@cosmos.gl/graph 2.6.2-rc.0 → 2.7.0-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (186) hide show
  1. package/.eslintrc +147 -0
  2. package/.github/SECURITY.md +13 -0
  3. package/.github/dco.yml +4 -0
  4. package/.github/workflows/github_pages.yml +54 -0
  5. package/.storybook/main.ts +26 -0
  6. package/.storybook/manager-head.html +1 -0
  7. package/.storybook/manager.ts +14 -0
  8. package/.storybook/preview.ts +29 -0
  9. package/.storybook/style.css +3 -0
  10. package/CHARTER.md +69 -0
  11. package/CODE_OF_CONDUCT.md +178 -0
  12. package/CONTRIBUTING.md +22 -0
  13. package/GOVERNANCE.md +21 -0
  14. package/cosmos-2-0-migration-notes.md +98 -0
  15. package/cosmos_awesome.md +96 -0
  16. package/dist/config.d.ts +5 -9
  17. package/dist/graph/utils/error-message.d.ts +1 -1
  18. package/dist/helper.d.ts +39 -2
  19. package/dist/index-FUIgayhu.js +19827 -0
  20. package/dist/index-FUIgayhu.js.map +1 -0
  21. package/dist/index.d.ts +17 -64
  22. package/dist/index.js +14 -14654
  23. package/dist/index.js.map +1 -1
  24. package/dist/index.min.js +1062 -475
  25. package/dist/index.min.js.map +1 -1
  26. package/dist/modules/Clusters/index.d.ts +11 -3
  27. package/dist/modules/ForceCenter/index.d.ts +10 -3
  28. package/dist/modules/ForceGravity/index.d.ts +5 -1
  29. package/dist/modules/ForceLink/index.d.ts +8 -5
  30. package/dist/modules/ForceManyBody/index.d.ts +16 -7
  31. package/dist/modules/ForceMouse/index.d.ts +5 -1
  32. package/dist/modules/GraphData/index.d.ts +0 -1
  33. package/dist/modules/Lines/index.d.ts +11 -5
  34. package/dist/modules/Points/index.d.ts +31 -13
  35. package/dist/modules/Store/index.d.ts +93 -0
  36. package/dist/modules/core-module.d.ts +3 -3
  37. package/dist/stories/beginners/basic-set-up/data-gen.d.ts +4 -0
  38. package/dist/stories/beginners/basic-set-up/index.d.ts +6 -0
  39. package/dist/stories/beginners/link-hovering/data-generator.d.ts +19 -0
  40. package/dist/stories/beginners/link-hovering/index.d.ts +6 -0
  41. package/dist/stories/beginners/point-labels/data.d.ts +13 -0
  42. package/dist/stories/beginners/point-labels/index.d.ts +10 -0
  43. package/dist/stories/beginners/point-labels/labels.d.ts +8 -0
  44. package/dist/stories/beginners/quick-start.d.ts +6 -0
  45. package/dist/stories/beginners/remove-points/config.d.ts +2 -0
  46. package/dist/stories/beginners/remove-points/data-gen.d.ts +4 -0
  47. package/dist/stories/beginners/remove-points/index.d.ts +6 -0
  48. package/dist/stories/beginners.stories.d.ts +10 -0
  49. package/dist/stories/clusters/polygon-selection/index.d.ts +6 -0
  50. package/dist/stories/clusters/polygon-selection/polygon.d.ts +20 -0
  51. package/dist/stories/clusters/radial.d.ts +6 -0
  52. package/dist/stories/clusters/with-labels.d.ts +6 -0
  53. package/dist/stories/clusters/worm.d.ts +6 -0
  54. package/dist/stories/clusters.stories.d.ts +9 -0
  55. package/dist/stories/create-cluster-labels.d.ts +4 -0
  56. package/dist/stories/create-cosmos.d.ts +17 -0
  57. package/dist/stories/create-story.d.ts +16 -0
  58. package/dist/stories/experiments/full-mesh.d.ts +6 -0
  59. package/dist/stories/experiments/mesh-with-holes.d.ts +6 -0
  60. package/dist/stories/experiments.stories.d.ts +7 -0
  61. package/dist/stories/generate-mesh-data.d.ts +12 -0
  62. package/dist/stories/geospatial/moscow-metro-stations/index.d.ts +16 -0
