@copilotkit/runtime 1.79.1-canary.1792089208 → 1.79.1-canary.1792091124

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/package.cjs CHANGED
@@ -5,7 +5,7 @@ const require_runtime = require('./_virtual/_rolldown/runtime.cjs');
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  var require_package = /* @__PURE__ */ require_runtime.__commonJSMin(((exports, module) => {
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  module.exports = {
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  "name": "@copilotkit/runtime",
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- "version": "1.79.1-canary.1792089208",
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+ "version": "1.79.1-canary.1792091124",
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  "private": false,
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  "keywords": [
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  "ai",
@@ -86,7 +86,7 @@ var require_package = /* @__PURE__ */ require_runtime.__commonJSMin(((exports, m
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  "@ag-ui/client": "1.0.2",
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  "@ag-ui/core": "1.0.2",
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  "@ag-ui/encoder": "1.0.2",
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- "@ag-ui/langgraph": "0.0.46-canary.1792013678.0",
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+ "@ag-ui/langgraph": "0.0.46-canary.1792090659.0",
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  "@ag-ui/mcp-apps-middleware": "^0.1.1",
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  "@ag-ui/mcp-middleware": "0.0.2",
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  "@ai-sdk/anthropic": "^3.0.49",
package/dist/package.mjs CHANGED
@@ -5,7 +5,7 @@ import { __commonJSMin } from "./_virtual/_rolldown/runtime.mjs";
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  var require_package = /* @__PURE__ */ __commonJSMin(((exports, module) => {
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  module.exports = {
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  "name": "@copilotkit/runtime",
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- "version": "1.79.1-canary.1792089208",
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+ "version": "1.79.1-canary.1792091124",
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  "private": false,
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  "keywords": [
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  "ai",
@@ -86,7 +86,7 @@ var require_package = /* @__PURE__ */ __commonJSMin(((exports, module) => {
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  "@ag-ui/client": "1.0.2",
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  "@ag-ui/core": "1.0.2",
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  "@ag-ui/encoder": "1.0.2",
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- "@ag-ui/langgraph": "0.0.46-canary.1792013678.0",
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+ "@ag-ui/langgraph": "0.0.46-canary.1792090659.0",
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  "@ag-ui/mcp-apps-middleware": "^0.1.1",
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  "@ag-ui/mcp-middleware": "0.0.2",
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  "@ai-sdk/anthropic": "^3.0.49",
@@ -2,7 +2,7 @@ require("reflect-metadata");
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  //#region src/v2/runtime/core/package-info.ts
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  const RUNTIME_PACKAGE_NAME = "@copilotkit/runtime";
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- const RUNTIME_PACKAGE_VERSION = "1.79.1-canary.1792089208";
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+ const RUNTIME_PACKAGE_VERSION = "1.79.1-canary.1792091124";
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  //#endregion
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  exports.RUNTIME_PACKAGE_NAME = RUNTIME_PACKAGE_NAME;
@@ -1,7 +1,7 @@
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  import "reflect-metadata";
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  //#region src/v2/runtime/core/package-info.ts
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  const RUNTIME_PACKAGE_NAME = "@copilotkit/runtime";
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- const RUNTIME_PACKAGE_VERSION = "1.79.1-canary.1792089208";
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+ const RUNTIME_PACKAGE_VERSION = "1.79.1-canary.1792091124";
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  //#endregion
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  export { RUNTIME_PACKAGE_NAME, RUNTIME_PACKAGE_VERSION };
@@ -162,6 +162,8 @@ var IntelligenceAgentRunner = class extends require_agent_runner.AgentRunner {
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  stopTimer: null,
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  pendingEvents: /* @__PURE__ */ new Map(),
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  durableProgressAt: 0,
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+ lastQueuedEventSeq: 0,
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+ pendingEventsOutOfOrder: false,
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  activeEventBatch: null,
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  nextEventPushAttempt: 0,
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  eventRetryTimer: null,
@@ -418,6 +420,17 @@ var IntelligenceAgentRunner = class extends require_agent_runner.AgentRunner {
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  if (!state.pendingEvents.has(eventId)) {
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  const queuedAt = Date.now();
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  const wasEmpty = state.pendingEvents.size === 0;
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+ const eventSeq = this.runnerEventSeq(payload);
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+ if (eventSeq < state.lastQueuedEventSeq && !state.pendingEventsOutOfOrder) {
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+ state.pendingEventsOutOfOrder = true;
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+ _copilotkit_shared.logger.warn({
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+ threadId: state.threadId,
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+ runId: state.runId,
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+ eventSeq,
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+ lastQueuedEventSeq: state.lastQueuedEventSeq
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+ }, "Runner event queued out of sequence order; sorting pending events");
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+ }
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+ state.lastQueuedEventSeq = Math.max(state.lastQueuedEventSeq, eventSeq);
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  state.pendingEvents.set(eventId, {
