@coppsary/motionly 1.1.0 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -373
- package/bin/ffmpeg-export.js +263 -0
- package/bin/motionly.js +23 -13
- package/dist/assets/inter-cyrillic-ext-wght-normal-BOeWTOD4.woff2 +0 -0
- package/dist/assets/inter-cyrillic-wght-normal-DqGufNeO.woff2 +0 -0
- package/dist/assets/inter-greek-ext-wght-normal-DlzME5K_.woff2 +0 -0
- package/dist/assets/inter-greek-wght-normal-CkhJZR-_.woff2 +0 -0
- package/dist/assets/inter-latin-ext-wght-normal-DO1Apj_S.woff2 +0 -0
- package/dist/assets/inter-latin-wght-normal-Dx4kXJAl.woff2 +0 -0
- package/dist/assets/inter-vietnamese-wght-normal-CBcvBZtf.woff2 +0 -0
- package/dist/assets/main-BwVca29t.css +1 -0
- package/dist/assets/main-DJBtA-Cr.js +2752 -0
- package/dist/assets/main-DJBtA-Cr.js.map +1 -0
- package/dist/index.html +2 -2
- package/package.json +2 -1
- package/templates/motionly-skill/SKILL.md +1 -1
- package/templates/project/AGENTS.md +3 -3
- package/templates/project/README.md +10 -2
- package/dist/assets/main-BWhvHbtr.css +0 -1
- package/dist/assets/main-CrcFUwRU.js +0 -2470
- package/dist/assets/main-CrcFUwRU.js.map +0 -1
package/README.md
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<div align="center">
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<img src="public/logo.svg" alt="Motionly Logo" width="100">
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# Motionly
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**AI-native motion graphics editor**
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</div>
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<p align="center">
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<em>
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<em>Create editable animations with AI, then refine every detail visually.</em>
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</p>
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</p>
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<p align="center">
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<a href="#overview">Overview</a> ·
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<a href="#showcase">Showcase</a> ·
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<a href="#
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<a href="#
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<a href="#
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<a href="
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<a href="#features">Features</a> ·
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<a href="#quick-start">Quick Start</a> ·
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<a href="#development">Development</a> ·
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<a href="https://motionly.mintlify.app/">Docs</a>
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</p>
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---
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## Showcase
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<table align="center">
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<tr>
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<th>Animation Preview</th>
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</tr>
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<tr>
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<td align="center">
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<img src=".github/assets/showcase-2.gif" alt="Motionly Animation">
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</td>
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</tr>
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</table>
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| Visual Editor |
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| Animation Preview |
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| :--------------------------------------------------------: |
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---
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## Overview
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Motionly is a motion graphics editor where AI-assisted workflows create editable animation projects that you can refine visually. Edit timing, assets, animations, and layouts through a timeline and canvas editor before exporting the final result.
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The current focus is the core editing loop: reliable preview, direct manipulation, useful animation presets, clear timeline control, clean serialization, and dependable export.
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---
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## Visual Editor
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Current editor features:
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**Interface:**
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- Left navigation rail with icon-based navigation (Media, Audio, Text, Effects, Scenes, AI Config, Settings)
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- Organized Assets panel with folder structure showing audio and visual assets
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- Assets panel tabs: Assets and Presets
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- AI Config (rail): enabled skills and an AI context preview
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- Settings (rail): brand profile editor
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- Preset browser with animated GIF previews
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- Professional properties panel with custom sliders, styled inputs, and visual preset cards
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**Canvas & Preview:**
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- Centered canvas preview with the project aspect ratio
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- Play, pause, reset, timeline scrubber, timecode, and frame display
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- Fit, zoom, and fullscreen preview controls
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- Click asset thumbnails for temporary full-screen preview (no timeline disruption)
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**Editing:**
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- Drag-to-move and corner scaling for elements
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- Visual position, scale, rotation, opacity, text, color, timing, and easing controls
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- Add text, delete layers, resize the timeline, and trim layer ranges
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- Scene, canvas, and timeline selection
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**Timeline Editing:**
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- Persistent Main, Overlay, and Audio track roles saved through `.motion`
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- Uniform visual layers with free gaps/overlaps and no ripple behavior
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- Horizontal timing changes stay on the current layer; vertical drag moves to any visual layer
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- Optional clip-edge/playhead snapping is off by default
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- Grab a clip's center to move it in time or across layers; a dashed ghost previews the persisted landing position (mouse and touch)
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- On-timeline GSAP keyframes: selecting an animated element shows draggable keyframe diamonds on its row with per-keyframe easing controls, add-at-playhead, and right-click delete; edits persist into `.motion`
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- Playhead-based Split for media, text, images, overlays, and effects
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- Timeline zoom controls plus `Ctrl/Cmd` wheel or trackpad pinch
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- Undo/Redo history and persistent track hide/mute controls
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- Visual media clips with thumbnails and transition markers
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**Audio:**
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- Audio defined in `.motion` format (persists with project)
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- Synchronized audio preview playback
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- Audio shown in organized Assets panel
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**Project Management:**
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- Open and save `.motion` projects
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- Load presets with confirmation dialog
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- All edits automatically serialize to `.motion` format
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**AI Assistant:**
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- BYOK Motionly Assistant that generates and loads editable `.motion` projects
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- OpenAI, Anthropic, OpenRouter, Google Gemini, Hugging Face, and custom OpenAI-compatible endpoints
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- Locally stored keys and model overrides
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- AI Config (rail) manages enabled skills fed to the assistant; Settings (rail) holds a brand profile (BRAND.md). Both become assistant knowledge.
