@countermeasure-platform/web-components 1.2.1 → 1.2.2-dev.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (313) hide show
  1. package/dist/{arc-jVbrWVYZ.js → arc-DOJ9myHo.js} +21 -21
  2. package/dist/{arc-jVbrWVYZ.js.map → arc-DOJ9myHo.js.map} +1 -1
  3. package/dist/architecture-7EHR7CIX-RjIwnEbG.js +3 -0
  4. package/dist/{architectureDiagram-2XIMDMQ5-D5q0ma9h.js → architectureDiagram-3BPJPVTR-cYFnhp15.js} +165 -152
  5. package/dist/{architectureDiagram-2XIMDMQ5-D5q0ma9h.js.map → architectureDiagram-3BPJPVTR-cYFnhp15.js.map} +1 -1
  6. package/dist/{array-DXadUs1s.js → array-BLp0zq5K.js} +1 -1
  7. package/dist/{array-DXadUs1s.js.map → array-BLp0zq5K.js.map} +1 -1
  8. package/dist/{blockDiagram-WCTKOSBZ-BH3jwWeU.js → blockDiagram-GPEHLZMM-DNLPMFXL.js} +994 -864
  9. package/dist/blockDiagram-GPEHLZMM-DNLPMFXL.js.map +1 -0
  10. package/dist/{c4Diagram-IC4MRINW-OFLrunYI.js → c4Diagram-AAUBKEIU-G8g3OBBg.js} +232 -235
  11. package/dist/c4Diagram-AAUBKEIU-G8g3OBBg.js.map +1 -0
  12. package/dist/channel-MTYqUJFm.js +7 -0
  13. package/dist/{channel-LRbq43st.js.map → channel-MTYqUJFm.js.map} +1 -1
  14. package/dist/{chunk-KX2RTZJC-d9jFqUAY.js → chunk-2J33WTMH-BKsVIUnb.js} +4 -4
  15. package/dist/{chunk-KX2RTZJC-d9jFqUAY.js.map → chunk-2J33WTMH-BKsVIUnb.js.map} +1 -1
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  28. package/dist/{chunk-WL4C6EOR-BV-op7zg.js → chunk-727SXJPM-kowsFLrz.js} +724 -569
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  30. package/dist/{chunk-NQ4KR5QH-C0nWShNk.js → chunk-AQP2D5EJ-Bc1gUIeA.js} +384 -362
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  32. package/dist/{chunk-OZEHJAEY-BsQ56PV-.js → chunk-BR22UD5L-BCFxmd5-.js} +16 -16
  33. package/dist/chunk-BR22UD5L-BCFxmd5-.js.map +1 -0
  34. package/dist/{chunk-MX3YWQON-D43mcq1f.js → chunk-BSJP7CBP-Bl94i3-1.js} +7 -5
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  42. package/dist/chunk-KSCS5N6A-CVcDS9QV.js +563 -0
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  44. package/dist/{chunk-YBOYWFTD-DkjEOcgZ.js → chunk-L5ZTLDWV-Day0EgsR.js} +9 -9
  45. package/dist/{chunk-YBOYWFTD-DkjEOcgZ.js.map → chunk-L5ZTLDWV-Day0EgsR.js.map} +1 -1
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  54. package/dist/{chunk-JSJVCQXG-Do17yYig.js → chunk-ND2GUHAM-Boh7GenS.js} +6 -6
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  60. package/dist/{chunk-PU5JKC2W-DNpn_Yik.js → chunk-O5CBEL6O-DThtyjPO.js} +85 -74
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  64. package/dist/{chunk-QZHKN3VN-kDNdTVLo.js → chunk-QZHKN3VN-DC5aJQQT.js} +2 -2
  65. package/dist/{chunk-QZHKN3VN-kDNdTVLo.js.map → chunk-QZHKN3VN-DC5aJQQT.js.map} +1 -1
  66. package/dist/chunk-UIBZB4QT-Cu3IcTk1.js +25 -0
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  71. package/dist/{chunk-HHEYEP7N-DJ1b-gA8.js.map → chunk-WU5MYG2G-mzocEmS2.js.map} +1 -1
  72. package/dist/{chunk-XPW4576I-BqiPnb3d.js → chunk-XPW4576I-BwxN5U1_.js} +2 -2
  73. package/dist/{chunk-XPW4576I-BqiPnb3d.js.map → chunk-XPW4576I-BwxN5U1_.js.map} +1 -1
  74. package/dist/classDiagram-4FO5ZUOK-CZv04EX-.js +31 -0
  75. package/dist/{classDiagram-VBA2DB6C-DZfC0xPM.js.map → classDiagram-4FO5ZUOK-CZv04EX-.js.map} +1 -1
  76. package/dist/classDiagram-v2-Q7XG4LA2-aOPSPoxt.js +31 -0
  77. package/dist/{classDiagram-v2-RAHNMMFH-CtWRD1ax.js.map → classDiagram-v2-Q7XG4LA2-aOPSPoxt.js.map} +1 -1
  78. package/dist/component-CBXhVCNE.js +163 -0
  79. package/dist/component-CBXhVCNE.js.map +1 -0
  80. package/dist/components/brand/index.d.ts +8 -2
  81. package/dist/components/brand/index.d.ts.map +1 -1
  82. package/dist/components/brand/index.js +58 -31
  83. package/dist/components/brand/index.js.map +1 -1
  84. package/dist/components/brand/types.d.ts +8 -0
  85. package/dist/components/brand/types.d.ts.map +1 -1
  86. package/dist/{cose-bilkent-S5V4N54A-DxM02fly.js → cose-bilkent-S5V4N54A-D_hwzCJc.js} +7 -8
  87. package/dist/{cose-bilkent-S5V4N54A-DxM02fly.js.map → cose-bilkent-S5V4N54A-D_hwzCJc.js.map} +1 -1
  88. package/dist/{cytoscape.esm-2vKMh7AJ.js → cytoscape.esm-C85eXBIz.js} +1 -1
  89. package/dist/{cytoscape.esm-2vKMh7AJ.js.map → cytoscape.esm-C85eXBIz.js.map} +1 -1
  90. package/dist/dagre-BM42HDAG-DBqY2dVf.js +299 -0
  91. package/dist/dagre-BM42HDAG-DBqY2dVf.js.map +1 -0
  92. package/dist/dagre-IxFkiJHF.js +1938 -0
  93. package/dist/dagre-IxFkiJHF.js.map +1 -0
  94. package/dist/{defaultLocale-PLHpRrsr.js → defaultLocale-DSDxELFN.js} +1 -1
  95. package/dist/{defaultLocale-PLHpRrsr.js.map → defaultLocale-DSDxELFN.js.map} +1 -1
  96. package/dist/{diagram-IFDJBPK2-D-Enf1mK.js → diagram-2AECGRRQ-BwC5Qbme.js} +39 -39
  97. package/dist/{diagram-IFDJBPK2-D-Enf1mK.js.map → diagram-2AECGRRQ-BwC5Qbme.js.map} +1 -1
  98. package/dist/diagram-5GNKFQAL-BpJ9oZ4s.js +103 -0
  99. package/dist/diagram-5GNKFQAL-BpJ9oZ4s.js.map +1 -0
  100. package/dist/diagram-KO2AKTUF-kSLn21uw.js +434 -0
  101. package/dist/diagram-KO2AKTUF-kSLn21uw.js.map +1 -0
  102. package/dist/{diagram-P4PSJMXO-O8g_RIkM.js → diagram-LMA3HP47-BRqyGMLP.js} +43 -43
  103. package/dist/{diagram-P4PSJMXO-O8g_RIkM.js.map → diagram-LMA3HP47-BRqyGMLP.js.map} +1 -1
  104. package/dist/{diagram-E7M64L7V-Co7O3gub.js → diagram-OG6HWLK6-BsskLXHm.js} +171 -174
  105. package/dist/diagram-OG6HWLK6-BsskLXHm.js.map +1 -0
  106. package/dist/{dist-BrNloUiz.js → dist-BScrlPBC.js} +32 -23
  107. package/dist/dist-BScrlPBC.js.map +1 -0
  108. package/dist/{erDiagram-INFDFZHY-C42JeR9I.js → erDiagram-TEJ5UH35-DzB7hnCi.js} +198 -164
  109. package/dist/erDiagram-TEJ5UH35-DzB7hnCi.js.map +1 -0
  110. package/dist/eventmodeling-FCH6USID-HcA67HMu.js +3 -0
  111. package/dist/{flowDiagram-PKNHOUZH-DInJjOz3.js → flowDiagram-I6XJVG4X-RYkPtPRG.js} +453 -469
  112. package/dist/flowDiagram-I6XJVG4X-RYkPtPRG.js.map +1 -0
  113. package/dist/{ganttDiagram-A5KZAMGK-Dgp-4Yss.js → ganttDiagram-6RSMTGT7-BfjlFVNd.js} +340 -333
  114. package/dist/ganttDiagram-6RSMTGT7-BfjlFVNd.js.map +1 -0
  115. package/dist/gitGraph-WXDBUCRP-D60yP8mT.js +3 -0
  116. package/dist/gitGraphDiagram-PVQCEYII-DbUp_ElG.js +731 -0
  117. package/dist/gitGraphDiagram-PVQCEYII-DbUp_ElG.js.map +1 -0
  118. package/dist/graphlib-k-wJtbbK.js +1268 -0
  119. package/dist/graphlib-k-wJtbbK.js.map +1 -0
  120. package/dist/icons/lucide.d.ts +1 -2
  121. package/dist/icons/lucide.d.ts.map +1 -1
  122. package/dist/icons/lucide.js.map +1 -1
  123. package/dist/info-J43DQDTF-DDmtkMBG.js +3 -0
  124. package/dist/{infoDiagram-LFFYTUFH-DajJJRvc.js → infoDiagram-5YYISTIA-C0TqWTrr.js} +7 -7
  125. package/dist/{infoDiagram-LFFYTUFH-DajJJRvc.js.map → infoDiagram-5YYISTIA-C0TqWTrr.js.map} +1 -1
  126. package/dist/{init-DcLTaNW1.js → init-CGzIZb6J.js} +1 -1
  127. package/dist/{init-DcLTaNW1.js.map → init-CGzIZb6J.js.map} +1 -1
  128. package/dist/{ishikawaDiagram-PHBUUO56-qHBJm2LT.js → ishikawaDiagram-YF4QCWOH-Cyk_Antz.js} +98 -97
  129. package/dist/ishikawaDiagram-YF4QCWOH-Cyk_Antz.js.map +1 -0
  130. package/dist/{journeyDiagram-4ABVD52K-PgfYdoDM.js → journeyDiagram-JHISSGLW-CTl8eDDe.js} +78 -78
  131. package/dist/journeyDiagram-JHISSGLW-CTl8eDDe.js.map +1 -0
  132. package/dist/{kanban-definition-K7BYSVSG-DFRT8j7A.js → kanban-definition-UN3LZRKU-homeDoHF.js} +46 -44
  133. package/dist/{kanban-definition-K7BYSVSG-DFRT8j7A.js.map → kanban-definition-UN3LZRKU-homeDoHF.js.map} +1 -1
  134. package/dist/{katex-BZdHnXin.js → katex-CgkxVokH.js} +1 -1
  135. package/dist/{katex-BZdHnXin.js.map → katex-CgkxVokH.js.map} +1 -1
  136. package/dist/line-k_aZSToM.js +36 -0
  137. package/dist/{line-Cq1AZT4f.js.map → line-k_aZSToM.js.map} +1 -1
  138. package/dist/{linear-BnJD01Xn.js → linear-Dpcbf4VP.js} +5 -5
  139. package/dist/{linear-BnJD01Xn.js.map → linear-Dpcbf4VP.js.map} +1 -1
  140. package/dist/{mermaid-parser.core-Dz5qv4CI.js → mermaid-parser.core-B_q76LYz.js} +32 -17
  141. package/dist/mermaid-parser.core-B_q76LYz.js.map +1 -0
  142. package/dist/mermaid.core-DAh-gNcn.js +997 -0
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  144. package/dist/{mindmap-definition-YRQLILUH-D95OPRMh.js → mindmap-definition-RKZ34NQL-Cjglmmr7.js} +153 -108
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  151. package/dist/pie-LRSECV5Y-DndCyILX.js +3 -0
  152. package/dist/pieDiagram-4H26LBE5-Swbny_uk.js +167 -0
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  154. package/dist/{quadrantDiagram-337W2JSQ-CcKc-h2o.js → quadrantDiagram-W4KKPZXB-kyt1iJkC.js} +359 -332
  155. package/dist/quadrantDiagram-W4KKPZXB-kyt1iJkC.js.map +1 -0
  156. package/dist/radar-GUYGQ44K-DpLG1fRN.js +3 -0
  157. package/dist/react/brand/index.d.ts +13 -1
  158. package/dist/react/brand/index.d.ts.map +1 -1
  159. package/dist/react/brand.js +28 -3
  160. package/dist/react/brand.js.map +1 -1
  161. package/dist/react/sidebar.d.ts +22 -1
  162. package/dist/react/sidebar.d.ts.map +1 -1
  163. package/dist/react/sidebar.js +26 -2
  164. package/dist/react/sidebar.js.map +1 -1
  165. package/dist/react/topology.js +1 -1
  166. package/dist/react.js +100 -100
  167. package/dist/{requirementDiagram-Z7DCOOCP-aPcaPduF.js → requirementDiagram-4Y6WPE33-DWRks7dz.js} +153 -133
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  175. package/dist/sidebar/component.d.ts +5 -0
  176. package/dist/sidebar/component.d.ts.map +1 -1
  177. package/dist/sidebar/index.d.ts +1 -1
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  191. package/dist/styles/components/brand.css +30 -0
  192. package/dist/styles/sidebar.css +568 -0
  193. package/dist/styles/tenant-ui.css +3 -4
  194. package/dist/styles/threat-library.css +0 -1
  195. package/dist/styles/tokens.css +0 -1
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  206. package/dist/visualization/mermaid-diagram/index.js +1 -1
  207. package/dist/wardley-L42UT6IY-DB53GwcN.js +3 -0
  208. package/dist/wardleyDiagram-YWT4CUSO-D9ZPcSHL.js +646 -0
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  212. package/package.json +1 -1
  213. package/src/components/brand/index.ts +63 -0
  214. package/src/components/brand/types.ts +9 -0
  215. package/src/components/theme/theme-studio-review.test.ts +34 -0
  216. package/src/icons/lucide.ts +1 -2
  217. package/src/react/brand/index.test.tsx +28 -0
  218. package/src/react/brand/index.tsx +38 -0
  219. package/src/react/sidebar.test.tsx +30 -0
  220. package/src/react/sidebar.tsx +52 -1
  221. package/src/sidebar/component.test.ts +109 -0
  222. package/src/sidebar/component.ts +231 -42
  223. package/src/sidebar/index.ts +1 -0
  224. package/src/sidebar/types.ts +60 -0
  225. package/src/styles/components/brand.css +30 -0
  226. package/src/styles/sidebar.css +568 -0
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NAN : +value);\n}\n\nexport default toNumber;\n","import toNumber from './toNumber.js';\n\n/** Used as references for various `Number` constants. */\nvar INFINITY = 1 / 0,\n MAX_INTEGER = 1.7976931348623157e+308;\n\n/**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\nfunction toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n value = toNumber(value);\n if (value === INFINITY || value === -INFINITY) {\n var sign = (value < 0 ? -1 : 1);\n return sign * MAX_INTEGER;\n }\n return value === value ? value : 0;\n}\n\nexport default toFinite;\n","import toFinite from './toFinite.js';\n\n/**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\nfunction toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n}\n\nexport default toInteger;\n","import isObject from './isObject.js';\n\n/** Built-in value references. */\nvar objectCreate = Object.create;\n\n/**\n * The base implementation of `_.create` without support for assigning\n * properties to the created object.\n *\n * @private\n * @param {Object} proto The object to inherit from.\n * @returns {Object} Returns the new object.\n */\nvar baseCreate = (function() {\n function object() {}\n return function(proto) {\n if (!isObject(proto)) {\n return {};\n }\n if (objectCreate) {\n return objectCreate(proto);\n }\n object.prototype = proto;\n var result = new object;\n object.prototype = undefined;\n return result;\n };\n}());\n\nexport default baseCreate;\n","/**\n * Copies the values of `source` to `array`.\n *\n * @private\n * @param {Array} source The array to copy values from.\n * @param {Array} [array=[]] The array to copy values to.\n * @returns {Array} Returns `array`.\n */\nfunction copyArray(source, array) {\n var index = -1,\n length = source.length;\n\n array || (array = Array(length));\n while (++index < length) {\n array[index] = source[index];\n }\n return array;\n}\n\nexport default copyArray;\n","import defineProperty from './_defineProperty.js';\n\n/**\n * The base implementation of `assignValue` and `assignMergeValue` without\n * value checks.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction baseAssignValue(object, key, value) {\n if (key == '__proto__' && defineProperty) {\n defineProperty(object, key, {\n 'configurable': true,\n 'enumerable': true,\n 'value': value,\n 'writable': true\n });\n } else {\n object[key] = value;\n }\n}\n\nexport default baseAssignValue;\n","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns `value` to `key` of `object` if the existing value is not equivalent\n * using [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * for equality comparisons.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignValue(object, key, value) {\n var objValue = object[key];\n if (!(hasOwnProperty.call(object, key) && eq(objValue, value)) ||\n (value === undefined && !(key in object))) {\n baseAssignValue(object, key, value);\n }\n}\n\nexport default assignValue;\n","import assignValue from './_assignValue.js';\nimport baseAssignValue from './_baseAssignValue.js';\n\n/**\n * Copies properties of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy properties from.\n * @param {Array} props The property identifiers to copy.\n * @param {Object} [object={}] The object to copy properties to.\n * @param {Function} [customizer] The function to customize copied values.\n * @returns {Object} Returns `object`.\n */\nfunction copyObject(source, props, object, customizer) {\n var isNew = !object;\n object || (object = {});\n\n var index = -1,\n length = props.length;\n\n while (++index < length) {\n var key = props[index];\n\n var newValue = customizer\n ? customizer(object[key], source[key], key, object, source)\n : undefined;\n\n if (newValue === undefined) {\n newValue = source[key];\n }\n if (isNew) {\n baseAssignValue(object, key, newValue);\n } else {\n assignValue(object, key, newValue);\n }\n }\n return object;\n}\n\nexport default copyObject;\n","import eq from './eq.js';\nimport isArrayLike from './isArrayLike.js';\nimport isIndex from './_isIndex.js';\nimport isObject from './isObject.js';\n\n/**\n * Checks if the given arguments are from an iteratee call.\n *\n * @private\n * @param {*} value The potential iteratee value argument.\n * @param {*} index The potential iteratee index or key argument.\n * @param {*} object The potential iteratee object argument.\n * @returns {boolean} Returns `true` if the arguments are from an iteratee call,\n * else `false`.\n */\nfunction isIterateeCall(value, index, object) {\n if (!isObject(object)) {\n return false;\n }\n var type = typeof index;\n if (type == 'number'\n ? (isArrayLike(object) && isIndex(index, object.length))\n : (type == 'string' && index in object)\n ) {\n return eq(object[index], value);\n }\n return false;\n}\n\nexport default isIterateeCall;\n","import baseRest from './_baseRest.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Creates a function like `_.assign`.\n *\n * @private\n * @param {Function} assigner The function to assign values.\n * @returns {Function} Returns the new assigner function.\n */\nfunction createAssigner(assigner) {\n return baseRest(function(object, sources) {\n var index = -1,\n length = sources.length,\n customizer = length > 1 ? sources[length - 1] : undefined,\n guard = length > 2 ? sources[2] : undefined;\n\n customizer = (assigner.length > 3 && typeof customizer == 'function')\n ? (length--, customizer)\n : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n customizer = length < 3 ? undefined : customizer;\n length = 1;\n }\n object = Object(object);\n while (++index < length) {\n var source = sources[index];\n if (source) {\n assigner(object, source, index, customizer);\n }\n }\n return object;\n });\n}\n\nexport default createAssigner;\n","/**\n * This function is like\n * [`Object.keys`](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * except that it includes inherited enumerable properties.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction nativeKeysIn(object) {\n var result = [];\n if (object != null) {\n for (var key in Object(object)) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default nativeKeysIn;\n","import isObject from './isObject.js';\nimport isPrototype from './_isPrototype.js';\nimport nativeKeysIn from './_nativeKeysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.keysIn` which doesn't treat sparse arrays as dense.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n */\nfunction baseKeysIn(object) {\n if (!isObject(object)) {\n return nativeKeysIn(object);\n }\n var isProto = isPrototype(object),\n result = [];\n\n for (var key in object) {\n if (!(key == 'constructor' && (isProto || !hasOwnProperty.call(object, key)))) {\n result.push(key);\n }\n }\n return result;\n}\n\nexport default baseKeysIn;\n","import arrayLikeKeys from './_arrayLikeKeys.js';\nimport baseKeysIn from './_baseKeysIn.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\nfunction keysIn(object) {\n return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n}\n\nexport default keysIn;\n","import baseFlatten from './_baseFlatten.js';\n\n/**\n * Flattens `array` a single level deep.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to flatten.\n * @returns {Array} Returns the new flattened array.\n * @example\n *\n * _.flatten([1, [2, [3, [4]], 5]]);\n * // => [1, 2, [3, [4]], 5]\n */\nfunction flatten(array) {\n var length = array == null ? 0 : array.length;\n return length ? baseFlatten(array, 1) : [];\n}\n\nexport default flatten;\n","import flatten from './flatten.js';\nimport overRest from './_overRest.js';\nimport setToString from './_setToString.js';\n\n/**\n * A specialized version of `baseRest` which flattens the rest array.\n *\n * @private\n * @param {Function} func The function to apply a rest parameter to.\n * @returns {Function} Returns the new function.\n */\nfunction flatRest(func) {\n return setToString(overRest(func, undefined, flatten), func + '');\n}\n\nexport default flatRest;\n","import overArg from './_overArg.js';\n\n/** Built-in value references. */\nvar getPrototype = overArg(Object.getPrototypeOf, Object);\n\nexport default getPrototype;\n","import baseGetTag from './_baseGetTag.js';\nimport getPrototype from './_getPrototype.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar objectTag = '[object Object]';\n\n/** Used for built-in method references. */\nvar funcProto = Function.prototype,\n objectProto = Object.prototype;\n\n/** Used to resolve the decompiled source of functions. */\nvar funcToString = funcProto.toString;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/** Used to infer the `Object` constructor. */\nvar objectCtorString = funcToString.call(Object);\n\n/**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\nfunction isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n funcToString.call(Ctor) == objectCtorString;\n}\n\nexport default isPlainObject;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsZWJ = '\\\\u200d';\n\n/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */\nvar reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange + rsComboRange + rsVarRange + ']');\n\n/**\n * Checks if `string` contains Unicode symbols.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {boolean} Returns `true` if a symbol is found, else `false`.