@coppsary/motionly 1.1.0 → 1.1.1

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package/dist/index.html CHANGED
@@ -5,7 +5,7 @@
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  <meta name="viewport" content="width=device-width, initial-scale=1" />
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  <link rel="icon" href="/logo.svg" />
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  <title>Motionly</title>
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- <script type="module" crossorigin src="/assets/main-CrcFUwRU.js"></script>
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+ <script type="module" crossorigin src="/assets/main-Bhr-QmYm.js"></script>
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  <link rel="stylesheet" crossorigin href="/assets/main-BWhvHbtr.css">
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  </head>
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  <body>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@coppsary/motionly",
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- "version": "1.1.0",
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+ "version": "1.1.1",
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  "license": "Apache-2.0",
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  "type": "module",
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  "bin": {
@@ -121,7 +121,7 @@ Prefer `power3.out`. Useful text presets: `keynoteText`, `wordReveal`, `charReve
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  From the project folder:
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  ```bash
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- npx motionly dev
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+ npx @coppsary/motionly dev
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  ```
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  This loads `project.motion` and `assets/`, opens the editor, and saves changes back to `project.motion`. Verify the canvas size, FPS, exact duration, imports, readable holds, transitions, final frame, and save/reload behavior before finishing.
@@ -21,7 +21,7 @@ Before writing or repairing `.motion` beyond a trivial edit:
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  3. Treat the reference library and Motionly's parser/renderer as authoritative over
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  the short summary below.
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- If the skill was not installed, run `npx motionly skills add` to add it (with its
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+ If the skill was not installed, run `npx @coppsary/motionly skills add` to add it (with its
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  reference library) for your agent.
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  ## Product Rule
@@ -35,7 +35,7 @@ Do not make users hand-write `.motion` for normal animation creation.
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  - `project.motion` is the editable animation source.
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  - Keep local media in `assets/` and reference it by filename, such as `./assets/logo.svg`.
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  - Preserve asset aspect ratios by setting only `width` or `height`.
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- - Run `npx motionly dev` to load, validate, preview, and visually refine the project.
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+ - Run `npx @coppsary/motionly dev` to load, validate, preview, and visually refine the project.
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  ## `.motion` Syntax
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@@ -5,7 +5,7 @@ This is a local Motionly project.
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  Motionly starts the project automatically after `init`. To reopen it later:
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  ```bash
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- npx motionly dev
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+ npx @coppsary/motionly dev
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  ```
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  Motionly opens `project.motion`, resolves media from `assets/` by filename, and saves visual edits back to the project file. Put images, SVG, video, and audio in `assets/`, then import them from `project.motion`, for example:
@@ -14,4 +14,12 @@ Motionly opens `project.motion`, resolves media from `assets/` by filename, and
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  import "./assets/logo.svg" as logo
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  ```
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- The browser-only Motionly editor remains available with `npx motionly`.
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+ The browser-only Motionly editor remains available with `npx @coppsary/motionly`.
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+
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+ ## Create with an agent
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+
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+ The installed skill is available as `/motionly`. Start your prompt with it so the agent loads the Motionly authoring workflow and references:
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+
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+ ```text
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+ /motionly Inspect the assets in this project, storyboard the animation, and create or refine project.motion.
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+ ```