js +2256 -0
  60. package/dist/ui/index.js.map +1 -0
  61. package/dist/zadarma/index.cjs +1144 -0
  62. package/dist/zadarma/index.cjs.map +1 -0
  63. package/dist/zadarma/index.d.cts +86 -0
  64. package/dist/zadarma/index.d.ts +86 -0
  65. package/dist/zadarma/index.js +5 -0
  66. package/dist/zadarma/index.js.map +1 -0
  67. package/dist/zadarma-engine-DN2SZSQ3.js +5 -0
  68. package/dist/zadarma-engine-DN2SZSQ3.js.map +1 -0
  69. package/package.json +123 -0
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type { TypedEmitter } from './events.js';\r\n\r\n/**\r\n * A tiny typed event emitter. Framework-free — no Node `events`, no browser globals (SPEC §10.2).\r\n *\r\n * `on()` / `once()` return an unsubscribe function (SPEC §5.3 / events.ts): cleanup is impossible to\r\n * get wrong in a React effect, and there is no opaque handle to retain (Vonage's mistake).\r\n *\r\n * A listener that throws must not stop the other listeners or corrupt the emitter — a bug in the\r\n * host's UI code should never take the call engine down mid-call. Throws are routed to `onError` so\r\n * the engine can log them without swallowing them silently.\r\n */\r\n// Unconstrained, matching TypedEmitter: the event maps are keyed by enum members (CallEvent,\r\n// SoftphoneEvent), which are closed object types, not string index signatures.\r\nexport class Emitter<M> implements TypedEmitter<M> {\r\n // A copy of the listener set is iterated on emit, so a listener that unsubscribes (or subscribes)\r\n // during dispatch does not mutate the set mid-iteration.\r\n readonly #listeners = new Map<keyof M, Set<(payload: never) => void>>();\r\n\r\n constructor(private readonly onListenerError?: (event: keyof M, error: unknown) => void) {}\r\n\r\n on<E extends keyof M>(event: E, listener: (payload: M[E]) => void): () => void {\r\n let set = this.#listeners.get(event);\r\n if (!set) {\r\n set = new Set();\r\n this.#listeners.set(event, set);\r\n }\r\n set.add(listener as (payload: never) => void);\r\n return () => this.off(event, listener);\r\n }\r\n\r\n once<E extends keyof M>(event: E, listener: (payload: M[E]) => void): () => void {\r\n const wrapped = (payload: M[E]): void => {\r\n off();\r\n listener(payload);\r\n };\r\n const off = this.on(event, wrapped);\r\n return off;\r\n }\r\n\r\n off<E extends keyof M>(event: E, listener: (payload: M[E]) => void): void {\r\n const set = this.#listeners.get(event);\r\n if (!set) return;\r\n set.delete(listener as (payload: never) => void);\r\n if (set.size === 0) this.#listeners.delete(event);\r\n }\r\n\r\n emit<E extends keyof M>(event: E, payload: M[E]): void {\r\n const set = this.#listeners.get(event);\r\n if (!set) return;\r\n for (const listener of [...set]) {\r\n try {\r\n (listener as (p: M[E]) => void)(payload);\r\n } catch (error) {\r\n // A throwing listener must not abort the dispatch loop or bubble into the engine.\r\n this.onListenerError?.(event, error);\r\n }\r\n }\r\n }\r\n\r\n /** Drop every listener. Called on teardown so a destroyed object leaks nothing. */\r\n clear(): void {\r\n this.#listeners.clear();\r\n }\r\n}\r\n","import type { CallEventMap, TypedEmitter } from './events.js';\r\nimport type { CallDirection, RemoteParty } from './types.js';\r\n\r\n/**\r\n * THE call state machine. Singular.\r\n *\r\n * Today there are three competing representations (SPEC §5.3):\r\n * - `callStateRef` — a ref, read synchronously in guards to dodge stale closures\r\n * - `status` — a useState that can lag a render behind it\r\n * - `consultStatus` — the attended-transfer leg, tracked separately\r\n * They can disagree. Collapsing them into one is the single biggest correctness win in this\r\n * refactor, and the consult leg simply becomes its own Call.\r\n *\r\n *\r\n * INBOUND OUTBOUND\r\n * ─────── ────────\r\n * ringing ──answer()──► answering dialing ──180/183──► early\r\n * │ │ │ │\r\n * │ ▼ └────────┬───────────┘\r\n * │ reject() ┌───────┐ │ 200 OK\r\n * └──────────────┐ │ ▼ ▼\r\n * │ │ active ◄─────────────────────\r\n * │ │ ▲ │ ▲ │\r\n * │ │ │ │ │ └──hold()/remote──► held ──unhold()──┐\r\n * │ │ │ │ └───────────────────────────────────────-┘\r\n * │ │ │ └──ICE fail──► reconnecting ──recovered──┐\r\n * │ │ └────────────────────────────────────────────┘\r\n * ▼ ▼ │\r\n * ┌──────────────▼────┐\r\n * │ ended │ TERMINAL. Reachable from every state.\r\n * └────────────────────┘\r\n *\r\n * NOT modelled here, deliberately:\r\n *\r\n * - **`rejecting`.** Today's engine has one, purely to swallow Zadarma's `return_timeout` retries\r\n * for 35 s after a decline (SPEC §3.4). That is a PROVIDER quirk — it belongs in\r\n * `providers/zadarma.ts` as `quirks.rejectGuardMs`, not in the shared state machine. A rejected\r\n * call is simply `ended`. Our own SIP infrastructure would not need it at all (SPEC §2.3).\r\n *\r\n * - **A pre-INVITE state.** A Call exists only once an INVITE has landed. The \"user answered\r\n * before the INVITE arrived\" case (SPEC §3.1) is an *intent* held on `Softphone`, above the\r\n * call — because there is no call yet to hold it. Same for a pre-INVITE reject, which registers\r\n * a UA specifically so it has something to send the 486 from.\r\n */\r\nexport type CallState =\r\n /** Inbound, INVITE received, not yet answered. */\r\n | 'ringing'\r\n /** Outbound, INVITE sent, no provisional response yet. */\r\n | 'dialing'\r\n /** Outbound, remote is ringing (180/183). May carry early media. */\r\n | 'early'\r\n /** Local answer in flight — 200 OK not yet confirmed. */\r\n | 'answering'\r\n /** Media flowing. */\r\n | 'active'\r\n /** Real SIP hold (`a=sendonly`), by either party. */\r\n | 'held'\r\n /** Media lost, ICE restart in flight. The call is NOT over. */\r\n | 'reconnecting'\r\n /** Terminal. */\r\n | 'ended';\r\n\r\nexport type HoldOriginator = 'local' | 'remote';\r\n\r\nexport type HangupReason =\r\n | 'local'\r\n | 'remote'\r\n | 'rejected'\r\n | 'busy'\r\n | 'no-answer'\r\n | 'transferred'\r\n | 'failed';\r\n\r\n/**\r\n * The legal transitions, as data.\r\n *\r\n * A table rather than scattered `if`s: it is testable in isolation, it is the thing a reviewer can\r\n * actually check against the diagram above, and an illegal transition becomes a caught bug instead\r\n * of a silently wrong UI.