\n */\nfunction hasUnicode(string) {\n return reHasUnicode.test(string);\n}\n\nexport default hasUnicode;\n","import copyObject from './_copyObject.js';\nimport keys from './keys.js';\n\n/**\n * The base implementation of `_.assign` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssign(object, source) {\n return object && copyObject(source, keys(source), object);\n}\n\nexport default baseAssign;\n","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * The base implementation of `_.assignIn` without support for multiple sources\n * or `customizer` functions.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @returns {Object} Returns `object`.\n */\nfunction baseAssignIn(object, source) {\n return object && copyObject(source, keysIn(source), object);\n}\n\nexport default baseAssignIn;\n","import root from './_root.js';\n\n/** Detect free variable `exports`. */\nvar freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;\n\n/** Detect free variable `module`. */\nvar freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;\n\n/** Detect the popular CommonJS extension `module.exports`. */\nvar moduleExports = freeModule && freeModule.exports === freeExports;\n\n/** Built-in value references. */\nvar Buffer = moduleExports ? root.Buffer : undefined,\n allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined;\n\n/**\n * Creates a clone of `buffer`.\n *\n * @private\n * @param {Buffer} buffer The buffer to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Buffer} Returns the cloned buffer.\n */\nfunction cloneBuffer(buffer, isDeep) {\n if (isDeep) {\n return buffer.slice();\n }\n var length = buffer.length,\n result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);\n\n buffer.copy(result);\n return result;\n}\n\nexport default cloneBuffer;\n","import copyObject from './_copyObject.js';\nimport getSymbols from './_getSymbols.js';\n\n/**\n * Copies own symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbols(source, object) {\n return copyObject(source, getSymbols(source), object);\n}\n\nexport default copySymbols;\n","import arrayPush from './_arrayPush.js';\nimport getPrototype from './_getPrototype.js';\nimport getSymbols from './_getSymbols.js';\nimport stubArray from './stubArray.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeGetSymbols = Object.getOwnPropertySymbols;\n\n/**\n * Creates an array of the own and inherited enumerable symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of symbols.\n */\nvar getSymbolsIn = !nativeGetSymbols ? stubArray : function(object) {\n var result = [];\n while (object) {\n arrayPush(result, getSymbols(object));\n object = getPrototype(object);\n }\n return result;\n};\n\nexport default getSymbolsIn;\n","import copyObject from './_copyObject.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\n\n/**\n * Copies own and inherited symbols of `source` to `object`.\n *\n * @private\n * @param {Object} source The object to copy symbols from.\n * @param {Object} [object={}] The object to copy symbols to.\n * @returns {Object} Returns `object`.\n */\nfunction copySymbolsIn(source, object) {\n return copyObject(source, getSymbolsIn(source), object);\n}\n\nexport default copySymbolsIn;\n","import baseGetAllKeys from './_baseGetAllKeys.js';\nimport getSymbolsIn from './_getSymbolsIn.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Creates an array of own and inherited enumerable property names and\n * symbols of `object`.\n *\n * @private\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names and symbols.\n */\nfunction getAllKeysIn(object) {\n return baseGetAllKeys(object, keysIn, getSymbolsIn);\n}\n\nexport default getAllKeysIn;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Initializes an array clone.\n *\n * @private\n * @param {Array} array The array to clone.\n * @returns {Array} Returns the initialized clone.\n */\nfunction initCloneArray(array) {\n var length = array.length,\n result = new array.constructor(length);\n\n // Add properties assigned by `RegExp#exec`.\n if (length && typeof array[0] == 'string' && hasOwnProperty.call(array, 'index')) {\n result.index = array.index;\n result.input = array.input;\n }\n return result;\n}\n\nexport default initCloneArray;\n","import Uint8Array from './_Uint8Array.js';\n\n/**\n * Creates a clone of `arrayBuffer`.\n *\n * @private\n * @param {ArrayBuffer} arrayBuffer The array buffer to clone.\n * @returns {ArrayBuffer} Returns the cloned array buffer.\n */\nfunction cloneArrayBuffer(arrayBuffer) {\n var result = new arrayBuffer.constructor(arrayBuffer.byteLength);\n new Uint8Array(result).set(new Uint8Array(arrayBuffer));\n return result;\n}\n\nexport default cloneArrayBuffer;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `dataView`.\n *\n * @private\n * @param {Object} dataView The data view to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned data view.\n */\nfunction cloneDataView(dataView, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(dataView.buffer) : dataView.buffer;\n return new dataView.constructor(buffer, dataView.byteOffset, dataView.byteLength);\n}\n\nexport default cloneDataView;\n","/** Used to match `RegExp` flags from their coerced string values. */\nvar reFlags = /\\w*$/;\n\n/**\n * Creates a clone of `regexp`.\n *\n * @private\n * @param {Object} regexp The regexp to clone.\n * @returns {Object} Returns the cloned regexp.\n */\nfunction cloneRegExp(regexp) {\n var result = new regexp.constructor(regexp.source, reFlags.exec(regexp));\n result.lastIndex = regexp.lastIndex;\n return result;\n}\n\nexport default cloneRegExp;\n","import Symbol from './_Symbol.js';\n\n/** Used to convert symbols to primitives and strings. */\nvar symbolProto = Symbol ? Symbol.prototype : undefined,\n symbolValueOf = symbolProto ? symbolProto.valueOf : undefined;\n\n/**\n * Creates a clone of the `symbol` object.\n *\n * @private\n * @param {Object} symbol The symbol object to clone.\n * @returns {Object} Returns the cloned symbol object.\n */\nfunction cloneSymbol(symbol) {\n return symbolValueOf ? Object(symbolValueOf.call(symbol)) : {};\n}\n\nexport default cloneSymbol;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\n\n/**\n * Creates a clone of `typedArray`.\n *\n * @private\n * @param {Object} typedArray The typed array to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the cloned typed array.\n */\nfunction cloneTypedArray(typedArray, isDeep) {\n var buffer = isDeep ? cloneArrayBuffer(typedArray.buffer) : typedArray.buffer;\n return new typedArray.constructor(buffer, typedArray.byteOffset, typedArray.length);\n}\n\nexport default cloneTypedArray;\n","import cloneArrayBuffer from './_cloneArrayBuffer.js';\nimport cloneDataView from './_cloneDataView.js';\nimport cloneRegExp from './_cloneRegExp.js';\nimport cloneSymbol from './_cloneSymbol.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\n\n/** `Object#toString` result references. */\nvar boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/**\n * Initializes an object clone based on its `toStringTag`.\n *\n * **Note:** This function only supports cloning values with tags of\n * `Boolean`, `Date`, `Error`, `Map`, `Number`, `RegExp`, `Set`, or `String`.\n *\n * @private\n * @param {Object} object The object to clone.\n * @param {string} tag The `toStringTag` of the object to clone.\n * @param {boolean} [isDeep] Specify a deep clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneByTag(object, tag, isDeep) {\n var Ctor = object.constructor;\n switch (tag) {\n case arrayBufferTag:\n return cloneArrayBuffer(object);\n\n case boolTag:\n case dateTag:\n return new Ctor(+object);\n\n case dataViewTag:\n return cloneDataView(object, isDeep);\n\n case float32Tag: case float64Tag:\n case int8Tag: case int16Tag: case int32Tag:\n case uint8Tag: case uint8ClampedTag: case uint16Tag: case uint32Tag:\n return cloneTypedArray(object, isDeep);\n\n case mapTag:\n return new Ctor;\n\n case numberTag:\n case stringTag:\n return new Ctor(object);\n\n case regexpTag:\n return cloneRegExp(object);\n\n case setTag:\n return new Ctor;\n\n case symbolTag:\n return cloneSymbol(object);\n }\n}\n\nexport default initCloneByTag;\n","import baseCreate from './_baseCreate.js';\nimport getPrototype from './_getPrototype.js';\nimport isPrototype from './_isPrototype.js';\n\n/**\n * Initializes an object clone.\n *\n * @private\n * @param {Object} object The object to clone.\n * @returns {Object} Returns the initialized clone.\n */\nfunction initCloneObject(object) {\n return (typeof object.constructor == 'function' && !isPrototype(object))\n ? baseCreate(getPrototype(object))\n : {};\n}\n\nexport default initCloneObject;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]';\n\n/**\n * The base implementation of `_.isMap` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n */\nfunction baseIsMap(value) {\n return isObjectLike(value) && getTag(value) == mapTag;\n}\n\nexport default baseIsMap;\n","import baseIsMap from './_baseIsMap.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsMap = nodeUtil && nodeUtil.isMap;\n\n/**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\nvar isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\nexport default isMap;\n","import getTag from './_getTag.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar setTag = '[object Set]';\n\n/**\n * The base implementation of `_.isSet` without Node.js optimizations.\n *\n * @private\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n */\nfunction baseIsSet(value) {\n return isObjectLike(value) && getTag(value) == setTag;\n}\n\nexport default baseIsSet;\n","import baseIsSet from './_baseIsSet.js';\nimport baseUnary from './_baseUnary.js';\nimport nodeUtil from './_nodeUtil.js';\n\n/* Node.js helper references. */\nvar nodeIsSet = nodeUtil && nodeUtil.isSet;\n\n/**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\nvar isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\nexport default isSet;\n","import Stack from './_Stack.js';\nimport arrayEach from './_arrayEach.js';\nimport assignValue from './_assignValue.js';\nimport baseAssign from './_baseAssign.js';\nimport baseAssignIn from './_baseAssignIn.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport copyArray from './_copyArray.js';\nimport copySymbols from './_copySymbols.js';\nimport copySymbolsIn from './_copySymbolsIn.js';\nimport getAllKeys from './_getAllKeys.js';\nimport getAllKeysIn from './_getAllKeysIn.js';\nimport getTag from './_getTag.js';\nimport initCloneArray from './_initCloneArray.js';\nimport initCloneByTag from './_initCloneByTag.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArray from './isArray.js';\nimport isBuffer from './isBuffer.js';\nimport isMap from './isMap.js';\nimport isObject from './isObject.js';\nimport isSet from './isSet.js';\nimport keys from './keys.js';\nimport keysIn from './keysIn.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_FLAT_FLAG = 2,\n CLONE_SYMBOLS_FLAG = 4;\n\n/** `Object#toString` result references. */\nvar argsTag = '[object Arguments]',\n arrayTag = '[object Array]',\n boolTag = '[object Boolean]',\n dateTag = '[object Date]',\n errorTag = '[object Error]',\n funcTag = '[object Function]',\n genTag = '[object GeneratorFunction]',\n mapTag = '[object Map]',\n numberTag = '[object Number]',\n objectTag = '[object Object]',\n regexpTag = '[object RegExp]',\n setTag = '[object Set]',\n stringTag = '[object String]',\n symbolTag = '[object Symbol]',\n weakMapTag = '[object WeakMap]';\n\nvar arrayBufferTag = '[object ArrayBuffer]',\n dataViewTag = '[object DataView]',\n float32Tag = '[object Float32Array]',\n float64Tag = '[object Float64Array]',\n int8Tag = '[object Int8Array]',\n int16Tag = '[object Int16Array]',\n int32Tag = '[object Int32Array]',\n uint8Tag = '[object Uint8Array]',\n uint8ClampedTag = '[object Uint8ClampedArray]',\n uint16Tag = '[object Uint16Array]',\n uint32Tag = '[object Uint32Array]';\n\n/** Used to identify `toStringTag` values supported by `_.clone`. */\nvar cloneableTags = {};\ncloneableTags[argsTag] = cloneableTags[arrayTag] =\ncloneableTags[arrayBufferTag] = cloneableTags[dataViewTag] =\ncloneableTags[boolTag] = cloneableTags[dateTag] =\ncloneableTags[float32Tag] = cloneableTags[float64Tag] =\ncloneableTags[int8Tag] = cloneableTags[int16Tag] =\ncloneableTags[int32Tag] = cloneableTags[mapTag] =\ncloneableTags[numberTag] = cloneableTags[objectTag] =\ncloneableTags[regexpTag] = cloneableTags[setTag] =\ncloneableTags[stringTag] = cloneableTags[symbolTag] =\ncloneableTags[uint8Tag] = cloneableTags[uint8ClampedTag] =\ncloneableTags[uint16Tag] = cloneableTags[uint32Tag] = true;\ncloneableTags[errorTag] = cloneableTags[funcTag] =\ncloneableTags[weakMapTag] = false;\n\n/**\n * The base implementation of `_.clone` and `_.cloneDeep` which tracks\n * traversed objects.\n *\n * @private\n * @param {*} value The value to clone.\n * @param {boolean} bitmask The bitmask flags.\n * 1 - Deep clone\n * 2 - Flatten inherited properties\n * 4 - Clone symbols\n * @param {Function} [customizer] The function to customize cloning.\n * @param {string} [key] The key of `value`.\n * @param {Object} [object] The parent object of `value`.\n * @param {Object} [stack] Tracks traversed objects and their clone counterparts.\n * @returns {*} Returns the cloned value.\n */\nfunction baseClone(value, bitmask, customizer, key, object, stack) {\n var result,\n isDeep = bitmask & CLONE_DEEP_FLAG,\n isFlat = bitmask & CLONE_FLAT_FLAG,\n isFull = bitmask & CLONE_SYMBOLS_FLAG;\n\n if (customizer) {\n result = object ? customizer(value, key, object, stack) : customizer(value);\n }\n if (result !== undefined) {\n return result;\n }\n if (!isObject(value)) {\n return value;\n }\n var isArr = isArray(value);\n if (isArr) {\n result = initCloneArray(value);\n if (!isDeep) {\n return copyArray(value, result);\n }\n } else {\n var tag = getTag(value),\n isFunc = tag == funcTag || tag == genTag;\n\n if (isBuffer(value)) {\n return cloneBuffer(value, isDeep);\n }\n if (tag == objectTag || tag == argsTag || (isFunc && !object)) {\n result = (isFlat || isFunc) ? {} : initCloneObject(value);\n if (!isDeep) {\n return isFlat\n ? copySymbolsIn(value, baseAssignIn(result, value))\n : copySymbols(value, baseAssign(result, value));\n }\n } else {\n if (!cloneableTags[tag]) {\n return object ? value : {};\n }\n result = initCloneByTag(value, tag, isDeep);\n }\n }\n // Check for circular references and return its corresponding clone.\n stack || (stack = new Stack);\n var stacked = stack.get(value);\n if (stacked) {\n return stacked;\n }\n stack.set(value, result);\n\n if (isSet(value)) {\n value.forEach(function(subValue) {\n result.add(baseClone(subValue, bitmask, customizer, subValue, value, stack));\n });\n } else if (isMap(value)) {\n value.forEach(function(subValue, key) {\n result.set(key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n }\n\n var keysFunc = isFull\n ? (isFlat ? getAllKeysIn : getAllKeys)\n : (isFlat ? keysIn : keys);\n\n var props = isArr ? undefined : keysFunc(value);\n arrayEach(props || value, function(subValue, key) {\n if (props) {\n key = subValue;\n subValue = value[key];\n }\n // Recursively populate clone (susceptible to call stack limits).\n assignValue(result, key, baseClone(subValue, bitmask, customizer, key, value, stack));\n });\n return result;\n}\n\nexport default baseClone;\n","import baseClone from './_baseClone.js';\n\n/** Used to compose bitmasks for cloning. */\nvar CLONE_DEEP_FLAG = 1,\n CLONE_SYMBOLS_FLAG = 4;\n\n/**\n * This method is like `_.clone` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @returns {*} Returns the deep cloned value.\n * @see _.clone\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var deep = _.cloneDeep(objects);\n * console.log(deep[0] === objects[0]);\n * // => false\n */\nfunction cloneDeep(value) {\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n}\n\nexport default cloneDeep;\n","import root from './_root.js';\n\n/**\n * Gets the timestamp of the number of milliseconds that have elapsed since\n * the Unix epoch (1 January 1970 00:00:00 UTC).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Date\n * @returns {number} Returns the timestamp.\n * @example\n *\n * _.defer(function(stamp) {\n * console.log(_.now() - stamp);\n * }, _.now());\n * // => Logs the number of milliseconds it took for the deferred invocation.\n */\nvar now = function() {\n return root.Date.now();\n};\n\nexport default now;\n","import baseRest from './_baseRest.js';\nimport eq from './eq.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport keysIn from './keysIn.js';\n\n/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * Assigns own and inherited enumerable string keyed properties of source\n * objects to the destination object for all destination properties that\n * resolve to `undefined`. Source objects are applied from left to right.\n * Once a property is set, additional values of the same property are ignored.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaultsDeep\n * @example\n *\n * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\nvar defaults = baseRest(function(object, sources) {\n object = Object(object);\n\n var index = -1;\n var length = sources.length;\n var guard = length > 2 ? sources[2] : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n length = 1;\n }\n\n while (++index < length) {\n var source = sources[index];\n var props = keysIn(source);\n var propsIndex = -1;\n var propsLength = props.length;\n\n while (++propsIndex < propsLength) {\n var key = props[propsIndex];\n var value = object[key];\n\n if (value === undefined ||\n (eq(value, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n object[key] = source[key];\n }\n }\n }\n\n return object;\n});\n\nexport default defaults;\n","import baseAssignValue from './_baseAssignValue.js';\nimport eq from './eq.js';\n\n/**\n * This function is like `assignValue` except that it doesn't assign\n * `undefined` values.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {string} key The key of the property to assign.\n * @param {*} value The value to assign.\n */\nfunction assignMergeValue(object, key, value) {\n if ((value !== undefined && !eq(object[key], value)) ||\n (value === undefined && !(key in object))) {\n baseAssignValue(object, key, value);\n }\n}\n\nexport default assignMergeValue;\n","/**\n * Gets the value at `key`, unless `key` is \"__proto__\" or \"constructor\".\n *\n * @private\n * @param {Object} object The object to query.\n * @param {string} key The key of the property to get.\n * @returns {*} Returns the property value.\n */\nfunction safeGet(object, key) {\n if (key === 'constructor' && typeof object[key] === 'function') {\n return;\n }\n\n if (key == '__proto__') {\n return;\n }\n\n return object[key];\n}\n\nexport default safeGet;\n","import copyObject from './_copyObject.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Converts `value` to a plain object flattening inherited enumerable string\n * keyed properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\nfunction toPlainObject(value) {\n return copyObject(value, keysIn(value));\n}\n\nexport default toPlainObject;\n","import assignMergeValue from './_assignMergeValue.js';\nimport cloneBuffer from './_cloneBuffer.js';\nimport cloneTypedArray from './_cloneTypedArray.js';\nimport copyArray from './_copyArray.js';\nimport initCloneObject from './_initCloneObject.js';\nimport isArguments from './isArguments.js';\nimport isArray from './isArray.js';\nimport isArrayLikeObject from './isArrayLikeObject.js';\nimport isBuffer from './isBuffer.js';\nimport isFunction from './isFunction.js';\nimport isObject from './isObject.js';\nimport isPlainObject from './isPlainObject.js';\nimport isTypedArray from './isTypedArray.js';\nimport safeGet from './_safeGet.js';\nimport toPlainObject from './toPlainObject.js';\n\n/**\n * A specialized version of `baseMerge` for arrays and objects which performs\n * deep merges and tracks traversed objects enabling objects with circular\n * references to be merged.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {string} key The key of the value to merge.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} mergeFunc The function to merge values.