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  payload: structuredClone(payload),
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  queuedAt
@@ -431,6 +444,7 @@ var IntelligenceAgentRunner = class extends require_agent_runner.AgentRunner {
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  }
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  /** The oldest `limit` pending events, in sequence order. */
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  oldestPendingEvents(state, limit) {
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+ if (state.pendingEventsOutOfOrder) return [...state.pendingEvents.entries()].sort(([, left], [, right]) => this.runnerEventSeq(left.payload) - this.runnerEventSeq(right.payload)).slice(0, limit);
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  const oldest = [];
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  for (const entry of state.pendingEvents) {
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  if (oldest.length >= limit) break;
@@ -457,6 +471,7 @@ var IntelligenceAgentRunner = class extends require_agent_runner.AgentRunner {
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  state.activeEventBatch = null;
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  state.eventRetryAttempt = 0;
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  if (state.pendingEvents.size === 0) {
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+ state.pendingEventsOutOfOrder = false;
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  this.clearPendingEventRetry(state);
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  this.clearPendingEventFlush(state);
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  }
@@ -575,6 +590,9 @@ var IntelligenceAgentRunner = class extends require_agent_runner.AgentRunner {
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  runnerEventId(payload) {
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  return payload.metadata.cpki_event_id;
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  }
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+ runnerEventSeq(payload) {
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+ return payload.metadata.cpki_event_seq;
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+ }
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  supportsRunnerEventBatch(response) {
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  if (typeof response !== "object" || response === null) return false;
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  const capabilities = response.capabilities;
@@ -1 +1 @@
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- {"version":3,"file":"intelligence.cjs","names":["AgentRunner","Socket","Observable","AG_UI_CHANNEL_EVENT","EventType"],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"sourcesContent":["import type {\n AgentRunnerConnectRequest,\n AgentRunnerIsRunningRequest,\n AgentRunnerRunRequest,\n} from \"./agent-runner\";\nimport { AgentRunner } from \"./agent-runner\";\nimport type { AgentRunnerStopRequest } from \"./agent-runner\";\nimport { Observable } from \"rxjs\";\nimport type { AbstractAgent, BaseEvent, RunStartedEvent } from \"@ag-ui/client\";\nimport { EventType } from \"@ag-ui/client\";\nimport {\n createRunEventFinalizer,\n stripIntelligenceRoutingFields,\n AG_UI_CHANNEL_EVENT,\n phoenixExponentialBackoff,\n logger,\n} from \"@copilotkit/shared\";\nimport type { RunEventFinalizer } from \"@copilotkit/shared\";\nimport type { Channel } from \"phoenix\";\nimport { Socket } from \"phoenix\";\nimport { randomUUID } from \"node:crypto\";\n\nexport interface IntelligenceAgentRunnerOptions {\n /** Phoenix runner websocket URL, e.g. \"ws://localhost:4000/runner\" */\n url: string;\n /** Optional Phoenix socket auth token used during websocket connect. */\n authToken?: string;\n /** Max delay (ms) for WebSocket reconnect backoff. @default 10_000 */\n maxReconnectMs?: number;\n /** Max delay (ms) for channel rejoin backoff. @default 30_000 */\n maxRejoinMs?: number;\n /**\n * Interval (ms) between Phoenix heartbeats on the runner WebSocket. Keep it\n * below the idle timeout of any proxy between the runtime and Intelligence.\n * @default 15_000\n */\n heartbeatIntervalMs?: number;\n /**\n * Called each time Intelligence acknowledges a batch of runner events.\n * Use it to watch the delivery queue: a growing `pendingEvents` or\n * `oldestPendingAgeMs` means events are produced faster than Intelligence\n * accepts them. Errors thrown by the callback are logged and ignored.\n */\n onEventDeliveryStats?: (stats: RunnerEventDeliveryStats) => void;\n}\n\nexport interface RunnerEventDeliveryStats {\n threadId: string;\n runId: string;\n /** Events in the batch Intelligence just acknowledged. */\n acknowledgedEvents: number;\n /** Time from sending the batch to its acknowledgement. */\n ackLatencyMs: number;\n /** Events still waiting for acknowledgement. */\n pendingEvents: number;\n /** Age of the oldest event still waiting, or 0 when none is. */\n oldestPendingAgeMs: number;\n}\n\nexport interface RunnerStartupBoundary {\n events: Observable<BaseEvent>;\n startup: Promise<void>;\n}\n\ninterface ThreadState {\n threadId: string;\n runId: string;\n socket: Socket;\n channel: Channel;\n isRunning: boolean;\n stopRequested: boolean;\n agent: AbstractAgent | null;\n /** Tracks only open lifecycles, so a run's events are never retained. */\n finalizer: RunEventFinalizer;\n runErrorEmitted: boolean;\n nextEventSeq: number;\n hasRunStarted: boolean;\n hasJoined: boolean;\n supportsRunnerEventBatch: boolean;\n producerFinished: boolean;\n cancellation: Promise<void>;\n cancelRun: () => void;\n completion: Promise<boolean>;\n resolveCompletion: (completed: boolean) => void;\n stopTimer: ReturnType<typeof setTimeout> | null;\n pendingEvents: Map<\n string,\n { payload: Record<string, unknown>; queuedAt: number }\n >;\n /** When the queue last became non-empty or last had a batch acknowledged. */\n durableProgressAt: number;\n activeEventBatch: { eventIds: string[]; attempt: number } | null;\n nextEventPushAttempt: number;\n eventRetryTimer: ReturnType<typeof setTimeout> | null;\n eventFlushTimer: ReturnType<typeof setTimeout> | null;\n eventDeadlineTimer: ReturnType<typeof setTimeout> | null;\n socketReconnectWatchdog: ReturnType<typeof setTimeout> | null;\n eventRetryAttempt: number;\n completeRun: () => void;\n failRun: (error: Error) => void;\n}\n\nconst MAX_CONSECUTIVE_SOCKET_ERRORS = 5;\nconst EVENT_RETRY_BASE_MS = 100;\nconst EVENT_RETRY_MAX_MS = 2_000;\nconst RUNNER_EVENT_BATCH_CAPABILITY = \"runner_event_batch_v1\";\nconst MAX_RUNNER_EVENT_BATCH_SIZE = 32;\nconst RUNNER_EVENT_BATCH_FLUSH_MS = 5;\nconst EVENT_DURABILITY_DEADLINE_MS = 60_000;\n\nexport class IntelligenceAgentRunner extends AgentRunner {\n private options: IntelligenceAgentRunnerOptions;\n private threads = new Map<string, ThreadState>();\n\n constructor(options: IntelligenceAgentRunnerOptions) {\n super();\n // Store config — sockets are created per-run, not eagerly.