@coppsary/motionly 1.1.0 → 1.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +11 -10
- package/bin/ffmpeg-export.js +263 -0
- package/bin/motionly.js +21 -13
- package/dist/assets/{main-CrcFUwRU.js → main-Bhr-QmYm.js} +2 -2
- package/dist/assets/main-Bhr-QmYm.js.map +1 -0
- package/dist/index.html +1 -1
- package/package.json +1 -1
- package/templates/motionly-skill/SKILL.md +1 -1
- package/templates/project/AGENTS.md +2 -2
- package/templates/project/README.md +10 -2
- package/dist/assets/main-CrcFUwRU.js.map +0 -1
package/dist/index.html
CHANGED
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@@ -5,7 +5,7 @@
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<link rel="icon" href="/logo.svg" />
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<title>Motionly</title>
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<script type="module" crossorigin src="/assets/main-
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<script type="module" crossorigin src="/assets/main-Bhr-QmYm.js"></script>
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<link rel="stylesheet" crossorigin href="/assets/main-BWhvHbtr.css">
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</head>
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<body>
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package/package.json
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@@ -121,7 +121,7 @@ Prefer `power3.out`. Useful text presets: `keynoteText`, `wordReveal`, `charReve
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From the project folder:
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```bash
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npx motionly dev
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npx @coppsary/motionly dev
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```
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This loads `project.motion` and `assets/`, opens the editor, and saves changes back to `project.motion`. Verify the canvas size, FPS, exact duration, imports, readable holds, transitions, final frame, and save/reload behavior before finishing.
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@@ -21,7 +21,7 @@ Before writing or repairing `.motion` beyond a trivial edit:
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3. Treat the reference library and Motionly's parser/renderer as authoritative over
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the short summary below.
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If the skill was not installed, run `npx motionly skills add` to add it (with its
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If the skill was not installed, run `npx @coppsary/motionly skills add` to add it (with its
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reference library) for your agent.
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## Product Rule
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@@ -35,7 +35,7 @@ Do not make users hand-write `.motion` for normal animation creation.
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- `project.motion` is the editable animation source.
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- Keep local media in `assets/` and reference it by filename, such as `./assets/logo.svg`.
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- Preserve asset aspect ratios by setting only `width` or `height`.
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- Run `npx motionly dev` to load, validate, preview, and visually refine the project.
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- Run `npx @coppsary/motionly dev` to load, validate, preview, and visually refine the project.
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## `.motion` Syntax
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@@ -5,7 +5,7 @@ This is a local Motionly project.
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Motionly starts the project automatically after `init`. To reopen it later:
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```bash
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npx motionly dev
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npx @coppsary/motionly dev
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```
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Motionly opens `project.motion`, resolves media from `assets/` by filename, and saves visual edits back to the project file. Put images, SVG, video, and audio in `assets/`, then import them from `project.motion`, for example:
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import "./assets/logo.svg" as logo
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```
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The browser-only Motionly editor remains available with `npx motionly`.
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The browser-only Motionly editor remains available with `npx @coppsary/motionly`.
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## Create with an agent
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The installed skill is available as `/motionly`. Start your prompt with it so the agent loads the Motionly authoring workflow and references:
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```text
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/motionly Inspect the assets in this project, storyboard the animation, and create or refine project.motion.
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```
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