@cosmos.gl/graph 2.6.0 → 2.6.2-rc.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/config.d.ts +3 -0
- package/dist/index.d.ts +48 -6
- package/dist/index.js +1346 -1289
- package/dist/index.js.map +1 -1
- package/dist/index.min.js +15 -15
- package/dist/index.min.js.map +1 -1
- package/package.json +5 -1
- package/.eslintrc +0 -147
- package/.github/SECURITY.md +0 -19
- package/.github/dco.yml +0 -4
- package/.github/workflows/github_pages.yml +0 -54
- package/.storybook/main.ts +0 -26
- package/.storybook/manager-head.html +0 -1
- package/.storybook/manager.ts +0 -14
- package/.storybook/preview.ts +0 -29
- package/.storybook/style.css +0 -3
- package/CHARTER.md +0 -69
- package/CODE_OF_CONDUCT.md +0 -178
- package/CONTRIBUTING.md +0 -22
- package/GOVERNANCE.md +0 -21
- package/cosmos-2-0-migration-notes.md +0 -98
- package/cosmos_awesome.md +0 -96
- package/dist/stories/beginners/basic-set-up/data-gen.d.ts +0 -4
- package/dist/stories/beginners/basic-set-up/index.d.ts +0 -5
- package/dist/stories/beginners/link-hovering/data-generator.d.ts +0 -19
- package/dist/stories/beginners/link-hovering/index.d.ts +0 -5
- package/dist/stories/beginners/pinned-points/data-gen.d.ts +0 -5
- package/dist/stories/beginners/pinned-points/index.d.ts +0 -5
- package/dist/stories/beginners/point-labels/data.d.ts +0 -13
- package/dist/stories/beginners/point-labels/index.d.ts +0 -9
- package/dist/stories/beginners/point-labels/labels.d.ts +0 -8
- package/dist/stories/beginners/quick-start.d.ts +0 -5
- package/dist/stories/beginners/remove-points/config.d.ts +0 -2
- package/dist/stories/beginners/remove-points/data-gen.d.ts +0 -4
- package/dist/stories/beginners/remove-points/index.d.ts +0 -5
- package/dist/stories/beginners.stories.d.ts +0 -11
- package/dist/stories/clusters/polygon-selection/index.d.ts +0 -6
- package/dist/stories/clusters/polygon-selection/polygon.d.ts +0 -20
- package/dist/stories/clusters/radial.d.ts +0 -5
- package/dist/stories/clusters/with-labels.d.ts +0 -6
- package/dist/stories/clusters/worm.d.ts +0 -5
- package/dist/stories/clusters.stories.d.ts +0 -9
- package/dist/stories/create-cluster-labels.d.ts +0 -4
- package/dist/stories/create-cosmos.d.ts +0 -16
- package/dist/stories/create-story.d.ts +0 -16
- package/dist/stories/experiments/full-mesh.d.ts +0 -5
- package/dist/stories/experiments/mesh-with-holes.d.ts +0 -5
- package/dist/stories/experiments.stories.d.ts +0 -7
- package/dist/stories/generate-mesh-data.d.ts +0 -12
- package/dist/stories/geospatial/moscow-metro-stations/index.d.ts +0 -15
- package/dist/stories/geospatial/moscow-metro-stations/moscow-metro-coords.d.ts +0 -1
- package/dist/stories/geospatial/moscow-metro-stations/point-colors.d.ts +0 -1
- package/dist/stories/geospatial.stories.d.ts +0 -6
- package/dist/stories/shapes/all-shapes/index.d.ts +0 -5
- package/dist/stories/shapes/image-example/index.d.ts +0 -5
- package/dist/stories/shapes.stories.d.ts +0 -7
- package/logo.svg +0 -3
- package/rollup.config.js +0 -70
- package/src/config.ts +0 -734
- package/src/declaration.d.ts +0 -12
- package/src/graph/utils/error-message.ts +0 -23
- package/src/helper.ts +0 -74
- package/src/index.ts +0 -1635
- package/src/modules/Clusters/calculate-centermass.frag +0 -9
- package/src/modules/Clusters/calculate-centermass.vert +0 -26
- package/src/modules/Clusters/force-cluster.frag +0 -39
- package/src/modules/Clusters/index.ts +0 -200
- package/src/modules/Drag/index.ts +0 -33
- package/src/modules/FPSMonitor/css.ts +0 -53
- package/src/modules/FPSMonitor/index.ts +0 -28
- package/src/modules/ForceCenter/calculate-centermass.frag +0 -9
- package/src/modules/ForceCenter/calculate-centermass.vert +0 -18
- package/src/modules/ForceCenter/force-center.frag +0 -27
- package/src/modules/ForceCenter/index.ts +0 -104
- package/src/modules/ForceGravity/force-gravity.frag +0 -27
- package/src/modules/ForceGravity/index.ts +0 -33
- package/src/modules/ForceLink/force-spring.ts +0 -73
- package/src/modules/ForceLink/index.ts +0 -149
- package/src/modules/ForceManyBody/calculate-level.frag +0 -9
- package/src/modules/ForceManyBody/calculate-level.vert +0 -25
- package/src/modules/ForceManyBody/force-centermass.frag +0 -52
- package/src/modules/ForceManyBody/force-level.frag +0 -121
- package/src/modules/ForceManyBody/index.ts +0 -223
- package/src/modules/ForceManyBody/quadtree-frag-shader.ts +0 -90
- package/src/modules/ForceManyBodyQuadtree/calculate-level.frag +0 -9
- package/src/modules/ForceManyBodyQuadtree/calculate-level.vert +0 -25
- package/src/modules/ForceManyBodyQuadtree/index.ts +0 -157
- package/src/modules/ForceManyBodyQuadtree/quadtree-frag-shader.ts +0 -93
- package/src/modules/ForceMouse/force-mouse.frag +0 -24
- package/src/modules/ForceMouse/index.ts +0 -32
- package/src/modules/GraphData/index.ts +0 -384
- package/src/modules/Lines/draw-curve-line.frag +0 -46
- package/src/modules/Lines/draw-curve-line.vert +0 -194
- package/src/modules/Lines/geometry.ts +0 -18
- package/src/modules/Lines/hovered-line-index.frag +0 -27
- package/src/modules/Lines/hovered-line-index.vert +0 -8
- package/src/modules/Lines/index.ts +0 -273
- package/src/modules/Points/atlas-utils.ts +0 -137
- package/src/modules/Points/drag-point.frag +0 -20
- package/src/modules/Points/draw-highlighted.frag +0 -16
- package/src/modules/Points/draw-highlighted.vert +0 -86
- package/src/modules/Points/draw-points.frag +0 -243
