@cosmos.gl/graph 2.6.0 → 2.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/dist/config.d.ts +4 -1
  2. package/dist/helper.d.ts +2 -2
  3. package/dist/index.d.ts +3 -2
  4. package/dist/index.js +4949 -14407
  5. package/dist/index.js.map +1 -1
  6. package/dist/index.min.js +1 -1690
  7. package/dist/index.min.js.map +1 -1
  8. package/dist/modules/Clusters/index.d.ts +2 -2
  9. package/dist/modules/Drag/index.d.ts +3 -3
  10. package/dist/modules/ForceCenter/index.d.ts +1 -1
  11. package/dist/modules/ForceGravity/index.d.ts +1 -1
  12. package/dist/modules/ForceLink/index.d.ts +1 -1
  13. package/dist/modules/ForceManyBody/index.d.ts +1 -1
  14. package/dist/modules/ForceManyBodyQuadtree/index.d.ts +1 -1
  15. package/dist/modules/ForceMouse/index.d.ts +1 -1
  16. package/dist/modules/GraphData/index.d.ts +1 -1
  17. package/dist/modules/Lines/index.d.ts +2 -2
  18. package/dist/modules/Points/index.d.ts +2 -2
  19. package/dist/modules/Shared/buffer.d.ts +1 -1
  20. package/dist/modules/Store/index.d.ts +1 -1
  21. package/dist/modules/Zoom/index.d.ts +3 -3
  22. package/dist/modules/core-module.d.ts +5 -5
  23. package/package.json +5 -1
  24. package/.eslintrc +0 -147
  25. package/.github/SECURITY.md +0 -19
  26. package/.github/dco.yml +0 -4
  27. package/.github/workflows/github_pages.yml +0 -54
  28. package/.storybook/main.ts +0 -26
  29. package/.storybook/manager-head.html +0 -1
  30. package/.storybook/manager.ts +0 -14
  31. package/.storybook/preview.ts +0 -29
  32. package/.storybook/style.css +0 -3
  33. package/CHARTER.md +0 -69
  34. package/CODE_OF_CONDUCT.md +0 -178
  35. package/CONTRIBUTING.md +0 -22
  36. package/GOVERNANCE.md +0 -21
  37. package/cosmos-2-0-migration-notes.md +0 -98
  38. package/cosmos_awesome.md +0 -96
  39. package/dist/stories/beginners/basic-set-up/data-gen.d.ts +0 -4
  40. package/dist/stories/beginners/basic-set-up/index.d.ts +0 -5
  41. package/dist/stories/beginners/link-hovering/data-generator.d.ts +0 -19
  42. package/dist/stories/beginners/link-hovering/index.d.ts +0 -5
  43. package/dist/stories/beginners/pinned-points/data-gen.d.ts +0 -5
  44. package/dist/stories/beginners/pinned-points/index.d.ts +0 -5
  45. package/dist/stories/beginners/point-labels/data.d.ts +0 -13
  46. package/dist/stories/beginners/point-labels/index.d.ts +0 -9
  47. package/dist/stories/beginners/point-labels/labels.d.ts +0 -8
  48. package/dist/stories/beginners/quick-start.d.ts +0 -5
  49. package/dist/stories/beginners/remove-points/config.d.ts +0 -2
  50. package/dist/stories/beginners/remove-points/data-gen.d.ts +0 -4
  51. package/dist/stories/beginners/remove-points/index.d.ts +0 -5
  52. package/dist/stories/beginners.stories.d.ts +0 -11
  53. package/dist/stories/clusters/polygon-selection/index.d.ts +0 -6
  54. package/dist/stories/clusters/polygon-selection/polygon.d.ts +0 -20
  55. package/dist/stories/clusters/radial.d.ts +0 -5
  56. package/dist/stories/clusters/with-labels.d.ts +0 -6
  57. package/dist/stories/clusters/worm.d.ts +0 -5
  58. package/dist/stories/clusters.stories.d.ts +0 -9
  59. package/dist/stories/create-cluster-labels.d.ts +0 -4
  60. package/dist/stories/create-cosmos.d.ts +0 -16
