@cortex-js/compute-engine 0.55.5 → 0.56.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/compile.esm.js +912 -770
- package/dist/compile.min.esm.js +300 -523
- package/dist/compile.min.umd.cjs +301 -524
- package/dist/compile.umd.cjs +912 -770
- package/dist/compute-engine.esm.js +1517 -902
- package/dist/compute-engine.min.esm.js +300 -522
- package/dist/compute-engine.min.umd.cjs +300 -522
- package/dist/compute-engine.umd.cjs +1517 -902
- package/dist/core.esm.js +1516 -901
- package/dist/core.min.esm.js +299 -521
- package/dist/core.min.umd.cjs +299 -521
- package/dist/core.umd.cjs +1516 -901
- package/dist/interval.esm.js +268 -63
- package/dist/interval.min.esm.js +7 -7
- package/dist/interval.min.umd.cjs +7 -7
- package/dist/interval.umd.cjs +268 -63
- package/dist/latex-syntax.esm.js +371 -77
- package/dist/latex-syntax.min.esm.js +7 -6
- package/dist/latex-syntax.min.umd.cjs +7 -6
- package/dist/latex-syntax.umd.cjs +371 -77
- package/dist/math-json.esm.js +2 -2
- package/dist/math-json.min.esm.js +2 -2
- package/dist/math-json.min.umd.cjs +2 -2
- package/dist/math-json.umd.cjs +2 -2
- package/dist/numerics.esm.js +4 -2
- package/dist/numerics.min.esm.js +3 -3
- package/dist/numerics.min.umd.cjs +3 -3
- package/dist/numerics.umd.cjs +4 -2
- package/dist/types/big-decimal/big-decimal.d.ts +1 -1
- package/dist/types/big-decimal/index.d.ts +1 -1
- package/dist/types/big-decimal/transcendentals.d.ts +1 -1
- package/dist/types/big-decimal/utils.d.ts +1 -1
- package/dist/types/common/ansi-codes.d.ts +1 -1
- package/dist/types/common/configuration-change.d.ts +1 -1
- package/dist/types/common/fuzzy-string-match.d.ts +1 -1
- package/dist/types/common/grapheme-splitter.d.ts +1 -1
- package/dist/types/common/interruptible.d.ts +1 -1
- package/dist/types/common/one-of.d.ts +1 -1
- package/dist/types/common/signals.d.ts +1 -1
- package/dist/types/common/type/ast-nodes.d.ts +1 -1
- package/dist/types/common/type/boxed-type.d.ts +1 -1
- package/dist/types/common/type/lexer.d.ts +1 -1
- package/dist/types/common/type/parse.d.ts +1 -1
- package/dist/types/common/type/parser.d.ts +1 -1
- package/dist/types/common/type/primitive.d.ts +1 -1
- package/dist/types/common/type/reduce.d.ts +1 -1
- package/dist/types/common/type/serialize.d.ts +1 -1
- package/dist/types/common/type/subtype.d.ts +1 -1
- package/dist/types/common/type/type-builder.d.ts +1 -1
- package/dist/types/common/type/types.d.ts +2 -2
- package/dist/types/common/type/utils.d.ts +1 -1
- package/dist/types/common/utils.d.ts +1 -1
- package/dist/types/compile.d.ts +1 -1
- package/dist/types/compute-engine/assume.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/abstract-boxed-expression.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/apply.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/arithmetic-add.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/arithmetic-mul-div.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/arithmetic-power.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/ascii-math.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/box.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-dictionary.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-function.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-number.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-operator-definition.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-patterns.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-string.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-symbol.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-tensor.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/boxed-value-definition.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/cache.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/canonical-utils.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/canonical.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/compare.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/constants.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/expand.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/expression-map.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/factor.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/flatten.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/hold.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/inequality-bounds.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/init-lazy-refs.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/invisible-operator.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/match.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/negate.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/numerics.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/order.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/pattern-utils.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/polynomial-degree.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/polynomials.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/predicates.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/rules.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/serialize.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/sgn.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/simplify.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/solve-linear-system.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/solve.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/stochastic-equal.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/trigonometry.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/type-guards.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/utils.d.ts +1 -1
- package/dist/types/compute-engine/boxed-expression/validate.d.ts +1 -1
- package/dist/types/compute-engine/collection-utils.d.ts +1 -1
- package/dist/types/compute-engine/compilation/base-compiler.d.ts +1 -1
- package/dist/types/compute-engine/compilation/compile-expression.d.ts +2 -3
- package/dist/types/compute-engine/compilation/constant-folding.d.ts +1 -1
- package/dist/types/compute-engine/compilation/glsl-target.d.ts +1 -1
- package/dist/types/compute-engine/compilation/gpu-target.d.ts +15 -58
- package/dist/types/compute-engine/compilation/interval-javascript-target.d.ts +1 -1
- package/dist/types/compute-engine/compilation/javascript-target.d.ts +25 -3
- package/dist/types/compute-engine/compilation/python-target.d.ts +1 -1
- package/dist/types/compute-engine/compilation/types.d.ts +1 -67
- package/dist/types/compute-engine/compilation/wgsl-target.d.ts +1 -1
- package/dist/types/compute-engine/cost-function.d.ts +1 -1
- package/dist/types/compute-engine/engine-assumptions.d.ts +1 -1
- package/dist/types/compute-engine/engine-cache.d.ts +1 -1
- package/dist/types/compute-engine/engine-common-symbols.d.ts +1 -1
- package/dist/types/compute-engine/engine-compilation-targets.d.ts +1 -1
- package/dist/types/compute-engine/engine-configuration-lifecycle.d.ts +1 -1
- package/dist/types/compute-engine/engine-declarations.d.ts +1 -1
- package/dist/types/compute-engine/engine-expression-entrypoints.d.ts +1 -1
- package/dist/types/compute-engine/engine-extension-contracts.d.ts +1 -1
- package/dist/types/compute-engine/engine-library-bootstrap.d.ts +1 -1
- package/dist/types/compute-engine/engine-numeric-configuration.d.ts +1 -1
- package/dist/types/compute-engine/engine-runtime-state.d.ts +1 -1
- package/dist/types/compute-engine/engine-scope.d.ts +1 -1
- package/dist/types/compute-engine/engine-sequences.d.ts +1 -1
- package/dist/types/compute-engine/engine-simplification-rules.d.ts +1 -1
- package/dist/types/compute-engine/engine-startup-coordinator.d.ts +1 -1
