@cornerstonejs/core 0.36.3 → 0.36.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (223) hide show
  1. package/dist/cjs/utilities/getSliceRange.js +2 -1
  2. package/dist/cjs/utilities/getSliceRange.js.map +1 -1
  3. package/dist/esm/utilities/getSliceRange.js +2 -1
  4. package/dist/esm/utilities/getSliceRange.js.map +1 -1
  5. package/dist/umd/index.js +1 -1
  6. package/dist/umd/index.js.map +1 -1
  7. package/package.json +4 -3
  8. package/src/RenderingEngine/BaseVolumeViewport.ts +847 -0
  9. package/src/RenderingEngine/RenderingEngine.ts +1364 -0
  10. package/src/RenderingEngine/StackViewport.ts +2690 -0
  11. package/src/RenderingEngine/Viewport.ts +1244 -0
  12. package/src/RenderingEngine/VolumeViewport.ts +420 -0
  13. package/src/RenderingEngine/VolumeViewport3D.ts +42 -0
  14. package/src/RenderingEngine/getRenderingEngine.ts +34 -0
  15. package/src/RenderingEngine/helpers/addVolumesToViewports.ts +52 -0
  16. package/src/RenderingEngine/helpers/cpuFallback/colors/colormap.ts +343 -0
  17. package/src/RenderingEngine/helpers/cpuFallback/colors/index.ts +4 -0
  18. package/src/RenderingEngine/helpers/cpuFallback/colors/lookupTable.ts +469 -0
  19. package/src/RenderingEngine/helpers/cpuFallback/drawImageSync.ts +58 -0
  20. package/src/RenderingEngine/helpers/cpuFallback/rendering/calculateTransform.ts +136 -0
  21. package/src/RenderingEngine/helpers/cpuFallback/rendering/canvasToPixel.ts +25 -0
  22. package/src/RenderingEngine/helpers/cpuFallback/rendering/computeAutoVoi.ts +47 -0
  23. package/src/RenderingEngine/helpers/cpuFallback/rendering/correctShift.ts +38 -0
  24. package/src/RenderingEngine/helpers/cpuFallback/rendering/createViewport.ts +64 -0
  25. package/src/RenderingEngine/helpers/cpuFallback/rendering/doesImageNeedToBeRendered.ts +36 -0
  26. package/src/RenderingEngine/helpers/cpuFallback/rendering/fitToWindow.ts +22 -0
  27. package/src/RenderingEngine/helpers/cpuFallback/rendering/generateColorLUT.ts +60 -0
  28. package/src/RenderingEngine/helpers/cpuFallback/rendering/generateLut.ts +83 -0
  29. package/src/RenderingEngine/helpers/cpuFallback/rendering/getDefaultViewport.ts +88 -0
  30. package/src/RenderingEngine/helpers/cpuFallback/rendering/getImageFitScale.ts +52 -0
  31. package/src/RenderingEngine/helpers/cpuFallback/rendering/getImageSize.ts +55 -0
  32. package/src/RenderingEngine/helpers/cpuFallback/rendering/getLut.ts +53 -0
  33. package/src/RenderingEngine/helpers/cpuFallback/rendering/getModalityLut.ts +55 -0
  34. package/src/RenderingEngine/helpers/cpuFallback/rendering/getTransform.ts +17 -0
  35. package/src/RenderingEngine/helpers/cpuFallback/rendering/getVOILut.ts +74 -0
  36. package/src/RenderingEngine/helpers/cpuFallback/rendering/initializeRenderCanvas.ts +37 -0
  37. package/src/RenderingEngine/helpers/cpuFallback/rendering/lutMatches.ts +21 -0
  38. package/src/RenderingEngine/helpers/cpuFallback/rendering/now.ts +13 -0
  39. package/src/RenderingEngine/helpers/cpuFallback/rendering/pixelToCanvas.ts +22 -0
  40. package/src/RenderingEngine/helpers/cpuFallback/rendering/renderColorImage.ts +193 -0
  41. package/src/RenderingEngine/helpers/cpuFallback/rendering/renderGrayscaleImage.ts +166 -0
  42. package/src/RenderingEngine/helpers/cpuFallback/rendering/renderPseudoColorImage.ts +203 -0
  43. package/src/RenderingEngine/helpers/cpuFallback/rendering/resetCamera.ts +32 -0
  44. package/src/RenderingEngine/helpers/cpuFallback/rendering/resize.ts +109 -0
  45. package/src/RenderingEngine/helpers/cpuFallback/rendering/saveLastRendered.ts +36 -0
  46. package/src/RenderingEngine/helpers/cpuFallback/rendering/setDefaultViewport.ts +17 -0
  47. package/src/RenderingEngine/helpers/cpuFallback/rendering/setToPixelCoordinateSystem.ts +32 -0
  48. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedColorPixelDataToCanvasImageData.ts +58 -0
  49. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageData.ts +76 -0
  50. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageDataColorLUT.ts +60 -0
  51. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageDataPET.ts +50 -0
  52. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageDataPseudocolorLUT.ts +66 -0
  53. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageDataPseudocolorLUTPET.ts +68 -0
  54. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedPixelDataToCanvasImageDataRGBA.ts +81 -0
  55. package/src/RenderingEngine/helpers/cpuFallback/rendering/storedRGBAPixelDataToCanvasImageData.ts +56 -0
  56. package/src/RenderingEngine/helpers/cpuFallback/rendering/transform.ts +126 -0
  57. package/src/RenderingEngine/helpers/cpuFallback/rendering/validator.ts +31 -0
  58. package/src/RenderingEngine/helpers/createVolumeActor.ts +103 -0
  59. package/src/RenderingEngine/helpers/createVolumeMapper.ts +37 -0
  60. package/src/RenderingEngine/helpers/getOrCreateCanvas.ts +58 -0
  61. package/src/RenderingEngine/helpers/index.ts +15 -0
  62. package/src/RenderingEngine/helpers/isRgbaSourceRgbDest.ts +1 -0
  63. package/src/RenderingEngine/helpers/setDefaultVolumeVOI.ts +227 -0
  64. package/src/RenderingEngine/helpers/setVolumesForViewports.ts +52 -0
  65. package/src/RenderingEngine/helpers/viewportTypeToViewportClass.ts +14 -0
  66. package/src/RenderingEngine/helpers/viewportTypeUsesCustomRenderingPipeline.ts +7 -0
  67. package/src/RenderingEngine/helpers/volumeNewImageEventDispatcher.ts +75 -0
  68. package/src/RenderingEngine/index.ts +23 -0
  69. package/src/RenderingEngine/renderingEngineCache.ts +43 -0
  70. package/src/RenderingEngine/vtkClasses/index.js +11 -0
  71. package/src/RenderingEngine/vtkClasses/vtkOffscreenMultiRenderWindow.js +149 -0
  72. package/src/RenderingEngine/vtkClasses/vtkSharedVolumeMapper.js +52 -0
  73. package/src/RenderingEngine/vtkClasses/vtkSlabCamera.d.ts +781 -0
  74. package/src/RenderingEngine/vtkClasses/vtkSlabCamera.js +155 -0
  75. package/src/RenderingEngine/vtkClasses/vtkStreamingOpenGLRenderWindow.js +47 -0
  76. package/src/RenderingEngine/vtkClasses/vtkStreamingOpenGLTexture.js +272 -0
  77. package/src/RenderingEngine/vtkClasses/vtkStreamingOpenGLViewNodeFactory.js +159 -0
  78. package/src/RenderingEngine/vtkClasses/vtkStreamingOpenGLVolumeMapper.js +319 -0
  79. package/src/Settings.ts +294 -0
  80. package/src/cache/cache.ts +854 -0
  81. package/src/cache/classes/Contour.ts +70 -0
  82. package/src/cache/classes/ContourSet.ts +151 -0
  83. package/src/cache/classes/ImageVolume.ts +155 -0
  84. package/src/cache/index.ts +5 -0
  85. package/src/constants/cpuColormaps.ts +1537 -0
  86. package/src/constants/epsilon.ts +3 -0
  87. package/src/constants/index.ts +13 -0
  88. package/src/constants/mprCameraValues.ts +20 -0
  89. package/src/constants/rendering.ts +8 -0
  90. package/src/constants/viewportPresets.ts +357 -0
  91. package/src/enums/BlendModes.ts +23 -0
  92. package/src/enums/ContourType.ts +6 -0
  93. package/src/enums/Events.ts +196 -0
  94. package/src/enums/GeometryType.ts +5 -0
  95. package/src/enums/InterpolationType.ts +13 -0
  96. package/src/enums/OrientationAxis.ts +8 -0
  97. package/src/enums/RequestType.ts +13 -0
  98. package/src/enums/SharedArrayBufferModes.ts +11 -0
  99. package/src/enums/VOILUTFunctionType.ts +10 -0
  100. package/src/enums/ViewportType.ts +21 -0
  101. package/src/enums/index.ts +23 -0
  102. package/src/eventTarget.ts +67 -0
  103. package/src/getEnabledElement.ts +105 -0
  104. package/src/global.ts +8 -0
  105. package/src/index.ts +123 -0
  106. package/src/init.ts +247 -0
  107. package/src/loaders/geometryLoader.ts +108 -0
  108. package/src/loaders/imageLoader.ts +298 -0
  109. package/src/loaders/volumeLoader.ts +477 -0
  110. package/src/metaData.ts +84 -0
  111. package/src/requestPool/imageLoadPoolManager.ts +43 -0
  112. package/src/requestPool/imageRetrievalPoolManager.ts +25 -0
  113. package/src/requestPool/requestPoolManager.ts +329 -0
  114. package/src/types/ActorSliceRange.ts +17 -0