  63. package/dist/stories/geospatial/moscow-metro-stations/moscow-metro-coords.d.ts +1 -0
  64. package/dist/stories/geospatial/moscow-metro-stations/point-colors.d.ts +1 -0
  65. package/dist/stories/geospatial.stories.d.ts +6 -0
  66. package/dist/stories/shapes/all-shapes/index.d.ts +6 -0
  67. package/dist/stories/shapes/image-example/index.d.ts +6 -0
  68. package/dist/stories/shapes.stories.d.ts +7 -0
  69. package/dist/stories/test-luma-migration.d.ts +6 -0
  70. package/dist/stories/test.stories.d.ts +6 -0
  71. package/dist/webgl-device-B9ewDj5L.js +3923 -0
  72. package/dist/webgl-device-B9ewDj5L.js.map +1 -0
  73. package/logo.svg +3 -0
  74. package/package.json +5 -7
  75. package/rollup.config.js +70 -0
  76. package/src/config.ts +728 -0
  77. package/src/declaration.d.ts +12 -0
  78. package/src/graph/utils/error-message.ts +23 -0
  79. package/src/helper.ts +113 -0
  80. package/src/index.ts +1769 -0
  81. package/src/modules/Clusters/calculate-centermass.frag +12 -0
  82. package/src/modules/Clusters/calculate-centermass.vert +38 -0
  83. package/src/modules/Clusters/force-cluster.frag +55 -0
  84. package/src/modules/Clusters/index.ts +578 -0
  85. package/src/modules/Drag/index.ts +33 -0
  86. package/src/modules/FPSMonitor/css.ts +53 -0
  87. package/src/modules/FPSMonitor/index.ts +28 -0
  88. package/src/modules/ForceCenter/calculate-centermass.frag +9 -0
  89. package/src/modules/ForceCenter/calculate-centermass.vert +26 -0
  90. package/src/modules/ForceCenter/force-center.frag +37 -0
  91. package/src/modules/ForceCenter/index.ts +284 -0
  92. package/src/modules/ForceGravity/force-gravity.frag +40 -0
  93. package/src/modules/ForceGravity/index.ts +107 -0
  94. package/src/modules/ForceLink/force-spring.ts +89 -0
  95. package/src/modules/ForceLink/index.ts +293 -0
  96. package/src/modules/ForceManyBody/calculate-level.frag +9 -0
  97. package/src/modules/ForceManyBody/calculate-level.vert +37 -0
  98. package/src/modules/ForceManyBody/force-centermass.frag +61 -0
  99. package/src/modules/ForceManyBody/force-level.frag +138 -0
  100. package/src/modules/ForceManyBody/index.ts +525 -0
  101. package/src/modules/ForceManyBody/quadtree-frag-shader.ts +89 -0
  102. package/src/modules/ForceManyBodyQuadtree/calculate-level.frag +9 -0
  103. package/src/modules/ForceManyBodyQuadtree/calculate-level.vert +25 -0
  104. package/src/modules/ForceManyBodyQuadtree/index.ts +157 -0
  105. package/src/modules/ForceManyBodyQuadtree/quadtree-frag-shader.ts +93 -0
  106. package/src/modules/ForceMouse/force-mouse.frag +35 -0
  107. package/src/modules/ForceMouse/index.ts +102 -0
  108. package/src/modules/GraphData/index.ts +383 -0
  109. package/src/modules/Lines/draw-curve-line.frag +59 -0
  110. package/src/modules/Lines/draw-curve-line.vert +248 -0
  111. package/src/modules/Lines/geometry.ts +18 -0
  112. package/src/modules/Lines/hovered-line-index.frag +43 -0
  113. package/src/modules/Lines/hovered-line-index.vert +13 -0
  114. package/src/modules/Lines/index.ts +661 -0
  115. package/src/modules/Points/atlas-utils.ts +137 -0
  116. package/src/modules/Points/drag-point.frag +34 -0
  117. package/src/modules/Points/draw-highlighted.frag +44 -0
  118. package/src/modules/Points/draw-highlighted.vert +145 -0
  119. package/src/modules/Points/draw-points.frag +259 -0
  120. package/src/modules/Points/draw-points.vert +203 -0