  61. package/dist/stories/create-story.d.ts +0 -16
  62. package/dist/stories/experiments/full-mesh.d.ts +0 -5
  63. package/dist/stories/experiments/mesh-with-holes.d.ts +0 -5
  64. package/dist/stories/experiments.stories.d.ts +0 -7
  65. package/dist/stories/generate-mesh-data.d.ts +0 -12
  66. package/dist/stories/geospatial/moscow-metro-stations/index.d.ts +0 -15
  67. package/dist/stories/geospatial/moscow-metro-stations/moscow-metro-coords.d.ts +0 -1
  68. package/dist/stories/geospatial/moscow-metro-stations/point-colors.d.ts +0 -1
  69. package/dist/stories/geospatial.stories.d.ts +0 -6
  70. package/dist/stories/shapes/all-shapes/index.d.ts +0 -5
  71. package/dist/stories/shapes/image-example/index.d.ts +0 -5
  72. package/dist/stories/shapes.stories.d.ts +0 -7
  73. package/logo.svg +0 -3
  74. package/rollup.config.js +0 -70
  75. package/src/config.ts +0 -734
  76. package/src/declaration.d.ts +0 -12
  77. package/src/graph/utils/error-message.ts +0 -23
  78. package/src/helper.ts +0 -74
  79. package/src/index.ts +0 -1635
  80. package/src/modules/Clusters/calculate-centermass.frag +0 -9
  81. package/src/modules/Clusters/calculate-centermass.vert +0 -26
  82. package/src/modules/Clusters/force-cluster.frag +0 -39
  83. package/src/modules/Clusters/index.ts +0 -200
  84. package/src/modules/Drag/index.ts +0 -33
  85. package/src/modules/FPSMonitor/css.ts +0 -53
  86. package/src/modules/FPSMonitor/index.ts +0 -28
  87. package/src/modules/ForceCenter/calculate-centermass.frag +0 -9
  88. package/src/modules/ForceCenter/calculate-centermass.vert +0 -18
  89. package/src/modules/ForceCenter/force-center.frag +0 -27
  90. package/src/modules/ForceCenter/index.ts +0 -104
  91. package/src/modules/ForceGravity/force-gravity.frag +0 -27
  92. package/src/modules/ForceGravity/index.ts +0 -33
  93. package/src/modules/ForceLink/force-spring.ts +0 -73
  94. package/src/modules/ForceLink/index.ts +0 -149
  95. package/src/modules/ForceManyBody/calculate-level.frag +0 -9
  96. package/src/modules/ForceManyBody/calculate-level.vert +0 -25
  97. package/src/modules/ForceManyBody/force-centermass.frag +0 -52
  98. package/src/modules/ForceManyBody/force-level.frag +0 -121
  99. package/src/modules/ForceManyBody/index.ts +0 -223
  100. package/src/modules/ForceManyBody/quadtree-frag-shader.ts +0 -90
  101. package/src/modules/ForceManyBodyQuadtree/calculate-level.frag +0 -9
  102. package/src/modules/ForceManyBodyQuadtree/calculate-level.vert +0 -25
  103. package/src/modules/ForceManyBodyQuadtree/index.ts +0 -157
  104. package/src/modules/ForceManyBodyQuadtree/quadtree-frag-shader.ts +0 -93
  105. package/src/modules/ForceMouse/force-mouse.frag +0 -24
  106. package/src/modules/ForceMouse/index.ts +0 -32
  107. package/src/modules/GraphData/index.ts +0 -384
  108. package/src/modules/Lines/draw-curve-line.frag +0 -46
  109. package/src/modules/Lines/draw-curve-line.vert +0 -194
  110. package/src/modules/Lines/geometry.ts +0 -18
  111. package/src/modules/Lines/hovered-line-index.frag +0 -27
  112. package/src/modules/Lines/hovered-line-index.vert +0 -8
  113. package/src/modules/Lines/index.ts +0 -273
  114. package/src/modules/Points/atlas-utils.ts +0 -137
  115. package/src/modules/Points/drag-point.frag +0 -20