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**Export:**
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- Canvas-frame MP4 export through the local Motionly/FFmpeg server with progress and project-audio mixing
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Current limits:
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- MP4/WebM/MOV clips use the browser's native codecs and render decoded frames during preview, scrub, trim, and export
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- GIF uses frame-accurate `ImageDecoder` when available, Lottie uses the official dotLottie Canvas renderer, and animated SVG uses a real-time SVG-to-Canvas runtime
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- Video clip audio is muted and is not mixed into export yet; use the project audio track
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- Two simultaneous clips that reference one video alias cannot seek that decoder to two source times; import a second alias when needed
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- Project audio exports at its timeline offset; embedded audio from video clips remains muted
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- Animated SVG and GIF fallback export in real time because those runtimes do not expose deterministic seeking
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- Canvas resolution, aspect ratio, and FPS still come from `.motion`
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- WebM, GIF, still-image, and image-sequence export are not exposed yet
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---
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## Motion Files
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The main sample project is:
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```text
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video-motion/motionly.motion
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```
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Its sample assets live in:
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```text
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video-motion/assets/motionly/
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```
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Example:
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```motion
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canvas {
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size 1920x1080
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fps 60
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duration 8s
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background #020308
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}
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camera {
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zoom 1
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x 0
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y 0
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}
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audio "/assets/my-project/background.mp3"
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import "/video-motion/assets/my-project/logo.svg" as mark
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import "/video-motion/assets/my-project/video.mp4" as bgVideo
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mark {
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center
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layer hero
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width 220
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opacity 0
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animation maskReveal(delay 1s duration 900ms direction down ease power3.out)
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}
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text title {
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value "Motion graphics, written."
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center
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layer text
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size 72
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textAnimation keynoteText(split words stagger 80ms duration 800ms delay 1s ease power3.out)
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}
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clip bgVideo {
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track 1
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start 0s
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duration 5s
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trimIn 0s
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trimOut 0s
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}
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```
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Motionly supports semantic layers, camera animation, reusable presets, SVG/image assets, text reveals, generated background effects, timeline clips, audio, preview playback, and MP4 export.
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### Use Your Own Assets
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For a new animation:
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1. Copy `video-motion/motionly.motion` to a new `.motion` file or replace its contents.
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2. Remove sample files you do not need from `video-motion/assets/motionly/`.
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3. Prefer creating a separate folder such as `video-motion/assets/my-project/`.
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4. Add your own images, SVGs, logos, audio files, and videos.
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5. Update every `import` path in the `.motion` project.
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6. Open the project in Motionly and finish positioning and timing visually.
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7. Or drag assets from the Assets panel onto the timeline to create clips.
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Images, SVGs, and videos can be imported and used as timeline clips. Audio persists in `.motion` format. Drag assets onto the timeline to create clips that persist in the project file.
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**Note:** Timeline clips reference assets by filename. Keep original files in the same location to reload projects with clips.
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See [AI Authoring Guide](docs/agents/ai-authoring.mdx) for a complete asset and prompting workflow.
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---
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## Agent And LLM Support
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Motionly includes a built-in AI Chat panel and repository guidance for external agent tools.