\n this.options = options;\n }\n\n /**\n * Create a new Phoenix socket with explicit exponential backoff.\n *\n * Each run/connect gets its own socket so that:\n * - A socket failure only affects a single thread, not all threads.\n * - Cleanup is simple: channel.leave() + socket.disconnect() tears\n * down everything for that run with no shared-state concerns.\n * - Each run gets its own independent retry budget.\n *\n * reconnectAfterMs — delay before Phoenix reconnects the WebSocket\n * after an unclean close. 100ms base, doubling up to maxReconnectMs (default 10s).\n *\n * rejoinAfterMs — delay before Phoenix re-joins a channel that\n * entered the \"errored\" state. 1s base, doubling up to maxRejoinMs (default 30s).\n *\n * These are set explicitly because Phoenix's default schedule is a\n * fixed stepped array (not exponential), and any code that calls\n * socket.disconnect() in an onError handler will set\n * closeWasClean = true and reset the reconnect timer — permanently\n * killing retries.\n *\n * heartbeatIntervalMs — how often Phoenix pings the server\n * (default 15s). Phoenix's own default is 30s, which equals a common\n * reverse-proxy WebSocket idle timeout (e.g. Azure Application Gateway\n * behind AGIC), so a run that emits no events for 30s would have its\n * socket dropped by the proxy. The proxy timeout must exceed this value.\n */\n private createSocket(authToken = this.options.authToken): Socket {\n const socket = new Socket(this.options.url, {\n ...(authToken ? { authToken } : {}),\n reconnectAfterMs: phoenixExponentialBackoff(\n 100,\n this.options.maxReconnectMs ?? 10_000,\n ),\n rejoinAfterMs: phoenixExponentialBackoff(\n 1_000,\n this.options.maxRejoinMs ?? 30_000,\n ),\n heartbeatIntervalMs: this.options.heartbeatIntervalMs ?? 15_000,\n });\n socket.connect();\n return socket;\n }\n\n private createRunnerEventPayload(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n state: ThreadState,\n ): Record<string, unknown> {\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(event, request),\n state,\n );\n const payload = {\n ...(canonicalEvent as Record<string, unknown>),\n };\n\n payload.threadId = request.threadId;\n payload.runId = request.input.runId;\n payload.thread_id = request.threadId;\n payload.run_id = request.input.runId;\n\n return payload;\n }\n\n private stampCanonicalRunOwnership(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n ): BaseEvent {\n const eventRecord = event as BaseEvent & Record<string, unknown>;\n eventRecord.threadId = request.threadId;\n eventRecord.runId = request.input.runId;\n return eventRecord;\n }\n\n /** Remove agent-controlled durable identity before the runtime assigns it. */\n private withoutAgentEventIdentity(event: BaseEvent): BaseEvent {\n const source = event as BaseEvent & { metadata?: Record<string, unknown> };\n const metadata = { ...source.metadata };\n delete metadata.cpki_event_id;\n delete metadata.cpki_event_seq;\n return { ...source, metadata };\n }\n\n private stampRunnerMetadata(event: BaseEvent, state: ThreadState): BaseEvent {\n const eventRecord = event as BaseEvent & {\n metadata?: Record<string, unknown>;\n };\n\n const existingMetadata = eventRecord.metadata ?? {};\n const hasEventId = typeof existingMetadata.cpki_event_id === \"string\";\n const hasEventSeq = typeof existingMetadata.cpki_event_seq === \"number\";\n\n if (hasEventId && hasEventSeq) {\n const eventSeq = existingMetadata.cpki_event_seq as number;\n state.nextEventSeq = Math.max(state.nextEventSeq, eventSeq + 1);\n return eventRecord;\n }\n\n const eventSeq = state.nextEventSeq++;\n\n eventRecord.metadata = {\n ...existingMetadata,\n cpki_event_id:\n typeof existingMetadata.cpki_event_id === \"string\"\n ? existingMetadata.cpki_event_id\n : randomUUID(),\n cpki_event_seq: eventSeq,\n };\n return eventRecord;\n }\n\n run(request: AgentRunnerRunRequest): Observable<BaseEvent> {\n return this.createRunObservable(request);\n }\n\n runWithStartupBoundary(\n request: AgentRunnerRunRequest,\n ): RunnerStartupBoundary {\n let resolveStartup: (() => void) | undefined;\n let rejectStartup: ((reason: Error) => void) | undefined;\n const startup = new Promise<void>((resolve, reject) => {\n resolveStartup = resolve;\n rejectStartup = reject;\n });\n\n return {\n events: this.createRunObservable(request, {\n resolveStartup: () => resolveStartup?.(),\n rejectStartup: (error) => rejectStartup?.(error),\n }),\n startup,\n };\n }\n\n private createRunObservable(\n request: AgentRunnerRunRequest,\n startupBoundary?: {\n resolveStartup: () => void;\n rejectStartup: (error: Error) => void;\n },\n ): Observable<BaseEvent> {\n const { threadId, agent, input } = request;\n\n const existing = this.threads.get(threadId);\n if (existing?.isRunning) {\n throw new Error(\"Thread already running\");\n }\n\n return new Observable((observer) => {\n if (this.threads.get(threadId)?.isRunning) {\n observer.error(new Error(\"Thread already running\"));\n return;\n }\n\n const socket = this.createSocket(request.authToken);\n\n const channel = socket.channel(`ingestion:${input.runId}`, {\n thread_id: threadId,\n run_id: input.runId,\n });\n\n let cancelRun!: () => void;\n const cancellation = new Promise<void>((resolve) => {\n cancelRun = resolve;\n });\n let resolveCompletion!: (completed: boolean) => void;\n const completion = new Promise<boolean>((resolve) => {\n resolveCompletion = resolve;\n });\n const state: ThreadState = {\n threadId,\n runId: input.runId,\n socket,\n channel,\n isRunning: true,\n stopRequested: false,\n agent,\n finalizer: createRunEventFinalizer(),\n runErrorEmitted: false,\n nextEventSeq: 1,\n hasRunStarted: false,\n hasJoined: false,\n supportsRunnerEventBatch: false,\n producerFinished: false,\n cancellation,\n cancelRun,\n completion,\n resolveCompletion,\n stopTimer: null,\n pendingEvents: new Map(),\n durableProgressAt: 0,\n activeEventBatch: null,\n nextEventPushAttempt: 0,\n eventRetryTimer: null,\n eventFlushTimer: null,\n eventDeadlineTimer: null,\n socketReconnectWatchdog: null,\n eventRetryAttempt: 0,\n completeRun: () => observer.complete(),\n failRun: (error) => {\n startupBoundary?.rejectStartup(error);\n observer.error(error);\n },\n };\n this.threads.set(threadId, state);\n\n let consecutiveSocketErrors = 0;\n let plannedRestart = false;\n\n socket.onClose((event) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n plannedRestart = plannedRestart || event?.code === 1012;\n // Phoenix does not retry a normal (1000) close. A live run still\n // needs its transport; removeThread marks intentional cleanup inactive.