@corellium/corellium-cli 1.0.0

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  4366. package/src/commands/instances/create.js +66 -0
  4367. package/src/commands/instances/delete.js +39 -0
  4368. package/src/commands/instances/index.js +16 -0
  4369. package/src/commands/instances/list.js +45 -0
  4370. package/src/commands/instances/start.js +48 -0
  4371. package/src/commands/instances/stop.js +48 -0
  4372. package/src/commands/login.js +75 -0
  4373. package/src/commands/logout.js +33 -0
  4374. package/src/commands/projects/create.js +86 -0
  4375. package/src/commands/projects/delete.js +52 -0
  4376. package/src/commands/projects/index.js +14 -0
  4377. package/src/commands/projects/list.js +37 -0
  4378. package/src/commands/signup.js +100 -0
  4379. package/src/commands/webplayer/WebPlayer.js +56 -0
  4380. package/src/commands/webplayer/create.js +61 -0
  4381. package/src/commands/webplayer/destroy.js +43 -0
  4382. package/src/commands/webplayer/index.js +15 -0
  4383. package/src/commands/webplayer/list.js +65 -0
  4384. package/src/commands/webplayer/login.js +45 -0
  4385. package/src/error.js +10 -0
  4386. package/src/logging.js +28 -0
  4387. package/src/profile.js +60 -0
  4388. package/src/subscriberInvite.js +140 -0
  4389. package/src/table.js +36 -0
  4390. package/src/upload.js +34 -0
  4391. package/src/utils.js +147 -0
@@ -0,0 +1,3165 @@
1
+ // https://d3js.org/d3-geo/ v1.12.1 Copyright 2020 Mike Bostock
2
+ (function (global, factory) {
3
+ typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('d3-array')) :
4
+ typeof define === 'function' && define.amd ? define(['exports', 'd3-array'], factory) :
5
+ (global = global || self, factory(global.d3 = global.d3 || {}, global.d3));
6
+ }(this, (function (exports, d3Array) { 'use strict';
7
+
8
+ // Adds floating point numbers with twice the normal precision.
9
+ // Reference: J. R. Shewchuk, Adaptive Precision Floating-Point Arithmetic and
10
+ // Fast Robust Geometric Predicates, Discrete & Computational Geometry 18(3)
11
+ // 305–363 (1997).
12
+ // Code adapted from GeographicLib by Charles F. F. Karney,
13
+ // http://geographiclib.sourceforge.net/
14
+
15
+ function adder() {
16
+ return new Adder;
17
+ }
18
+
19
+ function Adder() {
20
+ this.reset();
21
+ }
22
+
23
+ Adder.prototype = {
24
+ constructor: Adder,
25
+ reset: function() {
26
+ this.s = // rounded value
27
+ this.t = 0; // exact error
28
+ },
29
+ add: function(y) {
30
+ add(temp, y, this.t);
31
+ add(this, temp.s, this.s);
32
+ if (this.s) this.t += temp.t;
33
+ else this.s = temp.t;
34
+ },
35
+ valueOf: function() {
36
+ return this.s;
37
+ }
38
+ };
39
+
40
+ var temp = new Adder;
41
+
42
+ function add(adder, a, b) {
43
+ var x = adder.s = a + b,
44
+ bv = x - a,
45
+ av = x - bv;
46
+ adder.t = (a - av) + (b - bv);
47
+ }
48
+
49
+ var epsilon = 1e-6;
50
+ var epsilon2 = 1e-12;
51
+ var pi = Math.PI;
52
+ var halfPi = pi / 2;
53
+ var quarterPi = pi / 4;
54
+ var tau = pi * 2;
55
+
56
+ var degrees = 180 / pi;
57
+ var radians = pi / 180;
58
+
59
+ var abs = Math.abs;
60
+ var atan = Math.atan;
61
+ var atan2 = Math.atan2;
62
+ var cos = Math.cos;
63
+ var ceil = Math.ceil;
64
+ var exp = Math.exp;
65
+ var log = Math.log;
66
+ var pow = Math.pow;
67
+ var sin = Math.sin;
68
+ var sign = Math.sign || function(x) { return x > 0 ? 1 : x < 0 ? -1 : 0; };
69
+ var sqrt = Math.sqrt;
70
+ var tan = Math.tan;
71
+
72
+ function acos(x) {
73
+ return x > 1 ? 0 : x < -1 ? pi : Math.acos(x);
74
+ }
75
+
76
+ function asin(x) {
77
+ return x > 1 ? halfPi : x < -1 ? -halfPi : Math.asin(x);
78
+ }
79
+
80
+ function haversin(x) {
81
+ return (x = sin(x / 2)) * x;
82
+ }
83
+
84
+ function noop() {}
85
+
86
+ function streamGeometry(geometry, stream) {
87
+ if (geometry && streamGeometryType.hasOwnProperty(geometry.type)) {
88
+ streamGeometryType[geometry.type](geometry, stream);
89
+ }
90
+ }
91
+
92
+ var streamObjectType = {
93
+ Feature: function(object, stream) {
94
+ streamGeometry(object.geometry, stream);
95
+ },
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+ FeatureCollection: function(object, stream) {
97
+ var features = object.features, i = -1, n = features.length;
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+ while (++i < n) streamGeometry(features[i].geometry, stream);
99
+ }
100
+ };
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+
102
+ var streamGeometryType = {
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+ Sphere: function(object, stream) {
104
+ stream.sphere();
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+ },
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+ Point: function(object, stream) {
107
+ object = object.coordinates;
108
+ stream.point(object[0], object[1], object[2]);
109
+ },
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+ MultiPoint: function(object, stream) {
111
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
112
+ while (++i < n) object = coordinates[i], stream.point(object[0], object[1], object[2]);
113
+ },
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+ LineString: function(object, stream) {
115
+ streamLine(object.coordinates, stream, 0);
116
+ },
117
+ MultiLineString: function(object, stream) {
118
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
119
+ while (++i < n) streamLine(coordinates[i], stream, 0);
120
+ },
121
+ Polygon: function(object, stream) {
122
+ streamPolygon(object.coordinates, stream);
123
+ },
124
+ MultiPolygon: function(object, stream) {
125
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
126
+ while (++i < n) streamPolygon(coordinates[i], stream);
127
+ },
128
+ GeometryCollection: function(object, stream) {
129
+ var geometries = object.geometries, i = -1, n = geometries.length;
130
+ while (++i < n) streamGeometry(geometries[i], stream);
131
+ }
132
+ };
133
+
134
+ function streamLine(coordinates, stream, closed) {
135
+ var i = -1, n = coordinates.length - closed, coordinate;
136
+ stream.lineStart();
137
+ while (++i < n) coordinate = coordinates[i], stream.point(coordinate[0], coordinate[1], coordinate[2]);
138
+ stream.lineEnd();
139
+ }
140
+
141
+ function streamPolygon(coordinates, stream) {
142
+ var i = -1, n = coordinates.length;
143
+ stream.polygonStart();
144
+ while (++i < n) streamLine(coordinates[i], stream, 1);
145
+ stream.polygonEnd();
146
+ }
147
+
148
+ function geoStream(object, stream) {
149
+ if (object && streamObjectType.hasOwnProperty(object.type)) {
150
+ streamObjectType[object.type](object, stream);
151
+ } else {
152
+ streamGeometry(object, stream);
153
+ }
154
+ }
155
+
156
+ var areaRingSum = adder();
157
+
158
+ var areaSum = adder(),
159
+ lambda00,
160
+ phi00,
161
+ lambda0,
162
+ cosPhi0,
163
+ sinPhi0;
164
+
165
+ var areaStream = {
166
+ point: noop,
167
+ lineStart: noop,
168
+ lineEnd: noop,
169
+ polygonStart: function() {
170
+ areaRingSum.reset();
171
+ areaStream.lineStart = areaRingStart;
172
+ areaStream.lineEnd = areaRingEnd;
173
+ },
174
+ polygonEnd: function() {
175
+ var areaRing = +areaRingSum;
176
+ areaSum.add(areaRing < 0 ? tau + areaRing : areaRing);
177
+ this.lineStart = this.lineEnd = this.point = noop;
178
+ },
179
+ sphere: function() {
180
+ areaSum.add(tau);
181
+ }
182
+ };
183
+
184
+ function areaRingStart() {
185
+ areaStream.point = areaPointFirst;
186
+ }
187
+
188
+ function areaRingEnd() {
189
+ areaPoint(lambda00, phi00);
190
+ }
191
+
192
+ function areaPointFirst(lambda, phi) {
193
+ areaStream.point = areaPoint;
194
+ lambda00 = lambda, phi00 = phi;
195
+ lambda *= radians, phi *= radians;
196
+ lambda0 = lambda, cosPhi0 = cos(phi = phi / 2 + quarterPi), sinPhi0 = sin(phi);
197
+ }
198
+
199
+ function areaPoint(lambda, phi) {
200
+ lambda *= radians, phi *= radians;
201
+ phi = phi / 2 + quarterPi; // half the angular distance from south pole
202
+
203
+ // Spherical excess E for a spherical triangle with vertices: south pole,
204
+ // previous point, current point. Uses a formula derived from Cagnoli’s
205
+ // theorem. See Todhunter, Spherical Trig. (1871), Sec. 103, Eq. (2).
206
+ var dLambda = lambda - lambda0,
207
+ sdLambda = dLambda >= 0 ? 1 : -1,
208
+ adLambda = sdLambda * dLambda,
209
+ cosPhi = cos(phi),
210
+ sinPhi = sin(phi),
211
+ k = sinPhi0 * sinPhi,
212
+ u = cosPhi0 * cosPhi + k * cos(adLambda),
213
+ v = k * sdLambda * sin(adLambda);
214
+ areaRingSum.add(atan2(v, u));
215
+
216
+ // Advance the previous points.
217
+ lambda0 = lambda, cosPhi0 = cosPhi, sinPhi0 = sinPhi;
218
+ }
219
+
220
+ function area(object) {
221
+ areaSum.reset();
222
+ geoStream(object, areaStream);
223
+ return areaSum * 2;
224
+ }
225
+
226
+ function spherical(cartesian) {
227
+ return [atan2(cartesian[1], cartesian[0]), asin(cartesian[2])];
228
+ }
229
+
230
+ function cartesian(spherical) {
231
+ var lambda = spherical[0], phi = spherical[1], cosPhi = cos(phi);
232
+ return [cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi)];
233
+ }
234
+
235
+ function cartesianDot(a, b) {
236
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
237
+ }
238
+
239
+ function cartesianCross(a, b) {
240
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
241
+ }
242
+
243
+ // TODO return a
244
+ function cartesianAddInPlace(a, b) {
245
+ a[0] += b[0], a[1] += b[1], a[2] += b[2];
246
+ }
247
+
248
+ function cartesianScale(vector, k) {
249
+ return [vector[0] * k, vector[1] * k, vector[2] * k];
250
+ }
251
+
252
+ // TODO return d
253
+ function cartesianNormalizeInPlace(d) {
254
+ var l = sqrt(d[0] * d[0] + d[1] * d[1] + d[2] * d[2]);
255
+ d[0] /= l, d[1] /= l, d[2] /= l;
256
+ }
257
+
258
+ var lambda0$1, phi0, lambda1, phi1, // bounds
259
+ lambda2, // previous lambda-coordinate
260
+ lambda00$1, phi00$1, // first point
261
+ p0, // previous 3D point
262
+ deltaSum = adder(),
263
+ ranges,
264
+ range;
265
+
266
+ var boundsStream = {
267
+ point: boundsPoint,
268
+ lineStart: boundsLineStart,
269
+ lineEnd: boundsLineEnd,
270
+ polygonStart: function() {
271
+ boundsStream.point = boundsRingPoint;
272
+ boundsStream.lineStart = boundsRingStart;
273
+ boundsStream.lineEnd = boundsRingEnd;
274
+ deltaSum.reset();
275
+ areaStream.polygonStart();
276
+ },
277
+ polygonEnd: function() {
278
+ areaStream.polygonEnd();
279
+ boundsStream.point = boundsPoint;
280
+ boundsStream.lineStart = boundsLineStart;
281
+ boundsStream.lineEnd = boundsLineEnd;
282
+ if (areaRingSum < 0) lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);
283
+ else if (deltaSum > epsilon) phi1 = 90;
284
+ else if (deltaSum < -epsilon) phi0 = -90;
285
+ range[0] = lambda0$1, range[1] = lambda1;
286
+ },
287
+ sphere: function() {
288
+ lambda0$1 = -(lambda1 = 180), phi0 = -(phi1 = 90);
289
+ }
290
+ };
291
+
292
+ function boundsPoint(lambda, phi) {
293
+ ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);
294
+ if (phi < phi0) phi0 = phi;
295
+ if (phi > phi1) phi1 = phi;
296
+ }
297
+
298
+ function linePoint(lambda, phi) {
299
+ var p = cartesian([lambda * radians, phi * radians]);
300
+ if (p0) {
301
+ var normal = cartesianCross(p0, p),
302
+ equatorial = [normal[1], -normal[0], 0],
303
+ inflection = cartesianCross(equatorial, normal);
304
+ cartesianNormalizeInPlace(inflection);
305
+ inflection = spherical(inflection);
306
+ var delta = lambda - lambda2,
307
+ sign = delta > 0 ? 1 : -1,
308
+ lambdai = inflection[0] * degrees * sign,
309
+ phii,
310
+ antimeridian = abs(delta) > 180;
311
+ if (antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {
312
+ phii = inflection[1] * degrees;
313
+ if (phii > phi1) phi1 = phii;
314
+ } else if (lambdai = (lambdai + 360) % 360 - 180, antimeridian ^ (sign * lambda2 < lambdai && lambdai < sign * lambda)) {
315
+ phii = -inflection[1] * degrees;
316
+ if (phii < phi0) phi0 = phii;
317
+ } else {
318
+ if (phi < phi0) phi0 = phi;
319
+ if (phi > phi1) phi1 = phi;
320
+ }
321
+ if (antimeridian) {
322
+ if (lambda < lambda2) {
323
+ if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;
324
+ } else {
325
+ if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;
326
+ }
327
+ } else {
328
+ if (lambda1 >= lambda0$1) {
329
+ if (lambda < lambda0$1) lambda0$1 = lambda;
330
+ if (lambda > lambda1) lambda1 = lambda;
331
+ } else {
332
+ if (lambda > lambda2) {
333
+ if (angle(lambda0$1, lambda) > angle(lambda0$1, lambda1)) lambda1 = lambda;
334
+ } else {
335
+ if (angle(lambda, lambda1) > angle(lambda0$1, lambda1)) lambda0$1 = lambda;
336
+ }
337
+ }
338
+ }
339
+ } else {
340
+ ranges.push(range = [lambda0$1 = lambda, lambda1 = lambda]);
341
+ }
342
+ if (phi < phi0) phi0 = phi;
343
+ if (phi > phi1) phi1 = phi;
344
+ p0 = p, lambda2 = lambda;
345
+ }
346
+
347
+ function boundsLineStart() {
348
+ boundsStream.point = linePoint;
349
+ }
350
+
351
+ function boundsLineEnd() {
352
+ range[0] = lambda0$1, range[1] = lambda1;
353
+ boundsStream.point = boundsPoint;
354
+ p0 = null;
355
+ }
356
+
357
+ function boundsRingPoint(lambda, phi) {
358
+ if (p0) {
359
+ var delta = lambda - lambda2;
360
+ deltaSum.add(abs(delta) > 180 ? delta + (delta > 0 ? 360 : -360) : delta);
361
+ } else {
362
+ lambda00$1 = lambda, phi00$1 = phi;
363
+ }
364
+ areaStream.point(lambda, phi);
365
+ linePoint(lambda, phi);
366
+ }
367
+
368
+ function boundsRingStart() {
369
+ areaStream.lineStart();
370
+ }
371
+
372
+ function boundsRingEnd() {
373
+ boundsRingPoint(lambda00$1, phi00$1);
374
+ areaStream.lineEnd();
375
+ if (abs(deltaSum) > epsilon) lambda0$1 = -(lambda1 = 180);
376
+ range[0] = lambda0$1, range[1] = lambda1;
377
+ p0 = null;
378
+ }
379
+
380
+ // Finds the left-right distance between two longitudes.