  115. package/src/types/CPUFallbackColormap.ts +23 -0
  116. package/src/types/CPUFallbackColormapData.ts +12 -0
  117. package/src/types/CPUFallbackColormapsData.ts +7 -0
  118. package/src/types/CPUFallbackEnabledElement.ts +71 -0
  119. package/src/types/CPUFallbackLUT.ts +5 -0
  120. package/src/types/CPUFallbackLookupTable.ts +17 -0
  121. package/src/types/CPUFallbackRenderingTools.ts +25 -0
  122. package/src/types/CPUFallbackTransform.ts +16 -0
  123. package/src/types/CPUFallbackViewport.ts +29 -0
  124. package/src/types/CPUFallbackViewportDisplayedArea.ts +15 -0
  125. package/src/types/CPUIImageData.ts +47 -0
  126. package/src/types/ContourData.ts +19 -0
  127. package/src/types/Cornerstone3DConfig.ts +31 -0
  128. package/src/types/CustomEventType.ts +14 -0
  129. package/src/types/EventTypes.ts +403 -0
  130. package/src/types/FlipDirection.ts +9 -0
  131. package/src/types/IActor.ts +23 -0
  132. package/src/types/ICache.ts +28 -0
  133. package/src/types/ICachedGeometry.ts +13 -0
  134. package/src/types/ICachedImage.ts +13 -0
  135. package/src/types/ICachedVolume.ts +12 -0
  136. package/src/types/ICamera.ts +36 -0
  137. package/src/types/IContour.ts +18 -0
  138. package/src/types/IContourSet.ts +56 -0
  139. package/src/types/IDynamicImageVolume.ts +18 -0
  140. package/src/types/IEnabledElement.ts +21 -0
  141. package/src/types/IGeometry.ts +12 -0
  142. package/src/types/IImage.ts +113 -0
  143. package/src/types/IImageData.ts +45 -0
  144. package/src/types/IImageVolume.ts +78 -0
  145. package/src/types/ILoadObject.ts +36 -0
  146. package/src/types/IRegisterImageLoader.ts +10 -0
  147. package/src/types/IRenderingEngine.ts +28 -0
  148. package/src/types/IStackViewport.ts +138 -0
  149. package/src/types/IStreamingImageVolume.ts +13 -0
  150. package/src/types/IStreamingVolumeProperties.ts +14 -0
  151. package/src/types/IViewport.ts +149 -0
  152. package/src/types/IViewportId.ts +9 -0
  153. package/src/types/IVolume.ts +45 -0
  154. package/src/types/IVolumeInput.ts +36 -0
  155. package/src/types/IVolumeViewport.ts +141 -0
  156. package/src/types/ImageLoaderFn.ts +16 -0
  157. package/src/types/ImageSliceData.ts +6 -0
  158. package/src/types/Mat3.ts +16 -0
  159. package/src/types/Metadata.ts +39 -0
  160. package/src/types/OrientationVectors.ts +36 -0
  161. package/src/types/Plane.ts +6 -0
  162. package/src/types/Point2.ts +6 -0
  163. package/src/types/Point3.ts +6 -0
  164. package/src/types/Point4.ts +6 -0
  165. package/src/types/ScalingParameters.ts +27 -0
  166. package/src/types/StackViewportProperties.ts +25 -0
  167. package/src/types/TransformMatrix2D.ts +4 -0
  168. package/src/types/ViewportInputOptions.ts +21 -0
  169. package/src/types/ViewportPreset.ts +14 -0
  170. package/src/types/VolumeLoaderFn.ts +18 -0
  171. package/src/types/VolumeViewportProperties.ts +14 -0
  172. package/src/types/index.ts +157 -0
  173. package/src/types/voi.ts +15 -0
  174. package/src/utilities/actorCheck.ts +24 -0
  175. package/src/utilities/applyPreset.ts +132 -0
  176. package/src/utilities/calculateViewportsSpatialRegistration.ts +74 -0
  177. package/src/utilities/calibratedPixelSpacingMetadataProvider.ts +38 -0
  178. package/src/utilities/createFloat32SharedArray.ts +45 -0
  179. package/src/utilities/createInt16SharedArray.ts +43 -0
  180. package/src/utilities/createLinearRGBTransferFunction.ts +22 -0
  181. package/src/utilities/createSigmoidRGBTransferFunction.ts +63 -0
  182. package/src/utilities/createUInt16SharedArray.ts +43 -0
  183. package/src/utilities/createUint8SharedArray.ts +45 -0
  184. package/src/utilities/deepFreeze.ts +19 -0
  185. package/src/utilities/deepMerge.ts +81 -0
  186. package/src/utilities/getClosestImageId.ts +80 -0
  187. package/src/utilities/getClosestStackImageIndexForPoint.ts +116 -0
  188. package/src/utilities/getImageSliceDataForVolumeViewport.ts +61 -0
  189. package/src/utilities/getMinMax.ts +31 -0
  190. package/src/utilities/getRuntimeId.ts +54 -0
  191. package/src/utilities/getScalarDataType.ts +31 -0
  192. package/src/utilities/getScalingParameters.ts +35 -0
  193. package/src/utilities/getSliceRange.ts +86 -0
  194. package/src/utilities/getSpacingInNormalDirection.ts +44 -0
  195. package/src/utilities/getTargetVolumeAndSpacingInNormalDir.ts +126 -0
  196. package/src/utilities/getViewportImageCornersInWorld.ts +102 -0
  197. package/src/utilities/getViewportsWithImageURI.ts +46 -0
  198. package/src/utilities/getViewportsWithVolumeId.ts +38 -0
  199. package/src/utilities/getVoiFromSigmoidRGBTransferFunction.ts +23 -0
  200. package/src/utilities/getVolumeActorCorners.ts +24 -0
  201. package/src/utilities/getVolumeSliceRangeInfo.ts +52 -0
  202. package/src/utilities/getVolumeViewportScrollInfo.ts +32 -0
  203. package/src/utilities/getVolumeViewportsContainingSameVolumes.ts +58 -0
  204. package/src/utilities/hasNaNValues.ts +12 -0
  205. package/src/utilities/imageIdToURI.ts +10 -0
  206. package/src/utilities/imageToWorldCoords.ts +54 -0
  207. package/src/utilities/index.ts +100 -0
  208. package/src/utilities/indexWithinDimensions.ts +27 -0
  209. package/src/utilities/invertRgbTransferFunction.ts +36 -0
  210. package/src/utilities/isEqual.ts +27 -0
  211. package/src/utilities/isOpposite.ts +23 -0
  212. package/src/utilities/isTypedArray.ts +20 -0
  213. package/src/utilities/loadImageToCanvas.ts +80 -0
  214. package/src/utilities/planar.ts +91 -0
  215. package/src/utilities/renderToCanvas.ts +32 -0
  216. package/src/utilities/scaleRgbTransferFunction.ts +37 -0
  217. package/src/utilities/snapFocalPointToSlice.ts +78 -0
  218. package/src/utilities/spatialRegistrationMetadataProvider.ts +50 -0
  219. package/src/utilities/transformWorldToIndex.ts +16 -0
  220. package/src/utilities/triggerEvent.ts +38 -0
  221. package/src/utilities/uuidv4.ts +13 -0
  222. package/src/utilities/windowLevel.ts +39 -0
  223. package/src/utilities/worldToImageCoords.ts +64 -0
@@ -0,0 +1,1364 @@
1
+ import Events from '../enums/Events';
2
+ import renderingEngineCache from './renderingEngineCache';
3
+ import eventTarget from '../eventTarget';
4
+ import { triggerEvent, uuidv4 } from '../utilities';
5
+ import { vtkOffscreenMultiRenderWindow } from './vtkClasses';
6
+ import ViewportType from '../enums/ViewportType';
7
+ import VolumeViewport from './VolumeViewport';
8
+ import BaseVolumeViewport from './BaseVolumeViewport';
9
+ import StackViewport from './StackViewport';
10
+ import viewportTypeUsesCustomRenderingPipeline from './helpers/viewportTypeUsesCustomRenderingPipeline';
11
+ import getOrCreateCanvas from './helpers/getOrCreateCanvas';
12
+ import { getShouldUseCPURendering, isCornerstoneInitialized } from '../init';
13
+ import type IStackViewport from '../types/IStackViewport';
14
+ import type IRenderingEngine from '../types/IRenderingEngine';
15
+ import type IVolumeViewport from '../types/IVolumeViewport';
16
+ import type * as EventTypes from '../types/EventTypes';
17
+ import type {
18
+ ViewportInput,
19
+ PublicViewportInput,
20
+ InternalViewportInput,
21
+ NormalizedViewportInput,
22
+ } from '../types/IViewport';
23
+ import { OrientationAxis } from '../enums';
24
+ import VolumeViewport3D from './VolumeViewport3D';
25
+
26
+ type ViewportDisplayCoords = {
27
+ sxStartDisplayCoords: number;
28
+ syStartDisplayCoords: number;
29
+ sxEndDisplayCoords: number;
30
+ syEndDisplayCoords: number;
31
+ sx: number;
32
+ sy: number;
33
+ sWidth: number;
34
+ sHeight: number;
35
+ };
36
+
37
+ /**
38
+ * A RenderingEngine takes care of the full pipeline of creating viewports and rendering
39
+ * them on a large offscreen canvas and transmitting this data back to the screen. This allows us
40
+ * to leverage the power of vtk.js whilst only using one WebGL context for the processing, and allowing
41
+ * us to share texture memory across on-screen viewports that show the same data.