\n * @param {Function} [customizer] The function to customize assigned values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMergeDeep(object, source, key, srcIndex, mergeFunc, customizer, stack) {\n var objValue = safeGet(object, key),\n srcValue = safeGet(source, key),\n stacked = stack.get(srcValue);\n\n if (stacked) {\n assignMergeValue(object, key, stacked);\n return;\n }\n var newValue = customizer\n ? customizer(objValue, srcValue, (key + ''), object, source, stack)\n : undefined;\n\n var isCommon = newValue === undefined;\n\n if (isCommon) {\n var isArr = isArray(srcValue),\n isBuff = !isArr && isBuffer(srcValue),\n isTyped = !isArr && !isBuff && isTypedArray(srcValue);\n\n newValue = srcValue;\n if (isArr || isBuff || isTyped) {\n if (isArray(objValue)) {\n newValue = objValue;\n }\n else if (isArrayLikeObject(objValue)) {\n newValue = copyArray(objValue);\n }\n else if (isBuff) {\n isCommon = false;\n newValue = cloneBuffer(srcValue, true);\n }\n else if (isTyped) {\n isCommon = false;\n newValue = cloneTypedArray(srcValue, true);\n }\n else {\n newValue = [];\n }\n }\n else if (isPlainObject(srcValue) || isArguments(srcValue)) {\n newValue = objValue;\n if (isArguments(objValue)) {\n newValue = toPlainObject(objValue);\n }\n else if (!isObject(objValue) || isFunction(objValue)) {\n newValue = initCloneObject(srcValue);\n }\n }\n else {\n isCommon = false;\n }\n }\n if (isCommon) {\n // Recursively merge objects and arrays (susceptible to call stack limits).\n stack.set(srcValue, newValue);\n mergeFunc(newValue, srcValue, srcIndex, customizer, stack);\n stack['delete'](srcValue);\n }\n assignMergeValue(object, key, newValue);\n}\n\nexport default baseMergeDeep;\n","import Stack from './_Stack.js';\nimport assignMergeValue from './_assignMergeValue.js';\nimport baseFor from './_baseFor.js';\nimport baseMergeDeep from './_baseMergeDeep.js';\nimport isObject from './isObject.js';\nimport keysIn from './keysIn.js';\nimport safeGet from './_safeGet.js';\n\n/**\n * The base implementation of `_.merge` without support for multiple sources.\n *\n * @private\n * @param {Object} object The destination object.\n * @param {Object} source The source object.\n * @param {number} srcIndex The index of `source`.\n * @param {Function} [customizer] The function to customize merged values.\n * @param {Object} [stack] Tracks traversed source values and their merged\n * counterparts.\n */\nfunction baseMerge(object, source, srcIndex, customizer, stack) {\n if (object === source) {\n return;\n }\n baseFor(source, function(srcValue, key) {\n stack || (stack = new Stack);\n if (isObject(srcValue)) {\n baseMergeDeep(object, source, key, srcIndex, baseMerge, customizer, stack);\n }\n else {\n var newValue = customizer\n ? customizer(safeGet(object, key), srcValue, (key + ''), object, source, stack)\n : undefined;\n\n if (newValue === undefined) {\n newValue = srcValue;\n }\n assignMergeValue(object, key, newValue);\n }\n }, keysIn);\n}\n\nexport default baseMerge;\n","/**\n * Gets the last element of `array`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Array\n * @param {Array} array The array to query.\n * @returns {*} Returns the last element of `array`.\n * @example\n *\n * _.last([1, 2, 3]);\n * // => 3\n */\nfunction last(array) {\n var length = array == null ? 0 : array.length;\n return length ? array[length - 1] : undefined;\n}\n\nexport default last;\n","import baseIteratee from './_baseIteratee.js';\nimport isArrayLike from './isArrayLike.js';\nimport keys from './keys.js';\n\n/**\n * Creates a `_.find` or `_.findLast` function.\n *\n * @private\n * @param {Function} findIndexFunc The function to find the collection index.\n * @returns {Function} Returns the new find function.\n */\nfunction createFind(findIndexFunc) {\n return function(collection, predicate, fromIndex) {\n var iterable = Object(collection);\n if (!isArrayLike(collection)) {\n var iteratee = baseIteratee(predicate, 3);\n collection = keys(collection);\n predicate = function(key) { return iteratee(iterable[key], key, iterable); };\n }\n var index = findIndexFunc(collection, predicate, fromIndex);\n return index > -1 ? iterable[iteratee ? collection[index] : index] : undefined;\n };\n}\n\nexport default createFind;\n","import baseFindIndex from './_baseFindIndex.js';\nimport baseIteratee from './_baseIteratee.js';\nimport toInteger from './toInteger.js';\n\n/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeMax = Math.max;\n\n/**\n * This method is like `_.find` except that it returns the index of the first\n * element `predicate` returns truthy for instead of the element itself.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category Array\n * @param {Array} array The array to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {number} Returns the index of the found element, else `-1`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'active': false },\n * { 'user': 'fred', 'active': false },\n * { 'user': 'pebbles', 'active': true }\n * ];\n *\n * _.findIndex(users, function(o) { return o.user == 'barney'; });\n * // => 0\n *\n * // The `_.matches` iteratee shorthand.\n * _.findIndex(users, { 'user': 'fred', 'active': false });\n * // => 1\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findIndex(users, ['active', false]);\n * // => 0\n *\n * // The `_.property` iteratee shorthand.\n * _.findIndex(users, 'active');\n * // => 2\n */\nfunction findIndex(array, predicate, fromIndex) {\n var length = array == null ? 0 : array.length;\n if (!length) {\n return -1;\n }\n var index = fromIndex == null ? 0 : toInteger(fromIndex);\n if (index < 0) {\n index = nativeMax(length + index, 0);\n }\n return baseFindIndex(array, baseIteratee(predicate, 3), index);\n}\n\nexport default findIndex;\n","import createFind from './_createFind.js';\nimport findIndex from './findIndex.js';\n\n/**\n * Iterates over elements of `collection`, returning the first element\n * `predicate` returns truthy for. The predicate is invoked with three\n * arguments: (value, index|key, collection).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @param {number} [fromIndex=0] The index to search from.\n * @returns {*} Returns the matched element, else `undefined`.\n * @example\n *\n * var users = [\n * { 'user': 'barney', 'age': 36, 'active': true },\n * { 'user': 'fred', 'age': 40, 'active': false },\n * { 'user': 'pebbles', 'age': 1, 'active': true }\n * ];\n *\n * _.find(users, function(o) { return o.age < 40; });\n * // => object for 'barney'\n *\n * // The `_.matches` iteratee shorthand.\n * _.find(users, { 'age': 1, 'active': true });\n * // => object for 'pebbles'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.find(users, ['active', false]);\n * // => object for 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.find(users, 'active');\n * // => object for 'barney'\n */\nvar find = createFind(findIndex);\n\nexport default find;\n","import baseEach from './_baseEach.js';\nimport isArrayLike from './isArrayLike.js';\n\n/**\n * The base implementation of `_.map` without support for iteratee shorthands.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} iteratee The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n */\nfunction baseMap(collection, iteratee) {\n var index = -1,\n result = isArrayLike(collection) ? Array(collection.length) : [];\n\n baseEach(collection, function(value, key, collection) {\n result[++index] = iteratee(value, key, collection);\n });\n return result;\n}\n\nexport default baseMap;\n","import arrayMap from './_arrayMap.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseMap from './_baseMap.js';\nimport isArray from './isArray.js';\n\n/**\n * Creates an array of values by running each element in `collection` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, index|key, collection).\n *\n * Many lodash methods are guarded to work as iteratees for methods like\n * `_.every`, `_.filter`, `_.map`, `_.mapValues`, `_.reject`, and `_.some`.\n *\n * The guarded methods are:\n * `ary`, `chunk`, `curry`, `curryRight`, `drop`, `dropRight`, `every`,\n * `fill`, `invert`, `parseInt`, `random`, `range`, `rangeRight`, `repeat`,\n * `sampleSize`, `slice`, `some`, `sortBy`, `split`, `take`, `takeRight`,\n * `template`, `trim`, `trimEnd`, `trimStart`, and `words`\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Array} Returns the new mapped array.\n * @example\n *\n * function square(n) {\n * return n * n;\n * }\n *\n * _.map([4, 8], square);\n * // => [16, 64]\n *\n * _.map({ 'a': 4, 'b': 8 }, square);\n * // => [16, 64] (iteration order is not guaranteed)\n *\n * var users = [\n * { 'user': 'barney' },\n * { 'user': 'fred' }\n * ];\n *\n * // The `_.property` iteratee shorthand.\n * _.map(users, 'user');\n * // => ['barney', 'fred']\n */\nfunction map(collection, iteratee) {\n var func = isArray(collection) ? arrayMap : baseMap;\n return func(collection, baseIteratee(iteratee, 3));\n}\n\nexport default map;\n","import baseFor from './_baseFor.js';\nimport castFunction from './_castFunction.js';\nimport keysIn from './keysIn.js';\n\n/**\n * Iterates over own and inherited enumerable string keyed properties of an\n * object and invokes `iteratee` for each property. The iteratee is invoked\n * with three arguments: (value, key, object). Iteratee functions may exit\n * iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forInRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forIn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n */\nfunction forIn(object, iteratee) {\n return object == null\n ? object\n : baseFor(object, castFunction(iteratee), keysIn);\n}\n\nexport default forIn;\n","import baseForOwn from './_baseForOwn.js';\nimport castFunction from './_castFunction.js';\n\n/**\n * Iterates over own enumerable string keyed properties of an object and\n * invokes `iteratee` for each property. The iteratee is invoked with three\n * arguments: (value, key, object). Iteratee functions may exit iteration\n * early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwnRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\nfunction forOwn(object, iteratee) {\n return object && baseForOwn(object, castFunction(iteratee));\n}\n\nexport default forOwn;\n","/**\n * The base implementation of `_.gt` which doesn't coerce arguments.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than `other`,\n * else `false`.\n */\nfunction baseGt(value, other) {\n return value > other;\n}\n\nexport default baseGt;\n","/** Used for built-in method references. */\nvar objectProto = Object.prototype;\n\n/** Used to check objects for own properties. */\nvar hasOwnProperty = objectProto.hasOwnProperty;\n\n/**\n * The base implementation of `_.has` without support for deep paths.\n *\n * @private\n * @param {Object} [object] The object to query.\n * @param {Array|string} key The key to check.\n * @returns {boolean} Returns `true` if `key` exists, else `false`.\n */\nfunction baseHas(object, key) {\n return object != null && hasOwnProperty.call(object, key);\n}\n\nexport default baseHas;\n","import baseHas from './_baseHas.js';\nimport hasPath from './_hasPath.js';\n\n/**\n * Checks if `path` is a direct property of `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = { 'a': { 'b': 2 } };\n * var other = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.has(object, 'a');\n * // => true\n *\n * _.has(object, 'a.b');\n * // => true\n *\n * _.has(object, ['a', 'b']);\n * // => true\n *\n * _.has(other, 'a');\n * // => false\n */\nfunction has(object, path) {\n return object != null && hasPath(object, path, baseHas);\n}\n\nexport default has;\n","import baseGetTag from './_baseGetTag.js';\nimport isArray from './isArray.js';\nimport isObjectLike from './isObjectLike.js';\n\n/** `Object#toString` result references. */\nvar stringTag = '[object String]';\n\n/**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\nfunction isString(value) {\n return typeof value == 'string' ||\n (!isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag);\n}\n\nexport default isString;\n","/**\n * The base implementation of `_.lt` which doesn't coerce arguments.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than `other`,\n * else `false`.\n */\nfunction baseLt(value, other) {\n return value < other;\n}\n\nexport default baseLt;\n","import baseAssignValue from './_baseAssignValue.js';\nimport baseForOwn from './_baseForOwn.js';\nimport baseIteratee from './_baseIteratee.js';\n\n/**\n * Creates an object with the same keys as `object` and values generated\n * by running each own enumerable string keyed property of `object` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapKeys\n * @example\n *\n * var users = {\n * 'fred': { 'user': 'fred', 'age': 40 },\n * 'pebbles': { 'user': 'pebbles', 'age': 1 }\n * };\n *\n * _.mapValues(users, function(o) { return o.age; });\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n *\n * // The `_.property` iteratee shorthand.\n * _.mapValues(users, 'age');\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n */\nfunction mapValues(object, iteratee) {\n var result = {};\n iteratee = baseIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, key, iteratee(value, key, object));\n });\n return result;\n}\n\nexport default mapValues;\n","import isSymbol from './isSymbol.js';\n\n/**\n * The base implementation of methods like `_.max` and `_.min` which accepts a\n * `comparator` to determine the extremum value.\n *\n * @private\n * @param {Array} array The array to iterate over.\n * @param {Function} iteratee The iteratee invoked per iteration.\n * @param {Function} comparator The comparator used to compare values.\n * @returns {*} Returns the extremum value.\n */\nfunction baseExtremum(array, iteratee, comparator) {\n var index = -1,\n length = array.length;\n\n while (++index < length) {\n var value = array[index],\n current = iteratee(value);\n\n if (current != null && (computed === undefined\n ? (current === current && !isSymbol(current))\n : comparator(current, computed)\n )) {\n var computed = current,\n result = value;\n }\n }\n return result;\n}\n\nexport default baseExtremum;\n","import baseExtremum from './_baseExtremum.js';\nimport baseGt from './_baseGt.js';\nimport identity from './identity.js';\n\n/**\n * Computes the maximum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the maximum value.\n * @example\n *\n * _.max([4, 2, 8, 6]);\n * // => 8\n *\n * _.max([]);\n * // => undefined\n */\nfunction max(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseGt)\n : undefined;\n}\n\nexport default max;\n","import baseMerge from './_baseMerge.js';\nimport createAssigner from './_createAssigner.js';\n\n/**\n * This method is like `_.assign` except that it recursively merges own and\n * inherited enumerable string keyed properties of source objects into the\n * destination object. Source properties that resolve to `undefined` are\n * skipped if a destination value exists. Array and plain object properties\n * are merged recursively. Other objects and value types are overridden by\n * assignment. Source objects are applied from left to right. Subsequent\n * sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {\n * 'a': [{ 'b': 2 }, { 'd': 4 }]\n * };\n *\n * var other = {\n * 'a': [{ 'c': 3 }, { 'e': 5 }]\n * };\n *\n * _.merge(object, other);\n * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }\n */\nvar merge = createAssigner(function(object, source, srcIndex) {\n baseMerge(object, source, srcIndex);\n});\n\nexport default merge;\n","import baseExtremum from './_baseExtremum.js';\nimport baseLt from './_baseLt.js';\nimport identity from './identity.js';\n\n/**\n * Computes the minimum value of `array`. If `array` is empty or falsey,\n * `undefined` is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Math\n * @param {Array} array The array to iterate over.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * _.min([4, 2, 8, 6]);\n * // => 2\n *\n * _.min([]);\n * // => undefined\n */\nfunction min(array) {\n return (array && array.length)\n ? baseExtremum(array, identity, baseLt)\n : undefined;\n}\n\nexport default min;\n","import baseExtremum from './_baseExtremum.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseLt from './_baseLt.js';\n\n/**\n * This method is like `_.min` except that it accepts `iteratee` which is\n * invoked for each element in `array` to generate the criterion by which\n * the value is ranked. The iteratee is invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Math\n * @param {Array} array The array to iterate over.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {*} Returns the minimum value.\n * @example\n *\n * var objects = [{ 'n': 1 }, { 'n': 2 }];\n *\n * _.minBy(objects, function(o) { return o.n; });\n * // => { 'n': 1 }\n *\n * // The `_.property` iteratee shorthand.\n * _.minBy(objects, 'n');\n * // => { 'n': 1 }\n */\nfunction minBy(array, iteratee) {\n return (array && array.length)\n ? baseExtremum(array, baseIteratee(iteratee, 2), baseLt)\n : undefined;\n}\n\nexport default minBy;\n","import assignValue from './_assignValue.js';\nimport castPath from './_castPath.js';\nimport isIndex from './_isIndex.js';\nimport isObject from './isObject.js';\nimport toKey from './_toKey.js';\n\n/**\n * The base implementation of `_.set`.\n *\n * @private\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @param {Function} [customizer] The function to customize path creation.\n * @returns {Object} Returns `object`.\n */\nfunction baseSet(object, path, value, customizer) {\n if (!isObject(object)) {\n return object;\n }\n path = castPath(path, object);\n\n var index = -1,\n length = path.length,\n lastIndex = length - 1,\n nested = object;\n\n while (nested != null && ++index < length) {\n var key = toKey(path[index]),\n newValue = value;\n\n if (key === '__proto__' || key === 'constructor' || key === 'prototype') {\n return object;\n }\n\n if (index != lastIndex) {\n var objValue = nested[key];\n newValue = customizer ? customizer(objValue, key, nested) : undefined;\n if (newValue === undefined) {\n newValue = isObject(objValue)\n ? objValue\n : (isIndex(path[index + 1]) ? [] : {});\n }\n }\n assignValue(nested, key, newValue);\n nested = nested[key];\n }\n return object;\n}\n\nexport default baseSet;\n","import baseGet from './_baseGet.js';\nimport baseSet from './_baseSet.js';\nimport castPath from './_castPath.js';\n\n/**\n * The base implementation of `_.pickBy` without support for iteratee shorthands.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @param {Function} predicate The function invoked per property.\n * @returns {Object} Returns the new object.\n */\nfunction basePickBy(object, paths, predicate) {\n var index = -1,\n length = paths.length,\n result = {};\n\n while (++index < length) {\n var path = paths[index],\n value = baseGet(object, path);\n\n if (predicate(value, path)) {\n baseSet(result, castPath(path, object), value);\n }\n }\n return result;\n}\n\nexport default basePickBy;\n","/**\n * The base implementation of `_.sortBy` which uses `comparer` to define the\n * sort order of `array` and replaces criteria objects with their corresponding\n * values.\n *\n * @private\n * @param {Array} array The array to sort.\n * @param {Function} comparer The function to define sort order.\n * @returns {Array} Returns `array`.\n */\nfunction baseSortBy(array, comparer) {\n var length = array.length;\n\n array.sort(comparer);\n while (length--) {\n array[length] = array[length].value;\n }\n return array;\n}\n\nexport default baseSortBy;\n","import isSymbol from './isSymbol.js';\n\n/**\n * Compares values to sort them in ascending order.\n *\n * @private\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {number} Returns the sort order indicator for `value`.\n */\nfunction compareAscending(value, other) {\n if (value !== other) {\n var valIsDefined = value !== undefined,\n valIsNull = value === null,\n valIsReflexive = value === value,\n valIsSymbol = isSymbol(value);\n\n var othIsDefined = other !== undefined,\n othIsNull = other === null,\n othIsReflexive = other === other,\n othIsSymbol = isSymbol(other);\n\n if ((!othIsNull && !othIsSymbol && !valIsSymbol && value > other) ||\n (valIsSymbol && othIsDefined && othIsReflexive && !othIsNull && !othIsSymbol) ||\n (valIsNull && othIsDefined && othIsReflexive) ||\n (!valIsDefined && othIsReflexive) ||\n !valIsReflexive) {\n return 1;\n }\n if ((!valIsNull && !valIsSymbol && !othIsSymbol && value < other) ||\n (othIsSymbol && valIsDefined && valIsReflexive && !valIsNull && !valIsSymbol) ||\n (othIsNull && valIsDefined && valIsReflexive) ||\n (!othIsDefined && valIsReflexive) ||\n !othIsReflexive) {\n return -1;\n }\n }\n return 0;\n}\n\nexport default compareAscending;\n","import compareAscending from './_compareAscending.js';\n\n/**\n * Used by `_.orderBy` to compare multiple properties of a value to another\n * and stable sort them.