\r\n */\r\nexport const CALL_TRANSITIONS = {\r\n ringing: ['answering', 'ended'],\r\n dialing: ['early', 'active', 'ended'],\r\n early: ['active', 'ended'],\r\n answering: ['active', 'ended'],\r\n active: ['held', 'reconnecting', 'ended'],\r\n held: ['active', 'reconnecting', 'ended'],\r\n reconnecting: ['active', 'held', 'ended'],\r\n ended: [],\r\n} as const satisfies Readonly<Record<CallState, readonly CallState[]>>;\r\n\r\n/** The states a call can start in. Everything else is reached by transition. */\r\nexport const INITIAL_STATES = {\r\n inbound: 'ringing',\r\n outbound: 'dialing',\r\n} as const satisfies Readonly<Record<CallDirection, CallState>>;\r\n\r\nexport function canTransition(from: CallState, to: CallState): boolean {\r\n return (CALL_TRANSITIONS[from] as readonly CallState[]).includes(to);\r\n}\r\n\r\nexport function isTerminal(state: CallState): boolean {\r\n return CALL_TRANSITIONS[state].length === 0;\r\n}\r\n\r\n/**\r\n * A single call. Exists only while there is one — there is no `idle`.\r\n *\r\n * The attended-transfer consult leg is *also* a Call. That is what lets one state machine cover\r\n * both, instead of today's separate `consultStatus`.\r\n *\r\n * Implementation lands in S2 (against MockProvider) and S3–S4 (against JsSIP/Zadarma).\r\n */\r\nexport interface Call extends TypedEmitter<CallEventMap> {\r\n readonly id: string;\r\n readonly direction: CallDirection;\r\n readonly state: CallState;\r\n readonly remote: RemoteParty;\r\n /** Wall-clock start of media. Null until `active`. */\r\n readonly answeredAt: Date | null;\r\n\r\n readonly isMuted: boolean;\r\n readonly isOnHold: boolean;\r\n\r\n /**\r\n * The remote party's audio stream, once media is flowing (null before). Attach it to an\r\n * `<audio autoplay>` element to hear the call. Also delivered via `CallEvent.RemoteStream`.\r\n */\r\n readonly remoteStream: MediaStream | null;\r\n\r\n /** Only legal from `ringing`. Throws `call/not-answerable` otherwise. */\r\n answer(): Promise<void>;\r\n /** Only legal from `ringing`. Sends 486 Busy Here. */\r\n reject(): Promise<void>;\r\n /** Legal from any non-terminal state. Idempotent. */\r\n hangup(): Promise<void>;\r\n\r\n mute(muted: boolean): void;\r\n\r\n /**\r\n * Real SIP hold — a re-INVITE with `a=sendonly`, so the PBX can play hold music.\r\n *\r\n * Today this is FAKED by muting (SPEC §5.6): the held caller hears dead silence and cannot tell\r\n * hold from a dropped call. JsSIP implements the real thing natively, so this is a handful of\r\n * lines rather than the SIP work it looks like.\r\n */\r\n hold(): Promise<void>;\r\n unhold(): Promise<void>;\r\n\r\n sendDigits(digits: string): void;\r\n\r\n /** Blind transfer (SIP REFER). Ends this call. */\r\n transfer(target: string): Promise<void>;\r\n\r\n /**\r\n * Attended transfer, part 1: call the target while holding this call.\r\n *\r\n * Returns the consult leg — itself a Call, with its own state machine and events.\r\n */\r\n startConsult(target: string): Promise<Call>;\r\n /** Attended transfer, part 2: bridge the two, ending both. (REFER … Replaces) */\r\n completeTransfer(): Promise<void>;\r\n /** Abandon the consult and resume this call. */\r\n cancelConsult(): Promise<void>;\r\n}\r\n","import { Emitter } from './emitter.js';\r\nimport { CallEvent, type CallEventMap } from './events.js';\r\nimport {\r\n INITIAL_STATES,\r\n canTransition,\r\n isTerminal,\r\n type Call,\r\n type CallState,\r\n type HangupReason,\r\n} from './call.js';\r\nimport type { EngineCall, EngineCallEvent } from './engine.js';\r\nimport type { Contact, RemoteParty } from './types.js';\r\n\r\n/**\r\n * The concrete call. Owns the state machine (SPEC §5.3) and the public event stream.\r\n *\r\n * It never talks to SIP or the provider — it talks to an `EngineCall`, translating that engine's\r\n * RAW signals into public state transitions in one place. The mock's scripted signals and the real\r\n * engine's provider-confirmed ones travel the identical path, which is what keeps the playground\r\n * honest against production.\r\n */\r\nexport class CallImpl extends Emitter<CallEventMap> implements Call {\r\n #state: CallState;\r\n #remote: RemoteParty;\r\n #answeredAt: Date | null = null;\r\n #muted = false;\r\n #onHold = false;\r\n #remoteStream: MediaStream | null = null;\r\n #consultEngineCall: EngineCall | null = null;\r\n #consultCall: Call | null = null;\r\n readonly #unsubscribe: () => void;\r\n\r\n readonly #onListenerError: ((event: keyof CallEventMap, error: unknown) => void) | undefined;\r\n\r\n constructor(\r\n private readonly engineCall: EngineCall,\r\n onListenerError?: (event: keyof CallEventMap, error: unknown) => void,\r\n private readonly onInternalError?: (message: string) => void,\r\n ) {\r\n super(onListenerError);\r\n this.#onListenerError = onListenerError;\r\n this.#state = INITIAL_STATES[engineCall.direction];\r\n this.#remote = {\r\n number: engineCall.remoteNumber,\r\n displayName: engineCall.remoteNumber,\r\n contact: null,\r\n };\r\n this.#unsubscribe = engineCall.onEvent((event) => this.#onEngineEvent(event));\r\n }\r\n\r\n get id(): string {\r\n return this.engineCall.id;\r\n }\r\n get direction() {\r\n return this.engineCall.direction;\r\n }\r\n get state(): CallState {\r\n return this.#state;\r\n }\r\n get remote(): RemoteParty {\r\n return this.#remote;\r\n }\r\n get answeredAt(): Date | null {\r\n return this.#answeredAt;\r\n }\r\n get isMuted(): boolean {\r\n return this.#muted;\r\n }\r\n get isOnHold(): boolean {\r\n return this.#onHold;\r\n }\r\n get remoteStream(): MediaStream | null {\r\n return this.#remoteStream;\r\n }\r\n\r\n // ── Raw engine signals → state machine ──────────────────────────────────────\r\n #onEngineEvent(event: EngineCallEvent): void {\r\n switch (event.type) {\r\n case 'progress':\r\n this.#transition('early');\r\n break;\r\n case 'accepted':\r\n if (this.#answeredAt === null) this.#answeredAt = this.#now();\r\n this.#transition('active');\r\n this.emit(CallEvent.Accepted, undefined);\r\n break;\r\n case 'held':\r\n this.#onHold = true;\r\n if (this.#transition('held')) this.emit(CallEvent.Held, { originator: event.originator });\r\n break;\r\n case 'unheld':\r\n this.#onHold = false;\r\n if (this.#transition('active')) this.emit(CallEvent.Unheld, { originator: event.originator });\r\n break;\r\n case 'reconnecting':\r\n if (this.