  116. package/src/modules/Points/draw-highlighted.frag +0 -16
  117. package/src/modules/Points/draw-highlighted.vert +0 -86
  118. package/src/modules/Points/draw-points.frag +0 -243
  119. package/src/modules/Points/draw-points.vert +0 -127
  120. package/src/modules/Points/fill-sampled-points.frag +0 -9
  121. package/src/modules/Points/fill-sampled-points.vert +0 -29
  122. package/src/modules/Points/find-hovered-point.frag +0 -9
  123. package/src/modules/Points/find-hovered-point.vert +0 -57
  124. package/src/modules/Points/find-points-on-area-selection.frag +0 -48
  125. package/src/modules/Points/find-points-on-polygon-selection.frag +0 -65
  126. package/src/modules/Points/index.ts +0 -968
  127. package/src/modules/Points/track-positions.frag +0 -18
  128. package/src/modules/Points/update-position.frag +0 -37
  129. package/src/modules/Shared/buffer.ts +0 -37
  130. package/src/modules/Shared/clear.frag +0 -7
  131. package/src/modules/Shared/quad.vert +0 -12
  132. package/src/modules/Store/index.ts +0 -173
  133. package/src/modules/Zoom/index.ts +0 -148
  134. package/src/modules/core-module.ts +0 -28
  135. package/src/stories/1. welcome.mdx +0 -81
  136. package/src/stories/2. configuration.mdx +0 -113
  137. package/src/stories/3. api-reference.mdx +0 -591
  138. package/src/stories/beginners/basic-set-up/data-gen.ts +0 -33
  139. package/src/stories/beginners/basic-set-up/index.ts +0 -163
  140. package/src/stories/beginners/basic-set-up/style.css +0 -35
  141. package/src/stories/beginners/link-hovering/data-generator.ts +0 -198
  142. package/src/stories/beginners/link-hovering/index.ts +0 -61
  143. package/src/stories/beginners/link-hovering/style.css +0 -73
  144. package/src/stories/beginners/pinned-points/data-gen.ts +0 -153
  145. package/src/stories/beginners/pinned-points/index.ts +0 -61
  146. package/src/stories/beginners/point-labels/data.ts +0 -73
  147. package/src/stories/beginners/point-labels/index.ts +0 -65
  148. package/src/stories/beginners/point-labels/labels.ts +0 -46
  149. package/src/stories/beginners/point-labels/style.css +0 -16
  150. package/src/stories/beginners/quick-start.ts +0 -50
  151. package/src/stories/beginners/remove-points/config.ts +0 -25
  152. package/src/stories/beginners/remove-points/data-gen.ts +0 -30
  153. package/src/stories/beginners/remove-points/index.ts +0 -92
  154. package/src/stories/beginners/remove-points/style.css +0 -31
  155. package/src/stories/beginners.stories.ts +0 -131
  156. package/src/stories/clusters/polygon-selection/index.ts +0 -51
  157. package/src/stories/clusters/polygon-selection/polygon.ts +0 -143
  158. package/src/stories/clusters/polygon-selection/style.css +0 -8
  159. package/src/stories/clusters/radial.ts +0 -24
  160. package/src/stories/clusters/with-labels.ts +0 -53
  161. package/src/stories/clusters/worm.ts +0 -40
  162. package/src/stories/clusters.stories.ts +0 -77
  163. package/src/stories/create-cluster-labels.ts +0 -50
  164. package/src/stories/create-cosmos.ts +0 -68
  165. package/src/stories/create-story.ts +0 -51
  166. package/src/stories/experiments/full-mesh.ts +0 -13
  167. package/src/stories/experiments/mesh-with-holes.ts +0 -13