  121. package/src/modules/Points/fill-sampled-points.frag +12 -0
  122. package/src/modules/Points/fill-sampled-points.vert +51 -0
  123. package/src/modules/Points/find-hovered-point.frag +15 -0
  124. package/src/modules/Points/find-hovered-point.vert +90 -0
  125. package/src/modules/Points/find-points-on-area-selection.frag +88 -0
  126. package/src/modules/Points/find-points-on-polygon-selection.frag +89 -0
  127. package/src/modules/Points/index.ts +2292 -0
  128. package/src/modules/Points/track-positions.frag +30 -0
  129. package/src/modules/Points/update-position.frag +39 -0
  130. package/src/modules/Shared/buffer.ts +39 -0
  131. package/src/modules/Shared/clear.frag +10 -0
  132. package/src/modules/Shared/quad.vert +13 -0
  133. package/src/modules/Store/index.ts +283 -0
  134. package/src/modules/Zoom/index.ts +148 -0
  135. package/src/modules/core-module.ts +28 -0
  136. package/src/stories/1. welcome.mdx +75 -0
  137. package/src/stories/2. configuration.mdx +111 -0
  138. package/src/stories/3. api-reference.mdx +591 -0
  139. package/src/stories/beginners/basic-set-up/data-gen.ts +33 -0
  140. package/src/stories/beginners/basic-set-up/index.ts +167 -0
  141. package/src/stories/beginners/basic-set-up/style.css +35 -0
  142. package/src/stories/beginners/link-hovering/data-generator.ts +198 -0
  143. package/src/stories/beginners/link-hovering/index.ts +65 -0
  144. package/src/stories/beginners/link-hovering/style.css +73 -0
  145. package/src/stories/beginners/point-labels/data.ts +73 -0
  146. package/src/stories/beginners/point-labels/index.ts +69 -0
  147. package/src/stories/beginners/point-labels/labels.ts +46 -0
  148. package/src/stories/beginners/point-labels/style.css +16 -0
  149. package/src/stories/beginners/quick-start.ts +54 -0
  150. package/src/stories/beginners/remove-points/config.ts +25 -0
  151. package/src/stories/beginners/remove-points/data-gen.ts +30 -0
  152. package/src/stories/beginners/remove-points/index.ts +96 -0
  153. package/src/stories/beginners/remove-points/style.css +31 -0
  154. package/src/stories/beginners.stories.ts +130 -0
  155. package/src/stories/clusters/polygon-selection/index.ts +52 -0
  156. package/src/stories/clusters/polygon-selection/polygon.ts +143 -0
  157. package/src/stories/clusters/polygon-selection/style.css +8 -0
  158. package/src/stories/clusters/radial.ts +24 -0
  159. package/src/stories/clusters/with-labels.ts +54 -0
  160. package/src/stories/clusters/worm.ts +40 -0
  161. package/src/stories/clusters.stories.ts +77 -0
  162. package/src/stories/create-cluster-labels.ts +50 -0
  163. package/src/stories/create-cosmos.ts +72 -0
  164. package/src/stories/create-story.ts +51 -0
  165. package/src/stories/experiments/full-mesh.ts +13 -0
  166. package/src/stories/experiments/mesh-with-holes.ts +13 -0
  167. package/src/stories/experiments.stories.ts +43 -0
  168. package/src/stories/generate-mesh-data.ts +125 -0
  169. package/src/stories/geospatial/moscow-metro-stations/index.ts +66 -0
  170. package/src/stories/geospatial/moscow-metro-stations/moscow-metro-coords.ts +1 -0
  171. package/src/stories/geospatial/moscow-metro-stations/point-colors.ts +46 -0
  172. package/src/stories/geospatial/moscow-metro-stations/style.css +30 -0
  173. package/src/stories/geospatial.stories.ts +30 -0
  174. package/src/stories/shapes/all-shapes/index.ts +73 -0