381
+ // This is almost the same as (lambda1 - lambda0 + 360°) % 360°, except that we want
382
+ // the distance between ±180° to be 360°.
383
+ function angle(lambda0, lambda1) {
384
+ return (lambda1 -= lambda0) < 0 ? lambda1 + 360 : lambda1;
385
+ }
386
+
387
+ function rangeCompare(a, b) {
388
+ return a[0] - b[0];
389
+ }
390
+
391
+ function rangeContains(range, x) {
392
+ return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;
393
+ }
394
+
395
+ function bounds(feature) {
396
+ var i, n, a, b, merged, deltaMax, delta;
397
+
398
+ phi1 = lambda1 = -(lambda0$1 = phi0 = Infinity);
399
+ ranges = [];
400
+ geoStream(feature, boundsStream);
401
+
402
+ // First, sort ranges by their minimum longitudes.
403
+ if (n = ranges.length) {
404
+ ranges.sort(rangeCompare);
405
+
406
+ // Then, merge any ranges that overlap.
407
+ for (i = 1, a = ranges[0], merged = [a]; i < n; ++i) {
408
+ b = ranges[i];
409
+ if (rangeContains(a, b[0]) || rangeContains(a, b[1])) {
410
+ if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];
411
+ if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];
412
+ } else {
413
+ merged.push(a = b);
414
+ }
415
+ }
416
+
417
+ // Finally, find the largest gap between the merged ranges.
418
+ // The final bounding box will be the inverse of this gap.
419
+ for (deltaMax = -Infinity, n = merged.length - 1, i = 0, a = merged[n]; i <= n; a = b, ++i) {
420
+ b = merged[i];
421
+ if ((delta = angle(a[1], b[0])) > deltaMax) deltaMax = delta, lambda0$1 = b[0], lambda1 = a[1];
422
+ }
423
+ }
424
+
425
+ ranges = range = null;
426
+
427
+ return lambda0$1 === Infinity || phi0 === Infinity
428
+ ? [[NaN, NaN], [NaN, NaN]]
429
+ : [[lambda0$1, phi0], [lambda1, phi1]];
430
+ }
431
+
432
+ var W0, W1,
433
+ X0, Y0, Z0,
434
+ X1, Y1, Z1,
435
+ X2, Y2, Z2,
436
+ lambda00$2, phi00$2, // first point
437
+ x0, y0, z0; // previous point
438
+
439
+ var centroidStream = {
440
+ sphere: noop,
441
+ point: centroidPoint,
442
+ lineStart: centroidLineStart,
443
+ lineEnd: centroidLineEnd,
444
+ polygonStart: function() {
445
+ centroidStream.lineStart = centroidRingStart;
446
+ centroidStream.lineEnd = centroidRingEnd;
447
+ },
448
+ polygonEnd: function() {
449
+ centroidStream.lineStart = centroidLineStart;
450
+ centroidStream.lineEnd = centroidLineEnd;
451
+ }
452
+ };
453
+
454
+ // Arithmetic mean of Cartesian vectors.
455
+ function centroidPoint(lambda, phi) {
456
+ lambda *= radians, phi *= radians;
457
+ var cosPhi = cos(phi);
458
+ centroidPointCartesian(cosPhi * cos(lambda), cosPhi * sin(lambda), sin(phi));
459
+ }
460
+
461
+ function centroidPointCartesian(x, y, z) {
462
+ ++W0;
463
+ X0 += (x - X0) / W0;
464
+ Y0 += (y - Y0) / W0;
465
+ Z0 += (z - Z0) / W0;
466
+ }
467
+
468
+ function centroidLineStart() {
469
+ centroidStream.point = centroidLinePointFirst;
470
+ }
471
+
472
+ function centroidLinePointFirst(lambda, phi) {
473
+ lambda *= radians, phi *= radians;
474
+ var cosPhi = cos(phi);
475
+ x0 = cosPhi * cos(lambda);
476
+ y0 = cosPhi * sin(lambda);
477
+ z0 = sin(phi);
478
+ centroidStream.point = centroidLinePoint;
479
+ centroidPointCartesian(x0, y0, z0);
480
+ }
481
+
482
+ function centroidLinePoint(lambda, phi) {
483
+ lambda *= radians, phi *= radians;
484
+ var cosPhi = cos(phi),
485
+ x = cosPhi * cos(lambda),
486
+ y = cosPhi * sin(lambda),
487
+ z = sin(phi),
488
+ w = atan2(sqrt((w = y0 * z - z0 * y) * w + (w = z0 * x - x0 * z) * w + (w = x0 * y - y0 * x) * w), x0 * x + y0 * y + z0 * z);
489
+ W1 += w;
490
+ X1 += w * (x0 + (x0 = x));
491
+ Y1 += w * (y0 + (y0 = y));
492
+ Z1 += w * (z0 + (z0 = z));
493
+ centroidPointCartesian(x0, y0, z0);
494
+ }
495
+
496
+ function centroidLineEnd() {
497
+ centroidStream.point = centroidPoint;
498
+ }
499
+
500
+ // See J. E. Brock, The Inertia Tensor for a Spherical Triangle,
501
+ // J. Applied Mechanics 42, 239 (1975).
502
+ function centroidRingStart() {
503
+ centroidStream.point = centroidRingPointFirst;
504
+ }
505
+
506
+ function centroidRingEnd() {
507
+ centroidRingPoint(lambda00$2, phi00$2);
508
+ centroidStream.point = centroidPoint;
509
+ }
510
+
511
+ function centroidRingPointFirst(lambda, phi) {
512
+ lambda00$2 = lambda, phi00$2 = phi;
513
+ lambda *= radians, phi *= radians;
514
+ centroidStream.point = centroidRingPoint;
515
+ var cosPhi = cos(phi);
516
+ x0 = cosPhi * cos(lambda);
517
+ y0 = cosPhi * sin(lambda);
518
+ z0 = sin(phi);
519
+ centroidPointCartesian(x0, y0, z0);
520
+ }
521
+
522
+ function centroidRingPoint(lambda, phi) {
523
+ lambda *= radians, phi *= radians;
524
+ var cosPhi = cos(phi),
525
+ x = cosPhi * cos(lambda),
526
+ y = cosPhi * sin(lambda),
527
+ z = sin(phi),
528
+ cx = y0 * z - z0 * y,
529
+ cy = z0 * x - x0 * z,
530
+ cz = x0 * y - y0 * x,
531
+ m = sqrt(cx * cx + cy * cy + cz * cz),
532
+ w = asin(m), // line weight = angle
533
+ v = m && -w / m; // area weight multiplier
534
+ X2 += v * cx;
535
+ Y2 += v * cy;
536
+ Z2 += v * cz;
537
+ W1 += w;
538
+ X1 += w * (x0 + (x0 = x));
539
+ Y1 += w * (y0 + (y0 = y));
540
+ Z1 += w * (z0 + (z0 = z));
541
+ centroidPointCartesian(x0, y0, z0);
542
+ }
543
+
544
+ function centroid(object) {
545
+ W0 = W1 =
546
+ X0 = Y0 = Z0 =
547
+ X1 = Y1 = Z1 =
548
+ X2 = Y2 = Z2 = 0;
549
+ geoStream(object, centroidStream);
550
+
551
+ var x = X2,
552
+ y = Y2,
553
+ z = Z2,
554
+ m = x * x + y * y + z * z;
555
+
556
+ // If the area-weighted ccentroid is undefined, fall back to length-weighted ccentroid.
557
+ if (m < epsilon2) {
558
+ x = X1, y = Y1, z = Z1;
559
+ // If the feature has zero length, fall back to arithmetic mean of point vectors.
560
+ if (W1 < epsilon) x = X0, y = Y0, z = Z0;
561
+ m = x * x + y * y + z * z;
562
+ // If the feature still has an undefined ccentroid, then return.
563
+ if (m < epsilon2) return [NaN, NaN];
564
+ }
565
+
566
+ return [atan2(y, x) * degrees, asin(z / sqrt(m)) * degrees];
567
+ }
568
+
569
+ function constant(x) {
570
+ return function() {
571
+ return x;
572
+ };
573
+ }
574
+
575
+ function compose(a, b) {
576
+
577
+ function compose(x, y) {
578
+ return x = a(x, y), b(x[0], x[1]);
579
+ }
580
+
581
+ if (a.invert && b.invert) compose.invert = function(x, y) {
582
+ return x = b.invert(x, y), x && a.invert(x[0], x[1]);
583
+ };
584
+
585
+ return compose;
586
+ }
587
+
588
+ function rotationIdentity(lambda, phi) {
589
+ return [abs(lambda) > pi ? lambda + Math.round(-lambda / tau) * tau : lambda, phi];
590
+ }
591
+
592
+ rotationIdentity.invert = rotationIdentity;
593
+
594
+ function rotateRadians(deltaLambda, deltaPhi, deltaGamma) {
595
+ return (deltaLambda %= tau) ? (deltaPhi || deltaGamma ? compose(rotationLambda(deltaLambda), rotationPhiGamma(deltaPhi, deltaGamma))
596
+ : rotationLambda(deltaLambda))
597
+ : (deltaPhi || deltaGamma ? rotationPhiGamma(deltaPhi, deltaGamma)
598
+ : rotationIdentity);
599
+ }
600
+
601
+ function forwardRotationLambda(deltaLambda) {
602
+ return function(lambda, phi) {
603
+ return lambda += deltaLambda, [lambda > pi ? lambda - tau : lambda < -pi ? lambda + tau : lambda, phi];
604
+ };
605
+ }
606
+
607
+ function rotationLambda(deltaLambda) {
608
+ var rotation = forwardRotationLambda(deltaLambda);
609
+ rotation.invert = forwardRotationLambda(-deltaLambda);
610
+ return rotation;
611
+ }
612
+
613
+ function rotationPhiGamma(deltaPhi, deltaGamma) {
614
+ var cosDeltaPhi = cos(deltaPhi),
615
+ sinDeltaPhi = sin(deltaPhi),
616
+ cosDeltaGamma = cos(deltaGamma),
617
+ sinDeltaGamma = sin(deltaGamma);
618
+
619
+ function rotation(lambda, phi) {
620
+ var cosPhi = cos(phi),
621
+ x = cos(lambda) * cosPhi,
622
+ y = sin(lambda) * cosPhi,
623
+ z = sin(phi),
624
+ k = z * cosDeltaPhi + x * sinDeltaPhi;
625
+ return [
626
+ atan2(y * cosDeltaGamma - k * sinDeltaGamma, x * cosDeltaPhi - z * sinDeltaPhi),
627
+ asin(k * cosDeltaGamma + y * sinDeltaGamma)
628
+ ];
629
+ }
630
+
631
+ rotation.invert = function(lambda, phi) {
632
+ var cosPhi = cos(phi),
633
+ x = cos(lambda) * cosPhi,
634
+ y = sin(lambda) * cosPhi,
635
+ z = sin(phi),
636
+ k = z * cosDeltaGamma - y * sinDeltaGamma;
637
+ return [
638
+ atan2(y * cosDeltaGamma + z * sinDeltaGamma, x * cosDeltaPhi + k * sinDeltaPhi),
639
+ asin(k * cosDeltaPhi - x * sinDeltaPhi)
640
+ ];
641
+ };
642
+
643
+ return rotation;
644
+ }
645
+
646
+ function rotation(rotate) {
647
+ rotate = rotateRadians(rotate[0] * radians, rotate[1] * radians, rotate.length > 2 ? rotate[2] * radians : 0);
648
+
649
+ function forward(coordinates) {
650
+ coordinates = rotate(coordinates[0] * radians, coordinates[1] * radians);
651
+ return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
652
+ }
653
+
654
+ forward.invert = function(coordinates) {
655
+ coordinates = rotate.invert(coordinates[0] * radians, coordinates[1] * radians);
656
+ return coordinates[0] *= degrees, coordinates[1] *= degrees, coordinates;
657
+ };
658
+
659
+ return forward;
660
+ }
661
+
662
+ // Generates a circle centered at [0°, 0°], with a given radius and precision.
663
+ function circleStream(stream, radius, delta, direction, t0, t1) {
664
+ if (!delta) return;
665
+ var cosRadius = cos(radius),
666
+ sinRadius = sin(radius),
667
+ step = direction * delta;
668
+ if (t0 == null) {
669
+ t0 = radius + direction * tau;
670
+ t1 = radius - step / 2;
671
+ } else {
672
+ t0 = circleRadius(cosRadius, t0);
673
+ t1 = circleRadius(cosRadius, t1);
674
+ if (direction > 0 ? t0 < t1 : t0 > t1) t0 += direction * tau;
675
+ }
676
+ for (var point, t = t0; direction > 0 ? t > t1 : t < t1; t -= step) {
677
+ point = spherical([cosRadius, -sinRadius * cos(t), -sinRadius * sin(t)]);
678
+ stream.point(point[0], point[1]);
679
+ }
680
+ }
681
+
682
+ // Returns the signed angle of a cartesian point relative to [cosRadius, 0, 0].
683
+ function circleRadius(cosRadius, point) {
684
+ point = cartesian(point), point[0] -= cosRadius;
685
+ cartesianNormalizeInPlace(point);
686
+ var radius = acos(-point[1]);
687
+ return ((-point[2] < 0 ? -radius : radius) + tau - epsilon) % tau;
688
+ }
689
+
690
+ function circle() {
691
+ var center = constant([0, 0]),
692
+ radius = constant(90),
693
+ precision = constant(6),
694
+ ring,
695
+ rotate,
696
+ stream = {point: point};
697
+
698
+ function point(x, y) {
699
+ ring.push(x = rotate(x, y));
700
+ x[0] *= degrees, x[1] *= degrees;
701
+ }
702
+
703
+ function circle() {
704
+ var c = center.apply(this, arguments),
705
+ r = radius.apply(this, arguments) * radians,
706
+ p = precision.apply(this, arguments) * radians;
707
+ ring = [];
708
+ rotate = rotateRadians(-c[0] * radians, -c[1] * radians, 0).invert;
709
+ circleStream(stream, r, p, 1);
710
+ c = {type: "Polygon", coordinates: [ring]};
711
+ ring = rotate = null;
712
+ return c;
713
+ }
714
+
715
+ circle.center = function(_) {
716
+ return arguments.length ? (center = typeof _ === "function" ? _ : constant([+_[0], +_[1]]), circle) : center;
717
+ };
718
+
719
+ circle.radius = function(_) {
720
+ return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), circle) : radius;
721
+ };
722
+
723
+ circle.precision = function(_) {
724
+ return arguments.length ? (precision = typeof _ === "function" ? _ : constant(+_), circle) : precision;
725
+ };
726
+
727
+ return circle;
728
+ }
729
+
730
+ function clipBuffer() {
731
+ var lines = [],
732
+ line;
733
+ return {
734
+ point: function(x, y, m) {
735
+ line.push([x, y, m]);
736
+ },
737
+ lineStart: function() {
738
+ lines.push(line = []);
739
+ },
740
+ lineEnd: noop,
741
+ rejoin: function() {
742
+ if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));
743
+ },
744
+ result: function() {
745
+ var result = lines;
746
+ lines = [];
747
+ line = null;
748
+ return result;
749
+ }
750
+ };
751
+ }
752
+
753
+ function pointEqual(a, b) {
754
+ return abs(a[0] - b[0]) < epsilon && abs(a[1] - b[1]) < epsilon;
755
+ }
756
+
757
+ function Intersection(point, points, other, entry) {
758
+ this.x = point;
759
+ this.z = points;
760
+ this.o = other; // another intersection
761
+ this.e = entry; // is an entry?