- package/dist/types/compute-engine/engine-type-resolver.d.ts +1 -1
- package/dist/types/compute-engine/engine-validation-entrypoints.d.ts +1 -1
- package/dist/types/compute-engine/free-functions.d.ts +1 -1
- package/dist/types/compute-engine/function-utils.d.ts +1 -1
- package/dist/types/compute-engine/global-types.d.ts +1 -1
- package/dist/types/compute-engine/index.d.ts +23 -3
- package/dist/types/compute-engine/interval/arithmetic.d.ts +1 -1
- package/dist/types/compute-engine/interval/comparison.d.ts +1 -1
- package/dist/types/compute-engine/interval/elementary.d.ts +1 -1
- package/dist/types/compute-engine/interval/index.d.ts +1 -1
- package/dist/types/compute-engine/interval/trigonometric.d.ts +1 -1
- package/dist/types/compute-engine/interval/types.d.ts +1 -1
- package/dist/types/compute-engine/interval/util.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/default-dictionary.d.ts +4 -3
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-algebra.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-arithmetic.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-calculus.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-colors.d.ts +10 -0
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-complex.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-core.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-linear-algebra.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-logic.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-other.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-relational-operators.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-sets.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-statistics.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-symbols.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-trigonometry.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions-units.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/definitions.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/dictionary/indexed-types.d.ts +9 -1
- package/dist/types/compute-engine/latex-syntax/latex-syntax.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/parse-number.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/parse-symbol.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/parse.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/serialize-dms.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/serialize-number.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/serializer-style.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/serializer.d.ts +4 -2
- package/dist/types/compute-engine/latex-syntax/tokenizer.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/types.d.ts +1 -1
- package/dist/types/compute-engine/latex-syntax/utils.d.ts +1 -1
- package/dist/types/compute-engine/library/arithmetic.d.ts +1 -1
- package/dist/types/compute-engine/library/calculus.d.ts +1 -1
- package/dist/types/compute-engine/library/collections.d.ts +1 -1
- package/dist/types/compute-engine/library/colors.d.ts +1 -1
- package/dist/types/compute-engine/library/combinatorics.d.ts +1 -1
- package/dist/types/compute-engine/library/complex.d.ts +1 -1
- package/dist/types/compute-engine/library/control-structures.d.ts +1 -1
- package/dist/types/compute-engine/library/core.d.ts +1 -1
- package/dist/types/compute-engine/library/fractals.d.ts +1 -1
- package/dist/types/compute-engine/library/library.d.ts +1 -1
- package/dist/types/compute-engine/library/linear-algebra.d.ts +1 -1
- package/dist/types/compute-engine/library/logic-analysis.d.ts +1 -1
- package/dist/types/compute-engine/library/logic.d.ts +1 -1
- package/dist/types/compute-engine/library/number-theory.d.ts +1 -1
- package/dist/types/compute-engine/library/polynomials.d.ts +1 -1
- package/dist/types/compute-engine/library/quantity-arithmetic.d.ts +1 -1
- package/dist/types/compute-engine/library/random-expression.d.ts +1 -1
- package/dist/types/compute-engine/library/relational-operator.d.ts +1 -1
- package/dist/types/compute-engine/library/sets.d.ts +1 -1
- package/dist/types/compute-engine/library/statistics.d.ts +1 -1
- package/dist/types/compute-engine/library/trigonometry.d.ts +1 -1
- package/dist/types/compute-engine/library/type-handlers.d.ts +1 -1
- package/dist/types/compute-engine/library/unit-data.d.ts +1 -1
- package/dist/types/compute-engine/library/units.d.ts +1 -1
- package/dist/types/compute-engine/library/utils.d.ts +1 -1
- package/dist/types/compute-engine/numeric-value/big-numeric-value.d.ts +1 -1
- package/dist/types/compute-engine/numeric-value/exact-numeric-value.d.ts +1 -1
- package/dist/types/compute-engine/numeric-value/machine-numeric-value.d.ts +1 -1
- package/dist/types/compute-engine/numeric-value/types.d.ts +1 -1
- package/dist/types/compute-engine/numerics/bigint.d.ts +1 -1
- package/dist/types/compute-engine/numerics/expression.d.ts +1 -1
- package/dist/types/compute-engine/numerics/interval.d.ts +1 -1
- package/dist/types/compute-engine/numerics/linear-algebra.d.ts +1 -1
- package/dist/types/compute-engine/numerics/monte-carlo.d.ts +1 -1
- package/dist/types/compute-engine/numerics/numeric-bigint.d.ts +1 -1
- package/dist/types/compute-engine/numerics/numeric-bignum.d.ts +1 -1
- package/dist/types/compute-engine/numerics/numeric-complex.d.ts +1 -1
- package/dist/types/compute-engine/numerics/numeric.d.ts +1 -1
- package/dist/types/compute-engine/numerics/primes.d.ts +1 -1
- package/dist/types/compute-engine/numerics/rationals.d.ts +1 -1
- package/dist/types/compute-engine/numerics/richardson.d.ts +1 -1
- package/dist/types/compute-engine/numerics/special-functions.d.ts +1 -1
- package/dist/types/compute-engine/numerics/statistics.d.ts +1 -1
- package/dist/types/compute-engine/numerics/strings.d.ts +1 -1
- package/dist/types/compute-engine/numerics/types.d.ts +1 -1
- package/dist/types/compute-engine/numerics/unit-data.d.ts +1 -1
- package/dist/types/compute-engine/oeis.d.ts +1 -1
- package/dist/types/compute-engine/sequence.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/antiderivative.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/derivative.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/distribute.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/fu-cost.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/fu-transforms.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/fu.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/logic-utils.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-abs.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-divide.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-factorial.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-hyperbolic.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-infinity.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-log.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-logic.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-power.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-product.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-rules.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-sum.d.ts +1 -1
- package/dist/types/compute-engine/symbolic/simplify-trig.d.ts +1 -1
- package/dist/types/compute-engine/tensor/tensor-fields.d.ts +1 -1
- package/dist/types/compute-engine/tensor/tensors.d.ts +1 -1
- package/dist/types/compute-engine/types-definitions.d.ts +1 -1
- package/dist/types/compute-engine/types-engine.d.ts +6 -2
- package/dist/types/compute-engine/types-evaluation.d.ts +1 -1
- package/dist/types/compute-engine/types-expression.d.ts +1 -1
- package/dist/types/compute-engine/types-kernel-evaluation.d.ts +1 -1
- package/dist/types/compute-engine/types-kernel-serialization.d.ts +1 -1
