@covalent/core 11.4.1 → 11.4.3-beta.1
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package/common/index.d.ts
CHANGED
@@ -261,8 +261,13 @@ declare class CovalentTextfieldValueAccessorDirective implements ControlValueAcc
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writeValue(value: string): void;
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registerOnChange(fn: any): void;
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registerOnTouched(fn: any): void;
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264
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+
/**
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265
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* Gets the updateOn strategy of the control.
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266
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* @returns The updateOn strategy of the control, defaulting to 'change' if not set.
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*/
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private getUpdateOn;
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handleInput(): void;
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-
handleChange(
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handleChange(): void;
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handleBlur(): void;
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setDisabledState(isDisabled: boolean): void;
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private _isCheckBox;
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@@ -2080,7 +2080,6 @@ class CovalentTextfieldValueAccessorDirective {
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this._ngControl.control.statusChanges
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.pipe(takeUntilDestroyed(this._destroyRef))
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.subscribe(() => {
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2083
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-
this._onTouched();
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this._updateValidity();
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});
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}
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@@ -2105,24 +2104,36 @@ class CovalentTextfieldValueAccessorDirective {
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registerOnTouched(fn) {
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this._onTouched = fn;
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}
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+
/**
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* Gets the updateOn strategy of the control.
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* @returns The updateOn strategy of the control, defaulting to 'change' if not set.
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*/
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getUpdateOn() {
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return this._ngControl.control?.updateOn || 'change';
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}
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handleInput() {
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2109
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-
if
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2110
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-
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2115
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// Update on 'input' event for textfields/textareas if updateOn strategy is 'change'
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if (this._isTextAreaOrField() && this.getUpdateOn() === 'change') {
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const value = this._elementRef.nativeElement.value;
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this._onChange(value);
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}
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const value = this._elementRef.nativeElement.value;
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this._onChange(value);
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this._onTouched();
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this._updateValidity();
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}
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handleChange(
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-
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-
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-
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-
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-
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-
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handleChange() {
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// For textfields/textareas, handleInput covers 'change' event
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if (!this._isTextAreaOrField()) {
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const value = this._isCheckBox()
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? this._elementRef.nativeElement.checked
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: this._elementRef.nativeElement.value;
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this._onChange(value);
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this._onTouched();
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}
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}
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handleBlur() {
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// For textfields/textareas, update on 'blur' if updateOn strategy is 'blur'
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if (this._isTextAreaOrField() && this.getUpdateOn() === 'blur') {
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const value = this._elementRef.nativeElement.value;
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this._onChange(value);
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}
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this._onTouched();
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}
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// Optional: If you need to handle disabled states
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