  168. package/src/stories/experiments.stories.ts +0 -43
  169. package/src/stories/generate-mesh-data.ts +0 -125
  170. package/src/stories/geospatial/moscow-metro-stations/index.ts +0 -62
  171. package/src/stories/geospatial/moscow-metro-stations/moscow-metro-coords.ts +0 -1
  172. package/src/stories/geospatial/moscow-metro-stations/point-colors.ts +0 -46
  173. package/src/stories/geospatial/moscow-metro-stations/style.css +0 -30
  174. package/src/stories/geospatial.stories.ts +0 -30
  175. package/src/stories/shapes/all-shapes/index.ts +0 -69
  176. package/src/stories/shapes/image-example/icons/box.png +0 -0
  177. package/src/stories/shapes/image-example/icons/lego.png +0 -0
  178. package/src/stories/shapes/image-example/icons/s.png +0 -0
  179. package/src/stories/shapes/image-example/icons/swift.png +0 -0
  180. package/src/stories/shapes/image-example/icons/toolbox.png +0 -0
  181. package/src/stories/shapes/image-example/index.ts +0 -238
  182. package/src/stories/shapes.stories.ts +0 -37
  183. package/src/variables.ts +0 -68
  184. package/tsconfig.json +0 -41
  185. package/vite.config.ts +0 -54
@@ -1,25 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #endif
4
-
5
- uniform sampler2D positionsTexture;
6
- uniform float pointsTextureSize;
7
- uniform float levelTextureSize;
8
- uniform float cellSize;
9
-
10
- attribute vec2 pointIndices;
11
-
12
- varying vec4 rgba;
13
-
14
- void main() {
15
- vec4 pointPosition = texture2D(positionsTexture, pointIndices / pointsTextureSize);
16
- rgba = vec4(pointPosition.rg, 1.0, 0.0);
17
-
18
- float n = floor(pointPosition.x / cellSize);
19
- float m = floor(pointPosition.y / cellSize);
20
-
21
- vec2 levelPosition = 2.0 * (vec2(n, m) + 0.5) / levelTextureSize - 1.0;
22
-
23
- gl_Position = vec4(levelPosition, 0.0, 1.0);
24
- gl_PointSize = 1.0;
25
- }
@@ -1,157 +0,0 @@
1
- import regl from 'regl'
2
- import { CoreModule } from '@/graph/modules/core-module'
3
- import calculateLevelFrag from '@/graph/modules/ForceManyBody/calculate-level.frag'
4
- import calculateLevelVert from '@/graph/modules/ForceManyBody/calculate-level.vert'
5
- import { forceFrag } from '@/graph/modules/ForceManyBody/quadtree-frag-shader'
6
- import { createIndexesForBuffer, createQuadBuffer } from '@/graph/modules/Shared/buffer'
7
- import clearFrag from '@/graph/modules/Shared/clear.frag'
8
- import updateVert from '@/graph/modules/Shared/quad.vert'
9
-
10
- export class ForceManyBodyQuadtree extends CoreModule {
11
- private randomValuesFbo: regl.Framebuffer2D | undefined
12
- private levelsTextures = new Map<string, regl.Texture2D>()
13
- private levelsFbos = new Map<string, regl.Framebuffer2D>()
14
- private clearLevelsCommand: regl.DrawCommand | undefined
15
- private calculateLevelsCommand: regl.DrawCommand | undefined
16
- private quadtreeCommand: regl.DrawCommand | undefined
17
- private quadtreeLevels = 0
18
- private randomValuesTexture: regl.Texture2D | undefined
19
- private pointIndices: regl.Buffer | undefined
20
-
21
- public create (): void {
22
- const { reglInstance, store } = this
23
- if (!store.pointsTextureSize) return
24
- this.quadtreeLevels = Math.log2(store.adjustedSpaceSize)
25
- for (let i = 0; i < this.quadtreeLevels; i += 1) {