42
+ *
43
+ * Instantiating a rendering engine:
44
+ * ```js
45
+ * const renderingEngine = new RenderingEngine('pet-ct-rendering-engine');
46
+ * ```
47
+ *
48
+ * There are various ways you can trigger a render on viewports. The simplest is to call `render()`
49
+ * on the rendering engine; however, it will trigger a render on all viewports. A more efficient
50
+ * way to do this is to call `renderViewports([viewportId])` on the rendering engine to
51
+ * trigger a render on a specific viewport(s). Each viewport also has a `.render` method which can be used to trigger a render on that
52
+ * viewport.
53
+ *
54
+ * Rendering engine uses `detect-gpu` external library to detect if GPU is available and
55
+ * it has minimum requirement to be able to render a volume with vtk.js. If GPU is not available
56
+ * RenderingEngine will throw an error if you try to render a volume; however, for StackViewports
57
+ * it is capable of falling back to CPU rendering for Stack images.
58
+ *
59
+ * By default RenderingEngine will use vtk.js enabled pipeline for rendering viewports,
60
+ * however, if a custom rendering pipeline is specified by a custom viewport, it will be used instead.
61
+ * We use this custom pipeline to render a StackViewport on CPU using Cornerstone-legacy cpu rendering pipeline.
62
+ *
63
+ * @public
64
+ */
65
+ class RenderingEngine implements IRenderingEngine {
66
+ /** Unique identifier for renderingEngine */
67
+ readonly id: string;
68
+ /** A flag which tells if the renderingEngine has been destroyed */
69
+ public hasBeenDestroyed: boolean;
70
+ public offscreenMultiRenderWindow: any;
71
+ readonly offScreenCanvasContainer: any; // WebGL
72
+ private _viewports: Map<string, IStackViewport | IVolumeViewport>;
73
+ private _needsRender: Set<string> = new Set();
74
+ private _animationFrameSet = false;
75
+ private _animationFrameHandle: number | null = null;
76
+ private useCPURendering: boolean;
77
+
78
+ /**
79
+ * @param uid - Unique identifier for RenderingEngine
80
+ */
81
+ constructor(id?: string) {
82
+ this.id = id ? id : uuidv4();
83
+ this.useCPURendering = getShouldUseCPURendering();
84
+
85
+ renderingEngineCache.set(this);
86
+
87
+ if (!isCornerstoneInitialized()) {
88
+ throw new Error(
89
+ '@cornerstonejs/core is not initialized, run init() first'
90
+ );
91
+ }
92
+
93
+ if (!this.useCPURendering) {
94
+ this.offscreenMultiRenderWindow =
95
+ vtkOffscreenMultiRenderWindow.newInstance();
96
+ this.offScreenCanvasContainer = document.createElement('div');
97
+ this.offscreenMultiRenderWindow.setContainer(
98
+ this.offScreenCanvasContainer
99
+ );
100
+ }
101
+
102
+ this._viewports = new Map();
103
+ this.hasBeenDestroyed = false;
104
+ }
105
+
106
+ /**
107
+ * Enables the requested viewport and add it to the viewports. It will
108
+ * properly create the Stack viewport or Volume viewport:
109
+ *
110
+ * 1) Checks if the viewport is defined already, if yes, remove it first
111
+ * 2) Checks if the viewport is using a custom rendering pipeline, if no,
112
+ * it calculates a new offscreen canvas with the new requested viewport
113
+ * 3) Adds the viewport
114
+ *
115
+ *
116
+ * ```typescript
117
+ * renderingEngine.enableElement({
118
+ * viewportId: viewportId,
119
+ * type: ViewportType.ORTHOGRAPHIC,
120
+ * element,
121
+ * defaultOptions: {
122
+ * orientation: Enums.OrientationAxis.AXIAL,
123
+ * background: [1, 0, 1],
124
+ * },
125
+ * })
126
+ * ```
127
+ *
128
+ * @fires Events.ELEMENT_ENABLED
129
+ *
130
+ * @param viewportInputEntry - viewport specifications
131
+ */
132
+ public enableElement(viewportInputEntry: PublicViewportInput): void {
133
+ const viewportInput = this._normalizeViewportInputEntry(viewportInputEntry);
134
+
135
+ this._throwIfDestroyed();
136
+ const { element, viewportId } = viewportInput;
137
+
138
+ // Throw error if no canvas
139
+ if (!element) {
140
+ throw new Error('No element provided');
141
+ }
142
+
143
+ // 1. Get the viewport from the list of available viewports.
144
+ const viewport = this.getViewport(viewportId);
145
+
146
+ // 1.a) If there is a found viewport, we remove the viewport and create a new viewport
147
+ if (viewport) {
148
+ this.disableElement(viewportId);
149
+ // todo: if only removing the viewport, make sure resize also happens
150
+ // this._removeViewport(viewportId)
151
+ }
152
+
153
+ // 2.a) See if viewport uses a custom rendering pipeline.
154
+ const { type } = viewportInput;
155
+
156
+ const viewportUsesCustomRenderingPipeline =
157
+ viewportTypeUsesCustomRenderingPipeline(type);
158
+
159
+ // 2.b) Retrieving the list of viewports for calculation of the new size for
160
+ // offScreen canvas.
161
+
162
+ // If the viewport being added uses a custom pipeline, or we aren't using
163
+ // GPU rendering, we don't need to resize the offscreen canvas.
164
+ if (!this.useCPURendering && !viewportUsesCustomRenderingPipeline) {
165
+ this.enableVTKjsDrivenViewport(viewportInput);
166
+ } else {
167
+ // 3 Add the requested viewport to rendering Engine
168
+ this.addCustomViewport(viewportInput);
169
+ }
170
+
171
+ // 5. Set the background color for the canvas
172
+ const canvas = getOrCreateCanvas(element);
173
+ const { background } = viewportInput.defaultOptions;
174
+ this.fillCanvasWithBackgroundColor(canvas, background);
175
+ }
176
+
177
+ /**
178
+ * Disables the requested viewportId from the rendering engine:
179
+ *
180
+ * 1) It removes the viewport from the the list of viewports
181
+ * 2) remove the renderer from the offScreen render window if using vtk.js driven
182
+ * rendering pipeline
183
+ * 3) resetting the viewport to remove the canvas attributes and canvas data
184
+ * 4) resize the offScreen appropriately (if using vtk.js driven rendering pipeline)
185
+ *
186
+ * @fires Events.ELEMENT_ENABLED
187
+ *
188
+ * @param viewportId - viewport Id
189
+ *
190
+ */
191
+ public disableElement(viewportId: string): void {
192
+ this._throwIfDestroyed();
193
+ // 1. Getting the viewport to remove it
194
+ const viewport = this.getViewport(viewportId);
195
+
196
+ // 2 To throw if there is no viewport stored in rendering engine
197
+ if (!viewport) {
198
+ console.warn(`viewport ${viewportId} does not exist`);
199
+ return;
200
+ }
201
+
202
+ // 3. Reset the viewport to remove attributes, and reset the canvas
203
+ this._resetViewport(viewport);
204
+
205
+ // 4. Remove the related renderer from the offScreenMultiRenderWindow
206
+ if (
207
+ !viewportTypeUsesCustomRenderingPipeline(viewport.type) &&
208
+ !this.useCPURendering
209
+ ) {
210
+ this.offscreenMultiRenderWindow.removeRenderer(viewportId);
211
+ }
212
+
213
+ // 5. Remove the requested viewport from the rendering engine
214
+ this._removeViewport(viewportId);
215
+ viewport.isDisabled = true;
216
+
217
+ // 6. Avoid rendering for the disabled viewport
218
+ this._needsRender.delete(viewportId);
219
+
220
+ // 7. Clear RAF if no viewport is left
221
+ const viewports = this.getViewports();
222
+ if (!viewports.length) {
223
+ this._clearAnimationFrame();
224
+ }
225
+
226
+ // 8. Resize the offScreen canvas to accommodate for the new size (after removal)
227
+ // Note: Resize should not reset pan and zoom when disabling an element.