- package/dist/types/compute-engine/types-serialization.d.ts +1 -1
- package/dist/types/compute-engine/types.d.ts +1 -1
- package/dist/types/compute-engine.d.ts +2 -3
- package/dist/types/core.d.ts +1 -1
- package/dist/types/interval.d.ts +1 -1
- package/dist/types/latex-syntax.d.ts +2 -2
- package/dist/types/math-json/symbols.d.ts +1 -1
- package/dist/types/math-json/types.d.ts +1 -1
- package/dist/types/math-json/utils.d.ts +1 -1
- package/dist/types/math-json.d.ts +2 -2
- package/dist/types/numerics.d.ts +1 -1
- package/package.json +2 -2
- package/dist/types/compute-engine/compilation/fractal-orbit.d.ts +0 -19
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export declare const GPU_BESSELJ_PREAMBLE_WGSL = "\nfn _gpu_factorial(n: i32) -> f32 {\n var f: f32 = 1.0;\n for (var i: i32 = 2; i <= n; i++) { f *= f32(i); }\n return f;\n}\n\nfn _gpu_besselJ_series(n_in: i32, x: f32) -> f32 {\n let halfX = x / 2.0;\n let negQ = -(x * x) / 4.0;\n var term: f32 = 1.0;\n for (var i: i32 = 1; i <= n_in; i++) { term /= f32(i); }\n var s = term;\n for (var k: i32 = 1; k <= 60; k++) {\n term *= negQ / (f32(k) * f32(n_in + k));\n s += term;\n if (abs(term) < abs(s) * 1e-7) { break; }\n }\n return s * pow(halfX, f32(n_in));\n}\n\nfn _gpu_besselJ_asymptotic(n_in: i32, x: f32) -> f32 {\n let mu = 4.0 * f32(n_in) * f32(n_in);\n var P: f32 = 1.0;\n var Q: f32 = 0.0;\n var ak: f32 = 1.0;\n let e8x = 8.0 * x;\n for (var k: i32 = 1; k <= 12; k++) {\n let twokm1 = f32(2 * k - 1);\n ak *= mu - twokm1 * twokm1;\n let denom = _gpu_factorial(k) * pow(e8x, f32(k));\n let contrib = ak / denom;\n if (k == 1 || k == 3 || k == 5 || k == 7 || k == 9 || k == 11) {\n if (((k - 1) / 2) % 2 == 0) { Q += contrib; }\n else { Q -= contrib; }\n } else {\n if ((k / 2) % 2 == 1) { P -= contrib; }\n else { P += contrib; }\n }\n if (abs(contrib) < 1e-7) { break; }\n }\n let chi = x - (f32(n_in) / 2.0 + 0.25) * 3.14159265358979;\n return sqrt(2.0 / (3.14159265358979 * x)) * (P * cos(chi) - Q * sin(chi));\n}\n\nfn _gpu_besselJ(n_in: i32, x_in: f32) -> f32 {\n var n = n_in;\n var x = x_in;\n if (x == 0.0) { return select(0.0, 1.0, n == 0); }\n var sgn: f32 = 1.0;\n if (n < 0) {\n n = -n;\n if (n % 2 != 0) { sgn = -1.0; }\n }\n if (x < 0.0) {\n x = -x;\n if (n % 2 != 0) { sgn *= -1.0; }\n }\n if (x > 25.0 + f32(n * n) / 2.0) { return sgn * _gpu_besselJ_asymptotic(n, x); }\n if (x < 5.0 + f32(n)) { return sgn * _gpu_besselJ_series(n, x); }\n // Miller's backward recurrence\n var M = max(n + 20, i32(ceil(x)) + 30);\n if (M > 200) { return sgn * _gpu_besselJ_series(n, x); }\n var vals: array<f32, 201>;\n var jp1: f32 = 0.0;\n var jk: f32 = 1.0;\n vals[M] = jk;\n for (var k: i32 = M; k >= 1; k--) {\n let jm1 = (2.0 * f32(k) / x) * jk - jp1;\n jp1 = jk;\n jk = jm1;\n vals[k - 1] = jk;\n }\n var norm = vals[0];\n for (var k2: i32 = 2; k2 <= M; k2 += 2) { norm += 2.0 * vals[k2]; }\n return sgn * vals[n] / norm;\n}\n";
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export declare const GPU_DS_ARITHMETIC_PREAMBLE_GLSL = "\n// Split a float into high and low parts for exact multiplication\nvec2 ds_split(float a) {\n const float SPLIT = 4097.0; // 2^12 + 1\n float t = SPLIT * a;\n float hi = t - (t - a);\n float lo = a - hi;\n return vec2(hi, lo);\n}\n\n// Create a double-single from a single float\nvec2 ds_from(float a) {\n return vec2(a, 0.0);\n}\n\n// Error-free addition (Knuth TwoSum)\nvec2 ds_add(vec2 a, vec2 b) {\n float s = a.x + b.x;\n float v = s - a.x;\n float e = (a.x - (s - v)) + (b.x - v);\n float lo = (a.y + b.y) + e;\n float hi = s + lo;\n lo = lo - (hi - s);\n return vec2(hi, lo);\n}\n\n// Double-single subtraction\nvec2 ds_sub(vec2 a, vec2 b) {\n return ds_add(a, vec2(-b.x, -b.y));\n}\n\n// Error-free multiplication (Dekker TwoProduct)\nvec2 ds_mul(vec2 a, vec2 b) {\n float p = a.x * b.x;\n vec2 sa = ds_split(a.x);\n vec2 sb = ds_split(b.x);\n float err = ((sa.x * sb.x - p) + sa.x * sb.y + sa.y * sb.x) + sa.y * sb.y;\n err += a.x * b.y + a.y * b.x;\n float hi = p + err;\n float lo = err - (hi - p);\n return vec2(hi, lo);\n}\n\n// Optimized self-multiply\nvec2 ds_sqr(vec2 a) {\n float p = a.x * a.x;\n vec2 sa = ds_split(a.x);\n float err = ((sa.x * sa.x - p) + 2.0 * sa.x * sa.y) + sa.y * sa.y;\n err += 2.0 * a.x * a.y;\n float hi = p + err;\n float lo = err - (hi - p);\n return vec2(hi, lo);\n}\n\n// Compare magnitude: returns -1, 0, or 1\nfloat ds_cmp(vec2 a, vec2 b) {\n float d = a.x - b.x;\n if (d != 0.0) return sign(d);\n return sign(a.y - b.y);\n}\n";
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export declare const GPU_DS_ARITHMETIC_PREAMBLE_WGSL = "\nfn ds_split(a: f32) -> vec2f {\n const SPLIT: f32 = 4097.0;\n let t = SPLIT * a;\n let hi = t - (t - a);\n let lo = a - hi;\n return vec2f(hi, lo);\n}\n\nfn ds_from(a: f32) -> vec2f {\n return vec2f(a, 0.0);\n}\n\nfn ds_add(a: vec2f, b: vec2f) -> vec2f {\n let s = a.x + b.x;\n let v = s - a.x;\n let e = (a.x - (s - v)) + (b.x - v);\n let lo_t = (a.y + b.y) + e;\n let hi = s + lo_t;\n let lo = lo_t - (hi - s);\n return vec2f(hi, lo);\n}\n\nfn ds_sub(a: vec2f, b: vec2f) -> vec2f {\n return ds_add(a, vec2f(-b.x, -b.y));\n}\n\nfn ds_mul(a: vec2f, b: vec2f) -> vec2f {\n let p = a.x * b.x;\n let sa = ds_split(a.x);\n let sb = ds_split(b.x);\n var err = ((sa.x * sb.x - p) + sa.x * sb.y + sa.y * sb.x) + sa.y * sb.y;\n err += a.x * b.y + a.y * b.x;\n let hi = p + err;\n let lo = err - (hi - p);\n return vec2f(hi, lo);\n}\n\nfn ds_sqr(a: vec2f) -> vec2f {\n let p = a.x * a.x;\n let sa = ds_split(a.x);\n var err = ((sa.x * sa.x - p) + 2.0 * sa.x * sa.y) + sa.y * sa.y;\n err += 2.0 * a.x * a.y;\n let hi = p + err;\n let lo = err - (hi - p);\n return vec2f(hi, lo);\n}\n\nfn ds_cmp(a: vec2f, b: vec2f) -> f32 {\n let d = a.x - b.x;\n if (d != 0.0) { return sign(d); }\n return sign(a.y - b.y);\n}\n";
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export declare const GPU_FRACTAL_DP_PREAMBLE_GLSL = "\nuniform float _dp_cx_hi;\nuniform float _dp_cx_lo;\nuniform float _dp_cy_hi;\nuniform float _dp_cy_lo;\nuniform float _dp_w;\nuniform float _dp_h;\n\nvec4 _dp_coord() {\n // Per-pixel offset from center \u2014 small, so float-precise\n float dx = (v_uv.x - 0.5) * _dp_w;\n float dy = (v_uv.y - 0.5) * _dp_h;\n // Combine center (hi+lo) + delta with emulated double precision\n vec2 cre = ds_add(vec2(_dp_cx_hi, _dp_cx_lo), ds_from(dx));\n vec2 cim = ds_add(vec2(_dp_cy_hi, _dp_cy_lo), ds_from(dy));\n return vec4(cre.x, cim.x, cre.y, cim.y);\n}\n\nfloat _fractal_mandelbrot_dp(vec4 c, int maxIter) {\n // c = (re_hi, im_hi, re_lo, im_lo)\n vec2 cr = vec2(c.x, c.z); // real part as ds\n vec2 ci = vec2(c.y, c.w); // imag part as ds\n vec2 zr = vec2(0.0, 0.0);\n vec2 zi = vec2(0.0, 0.0);\n for (int i = 0; i < maxIter; i++) {\n vec2 zr2 = ds_sqr(zr);\n vec2 zi2 = ds_sqr(zi);\n // |z|^2 > 4.0 ?\n vec2 mag2 = ds_add(zr2, zi2);\n if (mag2.x > 4.0)\n return clamp((float(i) - log2(log2(mag2.x)) + 4.0) / float(maxIter), 0.0, 1.0);\n // z = z^2 + c\n vec2 new_zi = ds_add(ds_mul(ds_add(zr, zr), zi), ci); // 2*zr*zi + ci\n zr = ds_add(ds_sub(zr2, zi2), cr); // zr^2 - zi^2 + cr\n zi = new_zi;\n }\n return 1.0;\n}\n\nfloat _fractal_julia_dp(vec4 z_in, vec4 c, int maxIter) {\n vec2 zr = vec2(z_in.x, z_in.z);\n vec2 zi = vec2(z_in.y, z_in.w);\n vec2 cr = vec2(c.x, c.z);\n vec2 ci = vec2(c.y, c.w);\n for (int i = 0; i < maxIter; i++) {\n vec2 zr2 = ds_sqr(zr);\n vec2 zi2 = ds_sqr(zi);\n vec2 mag2 = ds_add(zr2, zi2);\n if (mag2.x > 4.0)\n return clamp((float(i) - log2(log2(mag2.x)) + 4.0) / float(maxIter), 0.0, 1.0);\n vec2 new_zi = ds_add(ds_mul(ds_add(zr, zr), zi), ci);\n zr = ds_add(ds_sub(zr2, zi2), cr);\n zi = new_zi;\n }\n return 1.0;\n}\n";
