@cornerstonejs/tools 1.73.0 → 1.74.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/types/CalculatorTypes.d.ts +7 -5
- package/dist/cjs/utilities/math/basic/BasicStatsCalculator.d.ts +12 -4
- package/dist/cjs/utilities/math/basic/BasicStatsCalculator.js +45 -23
- package/dist/cjs/utilities/math/basic/BasicStatsCalculator.js.map +1 -1
- package/dist/esm/utilities/math/basic/BasicStatsCalculator.js +44 -23
- package/dist/esm/utilities/math/basic/BasicStatsCalculator.js.map +1 -1
- package/dist/types/types/CalculatorTypes.d.ts +7 -5
- package/dist/types/types/CalculatorTypes.d.ts.map +1 -1
- package/dist/types/utilities/math/basic/BasicStatsCalculator.d.ts +12 -4
- package/dist/types/utilities/math/basic/BasicStatsCalculator.d.ts.map +1 -1
- package/dist/umd/index.js +1 -1
- package/dist/umd/index.js.map +1 -1
- package/package.json +3 -3
- package/src/types/CalculatorTypes.ts +5 -2
- package/src/utilities/math/basic/BasicStatsCalculator.ts +71 -41
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@cornerstonejs/tools",
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"version": "1.
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"version": "1.74.0",
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"description": "Cornerstone3D Tools",
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"main": "src/index.ts",
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"types": "dist/types/index.d.ts",
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@@ -29,7 +29,7 @@
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"webpack:watch": "webpack --mode development --progress --watch --config ./.webpack/webpack.dev.js"
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},
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"dependencies": {
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"@cornerstonejs/core": "^1.
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"@cornerstonejs/core": "^1.74.0",
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"@icr/polyseg-wasm": "0.4.0",
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"@types/offscreencanvas": "2019.7.3",
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"comlink": "^4.4.1",
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@@ -59,5 +59,5 @@
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"type": "individual",
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"url": "https://ohif.org/donate"
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},
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"gitHead": "
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"gitHead": "092b216feafeede75c7dff4ddd415f034a218f19"
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}
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@@ -1,3 +1,5 @@
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import type { Types } from '@cornerstonejs/core';
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type Statistics = {
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name: string;
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label?: string;
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@@ -8,12 +10,13 @@ type Statistics = {
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type NamedStatistics = {
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mean: Statistics & { name: 'mean' };
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max: Statistics & { name: 'max' };
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min: Statistics & { name: 'min' };
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stdDev: Statistics & { name: 'stdDev' };
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stdDevWithSumSquare: Statistics & { name: 'stdDevWithSumSquare' };
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count: Statistics & { name: 'count' };
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area?: Statistics & { name: 'area' };
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volume?: Statistics & { name: 'volume' };
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circumference?: Statistics & { name: 'circumference' };
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pointsInShape?: Types.PointsManager<Types.Point3>;
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array: Statistics[];
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};
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@@ -1,113 +1,143 @@
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-
import {
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import { utilities } from '@cornerstonejs/core';
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import { NamedStatistics } from '../../../types';
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import Calculator from './Calculator';
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const { PointsManager } = utilities;
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export default class BasicStatsCalculator extends Calculator {
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private static max = [-Infinity];
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private static min = [Infinity];
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private static sum = [0];
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private static sumSquares = [0];
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private static squaredDiffSum = [0];
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private static count = 0;
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// private static sumSquares = [0];
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// Values for Welford's algorithm
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private static runMean = [0];
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private static m2 = [0];
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// Collect the points to be returned
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private static pointsInShape = PointsManager.create3(1024);
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public static statsInit(options: { noPointsCollection: boolean }) {
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if (options.noPointsCollection) {
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BasicStatsCalculator.pointsInShape = null;
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}
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}
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/**
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* This callback is used when we verify if the point is in the
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* in the shape to calculate the statistics
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* @param value of the point in the shape of the annotation
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* This callback is used when we verify if the point is in the annotation drawn
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* so we can get every point in the shape to calculate the statistics
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*/
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static statsCallback = ({ value: newValue }): void => {
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static statsCallback = ({ value: newValue, pointLPS = null }): void => {
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if (
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Array.isArray(newValue) &&
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newValue.length > 1 &&
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this.max.length === 1
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) {
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this.max.push(this.max[0], this.max[0]);
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this.min.push(this.min[0], this.min[0]);
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this.sum.push(this.sum[0], this.sum[0]);
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this.