\n *\n * If `orders` is unspecified, all values are sorted in ascending order. Otherwise,\n * specify an order of \"desc\" for descending or \"asc\" for ascending sort order\n * of corresponding values.\n *\n * @private\n * @param {Object} object The object to compare.\n * @param {Object} other The other object to compare.\n * @param {boolean[]|string[]} orders The order to sort by for each property.\n * @returns {number} Returns the sort order indicator for `object`.\n */\nfunction compareMultiple(object, other, orders) {\n var index = -1,\n objCriteria = object.criteria,\n othCriteria = other.criteria,\n length = objCriteria.length,\n ordersLength = orders.length;\n\n while (++index < length) {\n var result = compareAscending(objCriteria[index], othCriteria[index]);\n if (result) {\n if (index >= ordersLength) {\n return result;\n }\n var order = orders[index];\n return result * (order == 'desc' ? -1 : 1);\n }\n }\n // Fixes an `Array#sort` bug in the JS engine embedded in Adobe applications\n // that causes it, under certain circumstances, to provide the same value for\n // `object` and `other`. See https://github.com/jashkenas/underscore/pull/1247\n // for more details.\n //\n // This also ensures a stable sort in V8 and other engines.\n // See https://bugs.chromium.org/p/v8/issues/detail?id=90 for more details.\n return object.index - other.index;\n}\n\nexport default compareMultiple;\n","import arrayMap from './_arrayMap.js';\nimport baseGet from './_baseGet.js';\nimport baseIteratee from './_baseIteratee.js';\nimport baseMap from './_baseMap.js';\nimport baseSortBy from './_baseSortBy.js';\nimport baseUnary from './_baseUnary.js';\nimport compareMultiple from './_compareMultiple.js';\nimport identity from './identity.js';\nimport isArray from './isArray.js';\n\n/**\n * The base implementation of `_.orderBy` without param guards.\n *\n * @private\n * @param {Array|Object} collection The collection to iterate over.\n * @param {Function[]|Object[]|string[]} iteratees The iteratees to sort by.\n * @param {string[]} orders The sort orders of `iteratees`.\n * @returns {Array} Returns the new sorted array.\n */\nfunction baseOrderBy(collection, iteratees, orders) {\n if (iteratees.length) {\n iteratees = arrayMap(iteratees, function(iteratee) {\n if (isArray(iteratee)) {\n return function(value) {\n return baseGet(value, iteratee.length === 1 ? iteratee[0] : iteratee);\n };\n }\n return iteratee;\n });\n } else {\n iteratees = [identity];\n }\n\n var index = -1;\n iteratees = arrayMap(iteratees, baseUnary(baseIteratee));\n\n var result = baseMap(collection, function(value, key, collection) {\n var criteria = arrayMap(iteratees, function(iteratee) {\n return iteratee(value);\n });\n return { 'criteria': criteria, 'index': ++index, 'value': value };\n });\n\n return baseSortBy(result, function(object, other) {\n return compareMultiple(object, other, orders);\n });\n}\n\nexport default baseOrderBy;\n","import baseProperty from './_baseProperty.js';\n\n/**\n * Gets the size of an ASCII `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nvar asciiSize = baseProperty('length');\n\nexport default asciiSize;\n","/** Used to compose unicode character classes. */\nvar rsAstralRange = '\\\\ud800-\\\\udfff',\n rsComboMarksRange = '\\\\u0300-\\\\u036f',\n reComboHalfMarksRange = '\\\\ufe20-\\\\ufe2f',\n rsComboSymbolsRange = '\\\\u20d0-\\\\u20ff',\n rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,\n rsVarRange = '\\\\ufe0e\\\\ufe0f';\n\n/** Used to compose unicode capture groups. */\nvar rsAstral = '[' + rsAstralRange + ']',\n rsCombo = '[' + rsComboRange + ']',\n rsFitz = '\\\\ud83c[\\\\udffb-\\\\udfff]',\n rsModifier = '(?:' + rsCombo + '|' + rsFitz + ')',\n rsNonAstral = '[^' + rsAstralRange + ']',\n rsRegional = '(?:\\\\ud83c[\\\\udde6-\\\\uddff]){2}',\n rsSurrPair = '[\\\\ud800-\\\\udbff][\\\\udc00-\\\\udfff]',\n rsZWJ = '\\\\u200d';\n\n/** Used to compose unicode regexes. */\nvar reOptMod = rsModifier + '?',\n rsOptVar = '[' + rsVarRange + ']?',\n rsOptJoin = '(?:' + rsZWJ + '(?:' + [rsNonAstral, rsRegional, rsSurrPair].join('|') + ')' + rsOptVar + reOptMod + ')*',\n rsSeq = rsOptVar + reOptMod + rsOptJoin,\n rsSymbol = '(?:' + [rsNonAstral + rsCombo + '?', rsCombo, rsRegional, rsSurrPair, rsAstral].join('|') + ')';\n\n/** Used to match [string symbols](https://mathiasbynens.be/notes/javascript-unicode). */\nvar reUnicode = RegExp(rsFitz + '(?=' + rsFitz + ')|' + rsSymbol + rsSeq, 'g');\n\n/**\n * Gets the size of a Unicode `string`.\n *\n * @private\n * @param {string} string The string inspect.\n * @returns {number} Returns the string size.\n */\nfunction unicodeSize(string) {\n var result = reUnicode.lastIndex = 0;\n while (reUnicode.test(string)) {\n ++result;\n }\n return result;\n}\n\nexport default unicodeSize;\n","import asciiSize from './_asciiSize.js';\nimport hasUnicode from './_hasUnicode.js';\nimport unicodeSize from './_unicodeSize.js';\n\n/**\n * Gets the number of symbols in `string`.\n *\n * @private\n * @param {string} string The string to inspect.\n * @returns {number} Returns the string size.\n */\nfunction stringSize(string) {\n return hasUnicode(string)\n ? unicodeSize(string)\n : asciiSize(string);\n}\n\nexport default stringSize;\n","import basePickBy from './_basePickBy.js';\nimport hasIn from './hasIn.js';\n\n/**\n * The base implementation of `_.pick` without support for individual\n * property identifiers.\n *\n * @private\n * @param {Object} object The source object.\n * @param {string[]} paths The property paths to pick.\n * @returns {Object} Returns the new object.\n */\nfunction basePick(object, paths) {\n return basePickBy(object, paths, function(value, path) {\n return hasIn(object, path);\n });\n}\n\nexport default basePick;\n","import basePick from './_basePick.js';\nimport flatRest from './_flatRest.js';\n\n/**\n * Creates an object composed of the picked `object` properties.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pick(object, ['a', 'c']);\n * // => { 'a': 1, 'c': 3 }\n */\nvar pick = flatRest(function(object, paths) {\n return object == null ? {} : basePick(object, paths);\n});\n\nexport default pick;\n","/* Built-in method references for those with the same name as other `lodash` methods. */\nvar nativeCeil = Math.ceil,\n nativeMax = Math.max;\n\n/**\n * The base implementation of `_.range` and `_.rangeRight` which doesn't\n * coerce arguments.\n *\n * @private\n * @param {number} start The start of the range.\n * @param {number} end The end of the range.\n * @param {number} step The value to increment or decrement by.\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Array} Returns the range of numbers.\n */\nfunction baseRange(start, end, step, fromRight) {\n var index = -1,\n length = nativeMax(nativeCeil((end - start) / (step || 1)), 0),\n result = Array(length);\n\n while (length--) {\n result[fromRight ? length : ++index] = start;\n start += step;\n }\n return result;\n}\n\nexport default baseRange;\n","import baseRange from './_baseRange.js';\nimport isIterateeCall from './_isIterateeCall.js';\nimport toFinite from './toFinite.js';\n\n/**\n * Creates a `_.range` or `_.rangeRight` function.\n *\n * @private\n * @param {boolean} [fromRight] Specify iterating from right to left.\n * @returns {Function} Returns the new range function.\n */\nfunction createRange(fromRight) {\n return function(start, end, step) {\n if (step && typeof step != 'number' && isIterateeCall(start, end, step)) {\n end = step = undefined;\n }\n // Ensure the sign of `-0` is preserved.\n start = toFinite(start);\n if (end === undefined) {\n end = start;\n start = 0;\n } else {\n end = toFinite(end);\n }\n step = step === undefined ? (start < end ? 1 : -1) : toFinite(step);\n return baseRange(start, end, step, fromRight);\n };\n}\n\nexport default createRange;\n","import createRange from './_createRange.js';\n\n/**\n * Creates an array of numbers (positive and/or negative) progressing from\n * `start` up to, but not including, `end`. A step of `-1` is used if a negative\n * `start` is specified without an `end` or `step`. If `end` is not specified,\n * it's set to `start` with `start` then set to `0`.\n *\n * **Note:** JavaScript follows the IEEE-754 standard for resolving\n * floating-point values which can produce unexpected results.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @param {number} [step=1] The value to increment or decrement by.\n * @returns {Array} Returns the range of numbers.\n * @see _.inRange, _.rangeRight\n * @example\n *\n * _.range(4);\n * // => [0, 1, 2, 3]\n *\n * _.range(-4);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 5);\n * // => [1, 2, 3, 4]\n *\n * _.range(0, 20, 5);\n * // => [0, 5, 10, 15]\n *\n * _.range(0, -4, -1);\n * // => [0, -1, -2, -3]\n *\n * _.range(1, 4, 0);\n * // => [1, 1, 1]\n *\n * _.range(0);\n * // => []\n */\nvar range = createRange();\n\nexport default range;\n","import baseKeys from './_baseKeys.js';\nimport getTag from './_getTag.js';\nimport isArrayLike from './isArrayLike.js';\nimport isString from './isString.js';\nimport stringSize from './_stringSize.js';\n\n/** `Object#toString` result references. */\nvar mapTag = '[object Map]',\n setTag = '[object Set]';\n\n/**\n * Gets the size of `collection` by returning its length for array-like\n * values or the number of own enumerable string keyed properties for objects.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object|string} collection The collection to inspect.\n * @returns {number} Returns the collection size.\n * @example\n *\n * _.size([1, 2, 3]);\n * // => 3\n *\n * _.size({ 'a': 1, 'b': 2 });\n * // => 2\n *\n * _.size('pebbles');\n * // => 7\n */\nfunction size(collection) {\n if (collection == null) {\n return 0;\n }\n if (isArrayLike(collection)) {\n return isString(collection) ? stringSize(collection) : collection.length;\n }\n var tag = getTag(collection);\n if (tag == mapTag || tag == setTag) {\n return collection.size;\n }\n return baseKeys(collection).length;\n}\n\nexport default size;\n","import baseFlatten from './_baseFlatten.js';\nimport baseOrderBy from './_baseOrderBy.js';\nimport baseRest from './_baseRest.js';\nimport isIterateeCall from './_isIterateeCall.js';\n\n/**\n * Creates an array of elements, sorted in ascending order by the results of\n * running each element in a collection thru each iteratee. This method\n * performs a stable sort, that is, it preserves the original sort order of\n * equal elements. The iteratees are invoked with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Collection\n * @param {Array|Object} collection The collection to iterate over.\n * @param {...(Function|Function[])} [iteratees=[_.identity]]\n * The iteratees to sort by.\n * @returns {Array} Returns the new sorted array.\n * @example\n *\n * var users = [\n * { 'user': 'fred', 'age': 48 },\n * { 'user': 'barney', 'age': 36 },\n * { 'user': 'fred', 'age': 30 },\n * { 'user': 'barney', 'age': 34 }\n * ];\n *\n * _.sortBy(users, [function(o) { return o.user; }]);\n * // => objects for [['barney', 36], ['barney', 34], ['fred', 48], ['fred', 30]]\n *\n * _.sortBy(users, ['user', 'age']);\n * // => objects for [['barney', 34], ['barney', 36], ['fred', 30], ['fred', 48]]\n */\nvar sortBy = baseRest(function(collection, iteratees) {\n if (collection == null) {\n return [];\n }\n var length = iteratees.length;\n if (length > 1 && isIterateeCall(collection, iteratees[0], iteratees[1])) {\n iteratees = [];\n } else if (length > 2 && isIterateeCall(iteratees[0], iteratees[1], iteratees[2])) {\n iteratees = [iteratees[0]];\n }\n return baseOrderBy(collection, baseFlatten(iteratees, 1), []);\n});\n\nexport default sortBy;\n","import toString from './toString.js';\n\n/** Used to generate unique IDs. */\nvar idCounter = 0;\n\n/**\n * Generates a unique ID. If `prefix` is given, the ID is appended to it.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Util\n * @param {string} [prefix=''] The value to prefix the ID with.\n * @returns {string} Returns the unique ID.\n * @example\n *\n * _.uniqueId('contact_');\n * // => 'contact_104'\n *\n * _.uniqueId();\n * // => '105'\n */\nfunction uniqueId(prefix) {\n var id = ++idCounter;\n return toString(prefix) + id;\n}\n\nexport default uniqueId;\n","/**\n * This base implementation of `_.zipObject` which assigns values using `assignFunc`.\n *\n * @private\n * @param {Array} props The property identifiers.\n * @param {Array} values The property values.\n * @param {Function} assignFunc The function to assign values.\n * @returns {Object} Returns the new object.\n */\nfunction baseZipObject(props, values, assignFunc) {\n var index = -1,\n length = props.length,\n valsLength = values.length,\n result = {};\n\n while (++index < length) {\n var value = index < valsLength ? values[index] : undefined;\n assignFunc(result, props[index], value);\n }\n return result;\n}\n\nexport default baseZipObject;\n","import assignValue from './_assignValue.js';\nimport baseZipObject from './_baseZipObject.js';\n\n/**\n * This method is like `_.fromPairs` except that it accepts two arrays,\n * one of property identifiers and one of corresponding values.\n *\n * @static\n * @memberOf _\n * @since 0.4.0\n * @category Array\n * @param {Array} [props=[]] The property identifiers.\n * @param {Array} [values=[]] The property values.\n * @returns {Object} Returns the new object.\n * @example\n *\n * _.zipObject(['a', 'b'], [1, 2]);\n * // => { 'a': 1, 'b': 2 }\n */\nfunction zipObject(props, values) {\n return baseZipObject(props || [], values || [], assignValue);\n}\n\nexport default zipObject;\n","/*\n * Simple doubly linked list implementation derived from Cormen, et al.,\n * \"Introduction to Algorithms\".\n */\n\nexport { List };\n\nclass List {\n constructor() {\n var sentinel = {};\n sentinel._next = sentinel._prev = sentinel;\n this._sentinel = sentinel;\n }\n dequeue() {\n var sentinel = this._sentinel;\n var entry = sentinel._prev;\n if (entry !== sentinel) {\n unlink(entry);\n return entry;\n }\n }\n enqueue(entry) {\n var sentinel = this._sentinel;\n if (entry._prev && entry._next) {\n unlink(entry);\n }\n entry._next = sentinel._next;\n sentinel._next._prev = entry;\n sentinel._next = entry;\n entry._prev = sentinel;\n }\n toString() {\n var strs = [];\n var sentinel = this._sentinel;\n var curr = sentinel._prev;\n while (curr !== sentinel) {\n strs.push(JSON.stringify(curr, filterOutLinks));\n curr = curr._prev;\n }\n return '[' + strs.join(', ') + ']';\n }\n}\n\nfunction unlink(entry) {\n entry._prev._next = entry._next;\n entry._next._prev = entry._prev;\n delete entry._next;\n delete entry._prev;\n}\n\nfunction filterOutLinks(k, v) {\n if (k !== '_next' && k !== '_prev') {\n return v;\n }\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../graphlib/index.js';\nimport { List } from './data/list.js';\n\n/*\n * A greedy heuristic for finding a feedback arc set for a graph. A feedback\n * arc set is a set of edges that can be removed to make a graph acyclic.\n * The algorithm comes from: P. Eades, X. Lin, and W. F. Smyth, \"A fast and\n * effective heuristic for the feedback arc set problem.\" This implementation\n * adjusts that from the paper to allow for weighted edges.\n */\nexport { greedyFAS };\n\nvar DEFAULT_WEIGHT_FN = _.constant(1);\n\nfunction greedyFAS(g, weightFn) {\n if (g.nodeCount() <= 1) {\n return [];\n }\n var state = buildState(g, weightFn || DEFAULT_WEIGHT_FN);\n var results = doGreedyFAS(state.graph, state.buckets, state.zeroIdx);\n\n // Expand multi-edges\n return _.flatten(\n _.map(results, function (e) {\n return g.outEdges(e.v, e.w);\n }),\n );\n}\n\nfunction doGreedyFAS(g, buckets, zeroIdx) {\n var results = [];\n var sources = buckets[buckets.length - 1];\n var sinks = buckets[0];\n\n var entry;\n while (g.nodeCount()) {\n while ((entry = sinks.dequeue())) {\n removeNode(g, buckets, zeroIdx, entry);\n }\n while ((entry = sources.dequeue())) {\n removeNode(g, buckets, zeroIdx, entry);\n }\n if (g.nodeCount()) {\n for (var i = buckets.length - 2; i > 0; --i) {\n entry = buckets[i].dequeue();\n if (entry) {\n results = results.concat(removeNode(g, buckets, zeroIdx, entry, true));\n break;\n }\n }\n }\n }\n\n return results;\n}\n\nfunction removeNode(g, buckets, zeroIdx, entry, collectPredecessors) {\n var results = collectPredecessors ? [] : undefined;\n\n _.forEach(g.inEdges(entry.v), function (edge) {\n var weight = g.edge(edge);\n var uEntry = g.node(edge.v);\n\n if (collectPredecessors) {\n results.push({ v: edge.v, w: edge.w });\n }\n\n uEntry.out -= weight;\n assignBucket(buckets, zeroIdx, uEntry);\n });\n\n _.forEach(g.outEdges(entry.v), function (edge) {\n var weight = g.edge(edge);\n var w = edge.w;\n var wEntry = g.node(w);\n wEntry['in'] -= weight;\n assignBucket(buckets, zeroIdx, wEntry);\n });\n\n g.removeNode(entry.v);\n\n return results;\n}\n\nfunction buildState(g, weightFn) {\n var fasGraph = new Graph();\n var maxIn = 0;\n var maxOut = 0;\n\n _.forEach(g.nodes(), function (v) {\n fasGraph.setNode(v, { v: v, in: 0, out: 0 });\n });\n\n // Aggregate weights on nodes, but also sum the weights across multi-edges\n // into a single edge for the fasGraph.\n _.forEach(g.edges(), function (e) {\n var prevWeight = fasGraph.edge(e.v, e.w) || 0;\n var weight = weightFn(e);\n var edgeWeight = prevWeight + weight;\n fasGraph.setEdge(e.v, e.w, edgeWeight);\n maxOut = Math.max(maxOut, (fasGraph.node(e.v).out += weight));\n maxIn = Math.max(maxIn, (fasGraph.node(e.w)['in'] += weight));\n });\n\n var buckets = _.range(maxOut + maxIn + 3).map(function () {\n return new List();\n });\n var zeroIdx = maxIn + 1;\n\n _.forEach(fasGraph.nodes(), function (v) {\n assignBucket(buckets, zeroIdx, fasGraph.node(v));\n });\n\n return { graph: fasGraph, buckets: buckets, zeroIdx: zeroIdx };\n}\n\nfunction assignBucket(buckets, zeroIdx, entry) {\n if (!entry.out) {\n buckets[0].enqueue(entry);\n } else if (!entry['in']) {\n buckets[buckets.length - 1].enqueue(entry);\n } else {\n buckets[entry.out - entry['in'] + zeroIdx].enqueue(entry);\n }\n}\n","import * as _ from 'lodash-es';\nimport { greedyFAS } from './greedy-fas.js';\n\nexport { run, undo };\n\nfunction run(g) {\n var fas = g.graph().acyclicer === 'greedy' ? greedyFAS(g, weightFn(g)) : dfsFAS(g);\n _.forEach(fas, function (e) {\n var label = g.edge(e);\n g.removeEdge(e);\n label.forwardName = e.name;\n label.reversed = true;\n g.setEdge(e.w, e.v, label, _.uniqueId('rev'));\n });\n\n function weightFn(g) {\n return function (e) {\n return g.edge(e).weight;\n };\n }\n}\n\nfunction dfsFAS(g) {\n var fas = [];\n var stack = {};\n var visited = {};\n\n function dfs(v) {\n if (Object.prototype.hasOwnProperty.call(visited, v)) {\n return;\n }\n visited[v] = true;\n stack[v] = true;\n _.forEach(g.outEdges(v), function (e) {\n if (Object.prototype.hasOwnProperty.call(stack, e.w)) {\n fas.push(e);\n } else {\n dfs(e.w);\n }\n });\n delete stack[v];\n }\n\n _.forEach(g.nodes(), dfs);\n return fas;\n}\n\nfunction undo(g) {\n _.forEach(g.edges(), function (e) {\n var label = g.edge(e);\n if (label.reversed) {\n g.removeEdge(e);\n\n var forwardName = label.forwardName;\n delete label.reversed;\n delete label.forwardName;\n g.setEdge(e.w, e.v, label, forwardName);\n }\n });\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../graphlib/index.js';\n\nexport {\n addDummyNode,\n simplify,\n asNonCompoundGraph,\n successorWeights,\n predecessorWeights,\n intersectRect,\n buildLayerMatrix,\n normalizeRanks,\n removeEmptyRanks,\n addBorderNode,\n maxRank,\n partition,\n time,\n notime,\n};\n\n/*\n * Adds a dummy node to the graph and return v.\n */\nfunction addDummyNode(g, type, attrs, name) {\n var v;\n do {\n v = _.uniqueId(name);\n } while (g.hasNode(v));\n\n attrs.dummy = type;\n g.setNode(v, attrs);\n return v;\n}\n\n/*\n * Returns a new graph with only simple edges. Handles aggregation of data\n * associated with multi-edges.