\n if (state.socketReconnectWatchdog === null) {\n state.socketReconnectWatchdog = setTimeout(() => {\n state.socketReconnectWatchdog = null;\n if (!state.isRunning || socket.isConnected()) {\n return;\n }\n socket.disconnect(() => {\n if (state.isRunning && !socket.isConnected()) {\n socket.connect();\n }\n });\n }, 1_000);\n }\n });\n socket.onOpen(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n consecutiveSocketErrors = 0;\n plannedRestart = false;\n });\n socket.onError(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n // Once the gateway has accepted the run, transport recovery is not a\n // terminal condition. The agent may still be producing the\n // authoritative answer while Phoenix reconnects and replays durable\n // events, so an arbitrary socket-error count must not abort it.\n if (plannedRestart || state.hasJoined) {\n return;\n }\n\n consecutiveSocketErrors += 1;\n if (consecutiveSocketErrors >= MAX_CONSECUTIVE_SOCKET_ERRORS) {\n state.agent?.abortRun();\n }\n });\n\n // Listen for custom \"stop\" events pushed by the client over the\n // channel. This must be registered before channel.join() so the\n // handler is in place by the time the server starts relaying messages.\n // The client sends the stop event before leaving the channel, so the\n // runner is guaranteed to receive it while still joined.\n channel.on(AG_UI_CHANNEL_EVENT, (payload: BaseEvent) => {\n if (\n this.isCurrentThreadState(threadId, state) &&\n payload.type === EventType.CUSTOM &&\n (payload as BaseEvent & { name?: string }).name === \"stop\"\n ) {\n this.stop({ threadId, runId: state.runId }).catch((error) => {\n logger.error(\n { err: error, threadId, runId: state.runId },\n \"Failed to stop Intelligence run\",\n );\n });\n }\n });\n\n channel\n .join()\n .receive(\"ok\", (response) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const supportsRunnerEventBatch =\n this.supportsRunnerEventBatch(response);\n const activeEventBatch =\n state.supportsRunnerEventBatch === supportsRunnerEventBatch\n ? state.activeEventBatch\n : null;\n state.supportsRunnerEventBatch = supportsRunnerEventBatch;\n if (state.hasJoined) {\n this.resetPendingEventRetry(state);\n if (activeEventBatch !== null) {\n state.activeEventBatch = activeEventBatch;\n this.retryActiveEventBatch(state);\n } else {\n this.replayPendingEvents(state);\n }\n return;\n }\n\n state.hasJoined = true;\n startupBoundary?.resolveStartup();\n void this.executeAgentRun(request, state, threadId, (event) => {\n observer.next(stripIntelligenceRoutingFields(event));\n });\n })\n .receive(\"error\", (resp) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n if (this.isPermanentEventFailure(resp)) {\n const reason =\n typeof (resp as { reason?: unknown }).reason === \"string\"\n ? `: ${(resp as { reason: string }).reason}`\n : \"\";\n this.failThread(\n threadId,\n state,\n new Error(\n `Gateway permanently rejected channel rejoin${reason}`,\n ),\n );\n }\n return;\n }\n if (this.isRetryableJoinError(resp)) {\n return;\n }\n\n const error = new Error(\n `Failed to join channel: ${JSON.stringify(resp)}`,\n );\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_ERROR\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n })\n .receive(\"timeout\", () => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n return;\n }\n\n const error = new Error(\"Timed out joining channel\");\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_TIMEOUT\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n });\n\n return () => {\n this.removeThread(threadId, state);\n };\n });\n }\n\n connect(request: AgentRunnerConnectRequest): Observable<BaseEvent> {\n const { threadId } = request;\n\n return new Observable((observer) => {\n const socket = this.createSocket();\n\n const channel = socket.channel(`thread:${threadId}`);\n\n channel.on(\"ag_ui_event\", (payload: BaseEvent) => {\n observer.next(payload);\n\n if (\n payload.type === EventType.RUN_FINISHED ||\n payload.type === EventType.RUN_ERROR\n ) {\n observer.complete();\n }\n });\n\n const cleanup = () => {\n channel.leave();\n socket.disconnect();\n };\n\n channel\n .join()\n .receive(\"ok\", () => undefined)\n .receive(\"error\", (resp) => {\n observer.error(\n new Error(`Failed to join channel: ${JSON.stringify(resp)}`),\n );\n cleanup();\n })\n .receive(\"timeout\", () => {\n observer.error(new Error(\"Timed out joining channel\"));\n cleanup();\n });\n\n return () => {\n cleanup();\n };\n });\n }\n\n isRunning(request: AgentRunnerIsRunningRequest): Promise<boolean> {\n const state = this.threads.get(request.threadId);\n return Promise.resolve(state?.isRunning ?? false);\n }\n\n /** Stops this run and waits until its terminal events have been acknowledged. */\n stop(request: AgentRunnerStopRequest): Promise<boolean | undefined> {\n const state = this.threads.get(request.threadId);\n if (!state || !state.isRunning || state.stopRequested) {\n return Promise.resolve(false);\n }\n if (request.runId !== undefined && state.runId !== request.runId) {\n return Promise.resolve(false);\n }\n\n state.stopRequested = true;\n\n // Fence output before abort: adapters may emit synchronously, throw, or\n // ignore cancellation. Finalization must not depend on their cooperation.\n state.cancelRun();\n state.stopTimer = setTimeout(() => {\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out stopping Intelligence run\"),\n );\n }, EVENT_DURABILITY_DEADLINE_MS);\n\n // Direct local abort — the runtime is the authority.\n if (state.agent) {\n try {\n state.agent.abortRun();\n } catch {\n // The local run is still fenced and must deliver its terminal events.\n }\n // Older AG-UI agents may not expose detachActiveRun. The cancellation\n // race still finalizes their run without waiting for the producer.\n if (typeof state.agent.detachActiveRun === \"function\") {\n try {\n Promise.resolve(state.agent.detachActiveRun()).catch((error) => {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n }\n }\n }\n\n return state.completion.then((completed) => {\n if (!completed) {\n throw new Error(\n \"Intelligence run stopped before terminal events were acknowledged\",\n );\n }\n return true;\n });\n }\n\n private async executeAgentRun(\n request: AgentRunnerRunRequest,\n state: ThreadState,\n threadId: string,\n onRunError: (event: BaseEvent) => void,\n ): Promise<void> {\n const pushCanonicalEvent = (event: BaseEvent): void => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(\n this.withoutAgentEventIdentity(event),\n request,\n ),\n state,\n );\n state.finalizer.observe(canonicalEvent);\n\n if (canonicalEvent.type === EventType.RUN_STARTED) {\n state.hasRunStarted = true;\n }\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n state.runErrorEmitted = true;\n }\n\n this.queueRunnerEvent(\n this.createRunnerEventPayload(canonicalEvent, request, state),\n state,\n );\n // Notify the request handler without publishing the persisted error twice.\n // An agent may emit RUN_ERROR and complete normally instead of throwing.\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n onRunError(canonicalEvent);\n }\n };\n\n const getPersistedInputMessages = () =>\n request.persistedInputMessages ?? request.input.messages;\n\n const buildRunStartedEvent = (\n source?: RunStartedEvent,\n ): RunStartedEvent => {\n const baseInput = source?.input ?? request.input;\n const persistedInputMessages = getPersistedInputMessages();\n const event =\n source ??