228
+ // This is because we are only resizing the offscreen canvas to deal with the element
229
+ // which was removed, and do not wish to alter the current state of any other currently enabled element
230
+ const immediate = true;
231
+ const keepCamera = true;
232
+ this.resize(immediate, keepCamera);
233
+ }
234
+
235
+ /**
236
+ * It takes an array of viewport input objects including element, viewportId, type
237
+ * and defaultOptions. It will add the viewport to the rendering engine and enables them.
238
+ *
239
+ *
240
+ * ```typescript
241
+ *renderingEngine.setViewports([
242
+ * {
243
+ * viewportId: axialViewportId,
244
+ * type: ViewportType.ORTHOGRAPHIC,
245
+ * element: document.getElementById('axialDiv'),
246
+ * defaultOptions: {
247
+ * orientation: Enums.OrientationAxis.AXIAL,
248
+ * },
249
+ * },
250
+ * {
251
+ * viewportId: sagittalViewportId,
252
+ * type: ViewportType.ORTHOGRAPHIC,
253
+ * element: document.getElementById('sagittalDiv'),
254
+ * defaultOptions: {
255
+ * orientation: Enums.OrientationAxis.SAGITTAL,
256
+ * },
257
+ * },
258
+ * {
259
+ * viewportId: customOrientationViewportId,
260
+ * type: ViewportType.ORTHOGRAPHIC,
261
+ * element: document.getElementById('customOrientationDiv'),
262
+ * defaultOptions: {
263
+ * orientation: { viewPlaneNormal: [0, 0, 1], viewUp: [0, 1, 0] },
264
+ * },
265
+ * },
266
+ * ])
267
+ * ```
268
+ *
269
+ * @fires Events.ELEMENT_ENABLED
270
+ *
271
+ * @param viewportInputEntries - Array<PublicViewportInput>
272
+ */
273
+
274
+ public setViewports(
275
+ publicViewportInputEntries: Array<PublicViewportInput>
276
+ ): void {
277
+ const viewportInputEntries = this._normalizeViewportInputEntries(
278
+ publicViewportInputEntries
279
+ );
280
+ this._throwIfDestroyed();
281
+ this._reset();
282
+
283
+ // 1. Split viewports based on whether they use vtk.js or a custom pipeline.
284
+
285
+ const vtkDrivenViewportInputEntries: NormalizedViewportInput[] = [];
286
+ const customRenderingViewportInputEntries: NormalizedViewportInput[] = [];
287
+
288
+ viewportInputEntries.forEach((vpie) => {
289
+ if (
290
+ !this.useCPURendering &&
291
+ !viewportTypeUsesCustomRenderingPipeline(vpie.type)
292
+ ) {
293
+ vtkDrivenViewportInputEntries.push(vpie);
294
+ } else {
295
+ customRenderingViewportInputEntries.push(vpie);
296
+ }
297
+ });
298
+
299
+ this.setVtkjsDrivenViewports(vtkDrivenViewportInputEntries);
300
+ this.setCustomViewports(customRenderingViewportInputEntries);
301
+ }
302
+
303
+ /**
304
+ * Resizes the offscreen viewport and recalculates translations to on screen canvases.
305
+ * It is up to the parent app to call the resize of the on-screen canvas changes.
306
+ * This is left as an app level concern as one might want to debounce the changes, or the like.
307
+ *
308
+ * @param immediate - Whether all of the viewports should be rendered immediately.
309
+ * @param keepCamera - Whether to keep the camera for other viewports while resizing the offscreen canvas
310
+ */
311
+ public resize(immediate = true, keepCamera = true): void {
312
+ this._throwIfDestroyed();
313
+ // 1. Get the viewports' canvases
314
+ const viewports = this._getViewportsAsArray();
315
+
316
+ const vtkDrivenViewports = [];
317
+ const customRenderingViewports = [];
318
+
319
+ viewports.forEach((vpie) => {
320
+ if (!viewportTypeUsesCustomRenderingPipeline(vpie.type)) {
321
+ vtkDrivenViewports.push(vpie);
322
+ } else {
323
+ customRenderingViewports.push(vpie);
324
+ }
325
+ });
326
+
327
+ this._resizeVTKViewports(vtkDrivenViewports, keepCamera, immediate);
328
+
329
+ this._resizeUsingCustomResizeHandler(
330
+ customRenderingViewports,
331
+ keepCamera,
332
+ immediate
333
+ );
334
+ }
335
+
336
+ /**
337
+ * Returns the viewport by Id
338
+ *
339
+ * @returns viewport
340
+ */
341
+ public getViewport(viewportId: string): IStackViewport | IVolumeViewport {
342
+ return this._viewports.get(viewportId);
343
+ }
344
+
345
+ /**
346
+ * getViewports Returns an array of all `Viewport`s on the `RenderingEngine` instance.
347
+ *
348
+ * @returns Array of viewports
349
+ */
350
+ public getViewports(): Array<IStackViewport | IVolumeViewport> {
351
+ this._throwIfDestroyed();
352
+
353
+ return this._getViewportsAsArray();
354
+ }
355
+
356
+ /**
357
+ * Filters all the available viewports and return the stack viewports
358
+ * @returns stack viewports registered on the rendering Engine
359
+ */
360
+ public getStackViewports(): Array<IStackViewport> {
361
+ this._throwIfDestroyed();
362
+
363
+ const viewports = this.getViewports();
364
+
365
+ const isStackViewport = (
366
+ viewport: IStackViewport | IVolumeViewport
367
+ ): viewport is StackViewport => {
368
+ return viewport instanceof StackViewport;
369
+ };
370
+
371
+ return viewports.filter(isStackViewport);
372
+ }
373
+
374
+ /**
375
+ * Return all the viewports that are volume viewports
376
+ * @returns An array of VolumeViewport objects.
377
+ */
378
+ public getVolumeViewports(): Array<IVolumeViewport> {
379
+ this._throwIfDestroyed();
380
+
381
+ const viewports = this.getViewports();
382
+
383
+ const isVolumeViewport = (
384
+ viewport: IStackViewport | IVolumeViewport
385
+ ): viewport is BaseVolumeViewport => {
386
+ return viewport instanceof BaseVolumeViewport;
387
+ };
388
+
389
+ return viewports.filter(isVolumeViewport);
390
+ }
391
+
392
+ /**
393
+ * Renders all viewports on the next animation frame.
394
+ *
395
+ * @fires Events.IMAGE_RENDERED
396
+ */
397
+ public render(): void {
398
+ const viewports = this.getViewports();
399
+ const viewportIds = viewports.map((vp) => vp.id);
400
+
401
+ this._setViewportsToBeRenderedNextFrame(viewportIds);
402
+ }
403
+
404
+ /**
405
+ * Renders any viewports viewing the given Frame Of Reference.
406
+ *
407
+ * @param FrameOfReferenceUID - The unique identifier of the
408
+ * Frame Of Reference.
409
+ */
410
+ public renderFrameOfReference = (FrameOfReferenceUID: string): void => {
411
+ const viewports = this._getViewportsAsArray();
412
+ const viewportIdsWithSameFrameOfReferenceUID = viewports.map((vp) => {
413
+ if (vp.getFrameOfReferenceUID() === FrameOfReferenceUID) {
414
+ return vp.id;
415
+ }
416
+ });
417
+
418
+ return this.renderViewports(viewportIdsWithSameFrameOfReferenceUID);
419
+ };
420
+
421
+ /**
422
+ * Renders the provided Viewport IDs.
423
+ *
424
+ */
425
+ public renderViewports(viewportIds: Array<string>): void {
426
+ this._setViewportsToBeRenderedNextFrame(viewportIds);
427
+ }
428
+
429
+ /**
430
+ * Renders only a specific `Viewport` on the next animation frame.
431
+ *
432
+ * @param viewportId - The Id of the viewport.
433
+ */
434
+ public renderViewport(viewportId: string): void {
435
+ this._setViewportsToBeRenderedNextFrame([viewportId]);
436
+ }
437
+
438
+ /**
439
+ * destroy the rendering engine. It will remove all the viewports and,
440
+ * if the rendering engine is using the GPU, it will also destroy the GPU
441
+ * resources.
