@couch-kit/client 0.8.4 → 0.8.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,18 @@
1
1
  # @couch-kit/client
2
2
 
3
+ ## 0.8.6
4
+
5
+ ### Patch Changes
6
+
7
+ - [#62](https://github.com/faluciano/react-native-couch-kit/pull/62) [`bd9cd2d`](https://github.com/faluciano/react-native-couch-kit/commit/bd9cd2d6eebc464e33fd1ecbbb6731783ba3ed0c) Thanks [@faluciano](https://github.com/faluciano)! - Simplify session-secret recovery in the game client to remove a redundant variable initializer. Behavior is unchanged: an existing `ck_secret` is reused, a new one is generated and persisted when absent, and a fresh secret is generated when `localStorage` is unavailable.
8
+
9
+ ## 0.8.5
10
+
11
+ ### Patch Changes
12
+
13
+ - Updated dependencies [[`6860811`](https://github.com/faluciano/react-native-couch-kit/commit/6860811ec2fc0648fd9fd9d676c1b6ebcb4d14d0)]:
14
+ - @couch-kit/core@0.9.1
15
+
3
16
  ## 0.8.4
4
17
 
5
18
  ### Patch Changes
package/dist/index.js CHANGED
@@ -113,10 +113,12 @@ function useGameClient(config) {
113
113
  setStatus("connected");
114
114
  reconnectAttempts.current = 0;
115
115
  currentCfg.onConnect?.();
116
- let secret = null;
116
+ let secret;
117
117
  try {
118
- secret = localStorage.getItem("ck_secret");
119
- if (!secret) {
118
+ const stored = localStorage.getItem("ck_secret");
119
+ if (stored) {
120
+ secret = stored;
121
+ } else {
120
122
  secret = generateId2();
121
123
  localStorage.setItem("ck_secret", secret);
122
124
  }
@@ -1 +1 @@
1
- {"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../src/client.ts"],"names":[],"mappings":"AACA,OAAO,EAWL,KAAK,UAAU,EACf,KAAK,OAAO,EAEb,MAAM,iBAAiB,CAAC;AAGzB,MAAM,WAAW,YAAY,CAAC,CAAC,SAAS,UAAU,EAAE,CAAC,SAAS,OAAO;IACnE,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC;IACpC,YAAY,EAAE,CAAC,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,mEAAmE;IACnE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,4EAA4E;IAC5E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACvB,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,CAAC,SAAS,UAAU,EAAE,CAAC,SAAS,OAAO,EACnE,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC;;;;yBAsNc,CAAC;;IAqBvC,8EAA8E;;IAE9E,0EAA0E;;IAE1E,+EAA+E;;EAGlF"}
1
+ {"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../src/client.ts"],"names":[],"mappings":"AACA,OAAO,EAWL,KAAK,UAAU,EACf,KAAK,OAAO,EAEb,MAAM,iBAAiB,CAAC;AAGzB,MAAM,WAAW,YAAY,CAAC,CAAC,SAAS,UAAU,EAAE,CAAC,SAAS,OAAO;IACnE,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,CAAC,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,KAAK,CAAC,CAAC;IACpC,YAAY,EAAE,CAAC,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,mEAAmE;IACnE,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,4EAA4E;IAC5E,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,IAAI,CAAC;IACvB,YAAY,CAAC,EAAE,MAAM,IAAI,CAAC;IAC1B,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,CAAC,SAAS,UAAU,EAAE,CAAC,SAAS,OAAO,EACnE,MAAM,EAAE,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC;;;;yBAwNc,CAAC;;IAqBvC,8EAA8E;;IAE9E,0EAA0E;;IAE1E,+EAA+E;;EAGlF"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@couch-kit/client",
3
- "version": "0.8.4",
3
+ "version": "0.8.6",
4
4
  "publishConfig": {
5
5
  "access": "public",
6
6
  "provenance": true
@@ -50,7 +50,7 @@
50
50
  "clean": "rm -rf dist lib"
51
51
  },
52
52
  "dependencies": {
53
- "@couch-kit/core": "0.9.0"
53
+ "@couch-kit/core": "0.9.1"
54
54
  },
55
55
  "devDependencies": {
56
56
  "react": "^18.2.0",
package/src/client.ts CHANGED
@@ -125,10 +125,12 @@ export function useGameClient<S extends IGameState, A extends IAction>(
125
125
  currentCfg.onConnect?.();
126
126
 
127
127
  // Session Recovery Logic -- use cryptographically random secrets
128
- let secret: string | null = null;
128
+ let secret: string;
129
129
  try {
130
- secret = localStorage.getItem("ck_secret");
131
- if (!secret) {
130
+ const stored = localStorage.getItem("ck_secret");
131
+ if (stored) {
132
+ secret = stored;
133
+ } else {
132
134
  secret = generateId();
133
135
  localStorage.setItem("ck_secret", secret);
134
136
  }