#transition('reconnecting')) this.emit(CallEvent.Reconnecting, undefined);\r\n break;\r\n case 'reconnected':\r\n if (this.#transition(this.#onHold ? 'held' : 'active'))\r\n this.emit(CallEvent.Reconnected, undefined);\r\n break;\r\n case 'ended':\r\n this.#end(event.reason);\r\n break;\r\n case 'stream':\r\n // Expose the remote audio so the host can play it. Core must not create an <audio> element\r\n // itself (SPEC §10.2) — it hands the stream out and the UI/host attaches it.\r\n this.#remoteStream = event.stream;\r\n this.emit(CallEvent.RemoteStream, { stream: event.stream });\r\n break;\r\n }\r\n }\r\n\r\n // ── Commands ────────────────────────────────────────────────────────────────\r\n async answer(): Promise<void> {\r\n if (this.#state !== 'ringing') {\r\n throw this.#stateError('answer', 'call/not-answerable');\r\n }\r\n // Move to `answering` BEFORE awaiting the engine, so a fast provider \"answered\" signal cannot\r\n // race past the ringing state (SPEC §3.1). The engine confirms with an `accepted` event, which\r\n // is what actually reaches `active`.\r\n this.#transition('answering');\r\n await this.engineCall.answer();\r\n }\r\n\r\n async reject(): Promise<void> {\r\n if (this.#state !== 'ringing') {\r\n throw this.#stateError('reject', 'call/not-answerable');\r\n }\r\n await this.engineCall.reject();\r\n // The engine emits `ended` with reason 'rejected' — no local transition here, so there is one\r\n // path to `ended`.\r\n }\r\n\r\n async hangup(): Promise<void> {\r\n if (isTerminal(this.#state)) return; // idempotent\r\n await this.engineCall.hangup();\r\n }\r\n\r\n mute(muted: boolean): void {\r\n if (this.#muted === muted) return;\r\n this.#muted = muted;\r\n this.engineCall.mute(muted);\r\n this.emit(CallEvent.Muted, { muted });\r\n }\r\n\r\n async hold(): Promise<void> {\r\n if (this.#onHold || (this.#state !== 'active' && this.#state !== 'reconnecting')) return;\r\n await this.engineCall.hold();\r\n // The engine confirms with a `held` event (originator: 'local').\r\n }\r\n\r\n async unhold(): Promise<void> {\r\n if (!this.#onHold) return;\r\n await this.engineCall.unhold();\r\n }\r\n\r\n sendDigits(digits: string): void {\r\n this.engineCall.sendDigits(digits);\r\n this.emit(CallEvent.DigitsSent, { digits });\r\n }\r\n\r\n async transfer(target: string): Promise<void> {\r\n await this.engineCall.transfer(target);\r\n // Blind transfer ends this call; the engine emits `ended` with reason 'transferred'.\r\n }\r\n\r\n async startConsult(target: string): Promise<Call> {\r\n // Put the caller on REAL hold (a=sendonly → the PBX plays hold music) before dialling the\r\n // consult target — otherwise they hear the agent's consult conversation. The legacy softphone\r\n // FAKED this by muting, so the caller heard dead silence (SPEC §5.6); real hold is the fix.\r\n await this.hold();\r\n\r\n const consultEngineCall = await this.engineCall.startConsult(target);\r\n // The consult leg is a first-class Call with its own state machine — this is what replaces\r\n // today's separate `consultStatus` (SPEC §5.3). We keep the underlying engine handle so\r\n // completeTransfer can bridge the two legs (REFER…Replaces).\r\n this.#consultEngineCall = consultEngineCall;\r\n const consult = new CallImpl(consultEngineCall, this.#onListenerError, this.onInternalError);\r\n this.#consultCall = consult;\r\n return consult;\r\n }\r\n\r\n async completeTransfer(): Promise<void> {\r\n if (!this.#consultEngineCall) throw this.#stateError('completeTransfer', 'call/unsupported');\r\n // The bridge (REFER…Replaces) ends both legs; the caller leaves hold by being connected to the\r\n // target, so there is nothing to unhold — the engine emits `ended` on each.\r\n await this.engineCall.completeTransfer(this.#consultEngineCall);\r\n }\r\n\r\n async cancelConsult(): Promise<void> {\r\n if (!this.#consultCall) return;\r\n await this.#consultCall.hangup();\r\n this.#consultCall = null;\r\n this.#consultEngineCall = null;\r\n // Take the caller off hold — the agent is coming back to them.\r\n await this.unhold();\r\n }\r\n\r\n // ── Internals ───────────────────────────────────────────────────────────────\r\n #transition(to: CallState): boolean {\r\n const from = this.#state;\r\n if (from === to) return false;\r\n if (isTerminal(from)) return false; // never leave `ended`\r\n if (!canTransition(from, to)) {\r\n this.onInternalError?.(`illegal call transition ${from} → ${to} (SPEC §5.3)`);\r\n return false;\r\n }\r\n this.#state = to;\r\n this.emit(CallEvent.StateChanged, { state: to, previous: from });\r\n return true;\r\n }\r\n\r\n #end(reason: HangupReason): void {\r\n if (isTerminal(this.#state)) return;\r\n const from = this.#state;\r\n this.#state = 'ended';\r\n this.emit(CallEvent.StateChanged, { state: 'ended', previous: from });\r\n this.emit(CallEvent.Ended, { reason });\r\n this.#unsubscribe();\r\n this.clear();\r\n }\r\n\r\n #stateError(op: string, _code: 'call/not-answerable' | 'call/unsupported'): Error {\r\n // A real SoftphoneError is minted in S2's errors implementation; a plain Error keeps the type\r\n // surface honest until then.\r\n return new Error(`${op}() is not valid while call is '${this.#state}'`);\r\n }\r\n\r\n #now(): Date {\r\n // Isolated so tests can stub it, and so we never reach for a bare `new Date()` in logic.\r\n return new Date();\r\n }\r\n\r\n /** @internal — the Softphone updates caller identity once `resolveContact` resolves. */\r\n setRemoteContact(contact: Contact): void {\r\n this.#remote = {\r\n number: this.#remote.number,\r\n displayName: contact.name ?? this.#remote.number,\r\n contact,\r\n };\r\n this.emit(CallEvent.RemotePartyUpdated, undefined);\r\n }\r\n}\r\n","import type {\r\n AgentsDirectory,\r\n Contact,\r\n ContactsSource,\r\n CoventiaBackendConfig,\r\n HistorySource,\r\n TokenSource,\r\n} from './types.js';\r\n\r\n/** Contacts, history, caller ID and the agents directory, all from one config. */\r\nexport interface BackendSources {\r\n readonly contacts: ContactsSource;\r\n readonly history: HistorySource;\r\n readonly resolveContact: (number: string) => Promise<Contact | null>;\r\n /** The Historial tab's \"filter by person\" directory. Always Coventia's own org membership. */\r\n readonly listAgents: () => Promise<AgentsDirectory>;\r\n}\r\n\r\n/**\r\n * Coventia's phone service, wired from `SoftphoneConfig.coventia`.