762
+ this.v = false; // visited
763
+ this.n = this.p = null; // next & previous
764
+ }
765
+
766
+ // A generalized polygon clipping algorithm: given a polygon that has been cut
767
+ // into its visible line segments, and rejoins the segments by interpolating
768
+ // along the clip edge.
769
+ function clipRejoin(segments, compareIntersection, startInside, interpolate, stream) {
770
+ var subject = [],
771
+ clip = [],
772
+ i,
773
+ n;
774
+
775
+ segments.forEach(function(segment) {
776
+ if ((n = segment.length - 1) <= 0) return;
777
+ var n, p0 = segment[0], p1 = segment[n], x;
778
+
779
+ if (pointEqual(p0, p1)) {
780
+ if (!p0[2] && !p1[2]) {
781
+ stream.lineStart();
782
+ for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
783
+ stream.lineEnd();
784
+ return;
785
+ }
786
+ // handle degenerate cases by moving the point
787
+ p1[0] += 2 * epsilon;
788
+ }
789
+
790
+ subject.push(x = new Intersection(p0, segment, null, true));
791
+ clip.push(x.o = new Intersection(p0, null, x, false));
792
+ subject.push(x = new Intersection(p1, segment, null, false));
793
+ clip.push(x.o = new Intersection(p1, null, x, true));
794
+ });
795
+
796
+ if (!subject.length) return;
797
+
798
+ clip.sort(compareIntersection);
799
+ link(subject);
800
+ link(clip);
801
+
802
+ for (i = 0, n = clip.length; i < n; ++i) {
803
+ clip[i].e = startInside = !startInside;
804
+ }
805
+
806
+ var start = subject[0],
807
+ points,
808
+ point;
809
+
810
+ while (1) {
811
+ // Find first unvisited intersection.
812
+ var current = start,
813
+ isSubject = true;
814
+ while (current.v) if ((current = current.n) === start) return;
815
+ points = current.z;
816
+ stream.lineStart();
817
+ do {
818
+ current.v = current.o.v = true;
819
+ if (current.e) {
820
+ if (isSubject) {
821
+ for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
822
+ } else {
823
+ interpolate(current.x, current.n.x, 1, stream);
824
+ }
825
+ current = current.n;
826
+ } else {
827
+ if (isSubject) {
828
+ points = current.p.z;
829
+ for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);
830
+ } else {
831
+ interpolate(current.x, current.p.x, -1, stream);
832
+ }
833
+ current = current.p;
834
+ }
835
+ current = current.o;
836
+ points = current.z;
837
+ isSubject = !isSubject;
838
+ } while (!current.v);
839
+ stream.lineEnd();
840
+ }
841
+ }
842
+
843
+ function link(array) {
844
+ if (!(n = array.length)) return;
845
+ var n,
846
+ i = 0,
847
+ a = array[0],
848
+ b;
849
+ while (++i < n) {
850
+ a.n = b = array[i];
851
+ b.p = a;
852
+ a = b;
853
+ }
854
+ a.n = b = array[0];
855
+ b.p = a;
856
+ }
857
+
858
+ var sum = adder();
859
+
860
+ function longitude(point) {
861
+ if (abs(point[0]) <= pi)
862
+ return point[0];
863
+ else
864
+ return sign(point[0]) * ((abs(point[0]) + pi) % tau - pi);
865
+ }
866
+
867
+ function polygonContains(polygon, point) {
868
+ var lambda = longitude(point),
869
+ phi = point[1],
870
+ sinPhi = sin(phi),
871
+ normal = [sin(lambda), -cos(lambda), 0],
872
+ angle = 0,
873
+ winding = 0;
874
+
875
+ sum.reset();
876
+
877
+ if (sinPhi === 1) phi = halfPi + epsilon;
878
+ else if (sinPhi === -1) phi = -halfPi - epsilon;
879
+
880
+ for (var i = 0, n = polygon.length; i < n; ++i) {
881
+ if (!(m = (ring = polygon[i]).length)) continue;
882
+ var ring,
883
+ m,
884
+ point0 = ring[m - 1],
885
+ lambda0 = longitude(point0),
886
+ phi0 = point0[1] / 2 + quarterPi,
887
+ sinPhi0 = sin(phi0),
888
+ cosPhi0 = cos(phi0);
889
+
890
+ for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) {
891
+ var point1 = ring[j],
892
+ lambda1 = longitude(point1),
893
+ phi1 = point1[1] / 2 + quarterPi,
894
+ sinPhi1 = sin(phi1),
895
+ cosPhi1 = cos(phi1),
896
+ delta = lambda1 - lambda0,
897
+ sign = delta >= 0 ? 1 : -1,
898
+ absDelta = sign * delta,
899
+ antimeridian = absDelta > pi,
900
+ k = sinPhi0 * sinPhi1;
901
+
902
+ sum.add(atan2(k * sign * sin(absDelta), cosPhi0 * cosPhi1 + k * cos(absDelta)));
903
+ angle += antimeridian ? delta + sign * tau : delta;
904
+
905
+ // Are the longitudes either side of the point’s meridian (lambda),
906
+ // and are the latitudes smaller than the parallel (phi)?
907
+ if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) {
908
+ var arc = cartesianCross(cartesian(point0), cartesian(point1));
909
+ cartesianNormalizeInPlace(arc);
910
+ var intersection = cartesianCross(normal, arc);
911
+ cartesianNormalizeInPlace(intersection);
912
+ var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]);
913
+ if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) {
914
+ winding += antimeridian ^ delta >= 0 ? 1 : -1;
915
+ }
916
+ }
917
+ }
918
+ }
919
+
920
+ // First, determine whether the South pole is inside or outside:
921
+ //
922
+ // It is inside if:
923
+ // * the polygon winds around it in a clockwise direction.
924
+ // * the polygon does not (cumulatively) wind around it, but has a negative
925
+ // (counter-clockwise) area.
926
+ //
927
+ // Second, count the (signed) number of times a segment crosses a lambda
928
+ // from the point to the South pole. If it is zero, then the point is the
929
+ // same side as the South pole.
930
+
931
+ return (angle < -epsilon || angle < epsilon && sum < -epsilon) ^ (winding & 1);
932
+ }
933
+
934
+ function clip(pointVisible, clipLine, interpolate, start) {
935
+ return function(sink) {
936
+ var line = clipLine(sink),
937
+ ringBuffer = clipBuffer(),
938
+ ringSink = clipLine(ringBuffer),
939
+ polygonStarted = false,
940
+ polygon,
941
+ segments,
942
+ ring;
943
+
944
+ var clip = {
945
+ point: point,
946
+ lineStart: lineStart,
947
+ lineEnd: lineEnd,
948
+ polygonStart: function() {
949
+ clip.point = pointRing;
950
+ clip.lineStart = ringStart;
951
+ clip.lineEnd = ringEnd;
952
+ segments = [];
953
+ polygon = [];
954
+ },
955
+ polygonEnd: function() {
956
+ clip.point = point;
957
+ clip.lineStart = lineStart;
958
+ clip.lineEnd = lineEnd;
959
+ segments = d3Array.merge(segments);
960
+ var startInside = polygonContains(polygon, start);
961
+ if (segments.length) {
962
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
963
+ clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
964
+ } else if (startInside) {
965
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
966
+ sink.lineStart();
967
+ interpolate(null, null, 1, sink);
968
+ sink.lineEnd();
969
+ }
970
+ if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
971
+ segments = polygon = null;
972
+ },
973
+ sphere: function() {
974
+ sink.polygonStart();
975
+ sink.lineStart();
976
+ interpolate(null, null, 1, sink);
977
+ sink.lineEnd();
978
+ sink.polygonEnd();
979
+ }
980
+ };
981
+
982
+ function point(lambda, phi) {
983
+ if (pointVisible(lambda, phi)) sink.point(lambda, phi);
984
+ }
985
+
986
+ function pointLine(lambda, phi) {
987
+ line.point(lambda, phi);
988
+ }
989
+
990
+ function lineStart() {
991
+ clip.point = pointLine;
992
+ line.lineStart();
993
+ }
994
+
995
+ function lineEnd() {
996
+ clip.point = point;
997
+ line.lineEnd();
998
+ }
999
+
1000
+ function pointRing(lambda, phi) {
1001
+ ring.push([lambda, phi]);
1002
+ ringSink.point(lambda, phi);
1003
+ }
1004
+
1005
+ function ringStart() {
1006
+ ringSink.lineStart();
1007
+ ring = [];
1008
+ }
1009
+
1010
+ function ringEnd() {
1011
+ pointRing(ring[0][0], ring[0][1]);
1012
+ ringSink.lineEnd();
1013
+
1014
+ var clean = ringSink.clean(),
1015
+ ringSegments = ringBuffer.result(),
1016
+ i, n = ringSegments.length, m,
1017
+ segment,
1018
+ point;
1019
+
1020
+ ring.pop();
1021
+ polygon.push(ring);
1022
+ ring = null;
1023
+
1024
+ if (!n) return;
1025
+
1026
+ // No intersections.
1027
+ if (clean & 1) {
1028
+ segment = ringSegments[0];
1029
+ if ((m = segment.length - 1) > 0) {
1030
+ if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
1031
+ sink.lineStart();
1032
+ for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
1033
+ sink.lineEnd();
1034
+ }
1035
+ return;
1036
+ }
1037
+
1038
+ // Rejoin connected segments.
1039
+ // TODO reuse ringBuffer.rejoin()?
1040
+ if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));
1041
+
1042
+ segments.push(ringSegments.filter(validSegment));
1043
+ }
1044
+
1045
+ return clip;
1046
+ };
1047
+ }
1048
+
1049
+ function validSegment(segment) {
1050
+ return segment.length > 1;
1051
+ }
1052
+
1053
+ // Intersections are sorted along the clip edge. For both antimeridian cutting
1054
+ // and circle clipping, the same comparison is used.
1055
+ function compareIntersection(a, b) {
1056
+ return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])
1057
+ - ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);
1058
+ }
1059
+
1060
+ var clipAntimeridian = clip(
1061
+ function() { return true; },
1062
+ clipAntimeridianLine,
1063
+ clipAntimeridianInterpolate,
1064
+ [-pi, -halfPi]
1065
+ );
1066
+
1067
+ // Takes a line and cuts into visible segments. Return values: 0 - there were
1068
+ // intersections or the line was empty; 1 - no intersections; 2 - there were
1069
+ // intersections, and the first and last segments should be rejoined.
1070
+ function clipAntimeridianLine(stream) {
1071
+ var lambda0 = NaN,
1072
+ phi0 = NaN,
1073
+ sign0 = NaN,
1074
+ clean; // no intersections
1075
+
1076
+ return {
1077
+ lineStart: function() {
1078
+ stream.lineStart();
1079
+ clean = 1;
1080
+ },
1081
+ point: function(lambda1, phi1) {
1082
+ var sign1 = lambda1 > 0 ? pi : -pi,
1083
+ delta = abs(lambda1 - lambda0);
1084
+ if (abs(delta - pi) < epsilon) { // line crosses a pole
1085
+ stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);
1086
+ stream.point(sign0, phi0);
1087
+ stream.lineEnd();
1088
+ stream.lineStart();
1089
+ stream.point(sign1, phi0);
1090
+ stream.point(lambda1, phi0);
1091
+ clean = 0;
1092
+ } else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian
1093
+ if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies
1094
+ if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;
1095
+ phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);
1096
+ stream.point(sign0, phi0);
1097
+ stream.lineEnd();
1098
+ stream.lineStart();
1099
+ stream.point(sign1, phi0);
1100
+ clean = 0;
1101
+ }
1102
+ stream.point(lambda0 = lambda1, phi0 = phi1);
1103
+ sign0 = sign1;
1104
+ },
1105
+ lineEnd: function() {
1106
+ stream.lineEnd();
1107
+ lambda0 = phi0 = NaN;
1108
+ },
1109
+ clean: function() {
1110
+ return 2 - clean; // if intersections, rejoin first and last segments
1111
+ }
1112
+ };
1113
+ }
1114
+
1115
+ function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {
1116
+ var cosPhi0,
1117
+ cosPhi1,
1118
+ sinLambda0Lambda1 = sin(lambda0 - lambda1);
1119
+ return abs(sinLambda0Lambda1) > epsilon
1120
+ ? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)
1121
+ - sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))
1122
+ / (cosPhi0 * cosPhi1 * sinLambda0Lambda1))
1123
+ : (phi0 + phi1) / 2;
1124
+ }
1125
+
1126
+ function clipAntimeridianInterpolate(from, to, direction, stream) {
1127
+ var phi;
1128
+ if (from == null) {
1129
+ phi = direction * halfPi;
1130
+ stream.point(-pi, phi);
1131
+ stream.point(0, phi);
1132
+ stream.point(pi, phi);
1133
+ stream.point(pi, 0);
1134
+ stream.point(pi, -phi);
1135
+ stream.point(0, -phi);
1136
+ stream.point(-pi, -phi);
1137
+ stream.point(-pi, 0);
1138
+ stream.point(-pi, phi);
1139
+ } else if (abs(from[0] - to[0]) > epsilon) {
1140
+ var lambda = from[0] < to[0] ? pi : -pi;
1141
+ phi = direction * lambda / 2;
1142
+ stream.point(-lambda, phi);
1143
+ stream.point(0, phi);
1144
+ stream.point(lambda, phi);
1145
+ } else {
1146
+ stream.point(to[0], to[1]);
1147
+ }
1148
+ }
1149
+
1150
+ function clipCircle(radius) {
1151
+ var cr = cos(radius),
1152
+ delta = 6 * radians,
1153
+ smallRadius = cr > 0,
1154
+ notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case
1155
+
1156
+ function interpolate(from, to, direction, stream) {
1157
+ circleStream(stream, radius, delta, direction, from, to);
1158
+ }
1159
+
1160
+ function visible(lambda, phi) {
1161
+ return cos(lambda) * cos(phi) > cr;
1162
+ }
1163
+
1164
+ // Takes a line and cuts into visible segments. Return values used for polygon
1165
+ // clipping: 0 - there were intersections or the line was empty; 1 - no
1166
+ // intersections 2 - there were intersections, and the first and last segments
1167
+ // should be rejoined.
1168
+ function clipLine(stream) {
1169
+ var point0, // previous point
1170
+ c0, // code for previous point
1171
+ v0, // visibility of previous point
1172
+ v00, // visibility of first point
1173
+ clean; // no intersections
1174
+ return {
1175
+ lineStart: function() {
1176
+ v00 = v0 = false;
1177
+ clean = 1;
1178
+ },
1179
+ point: function(lambda, phi) {
1180
+ var point1 = [lambda, phi],
1181
+ point2,
1182
+ v = visible(lambda, phi),
1183
+ c = smallRadius
1184
+ ? v ? 0 : code(lambda, phi)
1185
+ : v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;
1186
+ if (!point0 && (v00 = v0 = v)) stream.lineStart();
1187
+ if (v !== v0) {
1188
+ point2 = intersect(point0, point1);
1189
+ if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2))
1190
+ point1[2] = 1;
1191
+ }
1192
+ if (v !== v0) {
1193
+ clean = 0;
1194
+ if (v) {
1195
+ // outside going in
1196
+ stream.lineStart();
1197
+ point2 = intersect(point1, point0);
1198
+ stream.point(point2[0], point2[1]);
1199
+ } else {
1200
+ // inside going out
1201
+ point2 = intersect(point0, point1);
1202
+ stream.point(point2[0], point2[1], 2);
1203
+ stream.lineEnd();
1204
+ }
1205
+ point0 = point2;
1206
+ } else if (notHemisphere && point0 && smallRadius ^ v) {
1207
+ var t;
1208
+ // If the codes for two points are different, or are both zero,
1209
+ // and there this segment intersects with the small circle.
