@cosmicdrift/kumiko-types 0.349.0 → 0.350.0
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- package/dist/screen.d.ts +6 -3
- package/package.json +1 -1
package/dist/screen.d.ts
CHANGED
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@@ -152,9 +152,12 @@ export type RowFieldExtractor = {
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/** How a row action renders inline in the row-action column. `"button"` is a
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* bordered button (its colour follows the action's `style`), `"link"` a text
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* link, `"icon"` an icon-only button (needs a resolved icon, falls back to
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* `"link"` without one).
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*
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-
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* `"link"` without one). `"responsive"` is a `"button"` with icon and label
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156
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* from tablet width up and an icon-only button below it, the label staying the
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* accessible name (needs a resolved icon, falls back to `"button"` without
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* one). Unset: the renderer decides (primary action as link, the rest in the
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* kebab menu). */
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export type RowActionDisplay = "button" | "link" | "icon" | "responsive";
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/** Row-action column layout. `"adaptive"` (default): primary action as link,
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* the rest in a kebab menu — except actions with an explicit `display`, which
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* stay inline. `"inline"`: every action inline, no kebab. */
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@cosmicdrift/kumiko-types",
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"version": "0.
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"version": "0.350.0",
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"description": "Framework-Type-Definitions für Kumiko — FeatureDefinition, BootCheck-Types und die reinen Engine-Types. Erlaubt Downstream-Konsumenten, gegen die Type-Contracts zu bauen, ohne das ganze Framework-Package zu importieren. Enthaelt keine identitaets-sensitiven Runtime-Werte mehr (Error-Klassen leben seit #1629 in kumiko-framework, Brand-Symbole nutzen Symbol.for) und ist deshalb eine plain dependency, keine peerDependency.",
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"license": "BUSL-1.1",
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"author": "Marc Frost <marc@cosmicdriftgamestudio.com>",
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