- package/src/modules/Points/draw-points.vert +0 -127
- package/src/modules/Points/fill-sampled-points.frag +0 -9
- package/src/modules/Points/fill-sampled-points.vert +0 -29
- package/src/modules/Points/find-hovered-point.frag +0 -9
- package/src/modules/Points/find-hovered-point.vert +0 -57
- package/src/modules/Points/find-points-on-area-selection.frag +0 -48
- package/src/modules/Points/find-points-on-polygon-selection.frag +0 -65
- package/src/modules/Points/index.ts +0 -968
- package/src/modules/Points/track-positions.frag +0 -18
- package/src/modules/Points/update-position.frag +0 -37
- package/src/modules/Shared/buffer.ts +0 -37
- package/src/modules/Shared/clear.frag +0 -7
- package/src/modules/Shared/quad.vert +0 -12
- package/src/modules/Store/index.ts +0 -173
- package/src/modules/Zoom/index.ts +0 -148
- package/src/modules/core-module.ts +0 -28
- package/src/stories/1. welcome.mdx +0 -81
- package/src/stories/2. configuration.mdx +0 -113
- package/src/stories/3. api-reference.mdx +0 -591
- package/src/stories/beginners/basic-set-up/data-gen.ts +0 -33
- package/src/stories/beginners/basic-set-up/index.ts +0 -163
- package/src/stories/beginners/basic-set-up/style.css +0 -35
- package/src/stories/beginners/link-hovering/data-generator.ts +0 -198
- package/src/stories/beginners/link-hovering/index.ts +0 -61
- package/src/stories/beginners/link-hovering/style.css +0 -73
- package/src/stories/beginners/pinned-points/data-gen.ts +0 -153
- package/src/stories/beginners/pinned-points/index.ts +0 -61
- package/src/stories/beginners/point-labels/data.ts +0 -73
- package/src/stories/beginners/point-labels/index.ts +0 -65
- package/src/stories/beginners/point-labels/labels.ts +0 -46
- package/src/stories/beginners/point-labels/style.css +0 -16
- package/src/stories/beginners/quick-start.ts +0 -50
- package/src/stories/beginners/remove-points/config.ts +0 -25
- package/src/stories/beginners/remove-points/data-gen.ts +0 -30
- package/src/stories/beginners/remove-points/index.ts +0 -92
- package/src/stories/beginners/remove-points/style.css +0 -31
- package/src/stories/beginners.stories.ts +0 -131
- package/src/stories/clusters/polygon-selection/index.ts +0 -51
- package/src/stories/clusters/polygon-selection/polygon.ts +0 -143
- package/src/stories/clusters/polygon-selection/style.css +0 -8
- package/src/stories/clusters/radial.ts +0 -24
- package/src/stories/clusters/with-labels.ts +0 -53
- package/src/stories/clusters/worm.ts +0 -40
- package/src/stories/clusters.stories.ts +0 -77
- package/src/stories/create-cluster-labels.ts +0 -50
- package/src/stories/create-cosmos.ts +0 -68
- package/src/stories/create-story.ts +0 -51
- package/src/stories/experiments/full-mesh.ts +0 -13
- package/src/stories/experiments/mesh-with-holes.ts +0 -13
- package/src/stories/experiments.stories.ts +0 -43
- package/src/stories/generate-mesh-data.ts +0 -125
- package/src/stories/geospatial/moscow-metro-stations/index.ts +0 -62
- package/src/stories/geospatial/moscow-metro-stations/moscow-metro-coords.ts +0 -1
- package/src/stories/geospatial/moscow-metro-stations/point-colors.ts +0 -46
- package/src/stories/geospatial/moscow-metro-stations/style.css +0 -30
- package/src/stories/geospatial.stories.ts +0 -30
- package/src/stories/shapes/all-shapes/index.ts +0 -69
- package/src/stories/shapes/image-example/icons/box.png +0 -0
- package/src/stories/shapes/image-example/icons/lego.png +0 -0
- package/src/stories/shapes/image-example/icons/s.png +0 -0
- package/src/stories/shapes/image-example/icons/swift.png +0 -0
- package/src/stories/shapes/image-example/icons/toolbox.png +0 -0
- package/src/stories/shapes/image-example/index.ts +0 -238
- package/src/stories/shapes.stories.ts +0 -37
- package/src/variables.ts +0 -68
- package/tsconfig.json +0 -41
- package/vite.config.ts +0 -54
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#ifdef GL_ES
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precision highp float;
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#endif
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uniform sampler2D positionsTexture;
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uniform float pointsTextureSize;
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uniform float levelTextureSize;
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uniform float cellSize;
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attribute vec2 pointIndices;
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varying vec4 rgba;
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void main() {
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vec4 pointPosition = texture2D(positionsTexture, pointIndices / pointsTextureSize);
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rgba = vec4(pointPosition.rg, 1.0, 0.0);
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float n = floor(pointPosition.x / cellSize);
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float m = floor(pointPosition.y / cellSize);
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vec2 levelPosition = 2.0 * (vec2(n, m) + 0.5) / levelTextureSize - 1.0;
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gl_Position = vec4(levelPosition, 0.0, 1.0);
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gl_PointSize = 1.0;
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}