  175. package/src/stories/shapes/image-example/icons/box.png +0 -0
  176. package/src/stories/shapes/image-example/icons/lego.png +0 -0
  177. package/src/stories/shapes/image-example/icons/s.png +0 -0
  178. package/src/stories/shapes/image-example/icons/swift.png +0 -0
  179. package/src/stories/shapes/image-example/icons/toolbox.png +0 -0
  180. package/src/stories/shapes/image-example/index.ts +246 -0
  181. package/src/stories/shapes.stories.ts +37 -0
  182. package/src/stories/test-luma-migration.ts +195 -0
  183. package/src/stories/test.stories.ts +25 -0
  184. package/src/variables.ts +68 -0
  185. package/tsconfig.json +41 -0
  186. package/vite.config.ts +52 -0
@@ -0,0 +1,157 @@
1
+ import regl from 'regl'
2
+ import { CoreModule } from '@/graph/modules/core-module'
3
+ import calculateLevelFrag from '@/graph/modules/ForceManyBody/calculate-level.frag?raw'
4
+ import calculateLevelVert from '@/graph/modules/ForceManyBody/calculate-level.vert?raw'
5
+ import { forceFrag } from '@/graph/modules/ForceManyBody/quadtree-frag-shader'
6
+ import { createIndexesForBuffer, createQuadBuffer } from '@/graph/modules/Shared/buffer'
7
+ import clearFrag from '@/graph/modules/Shared/clear.frag?raw'
8
+ import updateVert from '@/graph/modules/Shared/quad.vert?raw'
9
+
10
+ export class ForceManyBodyQuadtree extends CoreModule {
11
+ private randomValuesFbo: regl.Framebuffer2D | undefined
12
+ private levelsTextures = new Map<string, regl.Texture2D>()
13
+ private levelsFbos = new Map<string, regl.Framebuffer2D>()
14
+ private clearLevelsCommand: regl.DrawCommand | undefined
15
+ private calculateLevelsCommand: regl.DrawCommand | undefined
16
+ private quadtreeCommand: regl.DrawCommand | undefined
17
+ private quadtreeLevels = 0
18
+ private randomValuesTexture: regl.Texture2D | undefined
19
+ private pointIndices: regl.Buffer | undefined
20
+
21
+ public create (): void {
22
+ const { reglInstance, store } = this
23
+ if (!store.pointsTextureSize) return
24
+ this.quadtreeLevels = Math.log2(store.adjustedSpaceSize)
25
+ for (let i = 0; i < this.quadtreeLevels; i += 1) {
26
+ const levelTextureSize = Math.pow(2, i + 1)
27
+ const levelKey = `level[${i}]`
28
+ if (!this.levelsTextures.has(levelKey)) {
29
+ this.levelsTextures.set(levelKey, reglInstance.texture())
30
+ }
31
+ const texture = this.levelsTextures.get(levelKey)
32
+ if (texture) {
33
+ texture({
34
+ data: new Float32Array(levelTextureSize * levelTextureSize * 4),
35
+ shape: [levelTextureSize, levelTextureSize, 4],
36
+ type: 'float',
37
+ })
38
+ }
39
+ if (!this.levelsFbos.has(levelKey)) {
40
+ this.levelsFbos.set(levelKey, reglInstance.framebuffer())
41
+ }
42
+ const fbo = this.levelsFbos.get(levelKey)
43
+ if (fbo) {
44
+ fbo({
45
+ color: this.levelsTextures.get(levelKey),
46
+ depth: false,
47
+ stencil: false,
48
+ })
49
+ }
50
+ }
51
+
52
+ // Create random number to prevent point to stick together in one coordinate
53
+ const randomValuesState = new Float32Array(store.pointsTextureSize * store.pointsTextureSize * 4)
54
+ for (let i = 0; i < store.pointsTextureSize * store.pointsTextureSize; ++i) {
55
+ randomValuesState[i * 4] = store.getRandomFloat(-1, 1) * 0.00001
56
+ randomValuesState[i * 4 + 1] = store.getRandomFloat(-1, 1) * 0.00001
57
+ }
58
+
59
+ if (!this.randomValuesTexture) this.randomValuesTexture = reglInstance.texture()
60
+ this.randomValuesTexture({
61
+ data: randomValuesState,
62