442
+ */
443
+ public destroy(): void {
444
+ if (this.hasBeenDestroyed) {
445
+ return;
446
+ }
447
+
448
+ // remove vtk rendered first before resetting the viewport
449
+ if (!this.useCPURendering) {
450
+ const viewports = this._getViewportsAsArray();
451
+ viewports.forEach((vp) => {
452
+ this.offscreenMultiRenderWindow.removeRenderer(vp.id);
453
+ });
454
+
455
+ // Free up WebGL resources
456
+ this.offscreenMultiRenderWindow.delete();
457
+
458
+ // Make sure all references go stale and are garbage collected.
459
+ delete this.offscreenMultiRenderWindow;
460
+ }
461
+
462
+ this._reset();
463
+ renderingEngineCache.delete(this.id);
464
+
465
+ this.hasBeenDestroyed = true;
466
+ }
467
+
468
+ /**
469
+ * Fill the canvas with the background color
470
+ * @param canvas - The canvas element to draw on.
471
+ * @param backgroundColor - An array of three numbers between 0 and 1 that
472
+ * specify the red, green, and blue values of the background color.
473
+ */
474
+ public fillCanvasWithBackgroundColor(
475
+ canvas: HTMLCanvasElement,
476
+ backgroundColor: [number, number, number]
477
+ ): void {
478
+ const ctx = canvas.getContext('2d');
479
+
480
+ // Default to black if no background color is set
481
+ let fillStyle;
482
+ if (backgroundColor) {
483
+ const rgb = backgroundColor.map((f) => Math.floor(255 * f));
484
+ fillStyle = `rgb(${rgb[0]}, ${rgb[1]}, ${rgb[2]})`;
485
+ } else {
486
+ fillStyle = 'black';
487
+ }
488
+
489
+ // We draw over the previous stack with the background color while we
490
+ // wait for the next stack to load
491
+ ctx.fillStyle = fillStyle;
492
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
493
+ }
494
+
495
+ private _normalizeViewportInputEntry(
496
+ viewportInputEntry: PublicViewportInput
497
+ ) {
498
+ const { type, defaultOptions } = viewportInputEntry;
499
+ let options = defaultOptions;
500
+
501
+ if (!options || Object.keys(options).length === 0) {
502
+ options = {
503
+ background: [0, 0, 0],
504
+ orientation: null,
505
+ };
506
+
507
+ if (type === ViewportType.ORTHOGRAPHIC) {
508
+ options = {
509
+ ...options,
510
+ orientation: OrientationAxis.AXIAL,
511
+ };
512
+ }
513
+ }
514
+
515
+ return {
516
+ ...viewportInputEntry,
517
+ defaultOptions: options,
518
+ };
519
+ }
520
+
521
+ private _normalizeViewportInputEntries(
522
+ viewportInputEntries: Array<PublicViewportInput>
523
+ ): Array<NormalizedViewportInput> {
524
+ const normalizedViewportInputs = [];
525
+
526
+ viewportInputEntries.forEach((viewportInput) => {
527
+ normalizedViewportInputs.push(
528
+ this._normalizeViewportInputEntry(viewportInput)
529
+ );
530
+ });
531
+
532
+ return normalizedViewportInputs;
533
+ }
534
+
535
+ private _resizeUsingCustomResizeHandler(
536
+ customRenderingViewports: StackViewport[],
537
+ keepCamera = true,
538
+ immediate = true
539
+ ) {
540
+ // 1. If viewport has a custom resize method, call it here.
541
+ customRenderingViewports.forEach((vp) => {
542
+ if (typeof vp.resize === 'function') vp.resize();
543
+ });
544
+
545
+ // 3. Reset viewport cameras
546
+ customRenderingViewports.forEach((vp) => {
547
+ const prevCamera = vp.getCamera();
548
+ vp.resetCamera();
549
+
550
+ if (keepCamera) {
551
+ vp.setCamera(prevCamera);
552
+ }
553
+ });
554
+
555
+ // 2. If render is immediate: Render all
556
+ if (immediate === true) {
557
+ this.render();
558
+ }
559
+ }
560
+
561
+ private _resizeVTKViewports(
562
+ vtkDrivenViewports: Array<IStackViewport | IVolumeViewport>,
563
+ keepCamera = true,
564
+ immediate = true
565
+ ) {
566
+ const canvasesDrivenByVtkJs = vtkDrivenViewports.map((vp) => vp.canvas);
567
+
568
+ if (canvasesDrivenByVtkJs.length) {
569
+ // 1. Recalculate and resize the offscreen canvas size
570
+ const { offScreenCanvasWidth, offScreenCanvasHeight } =
571
+ this._resizeOffScreenCanvas(canvasesDrivenByVtkJs);
572
+
573
+ // 2. Recalculate the viewports location on the off screen canvas
574
+ this._resize(
575
+ vtkDrivenViewports,
576
+ offScreenCanvasWidth,
577
+ offScreenCanvasHeight
578
+ );
579
+ }
580
+
581
+ // 3. Reset viewport cameras
582
+ vtkDrivenViewports.forEach((vp: IStackViewport | IVolumeViewport) => {
583
+ const canvas = getOrCreateCanvas(vp.element);
584
+ const rect = canvas.getBoundingClientRect();
585
+ const devicePixelRatio = window.devicePixelRatio || 1;
586
+ canvas.width = rect.width * devicePixelRatio;
587
+ canvas.height = rect.height * devicePixelRatio;
588
+
589
+ const prevCamera = vp.getCamera();
590
+ vp.resetCamera();
591
+
592
+ if (keepCamera) {
593
+ vp.setCamera(prevCamera);
594
+ }
595
+ });
596
+
597
+ // 4. If render is immediate: Render all
598
+ if (immediate === true) {
599
+ this.render();
600
+ }
601
+ }
602
+
603
+ /**
604
+ * Enables a viewport to be driven by the offscreen vtk.js rendering engine.
605
+ *
606
+ * @param viewportInputEntry - Information object used to
607
+ * construct and enable the viewport.
608
+ */
609
+ private enableVTKjsDrivenViewport(
610
+ viewportInputEntry: NormalizedViewportInput
611
+ ) {
612
+ const viewports = this._getViewportsAsArray();
613
+ const viewportsDrivenByVtkJs = viewports.filter(
614
+ (vp) => viewportTypeUsesCustomRenderingPipeline(vp.type) === false
615
+ );
616
+
617
+ const canvasesDrivenByVtkJs = viewportsDrivenByVtkJs.map((vp) => vp.canvas);
618
+
619
+ const canvas = getOrCreateCanvas(viewportInputEntry.element);
620
+ canvasesDrivenByVtkJs.push(canvas);
621
+
622
+ const devicePixelRatio = window.devicePixelRatio || 1;
623
+
624
+ const rect = canvas.getBoundingClientRect();
625
+ canvas.width = rect.width * devicePixelRatio;
626
+ canvas.height = rect.height * devicePixelRatio;
627
+
628
+ // 2.c Calculating the new size for offScreen Canvas
629
+ const { offScreenCanvasWidth, offScreenCanvasHeight } =
630
+ this._resizeOffScreenCanvas(canvasesDrivenByVtkJs);
631
+
632
+ // 2.d Re-position previous viewports on the offScreen Canvas based on the new
633
+ // offScreen canvas size
634
+ const xOffset = this._resize(
635
+ viewportsDrivenByVtkJs,
636
+ offScreenCanvasWidth,
637
+ offScreenCanvasHeight
638
+ );
639
+
640
+ const internalViewportEntry = { ...viewportInputEntry, canvas };
641
+
642
+ // 3 Add the requested viewport to rendering Engine
643
+ this.addVtkjsDrivenViewport(internalViewportEntry, {
644
+ offScreenCanvasWidth,
645
+ offScreenCanvasHeight,
646
+ xOffset,
647
+ });
648
+ }
649
+
650
+ /**
651
+ * Disables the requested viewportId from the rendering engine:
652
+ * 1) It removes the viewport from the the list of viewports
653
+ * 2) remove the renderer from the offScreen render window
654
+ * 3) resetting the viewport to remove the canvas attributes and canvas data
655
+ * 4) resize the offScreen appropriately
656
+ *
657
+ * @param viewportId - viewport Id
658
+ *
659
+ */
660
+ private _removeViewport(viewportId: string): void {
661
+ // 1. Get the viewport
662
+ const viewport = this.getViewport(viewportId);
663
+ if (!viewport) {
664
+ console.warn(`viewport ${viewportId} does not exist`);
665
+ return;
666
+ }
667
+
668
+ // 2. Delete the viewports from the the viewports
669
+ this._viewports.delete(viewportId);
670
+ }
671
+
672
+ /**
673
+ * Adds a viewport driven by vtk.js to the `RenderingEngine`.
674
+ *
675
+ * @param viewportInputEntry - Information object used to construct and enable the viewport.
676
+ * @param options - Options object used to configure the viewport.
677
+ * @param options.offScreenCanvasWidth - The width of the offscreen canvas.
678
+ * @param options.offScreenCanvasHeight - The height of the offscreen canvas.
