@coppsary/motionly 1.0.2 → 1.1.1

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package/dist/index.html CHANGED
@@ -5,7 +5,7 @@
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  <meta name="viewport" content="width=device-width, initial-scale=1" />
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  <link rel="icon" href="/logo.svg" />
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  <title>Motionly</title>
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- <script type="module" crossorigin src="/assets/main-CrcFUwRU.js"></script>
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+ <script type="module" crossorigin src="/assets/main-Bhr-QmYm.js"></script>
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  <link rel="stylesheet" crossorigin href="/assets/main-BWhvHbtr.css">
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  </head>
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  <body>
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@coppsary/motionly",
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- "version": "1.0.2",
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+ "version": "1.1.1",
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  "license": "Apache-2.0",
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  "type": "module",
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  "bin": {
@@ -7,6 +7,28 @@ description: Create, edit, validate, and preview editable Motionly .motion anima
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  Motionly is a visual motion-graphics editor. Its editable source is `project.motion`; normal users refine it in the editor rather than hand-writing it. Keep generated source readable and load it through Motionly's parser and renderer.
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+ ## Deep reference library
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+
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+ This skill ships a full reference library beside this file at `references/`. This
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+ SKILL.md is only the quick contract — **before any non-trivial `.motion` work,
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+ open `references/llms.txt` and load the focused skills it lists**, then follow
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+ `references/AGENTS.md` for routing by intent:
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+
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+ - `references/skills/motion-dsl/SKILL.md` — canvas, imports, elements, tracks, clips, audio, animations, keyframes, validation (load this first for any authoring or repair)
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+ - `references/skills/svg/SKILL.md` — logos, icons, diagrams, vector artwork, drawSVG, fill/stroke, local zoom/pan
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+ - `references/skills/animation/SKILL.md` and `references/skills/easing/SKILL.md` — choreography, presets, keyframes, timing
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+ - `references/skills/camera/SKILL.md` — global camera vs. local artwork focus
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+ - `references/skills/composition/SKILL.md` — hierarchy, spacing, color, brand, scene review
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+ - `references/skills/typography/SKILL.md` — titles, captions, kinetic type, narration timing
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+ - `references/skills/transitions/SKILL.md` — scene changes, wipes, crossfades, continuity
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+ - `references/skills/timeline/SKILL.md` — tracks, clips, trim, retime, overlap, audio placement
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+ - `references/skills/assets/SKILL.md` — PNG/JPEG, SVG, GIF, MP4, WebM, MOV, Lottie, codecs
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+ - `references/skills/rendering/SKILL.md` — preview, scrub, export, inspection, limitations
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+ - `references/skills/templates/SKILL.md` — product launch, logo reveal, diagram, social-stat storyboards
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+
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+ Load only the topics the current task needs. The library is authoritative when it
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+ is more detailed than the summary below.
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+
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  ## Project and asset workflow
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  - Read `AGENTS.md`, `project.motion`, and relevant files in `assets/` before editing.
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  From the project folder:
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  ```bash
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- npx motionly dev
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+ npx @coppsary/motionly dev
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  ```
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  This loads `project.motion` and `assets/`, opens the editor, and saves changes back to `project.motion`. Verify the canvas size, FPS, exact duration, imports, readable holds, transitions, final frame, and save/reload behavior before finishing.
@@ -4,6 +4,26 @@ Keep Motionly simple and visual.
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  Read the installed `motionly` skill before creating or substantially editing `project.motion`.
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+ ## Agent Skill
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+
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+ Installing the skill placed it at `.<agent>/skills/motionly/SKILL.md` (Codex uses
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+ `.agents/`, plus `.claude/`, `.gemini/`, `.opencode/`, or `.kiro/`). That file is the
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+ quick contract; a full reference library sits beside it under `references/` (`llms.txt`
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+ index plus focused skills: `motion-dsl`, `svg`, `animation`, `easing`, `camera`, `composition`,
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+ `typography`, `transitions`, `timeline`, `assets`, `rendering`, `templates`).
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+
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+ Before writing or repairing `.motion` beyond a trivial edit:
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+
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+ 1. Read this file and `project.motion`.
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+ 2. Open the skill `SKILL.md`, then `references/llms.txt`, and load
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+ `references/skills/motion-dsl/SKILL.md` plus only the other reference skills the
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+ task needs.
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+ 3. Treat the reference library and Motionly's parser/renderer as authoritative over
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+ the short summary below.
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+
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+ If the skill was not installed, run `npx @coppsary/motionly skills add` to add it (with its
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+ reference library) for your agent.
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+
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  ## Product Rule
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  Motionly is a motion graphics editor around `.motion`. The user edits visually; `.motion` is the saved source format underneath.
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  - `project.motion` is the editable animation source.
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  - Keep local media in `assets/` and reference it by filename, such as `./assets/logo.svg`.
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  - Preserve asset aspect ratios by setting only `width` or `height`.
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- - Run `npx motionly dev` to load, validate, preview, and visually refine the project.
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+ - Run `npx @coppsary/motionly dev` to load, validate, preview, and visually refine the project.
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  ## `.motion` Syntax
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  Motionly starts the project automatically after `init`. To reopen it later:
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  ```bash
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- npx motionly dev
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+ npx @coppsary/motionly dev
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  ```
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  Motionly opens `project.motion`, resolves media from `assets/` by filename, and saves visual edits back to the project file. Put images, SVG, video, and audio in `assets/`, then import them from `project.motion`, for example:
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  import "./assets/logo.svg" as logo
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  ```
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- The browser-only Motionly editor remains available with `npx motionly`.
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+ The browser-only Motionly editor remains available with `npx @coppsary/motionly`.
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+
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+ ## Create with an agent
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+
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+ The installed skill is available as `/motionly`. Start your prompt with it so the agent loads the Motionly authoring workflow and references:
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+
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+ ```text
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+ /motionly Inspect the assets in this project, storyboard the animation, and create or refine project.motion.
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+ ```