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export declare const GPU_FRACTAL_DP_PREAMBLE_WGSL = "\n@group(0) @binding(10) var<uniform> _dp_cx_hi: f32;\n@group(0) @binding(11) var<uniform> _dp_cx_lo: f32;\n@group(0) @binding(12) var<uniform> _dp_cy_hi: f32;\n@group(0) @binding(13) var<uniform> _dp_cy_lo: f32;\n@group(0) @binding(14) var<uniform> _dp_w: f32;\n@group(0) @binding(15) var<uniform> _dp_h: f32;\n\nfn _dp_coord(uv: vec2f) -> vec4f {\n let dx = (uv.x - 0.5) * _dp_w;\n let dy = (uv.y - 0.5) * _dp_h;\n let cre = ds_add(vec2f(_dp_cx_hi, _dp_cx_lo), ds_from(dx));\n let cim = ds_add(vec2f(_dp_cy_hi, _dp_cy_lo), ds_from(dy));\n return vec4f(cre.x, cim.x, cre.y, cim.y);\n}\n\nfn _fractal_mandelbrot_dp(c: vec4f, maxIter: i32) -> f32 {\n let cr = vec2f(c.x, c.z);\n let ci = vec2f(c.y, c.w);\n var zr = vec2f(0.0, 0.0);\n var zi = vec2f(0.0, 0.0);\n for (var i: i32 = 0; i < maxIter; i++) {\n let zr2 = ds_sqr(zr);\n let zi2 = ds_sqr(zi);\n let mag2 = ds_add(zr2, zi2);\n if (mag2.x > 4.0) {\n return clamp((f32(i) - log2(log2(mag2.x)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n let new_zi = ds_add(ds_mul(ds_add(zr, zr), zi), ci);\n zr = ds_add(ds_sub(zr2, zi2), cr);\n zi = new_zi;\n }\n return 1.0;\n}\n\nfn _fractal_julia_dp(z_in: vec4f, c: vec4f, maxIter: i32) -> f32 {\n var zr = vec2f(z_in.x, z_in.z);\n var zi = vec2f(z_in.y, z_in.w);\n let cr = vec2f(c.x, c.z);\n let ci = vec2f(c.y, c.w);\n for (var i: i32 = 0; i < maxIter; i++) {\n let zr2 = ds_sqr(zr);\n let zi2 = ds_sqr(zi);\n let mag2 = ds_add(zr2, zi2);\n if (mag2.x > 4.0) {\n return clamp((f32(i) - log2(log2(mag2.x)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n let new_zi = ds_add(ds_mul(ds_add(zr, zr), zi), ci);\n zr = ds_add(ds_sub(zr2, zi2), cr);\n zi = new_zi;\n }\n return 1.0;\n}\n";
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export declare const GPU_FRACTAL_PREAMBLE_WGSL = "\nfn _fractal_mandelbrot(c: vec2f, maxIter: i32) -> f32 {\n var z = vec2f(0.0, 0.0);\n for (var i: i32 = 0; i < maxIter; i++) {\n z = vec2f(z.x*z.x - z.y*z.y + c.x, 2.0*z.x*z.y + c.y);\n if (dot(z, z) > 4.0) {\n return clamp((f32(i) - log2(log2(dot(z, z))) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n }\n return 1.0;\n}\n\nfn _fractal_julia(z_in: vec2f, c: vec2f, maxIter: i32) -> f32 {\n var z = z_in;\n for (var i: i32 = 0; i < maxIter; i++) {\n z = vec2f(z.x*z.x - z.y*z.y + c.x, 2.0*z.x*z.y + c.y);\n if (dot(z, z) > 4.0) {\n return clamp((f32(i) - log2(log2(dot(z, z))) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n }\n return 1.0;\n}\n";
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export declare const GPU_FRACTAL_PT_PREAMBLE_GLSL = "\nuniform sampler2D _refOrbit;\nuniform int _refOrbitLen;\nuniform int _refOrbitTexWidth;\nuniform float _pt_offset_x;\nuniform float _pt_offset_y;\nuniform float _pt_w;\nuniform float _pt_h;\n\nvec2 _pt_delta() {\n float dx = _pt_offset_x + (v_uv.x - 0.5) * _pt_w;\n float dy = _pt_offset_y + (v_uv.y - 0.5) * _pt_h;\n return vec2(dx, dy);\n}\n\nvec2 _pt_fetch_orbit(int i) {\n int y = i / _refOrbitTexWidth;\n int x = i - y * _refOrbitTexWidth;\n return texelFetch(_refOrbit, ivec2(x, y), 0).rg;\n}\n\nfloat _fractal_mandelbrot_pt(vec2 delta_c, int maxIter) {\n float dr = 0.0;\n float di = 0.0;\n int orbitLen = min(maxIter, _refOrbitLen);\n for (int i = 0; i < orbitLen; i++) {\n vec2 Zn = _pt_fetch_orbit(i);\n // delta_{n+1} = 2*Z_n*delta_n + delta_n^2 + delta_c\n float new_dr = 2.0 * (Zn.x * dr - Zn.y * di) + dr * dr - di * di + delta_c.x;\n float new_di = 2.0 * (Zn.x * di + Zn.y * dr) + 2.0 * dr * di + delta_c.y;\n dr = new_dr;\n di = new_di;\n // Full z = Z_{n+1} + delta for escape check\n vec2 Zn1 = (i + 1 < orbitLen) ? _pt_fetch_orbit(i + 1) : vec2(0.0);\n float zr = Zn1.x + dr;\n float zi = Zn1.y + di;\n float mag2 = zr * zr + zi * zi;\n if (mag2 > 4.0)\n return clamp((float(i) - log2(log2(mag2)) + 4.0) / float(maxIter), 0.0, 1.0);\n // Glitch detection: |delta|^2 > |Z|^2\n float dmag2 = dr * dr + di * di;\n float Zmag2 = Zn.x * Zn.x + Zn.y * Zn.y;\n if (dmag2 > Zmag2 && Zmag2 > 0.0) {\n // Rebase to absolute coordinates and continue with single-float\n float abs_zr = Zn1.x + dr;\n float abs_zi = Zn1.y + di;\n // Reconstruct absolute c from reference + delta\n // (Use ds_from for the concept, but single-float suffices for fallback)\n float cx = abs_zr - dr + delta_c.x;\n float cy = abs_zi - di + delta_c.y;\n for (int j = i + 1; j < maxIter; j++) {\n float new_zr = abs_zr * abs_zr - abs_zi * abs_zi + cx;\n abs_zi = 2.0 * abs_zr * abs_zi + cy;\n abs_zr = new_zr;\n mag2 = abs_zr * abs_zr + abs_zi * abs_zi;\n if (mag2 > 4.0)\n return clamp((float(j) - log2(log2(mag2)) + 4.0) / float(maxIter), 0.0, 1.0);\n }\n return 1.0;\n }\n }\n return 1.0;\n}\n\nfloat _fractal_julia_pt(vec2 z_delta, vec2 delta_c, int maxIter) {\n float dr = z_delta.x;\n float di = z_delta.y;\n int orbitLen = min(maxIter, _refOrbitLen);\n for (int i = 0; i < orbitLen; i++) {\n vec2 Zn = _pt_fetch_orbit(i);\n float new_dr = 2.0 * (Zn.x * dr - Zn.y * di) + dr * dr - di * di + delta_c.x;\n float new_di = 2.0 * (Zn.x * di + Zn.y * dr) + 2.0 * dr * di + delta_c.y;\n dr = new_dr;\n di = new_di;\n vec2 Zn1 = (i + 1 < orbitLen) ? _pt_fetch_orbit(i + 1) : vec2(0.0);\n float zr = Zn1.x + dr;\n float zi = Zn1.y + di;\n float mag2 = zr * zr + zi * zi;\n if (mag2 > 4.0)\n return clamp((float(i) - log2(log2(mag2)) + 4.0) / float(maxIter), 0.0, 1.0);\n float dmag2 = dr * dr + di * di;\n float Zmag2 = Zn.x * Zn.x + Zn.y * Zn.y;\n if (dmag2 > Zmag2 && Zmag2 > 0.0) {\n float abs_zr = Zn1.x + dr;\n float abs_zi = Zn1.y + di;\n float cx = delta_c.x;\n float cy = delta_c.y;\n for (int j = i + 1; j < maxIter; j++) {\n float new_zr = abs_zr * abs_zr - abs_zi * abs_zi + cx;\n abs_zi = 2.0 * abs_zr * abs_zi + cy;\n abs_zr = new_zr;\n mag2 = abs_zr * abs_zr + abs_zi * abs_zi;\n if (mag2 > 4.0)\n return clamp((float(j) - log2(log2(mag2)) + 4.0) / float(maxIter), 0.0, 1.0);\n }\n return 1.0;\n }\n }\n return 1.0;\n}\n";
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export declare const GPU_FRACTAL_PT_PREAMBLE_WGSL = "\n@group(0) @binding(1) var _refOrbit: texture_2d<f32>;\nvar<uniform> _refOrbitLen: i32;\nvar<uniform> _refOrbitTexWidth: i32;\nvar<uniform> _pt_offset_x: f32;\nvar<uniform> _pt_offset_y: f32;\nvar<uniform> _pt_w: f32;\nvar<uniform> _pt_h: f32;\n\nfn _pt_delta(uv: vec2f) -> vec2f {\n let dx = _pt_offset_x + (uv.x - 0.5) * _pt_w;\n let dy = _pt_offset_y + (uv.y - 0.5) * _pt_h;\n return vec2f(dx, dy);\n}\n\nfn _pt_fetch_orbit(i: i32) -> vec2f {\n let y = i / _refOrbitTexWidth;\n let x = i - y * _refOrbitTexWidth;\n return textureLoad(_refOrbit, vec2i(x, y), 0).rg;\n}\n\nfn _fractal_mandelbrot_pt(delta_c: vec2f, maxIter: i32) -> f32 {\n var dr: f32 = 0.0;\n var di: f32 = 0.0;\n let orbitLen = min(maxIter, _refOrbitLen);\n for (var i: i32 = 0; i < orbitLen; i++) {\n let Zn = _pt_fetch_orbit(i);\n let new_dr = 2.0 * (Zn.x * dr - Zn.y * di) + dr * dr - di * di + delta_c.x;\n let new_di = 2.0 * (Zn.x * di + Zn.y * dr) + 2.0 * dr * di + delta_c.y;\n dr = new_dr;\n di = new_di;\n var Zn1 = vec2f(0.0);\n if (i + 1 < orbitLen) { Zn1 = _pt_fetch_orbit(i + 1); }\n let zr = Zn1.x + dr;\n let zi = Zn1.y + di;\n var mag2 = zr * zr + zi * zi;\n if (mag2 > 4.0) {\n return clamp((f32(i) - log2(log2(mag2)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n let dmag2 = dr * dr + di * di;\n let Zmag2 = Zn.x * Zn.x + Zn.y * Zn.y;\n if (dmag2 > Zmag2 && Zmag2 > 0.0) {\n var f_zr = Zn1.x + dr;\n var f_zi = Zn1.y + di;\n let cx = delta_c.x;\n let cy = delta_c.y;\n for (var j: i32 = i + 1; j < maxIter; j++) {\n let t_zr = f_zr * f_zr - f_zi * f_zi + cx;\n f_zi = 2.0 * f_zr * f_zi + cy;\n f_zr = t_zr;\n mag2 = f_zr * f_zr + f_zi * f_zi;\n if (mag2 > 4.0) {\n return