679
+ * @param options.xOffset - The x offset of the viewport on the offscreen canvas.
680
+ */
681
+ private addVtkjsDrivenViewport(
682
+ viewportInputEntry: InternalViewportInput,
683
+ offscreenCanvasProperties?: {
684
+ offScreenCanvasWidth: number;
685
+ offScreenCanvasHeight: number;
686
+ xOffset: number;
687
+ }
688
+ ): void {
689
+ const { element, canvas, viewportId, type, defaultOptions } =
690
+ viewportInputEntry;
691
+
692
+ // Make the element not focusable, we use this for modifier keys to work
693
+ element.tabIndex = -1;
694
+
695
+ const { offScreenCanvasWidth, offScreenCanvasHeight, xOffset } =
696
+ offscreenCanvasProperties;
697
+
698
+ // 1. Calculate the size of location of the viewport on the offScreen canvas
699
+ const {
700
+ sxStartDisplayCoords,
701
+ syStartDisplayCoords,
702
+ sxEndDisplayCoords,
703
+ syEndDisplayCoords,
704
+ sx,
705
+ sy,
706
+ sWidth,
707
+ sHeight,
708
+ } = this._getViewportCoordsOnOffScreenCanvas(
709
+ viewportInputEntry,
710
+ offScreenCanvasWidth,
711
+ offScreenCanvasHeight,
712
+ xOffset
713
+ );
714
+
715
+ // 2. Add a renderer to the offScreenMultiRenderWindow
716
+ this.offscreenMultiRenderWindow.addRenderer({
717
+ viewport: [
718
+ sxStartDisplayCoords,
719
+ syStartDisplayCoords,
720
+ sxEndDisplayCoords,
721
+ syEndDisplayCoords,
722
+ ],
723
+ id: viewportId,
724
+ background: defaultOptions.background
725
+ ? defaultOptions.background
726
+ : [0, 0, 0],
727
+ });
728
+
729
+ // 3. ViewportInput to be passed to a stack/volume viewport
730
+ const viewportInput = <ViewportInput>{
731
+ id: viewportId,
732
+ element, // div
733
+ renderingEngineId: this.id,
734
+ type,
735
+ canvas,
736
+ sx,
737
+ sy,
738
+ sWidth,
739
+ sHeight,
740
+ defaultOptions: defaultOptions || {},
741
+ };
742
+
743
+ // 4. Create a proper viewport based on the type of the viewport
744
+ let viewport;
745
+ if (type === ViewportType.STACK) {
746
+ // 4.a Create stack viewport
747
+ viewport = new StackViewport(viewportInput);
748
+ } else if (
749
+ type === ViewportType.ORTHOGRAPHIC ||
750
+ type === ViewportType.PERSPECTIVE
751
+ ) {
752
+ // 4.b Create a volume viewport
753
+ viewport = new VolumeViewport(viewportInput);
754
+ } else if (type === ViewportType.VOLUME_3D) {
755
+ viewport = new VolumeViewport3D(viewportInput);
756
+ } else {
757
+ throw new Error(`Viewport Type ${type} is not supported`);
758
+ }
759
+
760
+ // 5. Storing the viewports
761
+ this._viewports.set(viewportId, viewport);
762
+
763
+ const eventDetail: EventTypes.ElementEnabledEventDetail = {
764
+ element,
765
+ viewportId,
766
+ renderingEngineId: this.id,
767
+ };
768
+
769
+ if (!viewport.suppressEvents) {
770
+ triggerEvent(eventTarget, Events.ELEMENT_ENABLED, eventDetail);
771
+ }
772
+ }
773
+
774
+ /**
775
+ * Adds a viewport using a custom rendering pipeline to the `RenderingEngine`.
776
+ *
777
+ * @param viewportInputEntry - Information object used to
778
+ * construct and enable the viewport.
779
+ */
780
+ private addCustomViewport(viewportInputEntry: PublicViewportInput): void {
781
+ const { element, viewportId, type, defaultOptions } = viewportInputEntry;
782
+
783
+ // Make the element not focusable, we use this for modifier keys to work
784
+ element.tabIndex = -1;
785
+
786
+ const canvas = getOrCreateCanvas(element);
787
+
788
+ // Add a viewport with no offset
789
+ const { clientWidth, clientHeight } = canvas;
790
+
791
+ // Set the canvas to be same resolution as the client.
792
+ // Note: This ignores devicePixelRatio for now. We may want to change it in the
793
+ // future but it has no benefit for the Cornerstone CPU rendering pathway at the
794
+ // moment anyway.
795
+ if (canvas.width !== clientWidth || canvas.height !== clientHeight) {
796
+ canvas.width = clientWidth;
797
+ canvas.height = clientHeight;
798
+ }
799
+
800
+ const viewportInput = <ViewportInput>{
801
+ id: viewportId,
802
+ renderingEngineId: this.id,
803
+ element, // div
804
+ type,
805
+ canvas,
806
+ sx: 0, // No offset, uses own renderer
807
+ sy: 0,
808
+ sWidth: clientWidth,
809
+ sHeight: clientHeight,
810
+ defaultOptions: defaultOptions || {},
811
+ };
812
+
813
+ // 4. Create a proper viewport based on the type of the viewport
814
+
815
+ if (type !== ViewportType.STACK) {
816
+ // In the future these will need to be pluggable, but we aren't there yet
817
+ // and these are just Stacks for now.
818
+ throw new Error('Support for fully custom viewports not yet implemented');
819
+ }
820
+
821
+ // 4.a Create stack viewport
822
+ const viewport = new StackViewport(viewportInput);
823
+
824
+ // 5. Storing the viewports
825
+ this._viewports.set(viewportId, viewport);
826
+
827
+ const eventDetail: EventTypes.ElementEnabledEventDetail = {
828
+ element,
829
+ viewportId,
830
+ renderingEngineId: this.id,
831
+ };
832
+
833
+ triggerEvent(eventTarget, Events.ELEMENT_ENABLED, eventDetail);
834
+ }
835
+
836
+ /**
837
+ * Sets multiple viewports using custom rendering
838
+ * pipelines to the `RenderingEngine`.
839
+ *
840
+ * @param viewportInputEntries - An array of information
841
+ * objects used to construct and enable the viewports.
842
+ */
843
+ private setCustomViewports(viewportInputEntries: PublicViewportInput[]) {
844
+ viewportInputEntries.forEach((vpie) => this.addCustomViewport(vpie));
845
+ }
846
+
847
+ /**
848
+ * Sets multiple vtk.js driven viewports to
849
+ * the `RenderingEngine`.
850
+ *
851
+ * @param viewportInputEntries - An array of information
852
+ * objects used to construct and enable the viewports.
853
+ */
854
+ private setVtkjsDrivenViewports(
855
+ viewportInputEntries: NormalizedViewportInput[]
856
+ ) {
857
+ // Deal with vtkjs driven viewports
858
+ if (viewportInputEntries.length) {
859
+ // 1. Getting all the canvases from viewports calculation of the new offScreen size
860
+ const vtkDrivenCanvases = viewportInputEntries.map((vp) =>
861
+ getOrCreateCanvas(vp.element)
862
+ );
863
+
864
+ // Ensure the canvas size includes any scaling due to device pixel ratio
865
+ vtkDrivenCanvases.forEach((canvas) => {
866
+ const devicePixelRatio = window.devicePixelRatio || 1;
867
+
868
+ const rect = canvas.getBoundingClientRect();
869
+ canvas.width = rect.width * devicePixelRatio;
870
+ canvas.height = rect.height * devicePixelRatio;
871
+ });
872
+
873
+ // 2. Set canvas size based on height and sum of widths
874
+ const { offScreenCanvasWidth, offScreenCanvasHeight } =
875
+ this._resizeOffScreenCanvas(vtkDrivenCanvases);
876
+
877
+ /*
878
+ TODO: Commenting this out until we can mock the Canvas usage in the tests (or use jsdom?)
879
+ if (!offScreenCanvasWidth || !offScreenCanvasHeight) {
880
+ throw new Error('Invalid offscreen canvas width or height')
881
+ }*/
882
+
883
+ // 3. Adding the viewports based on the viewportInputEntry definition to the
884
+ // rendering engine.
885
+ let xOffset = 0;
886
+ for (let i = 0; i < viewportInputEntries.length; i++) {
887
+ const vtkDrivenViewportInputEntry = viewportInputEntries[i];
888
+ const canvas = vtkDrivenCanvases[i];
889
+ const internalViewportEntry = {
890
+ ...vtkDrivenViewportInputEntry,
891
+ canvas,
892
+ };
893
+
894
+ this.addVtkjsDrivenViewport(internalViewportEntry, {
895
+ offScreenCanvasWidth,
896
+ offScreenCanvasHeight,
897
+ xOffset,
898
+ });
899
+
900
+ // Incrementing the xOffset which provides the horizontal location of each
901
+ // viewport on the offScreen canvas
902
+ xOffset += canvas.width;
903
+ }
904
+ }
905
+ }
906
+
907
+ /**
908
+ * Resizes the offscreen canvas based on the provided vtk.js driven canvases.