\r\n *\r\n * **Synchronous object, lazily-loaded module.** The widget needs to know *at first render* whether\r\n * the Contactos and Historial tabs exist, and that is answered by the config alone — so this returns\r\n * immediately, while the ~2 kB adapter is fetched on first use. Core's own entry therefore carries no\r\n * HTTP and no `wa_id`, the same trick used for `jssip`, the flag SVGs and the phone-number metadata.\r\n *\r\n * One instance per softphone: the widget reads it back off `softphone.sources`, so it never builds a\r\n * second set with its own name cache.\r\n */\r\nexport function coventiaBackend(\r\n config: CoventiaBackendConfig,\r\n tokenSource: TokenSource,\r\n /** `SoftphoneConfig.apiBase`, consulted only when `config.baseUrl` is not set. */\r\n fallbackBaseUrl?: string,\r\n): BackendSources {\r\n // Resolved and validated EAGERLY, at `createSoftphone()` time, not deferred into `load()` below —\r\n // a host who configured `coventia` clearly wants contacts/history/caller ID, so a missing base URL\r\n // is a real misconfiguration, and the worst place to surface one is the first time a user opens\r\n // the Contactos tab, long after the phone has been happily reporting itself online.\r\n const baseUrl = config.baseUrl ?? fallbackBaseUrl;\r\n if (!baseUrl) {\r\n throw new Error(\r\n 'No base URL for the Coventia backend. Pass `coventia.baseUrl`, or a top-level `apiBase` on ' +\r\n '`createSoftphone` for it to fall back to.',\r\n );\r\n }\r\n\r\n let pending: Promise<BackendSources> | null = null;\r\n const load = (): Promise<BackendSources> => {\r\n pending ??= import('../coventia/sources.js').then((m) =>\r\n m.coventiaSources({ ...config, baseUrl, tokenSource }),\r\n );\r\n return pending;\r\n };\r\n\r\n return {\r\n contacts: async (params) => (await load()).contacts(params),\r\n history: async (params) => (await load()).history(params),\r\n resolveContact: async (number) => (await load()).resolveContact(number),\r\n listAgents: async () => (await load()).listAgents(),\r\n };\r\n}\r\n","import { isBrowser } from './env.js';\r\n\r\n/**\r\n * Cross-tab leader election (SPEC §5.2, §5.3; `multi-tab-leader-election.md`).\r\n *\r\n * Zadarma's on-demand registration means every open tab that reacts to the same push independently\r\n * registers a SIP UA for the same extension — a race the SDK never controlled, because nothing told\r\n * one tab another existed. Confirmed live: with two tabs open, an inbound call rings in exactly one,\r\n * unpredictably which. `TabLock` is the seam that lets exactly one tab (\"the leader\") ever start the\r\n * real engine; every other tab (\"a follower\") stays dormant until its turn comes.\r\n */\r\nexport interface TabLock {\r\n /**\r\n * Resolves once this tab becomes leader — immediately if no other tab currently leads (the common\r\n * case: a single open tab, or an environment without Web Locks), or later, whenever (if ever)\r\n * another tab releases it. Never rejects; a cancelled attempt (via `release()`) simply never\r\n * resolves.\r\n */\r\n acquireLeadership(): Promise<void>;\r\n\r\n /** Relinquish leadership if held, or cancel a still-pending attempt. Safe to call more than once. */\r\n release(): void;\r\n}\r\n\r\nconst LOCK_NAME = 'coventia-softphone:leader';\r\n\r\n/**\r\n * True when the browser exposes the Web Locks API this coordination depends on.\r\n *\r\n * Safari added support in 15.4 (2022); Chrome and Firefox both predate that comfortably. Where it's\r\n * missing, `webLocksTabLock()` grants leadership immediately to every tab — today's actual\r\n * (uncoordinated, but functional) behaviour, not a regression.\r\n */\r\nexport function isWebLocksSupported(): boolean {\r\n return isBrowser() && typeof navigator.locks?.request === 'function';\r\n}\r\n\r\n/**\r\n * The real implementation. Constructed lazily by a caller, never at module scope (SPEC §10.3) — safe\r\n * to import on a server, and an environment without Web Locks pays nothing beyond one property read.\r\n *\r\n * One `TabLock` is meant to be acquired at most once per `Softphone` lifetime, from `start()` — see\r\n * `multi-tab-leader-election.md` §3.4.\r\n */\r\nexport function webLocksTabLock(lockName: string = LOCK_NAME): TabLock {\r\n const controller = new AbortController();\r\n let releaseHold: (() => void) | undefined;\r\n\r\n return {\r\n acquireLeadership(): Promise<void> {\r\n if (!isWebLocksSupported()) return Promise.resolve();\r\n\r\n return new Promise<void>((resolveAcquired) => {\r\n navigator.locks\r\n .request(lockName, { signal: controller.signal }, () => {\r\n // Granted — tell the caller NOW. How long the browser keeps the lock is governed by the\r\n // SEPARATE promise below, resolved later by release(), not by this one.\r\n resolveAcquired();\r\n return new Promise<void>((resolveHold) => {\r\n releaseHold = resolveHold;\r\n });\r\n })\r\n .catch(() => {\r\n // Aborted by release() before our turn came — expected cancellation, not a failure.\r\n // `acquireLeadership()`'s promise simply never resolves in this case.\r\n });\r\n });\r\n },\r\n\r\n release(): void {\r\n if (releaseHold) {\r\n const resolve = releaseHold;\r\n releaseHold = undefined;\r\n resolve();\r\n } else {\r\n controller.abort();\r\n }\r\n },\r\n };\r\n}\r\n","import { Emitter } from './emitter.js';\r\nimport { CallImpl } from './call-impl.js';\r\nimport { coventiaBackend, type BackendSources } from './backend.js';\r\nimport { cachedTokenSource } from './token-cache.js';\r\nimport { CallEvent, SoftphoneEvent, type SoftphoneEventMap } from './events.js';\r\nimport { isBrowser } from './env.js';\r\nimport { webLocksTabLock, type TabLock } from './tabs.js';\r\nimport type { AudioDevices, Softphone } from './softphone.js';\r\nimport type { CallEngine, EngineCall } from './engine.js';\r\nimport type { Call } from './call.js';\r\nimport { isFatal, type FatalSoftphoneError, type SoftphoneError } from './errors.js';\r\nimport type { CallOptions, SoftphoneConfig, SoftphoneState } from './types.js';\r\n\r\n/**\r\n * A page may hold ONE live softphone. A softphone owns singleton browser resources — the microphone,\r\n * a registration, an RTCPeerConnection — and a second instance means a second `getUserMedia` and two\r\n * registrations fighting over one extension. Daily throws on a second call object for the same\r\n * reason; we follow it.