\n */\nfunction simplify(g) {\n var simplified = new Graph().setGraph(g.graph());\n _.forEach(g.nodes(), function (v) {\n simplified.setNode(v, g.node(v));\n });\n _.forEach(g.edges(), function (e) {\n var simpleLabel = simplified.edge(e.v, e.w) || { weight: 0, minlen: 1 };\n var label = g.edge(e);\n simplified.setEdge(e.v, e.w, {\n weight: simpleLabel.weight + label.weight,\n minlen: Math.max(simpleLabel.minlen, label.minlen),\n });\n });\n return simplified;\n}\n\nfunction asNonCompoundGraph(g) {\n var simplified = new Graph({ multigraph: g.isMultigraph() }).setGraph(g.graph());\n _.forEach(g.nodes(), function (v) {\n if (!g.children(v).length) {\n simplified.setNode(v, g.node(v));\n }\n });\n _.forEach(g.edges(), function (e) {\n simplified.setEdge(e, g.edge(e));\n });\n return simplified;\n}\n\nfunction successorWeights(g) {\n var weightMap = _.map(g.nodes(), function (v) {\n var sucs = {};\n _.forEach(g.outEdges(v), function (e) {\n sucs[e.w] = (sucs[e.w] || 0) + g.edge(e).weight;\n });\n return sucs;\n });\n return _.zipObject(g.nodes(), weightMap);\n}\n\nfunction predecessorWeights(g) {\n var weightMap = _.map(g.nodes(), function (v) {\n var preds = {};\n _.forEach(g.inEdges(v), function (e) {\n preds[e.v] = (preds[e.v] || 0) + g.edge(e).weight;\n });\n return preds;\n });\n return _.zipObject(g.nodes(), weightMap);\n}\n\n/*\n * Finds where a line starting at point ({x, y}) would intersect a rectangle\n * ({x, y, width, height}) if it were pointing at the rectangle's center.\n */\nfunction intersectRect(rect, point) {\n var x = rect.x;\n var y = rect.y;\n\n // Rectangle intersection algorithm from:\n // http://math.stackexchange.com/questions/108113/find-edge-between-two-boxes\n var dx = point.x - x;\n var dy = point.y - y;\n var w = rect.width / 2;\n var h = rect.height / 2;\n\n if (!dx && !dy) {\n throw new Error('Not possible to find intersection inside of the rectangle');\n }\n\n var sx, sy;\n if (Math.abs(dy) * w > Math.abs(dx) * h) {\n // Intersection is top or bottom of rect.\n if (dy < 0) {\n h = -h;\n }\n sx = (h * dx) / dy;\n sy = h;\n } else {\n // Intersection is left or right of rect.\n if (dx < 0) {\n w = -w;\n }\n sx = w;\n sy = (w * dy) / dx;\n }\n\n return { x: x + sx, y: y + sy };\n}\n\n/*\n * Given a DAG with each node assigned \"rank\" and \"order\" properties, this\n * function will produce a matrix with the ids of each node.\n */\nfunction buildLayerMatrix(g) {\n var layering = _.map(_.range(maxRank(g) + 1), function () {\n return [];\n });\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n var rank = node.rank;\n if (!_.isUndefined(rank)) {\n layering[rank][node.order] = v;\n }\n });\n return layering;\n}\n\n/*\n * Adjusts the ranks for all nodes in the graph such that all nodes v have\n * rank(v) >= 0 and at least one node w has rank(w) = 0.\n */\nfunction normalizeRanks(g) {\n var min = _.min(\n _.map(g.nodes(), function (v) {\n return g.node(v).rank;\n }),\n );\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n if (_.has(node, 'rank')) {\n node.rank -= min;\n }\n });\n}\n\nfunction removeEmptyRanks(g) {\n // Ranks may not start at 0, so we need to offset them\n var offset = _.min(\n _.map(g.nodes(), function (v) {\n return g.node(v).rank;\n }),\n );\n\n var layers = [];\n _.forEach(g.nodes(), function (v) {\n var rank = g.node(v).rank - offset;\n if (!layers[rank]) {\n layers[rank] = [];\n }\n layers[rank].push(v);\n });\n\n var delta = 0;\n var nodeRankFactor = g.graph().nodeRankFactor;\n _.forEach(layers, function (vs, i) {\n if (_.isUndefined(vs) && i % nodeRankFactor !== 0) {\n --delta;\n } else if (delta) {\n _.forEach(vs, function (v) {\n g.node(v).rank += delta;\n });\n }\n });\n}\n\nfunction addBorderNode(g, prefix, rank, order) {\n var node = {\n width: 0,\n height: 0,\n };\n if (arguments.length >= 4) {\n node.rank = rank;\n node.order = order;\n }\n return addDummyNode(g, 'border', node, prefix);\n}\n\nfunction maxRank(g) {\n return _.max(\n _.map(g.nodes(), function (v) {\n var rank = g.node(v).rank;\n if (!_.isUndefined(rank)) {\n return rank;\n }\n }),\n );\n}\n\n/*\n * Partition a collection into two groups: `lhs` and `rhs`. If the supplied\n * function returns true for an entry it goes into `lhs`. Otherwise it goes\n * into `rhs.\n */\nfunction partition(collection, fn) {\n var result = { lhs: [], rhs: [] };\n _.forEach(collection, function (value) {\n if (fn(value)) {\n result.lhs.push(value);\n } else {\n result.rhs.push(value);\n }\n });\n return result;\n}\n\n/*\n * Returns a new function that wraps `fn` with a timer. The wrapper logs the\n * time it takes to execute the function.\n */\nfunction time(name, fn) {\n var start = _.now();\n try {\n return fn();\n } finally {\n console.log(name + ' time: ' + (_.now() - start) + 'ms');\n }\n}\n\nfunction notime(name, fn) {\n return fn();\n}\n","import * as _ from 'lodash-es';\nimport * as util from './util.js';\n\nexport { addBorderSegments };\n\nfunction addBorderSegments(g) {\n function dfs(v) {\n var children = g.children(v);\n var node = g.node(v);\n if (children.length) {\n _.forEach(children, dfs);\n }\n\n if (Object.prototype.hasOwnProperty.call(node, 'minRank')) {\n node.borderLeft = [];\n node.borderRight = [];\n for (var rank = node.minRank, maxRank = node.maxRank + 1; rank < maxRank; ++rank) {\n addBorderNode(g, 'borderLeft', '_bl', v, node, rank);\n addBorderNode(g, 'borderRight', '_br', v, node, rank);\n }\n }\n }\n\n _.forEach(g.children(), dfs);\n}\n\nfunction addBorderNode(g, prop, prefix, sg, sgNode, rank) {\n var label = { width: 0, height: 0, rank: rank, borderType: prop };\n var prev = sgNode[prop][rank - 1];\n var curr = util.addDummyNode(g, 'border', label, prefix);\n sgNode[prop][rank] = curr;\n g.setParent(curr, sg);\n if (prev) {\n g.setEdge(prev, curr, { weight: 1 });\n }\n}\n","import * as _ from 'lodash-es';\n\nexport { adjust, undo };\n\nfunction adjust(g) {\n var rankDir = g.graph().rankdir.toLowerCase();\n if (rankDir === 'lr' || rankDir === 'rl') {\n swapWidthHeight(g);\n }\n}\n\nfunction undo(g) {\n var rankDir = g.graph().rankdir.toLowerCase();\n if (rankDir === 'bt' || rankDir === 'rl') {\n reverseY(g);\n }\n\n if (rankDir === 'lr' || rankDir === 'rl') {\n swapXY(g);\n swapWidthHeight(g);\n }\n}\n\nfunction swapWidthHeight(g) {\n _.forEach(g.nodes(), function (v) {\n swapWidthHeightOne(g.node(v));\n });\n _.forEach(g.edges(), function (e) {\n swapWidthHeightOne(g.edge(e));\n });\n}\n\nfunction swapWidthHeightOne(attrs) {\n var w = attrs.width;\n attrs.width = attrs.height;\n attrs.height = w;\n}\n\nfunction reverseY(g) {\n _.forEach(g.nodes(), function (v) {\n reverseYOne(g.node(v));\n });\n\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n _.forEach(edge.points, reverseYOne);\n if (Object.prototype.hasOwnProperty.call(edge, 'y')) {\n reverseYOne(edge);\n }\n });\n}\n\nfunction reverseYOne(attrs) {\n attrs.y = -attrs.y;\n}\n\nfunction swapXY(g) {\n _.forEach(g.nodes(), function (v) {\n swapXYOne(g.node(v));\n });\n\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n _.forEach(edge.points, swapXYOne);\n if (Object.prototype.hasOwnProperty.call(edge, 'x')) {\n swapXYOne(edge);\n }\n });\n}\n\nfunction swapXYOne(attrs) {\n var x = attrs.x;\n attrs.x = attrs.y;\n attrs.y = x;\n}\n","/**\n * TypeScript type imports:\n *\n * @import { Graph } from '../graphlib/graph.js';\n */\nimport * as _ from 'lodash-es';\nimport * as util from './util.js';\n\nexport { run, undo };\n\n/*\n * Breaks any long edges in the graph into short segments that span 1 layer\n * each. This operation is undoable with the denormalize function.\n *\n * Pre-conditions:\n *\n * 1. The input graph is a DAG.\n * 2. Each node in the graph has a \"rank\" property.\n *\n * Post-condition:\n *\n * 1. All edges in the graph have a length of 1.\n * 2. Dummy nodes are added where edges have been split into segments.\n * 3. The graph is augmented with a \"dummyChains\" attribute which contains\n * the first dummy in each chain of dummy nodes produced.\n */\nfunction run(g) {\n g.graph().dummyChains = [];\n _.forEach(g.edges(), function (edge) {\n normalizeEdge(g, edge);\n });\n}\n\n/**\n * @param {Graph} g\n */\nfunction normalizeEdge(g, e) {\n var v = e.v;\n var vRank = g.node(v).rank;\n var w = e.w;\n var wRank = g.node(w).rank;\n var name = e.name;\n var edgeLabel = g.edge(e);\n var labelRank = edgeLabel.labelRank;\n\n if (wRank === vRank + 1) return;\n\n g.removeEdge(e);\n\n /**\n * @typedef {Object} Attrs\n * @property {number} width\n * @property {number} height\n * @property {ReturnType<Graph[\"node\"]>} edgeLabel\n * @property {any} edgeObj\n * @property {ReturnType<Graph[\"node\"]>[\"rank\"]} rank\n * @property {string} [dummy]\n * @property {ReturnType<Graph[\"node\"]>[\"labelpos\"]} [labelpos]\n */\n\n /** @type {Attrs | undefined} */\n var attrs = undefined;\n var dummy, i;\n for (i = 0, ++vRank; vRank < wRank; ++i, ++vRank) {\n edgeLabel.points = [];\n attrs = {\n width: 0,\n height: 0,\n edgeLabel: edgeLabel,\n edgeObj: e,\n rank: vRank,\n };\n dummy = util.addDummyNode(g, 'edge', attrs, '_d');\n if (vRank === labelRank) {\n attrs.width = edgeLabel.width;\n attrs.height = edgeLabel.height;\n attrs.dummy = 'edge-label';\n attrs.labelpos = edgeLabel.labelpos;\n }\n g.setEdge(v, dummy, { weight: edgeLabel.weight }, name);\n if (i === 0) {\n g.graph().dummyChains.push(dummy);\n }\n v = dummy;\n }\n\n g.setEdge(v, w, { weight: edgeLabel.weight }, name);\n}\n\nfunction undo(g) {\n _.forEach(g.graph().dummyChains, function (v) {\n var node = g.node(v);\n var origLabel = node.edgeLabel;\n var w;\n g.setEdge(node.edgeObj, origLabel);\n while (node.dummy) {\n w = g.successors(v)[0];\n g.removeNode(v);\n origLabel.points.push({ x: node.x, y: node.y });\n if (node.dummy === 'edge-label') {\n origLabel.x = node.x;\n origLabel.y = node.y;\n origLabel.width = node.width;\n origLabel.height = node.height;\n }\n v = w;\n node = g.node(v);\n }\n });\n}\n","import * as _ from 'lodash-es';\n\nexport { longestPath, slack };\n\n/*\n * Initializes ranks for the input graph using the longest path algorithm. This\n * algorithm scales well and is fast in practice, it yields rather poor\n * solutions. Nodes are pushed to the lowest layer possible, leaving the bottom\n * ranks wide and leaving edges longer than necessary. However, due to its\n * speed, this algorithm is good for getting an initial ranking that can be fed\n * into other algorithms.\n *\n * This algorithm does not normalize layers because it will be used by other\n * algorithms in most cases. If using this algorithm directly, be sure to\n * run normalize at the end.\n *\n * Pre-conditions:\n *\n * 1. Input graph is a DAG.\n * 2. Input graph node labels can be assigned properties.\n *\n * Post-conditions:\n *\n * 1. Each node will be assign an (unnormalized) \"rank\" property.\n */\nfunction longestPath(g) {\n var visited = {};\n\n function dfs(v) {\n var label = g.node(v);\n if (Object.prototype.hasOwnProperty.call(visited, v)) {\n return label.rank;\n }\n visited[v] = true;\n\n var rank = _.min(\n _.map(g.outEdges(v), function (e) {\n return dfs(e.w) - g.edge(e).minlen;\n }),\n );\n\n if (\n rank === Number.POSITIVE_INFINITY || // return value of _.map([]) for Lodash 3\n rank === undefined || // return value of _.map([]) for Lodash 4\n rank === null\n ) {\n // return value of _.map([null])\n rank = 0;\n }\n\n return (label.rank = rank);\n }\n\n _.forEach(g.sources(), dfs);\n}\n\n/*\n * Returns the amount of slack for the given edge. The slack is defined as the\n * difference between the length of the edge and its minimum length.\n */\nfunction slack(g, e) {\n return g.node(e.w).rank - g.node(e.v).rank - g.edge(e).minlen;\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../../graphlib/index.js';\nimport { slack } from './util.js';\n\nexport { feasibleTree };\n\n/*\n * Constructs a spanning tree with tight edges and adjusted the input node's\n * ranks to achieve this. A tight edge is one that is has a length that matches\n * its \"minlen\" attribute.\n *\n * The basic structure for this function is derived from Gansner, et al., \"A\n * Technique for Drawing Directed Graphs.\"\n *\n * Pre-conditions:\n *\n * 1. Graph must be a DAG.\n * 2. Graph must be connected.\n * 3. Graph must have at least one node.\n * 5. Graph nodes must have been previously assigned a \"rank\" property that\n * respects the \"minlen\" property of incident edges.\n * 6. Graph edges must have a \"minlen\" property.\n *\n * Post-conditions:\n *\n * - Graph nodes will have their rank adjusted to ensure that all edges are\n * tight.\n *\n * Returns a tree (undirected graph) that is constructed using only \"tight\"\n * edges.\n */\nfunction feasibleTree(g) {\n var t = new Graph({ directed: false });\n\n // Choose arbitrary node from which to start our tree\n var start = g.nodes()[0];\n var size = g.nodeCount();\n t.setNode(start, {});\n\n var edge, delta;\n while (tightTree(t, g) < size) {\n edge = findMinSlackEdge(t, g);\n delta = t.hasNode(edge.v) ? slack(g, edge) : -slack(g, edge);\n shiftRanks(t, g, delta);\n }\n\n return t;\n}\n\n/*\n * Finds a maximal tree of tight edges and returns the number of nodes in the\n * tree.\n */\nfunction tightTree(t, g) {\n function dfs(v) {\n _.forEach(g.nodeEdges(v), function (e) {\n var edgeV = e.v,\n w = v === edgeV ? e.w : edgeV;\n if (!t.hasNode(w) && !slack(g, e)) {\n t.setNode(w, {});\n t.setEdge(v, w, {});\n dfs(w);\n }\n });\n }\n\n _.forEach(t.nodes(), dfs);\n return t.nodeCount();\n}\n\n/*\n * Finds the edge with the smallest slack that is incident on tree and returns\n * it.\n */\nfunction findMinSlackEdge(t, g) {\n return _.minBy(g.edges(), function (e) {\n if (t.hasNode(e.v) !== t.hasNode(e.w)) {\n return slack(g, e);\n }\n });\n}\n\nfunction shiftRanks(t, g, delta) {\n _.forEach(t.nodes(), function (v) {\n g.node(v).rank += delta;\n });\n}\n","import * as _ from 'lodash-es';\nimport { PriorityQueue } from '../data/priority-queue.js';\n\n/**\n * @import { EdgeObj, Graph, NodeID } from '../graph.js';\n */\n\nexport { dijkstra };\n\nvar DEFAULT_WEIGHT_FUNC = _.constant(1);\n\n/**\n * @typedef {Object} PathEntry\n * @property {number} distance The sum of the weights from `source` to `v`\n * along the shortest path or `Number.POSITIVE_INFINITY` if there is no path\n * from `source`.\n * @property {NodeID} [predecessor] Can be used to walk the individual\n * elements of the path from `source` to `v` in reverse order.\n */\n\n/**\n * This function is an implementation of [Dijkstra's algorithm][] which finds\n * the shortest path from `source` to all other nodes in `g`. This\n * function returns\n *\n * [Dijkstra's algorithm]: http://en.wikipedia.org/wiki/Dijkstra%27s_algorithm\n *\n * @example\n *\n * ![](https://github.com/dagrejs/graphlib/wiki/images/dijkstra-source.png)\n * <!-- SOURCE:\n * http://dagrejs.github.io/project/dagre-d3/latest/demo/interactive-demo.html?graph=digraph%20%7B%0Anode%20%5Bshape%3Dcircle%2C%20style%3D%22fill%3Awhite%3Bstroke%3A%23333%3Bstroke-width%3A1.5px%22%5D%0Aedge%20%5Blabeloffset%3D2%20labelpos%3Dr%5D%0Arankdir%3Dlr%0A%20%20A%20-%3E%20B%5Blabel%3D10%5D%0A%20%20A%20-%3E%20C%5Blabel%3D4%5D%0A%20%20A%20-%3E%20D%5Blabel%3D2%5D%0A%20%20C%20-%3E%20B%5Blabel%3D2%5D%0A%20%20C%20-%3E%20D%5Blabel%3D8%5D%0A%20%20B%20-%3E%20E%5Blabel%3D6%5D%0A%20%20D%20-%3E%20F%5Blabel%3D2%5D%0A%20%20F%20-%3E%20E%5Blabel%3D4%5D%0A%7D\n * -->\n *\n * ```js\n * function weight(e) { return g.edge(e); }\n *\n * graphlib.alg.dijkstra(g, \"A\", weight);\n * // => { A: { distance: 0 },\n * // B: { distance: 6, predecessor: 'C' },\n * // C: { distance: 4, predecessor: 'A' },\n * // D: { distance: 2, predecessor: 'A' },\n * // E: { distance: 8, predecessor: 'F' },\n * // F: { distance: 4, predecessor: 'D' } }\n * ```\n *\n * @remarks It takes `O((|E| + |V|) * log |V|)` time.\n *\n * @param {Graph} g - Input graph.\n * @param {NodeID | number} source - The source node id. Converted to a string.\n * @param {(e: EdgeObj) => number} [weightFn] - Optional function that returns\n * the weight for edge `e`. If no `weightFn` is supplied then each edge is\n * assumed to have a weight of 1.\n * @param {(v: NodeID) => EdgeObj[]} [edgeFn] - Optional function that returns\n * the ids of all edges incident to the node `v` for the purposes of shortest\n * path traversal.\n * By default this function uses the {@link Graph.outEdges} function on the\n * supplied graph.\n * @returns {Record<NodeID, PathEntry>} a map of `v -> { distance, predecessor }`.\n * @throws {Error} If any of the traversed edges has a negative edge weight.\n */\nfunction dijkstra(g, source, weightFn, edgeFn) {\n return runDijkstra(\n g,\n String(source),\n weightFn || DEFAULT_WEIGHT_FUNC,\n edgeFn ||\n function (v) {\n return g.outEdges(v);\n },\n );\n}\n\n/**\n * @param {Graph} g - Input graph.\n * @param {NodeID} source - The source node id.\n * @param {(e: EdgeObj) => number} weightFn - Required weight function.\n * @param {(v: NodeID) => EdgeObj[]} edgeFn - Required edge function.\n */\nfunction runDijkstra(g, source, weightFn, edgeFn) {\n /** @type {Record<NodeID, PathEntry>} */\n var results = {};\n var pq = new PriorityQueue();\n /** @type {NodeID} */\n var v;\n /** @type {PathEntry} */\n var vEntry;\n\n /** @param {EdgeObj} edge */\n var updateNeighbors = function (edge) {\n var w = edge.v !== v ? edge.v : edge.w;\n var wEntry = results[w];\n var weight = weightFn(edge);\n var distance = vEntry.distance + weight;\n\n if (weight < 0) {\n throw new Error(\n 'dijkstra does not allow negative edge weights. ' +\n 'Bad edge: ' +\n edge +\n ' Weight: ' +\n weight,\n );\n }\n\n if (distance < wEntry.distance) {\n wEntry.distance = distance;\n wEntry.predecessor = v;\n pq.decrease(w, distance);\n }\n };\n\n g.nodes().forEach(function (v) {\n var distance = v === source ? 0 : Number.POSITIVE_INFINITY;\n results[v] = { distance: distance };\n pq.add(v, distance);\n });\n\n while (pq.size() > 0) {\n v = pq.removeMin();\n vEntry = results[v];\n if (vEntry.distance === Number.POSITIVE_INFINITY) {\n break;\n }\n\n edgeFn(v).forEach(updateNeighbors);\n }\n\n return results;\n}\n","import * as _ from 'lodash-es';\n\n/**\n * @import { Graph, EdgeObj, NodeID } from '../graph.js';\n * @import { PathEntry } from './dijkstra.js';\n */\n\nexport { floydWarshall };\n\nvar DEFAULT_WEIGHT_FUNC = _.constant(1);\n\n/**\n * This function is an implementation of the [Floyd-Warshall algorithm][],\n * which finds the shortest path from each node to every other reachable node\n * in the graph. It is similar to {@link dijkstraAll}, but\n * it handles negative edge weights and is more efficient for some types of\n * graphs.\n *\n * [Floyd-Warshall algorithm]: https://en.wikipedia.org/wiki/Floyd-Warshall_algorithm\n *\n * @remarks This algorithm takes `O(|V|^3)` time.\n *\n * @example\n *\n * ![](https://github.com/dagrejs/graphlib/wiki/images/dijkstra-source.png)\n *\n * ```js\n * function weight(e) { return g.edge(e); }\n *\n * graphlib.alg.floydWarshall(g, function(e) { return g.edge(e); });\n *\n * // => { A:\n * // { A: { distance: 0 },\n * // B: { distance: 6, predecessor: 'C' },\n * // C: { distance: 4, predecessor: 'A' },\n * // D: { distance: 2, predecessor: 'A' },\n * // E: { distance: 8, predecessor: 'F' },\n * // F: { distance: 4, predecessor: 'D' } },\n * // B:\n * // { A: { distance: Infinity },\n * // B: { distance: 0 },\n * // C: { distance: Infinity },\n * // D: { distance: Infinity },\n * // E: { distance: 6, predecessor: 'B' },\n * // F: { distance: Infinity } },\n * // C: { ... },\n * // D: { ... },\n * // E: { ... },\n * // F: { ... } }\n * ```\n *\n * @param {Graph} g - The graph to analyze.\n * @param {(e: EdgeObj) => number} [weightFn] - Optional function that returns\n * the weight for edge `e`. If no `weightFn` is supplied then each edge is\n * assumed to have a weight of 1.\n * @param {(v: NodeID) => EdgeObj[]} [edgeFn] - Optional function that returns\n * the ids of all edges incident to the node `v` for the purposes of shortest\n * path traversal.\n * By default this function uses the {@link Graph.outEdges} function on the\n * supplied graph.