909
+ *
910
+ * @param canvases - An array of HTML Canvas
911
+ */
912
+ private _resizeOffScreenCanvas(
913
+ canvasesDrivenByVtkJs: Array<HTMLCanvasElement>
914
+ ): { offScreenCanvasWidth: number; offScreenCanvasHeight: number } {
915
+ const { offScreenCanvasContainer, offscreenMultiRenderWindow } = this;
916
+
917
+ const devicePixelRatio = window.devicePixelRatio || 1;
918
+
919
+ // 1. Calculated the height of the offScreen canvas to be the maximum height
920
+ // between canvases
921
+ const offScreenCanvasHeight = Math.max(
922
+ ...canvasesDrivenByVtkJs.map(
923
+ (canvas) => canvas.clientHeight * devicePixelRatio
924
+ )
925
+ );
926
+
927
+ // 2. Calculating the width of the offScreen canvas to be the sum of all
928
+ let offScreenCanvasWidth = 0;
929
+
930
+ canvasesDrivenByVtkJs.forEach((canvas) => {
931
+ offScreenCanvasWidth += canvas.clientWidth * devicePixelRatio;
932
+ });
933
+
934
+ offScreenCanvasContainer.width = offScreenCanvasWidth;
935
+ offScreenCanvasContainer.height = offScreenCanvasHeight;
936
+
937
+ // 3. Resize command
938
+ offscreenMultiRenderWindow.resize();
939
+
940
+ return { offScreenCanvasWidth, offScreenCanvasHeight };
941
+ }
942
+
943
+ /**
944
+ * Recalculates and updates the viewports location on the offScreen canvas upon its resize
945
+ *
946
+ * @param viewports - An array of viewports
947
+ * @param offScreenCanvasWidth - new offScreen canvas width
948
+ * @param offScreenCanvasHeight - new offScreen canvas height
949
+ *
950
+ * @returns _xOffset the final offset which will be used for the next viewport
951
+ */
952
+ private _resize(
953
+ viewportsDrivenByVtkJs: Array<IStackViewport | IVolumeViewport>,
954
+ offScreenCanvasWidth: number,
955
+ offScreenCanvasHeight: number
956
+ ): number {
957
+ // Redefine viewport properties
958
+ let _xOffset = 0;
959
+
960
+ const devicePixelRatio = window.devicePixelRatio || 1;
961
+
962
+ for (let i = 0; i < viewportsDrivenByVtkJs.length; i++) {
963
+ const viewport = viewportsDrivenByVtkJs[i];
964
+ const {
965
+ sxStartDisplayCoords,
966
+ syStartDisplayCoords,
967
+ sxEndDisplayCoords,
968
+ syEndDisplayCoords,
969
+ sx,
970
+ sy,
971
+ sWidth,
972
+ sHeight,
973
+ } = this._getViewportCoordsOnOffScreenCanvas(
974
+ viewport,
975
+ offScreenCanvasWidth,
976
+ offScreenCanvasHeight,
977
+ _xOffset
978
+ );
979
+
980
+ _xOffset += viewport.canvas.clientWidth * devicePixelRatio;
981
+
982
+ viewport.sx = sx;
983
+ viewport.sy = sy;
984
+ viewport.sWidth = sWidth;
985
+ viewport.sHeight = sHeight;
986
+
987
+ // Updating the renderer for the viewport
988
+ const renderer = this.offscreenMultiRenderWindow.getRenderer(viewport.id);
989
+ renderer.setViewport([
990
+ sxStartDisplayCoords,
991
+ syStartDisplayCoords,
992
+ sxEndDisplayCoords,
993
+ syEndDisplayCoords,
994
+ ]);
995
+ }
996
+
997
+ // Returns the final xOffset
998
+ return _xOffset;
999
+ }
1000
+
1001
+ /**
1002
+ * Calculates the location of the provided viewport on the offScreenCanvas
1003
+ *
1004
+ * @param viewports - An array of viewports
1005
+ * @param offScreenCanvasWidth - new offScreen canvas width
1006
+ * @param offScreenCanvasHeight - new offScreen canvas height
1007
+ * @param _xOffset - xOffSet to draw
1008
+ */
1009
+ private _getViewportCoordsOnOffScreenCanvas(
1010
+ viewport: InternalViewportInput | IStackViewport | IVolumeViewport,
1011
+ offScreenCanvasWidth: number,
1012
+ offScreenCanvasHeight: number,
1013
+ _xOffset: number
1014
+ ): ViewportDisplayCoords {
1015
+ const { canvas } = viewport;
1016
+ const { clientWidth, clientHeight } = canvas;
1017
+ const devicePixelRatio = window.devicePixelRatio || 1;
1018
+ const height = clientHeight * devicePixelRatio;
1019
+ const width = clientWidth * devicePixelRatio;
1020
+
1021
+ // Update the canvas drawImage offsets.
1022
+ const sx = _xOffset;
1023
+ const sy = 0;
1024
+ const sWidth = width;
1025
+ const sHeight = height;
1026
+
1027
+ const sxStartDisplayCoords = sx / offScreenCanvasWidth;
1028
+
1029
+ // Need to offset y if it not max height
1030
+ const syStartDisplayCoords =
1031
+ sy + (offScreenCanvasHeight - height) / offScreenCanvasHeight;
1032
+
1033
+ const sWidthDisplayCoords = sWidth / offScreenCanvasWidth;
1034
+ const sHeightDisplayCoords = sHeight / offScreenCanvasHeight;
1035
+
1036
+ return {
1037
+ sxStartDisplayCoords,
1038
+ syStartDisplayCoords,
1039
+ sxEndDisplayCoords: sxStartDisplayCoords + sWidthDisplayCoords,
1040
+ syEndDisplayCoords: syStartDisplayCoords + sHeightDisplayCoords,
1041
+ sx,
1042
+ sy,
1043
+ sWidth,
1044
+ sHeight,
1045
+ };
1046
+ }
1047
+
1048
+ /**
1049
+ * @method _getViewportsAsArray Returns an array of all viewports
1050
+ *
1051
+ * @returns {Array} Array of viewports.
1052
+ */
1053
+ private _getViewportsAsArray() {
1054
+ return Array.from(this._viewports.values());
1055
+ }
1056
+
1057
+ private _setViewportsToBeRenderedNextFrame(viewportIds: string[]) {
1058
+ // Add the viewports to the set of flagged viewports
1059
+ viewportIds.forEach((viewportId) => {
1060
+ this._needsRender.add(viewportId);
1061
+ });
1062
+
1063
+ // Render any flagged viewports
1064
+ this._render();
1065
+ }
1066
+
1067
+ /**
1068
+ * Sets up animation frame if necessary
1069
+ */
1070
+ private _render() {
1071
+ // If we have viewports that need rendering and we have not already
1072
+ // set the RAF callback to run on the next frame.
1073
+ if (this._needsRender.size > 0 && this._animationFrameSet === false) {
1074
+ this._animationFrameHandle = window.requestAnimationFrame(
1075
+ this._renderFlaggedViewports
1076
+ );
1077
+
1078
+ // Set the flag that we have already set up the next RAF call.
1079
+ this._animationFrameSet = true;
1080
+ }
1081
+ }
1082
+
1083
+ /**
1084
+ * Renders all viewports.
1085
+ */
1086
+ private _renderFlaggedViewports = () => {
1087
+ this._throwIfDestroyed();
1088
+
1089
+ if (!this.useCPURendering) {
1090
+ this.performVtkDrawCall();
1091
+ }
1092
+
1093
+ const viewports = this._getViewportsAsArray();
1094
+ const eventDetailArray = [];
1095
+
1096
+ for (let i = 0; i < viewports.length; i++) {
1097
+ const viewport = viewports[i];
1098
+ if (this._needsRender.has(viewport.id)) {
1099
+ const eventDetail =
1100
+ this.renderViewportUsingCustomOrVtkPipeline(viewport);
1101
+ eventDetailArray.push(eventDetail);
1102
+
1103
+ // This viewport has been rendered, we can remove it from the set
1104
+ this._needsRender.delete(viewport.id);
1105
+
1106
+ // If there is nothing left that is flagged for rendering, stop the loop
1107
+ if (this._needsRender.size === 0) {
1108
+ break;
1109
+ }
1110
+ }
1111
+ }
1112
+
1113
+ // allow RAF to be called again
1114
+ this._animationFrameSet = false;
1115
+ this._animationFrameHandle = null;
1116
+
1117
+ eventDetailArray.forEach((eventDetail) => {
1118
+ triggerEvent(eventDetail.element, Events.IMAGE_RENDERED, eventDetail);
1119
+ });
1120
+ };
1121
+
1122
+ /**
1123
+ * Performs the single `vtk.js` draw call which is used to render the offscreen
1124
+ * canvas for vtk.js. This is a bulk rendering step for all Volume and Stack
1125
+ * viewports when GPU rendering is available.