\r\n *\r\n * Module-scope, but not a browser global, so it is SSR-safe (SPEC §10.2): it is a plain boolean that\r\n * flips in `start()`, never at import.\r\n */\r\nlet liveInstance = false;\r\n\r\n/**\r\n * The real device surface (SPEC §7 Phase 2). Live `enumerateDevices()`, reactive to the browser's own\r\n * `devicechange`, input switching delegated to the engine (`CallEngine.setInputDevice` — the SIP\r\n * engine implements it; a mock with nothing real to swap simply omits it), output switching entirely\r\n * local (there is no engine involvement at all — see `AudioDevices.setOutput`'s own comment: routing\r\n * already-decoded audio needs no SIP/WebRTC layer underneath it).\r\n *\r\n * SSR-safe like everything else under `core/` (SPEC §10.2): every browser global is read lazily —\r\n * never at module scope — and gated behind `isBrowser()`.\r\n */\r\nclass BrowserAudioDevices implements AudioDevices {\r\n inputs: readonly MediaDeviceInfo[] = [];\r\n outputs: readonly MediaDeviceInfo[] = [];\r\n currentInputId: string | null = null;\r\n currentOutputId: string | null = null;\r\n readonly canSelectOutput: boolean;\r\n\r\n readonly #engine: CallEngine;\r\n readonly #onChange: () => void;\r\n\r\n constructor(engine: CallEngine, onChange: () => void) {\r\n this.#engine = engine;\r\n this.#onChange = onChange;\r\n this.canSelectOutput =\r\n isBrowser() &&\r\n typeof HTMLMediaElement !== 'undefined' &&\r\n 'setSinkId' in HTMLMediaElement.prototype;\r\n\r\n if (isBrowser() && navigator.mediaDevices) {\r\n void this.refresh();\r\n // No teardown: `mediaDevices` is the FRAME's own object, not a resource this instance opened,\r\n // and this instance lives exactly as long as the Softphone does — there is nothing to leak.\r\n navigator.mediaDevices.addEventListener?.('devicechange', () => void this.refresh());\r\n }\r\n }\r\n\r\n async refresh(): Promise<void> {\r\n if (!isBrowser() || typeof navigator.mediaDevices?.enumerateDevices !== 'function') return;\r\n let all: readonly MediaDeviceInfo[];\r\n try {\r\n all = await navigator.mediaDevices.enumerateDevices();\r\n } catch {\r\n // Rare, but real — a locked-down permissions policy or an odd polyfill can reject this. The\r\n // lists simply stay whatever they were; there is no better fallback than \"unchanged.\"\r\n return;\r\n }\r\n this.inputs = all.filter((d) => d.kind === 'audioinput');\r\n this.outputs = all.filter((d) => d.kind === 'audiooutput');\r\n // A selection pointing at a device that just vanished (unplugged) must not keep claiming it is\r\n // still selected — the UI would show a \"chosen\" option that no longer exists in either list.\r\n if (this.currentInputId && !this.inputs.some((d) => d.deviceId === this.currentInputId)) {\r\n this.currentInputId = null;\r\n }\r\n if (this.currentOutputId && !this.outputs.some((d) => d.deviceId === this.currentOutputId)) {\r\n this.currentOutputId = null;\r\n }\r\n this.#onChange();\r\n }\r\n\r\n async setInput(deviceId: string | null): Promise<void> {\r\n this.currentInputId = deviceId;\r\n this.#onChange();\r\n // Optional on the interface — a mock engine with no real media has nothing to swap and simply\r\n // does not implement it.\r\n await this.#engine.setInputDevice?.(deviceId);\r\n }\r\n\r\n async setOutput(deviceId: string | null): Promise<void> {\r\n this.currentOutputId = deviceId;\r\n this.#onChange();\r\n // Nothing to await here: applying it is the UI layer's job (`useCallAudio`'s `setSinkId` on the\r\n // remote-audio element), reached only through `SoftphoneEvent.DeviceChange` — core/ cannot touch\r\n // `document` itself (SPEC §10.2).\r\n }\r\n\r\n async setRingtoneOutput(): Promise<void> {\r\n /* separate ringtone output lands in a later pass — still Phase 2 groundwork */\r\n }\r\n}\r\n\r\nexport class SoftphoneImpl extends Emitter<SoftphoneEventMap> implements Softphone {\r\n #state: SoftphoneState = 'stopped';\r\n #lastError: FatalSoftphoneError | null = null;\r\n #activeCall: CallImpl | null = null;\r\n #destroyed = false;\r\n #startedHere = false;\r\n #isLeader = false;\r\n readonly #engine: CallEngine;\r\n readonly #tabLock: TabLock;\r\n readonly #resolveContact: SoftphoneConfig['resolveContact'];\r\n /** Contacts + history, whenever there is a Coventia backend to reach. The widget reads these. */\r\n readonly sources: BackendSources | null;\r\n readonly audio: AudioDevices;\r\n\r\n /**\r\n * `tabLock` defaults to the real Web Locks implementation — not part of `SoftphoneConfig` (an\r\n * internal seam, not something an integrator tunes). Tests construct this class directly with a\r\n * fake for deterministic control; `createSoftphone()` never passes a third argument, so every\r\n * existing test that goes through it is unaffected (`multi-tab-leader-election.md` §3.8).\r\n */\r\n constructor(engine: CallEngine, config: SoftphoneConfig, tabLock: TabLock = webLocksTabLock()) {\r\n super();\r\n this.#engine = engine;\r\n this.#tabLock = tabLock;\r\n // Built here, not as a field initializer — it needs `this.#engine` (set the line above) and\r\n // `this.emit` (inherited from `Emitter`, not available until after `super()`), so it cannot be a\r\n // default value evaluated before either exists.\r\n this.audio = new BrowserAudioDevices(this.#engine, () =>\r\n this.emit(SoftphoneEvent.DeviceChange, undefined),\r\n );\r\n // ONE set of sources, built here so the widget can read them back instead of constructing a\r\n // second set from identical config (two name caches, two of every request).\r\n //\r\n // `apiBase` ALONE is enough to build these — `coventia` is for OVERRIDING something (your own\r\n // contacts function, an `organizationId`, a `baseUrl` that differs from the engine's), never for\r\n // switching the feature on. It used to be the switch: omitting `coventia` meant no Contactos tab\r\n // even with `apiBase` set for calling, which is the wrong default for OUR OWN backend's own\r\n // contacts/history/caller ID — a host would have to know to add an otherwise-empty `coventia: {}`\r\n // to get something this SDK should simply give them.\r\n //\r\n // One token for every request the sources make, instead of one per request — see\r\n // `cachedTokenSource`. Idempotent, so wrapping a source the engine already wrapped is free and\r\n // they share the same entry.