\n ({\n type: EventType.RUN_STARTED,\n threadId: request.threadId,\n runId: request.input.runId,\n } as RunStartedEvent);\n event.threadId = request.threadId;\n event.runId = request.input.runId;\n event.input = {\n ...baseInput,\n threadId: request.threadId,\n runId: request.input.runId,\n ...(persistedInputMessages !== undefined\n ? { messages: persistedInputMessages }\n : {}),\n };\n return event;\n };\n\n const ensureRunStarted = (): void => {\n if (!state.hasRunStarted) {\n state.hasRunStarted = true;\n pushCanonicalEvent(buildRunStartedEvent());\n }\n };\n\n try {\n if (state.stopRequested) return;\n const backendThreadId = request.backendThreadId ?? request.threadId;\n request.agent.threadId = backendThreadId;\n await Promise.race([\n request.agent.runAgent(request.input, {\n onEvent: ({ event }: { event: BaseEvent }) => {\n if (state.stopRequested || state.producerFinished) return;\n if (event.type === EventType.RUN_STARTED) {\n pushCanonicalEvent(\n buildRunStartedEvent(event as RunStartedEvent),\n );\n return;\n }\n\n ensureRunStarted();\n pushCanonicalEvent(event);\n },\n }),\n state.cancellation,\n ]);\n } catch (error) {\n if (state.stopRequested || !this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n if (!state.runErrorEmitted) {\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error instanceof Error ? error.message : String(error),\n } as BaseEvent;\n pushCanonicalEvent(errorEvent);\n }\n } finally {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n const appended = state.finalizer.finalize({\n stopRequested: state.stopRequested,\n protocolVersion: request.input.protocolVersion,\n });\n for (const event of appended) {\n pushCanonicalEvent(event);\n }\n state.producerFinished = true;\n this.completeWhenDurable(threadId, state);\n }\n }\n\n /**\n * Queue one immutable event payload until Redis-backed gateway acknowledgement.\n *\n * `pushCanonicalEvent` is the only producer and stamps a fresh, increasing\n * `cpki_event_seq` on every event it queues, so the map's insertion order is\n * sequence order. Batches are therefore read from the front of the map\n * instead of sorting the whole queue on every event.\n */\n private queueRunnerEvent(\n payload: Record<string, unknown>,\n state: ThreadState,\n ): void {\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n const eventId = this.runnerEventId(payload);\n if (!state.pendingEvents.has(eventId)) {\n const queuedAt = Date.now();\n const wasEmpty = state.pendingEvents.size === 0;\n state.pendingEvents.set(eventId, {\n payload: structuredClone(payload),\n queuedAt,\n });\n if (wasEmpty) {\n state.durableProgressAt = queuedAt;\n // An empty queue has no deadline timer; its first event starts one.\n this.scheduleEventDeadline(state);\n }\n }\n this.replayPendingEvents(state);\n }\n\n /** The oldest `limit` pending events, in sequence order. */\n private oldestPendingEvents(\n state: ThreadState,\n limit: number,\n ): Array<[string, { payload: Record<string, unknown>; queuedAt: number }]> {\n const oldest: Array<\n [string, { payload: Record<string, unknown>; queuedAt: number }]\n > = [];\n for (const entry of state.pendingEvents) {\n if (oldest.length >= limit) break;\n oldest.push(entry);\n }\n return oldest;\n }\n\n private pushPendingEventBatch(\n eventIds: string[],\n events: Array<{ payload: Record<string, unknown>; queuedAt: number }>,\n state: ThreadState,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state) ||\n state.channel.state !== \"joined\" ||\n !state.socket.isConnected()\n ) {\n return;\n }\n\n const attempt = ++state.nextEventPushAttempt;\n const sentAt = Date.now();\n state.activeEventBatch = { eventIds, attempt };\n const payloads = events.map((event) => event.payload);\n const isBatch = state.supportsRunnerEventBatch;\n\n state.channel\n .push(\n isBatch ? \"events\" : \"event\",\n isBatch ? { events: payloads } : payloads[0],\n )\n .receive(\"ok\", () => {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n for (const eventId of eventIds) {\n state.pendingEvents.delete(eventId);\n }\n // The gateway is accepting events, so the deadline measures from here.\n // A slow but healthy gateway must not fail a run that is still draining.\n state.durableProgressAt = Date.now();\n this.reportEventDelivery(\n state,\n eventIds.length,\n state.durableProgressAt - sentAt,\n );\n state.activeEventBatch = null;\n state.eventRetryAttempt = 0;\n if (state.pendingEvents.size === 0) {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n }\n this.scheduleEventDeadline(state);\n this.completeWhenDurable(state.threadId, state);\n this.replayPendingEvents(state);\n })\n .receive(\"error\", (response) =>\n this.handlePendingEventFailure(state, attempt, response),\n )\n .receive(\"timeout\", () => this.handlePendingEventFailure(state, attempt));\n }\n\n private reportEventDelivery(\n state: ThreadState,\n acknowledgedEvents: number,\n ackLatencyMs: number,\n ): void {\n const onStats = this.options.onEventDeliveryStats;\n if (!onStats) return;\n const [oldest] = this.oldestPendingEvents(state, 1);\n try {\n onStats({\n threadId: state.threadId,\n runId: state.runId,\n acknowledgedEvents,\n ackLatencyMs,\n pendingEvents: state.pendingEvents.size,\n oldestPendingAgeMs: oldest ? Date.now() - oldest[1].queuedAt : 0,\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"onEventDeliveryStats callback failed\",\n );\n }\n }\n\n private handlePendingEventFailure(\n state: ThreadState,\n attempt: number,\n response?: unknown,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n if (this.isPermanentEventFailure(response)) {\n const reason =\n typeof response === \"object\" &&\n response !== null &&\n typeof (response as { reason?: unknown }).reason === \"string\"\n ? (response as { reason: string }).reason\n : \"permanent_gateway_rejection\";\n this.failThread(\n state.threadId,\n state,\n new Error(`Runner event durability failed: ${reason}`),\n );\n return;\n }\n this.schedulePendingEventRetry(state);\n }\n\n private schedulePendingEventRetry(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.eventRetryTimer !== null\n ) {\n return;\n }\n\n const delay = Math.min(\n EVENT_RETRY_BASE_MS * 2 ** state.eventRetryAttempt,\n EVENT_RETRY_MAX_MS,\n );\n state.eventRetryAttempt += 1;\n state.eventRetryTimer = setTimeout(() => {\n state.eventRetryTimer = null;\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n this.retryActiveEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventRetry(state: ThreadState): void {\n if (state.eventRetryTimer !== null) {\n clearTimeout(state.eventRetryTimer);\n state.eventRetryTimer = null;\n }\n }\n\n private schedulePendingEventFlush(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.activeEventBatch !== null ||\n state.eventFlushTimer !== null\n ) {\n return;\n }\n\n const [[, oldest]] = this.oldestPendingEvents(state, 1);\n const delay = Math.max(\n 0,\n oldest.queuedAt + RUNNER_EVENT_BATCH_FLUSH_MS - Date.now(),\n );\n state.eventFlushTimer = setTimeout(() => {\n state.eventFlushTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n this.flushPendingEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventFlush(state: ThreadState): void {\n if (state.eventFlushTimer !