clamp((f32(j) - log2(log2(mag2)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n }\n return 1.0;\n }\n }\n return 1.0;\n}\n\nfn _fractal_julia_pt(z_delta: vec2f, delta_c: vec2f, maxIter: i32) -> f32 {\n var dr = z_delta.x;\n var di = z_delta.y;\n let orbitLen = min(maxIter, _refOrbitLen);\n for (var i: i32 = 0; i < orbitLen; i++) {\n let Zn = _pt_fetch_orbit(i);\n let new_dr = 2.0 * (Zn.x * dr - Zn.y * di) + dr * dr - di * di + delta_c.x;\n let new_di = 2.0 * (Zn.x * di + Zn.y * dr) + 2.0 * dr * di + delta_c.y;\n dr = new_dr;\n di = new_di;\n var Zn1 = vec2f(0.0);\n if (i + 1 < orbitLen) { Zn1 = _pt_fetch_orbit(i + 1); }\n let zr = Zn1.x + dr;\n let zi = Zn1.y + di;\n var mag2 = zr * zr + zi * zi;\n if (mag2 > 4.0) {\n return clamp((f32(i) - log2(log2(mag2)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n let dmag2 = dr * dr + di * di;\n let Zmag2 = Zn.x * Zn.x + Zn.y * Zn.y;\n if (dmag2 > Zmag2 && Zmag2 > 0.0) {\n var f_zr = Zn1.x + dr;\n var f_zi = Zn1.y + di;\n let cx = delta_c.x;\n let cy = delta_c.y;\n for (var j: i32 = i + 1; j < maxIter; j++) {\n let t_zr = f_zr * f_zr - f_zi * f_zi + cx;\n f_zi = 2.0 * f_zr * f_zi + cy;\n f_zr = t_zr;\n mag2 = f_zr * f_zr + f_zi * f_zi;\n if (mag2 > 4.0) {\n return clamp((f32(j) - log2(log2(mag2)) + 4.0) / f32(maxIter), 0.0, 1.0);\n }\n }\n return 1.0;\n }\n }\n return 1.0;\n}\n";
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export declare const GPU_COLOR_PREAMBLE_GLSL = "\nfloat _gpu_srgb_to_linear(float c) {\n if (c <= 0.04045) return c / 12.92;\n return pow((c + 0.055) / 1.055, 2.4);\n}\n\nfloat _gpu_linear_to_srgb(float c) {\n if (c <= 0.0031308) return 12.92 * c;\n return 1.055 * pow(c, 1.0 / 2.4) - 0.055;\n}\n\nvec3 _gpu_srgb_to_oklab(vec3 rgb) {\n float r = _gpu_srgb_to_linear(rgb.x);\n float g = _gpu_srgb_to_linear(rgb.y);\n float b = _gpu_srgb_to_linear(rgb.z);\n float l_ = pow(0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b, 1.0 / 3.0);\n float m_ = pow(0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b, 1.0 / 3.0);\n float s_ = pow(0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b, 1.0 / 3.0);\n return vec3(\n 0.2104542553 * l_ + 0.793617785 * m_ - 0.0040720468 * s_,\n 1.9779984951 * l_ - 2.428592205 * m_ + 0.4505937099 * s_,\n 0.0259040371 * l_ + 0.7827717662 * m_ - 0.808675766 * s_\n );\n}\n\nvec3 _gpu_oklab_to_srgb(vec3 lab) {\n float l_ = lab.x + 0.3963377774 * lab.y + 0.2158037573 * lab.z;\n float m_ = lab.x - 0.1055613458 * lab.y - 0.0638541728 * lab.z;\n float s_ = lab.x - 0.0894841775 * lab.y - 1.291485548 * lab.z;\n float l = l_ * l_ * l_;\n float m = m_ * m_ * m_;\n float s = s_ * s_ * s_;\n float r = 4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s;\n float g = -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s;\n float b = -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s;\n return clamp(vec3(_gpu_linear_to_srgb(r), _gpu_linear_to_srgb(g), _gpu_linear_to_srgb(b)), 0.0, 1.0);\n}\n\nvec3 _gpu_oklab_to_oklch(vec3 lab) {\n float C = length(lab.yz);\n float H = atan(lab.z, lab.y);\n return vec3(lab.x, C, H);\n}\n\nvec3 _gpu_oklch_to_oklab(vec3 lch) {\n return vec3(lch.x, lch.y * cos(
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export declare const GPU_COLOR_PREAMBLE_GLSL = "\nfloat _gpu_srgb_to_linear(float c) {\n if (c <= 0.04045) return c / 12.92;\n return pow((c + 0.055) / 1.055, 2.4);\n}\n\nfloat _gpu_linear_to_srgb(float c) {\n if (c <= 0.0031308) return 12.92 * c;\n return 1.055 * pow(c, 1.0 / 2.4) - 0.055;\n}\n\nvec3 _gpu_srgb_to_oklab(vec3 rgb) {\n float r = _gpu_srgb_to_linear(rgb.x);\n float g = _gpu_srgb_to_linear(rgb.y);\n float b = _gpu_srgb_to_linear(rgb.z);\n float l_ = pow(0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b, 1.0 / 3.0);\n float m_ = pow(0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b, 1.0 / 3.0);\n float s_ = pow(0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b, 1.0 / 3.0);\n return vec3(\n 0.2104542553 * l_ + 0.793617785 * m_ - 0.0040720468 * s_,\n 1.9779984951 * l_ - 2.428592205 * m_ + 0.4505937099 * s_,\n 0.0259040371 * l_ + 0.7827717662 * m_ - 0.808675766 * s_\n );\n}\n\nvec3 _gpu_oklab_to_srgb(vec3 lab) {\n float l_ = lab.x + 0.3963377774 * lab.y + 0.2158037573 * lab.z;\n float m_ = lab.x - 0.1055613458 * lab.y - 0.0638541728 * lab.z;\n float s_ = lab.x - 0.0894841775 * lab.y - 1.291485548 * lab.z;\n float l = l_ * l_ * l_;\n float m = m_ * m_ * m_;\n float s = s_ * s_ * s_;\n float r = 4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s;\n float g = -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s;\n float b = -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s;\n return clamp(vec3(_gpu_linear_to_srgb(r), _gpu_linear_to_srgb(g), _gpu_linear_to_srgb(b)), 0.0, 1.0);\n}\n\nvec3 _gpu_oklab_to_oklch(vec3 lab) {\n float C = length(lab.yz);\n float H = atan(lab.z, lab.y) * (180.0 / 3.14159265359);\n if (H < 0.0) H += 360.0;\n return vec3(lab.x, C, H);\n}\n\nvec3 _gpu_oklch_to_oklab(vec3 lch) {\n float h_rad = lch.z * (3.14159265359 / 180.0);\n return vec3(lch.x, lch.y * cos(h_rad), lch.y * sin(h_rad));\n}\n\nvec3 _gpu_srgb_to_oklch(vec3 rgb) {\n return _gpu_oklab_to_oklch(_gpu_srgb_to_oklab(rgb));\n}\n\nvec3 _gpu_oklch_to_srgb(vec3 lch) {\n return _gpu_oklab_to_srgb(_gpu_oklch_to_oklab(lch));\n}\n\n// HSL conversion. Hue in degrees, saturation/lightness in 0-1.\nvec3 _gpu_hsl_to_rgb(vec3 hsl) {\n float h = hsl.x;\n float s = hsl.y;\n float l = hsl.z;\n float c = (1.0 - abs(2.0 * l - 1.0)) * s;\n float h6 = h / 60.0;\n float x = c * (1.0 - abs(mod(h6, 2.0) - 1.0));\n float r = 0.0;\n float g = 0.0;\n float b = 0.0;\n if (h6 < 1.0) { r = c; g = x; b = 0.0; }\n else if (h6 < 2.0) { r = x; g = c; b = 0.0; }\n else if (h6 < 3.0) { r = 0.0; g = c; b = x; }\n else if (h6 < 4.0) { r = 0.0; g = x; b = c; }\n else if (h6 < 5.0) { r = x; g = 0.0; b = c; }\n else { r = c; g = 0.0; b = x; }\n float m = l - c / 2.0;\n return vec3(r + m, g + m, b + m);\n}\n\nvec3 _gpu_rgb_to_hsl(vec3 rgb) {\n float maxc = max(max(rgb.x, rgb.y), rgb.z);\n float minc = min(min(rgb.x, rgb.y), rgb.z);\n float l = (maxc + minc) / 2.0;\n float d = maxc - minc;\n if (d < 1e-6) return vec3(0.0, 0.0, l);\n float s = d / (1.0 - abs(2.0 * l - 1.0));\n float h;\n if (maxc == rgb.x) h = mod((rgb.y - rgb.z) / d, 6.0);\n else if (maxc == rgb.y) h = (rgb.z - rgb.x) / d + 2.0;\n else h = (rgb.x - rgb.y) / d + 4.0;\n h *= 60.0;\n if (h < 0.0) h += 360.0;\n return vec3(h, s, l);\n}\n\n// HSV conversion. Hue in degrees, saturation/value in 0-1.\nvec3 _gpu_hsv_to_rgb(vec3 hsv) {\n float h = hsv.x;\n float s = hsv.y;\n float v = hsv.z;\n float c = v * s;\n float h6 = h / 60.0;\n float x = c * (1.0 - abs(mod(h6, 2.0) - 1.0));\n float r = 0.0;\n float g = 0.0;\n float b = 0.0;\n if (h6 < 1.0) { r = c; g = x; b = 0.0; }\n else if (h6 < 2.0) { r = x; g = c; b = 0.0; }\n else if (h6 < 3.0) { r = 0.0; g = c; b = x; }\n else if (h6 < 4.0) { r = 0.0; g = x; b = c; }\n else if (h6 < 5.0) { r = x; g = 0.0; b = c; }\n else { r = c; g = 0.0; b = x; }\n float m = v - c;\n return vec3(r + m, g + m, b + m);\n}\n\nvec3 _gpu_rgb_to_hsv(vec3 rgb) {\n float maxc = max(max(rgb.x, rgb.y), rgb.z);\n float minc = min(min(rgb.x, rgb.y), rgb.z);\n float v = maxc;\n float d = maxc - minc;\n if (d < 1e-6) return vec3(0.0, 0.0, v);\n float s = (maxc < 1e-6) ? 0.0 : d / maxc;\n float h;\n if (maxc == rgb.x) h = mod((rgb.y - rgb.z) / d, 6.0);\n else if (maxc == rgb.y) h = (rgb.z - rgb.x) / d + 2.0;\n else h = (rgb.x - rgb.y) / d + 4.0;\n h *= 60.0;\n if (h < 0.0) h += 360.0;\n return vec3(h, s, v);\n}\n\nvec3 _gpu_color_mix(vec3 lch1, vec3 lch2, float t) {\n float L = mix(lch1.x, lch2.x, t);\n float C = mix(lch1.y, lch2.y, t);\n bool a1 = lch1.y < 1e-6;\n bool a2 = lch2.y < 1e-6;\n float H;\n if (a1 && a2) {\n H = lch1.z;\n } else if (a1) {\n H = lch2.z;\n } else if (a2) {\n H = lch1.z;\n } else {\n float dh = lch2.z - lch1.z;\n if (dh > 180.0) dh -= 360.0;\n if (dh < -180.0) dh += 360.0;\n H = lch1.z + dh * t;\n if (H < 0.0) H += 360.0;\n if (H >= 360.0) H -= 360.0;\n }\n return vec3(L, C, H);\n}\n\nfloat _gpu_apca(vec3 lch_bg, vec3 lch_fg) {\n vec3 bg = _gpu_oklch_to_srgb(lch_bg);\n vec3 fg = _gpu_oklch_to_srgb(lch_fg);\n float bgR = _gpu_srgb_to_linear(bg.x);\n float bgG = _gpu_srgb_to_linear(bg.y);\n float bgB = _gpu_srgb_to_linear(bg.z);\n float fgR = _gpu_srgb_to_linear(fg.x);\n float fgG = _gpu_srgb_to_linear(fg.y);\n float fgB = _gpu_srgb_to_linear(fg.z);\n float bgY = 0.2126729 * bgR + 0.7151522 * bgG + 0.0721750 * bgB;\n float fgY = 0.2126729 * fgR + 0.7151522 * fgG + 0.0721750 * fgB;\n float bgC = pow(bgY, 0.56);\n float fgC = pow(fgY, 0.57);\n float contrast = (bgC - fgC) * 1.14;\n return contrast * 100.0;\n}\n";