+ shape: [store.pointsTextureSize, store.pointsTextureSize, 4],
63
+ type: 'float',
64
+ })
65
+ if (!this.randomValuesFbo) this.randomValuesFbo = reglInstance.framebuffer()
66
+ this.randomValuesFbo({
67
+ color: this.randomValuesTexture,
68
+ depth: false,
69
+ stencil: false,
70
+ })
71
+
72
+ if (!this.pointIndices) this.pointIndices = reglInstance.buffer(0)
73
+ this.pointIndices(createIndexesForBuffer(store.pointsTextureSize))
74
+ }
75
+
76
+ public initPrograms (): void {
77
+ const { reglInstance, config, store, data, points } = this
78
+ if (!this.clearLevelsCommand) {
79
+ this.clearLevelsCommand = reglInstance({
80
+ frag: clearFrag,
81
+ vert: updateVert,
82
+ framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D }) => props.levelFbo,
83
+ primitive: 'triangle strip',
84
+ count: 4,
85
+ attributes: { vertexCoord: createQuadBuffer(reglInstance) },
86
+ })
87
+ }
88
+
89
+ if (!this.calculateLevelsCommand) {
90
+ this.calculateLevelsCommand = reglInstance({
91
+ frag: calculateLevelFrag,
92
+ vert: calculateLevelVert,
93
+ framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D; levelTextureSize: number; cellSize: number }) => props.levelFbo,
94
+ primitive: 'points',
95
+ count: () => data.pointsNumber ?? 0,
96
+ attributes: {
97
+ pointIndices: {
98
+ buffer: this.pointIndices,
99
+ size: 2,
100
+ },
101
+ },
102
+ uniforms: {
103
+ positionsTexture: () => points?.previousPositionFbo,
104
+ pointsTextureSize: () => store.pointsTextureSize,
105
+ levelTextureSize: (_: regl.DefaultContext, props: { levelTextureSize: number }) => props.levelTextureSize,
106
+ cellSize: (_: regl.DefaultContext, props: { cellSize: number }) => props.cellSize,
107
+ },
108
+ blend: {
109
+ enable: true,
110
+ func: {
111
+ src: 'one',
112
+ dst: 'one',
113
+ },
114
+ equation: {
115
+ rgb: 'add',
116
+ alpha: 'add',
117
+ },
118
+ },
119
+ depth: { enable: false, mask: false },
120
+ stencil: { enable: false },
121
+ })
122
+ }
123
+
124
+ this.quadtreeCommand = reglInstance({
125
+ frag: forceFrag(config.simulationRepulsionQuadtreeLevels ?? this.quadtreeLevels, this.quadtreeLevels),
126
+ vert: updateVert,
127
+ framebuffer: () => points?.velocityFbo as regl.Framebuffer2D,
128
+ primitive: 'triangle strip',
129
+ count: 4,
130
+ attributes: { vertexCoord: createQuadBuffer(reglInstance) },
131
+ uniforms: {
132
+ positionsTexture: () => points?.previousPositionFbo,
133
+ randomValues: () => this.randomValuesFbo,
134
+ spaceSize: () => store.adjustedSpaceSize,
135
+ repulsion: () => config.simulationRepulsion,
136
+ theta: () => config.simulationRepulsionTheta,
137
+ alpha: () => store.alpha,
138
+ ...Object.fromEntries(this.levelsFbos),
139
+ },
140
+ })
141
+ }
142
+
143
+ public run (): void {
144
+ const { store } = this
145
+ for (let i = 0; i < this.quadtreeLevels; i += 1) {
146
+ this.clearLevelsCommand?.({ levelFbo: this.levelsFbos.get(`level[${i}]`) })
147
+ const levelTextureSize = Math.pow(2, i + 1)
148
+ const cellSize = store.adjustedSpaceSize / levelTextureSize
149
+ this.calculateLevelsCommand?.({
150
+ levelFbo: this.levelsFbos.get(`level[${i}]`),
151
+ levelTextureSize,
152
+ cellSize,
153
+ })
154
+ }
155
+ this.quadtreeCommand?.()
156
+ }
157
+ }
@@ -0,0 +1,93 @@
1
+ /* The fragment shader calculates the velocity of a point based on its position,
2
+ * the positions of other points in a spatial hierarchy, and random factors.