1126
+ */
1127
+ private performVtkDrawCall() {
1128
+ // Render all viewports under vtk.js' control.
1129
+ const { offscreenMultiRenderWindow } = this;
1130
+ const renderWindow = offscreenMultiRenderWindow.getRenderWindow();
1131
+
1132
+ const renderers = offscreenMultiRenderWindow.getRenderers();
1133
+
1134
+ if (!renderers.length) {
1135
+ return;
1136
+ }
1137
+
1138
+ for (let i = 0; i < renderers.length; i++) {
1139
+ const { renderer, id } = renderers[i];
1140
+
1141
+ // Requesting viewports that need rendering to be rendered only
1142
+ if (this._needsRender.has(id)) {
1143
+ renderer.setDraw(true);
1144
+ } else {
1145
+ renderer.setDraw(false);
1146
+ }
1147
+ }
1148
+
1149
+ renderWindow.render();
1150
+
1151
+ // After redraw we set all renderers to not render until necessary
1152
+ for (let i = 0; i < renderers.length; i++) {
1153
+ renderers[i].renderer.setDraw(false);
1154
+ }
1155
+ }
1156
+
1157
+ /**
1158
+ * Renders the given viewport
1159
+ * using its proffered method.
1160
+ *
1161
+ * @param viewport - The viewport to render
1162
+ */
1163
+ private renderViewportUsingCustomOrVtkPipeline(
1164
+ viewport: IStackViewport | IVolumeViewport
1165
+ ): EventTypes.ImageRenderedEventDetail[] {
1166
+ let eventDetail;
1167
+
1168
+ if (viewportTypeUsesCustomRenderingPipeline(viewport.type) === true) {
1169
+ eventDetail =
1170
+ viewport.customRenderViewportToCanvas() as EventTypes.ImageRenderedEventDetail;
1171
+ } else {
1172
+ if (this.useCPURendering) {
1173
+ throw new Error(
1174
+ 'GPU not available, and using a viewport with no custom render pipeline.'
1175
+ );
1176
+ }
1177
+
1178
+ const { offscreenMultiRenderWindow } = this;
1179
+ const openGLRenderWindow =
1180
+ offscreenMultiRenderWindow.getOpenGLRenderWindow();
1181
+ const context = openGLRenderWindow.get3DContext();
1182
+ const offScreenCanvas = context.canvas;
1183
+
1184
+ eventDetail = this._renderViewportFromVtkCanvasToOnscreenCanvas(
1185
+ viewport,
1186
+ offScreenCanvas
1187
+ );
1188
+ }
1189
+
1190
+ return eventDetail;
1191
+ }
1192
+
1193
+ /**
1194
+ * Renders a particular `Viewport`'s on screen canvas.
1195
+ * @param viewport - The `Viewport` to render.
1196
+ * @param offScreenCanvas - The offscreen canvas to render from.
1197
+ */
1198
+ private _renderViewportFromVtkCanvasToOnscreenCanvas(
1199
+ viewport: IStackViewport | IVolumeViewport,
1200
+ offScreenCanvas
1201
+ ): EventTypes.ImageRenderedEventDetail {
1202
+ const {
1203
+ element,
1204
+ canvas,
1205
+ sx,
1206
+ sy,
1207
+ sWidth,
1208
+ sHeight,
1209
+ id: viewportId,
1210
+ renderingEngineId,
1211
+ suppressEvents,
1212
+ } = viewport;
1213
+
1214
+ const { width: dWidth, height: dHeight } = canvas;
1215
+
1216
+ const onScreenContext = canvas.getContext('2d');
1217
+
1218
+ onScreenContext.drawImage(
1219
+ offScreenCanvas,
1220
+ sx,
1221
+ sy,
1222
+ sWidth,
1223
+ sHeight,
1224
+ 0, //dx
1225
+ 0, // dy
1226
+ dWidth,
1227
+ dHeight
1228
+ );
1229
+
1230
+ return {
1231
+ element,
1232
+ suppressEvents,
1233
+ viewportId,
1234
+ renderingEngineId,
1235
+ };
1236
+ }
1237
+
1238
+ /**
1239
+ * Reset the viewport by removing the data attributes
1240
+ * and clearing the context of draw. It also emits an element disabled event
1241
+ *
1242
+ * @param viewport - The `Viewport` to render.
1243
+ */
1244
+ private _resetViewport(viewport: IStackViewport | IVolumeViewport) {
1245
+ const renderingEngineId = this.id;
1246
+
1247
+ const { element, canvas, id: viewportId } = viewport;
1248
+
1249
+ const eventDetail: EventTypes.ElementDisabledEventDetail = {
1250
+ element,
1251
+ viewportId,
1252
+ renderingEngineId,
1253
+ };
1254
+
1255
+ // Trigger first before removing the data attributes, as we need the enabled
1256
+ // element to remove tools associated with the viewport
1257
+ triggerEvent(eventTarget, Events.ELEMENT_DISABLED, eventDetail);
1258
+
1259
+ element.removeAttribute('data-viewport-uid');
1260
+ element.removeAttribute('data-rendering-engine-uid');
1261
+
1262
+ // clear drawing
1263
+ const context = canvas.getContext('2d');
1264
+ context.clearRect(0, 0, canvas.width, canvas.height);
1265
+ }
1266
+
1267
+ private _clearAnimationFrame() {
1268
+ window.cancelAnimationFrame(this._animationFrameHandle);
1269
+
1270
+ this._needsRender.clear();
1271
+ this._animationFrameSet = false;
1272
+ this._animationFrameHandle = null;
1273
+ }
1274
+
1275
+ /**
1276
+ * Resets the `RenderingEngine`
1277
+ */
1278
+ private _reset() {
1279
+ const viewports = this._getViewportsAsArray();
1280
+
1281
+ viewports.forEach((viewport) => {
1282
+ this._resetViewport(viewport);
1283
+ });
1284
+
1285
+ this._clearAnimationFrame();
1286
+
1287
+ this._viewports = new Map();
1288
+ }
1289
+
1290
+ /**
1291
+ * Throws an error if trying to interact with the `RenderingEngine`
1292
+ * instance after its `destroy` method has been called.
1293
+ */
1294
+ private _throwIfDestroyed() {
1295
+ if (this.hasBeenDestroyed) {
1296
+ throw new Error(
1297
+ 'this.destroy() has been manually called to free up memory, can not longer use this instance. Instead make a new one.'
1298
+ );
1299
+ }
1300
+ }
1301
+
1302
+ // debugging utils for offScreen canvas
1303
+ _downloadOffScreenCanvas() {
1304
+ const dataURL = this._debugRender();
1305
+ _TEMPDownloadURI(dataURL);
1306
+ }
1307
+
1308
+ // debugging utils for offScreen canvas
1309
+ _debugRender(): void {
1310
+ const { offscreenMultiRenderWindow } = this;
1311
+ const renderWindow = offscreenMultiRenderWindow.getRenderWindow();
1312
+
1313
+ const renderers = offscreenMultiRenderWindow.getRenderers();
1314
+
1315
+ for (let i = 0; i < renderers.length; i++) {
1316
+ renderers[i].renderer.setDraw(true);
1317
+ }
1318
+
1319
+ renderWindow.render();
1320
+ const openGLRenderWindow =
1321
+ offscreenMultiRenderWindow.getOpenGLRenderWindow();
1322
+ const context = openGLRenderWindow.get3DContext();
1323
+
1324
+ const offScreenCanvas = context.canvas;
1325
+ const dataURL = offScreenCanvas.toDataURL();
1326
+
1327
+ this._getViewportsAsArray().forEach((viewport) => {
1328
+ const { sx, sy, sWidth, sHeight } = viewport;
1329
+
1330
+ const canvas = <HTMLCanvasElement>viewport.canvas;
1331
+ const { width: dWidth, height: dHeight } = canvas;
1332
+
1333
+ const onScreenContext = canvas.getContext('2d');
1334
+
1335
+ //sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight
1336
+ onScreenContext.drawImage(
1337
+ offScreenCanvas,
1338
+ sx,
1339
+ sy,
1340
+ sWidth,
1341
+ sHeight,
1342
+ 0, //dx
1343
+ 0, // dy
1344
+ dWidth,
1345
+ dHeight
1346
+ );
1347
+ });
1348
+
1349
+ return dataURL;
1350
+ }
1351
+ }
1352
+
1353
+ export default RenderingEngine;
1354
+
1355
+ // debugging utils for offScreen canvas
1356
+ function _TEMPDownloadURI(uri) {
1357
+ const link = document.createElement('a');
1358
+
1359
+ link.download = 'viewport.png';
1360
+ link.href = uri;
1361
+ document.body.appendChild(link);
1362
+ link.click();
1363
+ document.body.removeChild(link);
1364
+ }