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import regl from 'regl'
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import { CoreModule } from '@/graph/modules/core-module'
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import calculateLevelFrag from '@/graph/modules/ForceManyBody/calculate-level.frag'
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import calculateLevelVert from '@/graph/modules/ForceManyBody/calculate-level.vert'
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import { forceFrag } from '@/graph/modules/ForceManyBody/quadtree-frag-shader'
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import { createIndexesForBuffer, createQuadBuffer } from '@/graph/modules/Shared/buffer'
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import clearFrag from '@/graph/modules/Shared/clear.frag'
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import updateVert from '@/graph/modules/Shared/quad.vert'
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export class ForceManyBodyQuadtree extends CoreModule {
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private randomValuesFbo: regl.Framebuffer2D | undefined
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private levelsTextures = new Map<string, regl.Texture2D>()
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private levelsFbos = new Map<string, regl.Framebuffer2D>()
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private clearLevelsCommand: regl.DrawCommand | undefined
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private calculateLevelsCommand: regl.DrawCommand | undefined
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private quadtreeCommand: regl.DrawCommand | undefined
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private quadtreeLevels = 0
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private randomValuesTexture: regl.Texture2D | undefined
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private pointIndices: regl.Buffer | undefined
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public create (): void {
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const { reglInstance, store } = this
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for (let i = 0; i < this.quadtreeLevels; i += 1) {
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const levelTextureSize = Math.pow(2, i + 1)
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const levelKey = `level[${i}]`
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this.levelsTextures.set(levelKey, reglInstance.texture())
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}
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const texture = this.levelsTextures.get(levelKey)
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texture({
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data: new Float32Array(levelTextureSize * levelTextureSize * 4),
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shape: [levelTextureSize, levelTextureSize, 4],
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type: 'float',
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})
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}
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}
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const fbo = this.levelsFbos.get(levelKey)
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fbo({
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color: this.levelsTextures.get(levelKey),
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depth: false,
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})
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}
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for (let i = 0; i < store.pointsTextureSize * store.pointsTextureSize; ++i) {
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randomValuesState[i * 4] = store.getRandomFloat(-1, 1) * 0.00001
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randomValuesState[i * 4 + 1] = store.getRandomFloat(-1, 1) * 0.00001
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}
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if (!this.randomValuesTexture) this.randomValuesTexture = reglInstance.texture()
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this.randomValuesTexture({
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data: randomValuesState,
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shape: [store.pointsTextureSize, store.pointsTextureSize, 4],
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})
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this.randomValuesFbo({
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color: this.randomValuesTexture,
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this.pointIndices(createIndexesForBuffer(store.pointsTextureSize))
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}
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public initPrograms (): void {
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frag: clearFrag,
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vert: updateVert,
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framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D }) => props.levelFbo,
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primitive: 'triangle strip',
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attributes: { vertexCoord: createQuadBuffer(reglInstance) },