3
+ **/
4
+ export function forceFrag (startLevel: number, maxLevels: number): string {
5
+ startLevel = Math.min(startLevel, maxLevels)
6
+ const delta = maxLevels - startLevel
7
+ const calculateVelocityAdjustment = `
8
+ float dist = sqrt(l);
9
+ if (dist > 0.0) {
10
+ float c = alpha * repulsion * centermass.b;
11
+ addVelocity += calculateAdditionalVelocity(vec2(x, y), l, c);
12
+ addVelocity += addVelocity * random.rg;
13
+ }
14
+ `
15
+ function quad (level: number): string {
16
+ if (level >= maxLevels) {
17
+ return calculateVelocityAdjustment
18
+ } else {
19
+ const groupSize = Math.pow(2, level + 1)
20
+
21
+ const iEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * i${l + delta}`).join('+')
22
+ const jEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * j${l + delta}`).join('+')
23
+
24
+ return `
25
+ for (float ij${level} = 0.0; ij${level} < 4.0; ij${level} += 1.0) {
26
+ float i${level} = 0.0;
27
+ float j${level} = 0.0;
28
+ if (ij${level} == 1.0 || ij${level} == 3.0) i${level} = 1.0;
29
+ if (ij${level} == 2.0 || ij${level} == 3.0) j${level} = 1.0;
30
+ float i = pow(2.0, ${startLevel}.0) * n / width${level + 1} + ${iEnding};
31
+ float j = pow(2.0, ${startLevel}.0) * m / width${level + 1} + ${jEnding};
32
+ float groupPosX = (i + 0.5) / ${groupSize}.0;
33
+ float groupPosY = (j + 0.5) / ${groupSize}.0;
34
+
35
+ vec4 centermass = texture2D(level[${level}], vec2(groupPosX, groupPosY));
36
+ if (centermass.r > 0.0 && centermass.g > 0.0 && centermass.b > 0.0) {
37
+ float x = centermass.r / centermass.b - pointPosition.r;
38
+ float y = centermass.g / centermass.b - pointPosition.g;
39
+ float l = x * x + y * y;
40
+ if ((width${level + 1} * width${level + 1}) / theta < l) {
41
+ ${calculateVelocityAdjustment}
42
+ } else {
43
+ ${quad(level + 1)}
44
+ }
45
+ }
46
+ }
47
+ `
48
+ }
49
+ }
50
+ return `
51
+ #ifdef GL_ES
52
+ precision highp float;
53
+ #endif
54
+
55
+ uniform sampler2D positionsTexture;
56
+ uniform sampler2D randomValues;
57
+ uniform float spaceSize;
58
+ uniform float repulsion;
59
+ uniform float theta;
60
+ uniform float alpha;
61
+ uniform sampler2D level[${maxLevels}];
62
+ varying vec2 textureCoords;
63
+
64
+ vec2 calculateAdditionalVelocity(vec2 xy, float l, float c) {
65
+ float distanceMin2 = 1.0;
66
+ if (l < distanceMin2) l = sqrt(distanceMin2 * l);
67
+ float add = c / l;
68
+ return add * xy;
69
+ }
70
+
71
+ void main() {
72
+ vec4 pointPosition = texture2D(positionsTexture, textureCoords);
73
+ vec4 random = texture2D(randomValues, textureCoords);
74
+
75
+ float width0 = spaceSize;
76
+
77
+ vec2 velocity = vec2(0.0);
78
+ vec2 addVelocity = vec2(0.0);
79
+
80
+ ${new Array(maxLevels).fill(0).map((_, i) => `float width${i + 1} = width${i} / 2.0;`).join('\n')}
81
+
82
+ for (float n = 0.0; n < pow(2.0, ${delta}.0); n += 1.0) {
83
+ for (float m = 0.0; m < pow(2.0, ${delta}.0); m += 1.0) {
84
+ ${quad(delta)}
85
+ }
86
+ }
87
+
88
+ velocity -= addVelocity;
89
+
90
+ gl_FragColor = vec4(velocity, 0.0, 0.0);
91
+ }
92
+ `
93
+ }
@@ -0,0 +1,35 @@
1
+ #version 300 es
2
+ precision highp float;
3
+
4
+ uniform sampler2D positionsTexture;
5
+
6
+ #ifdef USE_UNIFORM_BUFFERS
7
+ layout(std140) uniform forceMouseUniforms {
8
+ float repulsion;
9
+ vec2 mousePos;
10
+ } forceMouse;
11
+
12
+ #define repulsion forceMouse.repulsion
13
+ #define mousePos forceMouse.mousePos
14
+ #else
15
+ uniform float repulsion;
16
+ uniform vec2 mousePos;
17
+ #endif
18
+
19
+ in vec2 textureCoords;
20
+ out vec4 fragColor;
21
+
22
+ void main() {
23
+ vec4 pointPosition = texture(positionsTexture, textureCoords);