== null) {\n clearTimeout(state.eventFlushTimer);\n state.eventFlushTimer = null;\n }\n }\n\n private resetPendingEventRetry(state: ThreadState): void {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n state.eventRetryAttempt = 0;\n state.activeEventBatch = null;\n }\n\n private replayPendingEvents(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null\n ) {\n return;\n }\n\n if (state.pendingEvents.size === 0) {\n return;\n }\n\n const batchSize = state.supportsRunnerEventBatch\n ? MAX_RUNNER_EVENT_BATCH_SIZE\n : 1;\n if (\n !state.supportsRunnerEventBatch ||\n state.pendingEvents.size >= batchSize\n ) {\n this.clearPendingEventFlush(state);\n const batch = this.oldestPendingEvents(state, batchSize);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n return;\n }\n\n this.schedulePendingEventFlush(state);\n }\n\n private flushPendingEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const batch = this.oldestPendingEvents(state, MAX_RUNNER_EVENT_BATCH_SIZE);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n }\n\n private retryActiveEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state)\n ) {\n return;\n }\n const activeBatch = state.activeEventBatch;\n if (activeBatch === null) {\n this.replayPendingEvents(state);\n return;\n }\n\n const events = activeBatch.eventIds\n .map((eventId) => state.pendingEvents.get(eventId))\n .filter(\n (\n event,\n ): event is { payload: Record<string, unknown>; queuedAt: number } =>\n event !== undefined,\n );\n if (events.length !== activeBatch.eventIds.length) {\n state.activeEventBatch = null;\n this.replayPendingEvents(state);\n return;\n }\n\n this.pushPendingEventBatch(activeBatch.eventIds, events, state);\n }\n\n private completeWhenDurable(threadId: string, state: ThreadState): void {\n if (\n !this.isCurrentThreadState(threadId, state) ||\n !state.producerFinished ||\n state.pendingEvents.size !== 0\n ) {\n return;\n }\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n this.removeThread(threadId, state, true);\n state.completeRun();\n }\n\n private runnerEventId(payload: Record<string, unknown>): string {\n const metadata = payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_id as string;\n }\n\n private supportsRunnerEventBatch(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const capabilities = (response as { capabilities?: unknown }).capabilities;\n return (\n Array.isArray(capabilities) &&\n capabilities.includes(RUNNER_EVENT_BATCH_CAPABILITY)\n );\n }\n\n private isRetryableJoinError(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const value = response as { reason?: unknown; retryable?: unknown };\n if (value.retryable === false) {\n return false;\n }\n return value.retryable === true || value.reason === \"gateway_draining\";\n }\n\n private isPermanentEventFailure(response: unknown): boolean {\n return (\n typeof response === \"object\" &&\n response !== null &&\n (response as { retryable?: unknown }).retryable === false\n );\n }\n\n private scheduleEventDeadline(state: ThreadState): void {\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const deadline = state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS;\n state.eventDeadlineTimer = setTimeout(\n () => {\n state.eventDeadlineTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n\n if (!this.failIfEventDeadlineExceeded(state)) {\n this.scheduleEventDeadline(state);\n }\n },\n Math.max(0, deadline - Date.now()),\n );\n }\n\n private failThread(threadId: string, state: ThreadState, error: Error): void {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n this.removeThread(threadId, state);\n try {\n state.agent?.abortRun();\n } catch {\n // The terminal durability error must still reach the subscriber.\n }\n state.failRun(error);\n }\n\n private failIfEventDeadlineExceeded(state: ThreadState): boolean {\n if (state.pendingEvents.size === 0) {\n return false;\n }\n if (Date.now() < state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS) {\n return false;\n }\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out trying to durably deliver runner events\"),\n );\n return true;\n }\n\n private isCurrentThreadState(threadId: string, state: ThreadState): boolean {\n return state.isRunning && this.threads.get(threadId) === state;\n }\n\n /**\n * Tear down all resources for a thread: leave the channel,\n * disconnect the per-run socket, and remove the thread state.\n *\n * Idempotent — safe to call multiple times for the same threadId\n * (e.g. from join error handlers, finalize, and Observable teardown).\n */\n private removeThread(\n threadId: string,\n state: ThreadState,\n completed = false,\n ): void {\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n // Delete first so concurrent calls see the entry as already removed.\n this.threads.delete(threadId);\n state.isRunning = false;\n state.resolveCompletion(completed);\n if (state.stopTimer !== null) {\n clearTimeout(state.stopTimer);\n state.stopTimer = null;\n }\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n state.activeEventBatch = null;\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n\n try {\n state.channel.leave();\n } catch {\n // Channel may already be closed/left.\n }\n try {\n state.socket.disconnect();\n } catch {\n // Socket may already be disconnected.\n }\n 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+ {"version":3,"file":"intelligence.cjs","names":["AgentRunner","Socket","Observable","AG_UI_CHANNEL_EVENT","EventType"],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"sourcesContent":["import type {\n AgentRunnerConnectRequest,\n AgentRunnerIsRunningRequest,\n AgentRunnerRunRequest,\n} from \"./agent-runner\";\nimport { AgentRunner } from \"./agent-runner\";\nimport type { AgentRunnerStopRequest } from \"./agent-runner\";\nimport { Observable } from \"rxjs\";\nimport type { AbstractAgent, BaseEvent, RunStartedEvent } from \"@ag-ui/client\";\nimport { EventType } from \"@ag-ui/client\";\nimport {\n createRunEventFinalizer,\n stripIntelligenceRoutingFields,\n AG_UI_CHANNEL_EVENT,\n phoenixExponentialBackoff,\n logger,\n} from \"@copilotkit/shared\";\nimport type { RunEventFinalizer } from \"@copilotkit/shared\";\nimport type { Channel } from \"phoenix\";\nimport { Socket } from \"phoenix\";\nimport { randomUUID } from \"node:crypto\";\n\nexport interface IntelligenceAgentRunnerOptions {\n /** Phoenix runner websocket URL, e.g. \"ws://localhost:4000/runner\" */\n url: string;\n /** Optional Phoenix socket auth token used during websocket connect. */\n authToken?: string;\n /** Max delay (ms) for WebSocket reconnect backoff. @default 10_000 */\n maxReconnectMs?: number;\n /** Max delay (ms) for channel rejoin backoff. @default 30_000 */\n maxRejoinMs?: number;\n /**\n * Interval (ms) between Phoenix heartbeats on the runner WebSocket. Keep it\n * below the idle timeout of any proxy between the runtime and Intelligence.