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})
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frag: calculateLevelFrag,
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vert: calculateLevelVert,
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framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D; levelTextureSize: number; cellSize: number }) => props.levelFbo,
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primitive: 'points',
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count: () => data.pointsNumber ?? 0,
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attributes: {
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pointIndices: {
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buffer: this.pointIndices,
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size: 2,
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},
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uniforms: {
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positionsTexture: () => points?.previousPositionFbo,
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pointsTextureSize: () => store.pointsTextureSize,
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levelTextureSize: (_: regl.DefaultContext, props: { levelTextureSize: number }) => props.levelTextureSize,
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cellSize: (_: regl.DefaultContext, props: { cellSize: number }) => props.cellSize,
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},
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func: {
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src: 'one',
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},
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equation: {
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rgb: 'add',
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alpha: 'add',
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depth: { enable: false, mask: false },
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stencil: { enable: false },
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})
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}
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this.quadtreeCommand = reglInstance({
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frag: forceFrag(config.simulationRepulsionQuadtreeLevels ?? this.quadtreeLevels, this.quadtreeLevels),
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vert: updateVert,
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framebuffer: () => points?.velocityFbo as regl.Framebuffer2D,
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primitive: 'triangle strip',
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count: 4,
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attributes: { vertexCoord: createQuadBuffer(reglInstance) },
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uniforms: {
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positionsTexture: () => points?.previousPositionFbo,
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randomValues: () => this.randomValuesFbo,
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spaceSize: () => store.adjustedSpaceSize,
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repulsion: () => config.simulationRepulsion,
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theta: () => config.simulationRepulsionTheta,
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alpha: () => store.alpha,
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...Object.fromEntries(this.levelsFbos),
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})
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}
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public run (): void {
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const { store } = this
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for (let i = 0; i < this.quadtreeLevels; i += 1) {
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this.clearLevelsCommand?.({ levelFbo: this.levelsFbos.get(`level[${i}]`) })
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const levelTextureSize = Math.pow(2, i + 1)
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const cellSize = store.adjustedSpaceSize / levelTextureSize
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this.calculateLevelsCommand?.({
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levelFbo: this.levelsFbos.get(`level[${i}]`),
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levelTextureSize,
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cellSize,
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})
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}
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this.quadtreeCommand?.()
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}
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}
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@@ -1,93 +0,0 @@
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1
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/* The fragment shader calculates the velocity of a point based on its position,
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2
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* the positions of other points in a spatial hierarchy, and random factors.