24
+ vec4 velocity = vec4(0.0);
25
+ vec2 mouse = mousePos;
26
+ // Move particles away from the mouse position using a repulsive force
27
+ vec2 distVector = mouse - pointPosition.rg;
28
+ float dist = sqrt(dot(distVector, distVector));
29
+ dist = max(dist, 10.0);
30
+ float angle = atan(distVector.y, distVector.x);
31
+ float addV = 100.0 * repulsion / (dist * dist);
32
+ velocity.rg -= addV * vec2(cos(angle), sin(angle));
33
+
34
+ fragColor = velocity;
35
+ }
@@ -0,0 +1,102 @@
1
+ import { Buffer, RenderPass, UniformStore } from '@luma.gl/core'
2
+ import { Model } from '@luma.gl/engine'
3
+ import { CoreModule } from '@/graph/modules/core-module'
4
+ import forceFrag from '@/graph/modules/ForceMouse/force-mouse.frag?raw'
5
+ import updateVert from '@/graph/modules/Shared/quad.vert?raw'
6
+
7
+ export class ForceMouse extends CoreModule {
8
+ private runCommand: Model | undefined
9
+ private vertexCoordBuffer: Buffer | undefined
10
+ private uniformStore: UniformStore<{
11
+ forceMouseUniforms: {
12
+ repulsion: number;
13
+ mousePos: [number, number];
14
+ };
15
+ }> | undefined
16
+
17
+ public initPrograms (): void {
18
+ const { device, points } = this
19
+ if (!points) return
20
+
21
+ if (!this.vertexCoordBuffer || this.vertexCoordBuffer.destroyed) {
22
+ this.vertexCoordBuffer = device.createBuffer({
23
+ data: new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]),
24
+ })
25
+ }
26
+
27
+ if (!this.uniformStore) {
28
+ this.uniformStore = new UniformStore({
29
+ forceMouseUniforms: {
30
+ uniformTypes: {
31
+ repulsion: 'f32',
32
+ mousePos: 'vec2<f32>',
33
+ },
34
+ },
35
+ })
36
+ }
37
+
38
+ if (!this.runCommand) {
39
+ this.runCommand = new Model(device, {
40
+ fs: forceFrag,
41
+ vs: updateVert,
42
+ topology: 'triangle-strip',
43
+ vertexCount: 4,
44
+ attributes: {
45
+ vertexCoord: this.vertexCoordBuffer,
46
+ },
47
+ bufferLayout: [
48
+ { name: 'vertexCoord', format: 'float32x2' },
49
+ ],
50
+ defines: {
51
+ USE_UNIFORM_BUFFERS: true,
52
+ },
53
+ bindings: {
54
+ forceMouseUniforms: this.uniformStore.getManagedUniformBuffer(device, 'forceMouseUniforms'),
55
+ positionsTexture: points.previousPositionTexture!,
56
+ },
57
+ parameters: {
58
+ depthWriteEnabled: false,
59
+ depthCompare: 'always',
60
+ },
61
+ })
62
+ }
63
+ }
64
+
65
+ public run (renderPass?: RenderPass): void {
66
+ const { device, points, store } = this
67
+ if (!points || !this.runCommand || !this.uniformStore) return
68
+ if (!points.previousPositionTexture || points.previousPositionTexture.destroyed) return
69
+ if (!renderPass && (!points.velocityFbo || points.velocityFbo.destroyed)) return
70
+
71
+ this.uniformStore.setUniforms({
72
+ forceMouseUniforms: {
73
+ repulsion: this.config.simulationRepulsionFromMouse ?? 0,
74
+ mousePos: [store.mousePosition[0] ?? 0, store.mousePosition[1] ?? 0],
75
+ },
76
+ })
77
+
78
+ this.runCommand.setBindings({
79
+ forceMouseUniforms: this.uniformStore.getManagedUniformBuffer(device, 'forceMouseUniforms'),
80
+ positionsTexture: points.previousPositionTexture!,
81
+ })
82
+
83
+ const pass = renderPass ?? device.beginRenderPass({
84
+ framebuffer: points.velocityFbo,
85
+ })
86
+
87
+ this.runCommand.draw(pass)
88
+
89
+ if (!renderPass) pass.end()
90
+ }
91
+
92
+ public destroy (): void {
93
+ this.uniformStore?.destroy()
94
+ this.uniformStore = undefined
95
+
96
+ this.runCommand?.destroy()
97
+ this.runCommand = undefined
98
+
99
+ if (this.vertexCoordBuffer && !this.vertexCoordBuffer.destroyed) this.vertexCoordBuffer.destroy()
100
+ this.vertexCoordBuffer = undefined
101
+ }
102
+ }