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export declare const GPU_COLOR_PREAMBLE_WGSL = "\nfn _gpu_srgb_to_linear(c: f32) -> f32 {\n if (c <= 0.04045) { return c / 12.92; }\n return pow((c + 0.055) / 1.055, 2.4);\n}\n\nfn _gpu_linear_to_srgb(c: f32) -> f32 {\n if (c <= 0.0031308) { return 12.92 * c; }\n return 1.055 * pow(c, 1.0 / 2.4) - 0.055;\n}\n\nfn _gpu_srgb_to_oklab(rgb: vec3f) -> vec3f {\n let r = _gpu_srgb_to_linear(rgb.x);\n let g = _gpu_srgb_to_linear(rgb.y);\n let b = _gpu_srgb_to_linear(rgb.z);\n let l_ = pow(0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b, 1.0 / 3.0);\n let m_ = pow(0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b, 1.0 / 3.0);\n let s_ = pow(0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b, 1.0 / 3.0);\n return vec3f(\n 0.2104542553 * l_ + 0.793617785 * m_ - 0.0040720468 * s_,\n 1.9779984951 * l_ - 2.428592205 * m_ + 0.4505937099 * s_,\n 0.0259040371 * l_ + 0.7827717662 * m_ - 0.808675766 * s_\n );\n}\n\nfn _gpu_oklab_to_srgb(lab: vec3f) -> vec3f {\n let l_ = lab.x + 0.3963377774 * lab.y + 0.2158037573 * lab.z;\n let m_ = lab.x - 0.1055613458 * lab.y - 0.0638541728 * lab.z;\n let s_ = lab.x - 0.0894841775 * lab.y - 1.291485548 * lab.z;\n let l = l_ * l_ * l_;\n let m = m_ * m_ * m_;\n let s = s_ * s_ * s_;\n let r = 4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s;\n let g = -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s;\n let b = -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s;\n return clamp(vec3f(_gpu_linear_to_srgb(r), _gpu_linear_to_srgb(g), _gpu_linear_to_srgb(b)), vec3f(0.0), vec3f(1.0));\n}\n\nfn _gpu_oklab_to_oklch(lab: vec3f) -> vec3f {\n let C = length(lab.yz);\n
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export declare const GPU_COLOR_PREAMBLE_WGSL = "\nfn _gpu_srgb_to_linear(c: f32) -> f32 {\n if (c <= 0.04045) { return c / 12.92; }\n return pow((c + 0.055) / 1.055, 2.4);\n}\n\nfn _gpu_linear_to_srgb(c: f32) -> f32 {\n if (c <= 0.0031308) { return 12.92 * c; }\n return 1.055 * pow(c, 1.0 / 2.4) - 0.055;\n}\n\nfn _gpu_srgb_to_oklab(rgb: vec3f) -> vec3f {\n let r = _gpu_srgb_to_linear(rgb.x);\n let g = _gpu_srgb_to_linear(rgb.y);\n let b = _gpu_srgb_to_linear(rgb.z);\n let l_ = pow(0.4122214708 * r + 0.5363325363 * g + 0.0514459929 * b, 1.0 / 3.0);\n let m_ = pow(0.2119034982 * r + 0.6806995451 * g + 0.1073969566 * b, 1.0 / 3.0);\n let s_ = pow(0.0883024619 * r + 0.2817188376 * g + 0.6299787005 * b, 1.0 / 3.0);\n return vec3f(\n 0.2104542553 * l_ + 0.793617785 * m_ - 0.0040720468 * s_,\n 1.9779984951 * l_ - 2.428592205 * m_ + 0.4505937099 * s_,\n 0.0259040371 * l_ + 0.7827717662 * m_ - 0.808675766 * s_\n );\n}\n\nfn _gpu_oklab_to_srgb(lab: vec3f) -> vec3f {\n let l_ = lab.x + 0.3963377774 * lab.y + 0.2158037573 * lab.z;\n let m_ = lab.x - 0.1055613458 * lab.y - 0.0638541728 * lab.z;\n let s_ = lab.x - 0.0894841775 * lab.y - 1.291485548 * lab.z;\n let l = l_ * l_ * l_;\n let m = m_ * m_ * m_;\n let s = s_ * s_ * s_;\n let r = 4.0767416621 * l - 3.3077115913 * m + 0.2309699292 * s;\n let g = -1.2684380046 * l + 2.6097574011 * m - 0.3413193965 * s;\n let b = -0.0041960863 * l - 0.7034186147 * m + 1.707614701 * s;\n return clamp(vec3f(_gpu_linear_to_srgb(r), _gpu_linear_to_srgb(g), _gpu_linear_to_srgb(b)), vec3f(0.0), vec3f(1.0));\n}\n\nfn _gpu_oklab_to_oklch(lab: vec3f) -> vec3f {\n let C = length(lab.yz);\n var H = atan2(lab.z, lab.y) * (180.0 / 3.14159265359);\n if (H < 0.0) { H = H + 360.0; }\n return vec3f(lab.x, C, H);\n}\n\nfn _gpu_oklch_to_oklab(lch: vec3f) -> vec3f {\n let h_rad = lch.z * (3.14159265359 / 180.0);\n return vec3f(lch.x, lch.y * cos(h_rad), lch.y * sin(h_rad));\n}\n\nfn _gpu_srgb_to_oklch(rgb: vec3f) -> vec3f {\n return _gpu_oklab_to_oklch(_gpu_srgb_to_oklab(rgb));\n}\n\nfn _gpu_oklch_to_srgb(lch: vec3f) -> vec3f {\n return _gpu_oklab_to_srgb(_gpu_oklch_to_oklab(lch));\n}\n\nfn _gpu_hsl_to_rgb(hsl: vec3f) -> vec3f {\n let h = hsl.x;\n let s = hsl.y;\n let l = hsl.z;\n let c = (1.0 - abs(2.0 * l - 1.0)) * s;\n let h6 = h / 60.0;\n let x = c * (1.0 - abs((h6 - 2.0 * floor(h6 / 2.0)) - 1.0));\n var r: f32 = 0.0;\n var g: f32 = 0.0;\n var b: f32 = 0.0;\n if (h6 < 1.0) { r = c; g = x; b = 0.0; }\n else if (h6 < 2.0) { r = x; g = c; b = 0.0; }\n else if (h6 < 3.0) { r = 0.0; g = c; b = x; }\n else if (h6 < 4.0) { r = 0.0; g = x; b = c; }\n else if (h6 < 5.0) { r = x; g = 0.0; b = c; }\n else { r = c; g = 0.0; b = x; }\n let m = l - c / 2.0;\n return vec3f(r + m, g + m, b + m);\n}\n\nfn _gpu_rgb_to_hsl(rgb: vec3f) -> vec3f {\n let maxc = max(max(rgb.x, rgb.y), rgb.z);\n let minc = min(min(rgb.x, rgb.y), rgb.z);\n let l = (maxc + minc) / 2.0;\n let d = maxc - minc;\n if (d < 1e-6) { return vec3f(0.0, 0.0, l); }\n let s = d / (1.0 - abs(2.0 * l - 1.0));\n var h: f32;\n if (maxc == rgb.x) {\n let v = (rgb.y - rgb.z) / d;\n h = v - 6.0 * floor(v / 6.0);\n } else if (maxc == rgb.y) {\n h = (rgb.z - rgb.x) / d + 2.0;\n } else {\n h = (rgb.x - rgb.y) / d + 4.0;\n }\n h = h * 60.0;\n if (h < 0.0) { h = h + 360.0; }\n return vec3f(h, s, l);\n}\n\nfn _gpu_hsv_to_rgb(hsv: vec3f) -> vec3f {\n let h = hsv.x;\n let s = hsv.y;\n let v = hsv.z;\n let c = v * s;\n let h6 = h / 60.0;\n let x = c * (1.0 - abs((h6 - 2.0 * floor(h6 / 2.0)) - 1.0));\n var r: f32 = 0.0;\n var g: f32 = 0.0;\n var b: f32 = 0.0;\n if (h6 < 1.0) { r = c; g = x; b = 0.0; }\n else if (h6 < 2.0) { r = x; g = c; b = 0.0; }\n else if (h6 < 3.0) { r = 0.0; g = c; b = x; }\n else if (h6 < 4.0) { r = 0.0; g = x; b = c; }\n else if (h6 < 5.0) { r = x; g = 0.0; b = c; }\n else { r = c; g = 0.0; b = x; }\n let m = v - c;\n return vec3f(r + m, g + m, b + m);\n}\n\nfn _gpu_rgb_to_hsv(rgb: vec3f) -> vec3f {\n let maxc = max(max(rgb.x, rgb.y), rgb.z);\n let minc = min(min(rgb.x, rgb.y), rgb.z);\n let v = maxc;\n let d = maxc - minc;\n if (d < 1e-6) { return vec3f(0.0, 0.0, v); }\n var s: f32 = 0.0;\n if (maxc >= 1e-6) { s = d / maxc; }\n var h: f32;\n if (maxc == rgb.x) {\n let q = (rgb.y - rgb.z) / d;\n h = q - 6.0 * floor(q / 6.0);\n } else if (maxc == rgb.y) {\n h = (rgb.z - rgb.x) / d + 2.0;\n } else {\n h = (rgb.x - rgb.y) / d + 4.0;\n }\n h = h * 60.0;\n if (h < 0.0) { h = h + 360.0; }\n return vec3f(h, s, v);\n}\n\nfn _gpu_color_mix(lch1: vec3f, lch2: vec3f, t: f32) -> vec3f {\n let L = mix(lch1.x, lch2.x, t);\n let C = mix(lch1.y, lch2.y, t);\n let a1 = lch1.y < 1e-6;\n let a2 = lch2.y < 1e-6;\n var H: f32;\n if (a1 && a2) {\n H = lch1.z;\n } else if (a1) {\n H = lch2.z;\n } else if (a2) {\n H = lch1.z;\n } else {\n var dh = lch2.z - lch1.z;\n if (dh > 180.0) { dh = dh - 360.0; }\n if (dh < -180.0) { dh = dh + 360.0; }\n H = lch1.z + dh * t;\n if (H < 0.0) { H = H + 360.0; }\n if (H >= 360.0) { H = H - 360.0; }\n }\n return vec3f(L, C, H);\n}\n\nfn _gpu_apca(lch_bg: vec3f, lch_fg: vec3f) -> f32 {\n let bg = _gpu_oklch_to_srgb(lch_bg);\n let fg = _gpu_oklch_to_srgb(lch_fg);\n let bgR = _gpu_srgb_to_linear(bg.x);\n let bgG = _gpu_srgb_to_linear(bg.y);\n let bgB = _gpu_srgb_to_linear(bg.z);\n let fgR = _gpu_srgb_to_linear(fg.x);\n let fgG = _gpu_srgb_to_linear(fg.y);\n let fgB = _gpu_srgb_to_linear(fg.z);\n let bgY = 0.2126729 * bgR + 0.7151522 * bgG + 0.0721750 * bgB;\n let fgY = 0.2126729 * fgR + 0.7151522 * fgG + 0.0721750 * fgB;\n let bgC = pow(bgY, 0.56);\n let fgC = pow(fgY, 0.57);\n let contrast = (bgC - fgC) * 1.14;\n return contrast * 100.0;\n}\n";