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3
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**/
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4
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export function forceFrag (startLevel: number, maxLevels: number): string {
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5
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startLevel = Math.min(startLevel, maxLevels)
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6
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const delta = maxLevels - startLevel
|
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7
|
-
const calculateVelocityAdjustment = `
|
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8
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float dist = sqrt(l);
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9
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-
if (dist > 0.0) {
|
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10
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-
float c = alpha * repulsion * centermass.b;
|
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11
|
-
addVelocity += calculateAdditionalVelocity(vec2(x, y), l, c);
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12
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-
addVelocity += addVelocity * random.rg;
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13
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-
}
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14
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-
`
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15
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-
function quad (level: number): string {
|
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16
|
-
if (level >= maxLevels) {
|
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17
|
-
return calculateVelocityAdjustment
|
|
18
|
-
} else {
|
|
19
|
-
const groupSize = Math.pow(2, level + 1)
|
|
20
|
-
|
|
21
|
-
const iEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * i${l + delta}`).join('+')
|
|
22
|
-
const jEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * j${l + delta}`).join('+')
|
|
23
|
-
|
|
24
|
-
return `
|
|
25
|
-
for (float ij${level} = 0.0; ij${level} < 4.0; ij${level} += 1.0) {
|
|
26
|
-
float i${level} = 0.0;
|
|
27
|
-
float j${level} = 0.0;
|
|
28
|
-
if (ij${level} == 1.0 || ij${level} == 3.0) i${level} = 1.0;
|
|
29
|
-
if (ij${level} == 2.0 || ij${level} == 3.0) j${level} = 1.0;
|
|
30
|
-
float i = pow(2.0, ${startLevel}.0) * n / width${level + 1} + ${iEnding};
|
|
31
|
-
float j = pow(2.0, ${startLevel}.0) * m / width${level + 1} + ${jEnding};
|
|
32
|
-
float groupPosX = (i + 0.5) / ${groupSize}.0;
|
|
33
|
-
float groupPosY = (j + 0.5) / ${groupSize}.0;
|
|
34
|
-
|
|
35
|
-
vec4 centermass = texture2D(level[${level}], vec2(groupPosX, groupPosY));
|
|
36
|
-
if (centermass.r > 0.0 && centermass.g > 0.0 && centermass.b > 0.0) {
|
|
37
|
-
float x = centermass.r / centermass.b - pointPosition.r;
|
|
38
|
-
float y = centermass.g / centermass.b - pointPosition.g;
|
|
39
|
-
float l = x * x + y * y;
|
|
40
|
-
if ((width${level + 1} * width${level + 1}) / theta < l) {
|
|
41
|
-
${calculateVelocityAdjustment}
|
|
42
|
-
} else {
|
|
43
|
-
${quad(level + 1)}
|
|
44
|
-
}
|
|
45
|
-
}
|
|
46
|
-
}
|
|
47
|
-
`
|
|
48
|
-
}
|
|
49
|
-
}
|
|
50
|
-
return `
|
|
51
|
-
#ifdef GL_ES
|
|
52
|
-
precision highp float;
|
|
53
|
-
#endif
|
|
54
|
-
|
|
55
|
-
uniform sampler2D positionsTexture;
|
|
56