26
- const levelTextureSize = Math.pow(2, i + 1)
27
- const levelKey = `level[${i}]`
28
- if (!this.levelsTextures.has(levelKey)) {
29
- this.levelsTextures.set(levelKey, reglInstance.texture())
30
- }
31
- const texture = this.levelsTextures.get(levelKey)
32
- if (texture) {
33
- texture({
34
- data: new Float32Array(levelTextureSize * levelTextureSize * 4),
35
- shape: [levelTextureSize, levelTextureSize, 4],
36
- type: 'float',
37
- })
38
- }
39
- if (!this.levelsFbos.has(levelKey)) {
40
- this.levelsFbos.set(levelKey, reglInstance.framebuffer())
41
- }
42
- const fbo = this.levelsFbos.get(levelKey)
43
- if (fbo) {
44
- fbo({
45
- color: this.levelsTextures.get(levelKey),
46
- depth: false,
47
- stencil: false,
48
- })
49
- }
50
- }
51
-
52
- // Create random number to prevent point to stick together in one coordinate
53
- const randomValuesState = new Float32Array(store.pointsTextureSize * store.pointsTextureSize * 4)
54
- for (let i = 0; i < store.pointsTextureSize * store.pointsTextureSize; ++i) {
55
- randomValuesState[i * 4] = store.getRandomFloat(-1, 1) * 0.00001
56
- randomValuesState[i * 4 + 1] = store.getRandomFloat(-1, 1) * 0.00001
57
- }
58
-
59
- if (!this.randomValuesTexture) this.randomValuesTexture = reglInstance.texture()
60
- this.randomValuesTexture({
61
- data: randomValuesState,
62
- shape: [store.pointsTextureSize, store.pointsTextureSize, 4],
63
- type: 'float',
64
- })
65
- if (!this.randomValuesFbo) this.randomValuesFbo = reglInstance.framebuffer()
66
- this.randomValuesFbo({
67
- color: this.randomValuesTexture,
68
- depth: false,
69
- stencil: false,
70
- })
71
-
72
- if (!this.pointIndices) this.pointIndices = reglInstance.buffer(0)
73
- this.pointIndices(createIndexesForBuffer(store.pointsTextureSize))
74
- }
75
-
76
- public initPrograms (): void {
77
- const { reglInstance, config, store, data, points } = this
78
- if (!this.clearLevelsCommand) {
79
- this.clearLevelsCommand = reglInstance({
80
- frag: clearFrag,
81
- vert: updateVert,
82
- framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D }) => props.levelFbo,
83
- primitive: 'triangle strip',
84
- count: 4,
85
- attributes: { vertexCoord: createQuadBuffer(reglInstance) },
86
- })
87
- }
88
-
89
- if (!this.calculateLevelsCommand) {
90
- this.calculateLevelsCommand = reglInstance({
91
- frag: calculateLevelFrag,
92
- vert: calculateLevelVert,
93
- framebuffer: (_: regl.DefaultContext, props: { levelFbo: regl.Framebuffer2D; levelTextureSize: number; cellSize: number }) => props.levelFbo,
94
- primitive: 'points',
95
- count: () => data.pointsNumber ?? 0,
96
- attributes: {
97
- pointIndices: {
98
- buffer: this.pointIndices,
99
- size: 2,
100
- },
101
- },
102
- uniforms: {
103
- positionsTexture: () => points?.previousPositionFbo,
104
- pointsTextureSize: () => store.pointsTextureSize,
105
- levelTextureSize: (_: regl.DefaultContext, props: { levelTextureSize: number }) => props.levelTextureSize,
106
- cellSize: (_: regl.DefaultContext, props: { cellSize: number }) => props.cellSize,
107
- },
108
- blend: {
109
- enable: true,
110
- func: {
111
- src: 'one',
112
- dst: 'one',
113
- },
114
- equation: {
115
- rgb: 'add',
116
- alpha: 'add',
117
- },
118
- },
119