1210
+ if (!(c & c0) && (t = intersect(point1, point0, true))) {
1211
+ clean = 0;
1212
+ if (smallRadius) {
1213
+ stream.lineStart();
1214
+ stream.point(t[0][0], t[0][1]);
1215
+ stream.point(t[1][0], t[1][1]);
1216
+ stream.lineEnd();
1217
+ } else {
1218
+ stream.point(t[1][0], t[1][1]);
1219
+ stream.lineEnd();
1220
+ stream.lineStart();
1221
+ stream.point(t[0][0], t[0][1], 3);
1222
+ }
1223
+ }
1224
+ }
1225
+ if (v && (!point0 || !pointEqual(point0, point1))) {
1226
+ stream.point(point1[0], point1[1]);
1227
+ }
1228
+ point0 = point1, v0 = v, c0 = c;
1229
+ },
1230
+ lineEnd: function() {
1231
+ if (v0) stream.lineEnd();
1232
+ point0 = null;
1233
+ },
1234
+ // Rejoin first and last segments if there were intersections and the first
1235
+ // and last points were visible.
1236
+ clean: function() {
1237
+ return clean | ((v00 && v0) << 1);
1238
+ }
1239
+ };
1240
+ }
1241
+
1242
+ // Intersects the great circle between a and b with the clip circle.
1243
+ function intersect(a, b, two) {
1244
+ var pa = cartesian(a),
1245
+ pb = cartesian(b);
1246
+
1247
+ // We have two planes, n1.p = d1 and n2.p = d2.
1248
+ // Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).
1249
+ var n1 = [1, 0, 0], // normal
1250
+ n2 = cartesianCross(pa, pb),
1251
+ n2n2 = cartesianDot(n2, n2),
1252
+ n1n2 = n2[0], // cartesianDot(n1, n2),
1253
+ determinant = n2n2 - n1n2 * n1n2;
1254
+
1255
+ // Two polar points.
1256
+ if (!determinant) return !two && a;
1257
+
1258
+ var c1 = cr * n2n2 / determinant,
1259
+ c2 = -cr * n1n2 / determinant,
1260
+ n1xn2 = cartesianCross(n1, n2),
1261
+ A = cartesianScale(n1, c1),
1262
+ B = cartesianScale(n2, c2);
1263
+ cartesianAddInPlace(A, B);
1264
+
1265
+ // Solve |p(t)|^2 = 1.
1266
+ var u = n1xn2,
1267
+ w = cartesianDot(A, u),
1268
+ uu = cartesianDot(u, u),
1269
+ t2 = w * w - uu * (cartesianDot(A, A) - 1);
1270
+
1271
+ if (t2 < 0) return;
1272
+
1273
+ var t = sqrt(t2),
1274
+ q = cartesianScale(u, (-w - t) / uu);
1275
+ cartesianAddInPlace(q, A);
1276
+ q = spherical(q);
1277
+
1278
+ if (!two) return q;
1279
+
1280
+ // Two intersection points.
1281
+ var lambda0 = a[0],
1282
+ lambda1 = b[0],
1283
+ phi0 = a[1],
1284
+ phi1 = b[1],
1285
+ z;
1286
+
1287
+ if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
1288
+
1289
+ var delta = lambda1 - lambda0,
1290
+ polar = abs(delta - pi) < epsilon,
1291
+ meridian = polar || delta < epsilon;
1292
+
1293
+ if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
1294
+
1295
+ // Check that the first point is between a and b.
1296
+ if (meridian
1297
+ ? polar
1298
+ ? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)
1299
+ : phi0 <= q[1] && q[1] <= phi1
1300
+ : delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
1301
+ var q1 = cartesianScale(u, (-w + t) / uu);
1302
+ cartesianAddInPlace(q1, A);
1303
+ return [q, spherical(q1)];
1304
+ }
1305
+ }
1306
+
1307
+ // Generates a 4-bit vector representing the location of a point relative to
1308
+ // the small circle's bounding box.
1309
+ function code(lambda, phi) {
1310
+ var r = smallRadius ? radius : pi - radius,
1311
+ code = 0;
1312
+ if (lambda < -r) code |= 1; // left
1313
+ else if (lambda > r) code |= 2; // right
1314
+ if (phi < -r) code |= 4; // below
1315
+ else if (phi > r) code |= 8; // above
1316
+ return code;
1317
+ }
1318
+
1319
+ return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);
1320
+ }
1321
+
1322
+ function clipLine(a, b, x0, y0, x1, y1) {
1323
+ var ax = a[0],
1324
+ ay = a[1],
1325
+ bx = b[0],
1326
+ by = b[1],
1327
+ t0 = 0,
1328
+ t1 = 1,
1329
+ dx = bx - ax,
1330
+ dy = by - ay,
1331
+ r;
1332
+
1333
+ r = x0 - ax;
1334
+ if (!dx && r > 0) return;
1335
+ r /= dx;
1336
+ if (dx < 0) {
1337
+ if (r < t0) return;
1338
+ if (r < t1) t1 = r;
1339
+ } else if (dx > 0) {
1340
+ if (r > t1) return;
1341
+ if (r > t0) t0 = r;
1342
+ }
1343
+
1344
+ r = x1 - ax;
1345
+ if (!dx && r < 0) return;
1346
+ r /= dx;
1347
+ if (dx < 0) {
1348
+ if (r > t1) return;
1349
+ if (r > t0) t0 = r;
1350
+ } else if (dx > 0) {
1351
+ if (r < t0) return;
1352
+ if (r < t1) t1 = r;
1353
+ }
1354
+
1355
+ r = y0 - ay;
1356
+ if (!dy && r > 0) return;
1357
+ r /= dy;
1358
+ if (dy < 0) {
1359
+ if (r < t0) return;
1360
+ if (r < t1) t1 = r;
1361
+ } else if (dy > 0) {
1362
+ if (r > t1) return;
1363
+ if (r > t0) t0 = r;
1364
+ }
1365
+
1366
+ r = y1 - ay;
1367
+ if (!dy && r < 0) return;
1368
+ r /= dy;
1369
+ if (dy < 0) {
1370
+ if (r > t1) return;
1371
+ if (r > t0) t0 = r;
1372
+ } else if (dy > 0) {
1373
+ if (r < t0) return;
1374
+ if (r < t1) t1 = r;
1375
+ }
1376
+
1377
+ if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;
1378
+ if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;
1379
+ return true;
1380
+ }
1381
+
1382
+ var clipMax = 1e9, clipMin = -clipMax;
1383
+
1384
+ // TODO Use d3-polygon’s polygonContains here for the ring check?
1385
+ // TODO Eliminate duplicate buffering in clipBuffer and polygon.push?
1386
+
1387
+ function clipRectangle(x0, y0, x1, y1) {
1388
+
1389
+ function visible(x, y) {
1390
+ return x0 <= x && x <= x1 && y0 <= y && y <= y1;
1391
+ }
1392
+
1393
+ function interpolate(from, to, direction, stream) {
1394
+ var a = 0, a1 = 0;
1395
+ if (from == null
1396
+ || (a = corner(from, direction)) !== (a1 = corner(to, direction))
1397
+ || comparePoint(from, to) < 0 ^ direction > 0) {
1398
+ do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
1399
+ while ((a = (a + direction + 4) % 4) !== a1);
1400
+ } else {
1401
+ stream.point(to[0], to[1]);
1402
+ }
1403
+ }
1404
+
1405
+ function corner(p, direction) {
1406
+ return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
1407
+ : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
1408
+ : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
1409
+ : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
1410
+ }
1411
+
1412
+ function compareIntersection(a, b) {
1413
+ return comparePoint(a.x, b.x);
1414
+ }
1415
+
1416
+ function comparePoint(a, b) {
1417
+ var ca = corner(a, 1),
1418
+ cb = corner(b, 1);
1419
+ return ca !== cb ? ca - cb
1420
+ : ca === 0 ? b[1] - a[1]
1421
+ : ca === 1 ? a[0] - b[0]
1422
+ : ca === 2 ? a[1] - b[1]
1423
+ : b[0] - a[0];
1424
+ }
1425
+
1426
+ return function(stream) {
1427
+ var activeStream = stream,
1428
+ bufferStream = clipBuffer(),
1429
+ segments,
1430
+ polygon,
1431
+ ring,
1432
+ x__, y__, v__, // first point
1433
+ x_, y_, v_, // previous point
1434
+ first,
1435
+ clean;
1436
+
1437
+ var clipStream = {
1438
+ point: point,
1439
+ lineStart: lineStart,
1440
+ lineEnd: lineEnd,
1441
+ polygonStart: polygonStart,
1442
+ polygonEnd: polygonEnd
1443
+ };
1444
+
1445
+ function point(x, y) {
1446
+ if (visible(x, y)) activeStream.point(x, y);
1447
+ }
1448
+
1449
+ function polygonInside() {
1450
+ var winding = 0;
1451
+
1452
+ for (var i = 0, n = polygon.length; i < n; ++i) {
1453
+ for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
1454
+ a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
1455
+ if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
1456
+ else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
1457
+ }
1458
+ }
1459
+
1460
+ return winding;
1461
+ }
1462
+
1463
+ // Buffer geometry within a polygon and then clip it en masse.
1464
+ function polygonStart() {
1465
+ activeStream = bufferStream, segments = [], polygon = [], clean = true;
1466
+ }
1467
+
1468
+ function polygonEnd() {
1469
+ var startInside = polygonInside(),
1470
+ cleanInside = clean && startInside,
1471
+ visible = (segments = d3Array.merge(segments)).length;
1472
+ if (cleanInside || visible) {
1473
+ stream.polygonStart();
1474
+ if (cleanInside) {
1475
+ stream.lineStart();
1476
+ interpolate(null, null, 1, stream);
1477
+ stream.lineEnd();
1478
+ }
1479
+ if (visible) {
1480
+ clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
1481
+ }
1482
+ stream.polygonEnd();
1483
+ }
1484
+ activeStream = stream, segments = polygon = ring = null;
1485
+ }
1486
+
1487
+ function lineStart() {
1488
+ clipStream.point = linePoint;
1489
+ if (polygon) polygon.push(ring = []);
1490
+ first = true;
1491
+ v_ = false;
1492
+ x_ = y_ = NaN;
1493
+ }
1494
+
1495
+ // TODO rather than special-case polygons, simply handle them separately.
1496
+ // Ideally, coincident intersection points should be jittered to avoid
1497
+ // clipping issues.
1498
+ function lineEnd() {
1499
+ if (segments) {
1500
+ linePoint(x__, y__);
1501
+ if (v__ && v_) bufferStream.rejoin();
1502
+ segments.push(bufferStream.result());
1503
+ }
1504
+ clipStream.point = point;
1505
+ if (v_) activeStream.lineEnd();
1506
+ }
1507
+
1508
+ function linePoint(x, y) {
1509
+ var v = visible(x, y);
1510
+ if (polygon) ring.push([x, y]);
1511
+ if (first) {
1512
+ x__ = x, y__ = y, v__ = v;
1513
+ first = false;
1514
+ if (v) {
1515
+ activeStream.lineStart();
1516
+ activeStream.point(x, y);
1517
+ }
1518
+ } else {
1519
+ if (v && v_) activeStream.point(x, y);
1520
+ else {
1521
+ var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
1522
+ b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
1523
+ if (clipLine(a, b, x0, y0, x1, y1)) {
1524
+ if (!v_) {
1525
+ activeStream.lineStart();
1526
+ activeStream.point(a[0], a[1]);
1527
+ }
1528
+ activeStream.point(b[0], b[1]);
1529
+ if (!v) activeStream.lineEnd();
1530
+ clean = false;
1531
+ } else if (v) {
1532
+ activeStream.lineStart();
1533
+ activeStream.point(x, y);
1534
+ clean = false;
1535
+ }
1536
+ }
1537
+ }
1538
+ x_ = x, y_ = y, v_ = v;
1539
+ }
1540
+
1541
+ return clipStream;
1542
+ };
1543
+ }
1544
+
1545
+ function extent() {
1546
+ var x0 = 0,
1547
+ y0 = 0,
1548
+ x1 = 960,
1549
+ y1 = 500,
1550
+ cache,
1551
+ cacheStream,
1552
+ clip;
1553
+
1554
+ return clip = {
1555
+ stream: function(stream) {
1556
+ return cache && cacheStream === stream ? cache : cache = clipRectangle(x0, y0, x1, y1)(cacheStream = stream);
1557
+ },
1558
+ extent: function(_) {
1559
+ return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];
1560
+ }
1561
+ };
1562
+ }
1563
+
1564
+ var lengthSum = adder(),
1565
+ lambda0$2,
1566
+ sinPhi0$1,
1567
+ cosPhi0$1;
1568
+
1569
+ var lengthStream = {
1570
+ sphere: noop,
1571
+ point: noop,
1572
+ lineStart: lengthLineStart,
1573
+ lineEnd: noop,
1574
+ polygonStart: noop,
1575
+ polygonEnd: noop
1576
+ };
1577
+
1578
+ function lengthLineStart() {
1579
+ lengthStream.point = lengthPointFirst;
1580
+ lengthStream.lineEnd = lengthLineEnd;
1581
+ }
1582
+
1583
+ function lengthLineEnd() {
1584