|
-
uniform sampler2D randomValues;
|
|
57
|
-
uniform float spaceSize;
|
|
58
|
-
uniform float repulsion;
|
|
59
|
-
uniform float theta;
|
|
60
|
-
uniform float alpha;
|
|
61
|
-
uniform sampler2D level[${maxLevels}];
|
|
62
|
-
varying vec2 textureCoords;
|
|
63
|
-
|
|
64
|
-
vec2 calculateAdditionalVelocity(vec2 xy, float l, float c) {
|
|
65
|
-
float distanceMin2 = 1.0;
|
|
66
|
-
if (l < distanceMin2) l = sqrt(distanceMin2 * l);
|
|
67
|
-
float add = c / l;
|
|
68
|
-
return add * xy;
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
void main() {
|
|
72
|
-
vec4 pointPosition = texture2D(positionsTexture, textureCoords);
|
|
73
|
-
vec4 random = texture2D(randomValues, textureCoords);
|
|
74
|
-
|
|
75
|
-
float width0 = spaceSize;
|
|
76
|
-
|
|
77
|
-
vec2 velocity = vec2(0.0);
|
|
78
|
-
vec2 addVelocity = vec2(0.0);
|
|
79
|
-
|
|
80
|
-
${new Array(maxLevels).fill(0).map((_, i) => `float width${i + 1} = width${i} / 2.0;`).join('\n')}
|
|
81
|
-
|
|
82
|
-
for (float n = 0.0; n < pow(2.0, ${delta}.0); n += 1.0) {
|
|
83
|
-
for (float m = 0.0; m < pow(2.0, ${delta}.0); m += 1.0) {
|
|
84
|
-
${quad(delta)}
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
velocity -= addVelocity;
|
|
89
|
-
|
|
90
|
-
gl_FragColor = vec4(velocity, 0.0, 0.0);
|
|
91
|
-
}
|
|
92
|
-
`
|
|
93
|
-
}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
#ifdef GL_ES
|
|
2
|
-
precision highp float;
|
|
3
|
-
#endif
|
|
4
|
-
|
|
5
|
-
uniform sampler2D positionsTexture;
|
|
6
|
-
uniform float repulsion;
|
|
7
|
-
uniform vec2 mousePos;
|
|
8
|
-
|
|
9
|
-
varying vec2 textureCoords;
|
|
10
|
-
|
|
11
|
-
void main() {
|
|
12
|
-
vec4 pointPosition = texture2D(positionsTexture, textureCoords);
|
|
13
|
-
vec4 velocity = vec4(0.0);
|
|
14
|
-
vec2 mouse = mousePos;
|
|
15
|
-
// Move particles away from the mouse position using a repulsive force
|
|
16
|
-
vec2 distVector = mouse - pointPosition.rg;
|
|
17
|
-
float dist = sqrt(dot(distVector, distVector));
|
|
18
|
-
dist = max(dist, 10.0);
|
|
19
|
-
float angle = atan(distVector.y, distVector.x);
|
|
20
|
-
float addV = 100.0 * repulsion / (dist * dist);
|
|
21
|
-
velocity.rg -= addV * vec2(cos(angle), sin(angle));
|
|
22
|
-
|
|
23
|
-
gl_FragColor = velocity;
|
|
24
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import regl from 'regl'
|
|
2
|
-
import { CoreModule } from '@/graph/modules/core-module'
|
|
3
|
-
import forceFrag from '@/graph/modules/ForceMouse/force-mouse.frag'
|
|
4
|
-
import { createQuadBuffer } from '@/graph/modules/Shared/buffer'
|
|
5
|
-
import updateVert from '@/graph/modules/Shared/quad.vert'
|
|
6
|
-
|
|
7
|
-
export class ForceMouse extends CoreModule {
|
|
8
|
-
private runCommand: regl.DrawCommand | undefined
|
|
9
|
-
|
|
10
|
-
public initPrograms (): void {
|
|
11
|
-
const { reglInstance, config, store, points } = this
|
|
12
|
-
if (!this.runCommand) {
|
|
13
|
-
this.runCommand = reglInstance({
|
|
14
|
-
frag: forceFrag,
|
|
15
|
-
vert: updateVert,
|
|
16
|
-
framebuffer: () => points?.velocityFbo as regl.Framebuffer2D,
|
|
17
|
-
primitive: 'triangle strip',
|
|
18
|
-
count: 4,
|
|
19
|
-
attributes: { vertexCoord: createQuadBuffer(reglInstance) },
|
|
20
|
-
uniforms: {
|
|
21
|
-
positionsTexture: () => points?.previousPositionFbo,
|
|
22
|
-
mousePos: () => store.mousePosition,
|
|
23
|
-
repulsion: () => config.simulationRepulsionFromMouse,
|
|
24
|
-
},
|
|
25
|
-
})
|
|
26
|
-
}
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
public run (): void {
|
|
30
|
-
this.runCommand?.()
|
|
31
|
-
}
|
|
32
|
-
}
|