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import { gamma, gammaln, erf, erfc, erfInv, beta, digamma, trigamma, polygamma, zeta, lambertW, besselJ, besselY, besselI, besselK, airyAi, airyBi, fresnelS, fresnelC, sinc } from '../numerics/special-functions';
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import { choose } from '../boxed-expression/expand';
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@@ -16,8 +16,19 @@ export declare class ComputeEngineFunction extends Function {
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contrastingColor(bg: string | number[], fg1?: string | number[], fg2?: string | number[]): number[];
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colorToColorspace(input: string | number[], space: string): number[];
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colormap(name: string, arg?: number): number[] | number[][];
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_interpolatePalette(colors: [
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_interpolatePalette(colors: number[][], t: number): number[];
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colorFromColorspace(components: number[], space: string): number[];
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rgb(r: number, g: number, b: number, alpha?: number): number[];
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hsv(h: number, s: number, v: number, alpha?: number): number[];
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hsl(h: number, s: number, l: number, alpha?: number): number[];
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oklab(L: number, a: number, b: number, alpha?: number): number[];
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oklch(L: number, C: number, H: number, alpha?: number): number[];
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asRgb(input: string | number[]): number[];
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asHsv(input: string | number[]): number[];
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asHsl(input: string | number[]): number[];
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asOklab(input: string | number[]): number[];
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colorDelta(a: string | number[], b: string | number[]): number;
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distance(a: number[], b: number[]): number;
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chop: typeof chop;
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factorial: typeof factorial;
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factorial2: typeof factorial2;
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@@ -195,8 +206,19 @@ export declare class ComputeEngineFunctionLiteral extends Function {
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contrastingColor(bg: string | number[], fg1?: string | number[], fg2?: string | number[]): number[];
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colorToColorspace(input: string | number[], space: string): number[];
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colormap(name: string, arg?: number): number[] | number[][];
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_interpolatePalette(colors: [
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_interpolatePalette(colors: number[][], t: number): number[];
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colorFromColorspace(components: number[], space: string): number[];
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rgb(r: number, g: number, b: number, alpha?: number): number[];
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hsv(h: number, s: number, v: number, alpha?: number): number[];
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hsl(h: number, s: number, l: number, alpha?: number): number[];
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oklab(L: number, a: number, b: number, alpha?: number): number[];
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oklch(L: number, C: number, H: number, alpha?: number): number[];
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asRgb(input: string | number[]): number[];
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asHsv(input: string | number[]): number[];
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asHsl(input: string | number[]): number[];
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asOklab(input: string | number[]): number[];
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colorDelta(a: string | number[], b: string | number[]): number;
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distance(a: number[], b: number[]): number;
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chop: typeof chop;
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factorial: typeof factorial;
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factorial2: typeof factorial2;
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/* 0.
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/**
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* A coordinate value with extended precision.
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*
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* - `number` — standard float64 (~16 decimal digits)
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* - `string` — arbitrary precision (parsed by BigDecimal)
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* - `{ hi, lo }` — double-double pair (~30 digits), true value = hi + lo
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*/
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export type HighPrecisionCoord = number | string | {
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hi: number;
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lo: number;
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};
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/* 0.56.0 */
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/**
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* Source code in the target language
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*/
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@@ -64,8 +53,6 @@ export interface CompileTarget<Expr = unknown> {
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block?: (statements: string[]) => string;
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/** Target language identifier (for debugging/logging) */
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language?: string;
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/** Compilation hints (viewport, etc.) passed through from options. */
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hints?: CompilationOptions['hints'];
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}
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/**
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* Base interface for language-specific compilation targets
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* results (e.g., plotting).