+ lengthStream.point = lengthStream.lineEnd = noop;
1585
+ }
1586
+
1587
+ function lengthPointFirst(lambda, phi) {
1588
+ lambda *= radians, phi *= radians;
1589
+ lambda0$2 = lambda, sinPhi0$1 = sin(phi), cosPhi0$1 = cos(phi);
1590
+ lengthStream.point = lengthPoint;
1591
+ }
1592
+
1593
+ function lengthPoint(lambda, phi) {
1594
+ lambda *= radians, phi *= radians;
1595
+ var sinPhi = sin(phi),
1596
+ cosPhi = cos(phi),
1597
+ delta = abs(lambda - lambda0$2),
1598
+ cosDelta = cos(delta),
1599
+ sinDelta = sin(delta),
1600
+ x = cosPhi * sinDelta,
1601
+ y = cosPhi0$1 * sinPhi - sinPhi0$1 * cosPhi * cosDelta,
1602
+ z = sinPhi0$1 * sinPhi + cosPhi0$1 * cosPhi * cosDelta;
1603
+ lengthSum.add(atan2(sqrt(x * x + y * y), z));
1604
+ lambda0$2 = lambda, sinPhi0$1 = sinPhi, cosPhi0$1 = cosPhi;
1605
+ }
1606
+
1607
+ function length(object) {
1608
+ lengthSum.reset();
1609
+ geoStream(object, lengthStream);
1610
+ return +lengthSum;
1611
+ }
1612
+
1613
+ var coordinates = [null, null],
1614
+ object = {type: "LineString", coordinates: coordinates};
1615
+
1616
+ function distance(a, b) {
1617
+ coordinates[0] = a;
1618
+ coordinates[1] = b;
1619
+ return length(object);
1620
+ }
1621
+
1622
+ var containsObjectType = {
1623
+ Feature: function(object, point) {
1624
+ return containsGeometry(object.geometry, point);
1625
+ },
1626
+ FeatureCollection: function(object, point) {
1627
+ var features = object.features, i = -1, n = features.length;
1628
+ while (++i < n) if (containsGeometry(features[i].geometry, point)) return true;
1629
+ return false;
1630
+ }
1631
+ };
1632
+
1633
+ var containsGeometryType = {
1634
+ Sphere: function() {
1635
+ return true;
1636
+ },
1637
+ Point: function(object, point) {
1638
+ return containsPoint(object.coordinates, point);
1639
+ },
1640
+ MultiPoint: function(object, point) {
1641
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
1642
+ while (++i < n) if (containsPoint(coordinates[i], point)) return true;
1643
+ return false;
1644
+ },
1645
+ LineString: function(object, point) {
1646
+ return containsLine(object.coordinates, point);
1647
+ },
1648
+ MultiLineString: function(object, point) {
1649
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
1650
+ while (++i < n) if (containsLine(coordinates[i], point)) return true;
1651
+ return false;
1652
+ },
1653
+ Polygon: function(object, point) {
1654
+ return containsPolygon(object.coordinates, point);
1655
+ },
1656
+ MultiPolygon: function(object, point) {
1657
+ var coordinates = object.coordinates, i = -1, n = coordinates.length;
1658
+ while (++i < n) if (containsPolygon(coordinates[i], point)) return true;
1659
+ return false;
1660
+ },
1661
+ GeometryCollection: function(object, point) {
1662
+ var geometries = object.geometries, i = -1, n = geometries.length;
1663
+ while (++i < n) if (containsGeometry(geometries[i], point)) return true;
1664
+ return false;
1665
+ }
1666
+ };
1667
+
1668
+ function containsGeometry(geometry, point) {
1669
+ return geometry && containsGeometryType.hasOwnProperty(geometry.type)
1670
+ ? containsGeometryType[geometry.type](geometry, point)
1671
+ : false;
1672
+ }
1673
+
1674
+ function containsPoint(coordinates, point) {
1675
+ return distance(coordinates, point) === 0;
1676
+ }
1677
+
1678
+ function containsLine(coordinates, point) {
1679
+ var ao, bo, ab;
1680
+ for (var i = 0, n = coordinates.length; i < n; i++) {
1681
+ bo = distance(coordinates[i], point);
1682
+ if (bo === 0) return true;
1683
+ if (i > 0) {
1684
+ ab = distance(coordinates[i], coordinates[i - 1]);
1685
+ if (
1686
+ ab > 0 &&
1687
+ ao <= ab &&
1688
+ bo <= ab &&
1689
+ (ao + bo - ab) * (1 - Math.pow((ao - bo) / ab, 2)) < epsilon2 * ab
1690
+ )
1691
+ return true;
1692
+ }
1693
+ ao = bo;
1694
+ }
1695
+ return false;
1696
+ }
1697
+
1698
+ function containsPolygon(coordinates, point) {
1699
+ return !!polygonContains(coordinates.map(ringRadians), pointRadians(point));
1700
+ }
1701
+
1702
+ function ringRadians(ring) {
1703
+ return ring = ring.map(pointRadians), ring.pop(), ring;
1704
+ }
1705
+
1706
+ function pointRadians(point) {
1707
+ return [point[0] * radians, point[1] * radians];
1708
+ }
1709
+
1710
+ function contains(object, point) {
1711
+ return (object && containsObjectType.hasOwnProperty(object.type)
1712
+ ? containsObjectType[object.type]
1713
+ : containsGeometry)(object, point);
1714
+ }
1715
+
1716
+ function graticuleX(y0, y1, dy) {
1717
+ var y = d3Array.range(y0, y1 - epsilon, dy).concat(y1);
1718
+ return function(x) { return y.map(function(y) { return [x, y]; }); };
1719
+ }
1720
+
1721
+ function graticuleY(x0, x1, dx) {
1722
+ var x = d3Array.range(x0, x1 - epsilon, dx).concat(x1);
1723
+ return function(y) { return x.map(function(x) { return [x, y]; }); };
1724
+ }
1725
+
1726
+ function graticule() {
1727
+ var x1, x0, X1, X0,
1728
+ y1, y0, Y1, Y0,
1729
+ dx = 10, dy = dx, DX = 90, DY = 360,
1730
+ x, y, X, Y,
1731
+ precision = 2.5;
1732
+
1733
+ function graticule() {
1734
+ return {type: "MultiLineString", coordinates: lines()};
1735
+ }
1736
+
1737
+ function lines() {
1738
+ return d3Array.range(ceil(X0 / DX) * DX, X1, DX).map(X)
1739
+ .concat(d3Array.range(ceil(Y0 / DY) * DY, Y1, DY).map(Y))
1740
+ .concat(d3Array.range(ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return abs(x % DX) > epsilon; }).map(x))
1741
+ .concat(d3Array.range(ceil(y0 / dy) * dy, y1, dy).filter(function(y) { return abs(y % DY) > epsilon; }).map(y));
1742
+ }
1743
+
1744
+ graticule.lines = function() {
1745
+ return lines().map(function(coordinates) { return {type: "LineString", coordinates: coordinates}; });
1746
+ };
1747
+
1748
+ graticule.outline = function() {
1749
+ return {
1750
+ type: "Polygon",
1751
+ coordinates: [
1752
+ X(X0).concat(
1753
+ Y(Y1).slice(1),
1754
+ X(X1).reverse().slice(1),
1755
+ Y(Y0).reverse().slice(1))
1756
+ ]
1757
+ };
1758
+ };
1759
+
1760
+ graticule.extent = function(_) {
1761
+ if (!arguments.length) return graticule.extentMinor();
1762
+ return graticule.extentMajor(_).extentMinor(_);
1763
+ };
1764
+
1765
+ graticule.extentMajor = function(_) {
1766
+ if (!arguments.length) return [[X0, Y0], [X1, Y1]];
1767
+ X0 = +_[0][0], X1 = +_[1][0];
1768
+ Y0 = +_[0][1], Y1 = +_[1][1];
1769
+ if (X0 > X1) _ = X0, X0 = X1, X1 = _;
1770
+ if (Y0 > Y1) _ = Y0, Y0 = Y1, Y1 = _;
1771
+ return graticule.precision(precision);
1772
+ };
1773
+
1774
+ graticule.extentMinor = function(_) {
1775
+ if (!arguments.length) return [[x0, y0], [x1, y1]];
1776
+ x0 = +_[0][0], x1 = +_[1][0];
1777
+ y0 = +_[0][1], y1 = +_[1][1];
1778
+ if (x0 > x1) _ = x0, x0 = x1, x1 = _;
1779
+ if (y0 > y1) _ = y0, y0 = y1, y1 = _;
1780
+ return graticule.precision(precision);
1781
+ };
1782
+
1783
+ graticule.step = function(_) {
1784
+ if (!arguments.length) return graticule.stepMinor();
1785
+ return graticule.stepMajor(_).stepMinor(_);
1786
+ };
1787
+
1788
+ graticule.stepMajor = function(_) {
1789
+ if (!arguments.length) return [DX, DY];
1790
+ DX = +_[0], DY = +_[1];
1791
+ return graticule;
1792
+ };
1793
+
1794
+ graticule.stepMinor = function(_) {
1795
+ if (!arguments.length) return [dx, dy];
1796
+ dx = +_[0], dy = +_[1];
1797
+ return graticule;
1798
+ };
1799
+
1800
+ graticule.precision = function(_) {
1801
+ if (!arguments.length) return precision;
1802
+ precision = +_;
1803
+ x = graticuleX(y0, y1, 90);
1804
+ y = graticuleY(x0, x1, precision);
1805
+ X = graticuleX(Y0, Y1, 90);
1806
+ Y = graticuleY(X0, X1, precision);
1807
+ return graticule;
1808
+ };
1809
+
1810
+ return graticule
1811
+ .extentMajor([[-180, -90 + epsilon], [180, 90 - epsilon]])
1812
+ .extentMinor([[-180, -80 - epsilon], [180, 80 + epsilon]]);
1813
+ }
1814
+
1815
+ function graticule10() {
1816
+ return graticule()();
1817
+ }
1818
+
1819
+ function interpolate(a, b) {
1820
+ var x0 = a[0] * radians,
1821
+ y0 = a[1] * radians,
1822
+ x1 = b[0] * radians,
1823
+ y1 = b[1] * radians,
1824
+ cy0 = cos(y0),
1825
+ sy0 = sin(y0),
1826
+ cy1 = cos(y1),
1827
+ sy1 = sin(y1),
1828
+ kx0 = cy0 * cos(x0),
1829
+ ky0 = cy0 * sin(x0),
1830
+ kx1 = cy1 * cos(x1),
1831
+ ky1 = cy1 * sin(x1),
1832
+ d = 2 * asin(sqrt(haversin(y1 - y0) + cy0 * cy1 * haversin(x1 - x0))),
1833
+ k = sin(d);
1834
+
1835
+ var interpolate = d ? function(t) {
1836
+ var B = sin(t *= d) / k,
1837
+ A = sin(d - t) / k,
1838
+ x = A * kx0 + B * kx1,
1839
+ y = A * ky0 + B * ky1,
1840
+ z = A * sy0 + B * sy1;
1841
+ return [
1842
+ atan2(y, x) * degrees,
1843
+ atan2(z, sqrt(x * x + y * y)) * degrees
1844
+ ];
1845
+ } : function() {
1846
+ return [x0 * degrees, y0 * degrees];
1847
+ };
1848
+
1849
+ interpolate.distance = d;
1850
+
1851
+ return interpolate;
1852
+ }
1853
+
1854
+ function identity(x) {
1855
+ return x;
1856
+ }
1857
+
1858
+ var areaSum$1 = adder(),
1859
+ areaRingSum$1 = adder(),
1860
+ x00,
1861
+ y00,
1862
+ x0$1,
1863
+ y0$1;
1864
+
1865
+ var areaStream$1 = {
1866
+ point: noop,
1867
+ lineStart: noop,
1868
+ lineEnd: noop,
1869
+ polygonStart: function() {
1870
+ areaStream$1.lineStart = areaRingStart$1;
1871
+ areaStream$1.lineEnd = areaRingEnd$1;
1872
+ },
1873
+ polygonEnd: function() {
1874
+ areaStream$1.lineStart = areaStream$1.lineEnd = areaStream$1.point = noop;
1875
+ areaSum$1.add(abs(areaRingSum$1));
1876
+ areaRingSum$1.reset();
1877
+ },
1878
+ result: function() {
1879
+ var area = areaSum$1 / 2;
1880
+ areaSum$1.reset();
1881
+ return area;
1882
+ }
1883
+ };
1884
+
1885
+ function areaRingStart$1() {
1886
+ areaStream$1.point = areaPointFirst$1;
1887
+ }
1888
+
1889
+ function areaPointFirst$1(x, y) {
1890
+ areaStream$1.point = areaPoint$1;
1891
+ x00 = x0$1 = x, y00 = y0$1 = y;
1892
+ }
1893
+
1894
+ function areaPoint$1(x, y) {
1895
+ areaRingSum$1.add(y0$1 * x - x0$1 * y);
1896
+ x0$1 = x, y0$1 = y;
1897
+ }
1898
+
1899
+ function areaRingEnd$1() {
1900
+ areaPoint$1(x00, y00);
1901
+ }
1902
+
1903
+ var x0$2 = Infinity,
1904
+ y0$2 = x0$2,
1905
+ x1 = -x0$2,
1906
+ y1 = x1;
1907
+
1908
+ var boundsStream$1 = {
1909
+ point: boundsPoint$1,
1910
+ lineStart: noop,
1911
+ lineEnd: noop,
1912
+ polygonStart: noop,
1913
+ polygonEnd: noop,
1914
+ result: function() {
1915
+ var bounds = [[x0$2, y0$2], [x1, y1]];
1916
+ x1 = y1 = -(y0$2 = x0$2 = Infinity);
1917
+ return bounds;
1918
+ }
1919
+ };
1920
+
1921
+ function boundsPoint$1(x, y) {
1922
+ if (x < x0$2) x0$2 = x;
1923
+ if (x > x1) x1 = x;
1924
+ if (y < y0$2) y0$2 = y;
1925
+ if (y > y1) y1 = y;
1926
+ }
1927
+
1928
+ // TODO Enforce positive area for exterior, negative area for interior?