\r\n this.sources =\r\n config.coventia || config.apiBase\r\n ? coventiaBackend(config.coventia ?? {}, cachedTokenSource(config.tokenSource), config.apiBase)\r\n : null;\r\n this.#resolveContact = config.resolveContact ?? this.sources?.resolveContact;\r\n this.#engine.onIncoming((engineCall) => this.#onIncoming(engineCall));\r\n this.#engine.onStateChange((state) => this.#setState(state));\r\n // Optional on the interface — an engine that never reports failures (the mock) simply has none.\r\n this.#engine.onError?.((error) => this.#onError(error));\r\n }\r\n\r\n get state(): SoftphoneState {\r\n return this.#state;\r\n }\r\n get lastError(): FatalSoftphoneError | null {\r\n return this.#lastError;\r\n }\r\n get isLeader(): boolean {\r\n return this.#isLeader;\r\n }\r\n get activeCall(): Call | null {\r\n return this.#activeCall;\r\n }\r\n get canPlayAudio(): boolean {\r\n // The autoplay-recovery machinery is Phase 2; the mock has no audio to block.\r\n return true;\r\n }\r\n async startAudio(): Promise<void> {\r\n /* autoplay recovery lands in Phase 2 */\r\n }\r\n\r\n async start(): Promise<void> {\r\n this.#assertUsable();\r\n if (this.#startedHere) return;\r\n if (liveInstance) {\r\n throw new Error(\r\n 'A Softphone is already running on this page. Construct one and share it; call destroy() before starting another. (SPEC §5.3 / error engine/duplicate-instance)',\r\n );\r\n }\r\n liveInstance = true;\r\n this.#startedHere = true;\r\n // Set BEFORE acquiring leadership, not after: `'starting'` means \"start() was called and is in\r\n // progress\", which includes waiting behind another tab as a real sub-phase of starting up — not\r\n // only the part after leadership is granted. This is what lets a host tell \"never started\" apart\r\n // from \"started, currently a follower\" (both otherwise look identical: `isLeader === false`,\r\n // and — had this stayed `'stopped'` here — `state === 'stopped'` too). The widget's `LeaderGate`\r\n // depends on this distinction (`multi-tab-leader-election.md` §3.4, §4).\r\n this.#setState('starting');\r\n\r\n // Resolves now for a single open tab (the common case — imperceptibly fast, nothing else holds\r\n // the lock), or later, whenever another tab releases it. See `multi-tab-leader-election.md` §3.4\r\n // for why this is NOT split into an immediate/deferred branch: nothing today awaits `start()`\r\n // closely enough to need one, and stop()/destroy() called while this is still pending (a\r\n // follower torn down before ever leading) simply leaves it permanently unresolved — see stop().\r\n await this.#tabLock.acquireLeadership();\r\n if (this.#destroyed) return; // torn down while waiting to lead — do not start the engine now\r\n this.#setLeader(true);\r\n await this.#engine.start();\r\n }\r\n\r\n async stop(): Promise<void> {\r\n if (!this.#startedHere) return;\r\n this.#tabLock.release();\r\n if (this.#isLeader) {\r\n await this.#engine.stop();\r\n if (this.#activeCall) await this.#activeCall.hangup().catch(() => {});\r\n }\r\n this.#setLeader(false);\r\n this.#releaseInstance();\r\n this.#setState('stopped');\r\n }\r\n\r\n async destroy(): Promise<void> {\r\n if (this.#destroyed) return;\r\n this.#destroyed = true;\r\n await this.stop().catch(() => {});\r\n this.#setState('destroyed');\r\n this.clear();\r\n }\r\n\r\n async call(destination: string, options?: CallOptions): Promise<Call> {\r\n this.#assertUsable();\r\n if (this.#state !== 'online' && this.#state !== 'offline' && this.#state !== 'starting') {\r\n throw new Error(`Cannot place a call while softphone is '${this.#state}'.`);\r\n }\r\n if (this.#activeCall) {\r\n throw new Error('A call is already in progress. Hang up before placing another.');\r\n }\r\n const engineCall = await this.#engine.placeCall(destination, options);\r\n return this.#adopt(engineCall);\r\n }\r\n\r\n // ── internals ───────────────────────────────────────────────────────────────\r\n #onIncoming(engineCall: EngineCall): void {\r\n if (this.#activeCall) {\r\n // Busy: the engine is responsible for the 486. Nothing to surface.\r\n void engineCall.reject().catch(() => {});\r\n return;\r\n }\r\n const call = this.#adopt(engineCall);\r\n this.emit(SoftphoneEvent.IncomingCall, call);\r\n }\r\n\r\n #adopt(engineCall: EngineCall): CallImpl {\r\n const call = new CallImpl(\r\n engineCall,\r\n (event, error) => this.#reportListenerError('call', event, error),\r\n (message) => this.#reportInternalError(message),\r\n );\r\n this.#activeCall = call;\r\n\r\n // Clear the slot when the call ends, so the next call can begin.\r\n const off = call.on(CallEvent.Ended, () => {\r\n off();\r\n if (this.#activeCall === call) {\r\n this.#activeCall = null;\r\n this.emit(SoftphoneEvent.ActiveCallChanged, { call: null });\r\n }\r\n });\r\n\r\n // Resolve the caller's name from the host's contacts and update the call in place. The provider's\r\n // SIP display name is the line label, not the caller (SPEC §4), so a resolved contact wins.\r\n if (this.#resolveContact) {\r\n void this.#resolveContact(engineCall.remoteNumber)\r\n .then((contact) => {\r\n if (contact && this.#activeCall === call) call.setRemoteContact(contact);\r\n })\r\n .catch(() => {});\r\n }\r\n\r\n // Fires for both inbound and outbound (both reach here) — what a UI's useActiveCall binds to.\r\n this.emit(SoftphoneEvent.ActiveCallChanged, { call });\r\n return call;\r\n }\r\n\r\n #setState(state: SoftphoneState): void {\r\n if (state === this.#state) return;\r\n const previous = this.#state;\r\n this.#state = state;\r\n /*\r\n * Reaching `online` is the only evidence we get that a fatal condition has passed, so it is what\r\n * clears it. Deliberately not a timer and not user input: neither is evidence of anything, and a\r\n * cleared error over a phone that still cannot call is worse than no error at all.\r\n *\r\n * For Zadarma `online` means the push socket is up, which is weaker than \"everything works\" — a\r\n * token could still be refused on the next key fetch. That self-corrects: the fetch fails, the\r\n * error is re-emitted, `lastError` is set again. An explanation that briefly lifts and returns\r\n * beats one that never lifts and needs a reload.\r\n */\r\n if (state === 'online') this.