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*/
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realOnly?: boolean;
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/**
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* Compilation hints for precision-adaptive strategies.
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*
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* The compiler may use these hints to select different code generation
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* strategies (e.g., emulated double precision for deep-zoom fractals).
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* Non-fractal functions ignore hints.
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*/
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hints?: {
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/** Current viewport for precision-adaptive compilation. */
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viewport?: {
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/**
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* Center of the viewport as [re, im].
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*
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* Each coordinate can be:
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* - `number` — standard float64 precision (~16 digits)
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* - `string` — arbitrary precision (parsed by BigDecimal)
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* - `{ hi, lo }` — double-double pair (~30 digits),
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* true value = hi + lo
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*/
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center: [HighPrecisionCoord, HighPrecisionCoord];
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/** Viewport radius (half-width in complex plane units). */
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radius: number;
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};
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};
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}
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/**
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* Built-in targets that produce an executable `run` function.
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@@ -284,35 +247,6 @@ export type CompilationResult<T extends string = string, R = number | ComplexRes
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calling?: 'expression' | 'lambda';
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/** Executable function (present for JS-executable targets only). */
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run?: CompiledRunner<R>;
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/**
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* Cheap staleness check for precision-adaptive compilation.
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*
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* The plot engine checks these thresholds on each viewport change
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* (a few number comparisons). When any condition is met, the expression
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* should be recompiled with updated hints.
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*/
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staleWhen?: {
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/** Recompile when viewport radius drops below this value. */
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radiusBelow?: number;
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/** Recompile when viewport radius rises above this value. */
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radiusAbove?: number;
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/** Recompile when center moves more than this distance. */
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centerDistance?: number;
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};
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/** Scalar uniform values the shader needs. */
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uniforms?: Record<string, number>;
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/**
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* Texture data the shader needs (e.g., reference orbit).
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*
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* Separated from `uniforms` because the GPU upload path is fundamentally
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* different (createTexture + sampler vs uniform1f).
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*/
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textures?: Record<string, {
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data: Float32Array;
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width: number;
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height: number;
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format: 'r32f' | 'rg32f' | 'rgba32f';
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}>;
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} & (T extends ExecutableTarget ? {
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calling: 'expression' | 'lambda';
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run: CompiledRunner<R>;
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@@ -1,4 +1,4 @@
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/* 0.
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/* 0.56.0 */
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import type { MathJsonSymbol } from '../math-json/types';
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export declare function ask(ce: IComputeEngine, pattern: Expression): BoxedSubstitution[];
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export declare function verify(ce: IComputeEngine, query: Expression): boolean | undefined;
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/* 0.
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/* 0.56.0 */
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import { BoxedType } from '../common/type/boxed-type';
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import type { MathJsonSymbol } from '../math-json/types';
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import type { ValueDefinition, OperatorDefinition, AssignValue, Expression, BoxedDefinition, SymbolDefinition, IComputeEngine, Scope } from './global-types';
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@@ -1,3 +1,3 @@
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/* 0.
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/* 0.56.0 */
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export declare function resolveBootstrapLibraries(libraries?: readonly (string | LibraryDefinition)[]): LibraryDefinition[];
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export declare function loadLibraryDefinitions(engine: ComputeEngine, libraries: readonly LibraryDefinition[]): void;
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/* 0.
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export declare function pushScope(ce: IComputeEngine, scope?: Scope, name?: string): void;
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export declare function popScope(ce: IComputeEngine): void;
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export declare function pushEvalContext(ce: IComputeEngine, scope: Scope, name?: string): void;
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/* 0.
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export declare function declareSequence(ce: IComputeEngine, name: string, def: SequenceDefinition): IComputeEngine;
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export declare function getSequenceStatus(ce: IComputeEngine, name: string): SequenceStatus;
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export declare function getSequence(ce: IComputeEngine, name: string): SequenceInfo | undefined;
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/* 0.
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/* 0.56.0 */
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export type * from './types-serialization';
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export type { ValueDefinition, SequenceDefinition, SequenceStatus, SequenceInfo, OEISSequenceInfo, OEISOptions, OperatorDefinition, BaseDefinition, SimplifyOptions, SymbolDefinition, SymbolDefinitions, LibraryDefinition, AngularUnit, Sign, BaseCollectionHandlers, IndexedCollectionHandlers, CollectionHandlers, TaggedValueDefinition, TaggedOperatorDefinition, BoxedDefinition, BoxedBaseDefinition, BoxedValueDefinition, OperatorDefinitionFlags, BoxedOperatorDefinition, } from './types-definitions';
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export type * from './types-evaluation';
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/* 0.
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/* 0.56.0 */
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import { BigDecimal } from '../big-decimal';
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import { Type, TypeResolver, TypeString } from '../common/type/types';
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import { BoxedType } from '../common/type/boxed-type';
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@@ -6,7 +6,7 @@ import type { OneOf } from '../common/one-of';
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import type { ConfigurationChangeListener } from '../common/configuration-change';
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import type { MathJsonExpression, MathJsonSymbol, MathJsonNumberObject } from '../math-json/types';
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import type { ValueDefinition, OperatorDefinition, AngularUnit, AssignValue, AssumeResult, Expression, BoxedRule, BoxedRuleSet, BoxedSubstitution, CanonicalOptions, Metadata, Rule, Scope, EvalContext, ExpressionInput, IComputeEngine, ILatexSyntax, BoxedDefinition, SymbolDefinition, SequenceDefinition, SequenceStatus, SequenceInfo, OEISSequenceInfo, OEISOptions, LibraryDefinition } from './global-types';
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import type { LibraryCategory, ParseLatexOptions } from './latex-syntax/types';
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import type { LibraryCategory, ParseLatexOptions, SerializeLatexOptions } from './latex-syntax/types';
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import type { BigNum, Rational } from './numerics/types';
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import { ExactNumericValueData, NumericValue, NumericValueData } from './numeric-value/types';
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import type { FormOption } from './types-serialization';
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@@ -18,7 +18,7 @@ export type * from './global-types';
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export { parse, expr, simplify, evaluate, N, declare, assign, expand, expandAll, factor, solve, compile, getDefaultEngine, } from './free-functions';
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export { validatePattern };
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export { factorPerfectSquare, factorDifferenceOfSquares, factorQuadratic, factorPolynomial, };
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export type { CompileTarget, CompiledOperators, CompiledFunctions, CompilationOptions, CompilationResult, LanguageTarget, TargetSource, CompiledFunction,
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export type { CompileTarget, CompiledOperators, CompiledFunctions, CompilationOptions, CompilationResult, LanguageTarget, TargetSource, CompiledFunction, } from './compilation/types';
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export { BigDecimal } from '../big-decimal';
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export { JavaScriptTarget } from './compilation/javascript-target';
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export { GLSLTarget } from './compilation/glsl-target';
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@@ -174,6 +174,7 @@ export declare class ComputeEngine implements IComputeEngine {
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precision?: number | 'machine';
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tolerance?: number | 'auto';
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latexSyntax?: ILatexSyntax;
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latexOptions?: Partial<ParseLatexOptions & SerializeLatexOptions>;
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});
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toJSON(): string;
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[Symbol.toStringTag]: string;
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@@ -650,6 +651,25 @@ export declare class ComputeEngine implements IComputeEngine {
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650
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/** @internal Returns the LatexSyntax instance, lazily creating one
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* if a factory is registered. Throws if no LatexSyntax is available. */
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652
653
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_requireLatexSyntax(): ILatexSyntax;
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654
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+
/** @internal Engine-wide LaTeX parse/serialize options (e.g. decimalSeparator).
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655
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+
* Merged into every `parse()` and `toLatex()` call between the LatexSyntax
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656
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* instance defaults and any per-call overrides. */
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657
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+
private _latexOptions;
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658
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+
/** Engine-wide LaTeX parse/serialize options.
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659
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+
*
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660
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+
* These options are merged into every `parse()` and `toLatex()` call.
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661
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+
* Precedence (most-specific wins):
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662
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+
* 1. LatexSyntax instance defaults (set at its construction)
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663
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+
* 2. `ce.latexOptions` (this property)
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664
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+
* 3. Per-call options passed to `ce.parse()` / `expr.toLatex()`
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665
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+
*
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666
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+
* Assigning replaces the whole bag. Use spread to merge:
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667
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+
* ```ts
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668
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+
* ce.latexOptions = { ...ce.latexOptions, decimalSeparator: '{,}' };
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669
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* ```
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670
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+
*/
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671
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+
get latexOptions(): Partial<ParseLatexOptions & SerializeLatexOptions>;
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672
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+
set latexOptions(options: Partial<ParseLatexOptions & SerializeLatexOptions>);
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653
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/**
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674
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* Parse a LaTeX string and return a boxed expression.
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*
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