1929
+
1930
+ var X0$1 = 0,
1931
+ Y0$1 = 0,
1932
+ Z0$1 = 0,
1933
+ X1$1 = 0,
1934
+ Y1$1 = 0,
1935
+ Z1$1 = 0,
1936
+ X2$1 = 0,
1937
+ Y2$1 = 0,
1938
+ Z2$1 = 0,
1939
+ x00$1,
1940
+ y00$1,
1941
+ x0$3,
1942
+ y0$3;
1943
+
1944
+ var centroidStream$1 = {
1945
+ point: centroidPoint$1,
1946
+ lineStart: centroidLineStart$1,
1947
+ lineEnd: centroidLineEnd$1,
1948
+ polygonStart: function() {
1949
+ centroidStream$1.lineStart = centroidRingStart$1;
1950
+ centroidStream$1.lineEnd = centroidRingEnd$1;
1951
+ },
1952
+ polygonEnd: function() {
1953
+ centroidStream$1.point = centroidPoint$1;
1954
+ centroidStream$1.lineStart = centroidLineStart$1;
1955
+ centroidStream$1.lineEnd = centroidLineEnd$1;
1956
+ },
1957
+ result: function() {
1958
+ var centroid = Z2$1 ? [X2$1 / Z2$1, Y2$1 / Z2$1]
1959
+ : Z1$1 ? [X1$1 / Z1$1, Y1$1 / Z1$1]
1960
+ : Z0$1 ? [X0$1 / Z0$1, Y0$1 / Z0$1]
1961
+ : [NaN, NaN];
1962
+ X0$1 = Y0$1 = Z0$1 =
1963
+ X1$1 = Y1$1 = Z1$1 =
1964
+ X2$1 = Y2$1 = Z2$1 = 0;
1965
+ return centroid;
1966
+ }
1967
+ };
1968
+
1969
+ function centroidPoint$1(x, y) {
1970
+ X0$1 += x;
1971
+ Y0$1 += y;
1972
+ ++Z0$1;
1973
+ }
1974
+
1975
+ function centroidLineStart$1() {
1976
+ centroidStream$1.point = centroidPointFirstLine;
1977
+ }
1978
+
1979
+ function centroidPointFirstLine(x, y) {
1980
+ centroidStream$1.point = centroidPointLine;
1981
+ centroidPoint$1(x0$3 = x, y0$3 = y);
1982
+ }
1983
+
1984
+ function centroidPointLine(x, y) {
1985
+ var dx = x - x0$3, dy = y - y0$3, z = sqrt(dx * dx + dy * dy);
1986
+ X1$1 += z * (x0$3 + x) / 2;
1987
+ Y1$1 += z * (y0$3 + y) / 2;
1988
+ Z1$1 += z;
1989
+ centroidPoint$1(x0$3 = x, y0$3 = y);
1990
+ }
1991
+
1992
+ function centroidLineEnd$1() {
1993
+ centroidStream$1.point = centroidPoint$1;
1994
+ }
1995
+
1996
+ function centroidRingStart$1() {
1997
+ centroidStream$1.point = centroidPointFirstRing;
1998
+ }
1999
+
2000
+ function centroidRingEnd$1() {
2001
+ centroidPointRing(x00$1, y00$1);
2002
+ }
2003
+
2004
+ function centroidPointFirstRing(x, y) {
2005
+ centroidStream$1.point = centroidPointRing;
2006
+ centroidPoint$1(x00$1 = x0$3 = x, y00$1 = y0$3 = y);
2007
+ }
2008
+
2009
+ function centroidPointRing(x, y) {
2010
+ var dx = x - x0$3,
2011
+ dy = y - y0$3,
2012
+ z = sqrt(dx * dx + dy * dy);
2013
+
2014
+ X1$1 += z * (x0$3 + x) / 2;
2015
+ Y1$1 += z * (y0$3 + y) / 2;
2016
+ Z1$1 += z;
2017
+
2018
+ z = y0$3 * x - x0$3 * y;
2019
+ X2$1 += z * (x0$3 + x);
2020
+ Y2$1 += z * (y0$3 + y);
2021
+ Z2$1 += z * 3;
2022
+ centroidPoint$1(x0$3 = x, y0$3 = y);
2023
+ }
2024
+
2025
+ function PathContext(context) {
2026
+ this._context = context;
2027
+ }
2028
+
2029
+ PathContext.prototype = {
2030
+ _radius: 4.5,
2031
+ pointRadius: function(_) {
2032
+ return this._radius = _, this;
2033
+ },
2034
+ polygonStart: function() {
2035
+ this._line = 0;
2036
+ },
2037
+ polygonEnd: function() {
2038
+ this._line = NaN;
2039
+ },
2040
+ lineStart: function() {
2041
+ this._point = 0;
2042
+ },
2043
+ lineEnd: function() {
2044
+ if (this._line === 0) this._context.closePath();
2045
+ this._point = NaN;
2046
+ },
2047
+ point: function(x, y) {
2048
+ switch (this._point) {
2049
+ case 0: {
2050
+ this._context.moveTo(x, y);
2051
+ this._point = 1;
2052
+ break;
2053
+ }
2054
+ case 1: {
2055
+ this._context.lineTo(x, y);
2056
+ break;
2057
+ }
2058
+ default: {
2059
+ this._context.moveTo(x + this._radius, y);
2060
+ this._context.arc(x, y, this._radius, 0, tau);
2061
+ break;
2062
+ }
2063
+ }
2064
+ },
2065
+ result: noop
2066
+ };
2067
+
2068
+ var lengthSum$1 = adder(),
2069
+ lengthRing,
2070
+ x00$2,
2071
+ y00$2,
2072
+ x0$4,
2073
+ y0$4;
2074
+
2075
+ var lengthStream$1 = {
2076
+ point: noop,
2077
+ lineStart: function() {
2078
+ lengthStream$1.point = lengthPointFirst$1;
2079
+ },
2080
+ lineEnd: function() {
2081
+ if (lengthRing) lengthPoint$1(x00$2, y00$2);
2082
+ lengthStream$1.point = noop;
2083
+ },
2084
+ polygonStart: function() {
2085
+ lengthRing = true;
2086
+ },
2087
+ polygonEnd: function() {
2088
+ lengthRing = null;
2089
+ },
2090
+ result: function() {
2091
+ var length = +lengthSum$1;
2092
+ lengthSum$1.reset();
2093
+ return length;
2094
+ }
2095
+ };
2096
+
2097
+ function lengthPointFirst$1(x, y) {
2098
+ lengthStream$1.point = lengthPoint$1;
2099
+ x00$2 = x0$4 = x, y00$2 = y0$4 = y;
2100
+ }
2101
+
2102
+ function lengthPoint$1(x, y) {
2103
+ x0$4 -= x, y0$4 -= y;
2104
+ lengthSum$1.add(sqrt(x0$4 * x0$4 + y0$4 * y0$4));
2105
+ x0$4 = x, y0$4 = y;
2106
+ }
2107
+
2108
+ function PathString() {
2109
+ this._string = [];
2110
+ }
2111
+
2112
+ PathString.prototype = {
2113
+ _radius: 4.5,
2114
+ _circle: circle$1(4.5),
2115
+ pointRadius: function(_) {
2116
+ if ((_ = +_) !== this._radius) this._radius = _, this._circle = null;
2117
+ return this;
2118
+ },
2119
+ polygonStart: function() {
2120
+ this._line = 0;
2121
+ },
2122
+ polygonEnd: function() {
2123
+ this._line = NaN;
2124
+ },
2125
+ lineStart: function() {
2126
+ this._point = 0;
2127
+ },
2128
+ lineEnd: function() {
2129
+ if (this._line === 0) this._string.push("Z");
2130
+ this._point = NaN;
2131
+ },
2132
+ point: function(x, y) {
2133
+ switch (this._point) {
2134
+ case 0: {
2135
+ this._string.push("M", x, ",", y);
2136
+ this._point = 1;
2137
+ break;
2138
+ }
2139
+ case 1: {
2140
+ this._string.push("L", x, ",", y);
2141
+ break;
2142
+ }
2143
+ default: {
2144
+ if (this._circle == null) this._circle = circle$1(this._radius);
2145
+ this._string.push("M", x, ",", y, this._circle);
2146
+ break;
2147
+ }
2148
+ }
2149
+ },
2150
+ result: function() {
2151
+ if (this._string.length) {
2152
+ var result = this._string.join("");
2153
+ this._string = [];
2154
+ return result;
2155
+ } else {
2156
+ return null;
2157
+ }
2158
+ }
2159
+ };
2160
+
2161
+ function circle$1(radius) {
2162
+ return "m0," + radius
2163
+ + "a" + radius + "," + radius + " 0 1,1 0," + -2 * radius
2164
+ + "a" + radius + "," + radius + " 0 1,1 0," + 2 * radius
2165
+ + "z";
2166
+ }
2167
+
2168
+ function index(projection, context) {
2169
+ var pointRadius = 4.5,
2170
+ projectionStream,
2171
+ contextStream;
2172
+
2173
+ function path(object) {
2174
+ if (object) {
2175
+ if (typeof pointRadius === "function") contextStream.pointRadius(+pointRadius.apply(this, arguments));
2176
+ geoStream(object, projectionStream(contextStream));
2177
+ }
2178
+ return contextStream.result();
2179
+ }
2180
+
2181
+ path.area = function(object) {
2182
+ geoStream(object, projectionStream(areaStream$1));
2183
+ return areaStream$1.result();
2184
+ };
2185
+
2186
+ path.measure = function(object) {
2187
+ geoStream(object, projectionStream(lengthStream$1));
2188
+ return lengthStream$1.result();
2189
+ };
2190
+
2191
+ path.bounds = function(object) {
2192
+ geoStream(object, projectionStream(boundsStream$1));
2193
+ return boundsStream$1.result();
2194
+ };
2195
+
2196
+ path.centroid = function(object) {
2197
+ geoStream(object, projectionStream(centroidStream$1));
2198
+ return centroidStream$1.result();
2199
+ };
2200
+
2201
+ path.projection = function(_) {
2202
+ return arguments.length ? (projectionStream = _ == null ? (projection = null, identity) : (projection = _).stream, path) : projection;
2203
+ };
2204
+
2205
+ path.context = function(_) {
2206
+ if (!arguments.length) return context;
2207
+ contextStream = _ == null ? (context = null, new PathString) : new PathContext(context = _);
2208
+ if (typeof pointRadius !== "function") contextStream.pointRadius(pointRadius);
2209
+ return path;
2210
+ };
2211
+
2212
+ path.pointRadius = function(_) {
2213
+ if (!arguments.length) return pointRadius;
2214
+ pointRadius = typeof _ === "function" ? _ : (contextStream.pointRadius(+_), +_);
2215
+ return path;
2216
+ };
2217
+
2218
+ return path.projection(projection).context(context);
2219
+ }
2220
+
2221
+ function transform(methods) {
2222
+ return {
2223
+ stream: transformer(methods)
2224
+ };
2225
+ }
2226
+
2227
+ function transformer(methods) {
2228
+ return function(stream) {
2229
+ var s = new TransformStream;
2230
+ for (var key in methods) s[key] = methods[key];
2231
+ s.stream = stream;
2232
+ return s;
2233
+ };
2234
+ }
2235
+
2236
+ function TransformStream() {}
2237
+
2238
+ TransformStream.prototype = {
2239
+ constructor: TransformStream,
2240
+ point: function(x, y) { this.stream.point(x, y); },
2241
+ sphere: function() { this.stream.sphere(); },
2242
+ lineStart: function() { this.stream.lineStart(); },
2243
+ lineEnd: function() { this.stream.lineEnd(); },
2244
+ polygonStart: function() { this.stream.polygonStart(); },
2245
+ polygonEnd: function() { this.stream.polygonEnd(); }
2246
+ };
2247
+
2248
+ function fit(projection, fitBounds, object) {
2249
+ var clip = projection.clipExtent && projection.clipExtent();
2250
+ projection.scale(150).translate([0, 0]);
2251
+ if (clip != null) projection.clipExtent(null);
2252
+ geoStream(object, projection.stream(boundsStream$1));
2253
+ fitBounds(boundsStream$1.result());
2254
+ if (clip != null) projection.clipExtent(clip);
2255
+ return projection;
2256
+ }
2257
+
2258
+ function fitExtent(projection, extent, object) {
2259
+ return fit(projection, function(b) {
2260
+ var w = extent[1][0] - extent[0][0],
2261
+ h = extent[1][1] - extent[0][1],
2262
+ k = Math.min(w / (b[1][0] - b[0][0]), h / (b[1][1] - b[0][1])),
2263
+ x = +extent[0][0] + (w - k * (b[1][0] + b[0][0])) / 2,
2264
+ y = +extent[0][1] + (h - k * (b[1][1] + b[0][1])) / 2;
2265
+ projection.scale(150 * k).translate([x, y]);
2266
+ }, object);
2267
+ }
2268
+
2269
+ function fitSize(projection, size, object) {
2270
+ return fitExtent(projection, [[0, 0], size], object);
2271
+ }
2272
+
2273
+ function fitWidth(projection, width, object) {
2274
+ return fit(projection, function(b) {
2275
+ var w = +width,
2276
+ k = w / (b[1][0] - b[0][0]),
2277
+ x = (w - k * (b[1][0] + b[0][0])) / 2,
2278
+ y = -k * b[0][1];
2279
+ projection.scale(150 * k).translate([x, y]);
2280
+ }, object);
2281
+ }
2282
+
2283
+ function fitHeight(projection, height, object) {
2284
+ return fit(projection, function(b) {
2285
+ var h = +height,
2286
+ k = h / (b[1][1] - b[0][1]),
2287
+ x = -k * b[0][0],
2288
+ y = (h - k * (b[1][1] + b[0][1])) / 2;
2289
+ projection.scale(150 * k).translate([x, y]);
2290
+ }, object);
2291
+ }
2292
+
2293
+ var maxDepth = 16, // maximum depth of subdivision
2294
+ cosMinDistance = cos(30 * radians); // cos(minimum angular distance)
2295
+
2296
+ function resample(project, delta2) {
2297
+ return +delta2 ? resample$1(project, delta2) : resampleNone(project);
2298
+ }
2299
+
2300
+ function resampleNone(project) {
2301
+ return transformer({
2302
+ point: function(x, y) {
2303
+ x = project(x, y);
2304
+ this.stream.point(x[0], x[1]);
2305
+ }
2306
+ });
2307
+ }
2308
+
2309
+ function resample$1(project, delta2) {
2310
+
2311
+ function resampleLineTo(x0, y0, lambda0, a0, b0, c0, x1, y1, lambda1, a1, b1, c1, depth, stream) {
2312
+ var dx = x1 - x0,
2313
+ dy = y1 - y0,
2314
+ d2 = dx * dx + dy * dy;
2315
+ if (d2 > 4 * delta2 && depth--) {
2316
+ var a = a0 + a1,
2317
+ b = b0 + b1,
2318
+ c = c0 + c1,
2319
+ m = sqrt(a * a + b * b + c * c),
2320
+ phi2 = asin(c /= m),
2321
+ lambda2 = abs(abs(c) - 1) < epsilon || abs(lambda0 - lambda1) < epsilon ? (lambda0 + lambda1) / 2 : atan2(b, a),
2322
+ p = project(lambda2, phi2),
2323
+ x2 = p[0],
2324
+ y2 = p[1],
2325
+ dx2 = x2 - x0,
2326
+ dy2 = y2 - y0,
2327
+ dz = dy * dx2 - dx * dy2;
2328
+ if (dz * dz / d2 > delta2 // perpendicular projected distance
2329
+ || abs((dx * dx2 + dy * dy2) / d2 - 0.5) > 0.3 // midpoint close to an end
2330
+ || a0 * a1 + b0 * b1 + c0 * c1 < cosMinDistance) { // angular distance
2331
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x2, y2, lambda2, a /= m, b /= m, c, depth, stream);
2332
+ stream.point(x2, y2);
2333
+ resampleLineTo(x2, y2, lambda2, a, b, c, x1, y1, lambda1, a1, b1, c1, depth, stream);
2334
+ }
2335
+ }
2336
+ }
2337
+ return function(stream) {
2338
+ var lambda00, x00, y00, a00, b00, c00, // first point
2339
+ lambda0, x0, y0, a0, b0, c0; // previous point
2340
+
2341
+ var resampleStream = {
2342
+ point: point,
2343
+ lineStart: lineStart,
2344
+ lineEnd: lineEnd,
2345
+ polygonStart: function() { stream.polygonStart(); resampleStream.lineStart = ringStart; },
2346
+ polygonEnd: function() { stream.polygonEnd(); resampleStream.lineStart = lineStart; }
2347
+ };
2348
+
2349
+ function point(x, y) {
2350
+ x = project(x, y);
2351
+ stream.point(x[0], x[1]);
2352
+ }
2353
+
2354
+ function lineStart() {
2355
+ x0 = NaN;
2356
+ resampleStream.point = linePoint;
2357
+ stream.lineStart();
2358
+ }
2359
+
2360
+ function linePoint(lambda, phi) {
2361
+ var c = cartesian([lambda, phi]), p = project(lambda, phi);
2362
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x0 = p[0], y0 = p[1], lambda0 = lambda, a0 = c[0], b0 = c[1], c0 = c[2], maxDepth, stream);
2363
+ stream.point(x0, y0);
2364
+ }
2365
+
2366
+ function lineEnd() {
2367
+ resampleStream.point = point;
2368
+ stream.lineEnd();
2369
+ }
2370
+
2371
+ function ringStart() {
2372
+ lineStart();
2373
+ resampleStream.point = ringPoint;
2374
+ resampleStream.lineEnd = ringEnd;
2375
+ }
2376
+
2377
+ function ringPoint(lambda, phi) {
2378
+ linePoint(lambda00 = lambda, phi), x00 = x0, y00 = y0, a00 = a0, b00 = b0, c00 = c0;