- depth: { enable: false, mask: false },
120
- stencil: { enable: false },
121
- })
122
- }
123
-
124
- this.quadtreeCommand = reglInstance({
125
- frag: forceFrag(config.simulationRepulsionQuadtreeLevels ?? this.quadtreeLevels, this.quadtreeLevels),
126
- vert: updateVert,
127
- framebuffer: () => points?.velocityFbo as regl.Framebuffer2D,
128
- primitive: 'triangle strip',
129
- count: 4,
130
- attributes: { vertexCoord: createQuadBuffer(reglInstance) },
131
- uniforms: {
132
- positionsTexture: () => points?.previousPositionFbo,
133
- randomValues: () => this.randomValuesFbo,
134
- spaceSize: () => store.adjustedSpaceSize,
135
- repulsion: () => config.simulationRepulsion,
136
- theta: () => config.simulationRepulsionTheta,
137
- alpha: () => store.alpha,
138
- ...Object.fromEntries(this.levelsFbos),
139
- },
140
- })
141
- }
142
-
143
- public run (): void {
144
- const { store } = this
145
- for (let i = 0; i < this.quadtreeLevels; i += 1) {
146
- this.clearLevelsCommand?.({ levelFbo: this.levelsFbos.get(`level[${i}]`) })
147
- const levelTextureSize = Math.pow(2, i + 1)
148
- const cellSize = store.adjustedSpaceSize / levelTextureSize
149
- this.calculateLevelsCommand?.({
150
- levelFbo: this.levelsFbos.get(`level[${i}]`),
151
- levelTextureSize,
152
- cellSize,
153
- })
154
- }
155
- this.quadtreeCommand?.()
156
- }
157
- }
@@ -1,93 +0,0 @@
1
- /* The fragment shader calculates the velocity of a point based on its position,
2
- * the positions of other points in a spatial hierarchy, and random factors.
3
- **/
4
- export function forceFrag (startLevel: number, maxLevels: number): string {
5
- startLevel = Math.min(startLevel, maxLevels)
6
- const delta = maxLevels - startLevel
7
- const calculateVelocityAdjustment = `
8
- float dist = sqrt(l);
9
- if (dist > 0.0) {
10
- float c = alpha * repulsion * centermass.b;
11
- addVelocity += calculateAdditionalVelocity(vec2(x, y), l, c);
12
- addVelocity += addVelocity * random.rg;
13
- }
14
- `
15
- function quad (level: number): string {
16
- if (level >= maxLevels) {
17
- return calculateVelocityAdjustment
18
- } else {
19
- const groupSize = Math.pow(2, level + 1)
20
-
21
- const iEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * i${l + delta}`).join('+')
22
- const jEnding = new Array(level + 1 - delta).fill(0).map((_, l) => `pow(2.0, ${level - (l + delta)}.0) * j${l + delta}`).join('+')
23
-
24
- return `
25
- for (float ij${level} = 0.0; ij${level} < 4.0; ij${level} += 1.0) {
26
- float i${level} = 0.0;
27
- float j${level} = 0.0;
28
- if (ij${level} == 1.0 || ij${level} == 3.0) i${level} = 1.0;
29
- if (ij${level} == 2.0 || ij${level} == 3.0) j${level} = 1.0;
30
- float i = pow(2.0, ${startLevel}.0) * n / width${level + 1} + ${iEnding};
31
- float j = pow(2.0, ${startLevel}.0) * m / width${level + 1} + ${jEnding};
32
- float groupPosX = (i + 0.5) / ${groupSize}.0;
33
- float groupPosY = (j + 0.5) / ${groupSize}.0;
34
-
35
- vec4 centermass = texture2D(level[${level}], vec2(groupPosX, groupPosY));
36
- if (centermass.r > 0.0 && centermass.g > 0.0 && centermass.b > 0.0) {
37
- float x = centermass.r / centermass.b - pointPosition.r;
38
- float y = centermass.g / centermass.b - pointPosition.g;
39
- float l = x * x + y * y;