\n * @returns {Record<NodeID, Record<NodeID, PathEntry>>} a map of\n * `source -> { target -> { distance, predecessor }`.\n */\nfunction floydWarshall(g, weightFn, edgeFn) {\n return runFloydWarshall(\n g,\n weightFn || DEFAULT_WEIGHT_FUNC,\n edgeFn ||\n function (v) {\n return g.outEdges(v);\n },\n );\n}\n\n/**\n * @param {Graph} g - Input graph.\n * @param {(e: EdgeObj) => number} weightFn - Required weight function.\n * @param {(v: NodeID) => EdgeObj[]} edgeFn - Required edge function.\n */\nfunction runFloydWarshall(g, weightFn, edgeFn) {\n /** @type {Record<NodeID, Record<NodeID, PathEntry>>} */\n var results = {};\n var nodes = g.nodes();\n\n nodes.forEach(function (v) {\n results[v] = {};\n results[v][v] = { distance: 0 };\n nodes.forEach(function (w) {\n if (v !== w) {\n results[v][w] = { distance: Number.POSITIVE_INFINITY };\n }\n });\n edgeFn(v).forEach(function (edge) {\n var w = edge.v === v ? edge.w : edge.v;\n var d = weightFn(edge);\n results[v][w] = { distance: d, predecessor: v };\n });\n });\n\n nodes.forEach(function (k) {\n var rowK = results[k];\n nodes.forEach(function (i) {\n var rowI = results[i];\n nodes.forEach(function (j) {\n var ik = rowI[k];\n var kj = rowK[j];\n var ij = rowI[j];\n var altDistance = ik.distance + kj.distance;\n if (altDistance < ij.distance) {\n ij.distance = altDistance;\n ij.predecessor = kj.predecessor;\n }\n });\n });\n });\n\n return results;\n}\n","import * as _ from 'lodash-es';\n\n/**\n * @import { Graph, NodeID } from '../graph.js';\n */\n\nexport { topsort, CycleException };\n\ntopsort.CycleException = CycleException;\n\n/**\n * An implementation of [topological sorting](https://en.wikipedia.org/wiki/Topological_sorting).\n *\n * @remarks Takes `O(|V| + |E|)` time.\n *\n * @example\n *\n * ![](https://github.com/dagrejs/graphlib/wiki/images/topsort.png)\n *\n * ```js\n * graphlib.alg.topsort(g)\n * // [ '1', '2', '3', '4' ] or [ '1', '3', '2', '4' ]\n * ```\n *\n * @param {Graph} g - The graph to sort.\n * @returns {NodeID[]} an array of nodes\n * such that for each edge `u -> v`, `u` appears before `v` in the array.\n * @throws {CycleException} If the graph has a cycle so that it is impossible\n * to generate a topological sort.\n */\nfunction topsort(g) {\n /** @type {Record<NodeID, true>} */\n var visited = {};\n /** @type {Record<NodeID, true>} */\n var stack = {};\n /** @type {NodeID[]} */\n var results = [];\n\n /**\n * @param {NodeID} node - Node to recursively visit.\n */\n function visit(node) {\n if (Object.prototype.hasOwnProperty.call(stack, node)) {\n throw new CycleException();\n }\n\n if (!Object.prototype.hasOwnProperty.call(visited, node)) {\n stack[node] = true;\n visited[node] = true;\n _.each(g.predecessors(node), visit);\n delete stack[node];\n results.push(node);\n }\n }\n\n _.each(g.sinks(), visit);\n\n if (_.size(visited) !== g.nodeCount()) {\n throw new CycleException();\n }\n\n return results;\n}\n\n/**\n * @class\n */\nfunction CycleException() {}\nCycleException.prototype = new Error(); // must be an instance of Error to pass testing\n","import * as _ from 'lodash-es';\n\n/**\n * @import { Graph, NodeID } from '../graph.js';\n */\n\nexport { dfs };\n\n/**\n * A helper that preforms a pre- or post-order traversal on the input graph\n * and returns the nodes in the order they were visited. If the graph is\n * undirected then this algorithm will navigate using neighbors. If the graph\n * is directed then this algorithm will navigate using successors.\n *\n * @param {Graph} g - Input graph.\n * @param {NodeID[] | NodeID} vs - Starting node or array of nodes.\n * @param {'post' | 'pre'} order - The order to use. Must be one of \"pre\" or \"post\".\n * @returns {NodeID[]} The nodes in the order they were visited.\n */\nfunction dfs(g, vs, order) {\n if (!_.isArray(vs)) {\n vs = [vs];\n }\n\n /** @type {Parameters<typeof doDfs>[4]} */\n var navigation = (g.isDirected() ? g.successors : g.neighbors).bind(g);\n /** @type {Parameters<typeof doDfs>[5]} */\n var acc = [];\n /** @type {Parameters<typeof doDfs>[3]} */\n var visited = {};\n _.each(vs, function (v) {\n if (!g.hasNode(v)) {\n throw new Error('Graph does not have node: ' + v);\n }\n\n doDfs(g, v, order === 'post', visited, navigation, acc);\n });\n return acc;\n}\n\n/**\n * @param {Graph} g - Input graph.\n * @param {NodeID} v - The node to visit.\n * @param {boolean} postorder - Whether to do postorder traversal.\n * @param {Record<NodeID, true>} visited - Visited nodes.\n * @param {(node: NodeID) => (NodeID[] | undefined)} navigation - Function to get\n * neighbors/successors.\n * @param {NodeID[]} acc - Accumulator for visited nodes.\n */\nfunction doDfs(g, v, postorder, visited, navigation, acc) {\n if (!Object.prototype.hasOwnProperty.call(visited, v)) {\n visited[v] = true;\n\n if (!postorder) {\n acc.push(v);\n }\n _.each(navigation(v), function (w) {\n doDfs(g, w, postorder, visited, navigation, acc);\n });\n if (postorder) {\n acc.push(v);\n }\n }\n}\n","import { dfs } from './dfs.js';\n\nexport { postorder };\n\n/**\n * This function performs a [postorder traversal][] of the graph `g` starting\n * at the nodes `vs`. For each node visited, `v`, the function `callback(v)`\n * is called.\n *\n * [postorder traversal]: https://en.wikipedia.org/wiki/Tree_traversal#Depth-first\n *\n * @example\n *\n * ![](https://github.com/dagrejs/graphlib/wiki/images/preorder.png)\n *\n * ```js\n * graphlib.alg.postorder(g, \"A\");\n * // => One of:\n * // [ \"B\", \"D\", \"E\", C\", \"A\" ]\n * // [ \"B\", \"E\", \"D\", C\", \"A\" ]\n * // [ \"D\", \"E\", \"C\", B\", \"A\" ]\n * // [ \"E\", \"D\", \"C\", B\", \"A\" ]\n * ```\n *\n * @param {Parameters<typeof dfs>[0]} g - The graph to traverse.\n * @param {Parameters<typeof dfs>[1]} vs - Nodes to start the traversal from.\n * @returns {ReturnType<typeof dfs>} The nodes in the order they were visited.\n */\nfunction postorder(g, vs) {\n return dfs(g, vs, 'post');\n}\n","import { dfs } from './dfs.js';\n\nexport { preorder };\n\n/**\n * This function performs a [preorder traversal][] of the graph `g` starting\n * at the nodes `vs`. For each node visited, `v`, the function `callback(v)`\n * is called.\n *\n * [preorder traversal]: https://en.wikipedia.org/wiki/Tree_traversal#Depth-first\n *\n * @example\n *\n * ![](https://github.com/dagrejs/graphlib/wiki/images/preorder.png)\n * <!-- SOURCE:\n * http://dagrejs.github.io/project/dagre-d3/latest/demo/interactive-demo.html?graph=digraph%20%7B%0Anode%20%5Bshape%3Dcircle%2C%20style%3D%22fill%3Awhite%3Bstroke%3A%23333%3Bstroke-width%3A1.5px%22%5D%0Aedge%20%5Blabeloffset%3D2%20labelpos%3Dr%5D%0Arankdir%3Dlr%0A%20%20A%20-%3E%20B%0A%20%20A%20-%3E%20C%0A%20%20C%20-%3E%20D%0A%20%20C%20-%3E%20E%0A%7D\n * -->\n *\n * ```js\n * graphlib.alg.preorder(g, \"A\");\n * // => One of:\n * // [ \"A\", \"B\", \"C\", \"D\", \"E\" ]\n * // [ \"A\", \"B\", \"C\", \"E\", \"D\" ]\n * // [ \"A\", \"C\", \"D\", \"E\", \"B\" ]\n * // [ \"A\", \"C\", \"E\", \"D\", \"B\" ]\n * ```\n *\n * @param {Parameters<typeof dfs>[0]} g - The graph to traverse.\n * @param {Parameters<typeof dfs>[1]} vs - Nodes to start the traversal from.\n * @returns {ReturnType<typeof dfs>} The nodes in the order they were visited.\n */\nfunction preorder(g, vs) {\n return dfs(g, vs, 'pre');\n}\n","import * as _ from 'lodash-es';\nimport * as alg from '../../graphlib/alg/index.js';\nimport { simplify } from '../util.js';\nimport { feasibleTree } from './feasible-tree.js';\nimport { longestPath, slack } from './util.js';\n\nexport { networkSimplex };\n\n// Expose some internals for testing purposes\nnetworkSimplex.initLowLimValues = initLowLimValues;\nnetworkSimplex.initCutValues = initCutValues;\nnetworkSimplex.calcCutValue = calcCutValue;\nnetworkSimplex.leaveEdge = leaveEdge;\nnetworkSimplex.enterEdge = enterEdge;\nnetworkSimplex.exchangeEdges = exchangeEdges;\n\n/*\n * The network simplex algorithm assigns ranks to each node in the input graph\n * and iteratively improves the ranking to reduce the length of edges.\n *\n * Preconditions:\n *\n * 1. The input graph must be a DAG.\n * 2. All nodes in the graph must have an object value.\n * 3. All edges in the graph must have \"minlen\" and \"weight\" attributes.\n *\n * Postconditions:\n *\n * 1. All nodes in the graph will have an assigned \"rank\" attribute that has\n * been optimized by the network simplex algorithm. Ranks start at 0.\n *\n *\n * A rough sketch of the algorithm is as follows:\n *\n * 1. Assign initial ranks to each node. We use the longest path algorithm,\n * which assigns ranks to the lowest position possible. In general this\n * leads to very wide bottom ranks and unnecessarily long edges.\n * 2. Construct a feasible tight tree. A tight tree is one such that all\n * edges in the tree have no slack (difference between length of edge\n * and minlen for the edge). This by itself greatly improves the assigned\n * rankings by shorting edges.\n * 3. Iteratively find edges that have negative cut values. Generally a\n * negative cut value indicates that the edge could be removed and a new\n * tree edge could be added to produce a more compact graph.\n *\n * Much of the algorithms here are derived from Gansner, et al., \"A Technique\n * for Drawing Directed Graphs.\" The structure of the file roughly follows the\n * structure of the overall algorithm.\n */\nfunction networkSimplex(g) {\n g = simplify(g);\n longestPath(g);\n var t = feasibleTree(g);\n initLowLimValues(t);\n initCutValues(t, g);\n\n var e, f;\n while ((e = leaveEdge(t))) {\n f = enterEdge(t, g, e);\n exchangeEdges(t, g, e, f);\n }\n}\n\n/*\n * Initializes cut values for all edges in the tree.\n */\nfunction initCutValues(t, g) {\n var vs = alg.postorder(t, t.nodes());\n vs = vs.slice(0, vs.length - 1);\n _.forEach(vs, function (v) {\n assignCutValue(t, g, v);\n });\n}\n\nfunction assignCutValue(t, g, child) {\n var childLab = t.node(child);\n var parent = childLab.parent;\n t.edge(child, parent).cutvalue = calcCutValue(t, g, child);\n}\n\n/*\n * Given the tight tree, its graph, and a child in the graph calculate and\n * return the cut value for the edge between the child and its parent.\n */\nfunction calcCutValue(t, g, child) {\n var childLab = t.node(child);\n var parent = childLab.parent;\n // True if the child is on the tail end of the edge in the directed graph\n var childIsTail = true;\n // The graph's view of the tree edge we're inspecting\n var graphEdge = g.edge(child, parent);\n // The accumulated cut value for the edge between this node and its parent\n var cutValue = 0;\n\n if (!graphEdge) {\n childIsTail = false;\n graphEdge = g.edge(parent, child);\n }\n\n cutValue = graphEdge.weight;\n\n _.forEach(g.nodeEdges(child), function (e) {\n var isOutEdge = e.v === child,\n other = isOutEdge ? e.w : e.v;\n\n if (other !== parent) {\n var pointsToHead = isOutEdge === childIsTail,\n otherWeight = g.edge(e).weight;\n\n cutValue += pointsToHead ? otherWeight : -otherWeight;\n if (isTreeEdge(t, child, other)) {\n var otherCutValue = t.edge(child, other).cutvalue;\n cutValue += pointsToHead ? -otherCutValue : otherCutValue;\n }\n }\n });\n\n return cutValue;\n}\n\nfunction initLowLimValues(tree, root) {\n if (arguments.length < 2) {\n root = tree.nodes()[0];\n }\n dfsAssignLowLim(tree, {}, 1, root);\n}\n\nfunction dfsAssignLowLim(tree, visited, nextLim, v, parent) {\n var low = nextLim;\n var label = tree.node(v);\n\n visited[v] = true;\n _.forEach(tree.neighbors(v), function (w) {\n if (!Object.prototype.hasOwnProperty.call(visited, w)) {\n nextLim = dfsAssignLowLim(tree, visited, nextLim, w, v);\n }\n });\n\n label.low = low;\n label.lim = nextLim++;\n if (parent) {\n label.parent = parent;\n } else {\n // TODO should be able to remove this when we incrementally update low lim\n delete label.parent;\n }\n\n return nextLim;\n}\n\nfunction leaveEdge(tree) {\n return _.find(tree.edges(), function (e) {\n return tree.edge(e).cutvalue < 0;\n });\n}\n\nfunction enterEdge(t, g, edge) {\n var v = edge.v;\n var w = edge.w;\n\n // For the rest of this function we assume that v is the tail and w is the\n // head, so if we don't have this edge in the graph we should flip it to\n // match the correct orientation.\n if (!g.hasEdge(v, w)) {\n v = edge.w;\n w = edge.v;\n }\n\n var vLabel = t.node(v);\n var wLabel = t.node(w);\n var tailLabel = vLabel;\n var flip = false;\n\n // If the root is in the tail of the edge then we need to flip the logic that\n // checks for the head and tail nodes in the candidates function below.\n if (vLabel.lim > wLabel.lim) {\n tailLabel = wLabel;\n flip = true;\n }\n\n var candidates = _.filter(g.edges(), function (edge) {\n return (\n flip === isDescendant(t, t.node(edge.v), tailLabel) &&\n flip !== isDescendant(t, t.node(edge.w), tailLabel)\n );\n });\n\n return _.minBy(candidates, function (edge) {\n return slack(g, edge);\n });\n}\n\nfunction exchangeEdges(t, g, e, f) {\n var v = e.v;\n var w = e.w;\n t.removeEdge(v, w);\n t.setEdge(f.v, f.w, {});\n initLowLimValues(t);\n initCutValues(t, g);\n updateRanks(t, g);\n}\n\nfunction updateRanks(t, g) {\n var root = _.find(t.nodes(), function (v) {\n return !g.node(v).parent;\n });\n var vs = alg.preorder(t, root);\n vs = vs.slice(1);\n _.forEach(vs, function (v) {\n var parent = t.node(v).parent,\n edge = g.edge(v, parent),\n flipped = false;\n\n if (!edge) {\n edge = g.edge(parent, v);\n flipped = true;\n }\n\n g.node(v).rank = g.node(parent).rank + (flipped ? edge.minlen : -edge.minlen);\n });\n}\n\n/*\n * Returns true if the edge is in the tree.\n */\nfunction isTreeEdge(tree, u, v) {\n return tree.hasEdge(u, v);\n}\n\n/*\n * Returns true if the specified node is descendant of the root node per the\n * assigned low and lim attributes in the tree.\n */\nfunction isDescendant(tree, vLabel, rootLabel) {\n return rootLabel.low <= vLabel.lim && vLabel.lim <= rootLabel.lim;\n}\n","import { feasibleTree } from './feasible-tree.js';\nimport { networkSimplex } from './network-simplex.js';\nimport { longestPath } from './util.js';\n\nexport { rank };\n\n/*\n * Assigns a rank to each node in the input graph that respects the \"minlen\"\n * constraint specified on edges between nodes.\n *\n * This basic structure is derived from Gansner, et al., \"A Technique for\n * Drawing Directed Graphs.\"\n *\n * Pre-conditions:\n *\n * 1. Graph must be a connected DAG\n * 2. Graph nodes must be objects\n * 3. Graph edges must have \"weight\" and \"minlen\" attributes\n *\n * Post-conditions:\n *\n * 1. Graph nodes will have a \"rank\" attribute based on the results of the\n * algorithm. Ranks can start at any index (including negative), we'll\n * fix them up later.\n */\nfunction rank(g) {\n switch (g.graph().ranker) {\n case 'network-simplex':\n networkSimplexRanker(g);\n break;\n case 'tight-tree':\n tightTreeRanker(g);\n break;\n case 'longest-path':\n longestPathRanker(g);\n break;\n default:\n networkSimplexRanker(g);\n }\n}\n\n// A fast and simple ranker, but results are far from optimal.\nvar longestPathRanker = longestPath;\n\nfunction tightTreeRanker(g) {\n longestPath(g);\n feasibleTree(g);\n}\n\nfunction networkSimplexRanker(g) {\n networkSimplex(g);\n}\n","import * as _ from 'lodash-es';\nimport * as util from './util.js';\n\nexport { run, cleanup };\n\n/*\n * A nesting graph creates dummy nodes for the tops and bottoms of subgraphs,\n * adds appropriate edges to ensure that all cluster nodes are placed between\n * these boundries, and ensures that the graph is connected.\n *\n * In addition we ensure, through the use of the minlen property, that nodes\n * and subgraph border nodes to not end up on the same rank.\n *\n * Preconditions:\n *\n * 1. Input graph is a DAG\n * 2. Nodes in the input graph has a minlen attribute\n *\n * Postconditions:\n *\n * 1. Input graph is connected.\n * 2. Dummy nodes are added for the tops and bottoms of subgraphs.\n * 3. The minlen attribute for nodes is adjusted to ensure nodes do not\n * get placed on the same rank as subgraph border nodes.\n *\n * The nesting graph idea comes from Sander, \"Layout of Compound Directed\n * Graphs.\"\n */\nfunction run(g) {\n var root = util.addDummyNode(g, 'root', {}, '_root');\n var depths = treeDepths(g);\n var height = _.max(_.values(depths)) - 1; // Note: depths is an Object not an array\n var nodeSep = 2 * height + 1;\n\n g.graph().nestingRoot = root;\n\n // Multiply minlen by nodeSep to align nodes on non-border ranks.\n _.forEach(g.edges(), function (e) {\n g.edge(e).minlen *= nodeSep;\n });\n\n // Calculate a weight that is sufficient to keep subgraphs vertically compact\n var weight = sumWeights(g) + 1;\n\n // Create border nodes and link them up\n _.forEach(g.children(), function (child) {\n dfs(g, root, nodeSep, weight, height, depths, child);\n });\n\n // Save the multiplier for node layers for later removal of empty border\n // layers.\n g.graph().nodeRankFactor = nodeSep;\n}\n\nfunction dfs(g, root, nodeSep, weight, height, depths, v) {\n var children = g.children(v);\n if (!children.length) {\n if (v !== root) {\n g.setEdge(root, v, { weight: 0, minlen: nodeSep });\n }\n return;\n }\n\n var top = util.addBorderNode(g, '_bt');\n var bottom = util.addBorderNode(g, '_bb');\n var label = g.node(v);\n\n g.setParent(top, v);\n label.borderTop = top;\n g.setParent(bottom, v);\n label.borderBottom = bottom;\n\n _.forEach(children, function (child) {\n dfs(g, root, nodeSep, weight, height, depths, child);\n\n var childNode = g.node(child);\n var childTop = childNode.borderTop ? childNode.borderTop : child;\n var childBottom = childNode.borderBottom ? childNode.borderBottom : child;\n var thisWeight = childNode.borderTop ? weight : 2 * weight;\n var minlen = childTop !== childBottom ? 1 : height - depths[v] + 1;\n\n g.setEdge(top, childTop, {\n weight: thisWeight,\n minlen: minlen,\n nestingEdge: true,\n });\n\n g.setEdge(childBottom, bottom, {\n weight: thisWeight,\n minlen: minlen,\n nestingEdge: true,\n });\n });\n\n if (!g.parent(v)) {\n g.setEdge(root, top, { weight: 0, minlen: height + depths[v] });\n }\n}\n\nfunction treeDepths(g) {\n var depths = {};\n function dfs(v, depth) {\n var children = g.children(v);\n if (children && children.length) {\n _.forEach(children, function (child) {\n dfs(child, depth + 1);\n });\n }\n depths[v] = depth;\n }\n _.forEach(g.children(), function (v) {\n dfs(v, 1);\n });\n return depths;\n}\n\nfunction sumWeights(g) {\n return _.reduce(\n g.edges(),\n function (acc, e) {\n return acc + g.edge(e).weight;\n },\n 0,\n );\n}\n\nfunction cleanup(g) {\n var graphLabel = g.graph();\n g.removeNode(graphLabel.nestingRoot);\n delete graphLabel.nestingRoot;\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n if (edge.nestingEdge) {\n g.removeEdge(e);\n }\n });\n}\n","import * as _ from 'lodash-es';\n\nexport { addSubgraphConstraints };\n\nfunction addSubgraphConstraints(g, cg, vs) {\n var prev = {},\n rootPrev;\n\n _.forEach(vs, function (v) {\n var child = g.parent(v),\n parent,\n prevChild;\n while (child) {\n parent = g.parent(child);\n if (parent) {\n prevChild = prev[parent];\n prev[parent] = child;\n } else {\n prevChild = rootPrev;\n rootPrev = child;\n }\n if (prevChild && prevChild !== child) {\n cg.setEdge(prevChild, child);\n return;\n }\n child = parent;\n }\n });\n\n /*\n function dfs(v) {\n var children = v ? g.children(v) : g.children();\n if (children.length) {\n var min = Number.POSITIVE_INFINITY,\n subgraphs = [];\n _.each(children, function(child) {\n var childMin = dfs(child);\n if (g.children(child).length) {\n subgraphs.push({ v: child, order: childMin });\n }\n min = Math.min(min, childMin);\n });\n _.reduce(_.sortBy(subgraphs, \"order\"), function(prev, curr) {\n cg.setEdge(prev.v, curr.v);\n return curr;\n });\n return min;\n }\n return g.node(v).order;\n }\n dfs(undefined);\n */\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../../graphlib/index.js';\n\nexport { buildLayerGraph };\n\n/*\n * Constructs a graph that can be used to sort a layer of nodes. The graph will\n * contain all base and subgraph nodes from the request layer in their original\n * hierarchy and any edges that are incident on these nodes and are of the type\n * requested by the \"relationship\" parameter.