2379
+ resampleStream.point = linePoint;
2380
+ }
2381
+
2382
+ function ringEnd() {
2383
+ resampleLineTo(x0, y0, lambda0, a0, b0, c0, x00, y00, lambda00, a00, b00, c00, maxDepth, stream);
2384
+ resampleStream.lineEnd = lineEnd;
2385
+ lineEnd();
2386
+ }
2387
+
2388
+ return resampleStream;
2389
+ };
2390
+ }
2391
+
2392
+ var transformRadians = transformer({
2393
+ point: function(x, y) {
2394
+ this.stream.point(x * radians, y * radians);
2395
+ }
2396
+ });
2397
+
2398
+ function transformRotate(rotate) {
2399
+ return transformer({
2400
+ point: function(x, y) {
2401
+ var r = rotate(x, y);
2402
+ return this.stream.point(r[0], r[1]);
2403
+ }
2404
+ });
2405
+ }
2406
+
2407
+ function scaleTranslate(k, dx, dy, sx, sy) {
2408
+ function transform(x, y) {
2409
+ x *= sx; y *= sy;
2410
+ return [dx + k * x, dy - k * y];
2411
+ }
2412
+ transform.invert = function(x, y) {
2413
+ return [(x - dx) / k * sx, (dy - y) / k * sy];
2414
+ };
2415
+ return transform;
2416
+ }
2417
+
2418
+ function scaleTranslateRotate(k, dx, dy, sx, sy, alpha) {
2419
+ var cosAlpha = cos(alpha),
2420
+ sinAlpha = sin(alpha),
2421
+ a = cosAlpha * k,
2422
+ b = sinAlpha * k,
2423
+ ai = cosAlpha / k,
2424
+ bi = sinAlpha / k,
2425
+ ci = (sinAlpha * dy - cosAlpha * dx) / k,
2426
+ fi = (sinAlpha * dx + cosAlpha * dy) / k;
2427
+ function transform(x, y) {
2428
+ x *= sx; y *= sy;
2429
+ return [a * x - b * y + dx, dy - b * x - a * y];
2430
+ }
2431
+ transform.invert = function(x, y) {
2432
+ return [sx * (ai * x - bi * y + ci), sy * (fi - bi * x - ai * y)];
2433
+ };
2434
+ return transform;
2435
+ }
2436
+
2437
+ function projection(project) {
2438
+ return projectionMutator(function() { return project; })();
2439
+ }
2440
+
2441
+ function projectionMutator(projectAt) {
2442
+ var project,
2443
+ k = 150, // scale
2444
+ x = 480, y = 250, // translate
2445
+ lambda = 0, phi = 0, // center
2446
+ deltaLambda = 0, deltaPhi = 0, deltaGamma = 0, rotate, // pre-rotate
2447
+ alpha = 0, // post-rotate angle
2448
+ sx = 1, // reflectX
2449
+ sy = 1, // reflectX
2450
+ theta = null, preclip = clipAntimeridian, // pre-clip angle
2451
+ x0 = null, y0, x1, y1, postclip = identity, // post-clip extent
2452
+ delta2 = 0.5, // precision
2453
+ projectResample,
2454
+ projectTransform,
2455
+ projectRotateTransform,
2456
+ cache,
2457
+ cacheStream;
2458
+
2459
+ function projection(point) {
2460
+ return projectRotateTransform(point[0] * radians, point[1] * radians);
2461
+ }
2462
+
2463
+ function invert(point) {
2464
+ point = projectRotateTransform.invert(point[0], point[1]);
2465
+ return point && [point[0] * degrees, point[1] * degrees];
2466
+ }
2467
+
2468
+ projection.stream = function(stream) {
2469
+ return cache && cacheStream === stream ? cache : cache = transformRadians(transformRotate(rotate)(preclip(projectResample(postclip(cacheStream = stream)))));
2470
+ };
2471
+
2472
+ projection.preclip = function(_) {
2473
+ return arguments.length ? (preclip = _, theta = undefined, reset()) : preclip;
2474
+ };
2475
+
2476
+ projection.postclip = function(_) {
2477
+ return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;
2478
+ };
2479
+
2480
+ projection.clipAngle = function(_) {
2481
+ return arguments.length ? (preclip = +_ ? clipCircle(theta = _ * radians) : (theta = null, clipAntimeridian), reset()) : theta * degrees;
2482
+ };
2483
+
2484
+ projection.clipExtent = function(_) {
2485
+ return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
2486
+ };
2487
+
2488
+ projection.scale = function(_) {
2489
+ return arguments.length ? (k = +_, recenter()) : k;
2490
+ };
2491
+
2492
+ projection.translate = function(_) {
2493
+ return arguments.length ? (x = +_[0], y = +_[1], recenter()) : [x, y];
2494
+ };
2495
+
2496
+ projection.center = function(_) {
2497
+ return arguments.length ? (lambda = _[0] % 360 * radians, phi = _[1] % 360 * radians, recenter()) : [lambda * degrees, phi * degrees];
2498
+ };
2499
+
2500
+ projection.rotate = function(_) {
2501
+ return arguments.length ? (deltaLambda = _[0] % 360 * radians, deltaPhi = _[1] % 360 * radians, deltaGamma = _.length > 2 ? _[2] % 360 * radians : 0, recenter()) : [deltaLambda * degrees, deltaPhi * degrees, deltaGamma * degrees];
2502
+ };
2503
+
2504
+ projection.angle = function(_) {
2505
+ return arguments.length ? (alpha = _ % 360 * radians, recenter()) : alpha * degrees;
2506
+ };
2507
+
2508
+ projection.reflectX = function(_) {
2509
+ return arguments.length ? (sx = _ ? -1 : 1, recenter()) : sx < 0;
2510
+ };
2511
+
2512
+ projection.reflectY = function(_) {
2513
+ return arguments.length ? (sy = _ ? -1 : 1, recenter()) : sy < 0;
2514
+ };
2515
+
2516
+ projection.precision = function(_) {
2517
+ return arguments.length ? (projectResample = resample(projectTransform, delta2 = _ * _), reset()) : sqrt(delta2);
2518
+ };
2519
+
2520
+ projection.fitExtent = function(extent, object) {
2521
+ return fitExtent(projection, extent, object);
2522
+ };
2523
+
2524
+ projection.fitSize = function(size, object) {
2525
+ return fitSize(projection, size, object);
2526
+ };
2527
+
2528
+ projection.fitWidth = function(width, object) {
2529
+ return fitWidth(projection, width, object);
2530
+ };
2531
+
2532
+ projection.fitHeight = function(height, object) {
2533
+ return fitHeight(projection, height, object);
2534
+ };
2535
+
2536
+ function recenter() {
2537
+ var center = scaleTranslateRotate(k, 0, 0, sx, sy, alpha).apply(null, project(lambda, phi)),
2538
+ transform = (alpha ? scaleTranslateRotate : scaleTranslate)(k, x - center[0], y - center[1], sx, sy, alpha);
2539
+ rotate = rotateRadians(deltaLambda, deltaPhi, deltaGamma);
2540
+ projectTransform = compose(project, transform);
2541
+ projectRotateTransform = compose(rotate, projectTransform);
2542
+ projectResample = resample(projectTransform, delta2);
2543
+ return reset();
2544
+ }
2545
+
2546
+ function reset() {
2547
+ cache = cacheStream = null;
2548
+ return projection;
2549
+ }
2550
+
2551
+ return function() {
2552
+ project = projectAt.apply(this, arguments);
2553
+ projection.invert = project.invert && invert;
2554
+ return recenter();
2555
+ };
2556
+ }
2557
+
2558
+ function conicProjection(projectAt) {
2559
+ var phi0 = 0,
2560
+ phi1 = pi / 3,
2561
+ m = projectionMutator(projectAt),
2562
+ p = m(phi0, phi1);
2563
+
2564
+ p.parallels = function(_) {
2565
+ return arguments.length ? m(phi0 = _[0] * radians, phi1 = _[1] * radians) : [phi0 * degrees, phi1 * degrees];
2566
+ };
2567
+
2568
+ return p;
2569
+ }
2570
+
2571
+ function cylindricalEqualAreaRaw(phi0) {
2572
+ var cosPhi0 = cos(phi0);
2573
+
2574
+ function forward(lambda, phi) {
2575
+ return [lambda * cosPhi0, sin(phi) / cosPhi0];
2576
+ }
2577
+
2578
+ forward.invert = function(x, y) {
2579
+ return [x / cosPhi0, asin(y * cosPhi0)];
2580
+ };
2581
+
2582
+ return forward;
2583
+ }
2584
+
2585
+ function conicEqualAreaRaw(y0, y1) {
2586
+ var sy0 = sin(y0), n = (sy0 + sin(y1)) / 2;
2587
+
2588
+ // Are the parallels symmetrical around the Equator?
2589
+ if (abs(n) < epsilon) return cylindricalEqualAreaRaw(y0);
2590
+
2591
+ var c = 1 + sy0 * (2 * n - sy0), r0 = sqrt(c) / n;
2592
+
2593
+ function project(x, y) {
2594
+ var r = sqrt(c - 2 * n * sin(y)) / n;
2595
+ return [r * sin(x *= n), r0 - r * cos(x)];
2596
+ }
2597
+
2598
+ project.invert = function(x, y) {
2599
+ var r0y = r0 - y,
2600
+ l = atan2(x, abs(r0y)) * sign(r0y);
2601
+ if (r0y * n < 0)
2602
+ l -= pi * sign(x) * sign(r0y);
2603
+ return [l / n, asin((c - (x * x + r0y * r0y) * n * n) / (2 * n))];
2604
+ };
2605
+
2606
+ return project;
2607
+ }
2608
+
2609
+ function conicEqualArea() {
2610
+ return conicProjection(conicEqualAreaRaw)
2611
+ .scale(155.424)
2612
+ .center([0, 33.6442]);
2613
+ }
2614
+
2615
+ function albers() {
2616
+ return conicEqualArea()
2617
+ .parallels([29.5, 45.5])
2618
+ .scale(1070)
2619
+ .translate([480, 250])
2620
+ .rotate([96, 0])
2621
+ .center([-0.6, 38.7]);
2622
+ }
2623
+
2624
+ // The projections must have mutually exclusive clip regions on the sphere,
2625
+ // as this will avoid emitting interleaving lines and polygons.
2626
+ function multiplex(streams) {
2627
+ var n = streams.length;
2628
+ return {
2629
+ point: function(x, y) { var i = -1; while (++i < n) streams[i].point(x, y); },
2630
+ sphere: function() { var i = -1; while (++i < n) streams[i].sphere(); },
2631
+ lineStart: function() { var i = -1; while (++i < n) streams[i].lineStart(); },
2632
+ lineEnd: function() { var i = -1; while (++i < n) streams[i].lineEnd(); },
2633
+ polygonStart: function() { var i = -1; while (++i < n) streams[i].polygonStart(); },
2634
+ polygonEnd: function() { var i = -1; while (++i < n) streams[i].polygonEnd(); }
2635
+ };
2636
+ }
2637
+
2638
+ // A composite projection for the United States, configured by default for
2639
+ // 960×500. The projection also works quite well at 960×600 if you change the
2640
+ // scale to 1285 and adjust the translate accordingly. The set of standard
2641
+ // parallels for each region comes from USGS, which is published here:
2642
+ // http://egsc.usgs.gov/isb/pubs/MapProjections/projections.html#albers
2643
+ function albersUsa() {
2644
+ var cache,
2645
+ cacheStream,
2646
+ lower48 = albers(), lower48Point,
2647
+ alaska = conicEqualArea().rotate([154, 0]).center([-2, 58.5]).parallels([55, 65]), alaskaPoint, // EPSG:3338
2648
+ hawaii = conicEqualArea().rotate([157, 0]).center([-3, 19.9]).parallels([8, 18]), hawaiiPoint, // ESRI:102007
2649
+ point, pointStream = {point: function(x, y) { point = [x, y]; }};
2650
+
2651
+ function albersUsa(coordinates) {
2652
+ var x = coordinates[0], y = coordinates[1];
2653
+ return point = null,
2654
+ (lower48Point.point(x, y), point)
2655
+ || (alaskaPoint.point(x, y), point)
2656
+ || (hawaiiPoint.point(x, y), point);
2657
+ }
2658
+
2659
+ albersUsa.invert = function(coordinates) {
2660
+ var k = lower48.scale(),
2661
+ t = lower48.translate(),
2662
+ x = (coordinates[0] - t[0]) / k,
2663
+ y = (coordinates[1] - t[1]) / k;
2664
+ return (y >= 0.120 && y < 0.234 && x >= -0.425 && x < -0.214 ? alaska
2665
+ : y >= 0.166 && y < 0.234 && x >= -0.214 && x < -0.115 ? hawaii
2666
+ : lower48).invert(coordinates);
2667
+ };
2668
+
2669
+ albersUsa.stream = function(stream) {
2670
+ return cache && cacheStream === stream ? cache : cache = multiplex([lower48.stream(cacheStream = stream), alaska.stream(stream), hawaii.stream(stream)]);
2671
+ };
2672
+
2673
+ albersUsa.precision = function(_) {
2674
+ if (!arguments.length) return lower48.precision();
2675
+ lower48.precision(_), alaska.precision(_), hawaii.precision(_);
2676
+ return reset();
2677
+ };
2678
+
2679
+ albersUsa.scale = function(_) {
2680
+ if (!arguments.length) return lower48.scale();
2681
+ lower48.scale(_), alaska.scale(_ * 0.35), hawaii.scale(_);
2682
+ return albersUsa.translate(lower48.translate());
2683
+ };
2684
+
2685
+ albersUsa.translate = function(_) {
2686
+ if (!arguments.length) return lower48.translate();
2687
+ var k = lower48.scale(), x = +_[0], y = +_[1];
2688
+
2689
+ lower48Point = lower48
2690
+ .translate(_)
2691
+ .clipExtent([[x - 0.455 * k, y - 0.238 * k], [x + 0.455 * k, y + 0.238 * k]])
2692
+ .stream(pointStream);
2693
+
2694
+ alaskaPoint = alaska
2695
+ .translate([x - 0.307 * k, y + 0.201 * k])
2696
+ .clipExtent([[x - 0.425 * k + epsilon, y + 0.120 * k + epsilon], [x - 0.214 * k - epsilon, y + 0.234 * k - epsilon]])
2697
+ .stream(pointStream);
2698
+
2699
+ hawaiiPoint = hawaii
2700
+ .translate([x - 0.205 * k, y + 0.212 * k])
2701
+ .clipExtent([[x - 0.214 * k + epsilon, y + 0.166 * k + epsilon], [x - 0.115 * k - epsilon, y + 0.234 * k - epsilon]])
2702
+ .stream(pointStream);
2703
+
2704
+ return reset();
2705
+ };
2706
+
2707
+ albersUsa.fitExtent = function(extent, object) {
2708
+ return fitExtent(albersUsa, extent, object);
2709
+ };
2710
+
2711
+ albersUsa.fitSize = function(size, object) {
2712
+ return fitSize(albersUsa, size, object);
2713
+ };
2714
+
2715
+ albersUsa.fitWidth = function(width, object) {
2716
+ return fitWidth(albersUsa, width, object);
2717
+ };
2718
+
2719
+ albersUsa.fitHeight = function(height, object) {
2720
+ return fitHeight(albersUsa, height, object);
2721
+ };
2722
+
2723
+ function reset() {
2724
+ cache = cacheStream = null;
2725
+ return albersUsa;
2726
+ }
2727
+
2728
+ return albersUsa.scale(1070);
2729
+ }
2730
+
2731
+ function azimuthalRaw(scale) {
2732
+ return function(x, y) {
2733
+ var cx = cos(x),
2734
+ cy = cos(y),
2735
+ k = scale(cx * cy);
2736
+ return [
2737
+ k * cy * sin(x),
2738
+ k * sin(y)
2739
+ ];
2740
+ }
2741
+ }
2742
+
2743
+ function azimuthalInvert(angle) {
2744
+ return function(x, y) {
2745
+ var z = sqrt(x * x + y * y),
2746
+ c = angle(z),
2747
+ sc = sin(c),
2748
+ cc = cos(c);
2749
+ return [
2750
+ atan2(x * sc, z * cc),
2751
+ asin(z && y * sc / z)
2752
+ ];
2753
+ }
2754
+ }
2755
+
2756
+ var azimuthalEqualAreaRaw = azimuthalRaw(function(cxcy) {
2757
+ return sqrt(2 / (1 + cxcy));
2758
+ });
2759
+
2760
+ azimuthalEqualAreaRaw.invert = azimuthalInvert(function(z) {
2761
+ return 2 * asin(z / 2);
2762
+ });
2763
+
2764
+ function azimuthalEqualArea() {
2765
+ return projection(azimuthalEqualAreaRaw)
2766
+ .scale(124.75)
2767
+ .clipAngle(180 - 1e-3);