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Open Motionly Assistant beside Assets, enter your own provider key, and describe the animation you want. Motionly detects OpenAI, Anthropic, OpenRouter, Google Gemini, and Hugging Face keys, or accepts a custom OpenAI-compatible endpoint. You can leave the model blank for Motionly's default or enter an exact model ID. The key and chat history stay in browser storage; requests go directly from the browser to that provider, never through a Motionly server. The assistant receives the current project and imported asset list, returns a `.motion` draft, and exposes a **Load into Editor** action that validates the source through the normal parser and scene-graph pipeline.
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**Model quality matters.** The AI model you choose directly affects composition, timing, and correct preset use. Smaller models may generate valid syntax but weaker visual decisions. Prefer a current, high-capability model with strong code-generation and instruction-following performance.
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For coding agents working inside a project, install the skill with `npx motionly skills add` (or `npx motionly init`, which asks which agent). This writes the `SKILL.md` contract plus a full `references/` library into your agent's folder — Codex (`.agents/`), Claude Code (`.claude/`), Gemini CLI (`.gemini/`), opencode (`.opencode/`), or Kiro (`.kiro/`):
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| Path | Purpose |
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| `<agent>/skills/motionly/SKILL.md` | Quick `.motion` contract |
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| `<agent>/skills/motionly/references/llms.txt` | Discovery index for the focused skills |
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| `<agent>/skills/motionly/references/skills/*/SKILL.md` | Full library: `motion-dsl`, `svg`, `animation`, `timeline`, and more |
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Point the agent at `AGENTS.md` and the installed `SKILL.md`, then let it load `references/llms.txt` and the reference skills the task needs. Working inside a clone of this repository instead? The same guidance lives at `AGENTS.md` and `.agents/skills/write-motionly/`. See the [AI Authoring Guide](docs/agents/ai-authoring.mdx) for prompting details.
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Use this short prompt with an LLM or agent working inside the repository:
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```text
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Read AGENTS.md and .agents/skills/write-motionly/SKILL.md first.
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Inspect my assets, storyboard the animation, then create a valid .motion project.
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Use only supported Motionly syntax and presets. Keep one focal subject per shot,
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avoid overlap and repeated fade-only scenes, and validate the final project.
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Open the result for visual refinement instead of treating the generated file as final.
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```
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The in-app assistant or external agent creates the first editable version. Motionly remains the place where you preview, adjust, save, and export it.
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---
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## Goals
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Current product goals:
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- Make visual editing, selection, timeline trimming, and saving feel reliable.
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- Improve preview and MP4 frame pacing on longer projects.
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- Add visual canvas controls for FPS, resolution, duration, and aspect ratio.
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- Add image, video, and persistent audio clips to the timeline.
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- Improve existing animation presets and add a small set of distinct transitions.
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- Add more export formats only after MP4 is dependable.
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- Provide a hosted editor/sandbox without removing local or self-hosted use.
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- Explore optional Remotion and Hyperframe support for code-based composition and rendering workflows while keeping `.motion` as the editable source format.
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- Keep BYOK AI drafting optional, local-first, and compatible with external providers.
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See the [Roadmap](ROADMAP.md) for the planned order of work.
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---
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## Architecture
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```text
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.motion source
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-> parser
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-> AST
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-> scene graph
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-> animation preset compiler
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-> animation evaluator
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-> canvas renderer
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-> preview / export
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```
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Core folders:
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| Path | Purpose |
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| `AGENTS.md` | Agent guidance and product boundaries |
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| `.agents/skills/write-motionly` | Reusable agent skill for authoring `.motion` |
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| `src/ui` | Svelte editor and app shell |
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| `src/language` | Tokenizer, parser, AST, and serializer |
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| `src/scene` | Scene graph normalization and layer/camera structure |
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| `src/animation` | Deterministic animation evaluation |
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| `src/animation-library` | Reusable animation presets |
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| `src/render` | Canvas renderer |
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| `src/export` | MP4 and export pipeline |
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| `video-motion` | Sample `.motion` projects and assets |
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## Open Source
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Motionly is licensed under the Apache License 2.0.