#lastError = null;\r\n this.emit(SoftphoneEvent.StateChanged, { state, previous });\r\n }\r\n\r\n #setLeader(isLeader: boolean): void {\r\n if (isLeader === this.#isLeader) return;\r\n this.#isLeader = isLeader;\r\n this.emit(SoftphoneEvent.LeaderChanged, { isLeader });\r\n }\r\n\r\n /**\r\n * Re-emit an engine failure to the host, and remember it if it is fatal.\r\n *\r\n * Every error is emitted; only fatal ones are retained. A non-fatal error is a fact about one call\r\n * — the remote party was busy — and keeping it as softphone state would make a working phone look\r\n * broken to anything that renders `lastError`.\r\n */\r\n #onError(error: SoftphoneError): void {\r\n if (isFatal(error)) this.#lastError = error;\r\n this.emit(SoftphoneEvent.Error, error);\r\n }\r\n\r\n #releaseInstance(): void {\r\n if (this.#startedHere) {\r\n liveInstance = false;\r\n this.#startedHere = false;\r\n }\r\n }\r\n\r\n #assertUsable(): void {\r\n if (this.#destroyed) {\r\n throw new Error('This Softphone has been destroyed. Construct a new one. (engine/destroyed)');\r\n }\r\n }\r\n\r\n #reportListenerError(source: string, event: string | number | symbol, error: unknown): void {\r\n // A throwing host listener must never take the engine down. Surface it, don't swallow it.\r\n console.error(`[softphone] a ${source} '${String(event)}' listener threw:`, error);\r\n }\r\n\r\n #reportInternalError(message: string): void {\r\n console.error(`[softphone] ${message}`);\r\n }\r\n}\r\n\r\n/** Test-only reset of the page-singleton guard, so suites don't leak the flag between cases. */\r\nexport function __resetInstanceGuardForTests(): void {\r\n liveInstance = false;\r\n}\r\n","import type { CallEngine, EngineCall } from './engine.js';\r\nimport type { CallOptions, SoftphoneState, TokenSource } from './types.js';\r\nimport type { SoftphoneError } from './errors.js';\r\n\r\nexport interface DefaultProviderConfig {\r\n readonly apiBase: string;\r\n readonly tokenSource: TokenSource;\r\n readonly organizationId?: string | undefined;\r\n}\r\n\r\n/**\r\n * A subscription list that may not have a real target yet.\r\n *\r\n * `defaultZadarmaEngine` below has THREE of these (`onIncoming`, `onStateChange`, `onError`), all\r\n * needing the identical, slightly tricky behaviour: a listener registered before the real engine\r\n * exists must still receive events once it does, AND unsubscribing must work correctly regardless of\r\n * whether it happens before or after that engine shows up. Three independent copies of this is three\r\n * independent chances to get the \"unsubscribe after the real engine attached\" case wrong — silently,\r\n * since nothing in this file's one current caller (`SoftphoneImpl`) ever unsubscribes these three, so\r\n * a bug here would only bite a future caller. One small class, three call sites, no reason to write\r\n * (and maintain) the replay/unsubscribe logic three times.\r\n */\r\nclass LazyRelay<L extends (...args: never[]) => void> {\r\n readonly #listeners = new Set<L>();\r\n readonly #realOff = new Map<L, () => void>();\r\n #target: { on(listener: L): () => void } | null = null;\r\n\r\n subscribe(listener: L): () => void {\r\n this.#listeners.add(listener);\r\n if (this.#target) this.#realOff.set(listener, this.#target.on(listener));\r\n return () => {\r\n this.#listeners.delete(listener);\r\n this.#realOff.get(listener)?.();\r\n this.#realOff.delete(listener);\r\n };\r\n }\r\n\r\n /** Called once the real engine exists — replays every listener registered before now onto it. */\r\n attach(target: { on(listener: L): () => void }): void {\r\n this.#target = target;\r\n for (const listener of this.#listeners) this.#realOff.set(listener, target.on(listener));\r\n }\r\n}\r\n\r\n/**\r\n * The default call engine: Zadarma, loaded lazily.\r\n *\r\n * Returns a `CallEngine` SYNCHRONOUSLY — `createSoftphone` must stay synchronous and SSR-safe even\r\n * when `provider` is omitted — and defers the real work to the first genuine use (`start()` or\r\n * `placeCall()`). Only then does it dynamically `import('../transports/zadarma-engine.js')`, which is\r\n * what actually reaches jssip and browser globals. Exactly the trick `coventiaBackend` (`backend.ts`)\r\n * already uses for contacts/history; applied here to the engine instead.\r\n *\r\n * The import specifier is a STRING LITERAL, not a variable — `check-imports.mjs` enforces this across\r\n * the whole build, after a variable specifier here once shipped a bare specifier no bundler could\r\n * resolve, which typechecked, passed 211 tests (all against fakes), and broke only in a real browser.\r\n */\r\nexport function defaultZadarmaEngine(config: DefaultProviderConfig): CallEngine {\r\n let real: CallEngine | null = null;\r\n let pending: Promise<CallEngine> | null = null;\r\n\r\n const incoming = new LazyRelay<(call: EngineCall) => void>();\r\n const stateChange = new LazyRelay<(state: SoftphoneState) => void>();\r\n const error = new LazyRelay<(error: SoftphoneError) => void>();\r\n\r\n function load(): Promise<CallEngine> {\r\n pending ??= import('../transports/zadarma-engine.js')\r\n .then(({ createZadarmaEngine }) => {\r\n const engine = createZadarmaEngine(config);\r\n incoming.attach({ on: (l) => engine.onIncoming(l) });\r\n stateChange.attach({ on: (l) => engine.onStateChange(l) });\r\n error.attach({ on: (l) => engine.onError?.(l) ?? (() => {}) });\r\n real = engine;\r\n return engine;\r\n })\r\n .catch((cause: unknown) => {\r\n // A retry (the widget's `Reintentar`: `stop()` then `start()` again) must be a genuine second\r\n // attempt, not a replay of the same cached failure — clearing `pending` is what makes that\r\n // true. Without it, one failed chunk load would fail every future retry forever.\r\n pending = null;\r\n throw cause;\r\n });\r\n return pending;\r\n }\r\n\r\n return {\r\n get state(): SoftphoneState {\r\n return real?.state ?? 'stopped';\r\n },\r\n async start(): Promise<void> {\r\n await (await load()).start();\r\n },\r\n async stop(): Promise<void> {\r\n // Never successfully started (or a failed load left `real` unset) — nothing to stop, and\r\n // calling `load()` here would wrongly turn a no-op into a first attempt.