\n * @default 15_000\n */\n heartbeatIntervalMs?: number;\n /**\n * Called each time Intelligence acknowledges a batch of runner events.\n * Use it to watch the delivery queue: a growing `pendingEvents` or\n * `oldestPendingAgeMs` means events are produced faster than Intelligence\n * accepts them. Errors thrown by the callback are logged and ignored.\n */\n onEventDeliveryStats?: (stats: RunnerEventDeliveryStats) => void;\n}\n\nexport interface RunnerEventDeliveryStats {\n threadId: string;\n runId: string;\n /** Events in the batch Intelligence just acknowledged. */\n acknowledgedEvents: number;\n /** Time from sending the batch to its acknowledgement. */\n ackLatencyMs: number;\n /** Events still waiting for acknowledgement. */\n pendingEvents: number;\n /** Age of the oldest event still waiting, or 0 when none is. */\n oldestPendingAgeMs: number;\n}\n\nexport interface RunnerStartupBoundary {\n events: Observable<BaseEvent>;\n startup: Promise<void>;\n}\n\ninterface ThreadState {\n threadId: string;\n runId: string;\n socket: Socket;\n channel: Channel;\n isRunning: boolean;\n stopRequested: boolean;\n agent: AbstractAgent | null;\n /** Tracks only open lifecycles, so a run's events are never retained. */\n finalizer: RunEventFinalizer;\n runErrorEmitted: boolean;\n nextEventSeq: number;\n hasRunStarted: boolean;\n hasJoined: boolean;\n supportsRunnerEventBatch: boolean;\n producerFinished: boolean;\n cancellation: Promise<void>;\n cancelRun: () => void;\n completion: Promise<boolean>;\n resolveCompletion: (completed: boolean) => void;\n stopTimer: ReturnType<typeof setTimeout> | null;\n pendingEvents: Map<\n string,\n { payload: Record<string, unknown>; queuedAt: number }\n >;\n /**\n * When the queue last became non-empty or last had a batch acknowledged.\n *\n * The deadline runs from here, so it measures a stalled gateway, not a long\n * queue. That also means nothing bounds the queue while the gateway keeps\n * acknowledging: a producer that outruns a slow but healthy gateway grows\n * `pendingEvents` until the run ends. The old per-event deadline bounded it\n * by accident. Watch it through `onEventDeliveryStats`; a real bound needs\n * producer backpressure.\n */\n durableProgressAt: number;\n /** Highest `cpki_event_seq` queued so far in this run. */\n lastQueuedEventSeq: number;\n /** Set when an event was queued behind a higher sequence number. */\n pendingEventsOutOfOrder: boolean;\n activeEventBatch: { eventIds: string[]; attempt: number } | null;\n nextEventPushAttempt: number;\n eventRetryTimer: ReturnType<typeof setTimeout> | null;\n eventFlushTimer: ReturnType<typeof setTimeout> | null;\n eventDeadlineTimer: ReturnType<typeof setTimeout> | null;\n socketReconnectWatchdog: ReturnType<typeof setTimeout> | null;\n eventRetryAttempt: number;\n completeRun: () => void;\n failRun: (error: Error) => void;\n}\n\nconst MAX_CONSECUTIVE_SOCKET_ERRORS = 5;\nconst EVENT_RETRY_BASE_MS = 100;\nconst EVENT_RETRY_MAX_MS = 2_000;\nconst RUNNER_EVENT_BATCH_CAPABILITY = \"runner_event_batch_v1\";\nconst MAX_RUNNER_EVENT_BATCH_SIZE = 32;\nconst RUNNER_EVENT_BATCH_FLUSH_MS = 5;\nconst EVENT_DURABILITY_DEADLINE_MS = 60_000;\n\nexport class IntelligenceAgentRunner extends AgentRunner {\n private options: IntelligenceAgentRunnerOptions;\n private threads = new Map<string, ThreadState>();\n\n constructor(options: IntelligenceAgentRunnerOptions) {\n super();\n // Store config — sockets are created per-run, not eagerly.\n this.options = options;\n }\n\n /**\n * Create a new Phoenix socket with explicit exponential backoff.\n *\n * Each run/connect gets its own socket so that:\n * - A socket failure only affects a single thread, not all threads.\n * - Cleanup is simple: channel.leave() + socket.disconnect() tears\n * down everything for that run with no shared-state concerns.\n * - Each run gets its own independent retry budget.\n *\n * reconnectAfterMs — delay before Phoenix reconnects the WebSocket\n * after an unclean close. 100ms base, doubling up to maxReconnectMs (default 10s).\n *\n * rejoinAfterMs — delay before Phoenix re-joins a channel that\n * entered the \"errored\" state. 1s base, doubling up to maxRejoinMs (default 30s).\n *\n * These are set explicitly because Phoenix's default schedule is a\n * fixed stepped array (not exponential), and any code that calls\n * socket.disconnect() in an onError handler will set\n * closeWasClean = true and reset the reconnect timer — permanently\n * killing retries.\n *\n * heartbeatIntervalMs — how often Phoenix pings the server\n * (default 15s). Phoenix's own default is 30s, which equals a common\n * reverse-proxy WebSocket idle timeout (e.g. Azure Application Gateway\n * behind AGIC), so a run that emits no events for 30s would have its\n * socket dropped by the proxy. The proxy timeout must exceed this value.\n */\n private createSocket(authToken = this.options.authToken): Socket {\n const socket = new Socket(this.options.url, {\n ...(authToken ? { authToken } : {}),\n reconnectAfterMs: phoenixExponentialBackoff(\n 100,\n this.options.maxReconnectMs ?? 10_000,\n ),\n rejoinAfterMs: phoenixExponentialBackoff(\n 1_000,\n this.options.maxRejoinMs ?? 30_000,\n ),\n heartbeatIntervalMs: this.options.heartbeatIntervalMs ?? 15_000,\n });\n socket.connect();\n return socket;\n }\n\n private createRunnerEventPayload(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n state: ThreadState,\n ): Record<string, unknown> {\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(event, request),\n state,\n );\n const payload = {\n ...(canonicalEvent as Record<string, unknown>),\n };\n\n payload.threadId = request.threadId;\n payload.runId = request.input.runId;\n payload.thread_id = request.threadId;\n payload.run_id = request.input.runId;\n\n return payload;\n }\n\n private stampCanonicalRunOwnership(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n ): BaseEvent {\n const eventRecord = event as BaseEvent & Record<string, unknown>;\n eventRecord.threadId = request.threadId;\n eventRecord.runId = request.input.runId;\n return eventRecord;\n }\n\n /** Remove agent-controlled durable identity before the runtime assigns it. */\n private withoutAgentEventIdentity(event: BaseEvent): BaseEvent {\n const source = event as BaseEvent & { metadata?: Record<string, unknown> };\n const metadata = { ...source.metadata };\n delete metadata.cpki_event_id;\n delete metadata.cpki_event_seq;\n return { ...source, metadata };\n }\n\n private stampRunnerMetadata(event: BaseEvent, state: ThreadState): BaseEvent {\n const eventRecord = event as BaseEvent & {\n metadata?: Record<string, unknown>;\n };\n\n const existingMetadata = eventRecord.metadata ?? {};\n const hasEventId = typeof existingMetadata.cpki_event_id === \"string\";\n const hasEventSeq = typeof existingMetadata.cpki_event_seq === \"number\";\n\n if (hasEventId && hasEventSeq) {\n const eventSeq = existingMetadata.cpki_event_seq as number;\n state.nextEventSeq = Math.max(state.nextEventSeq, eventSeq + 1);\n return eventRecord;\n }\n\n const eventSeq = state.nextEventSeq++;\n\n eventRecord.metadata = {\n ...existingMetadata,\n cpki_event_id:\n typeof existingMetadata.cpki_event_id === \"string\"\n ? existingMetadata.cpki_event_id\n : randomUUID(),\n cpki_event_seq: eventSeq,\n };\n return eventRecord;\n }\n\n run(request: AgentRunnerRunRequest): Observable<BaseEvent> {\n return this.createRunObservable(request);\n }\n\n runWithStartupBoundary(\n request: AgentRunnerRunRequest,\n ): RunnerStartupBoundary {\n let resolveStartup: (() => void) | undefined;\n let rejectStartup: ((reason: Error) => void) | undefined;\n const startup = new Promise<void>((resolve, reject) => {\n resolveStartup = resolve;\n rejectStartup = reject;\n });\n\n return {\n events: this.createRunObservable(request, {\n resolveStartup: () => resolveStartup?.