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Project docs:
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- [Introduction](docs/introduction.mdx)
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- [Quick Start](docs/quickstart.mdx)
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- [UI Guide](docs/editor/ui-guide.mdx)
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- [Motion Language Overview](docs/motion-language/overview.mdx)
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- [Animation Presets](docs/animation/presets.mdx)
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- [Export Overview](docs/export/overview.mdx)
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- [AI Authoring Guide](docs/agents/ai-authoring.mdx)
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- [Contributing](CONTRIBUTING.md)
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- [Code of Conduct](CODE_OF_CONDUCT.md)
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- [Security Policy](SECURITY.md)
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- [Roadmap](ROADMAP.md)
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- [Changelog](CHANGELOG.md)
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---
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##
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Motionly currently exposes MP4 export through the editor when the browser supports MP4 `MediaRecorder` output.
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Known limitations:
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## Features
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- Attached audio is not included yet.
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- Resolution and FPS use the current canvas settings.
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- WebM, GIF, PNG, and image-sequence export are roadmap work.
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Motionly combines a canvas, timeline, and visual controls with an editable `.motion` source format.
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- Preview, select, position, scale, rotate, and style elements visually
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- Edit timing, keyframes, easing, clips, transitions, and audio on the timeline
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- Use smooth animation presets for text, images, SVGs, and video
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- Draft editable projects with the optional BYOK AI assistant
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- Save projects as readable `.motion` files and export MP4
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AI-generated work always goes through Motionly's parser and remains fully editable in the visual editor.
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## Quick Start
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Requires Node.js `20.19.0` or newer.
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```bash
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npx motionly init
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npx @coppsary/motionly init my-video
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```
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Skip the prompt with flags:
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The setup creates a project, optionally installs the Motionly skill for your coding agent, and opens the editor. To return later:
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```bash
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npx motionly
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npx motionly init demo --skip-skills # no agent skills
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cd my-video
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npx @coppsary/motionly dev
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```
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The scaffolded project:
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```text
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demo/
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├── AGENTS.md
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├── assets/
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├── project.motion
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├── meta.json
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└── README.md
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```
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### Add skills to an existing project
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Want the editor without creating a project?
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```bash
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npx motionly
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npx motionly skills add --all --scope project
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npx motionly skills add --provider codex --scope global
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npx @coppsary/motionly
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```
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See the [Quick Start](https://motionly.mintlify.app/quickstart) and [Installation Guide](https://motionly.mintlify.app/installation) for editing, export, CLI options, agent setup, and requirements.
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```bash
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cd demo
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npx motionly dev
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```
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Motionly opens `http://localhost:4173/editor`, loads `project.motion`, serves media from `assets/`, and saves editor changes back to the project. Add `--port <n>` to change the port or `--no-open` to skip launching the browser. For the no-setup browser editor, run `npx motionly`.
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## Development from source
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For local development from source:
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## Development
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```bash
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git clone https://github.com/COPPSARY/Motionly.git
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cd Motionly
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npm install
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npm run dev
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```
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```text
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http://localhost:5173
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```
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To serve your own production build locally:
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|
-
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```bash
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npm run build
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npm run serve
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```
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---
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## Test
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Before opening a pull request:
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```bash
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npm run test:run
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npm run build
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npm test -- --run
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```
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|
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|
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## Contributing
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Repository:
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See [Contributing](CONTRIBUTING.md), the [Roadmap](ROADMAP.md), and the [documentation](https://motionly.mintlify.app/) for project details.
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## License
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1. Improve the visual editor and timeline experience.
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2. Fix preview and MP4 export performance and correctness.
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3. Add focused tests for parser, serialization, presets, editor workflows, and export.
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4. Keep `.motion` examples and implementation files readable.
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5. Avoid large dependencies unless they clearly simplify the core workflow.
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Before opening a PR:
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|
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- Run `npm test -- --run`
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- Run `npm run build`
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- Keep `.motion` examples readable
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- Avoid hidden state in rendering
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- Do not mutate imported assets
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- Prefer deterministic frame evaluation over runtime side effects
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---
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## Links
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<div align="center">
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| Platform | Link |
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|
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|---|---|
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|
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| GitHub | [COPPSARY](https://github.com/COPPSARY) |
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|
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| Facebook | [COPPSARY](https://web.facebook.com/profile.php?id=61567582710788) |
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</div>
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Licensed under the [Apache License 2.0](LICENSE).
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---
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<div align="center">
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<p><em>Effortless Animation</em></p>
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<p>
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<a href="https://github.com/COPPSARY">GitHub</a> ·
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<a href="https://web.facebook.com/profile.php?id=61567582710788">Facebook</a>
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</p>
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</div>
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