\n *\n * Nodes from the requested rank that do not have parents are assigned a root\n * node in the output graph, which is set in the root graph attribute. This\n * makes it easy to walk the hierarchy of movable nodes during ordering.\n *\n * Pre-conditions:\n *\n * 1. Input graph is a DAG\n * 2. Base nodes in the input graph have a rank attribute\n * 3. Subgraph nodes in the input graph has minRank and maxRank attributes\n * 4. Edges have an assigned weight\n *\n * Post-conditions:\n *\n * 1. Output graph has all nodes in the movable rank with preserved\n * hierarchy.\n * 2. Root nodes in the movable layer are made children of the node\n * indicated by the root attribute of the graph.\n * 3. Non-movable nodes incident on movable nodes, selected by the\n * relationship parameter, are included in the graph (without hierarchy).\n * 4. Edges incident on movable nodes, selected by the relationship\n * parameter, are added to the output graph.\n * 5. The weights for copied edges are aggregated as need, since the output\n * graph is not a multi-graph.\n */\nfunction buildLayerGraph(g, rank, relationship) {\n var root = createRootNode(g),\n result = new Graph({ compound: true })\n .setGraph({ root: root })\n .setDefaultNodeLabel(function (v) {\n return g.node(v);\n });\n\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v),\n parent = g.parent(v);\n\n if (node.rank === rank || (node.minRank <= rank && rank <= node.maxRank)) {\n result.setNode(v);\n result.setParent(v, parent || root);\n\n // This assumes we have only short edges!\n _.forEach(g[relationship](v), function (e) {\n var u = e.v === v ? e.w : e.v,\n edge = result.edge(u, v),\n weight = !_.isUndefined(edge) ? edge.weight : 0;\n result.setEdge(u, v, { weight: g.edge(e).weight + weight });\n });\n\n if (Object.prototype.hasOwnProperty.call(node, 'minRank')) {\n result.setNode(v, {\n borderLeft: node.borderLeft[rank],\n borderRight: node.borderRight[rank],\n });\n }\n }\n });\n\n return result;\n}\n\nfunction createRootNode(g) {\n var v;\n while (g.hasNode((v = _.uniqueId('_root'))));\n return v;\n}\n","import * as _ from 'lodash-es';\n\nexport { crossCount };\n\n/*\n * A function that takes a layering (an array of layers, each with an array of\n * ordererd nodes) and a graph and returns a weighted crossing count.\n *\n * Pre-conditions:\n *\n * 1. Input graph must be simple (not a multigraph), directed, and include\n * only simple edges.\n * 2. Edges in the input graph must have assigned weights.\n *\n * Post-conditions:\n *\n * 1. The graph and layering matrix are left unchanged.\n *\n * This algorithm is derived from Barth, et al., \"Bilayer Cross Counting.\"\n */\nfunction crossCount(g, layering) {\n var cc = 0;\n for (var i = 1; i < layering.length; ++i) {\n cc += twoLayerCrossCount(g, layering[i - 1], layering[i]);\n }\n return cc;\n}\n\nfunction twoLayerCrossCount(g, northLayer, southLayer) {\n // Sort all of the edges between the north and south layers by their position\n // in the north layer and then the south. Map these edges to the position of\n // their head in the south layer.\n var southPos = _.zipObject(\n southLayer,\n _.map(southLayer, function (v, i) {\n return i;\n }),\n );\n var southEntries = _.flatten(\n _.map(northLayer, function (v) {\n return _.sortBy(\n _.map(g.outEdges(v), function (e) {\n return { pos: southPos[e.w], weight: g.edge(e).weight };\n }),\n 'pos',\n );\n }),\n );\n\n // Build the accumulator tree\n var firstIndex = 1;\n while (firstIndex < southLayer.length) firstIndex <<= 1;\n var treeSize = 2 * firstIndex - 1;\n firstIndex -= 1;\n var tree = _.map(new Array(treeSize), function () {\n return 0;\n });\n\n // Calculate the weighted crossings\n var cc = 0;\n _.forEach(\n // @ts-expect-error\n southEntries.forEach(function (entry) {\n var index = entry.pos + firstIndex;\n tree[index] += entry.weight;\n var weightSum = 0;\n while (index > 0) {\n if (index % 2) {\n weightSum += tree[index + 1];\n }\n index = (index - 1) >> 1;\n tree[index] += entry.weight;\n }\n cc += entry.weight * weightSum;\n }),\n );\n\n return cc;\n}\n","import * as _ from 'lodash-es';\n\n/*\n * Assigns an initial order value for each node by performing a DFS search\n * starting from nodes in the first rank. Nodes are assigned an order in their\n * rank as they are first visited.\n *\n * This approach comes from Gansner, et al., \"A Technique for Drawing Directed\n * Graphs.\"\n *\n * Returns a layering matrix with an array per layer and each layer sorted by\n * the order of its nodes.\n */\nexport function initOrder(g) {\n var visited = {};\n var simpleNodes = _.filter(g.nodes(), function (v) {\n return !g.children(v).length;\n });\n var maxRank = _.max(\n _.map(simpleNodes, function (v) {\n return g.node(v).rank;\n }),\n );\n var layers = _.map(_.range(maxRank + 1), function () {\n return [];\n });\n\n function dfs(v) {\n if (_.has(visited, v)) return;\n visited[v] = true;\n var node = g.node(v);\n layers[node.rank].push(v);\n _.forEach(g.successors(v), dfs);\n }\n\n var orderedVs = _.sortBy(simpleNodes, function (v) {\n return g.node(v).rank;\n });\n _.forEach(orderedVs, dfs);\n\n return layers;\n}\n","import * as _ from 'lodash-es';\n\nexport { barycenter };\n\nfunction barycenter(g, movable) {\n return _.map(movable, function (v) {\n var inV = g.inEdges(v);\n if (!inV.length) {\n return { v: v };\n } else {\n var result = _.reduce(\n inV,\n function (acc, e) {\n var edge = g.edge(e),\n nodeU = g.node(e.v);\n return {\n sum: acc.sum + edge.weight * nodeU.order,\n weight: acc.weight + edge.weight,\n };\n },\n { sum: 0, weight: 0 },\n );\n\n return {\n v: v,\n barycenter: result.sum / result.weight,\n weight: result.weight,\n };\n }\n });\n}\n","import * as _ from 'lodash-es';\n\nexport { resolveConflicts };\n\n/*\n * Given a list of entries of the form {v, barycenter, weight} and a\n * constraint graph this function will resolve any conflicts between the\n * constraint graph and the barycenters for the entries. If the barycenters for\n * an entry would violate a constraint in the constraint graph then we coalesce\n * the nodes in the conflict into a new node that respects the contraint and\n * aggregates barycenter and weight information.\n *\n * This implementation is based on the description in Forster, \"A Fast and\n * Simple Hueristic for Constrained Two-Level Crossing Reduction,\" thought it\n * differs in some specific details.\n *\n * Pre-conditions:\n *\n * 1. Each entry has the form {v, barycenter, weight}, or if the node has\n * no barycenter, then {v}.\n *\n * Returns:\n *\n * A new list of entries of the form {vs, i, barycenter, weight}. The list\n * `vs` may either be a singleton or it may be an aggregation of nodes\n * ordered such that they do not violate constraints from the constraint\n * graph. The property `i` is the lowest original index of any of the\n * elements in `vs`.\n */\nfunction resolveConflicts(entries, cg) {\n var mappedEntries = {};\n _.forEach(entries, function (entry, i) {\n var tmp = (mappedEntries[entry.v] = {\n indegree: 0,\n in: [],\n out: [],\n vs: [entry.v],\n i: i,\n });\n if (!_.isUndefined(entry.barycenter)) {\n // @ts-expect-error\n tmp.barycenter = entry.barycenter;\n // @ts-expect-error\n tmp.weight = entry.weight;\n }\n });\n\n _.forEach(cg.edges(), function (e) {\n var entryV = mappedEntries[e.v];\n var entryW = mappedEntries[e.w];\n if (!_.isUndefined(entryV) && !_.isUndefined(entryW)) {\n entryW.indegree++;\n entryV.out.push(mappedEntries[e.w]);\n }\n });\n\n var sourceSet = _.filter(mappedEntries, function (entry) {\n // @ts-expect-error\n return !entry.indegree;\n });\n\n return doResolveConflicts(sourceSet);\n}\n\nfunction doResolveConflicts(sourceSet) {\n var entries = [];\n\n function handleIn(vEntry) {\n return function (uEntry) {\n if (uEntry.merged) {\n return;\n }\n if (\n _.isUndefined(uEntry.barycenter) ||\n _.isUndefined(vEntry.barycenter) ||\n uEntry.barycenter >= vEntry.barycenter\n ) {\n mergeEntries(vEntry, uEntry);\n }\n };\n }\n\n function handleOut(vEntry) {\n return function (wEntry) {\n wEntry['in'].push(vEntry);\n if (--wEntry.indegree === 0) {\n sourceSet.push(wEntry);\n }\n };\n }\n\n while (sourceSet.length) {\n var entry = sourceSet.pop();\n entries.push(entry);\n _.forEach(entry['in'].reverse(), handleIn(entry));\n _.forEach(entry.out, handleOut(entry));\n }\n\n return _.map(\n _.filter(entries, function (entry) {\n return !entry.merged;\n }),\n function (entry) {\n return _.pick(entry, ['vs', 'i', 'barycenter', 'weight']);\n },\n );\n}\n\nfunction mergeEntries(target, source) {\n var sum = 0;\n var weight = 0;\n\n if (target.weight) {\n sum += target.barycenter * target.weight;\n weight += target.weight;\n }\n\n if (source.weight) {\n sum += source.barycenter * source.weight;\n weight += source.weight;\n }\n\n target.vs = source.vs.concat(target.vs);\n target.barycenter = sum / weight;\n target.weight = weight;\n target.i = Math.min(source.i, target.i);\n source.merged = true;\n}\n","import * as _ from 'lodash-es';\nimport * as util from '../util.js';\n\nexport { sort };\n\nfunction sort(entries, biasRight) {\n var parts = util.partition(entries, function (entry) {\n return Object.prototype.hasOwnProperty.call(entry, 'barycenter');\n });\n var sortable = parts.lhs,\n unsortable = _.sortBy(parts.rhs, function (entry) {\n return -entry.i;\n }),\n vs = [],\n sum = 0,\n weight = 0,\n vsIndex = 0;\n\n sortable.sort(compareWithBias(!!biasRight));\n\n vsIndex = consumeUnsortable(vs, unsortable, vsIndex);\n\n _.forEach(sortable, function (entry) {\n vsIndex += entry.vs.length;\n vs.push(entry.vs);\n sum += entry.barycenter * entry.weight;\n weight += entry.weight;\n vsIndex = consumeUnsortable(vs, unsortable, vsIndex);\n });\n\n var result = { vs: _.flatten(vs) };\n if (weight) {\n result.barycenter = sum / weight;\n result.weight = weight;\n }\n return result;\n}\n\nfunction consumeUnsortable(vs, unsortable, index) {\n var last;\n while (unsortable.length && (last = _.last(unsortable)).i <= index) {\n unsortable.pop();\n vs.push(last.vs);\n index++;\n }\n return index;\n}\n\nfunction compareWithBias(bias) {\n return function (entryV, entryW) {\n if (entryV.barycenter < entryW.barycenter) {\n return -1;\n } else if (entryV.barycenter > entryW.barycenter) {\n return 1;\n }\n\n return !bias ? entryV.i - entryW.i : entryW.i - entryV.i;\n };\n}\n","import * as _ from 'lodash-es';\nimport { barycenter } from './barycenter.js';\nimport { resolveConflicts } from './resolve-conflicts.js';\nimport { sort } from './sort.js';\n\nexport { sortSubgraph };\n\nfunction sortSubgraph(g, v, cg, biasRight) {\n var movable = g.children(v);\n var node = g.node(v);\n var bl = node ? node.borderLeft : undefined;\n var br = node ? node.borderRight : undefined;\n var subgraphs = {};\n\n if (bl) {\n movable = _.filter(movable, function (w) {\n return w !== bl && w !== br;\n });\n }\n\n var barycenters = barycenter(g, movable);\n _.forEach(barycenters, function (entry) {\n if (g.children(entry.v).length) {\n var subgraphResult = sortSubgraph(g, entry.v, cg, biasRight);\n subgraphs[entry.v] = subgraphResult;\n if (Object.prototype.hasOwnProperty.call(subgraphResult, 'barycenter')) {\n mergeBarycenters(entry, subgraphResult);\n }\n }\n });\n\n var entries = resolveConflicts(barycenters, cg);\n expandSubgraphs(entries, subgraphs);\n\n var result = sort(entries, biasRight);\n\n if (bl) {\n result.vs = _.flatten([bl, result.vs, br]);\n if (g.predecessors(bl).length) {\n var blPred = g.node(g.predecessors(bl)[0]),\n brPred = g.node(g.predecessors(br)[0]);\n if (!Object.prototype.hasOwnProperty.call(result, 'barycenter')) {\n result.barycenter = 0;\n result.weight = 0;\n }\n result.barycenter =\n (result.barycenter * result.weight + blPred.order + brPred.order) / (result.weight + 2);\n result.weight += 2;\n }\n }\n\n return result;\n}\n\nfunction expandSubgraphs(entries, subgraphs) {\n _.forEach(entries, function (entry) {\n entry.vs = _.flatten(\n entry.vs.map(function (v) {\n if (subgraphs[v]) {\n return subgraphs[v].vs;\n }\n return v;\n }),\n );\n });\n}\n\nfunction mergeBarycenters(target, other) {\n if (!_.isUndefined(target.barycenter)) {\n target.barycenter =\n (target.barycenter * target.weight + other.barycenter * other.weight) /\n (target.weight + other.weight);\n target.weight += other.weight;\n } else {\n target.barycenter = other.barycenter;\n target.weight = other.weight;\n }\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../../graphlib/index.js';\nimport * as util from '../util.js';\nimport { addSubgraphConstraints } from './add-subgraph-constraints.js';\nimport { buildLayerGraph } from './build-layer-graph.js';\nimport { crossCount } from './cross-count.js';\nimport { initOrder } from './init-order.js';\nimport { sortSubgraph } from './sort-subgraph.js';\n\nexport { order };\n\n/*\n * Applies heuristics to minimize edge crossings in the graph and sets the best\n * order solution as an order attribute on each node.\n *\n * Pre-conditions:\n *\n * 1. Graph must be DAG\n * 2. Graph nodes must be objects with a \"rank\" attribute\n * 3. Graph edges must have the \"weight\" attribute\n *\n * Post-conditions:\n *\n * 1. Graph nodes will have an \"order\" attribute based on the results of the\n * algorithm.\n */\nfunction order(g) {\n var maxRank = util.maxRank(g),\n downLayerGraphs = buildLayerGraphs(g, _.range(1, maxRank + 1), 'inEdges'),\n upLayerGraphs = buildLayerGraphs(g, _.range(maxRank - 1, -1, -1), 'outEdges');\n\n var layering = initOrder(g);\n assignOrder(g, layering);\n\n var bestCC = Number.POSITIVE_INFINITY,\n best;\n\n for (var i = 0, lastBest = 0; lastBest < 4; ++i, ++lastBest) {\n sweepLayerGraphs(i % 2 ? downLayerGraphs : upLayerGraphs, i % 4 >= 2);\n\n layering = util.buildLayerMatrix(g);\n var cc = crossCount(g, layering);\n if (cc < bestCC) {\n lastBest = 0;\n best = _.cloneDeep(layering);\n bestCC = cc;\n }\n }\n\n assignOrder(g, best);\n}\n\nfunction buildLayerGraphs(g, ranks, relationship) {\n return _.map(ranks, function (rank) {\n return buildLayerGraph(g, rank, relationship);\n });\n}\n\nfunction sweepLayerGraphs(layerGraphs, biasRight) {\n var cg = new Graph();\n _.forEach(layerGraphs, function (lg) {\n var root = lg.graph().root;\n var sorted = sortSubgraph(lg, root, cg, biasRight);\n _.forEach(sorted.vs, function (v, i) {\n lg.node(v).order = i;\n });\n addSubgraphConstraints(lg, cg, sorted.vs);\n });\n}\n\nfunction assignOrder(g, layering) {\n _.forEach(layering, function (layer) {\n _.forEach(layer, function (v, i) {\n g.node(v).order = i;\n });\n });\n}\n","import * as _ from 'lodash-es';\n\nexport { parentDummyChains };\n\nfunction parentDummyChains(g) {\n var postorderNums = postorder(g);\n\n _.forEach(g.graph().dummyChains, function (v) {\n var node = g.node(v);\n var edgeObj = node.edgeObj;\n var pathData = findPath(g, postorderNums, edgeObj.v, edgeObj.w);\n var path = pathData.path;\n var lca = pathData.lca;\n var pathIdx = 0;\n var pathV = path[pathIdx];\n var ascending = true;\n\n while (v !== edgeObj.w) {\n node = g.node(v);\n\n if (ascending) {\n while ((pathV = path[pathIdx]) !== lca && g.node(pathV).maxRank < node.rank) {\n pathIdx++;\n }\n\n if (pathV === lca) {\n ascending = false;\n }\n }\n\n if (!ascending) {\n while (\n pathIdx < path.length - 1 &&\n g.node((pathV = path[pathIdx + 1])).minRank <= node.rank\n ) {\n pathIdx++;\n }\n pathV = path[pathIdx];\n }\n\n g.setParent(v, pathV);\n v = g.successors(v)[0];\n }\n });\n}\n\n// Find a path from v to w through the lowest common ancestor (LCA). Return the\n// full path and the LCA.\nfunction findPath(g, postorderNums, v, w) {\n var vPath = [];\n var wPath = [];\n var low = Math.min(postorderNums[v].low, postorderNums[w].low);\n var lim = Math.max(postorderNums[v].lim, postorderNums[w].lim);\n var parent;\n var lca;\n\n // Traverse up from v to find the LCA\n parent = v;\n do {\n parent = g.parent(parent);\n vPath.push(parent);\n } while (parent && (postorderNums[parent].low > low || lim > postorderNums[parent].lim));\n lca = parent;\n\n // Traverse from w to LCA\n parent = w;\n while ((parent = g.parent(parent)) !== lca) {\n wPath.push(parent);\n }\n\n return { path: vPath.concat(wPath.reverse()), lca: lca };\n}\n\nfunction postorder(g) {\n var result = {};\n var lim = 0;\n\n function dfs(v) {\n var low = lim;\n _.forEach(g.children(v), dfs);\n result[v] = { low: low, lim: lim++ };\n }\n _.forEach(g.children(), dfs);\n\n return result;\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../../graphlib/index.js';\nimport * as util from '../util.js';\n\n/*\n * This module provides coordinate assignment based on Brandes and Köpf, \"Fast\n * and Simple Horizontal Coordinate Assignment.\"\n */\n\nexport {\n positionX,\n findType1Conflicts,\n findType2Conflicts,\n addConflict,\n hasConflict,\n verticalAlignment,\n horizontalCompaction,\n alignCoordinates,\n findSmallestWidthAlignment,\n balance,\n};\n\n/*\n * Marks all edges in the graph with a type-1 conflict with the \"type1Conflict\"\n * property. A type-1 conflict is one where a non-inner segment crosses an\n * inner segment. An inner segment is an edge with both incident nodes marked\n * with the \"dummy\" property.\n *\n * This algorithm scans layer by layer, starting with the second, for type-1\n * conflicts between the current layer and the previous layer. For each layer\n * it scans the nodes from left to right until it reaches one that is incident\n * on an inner segment. It then scans predecessors to determine if they have\n * edges that cross that inner segment. At the end a final scan is done for all\n * nodes on the current rank to see if they cross the last visited inner\n * segment.\n *\n * This algorithm (safely) assumes that a dummy node will only be incident on a\n * single node in the layers being scanned.\n */\nfunction findType1Conflicts(g, layering) {\n /** @type {{[nodeId: string | number]: {[nodeId: string | number]: true}}} */\n var conflicts = {};\n\n function visitLayer(prevLayer, layer) {\n var // last visited node in the previous layer that is incident on an inner\n // segment.\n k0 = 0,\n // Tracks the last node in this layer scanned for crossings with a type-1\n // segment.\n scanPos = 0,\n prevLayerLength = prevLayer.length,\n lastNode = _.last(layer);\n\n _.forEach(layer, function (v, i) {\n var w = findOtherInnerSegmentNode(g, v),\n k1 = w ? g.node(w).order : prevLayerLength;\n\n if (w || v === lastNode) {\n _.forEach(layer.slice(scanPos, i + 1), function (scanNode) {\n _.forEach(g.predecessors(scanNode), function (u) {\n var uLabel = g.node(u),\n uPos = uLabel.order;\n if ((uPos < k0 || k1 < uPos) && !(uLabel.dummy && g.node(scanNode).dummy)) {\n addConflict(conflicts, u, scanNode);\n }\n });\n });\n // @ts-expect-error\n scanPos = i + 1;\n k0 = k1;\n }\n });\n\n return layer;\n }\n\n _.reduce(layering, visitLayer);\n return conflicts;\n}\n\nfunction findType2Conflicts(g, layering) {\n /** @type {{[nodeId: string | number]: {[nodeId: string | number]: true}}} */\n var conflicts = {};\n\n function scan(south, southPos, southEnd, prevNorthBorder, nextNorthBorder) {\n var v;\n _.forEach(_.range(southPos, southEnd), function (i) {\n v = south[i];\n if (g.node(v).dummy) {\n _.forEach(g.predecessors(v), function (u) {\n var uNode = g.node(u);\n if (uNode.dummy && (uNode.order < prevNorthBorder || uNode.order > nextNorthBorder)) {\n addConflict(conflicts, u, v);\n }\n });\n }\n });\n }\n\n function visitLayer(north, south) {\n var prevNorthPos = -1,\n nextNorthPos,\n southPos = 0;\n\n _.forEach(south, function (v, southLookahead) {\n if (g.node(v).dummy === 'border') {\n var predecessors = g.predecessors(v);\n if (predecessors.length) {\n nextNorthPos = g.node(predecessors[0]).order;\n scan(south, southPos, southLookahead, prevNorthPos, nextNorthPos);\n // @ts-expect-error\n southPos = southLookahead;\n prevNorthPos = nextNorthPos;\n }\n }\n scan(south, southPos, south.length, nextNorthPos, north.length);\n });\n\n return south;\n }\n\n _.reduce(layering, visitLayer);\n return conflicts;\n}\n\nfunction findOtherInnerSegmentNode(g, v) {\n if (g.node(v).dummy) {\n return _.find(g.predecessors(v), function (u) {\n return g.node(u).dummy;\n });\n }\n}\n\n/**\n * Sets `conflicts[v][w] = true`, creating objects if needed.