2768
+ }
2769
+
2770
+ var azimuthalEquidistantRaw = azimuthalRaw(function(c) {
2771
+ return (c = acos(c)) && c / sin(c);
2772
+ });
2773
+
2774
+ azimuthalEquidistantRaw.invert = azimuthalInvert(function(z) {
2775
+ return z;
2776
+ });
2777
+
2778
+ function azimuthalEquidistant() {
2779
+ return projection(azimuthalEquidistantRaw)
2780
+ .scale(79.4188)
2781
+ .clipAngle(180 - 1e-3);
2782
+ }
2783
+
2784
+ function mercatorRaw(lambda, phi) {
2785
+ return [lambda, log(tan((halfPi + phi) / 2))];
2786
+ }
2787
+
2788
+ mercatorRaw.invert = function(x, y) {
2789
+ return [x, 2 * atan(exp(y)) - halfPi];
2790
+ };
2791
+
2792
+ function mercator() {
2793
+ return mercatorProjection(mercatorRaw)
2794
+ .scale(961 / tau);
2795
+ }
2796
+
2797
+ function mercatorProjection(project) {
2798
+ var m = projection(project),
2799
+ center = m.center,
2800
+ scale = m.scale,
2801
+ translate = m.translate,
2802
+ clipExtent = m.clipExtent,
2803
+ x0 = null, y0, x1, y1; // clip extent
2804
+
2805
+ m.scale = function(_) {
2806
+ return arguments.length ? (scale(_), reclip()) : scale();
2807
+ };
2808
+
2809
+ m.translate = function(_) {
2810
+ return arguments.length ? (translate(_), reclip()) : translate();
2811
+ };
2812
+
2813
+ m.center = function(_) {
2814
+ return arguments.length ? (center(_), reclip()) : center();
2815
+ };
2816
+
2817
+ m.clipExtent = function(_) {
2818
+ return arguments.length ? ((_ == null ? x0 = y0 = x1 = y1 = null : (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1])), reclip()) : x0 == null ? null : [[x0, y0], [x1, y1]];
2819
+ };
2820
+
2821
+ function reclip() {
2822
+ var k = pi * scale(),
2823
+ t = m(rotation(m.rotate()).invert([0, 0]));
2824
+ return clipExtent(x0 == null
2825
+ ? [[t[0] - k, t[1] - k], [t[0] + k, t[1] + k]] : project === mercatorRaw
2826
+ ? [[Math.max(t[0] - k, x0), y0], [Math.min(t[0] + k, x1), y1]]
2827
+ : [[x0, Math.max(t[1] - k, y0)], [x1, Math.min(t[1] + k, y1)]]);
2828
+ }
2829
+
2830
+ return reclip();
2831
+ }
2832
+
2833
+ function tany(y) {
2834
+ return tan((halfPi + y) / 2);
2835
+ }
2836
+
2837
+ function conicConformalRaw(y0, y1) {
2838
+ var cy0 = cos(y0),
2839
+ n = y0 === y1 ? sin(y0) : log(cy0 / cos(y1)) / log(tany(y1) / tany(y0)),
2840
+ f = cy0 * pow(tany(y0), n) / n;
2841
+
2842
+ if (!n) return mercatorRaw;
2843
+
2844
+ function project(x, y) {
2845
+ if (f > 0) { if (y < -halfPi + epsilon) y = -halfPi + epsilon; }
2846
+ else { if (y > halfPi - epsilon) y = halfPi - epsilon; }
2847
+ var r = f / pow(tany(y), n);
2848
+ return [r * sin(n * x), f - r * cos(n * x)];
2849
+ }
2850
+
2851
+ project.invert = function(x, y) {
2852
+ var fy = f - y, r = sign(n) * sqrt(x * x + fy * fy),
2853
+ l = atan2(x, abs(fy)) * sign(fy);
2854
+ if (fy * n < 0)
2855
+ l -= pi * sign(x) * sign(fy);
2856
+ return [l / n, 2 * atan(pow(f / r, 1 / n)) - halfPi];
2857
+ };
2858
+
2859
+ return project;
2860
+ }
2861
+
2862
+ function conicConformal() {
2863
+ return conicProjection(conicConformalRaw)
2864
+ .scale(109.5)
2865
+ .parallels([30, 30]);
2866
+ }
2867
+
2868
+ function equirectangularRaw(lambda, phi) {
2869
+ return [lambda, phi];
2870
+ }
2871
+
2872
+ equirectangularRaw.invert = equirectangularRaw;
2873
+
2874
+ function equirectangular() {
2875
+ return projection(equirectangularRaw)
2876
+ .scale(152.63);
2877
+ }
2878
+
2879
+ function conicEquidistantRaw(y0, y1) {
2880
+ var cy0 = cos(y0),
2881
+ n = y0 === y1 ? sin(y0) : (cy0 - cos(y1)) / (y1 - y0),
2882
+ g = cy0 / n + y0;
2883
+
2884
+ if (abs(n) < epsilon) return equirectangularRaw;
2885
+
2886
+ function project(x, y) {
2887
+ var gy = g - y, nx = n * x;
2888
+ return [gy * sin(nx), g - gy * cos(nx)];
2889
+ }
2890
+
2891
+ project.invert = function(x, y) {
2892
+ var gy = g - y,
2893
+ l = atan2(x, abs(gy)) * sign(gy);
2894
+ if (gy * n < 0)
2895
+ l -= pi * sign(x) * sign(gy);
2896
+ return [l / n, g - sign(n) * sqrt(x * x + gy * gy)];
2897
+ };
2898
+
2899
+ return project;
2900
+ }
2901
+
2902
+ function conicEquidistant() {
2903
+ return conicProjection(conicEquidistantRaw)
2904
+ .scale(131.154)
2905
+ .center([0, 13.9389]);
2906
+ }
2907
+
2908
+ var A1 = 1.340264,
2909
+ A2 = -0.081106,
2910
+ A3 = 0.000893,
2911
+ A4 = 0.003796,
2912
+ M = sqrt(3) / 2,
2913
+ iterations = 12;
2914
+
2915
+ function equalEarthRaw(lambda, phi) {
2916
+ var l = asin(M * sin(phi)), l2 = l * l, l6 = l2 * l2 * l2;
2917
+ return [
2918
+ lambda * cos(l) / (M * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2))),
2919
+ l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2))
2920
+ ];
2921
+ }
2922
+
2923
+ equalEarthRaw.invert = function(x, y) {
2924
+ var l = y, l2 = l * l, l6 = l2 * l2 * l2;
2925
+ for (var i = 0, delta, fy, fpy; i < iterations; ++i) {
2926
+ fy = l * (A1 + A2 * l2 + l6 * (A3 + A4 * l2)) - y;
2927
+ fpy = A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2);
2928
+ l -= delta = fy / fpy, l2 = l * l, l6 = l2 * l2 * l2;
2929
+ if (abs(delta) < epsilon2) break;
2930
+ }
2931
+ return [
2932
+ M * x * (A1 + 3 * A2 * l2 + l6 * (7 * A3 + 9 * A4 * l2)) / cos(l),
2933
+ asin(sin(l) / M)
2934
+ ];
2935
+ };
2936
+
2937
+ function equalEarth() {
2938
+ return projection(equalEarthRaw)
2939
+ .scale(177.158);
2940
+ }
2941
+
2942
+ function gnomonicRaw(x, y) {
2943
+ var cy = cos(y), k = cos(x) * cy;
2944
+ return [cy * sin(x) / k, sin(y) / k];
2945
+ }
2946
+
2947
+ gnomonicRaw.invert = azimuthalInvert(atan);
2948
+
2949
+ function gnomonic() {
2950
+ return projection(gnomonicRaw)
2951
+ .scale(144.049)
2952
+ .clipAngle(60);
2953
+ }
2954
+
2955
+ function identity$1() {
2956
+ var k = 1, tx = 0, ty = 0, sx = 1, sy = 1, // scale, translate and reflect
2957
+ alpha = 0, ca, sa, // angle
2958
+ x0 = null, y0, x1, y1, // clip extent
2959
+ kx = 1, ky = 1,
2960
+ transform = transformer({
2961
+ point: function(x, y) {
2962
+ var p = projection([x, y]);
2963
+ this.stream.point(p[0], p[1]);
2964
+ }
2965
+ }),
2966
+ postclip = identity,
2967
+ cache,
2968
+ cacheStream;
2969
+
2970
+ function reset() {
2971
+ kx = k * sx;
2972
+ ky = k * sy;
2973
+ cache = cacheStream = null;
2974
+ return projection;
2975
+ }
2976
+
2977
+ function projection (p) {
2978
+ var x = p[0] * kx, y = p[1] * ky;
2979
+ if (alpha) {
2980
+ var t = y * ca - x * sa;
2981
+ x = x * ca + y * sa;
2982
+ y = t;
2983
+ }
2984
+ return [x + tx, y + ty];
2985
+ }
2986
+ projection.invert = function(p) {
2987
+ var x = p[0] - tx, y = p[1] - ty;
2988
+ if (alpha) {
2989
+ var t = y * ca + x * sa;
2990
+ x = x * ca - y * sa;
2991
+ y = t;
2992
+ }
2993
+ return [x / kx, y / ky];
2994
+ };
2995
+ projection.stream = function(stream) {
2996
+ return cache && cacheStream === stream ? cache : cache = transform(postclip(cacheStream = stream));
2997
+ };
2998
+ projection.postclip = function(_) {
2999
+ return arguments.length ? (postclip = _, x0 = y0 = x1 = y1 = null, reset()) : postclip;
3000
+ };
3001
+ projection.clipExtent = function(_) {
3002
+ return arguments.length ? (postclip = _ == null ? (x0 = y0 = x1 = y1 = null, identity) : clipRectangle(x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1]), reset()) : x0 == null ? null : [[x0, y0], [x1, y1]];
3003
+ };
3004
+ projection.scale = function(_) {
3005
+ return arguments.length ? (k = +_, reset()) : k;
3006
+ };
3007
+ projection.translate = function(_) {
3008
+ return arguments.length ? (tx = +_[0], ty = +_[1], reset()) : [tx, ty];
3009
+ };
3010
+ projection.angle = function(_) {
3011
+ return arguments.length ? (alpha = _ % 360 * radians, sa = sin(alpha), ca = cos(alpha), reset()) : alpha * degrees;
3012
+ };
3013
+ projection.reflectX = function(_) {
3014
+ return arguments.length ? (sx = _ ? -1 : 1, reset()) : sx < 0;
3015
+ };
3016
+ projection.reflectY = function(_) {
3017
+ return arguments.length ? (sy = _ ? -1 : 1, reset()) : sy < 0;
3018
+ };
3019
+ projection.fitExtent = function(extent, object) {
3020
+ return fitExtent(projection, extent, object);
3021
+ };
3022
+ projection.fitSize = function(size, object) {
3023
+ return fitSize(projection, size, object);
3024
+ };
3025
+ projection.fitWidth = function(width, object) {
3026
+ return fitWidth(projection, width, object);
3027
+ };
3028
+ projection.fitHeight = function(height, object) {
3029
+ return fitHeight(projection, height, object);
3030
+ };
3031
+
3032
+ return projection;
3033
+ }
3034
+
3035
+ function naturalEarth1Raw(lambda, phi) {
3036
+ var phi2 = phi * phi, phi4 = phi2 * phi2;
3037
+ return [
3038
+ lambda * (0.8707 - 0.131979 * phi2 + phi4 * (-0.013791 + phi4 * (0.003971 * phi2 - 0.001529 * phi4))),
3039
+ phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4)))
3040
+ ];
3041
+ }
3042
+
3043
+ naturalEarth1Raw.invert = function(x, y) {
3044
+ var phi = y, i = 25, delta;
3045
+ do {
3046
+ var phi2 = phi * phi, phi4 = phi2 * phi2;
3047
+ phi -= delta = (phi * (1.007226 + phi2 * (0.015085 + phi4 * (-0.044475 + 0.028874 * phi2 - 0.005916 * phi4))) - y) /
3048
+ (1.007226 + phi2 * (0.015085 * 3 + phi4 * (-0.044475 * 7 + 0.028874 * 9 * phi2 - 0.005916 * 11 * phi4)));
3049
+ } while (abs(delta) > epsilon && --i > 0);
3050
+ return [
3051
+ x / (0.8707 + (phi2 = phi * phi) * (-0.131979 + phi2 * (-0.013791 + phi2 * phi2 * phi2 * (0.003971 - 0.001529 * phi2)))),
3052
+ phi
3053
+ ];
3054
+ };
3055
+
3056
+ function naturalEarth1() {
3057
+ return projection(naturalEarth1Raw)
3058
+ .scale(175.295);
3059
+ }
3060
+
3061
+ function orthographicRaw(x, y) {
3062
+ return [cos(y) * sin(x), sin(y)];
3063
+ }
3064
+
3065
+ orthographicRaw.invert = azimuthalInvert(asin);
3066
+
3067
+ function orthographic() {
3068
+ return projection(orthographicRaw)
3069
+ .scale(249.5)
3070
+ .clipAngle(90 + epsilon);
3071
+ }
3072
+
3073
+ function stereographicRaw(x, y) {
3074
+ var cy = cos(y), k = 1 + cos(x) * cy;
3075
+ return [cy * sin(x) / k, sin(y) / k];
3076
+ }
3077
+
3078
+ stereographicRaw.invert = azimuthalInvert(function(z) {
3079
+ return 2 * atan(z);
3080
+ });
3081
+
3082
+ function stereographic() {
3083
+ return projection(stereographicRaw)
3084
+ .scale(250)
3085
+ .clipAngle(142);
3086
+ }
3087
+
3088
+ function transverseMercatorRaw(lambda, phi) {
3089
+ return [log(tan((halfPi + phi) / 2)), -lambda];
3090
+ }
3091
+
3092
+ transverseMercatorRaw.invert = function(x, y) {
3093
+ return [-y, 2 * atan(exp(x)) - halfPi];
3094
+ };
3095
+
3096
+ function transverseMercator() {
3097
+ var m = mercatorProjection(transverseMercatorRaw),
3098
+ center = m.center,
3099
+ rotate = m.rotate;
3100
+
3101
+ m.center = function(_) {
3102
+ return arguments.length ? center([-_[1], _[0]]) : (_ = center(), [_[1], -_[0]]);
3103
+ };
3104
+
3105
+ m.rotate = function(_) {
3106
+ return arguments.length ? rotate([_[0], _[1], _.length > 2 ? _[2] + 90 : 90]) : (_ = rotate(), [_[0], _[1], _[2] - 90]);
3107
+ };
3108
+
3109
+ return rotate([0, 0, 90])
3110
+ .scale(159.155);
3111
+ }
3112
+
3113
+ exports.geoAlbers = albers;
3114
+ exports.geoAlbersUsa = albersUsa;
3115
+ exports.geoArea = area;
3116
+ exports.geoAzimuthalEqualArea = azimuthalEqualArea;
3117
+ exports.geoAzimuthalEqualAreaRaw = azimuthalEqualAreaRaw;
3118
+ exports.geoAzimuthalEquidistant = azimuthalEquidistant;
3119
+ exports.geoAzimuthalEquidistantRaw = azimuthalEquidistantRaw;
3120
+ exports.geoBounds = bounds;
3121
+ exports.geoCentroid = centroid;
3122
+ exports.geoCircle = circle;
3123
+ exports.geoClipAntimeridian = clipAntimeridian;
3124
+ exports.geoClipCircle = clipCircle;
3125
+ exports.geoClipExtent = extent;
3126
+ exports.geoClipRectangle = clipRectangle;
3127
+ exports.geoConicConformal = conicConformal;
3128
+ exports.geoConicConformalRaw = conicConformalRaw;
3129
+ exports.geoConicEqualArea = conicEqualArea;
3130
+ exports.geoConicEqualAreaRaw = conicEqualAreaRaw;
3131
+ exports.geoConicEquidistant = conicEquidistant;
3132
+ exports.geoConicEquidistantRaw = conicEquidistantRaw;
3133
+ exports.geoContains = contains;
3134
+ exports.geoDistance = distance;
3135
+ exports.geoEqualEarth = equalEarth;
3136
+ exports.geoEqualEarthRaw = equalEarthRaw;
3137
+ exports.geoEquirectangular = equirectangular;
3138
+ exports.geoEquirectangularRaw = equirectangularRaw;
3139
+ exports.geoGnomonic = gnomonic;
3140
+ exports.geoGnomonicRaw = gnomonicRaw;
3141
+ exports.geoGraticule = graticule;
3142
+ exports.geoGraticule10 = graticule10;
3143
+ exports.geoIdentity = identity$1;
3144
+ exports.geoInterpolate = interpolate;
3145
+ exports.geoLength = length;
3146
+ exports.geoMercator = mercator;
3147
+ exports.geoMercatorRaw = mercatorRaw;
3148
+ exports.geoNaturalEarth1 = naturalEarth1;
3149
+ exports.geoNaturalEarth1Raw = naturalEarth1Raw;
3150
+ exports.geoOrthographic = orthographic;
3151
+ exports.geoOrthographicRaw = orthographicRaw;
3152
+ exports.geoPath = index;
3153
+ exports.geoProjection = projection;
3154
+ exports.geoProjectionMutator = projectionMutator;
3155
+ exports.geoRotation = rotation;
3156
+ exports.geoStereographic = stereographic;
3157
+ exports.geoStereographicRaw = stereographicRaw;
3158
+ exports.geoStream = geoStream;
3159
+ exports.geoTransform = transform;
3160
+ exports.geoTransverseMercator = transverseMercator;
3161
+ exports.geoTransverseMercatorRaw = transverseMercatorRaw;
3162
+
3163
+ Object.defineProperty(exports, '__esModule', { value: true });
3164
+
3165
+ })));