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this.
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this.runMean.push(0, 0);
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// this.sumSquares.push(this.sumSquares[0], this.sumSquares[0]);
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this.m2.push(this.m2[0], this.m2[0]);
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}
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this.pointsInShape?.push(pointLPS);
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const newArray = Array.isArray(newValue) ? newValue : [newValue];
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this.count += 1;
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this.max.map((it, idx) => {
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const value = newArray[idx];
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(it,
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newArray[idx] - this.sum[idx] / this.count,
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))
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);
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const delta = value - this.runMean[idx];
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this.sum[idx] += value;
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this.runMean[idx] += delta / this.count;
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const delta2 = value - this.runMean[idx];
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this.m2[idx] += delta * delta2;
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// this.sumSquares[idx] += value * value;
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this.min[idx] = Math.min(this.min[idx], value);
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this.max[idx] = Math.max(it, value);
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});
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};
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/**
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* Basic function that calculates
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* Basic function that calculates statistics for a given array of points.
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* @returns An object that contains :
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* max : The maximum value of the array
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* mean : mean of the array
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* stdDev : standard deviation of the array
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* stdDevWithSumSquare : standard deviation of the array using sum²
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* array : An array of hte above values, in order.
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*/
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static getStatistics = (): NamedStatistics => {
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static getStatistics = (options?: { unit: string }): NamedStatistics => {
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const mean = this.sum.map((sum) => sum / this.count);
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const stdDev = this.
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const stdDev = this.m2.map((squaredDiffSum) =>
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Math.sqrt(squaredDiffSum / this.count)
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);
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const stdDevWithSumSquare = this.sumSquares.map((it, idx) =>
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);
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// const stdDevWithSumSquare = this.sumSquares.map((it, idx) =>
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// Math.sqrt(this.sumSquares[idx] / this.count - mean[idx] ** 2)
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// );
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const unit = options?.unit || null;
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const named: NamedStatistics = {
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max: {
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name: 'max',
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label: 'Max Pixel',
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value: singleArrayAsNumber(this.max),
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unit
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unit,
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},
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min: {
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name: 'min',
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label: 'Min Pixel',
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value: singleArrayAsNumber(this.min),
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unit,
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},
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mean: {
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name: 'mean',
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label: 'Mean Pixel',
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value: singleArrayAsNumber(mean),
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unit,
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},
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stdDev: {
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name: 'stdDev',
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label: 'Standard Deviation',
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value: singleArrayAsNumber(stdDev),
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unit
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},
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stdDevWithSumSquare: {
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name: 'stdDevWithSumSquare',
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value: singleArrayAsNumber(stdDevWithSumSquare),
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unit: null,
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unit,
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},
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// stdDevWithSumSquare: {
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// name: 'stdDevWithSumSquare',
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// value: singleArrayAsNumber(stdDevWithSumSquare),
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// unit,
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// },
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count: {
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name: 'count',
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label: 'Pixel Count',
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value: this.count,
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unit: null,
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},
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pointsInShape: this.pointsInShape,
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array: [],
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};
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named.array.push(
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named.max,
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named.mean,
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named.stdDev,
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// Use the stdDev twice to preserve old ordering - this is updated to be
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// correct value with Welford's algorithm now.
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named.stdDev,
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named.count
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);
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this.max = [-Infinity];
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this.min = [Infinity];
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this.sum = [0];
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this.sumSquares = [0];
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this.
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// this.sumSquares = [0];
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this.m2 = [0];
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this.runMean = [0];
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this.count = 0;
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this.pointsInShape = PointsManager.create3(1024);
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return named;
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};
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