\n *\n * @param {{[nodeId: string | number]: {[nodeId: string | number]: true}}} conflicts - Object to set.\n * @param {string | number} v - First Node ID\n * @param {string | number} w - Second Node ID\n */\nfunction addConflict(conflicts, v, w) {\n if (v > w) {\n var tmp = v;\n v = w;\n w = tmp;\n }\n\n if (!Object.prototype.hasOwnProperty.call(conflicts, v)) {\n // can't use conflicts[v] = {} since it's unsafe if v = `__proto__`\n Object.defineProperty(conflicts, v, {\n enumerable: true,\n configurable: true,\n value: {},\n writable: true,\n });\n }\n var conflictsV = conflicts[v];\n Object.defineProperty(conflictsV, w, {\n enumerable: true,\n configurable: true,\n value: true,\n writable: true,\n });\n}\n\nfunction hasConflict(conflicts, v, w) {\n if (v > w) {\n var tmp = v;\n v = w;\n w = tmp;\n }\n return !!conflicts[v] && Object.prototype.hasOwnProperty.call(conflicts[v], w);\n}\n\n/*\n * Try to align nodes into vertical \"blocks\" where possible. This algorithm\n * attempts to align a node with one of its median neighbors. If the edge\n * connecting a neighbor is a type-1 conflict then we ignore that possibility.\n * If a previous node has already formed a block with a node after the node\n * we're trying to form a block with, we also ignore that possibility - our\n * blocks would be split in that scenario.\n */\nfunction verticalAlignment(g, layering, conflicts, neighborFn) {\n var root = {},\n align = {},\n pos = {};\n\n // We cache the position here based on the layering because the graph and\n // layering may be out of sync. The layering matrix is manipulated to\n // generate different extreme alignments.\n _.forEach(layering, function (layer) {\n _.forEach(layer, function (v, order) {\n root[v] = v;\n align[v] = v;\n pos[v] = order;\n });\n });\n\n _.forEach(layering, function (layer) {\n var prevIdx = -1;\n _.forEach(layer, function (v) {\n var ws = neighborFn(v);\n if (ws.length) {\n ws = _.sortBy(ws, function (w) {\n return pos[w];\n });\n var mp = (ws.length - 1) / 2;\n for (var i = Math.floor(mp), il = Math.ceil(mp); i <= il; ++i) {\n var w = ws[i];\n if (align[v] === v && prevIdx < pos[w] && !hasConflict(conflicts, v, w)) {\n align[w] = v;\n align[v] = root[v] = root[w];\n prevIdx = pos[w];\n }\n }\n }\n });\n });\n\n return { root: root, align: align };\n}\n\nfunction horizontalCompaction(g, layering, root, align, reverseSep) {\n // This portion of the algorithm differs from BK due to a number of problems.\n // Instead of their algorithm we construct a new block graph and do two\n // sweeps. The first sweep places blocks with the smallest possible\n // coordinates. The second sweep removes unused space by moving blocks to the\n // greatest coordinates without violating separation.\n /** @type {Record<import('../../graphlib/graph.js').NodeID, number>} */\n var xs = {},\n blockG = buildBlockGraph(g, layering, root, reverseSep),\n borderType = reverseSep ? 'borderLeft' : 'borderRight';\n\n function iterate(setXsFunc, nextNodesFunc) {\n var stack = blockG.nodes();\n var elem = stack.pop();\n var visited = {};\n while (elem) {\n if (visited[elem]) {\n setXsFunc(elem);\n } else {\n visited[elem] = true;\n stack.push(elem);\n stack = stack.concat(nextNodesFunc(elem));\n }\n\n elem = stack.pop();\n }\n }\n\n // First pass, assign smallest coordinates\n function pass1(elem) {\n xs[elem] = blockG.inEdges(elem).reduce(function (acc, e) {\n return Math.max(acc, xs[e.v] + blockG.edge(e));\n }, 0);\n }\n\n // Second pass, assign greatest coordinates\n function pass2(elem) {\n var min = blockG.outEdges(elem).reduce(function (acc, e) {\n return Math.min(acc, xs[e.w] - blockG.edge(e));\n }, Number.POSITIVE_INFINITY);\n\n var node = g.node(elem);\n if (min !== Number.POSITIVE_INFINITY && node.borderType !== borderType) {\n xs[elem] = Math.max(xs[elem], min);\n }\n }\n\n iterate(pass1, blockG.predecessors.bind(blockG));\n iterate(pass2, blockG.successors.bind(blockG));\n\n // Assign x coordinates to all nodes\n _.forEach(align, function (v) {\n xs[v] = xs[root[v]];\n });\n\n return xs;\n}\n\nfunction buildBlockGraph(g, layering, root, reverseSep) {\n var blockGraph = new Graph(),\n graphLabel = g.graph(),\n sepFn = sep(graphLabel.nodesep, graphLabel.edgesep, reverseSep);\n\n _.forEach(layering, function (layer) {\n var u;\n _.forEach(layer, function (v) {\n var vRoot = root[v];\n blockGraph.setNode(vRoot);\n if (u) {\n var uRoot = root[u],\n prevMax = blockGraph.edge(uRoot, vRoot);\n blockGraph.setEdge(uRoot, vRoot, Math.max(sepFn(g, v, u), prevMax || 0));\n }\n u = v;\n });\n });\n\n return blockGraph;\n}\n\n/*\n * Returns the alignment that has the smallest width of the given alignments.\n */\nfunction findSmallestWidthAlignment(g, xss) {\n return _.minBy(_.values(xss), function (xs) {\n var max = Number.NEGATIVE_INFINITY;\n var min = Number.POSITIVE_INFINITY;\n\n _.forIn(xs, function (x, v) {\n var halfWidth = width(g, v) / 2;\n\n max = Math.max(x + halfWidth, max);\n min = Math.min(x - halfWidth, min);\n });\n\n return max - min;\n });\n}\n\n/*\n * Align the coordinates of each of the layout alignments such that\n * left-biased alignments have their minimum coordinate at the same point as\n * the minimum coordinate of the smallest width alignment and right-biased\n * alignments have their maximum coordinate at the same point as the maximum\n * coordinate of the smallest width alignment.\n */\nfunction alignCoordinates(xss, alignTo) {\n var alignToVals = _.values(alignTo),\n alignToMin = _.min(alignToVals),\n alignToMax = _.max(alignToVals);\n\n _.forEach(['u', 'd'], function (vert) {\n _.forEach(['l', 'r'], function (horiz) {\n var alignment = vert + horiz,\n xs = xss[alignment],\n delta;\n if (xs === alignTo) return;\n\n var xsVals = _.values(xs);\n delta = horiz === 'l' ? alignToMin - _.min(xsVals) : alignToMax - _.max(xsVals);\n\n if (delta) {\n xss[alignment] = _.mapValues(xs, function (x) {\n return x + delta;\n });\n }\n });\n });\n}\n\nfunction balance(xss, align) {\n return _.mapValues(xss.ul, function (ignore, v) {\n if (align) {\n return xss[align.toLowerCase()][v];\n } else {\n var xs = _.sortBy(_.map(xss, v));\n return (xs[1] + xs[2]) / 2;\n }\n });\n}\n\nfunction positionX(g) {\n var layering = util.buildLayerMatrix(g);\n var conflicts = _.merge(findType1Conflicts(g, layering), findType2Conflicts(g, layering));\n\n var xss = {};\n var adjustedLayering;\n _.forEach(['u', 'd'], function (vert) {\n adjustedLayering = vert === 'u' ? layering : _.values(layering).reverse();\n _.forEach(['l', 'r'], function (horiz) {\n if (horiz === 'r') {\n adjustedLayering = _.map(adjustedLayering, function (inner) {\n return _.values(inner).reverse();\n });\n }\n\n var neighborFn = (vert === 'u' ? g.predecessors : g.successors).bind(g);\n var align = verticalAlignment(g, adjustedLayering, conflicts, neighborFn);\n var xs = horizontalCompaction(g, adjustedLayering, align.root, align.align, horiz === 'r');\n if (horiz === 'r') {\n xs = _.mapValues(xs, function (x) {\n return -x;\n });\n }\n xss[vert + horiz] = xs;\n });\n });\n\n var smallestWidth = findSmallestWidthAlignment(g, xss);\n alignCoordinates(xss, smallestWidth);\n return balance(xss, g.graph().align);\n}\n\nfunction sep(nodeSep, edgeSep, reverseSep) {\n return function (g, v, w) {\n var vLabel = g.node(v);\n var wLabel = g.node(w);\n var sum = 0;\n var delta;\n\n sum += vLabel.width / 2;\n if (Object.prototype.hasOwnProperty.call(vLabel, 'labelpos')) {\n switch (vLabel.labelpos.toLowerCase()) {\n case 'l':\n delta = -vLabel.width / 2;\n break;\n case 'r':\n delta = vLabel.width / 2;\n break;\n }\n }\n if (delta) {\n sum += reverseSep ? delta : -delta;\n }\n delta = 0;\n\n sum += (vLabel.dummy ? edgeSep : nodeSep) / 2;\n sum += (wLabel.dummy ? edgeSep : nodeSep) / 2;\n\n sum += wLabel.width / 2;\n if (Object.prototype.hasOwnProperty.call(wLabel, 'labelpos')) {\n switch (wLabel.labelpos.toLowerCase()) {\n case 'l':\n delta = wLabel.width / 2;\n break;\n case 'r':\n delta = -wLabel.width / 2;\n break;\n }\n }\n if (delta) {\n sum += reverseSep ? delta : -delta;\n }\n delta = 0;\n\n return sum;\n };\n}\n\nfunction width(g, v) {\n return g.node(v).width;\n}\n","import * as _ from 'lodash-es';\nimport * as util from '../util.js';\nimport { positionX } from './bk.js';\n\nexport { position };\n\nfunction position(g) {\n g = util.asNonCompoundGraph(g);\n\n positionY(g);\n _.forOwn(positionX(g), function (x, v) {\n g.node(v).x = x;\n });\n}\n\nfunction positionY(g) {\n var layering = util.buildLayerMatrix(g);\n var rankSep = g.graph().ranksep;\n var prevY = 0;\n _.forEach(layering, function (layer) {\n var maxHeight = _.max(\n _.map(layer, function (v) {\n return g.node(v).height;\n }),\n );\n _.forEach(layer, function (v) {\n g.node(v).y = prevY + maxHeight / 2;\n });\n prevY += maxHeight + rankSep;\n });\n}\n","import * as _ from 'lodash-es';\nimport { Graph } from '../graphlib/index.js';\nimport { addBorderSegments } from './add-border-segments.js';\nimport * as coordinateSystem from './coordinate-system.js';\nimport * as acyclic from './acyclic.js';\nimport * as normalize from './normalize.js';\nimport { rank } from './rank/index.js';\nimport * as nestingGraph from './nesting-graph.js';\nimport { order } from './order/index.js';\nimport { parentDummyChains } from './parent-dummy-chains.js';\nimport { position } from './position/index.js';\nimport * as util from './util.js';\n\nexport { layout };\n\nfunction layout(g, opts) {\n var time = opts && opts.debugTiming ? util.time : util.notime;\n time('layout', () => {\n var layoutGraph = time(' buildLayoutGraph', () => buildLayoutGraph(g));\n time(' runLayout', () => runLayout(layoutGraph, time));\n time(' updateInputGraph', () => updateInputGraph(g, layoutGraph));\n });\n}\n\nfunction runLayout(g, time) {\n time(' makeSpaceForEdgeLabels', () => makeSpaceForEdgeLabels(g));\n time(' removeSelfEdges', () => removeSelfEdges(g));\n time(' acyclic', () => acyclic.run(g));\n time(' nestingGraph.run', () => nestingGraph.run(g));\n time(' rank', () => rank(util.asNonCompoundGraph(g)));\n time(' injectEdgeLabelProxies', () => injectEdgeLabelProxies(g));\n time(' removeEmptyRanks', () => util.removeEmptyRanks(g));\n time(' nestingGraph.cleanup', () => nestingGraph.cleanup(g));\n time(' normalizeRanks', () => util.normalizeRanks(g));\n time(' assignRankMinMax', () => assignRankMinMax(g));\n time(' removeEdgeLabelProxies', () => removeEdgeLabelProxies(g));\n time(' normalize.run', () => normalize.run(g));\n time(' parentDummyChains', () => parentDummyChains(g));\n time(' addBorderSegments', () => addBorderSegments(g));\n time(' order', () => order(g));\n time(' insertSelfEdges', () => insertSelfEdges(g));\n time(' adjustCoordinateSystem', () => coordinateSystem.adjust(g));\n time(' position', () => position(g));\n time(' positionSelfEdges', () => positionSelfEdges(g));\n time(' removeBorderNodes', () => removeBorderNodes(g));\n time(' normalize.undo', () => normalize.undo(g));\n time(' fixupEdgeLabelCoords', () => fixupEdgeLabelCoords(g));\n time(' undoCoordinateSystem', () => coordinateSystem.undo(g));\n time(' translateGraph', () => translateGraph(g));\n time(' assignNodeIntersects', () => assignNodeIntersects(g));\n time(' reversePoints', () => reversePointsForReversedEdges(g));\n time(' acyclic.undo', () => acyclic.undo(g));\n}\n\n/*\n * Copies final layout information from the layout graph back to the input\n * graph. This process only copies whitelisted attributes from the layout graph\n * to the input graph, so it serves as a good place to determine what\n * attributes can influence layout.\n */\nfunction updateInputGraph(inputGraph, layoutGraph) {\n _.forEach(inputGraph.nodes(), function (v) {\n var inputLabel = inputGraph.node(v);\n var layoutLabel = layoutGraph.node(v);\n\n if (inputLabel) {\n inputLabel.x = layoutLabel.x;\n inputLabel.y = layoutLabel.y;\n\n if (layoutGraph.children(v).length) {\n inputLabel.width = layoutLabel.width;\n inputLabel.height = layoutLabel.height;\n }\n }\n });\n\n _.forEach(inputGraph.edges(), function (e) {\n var inputLabel = inputGraph.edge(e);\n var layoutLabel = layoutGraph.edge(e);\n\n inputLabel.points = layoutLabel.points;\n if (Object.prototype.hasOwnProperty.call(layoutLabel, 'x')) {\n inputLabel.x = layoutLabel.x;\n inputLabel.y = layoutLabel.y;\n }\n });\n\n inputGraph.graph().width = layoutGraph.graph().width;\n inputGraph.graph().height = layoutGraph.graph().height;\n}\n\nvar graphNumAttrs = ['nodesep', 'edgesep', 'ranksep', 'marginx', 'marginy'];\nvar graphDefaults = { ranksep: 50, edgesep: 20, nodesep: 50, rankdir: 'tb' };\nvar graphAttrs = ['acyclicer', 'ranker', 'rankdir', 'align'];\nvar nodeNumAttrs = ['width', 'height'];\nvar nodeDefaults = { width: 0, height: 0 };\nvar edgeNumAttrs = ['minlen', 'weight', 'width', 'height', 'labeloffset'];\nvar edgeDefaults = {\n minlen: 1,\n weight: 1,\n width: 0,\n height: 0,\n labeloffset: 10,\n labelpos: 'r',\n};\nvar edgeAttrs = ['labelpos'];\n\n/*\n * Constructs a new graph from the input graph, which can be used for layout.\n * This process copies only whitelisted attributes from the input graph to the\n * layout graph. Thus this function serves as a good place to determine what\n * attributes can influence layout.\n */\nfunction buildLayoutGraph(inputGraph) {\n var g = new Graph({ multigraph: true, compound: true });\n var graph = canonicalize(inputGraph.graph());\n\n g.setGraph(\n _.merge({}, graphDefaults, selectNumberAttrs(graph, graphNumAttrs), _.pick(graph, graphAttrs)),\n );\n\n _.forEach(inputGraph.nodes(), function (v) {\n var node = canonicalize(inputGraph.node(v));\n g.setNode(v, _.defaults(selectNumberAttrs(node, nodeNumAttrs), nodeDefaults));\n g.setParent(v, inputGraph.parent(v));\n });\n\n _.forEach(inputGraph.edges(), function (e) {\n var edge = canonicalize(inputGraph.edge(e));\n g.setEdge(\n e,\n _.merge({}, edgeDefaults, selectNumberAttrs(edge, edgeNumAttrs), _.pick(edge, edgeAttrs)),\n );\n });\n\n return g;\n}\n\n/*\n * This idea comes from the Gansner paper: to account for edge labels in our\n * layout we split each rank in half by doubling minlen and halving ranksep.\n * Then we can place labels at these mid-points between nodes.\n *\n * We also add some minimal padding to the width to push the label for the edge\n * away from the edge itself a bit.\n */\nfunction makeSpaceForEdgeLabels(g) {\n var graph = g.graph();\n graph.ranksep /= 2;\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n edge.minlen *= 2;\n if (edge.labelpos.toLowerCase() !== 'c') {\n if (graph.rankdir === 'TB' || graph.rankdir === 'BT') {\n edge.width += edge.labeloffset;\n } else {\n edge.height += edge.labeloffset;\n }\n }\n });\n}\n\n/*\n * Creates temporary dummy nodes that capture the rank in which each edge's\n * label is going to, if it has one of non-zero width and height. We do this\n * so that we can safely remove empty ranks while preserving balance for the\n * label's position.\n */\nfunction injectEdgeLabelProxies(g) {\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n if (edge.width && edge.height) {\n var v = g.node(e.v);\n var w = g.node(e.w);\n var label = { rank: (w.rank - v.rank) / 2 + v.rank, e: e };\n util.addDummyNode(g, 'edge-proxy', label, '_ep');\n }\n });\n}\n\nfunction assignRankMinMax(g) {\n var maxRank = 0;\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n if (node.borderTop) {\n node.minRank = g.node(node.borderTop).rank;\n node.maxRank = g.node(node.borderBottom).rank;\n // @ts-expect-error\n maxRank = _.max(maxRank, node.maxRank);\n }\n });\n g.graph().maxRank = maxRank;\n}\n\nfunction removeEdgeLabelProxies(g) {\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n if (node.dummy === 'edge-proxy') {\n g.edge(node.e).labelRank = node.rank;\n g.removeNode(v);\n }\n });\n}\n\nfunction translateGraph(g) {\n var minX = Number.POSITIVE_INFINITY;\n var maxX = 0;\n var minY = Number.POSITIVE_INFINITY;\n var maxY = 0;\n var graphLabel = g.graph();\n var marginX = graphLabel.marginx || 0;\n var marginY = graphLabel.marginy || 0;\n\n function getExtremes(attrs) {\n var x = attrs.x;\n var y = attrs.y;\n var w = attrs.width;\n var h = attrs.height;\n minX = Math.min(minX, x - w / 2);\n maxX = Math.max(maxX, x + w / 2);\n minY = Math.min(minY, y - h / 2);\n maxY = Math.max(maxY, y + h / 2);\n }\n\n _.forEach(g.nodes(), function (v) {\n getExtremes(g.node(v));\n });\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n if (Object.prototype.hasOwnProperty.call(edge, 'x')) {\n getExtremes(edge);\n }\n });\n\n minX -= marginX;\n minY -= marginY;\n\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n node.x -= minX;\n node.y -= minY;\n });\n\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n _.forEach(edge.points, function (p) {\n p.x -= minX;\n p.y -= minY;\n });\n if (Object.prototype.hasOwnProperty.call(edge, 'x')) {\n edge.x -= minX;\n }\n if (Object.prototype.hasOwnProperty.call(edge, 'y')) {\n edge.y -= minY;\n }\n });\n\n graphLabel.width = maxX - minX + marginX;\n graphLabel.height = maxY - minY + marginY;\n}\n\nfunction assignNodeIntersects(g) {\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n var nodeV = g.node(e.v);\n var nodeW = g.node(e.w);\n var p1, p2;\n if (!edge.points) {\n edge.points = [];\n p1 = nodeW;\n p2 = nodeV;\n } else {\n p1 = edge.points[0];\n p2 = edge.points[edge.points.length - 1];\n }\n edge.points.unshift(util.intersectRect(nodeV, p1));\n edge.points.push(util.intersectRect(nodeW, p2));\n });\n}\n\nfunction fixupEdgeLabelCoords(g) {\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n if (Object.prototype.hasOwnProperty.call(edge, 'x')) {\n if (edge.labelpos === 'l' || edge.labelpos === 'r') {\n edge.width -= edge.labeloffset;\n }\n switch (edge.labelpos) {\n case 'l':\n edge.x -= edge.width / 2 + edge.labeloffset;\n break;\n case 'r':\n edge.x += edge.width / 2 + edge.labeloffset;\n break;\n }\n }\n });\n}\n\nfunction reversePointsForReversedEdges(g) {\n _.forEach(g.edges(), function (e) {\n var edge = g.edge(e);\n if (edge.reversed) {\n edge.points.reverse();\n }\n });\n}\n\nfunction removeBorderNodes(g) {\n _.forEach(g.nodes(), function (v) {\n if (g.children(v).length) {\n var node = g.node(v);\n var t = g.node(node.borderTop);\n var b = g.node(node.borderBottom);\n var l = g.node(_.last(node.borderLeft));\n var r = g.node(_.last(node.borderRight));\n\n node.width = Math.abs(r.x - l.x);\n node.height = Math.abs(b.y - t.y);\n node.x = l.x + node.width / 2;\n node.y = t.y + node.height / 2;\n }\n });\n\n _.forEach(g.nodes(), function (v) {\n if (g.node(v).dummy === 'border') {\n g.removeNode(v);\n }\n });\n}\n\nfunction removeSelfEdges(g) {\n _.forEach(g.edges(), function (e) {\n if (e.v === e.w) {\n var node = g.node(e.v);\n if (!node.selfEdges) {\n node.selfEdges = [];\n }\n node.selfEdges.push({ e: e, label: g.edge(e) });\n g.removeEdge(e);\n }\n });\n}\n\nfunction insertSelfEdges(g) {\n var layers = util.buildLayerMatrix(g);\n _.forEach(layers, function (layer) {\n var orderShift = 0;\n _.forEach(layer, function (v, i) {\n var node = g.node(v);\n node.order = i + orderShift;\n _.forEach(node.selfEdges, function (selfEdge) {\n util.addDummyNode(\n g,\n 'selfedge',\n {\n width: selfEdge.label.width,\n height: selfEdge.label.height,\n rank: node.rank,\n order: i + ++orderShift,\n e: selfEdge.e,\n label: selfEdge.label,\n },\n '_se',\n );\n });\n delete node.selfEdges;\n });\n });\n}\n\nfunction positionSelfEdges(g) {\n _.forEach(g.nodes(), function (v) {\n var node = g.node(v);\n if (node.dummy === 'selfedge') {\n var selfNode = g.node(node.e.v);\n var x = selfNode.x + selfNode.width / 2;\n var y = selfNode.y;\n var dx = node.x - x;\n var dy = selfNode.height / 2;\n g.setEdge(node.e, node.label);\n g.removeNode(v);\n node.label.points = [\n { x: x + (2 * dx) / 3, y: y - dy },\n { x: x + (5 * dx) / 6, y: y - dy },\n { x: x + dx, y: y },\n { x: x + (5 * dx) / 6, y: y + dy },\n { x: x + (2 * dx) / 3, y: y + dy },\n ];\n node.label.x = node.x;\n node.label.y = node.y;\n }\n });\n}\n\nfunction selectNumberAttrs(obj, attrs) {\n return _.mapValues(_.pick(obj, attrs), Number);\n}\n\nfunction canonicalize(attrs) {\n var newAttrs = {};\n _.forEach(attrs, function (v, k) {\n newAttrs[k.toLowerCase()] = v;\n });\n return 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