\r\n if (real) await real.stop();\r\n },\r\n async placeCall(destination: string, options?: CallOptions): Promise<EngineCall> {\r\n return (await load()).placeCall(destination, options);\r\n },\r\n onIncoming: (listener) => incoming.subscribe(listener),\r\n onStateChange: (listener) => stateChange.subscribe(listener),\r\n onError: (listener) => error.subscribe(listener),\r\n };\r\n}\r\n","import { SoftphoneImpl } from './softphone-impl.js';\r\nimport { defaultZadarmaEngine } from './default-provider.js';\r\nimport type { CallEngine } from './engine.js';\r\nimport type { Softphone } from './softphone.js';\r\nimport type { SoftphoneConfig } from './types.js';\r\n\r\n/**\r\n * Construct a softphone.\r\n *\r\n * A factory, not `new Softphone()`, for two reasons: it resolves the underlying call engine from\r\n * config without exposing that machinery, and it returns the `Softphone` INTERFACE, so the concrete\r\n * class stays an implementation detail free to change without a major version.\r\n *\r\n * @example\r\n * const phone = createSoftphone({\r\n * tokenSource: TokenSource.endpoint('/voice/token'),\r\n * resolveContact: (n) => api.lookup(n),\r\n * });\r\n * await phone.start(); // from a user gesture — see Softphone.start()\r\n */\r\nexport function createSoftphone(config: SoftphoneConfig): Softphone {\r\n return new SoftphoneImpl(resolveEngine(config), config);\r\n}\r\n\r\n/**\r\n * Pick the call engine.\r\n *\r\n * Three outcomes, in order:\r\n * 1. A valid `config.provider` — used as-is. `apiBase` is never even looked at: an explicit engine\r\n * always wins, so a host who wants a `MockProvider` or their own `organizationId` gets exactly\r\n * that, with no default quietly built alongside it.\r\n * 2. `provider` was SET but is not a valid engine — thrown on immediately, distinctly from \"none\r\n * configured\" below. Silently falling through to the default here would turn a typo'd config\r\n * into a confusing \"why is this calling Zadarma, I passed something else\" bug report.\r\n * 3. `provider` omitted, `apiBase` present — `defaultZadarmaEngine` (SPEC §5.4). It resolves\r\n * synchronously and touches nothing browser-specific until `start()`/`placeCall()` actually run,\r\n * so this stays as SSR-safe as the explicit-provider path.\r\n *\r\n * Neither present: a plain, explicit throw beats a confusing failure deep inside `start()`.\r\n */\r\nfunction resolveEngine(config: SoftphoneConfig): CallEngine {\r\n if (config.provider !== undefined) {\r\n if (isCallEngine(config.provider)) return config.provider;\r\n throw new Error(\r\n '`config.provider` was set but is not a valid CallEngine — it needs at least `placeCall` and ' +\r\n '`onIncoming`. Pass `createZadarmaEngine(...)` from \"@coventia/softphone/zadarma\", a ' +\r\n '`MockProvider` from \"@coventia/softphone/testing\", or omit it entirely to use the default.',\r\n );\r\n }\r\n\r\n if (config.apiBase) {\r\n return defaultZadarmaEngine({\r\n apiBase: config.apiBase,\r\n tokenSource: config.tokenSource,\r\n organizationId: config.coventia?.organizationId,\r\n });\r\n }\r\n\r\n throw new Error(\r\n 'No call engine configured. Pass `config.provider` explicitly — `createZadarmaEngine({ apiBase, ' +\r\n 'tokenSource })` from \"@coventia/softphone/zadarma\", or a `MockProvider` from ' +\r\n '\"@coventia/softphone/testing\" — or set `config.apiBase` so a default Zadarma engine can be built.',\r\n );\r\n}\r\n\r\nfunction isCallEngine(value: unknown): value is CallEngine {\r\n return (\r\n typeof value === 'object' &&\r\n value !== null &&\r\n typeof (value as CallEngine).placeCall === 'function' &&\r\n typeof (value as CallEngine).onIncoming === 'function'\r\n );\r\n}\r\n","/**\r\n * @coventia/softphone — the framework-free engine.\r\n *\r\n * Importable from vanilla JS, Vue, Svelte, a PHP-rendered page, and a Node/SSR process. Exports NO\r\n * React and touches NO browser global at module scope (SPEC §10.1, §10.2). Those two rules — not the\r\n * authoring language, not the package layout — are what make this usable anywhere.\r\n *\r\n * THIS FILE IS THE PUBLIC API. Anything not exported here is free to change without a major version;\r\n * anything exported here is not. Adding to it is cheap and removing from it is expensive, so add\r\n * deliberately.\r\n *\r\n * Notably NOT exported, and deliberately:\r\n * - `SipProvider` and everything under transports/ — the provider seam is internal (SPEC §5.4).\r\n * Exporting it would freeze the shape of a Zadarma migration we have not designed yet.\r\n * - `MockProvider` — lives at @coventia/softphone/testing, so it never lands in a production bundle.\r\n */\r\n\r\n// ── Engine ────────────────────────────────────────────────────────────────────\r\nexport { createSoftphone } from './core/create.js';\r\nexport type { Softphone, AudioDevices } from './core/softphone.js';\r\n\r\n// ── Calls ─────────────────────────────────────────────────────────────────────\r\nexport type { Call, CallState, HangupReason, HoldOriginator } from './core/call.js';\r\nexport { CALL_TRANSITIONS, INITIAL_STATES, canTransition, isTerminal } from './core/call.js';\r\n\r\n// ── Events ────────────────────────────────────────────────────────────────────\r\nexport { SoftphoneEvent, CallEvent } from './core/events.js';\r\nexport type { SoftphoneEventMap, CallEventMap, TypedEmitter } from './core/events.js';\r\n\r\n// ── Errors ────────────────────────────────────────────────────────────────────\r\n// `isFatal` is public because a host has to branch on it — `err.fatal` narrows structurally, but a\r\n// guard is friendlier from JavaScript. `createError` stays internal: the SDK raises these, hosts read\r\n// them, and a host minting our error codes would be claiming a failure we never observed.\r\nexport { ERROR_CATALOGUE, isFatal } from './core/errors.js';\r\nexport type {\r\n SoftphoneError,\r\n SoftphoneErrorCode,\r\n FatalSoftphoneError,\r\n FatalErrorCode,\r\n NonFatalSoftphoneError,\r\n NonFatalErrorCode,\r\n} from './core/errors.js';\r\n\r\n// ── Config & types ────────────────────────────────────────────────────────────\r\nexport type {\r\n SoftphoneConfig,\r\n SoftphoneState,\r\n CallDirection,\r\n CallOptions,\r\n Contact,\r\n RemoteParty,\r\n LogLevel,\r\n TokenSource,\r\n TokenEndpointOptions,\r\n VoiceToken,\r\n} from './core/types.js';\r\n\r\n// ── Capability probes ─────────────────────────────────────────────────────────\r\nexport { isBrowser, isWebRtcSupported } from './core/env.js';\r\n\r\nexport const VERSION = '0.0.0';\r\n"]}