40
- if ((width${level + 1} * width${level + 1}) / theta < l) {
41
- ${calculateVelocityAdjustment}
42
- } else {
43
- ${quad(level + 1)}
44
- }
45
- }
46
- }
47
- `
48
- }
49
- }
50
- return `
51
- #ifdef GL_ES
52
- precision highp float;
53
- #endif
54
-
55
- uniform sampler2D positionsTexture;
56
- uniform sampler2D randomValues;
57
- uniform float spaceSize;
58
- uniform float repulsion;
59
- uniform float theta;
60
- uniform float alpha;
61
- uniform sampler2D level[${maxLevels}];
62
- varying vec2 textureCoords;
63
-
64
- vec2 calculateAdditionalVelocity(vec2 xy, float l, float c) {
65
- float distanceMin2 = 1.0;
66
- if (l < distanceMin2) l = sqrt(distanceMin2 * l);
67
- float add = c / l;
68
- return add * xy;
69
- }
70
-
71
- void main() {
72
- vec4 pointPosition = texture2D(positionsTexture, textureCoords);
73
- vec4 random = texture2D(randomValues, textureCoords);
74
-
75
- float width0 = spaceSize;
76
-
77
- vec2 velocity = vec2(0.0);
78
- vec2 addVelocity = vec2(0.0);
79
-
80
- ${new Array(maxLevels).fill(0).map((_, i) => `float width${i + 1} = width${i} / 2.0;`).join('\n')}
81
-
82
- for (float n = 0.0; n < pow(2.0, ${delta}.0); n += 1.0) {
83
- for (float m = 0.0; m < pow(2.0, ${delta}.0); m += 1.0) {
84
- ${quad(delta)}
85
- }
86
- }
87
-
88
- velocity -= addVelocity;
89
-
90
- gl_FragColor = vec4(velocity, 0.0, 0.0);
91
- }
92
- `
93
- }
@@ -1,24 +0,0 @@
1
- #ifdef GL_ES
2
- precision highp float;
3
- #endif
4
-
5
- uniform sampler2D positionsTexture;
6
- uniform float repulsion;
7
- uniform vec2 mousePos;
8
-
9
- varying vec2 textureCoords;
10
-
11
- void main() {
12
- vec4 pointPosition = texture2D(positionsTexture, textureCoords);
13
- vec4 velocity = vec4(0.0);
14
- vec2 mouse = mousePos;
15
- // Move particles away from the mouse position using a repulsive force
16
- vec2 distVector = mouse - pointPosition.rg;
17
- float dist = sqrt(dot(distVector, distVector));
18
- dist = max(dist, 10.0);
19
- float angle = atan(distVector.y, distVector.x);
20
- float addV = 100.0 * repulsion / (dist * dist);
21
- velocity.rg -= addV * vec2(cos(angle), sin(angle));
22
-
23
- gl_FragColor = velocity;
24
- }
@@ -1,32 +0,0 @@
1
- import regl from 'regl'
2
- import { CoreModule } from '@/graph/modules/core-module'
3
- import forceFrag from '@/graph/modules/ForceMouse/force-mouse.frag'
4
- import { createQuadBuffer } from '@/graph/modules/Shared/buffer'
5
- import updateVert from '@/graph/modules/Shared/quad.vert'
6
-
7
- export class ForceMouse extends CoreModule {
8
- private runCommand: regl.DrawCommand | undefined
9
-
10
- public initPrograms (): void {
11
- const { reglInstance, config, store, points } = this
12
- if (!this.runCommand) {
13
- this.runCommand = reglInstance({
14
- frag: forceFrag,
15
- vert: updateVert,
16
- framebuffer: () => points?.velocityFbo as regl.Framebuffer2D,
17
- primitive: 'triangle strip',
18
- count: 4,
19
- attributes: { vertexCoord: createQuadBuffer(reglInstance) },
20
- uniforms: {
21
- positionsTexture: () => points?.previousPositionFbo,
22
- mousePos: () => store.mousePosition,
23
- repulsion: () => config.simulationRepulsionFromMouse,
24
- },
25
- })
26
- }
27
- }
28
-
29
- public run (): void {
30
- this.runCommand?.()
31
- }
32
- }