(),\n rejectStartup: (error) => rejectStartup?.(error),\n }),\n startup,\n };\n }\n\n private createRunObservable(\n request: AgentRunnerRunRequest,\n startupBoundary?: {\n resolveStartup: () => void;\n rejectStartup: (error: Error) => void;\n },\n ): Observable<BaseEvent> {\n const { threadId, agent, input } = request;\n\n const existing = this.threads.get(threadId);\n if (existing?.isRunning) {\n throw new Error(\"Thread already running\");\n }\n\n return new Observable((observer) => {\n if (this.threads.get(threadId)?.isRunning) {\n observer.error(new Error(\"Thread already running\"));\n return;\n }\n\n const socket = this.createSocket(request.authToken);\n\n const channel = socket.channel(`ingestion:${input.runId}`, {\n thread_id: threadId,\n run_id: input.runId,\n });\n\n let cancelRun!: () => void;\n const cancellation = new Promise<void>((resolve) => {\n cancelRun = resolve;\n });\n let resolveCompletion!: (completed: boolean) => void;\n const completion = new Promise<boolean>((resolve) => {\n resolveCompletion = resolve;\n });\n const state: ThreadState = {\n threadId,\n runId: input.runId,\n socket,\n channel,\n isRunning: true,\n stopRequested: false,\n agent,\n finalizer: createRunEventFinalizer(),\n runErrorEmitted: false,\n nextEventSeq: 1,\n hasRunStarted: false,\n hasJoined: false,\n supportsRunnerEventBatch: false,\n producerFinished: false,\n cancellation,\n cancelRun,\n completion,\n resolveCompletion,\n stopTimer: null,\n pendingEvents: new Map(),\n durableProgressAt: 0,\n lastQueuedEventSeq: 0,\n pendingEventsOutOfOrder: false,\n activeEventBatch: null,\n nextEventPushAttempt: 0,\n eventRetryTimer: null,\n eventFlushTimer: null,\n eventDeadlineTimer: null,\n socketReconnectWatchdog: null,\n eventRetryAttempt: 0,\n completeRun: () => observer.complete(),\n failRun: (error) => {\n startupBoundary?.rejectStartup(error);\n observer.error(error);\n },\n };\n this.threads.set(threadId, state);\n\n let consecutiveSocketErrors = 0;\n let plannedRestart = false;\n\n socket.onClose((event) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n plannedRestart = plannedRestart || event?.code === 1012;\n // Phoenix does not retry a normal (1000) close. A live run still\n // needs its transport; removeThread marks intentional cleanup inactive.\n if (state.socketReconnectWatchdog === null) {\n state.socketReconnectWatchdog = setTimeout(() => {\n state.socketReconnectWatchdog = null;\n if (!state.isRunning || socket.isConnected()) {\n return;\n }\n socket.disconnect(() => {\n if (state.isRunning && !socket.isConnected()) {\n socket.connect();\n }\n });\n }, 1_000);\n }\n });\n socket.onOpen(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n consecutiveSocketErrors = 0;\n plannedRestart = false;\n });\n socket.onError(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n // Once the gateway has accepted the run, transport recovery is not a\n // terminal condition. The agent may still be producing the\n // authoritative answer while Phoenix reconnects and replays durable\n // events, so an arbitrary socket-error count must not abort it.\n if (plannedRestart || state.hasJoined) {\n return;\n }\n\n consecutiveSocketErrors += 1;\n if (consecutiveSocketErrors >= MAX_CONSECUTIVE_SOCKET_ERRORS) {\n state.agent?.abortRun();\n }\n });\n\n // Listen for custom \"stop\" events pushed by the client over the\n // channel. This must be registered before channel.join() so the\n // handler is in place by the time the server starts relaying messages.\n // The client sends the stop event before leaving the channel, so the\n // runner is guaranteed to receive it while still joined.\n channel.on(AG_UI_CHANNEL_EVENT, (payload: BaseEvent) => {\n if (\n this.isCurrentThreadState(threadId, state) &&\n payload.type === EventType.CUSTOM &&\n (payload as BaseEvent & { name?: string }).name === \"stop\"\n ) {\n this.stop({ threadId, runId: state.runId }).catch((error) => {\n logger.error(\n { err: error, threadId, runId: state.runId },\n \"Failed to stop Intelligence run\",\n );\n });\n }\n });\n\n channel\n .join()\n .receive(\"ok\", (response) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const supportsRunnerEventBatch =\n this.supportsRunnerEventBatch(response);\n const activeEventBatch =\n state.supportsRunnerEventBatch === supportsRunnerEventBatch\n ? state.activeEventBatch\n : null;\n state.supportsRunnerEventBatch = supportsRunnerEventBatch;\n if (state.hasJoined) {\n this.resetPendingEventRetry(state);\n if (activeEventBatch !== null) {\n state.activeEventBatch = activeEventBatch;\n this.retryActiveEventBatch(state);\n } else {\n this.replayPendingEvents(state);\n }\n return;\n }\n\n state.hasJoined = true;\n startupBoundary?.resolveStartup();\n void this.executeAgentRun(request, state, threadId, (event) => {\n observer.next(stripIntelligenceRoutingFields(event));\n });\n })\n .receive(\"error\", (resp) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n if (this.isPermanentEventFailure(resp)) {\n const reason =\n typeof (resp as { reason?: unknown }).reason === \"string\"\n ? `: ${(resp as { reason: string }).reason}`\n : \"\";\n this.failThread(\n threadId,\n state,\n new Error(\n `Gateway permanently rejected channel rejoin${reason}`,\n ),\n );\n }\n return;\n }\n if (this.isRetryableJoinError(resp)) {\n return;\n }\n\n const error = new Error(\n `Failed to join channel: ${JSON.stringify(resp)}`,\n );\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_ERROR\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n })\n .receive(\"timeout\", () => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n return;\n }\n\n const error = new Error(\"Timed out joining channel\");\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_TIMEOUT\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n });\n\n return () => {\n this.removeThread(threadId, state);\n };\n });\n }\n\n connect(request: AgentRunnerConnectRequest): Observable<BaseEvent> {\n const { threadId } = request;\n\n return new Observable((observer) => {\n const socket = this.createSocket();\n\n const channel = socket.channel(`thread:${threadId}`);\n\n channel.on(\"ag_ui_event\", (payload: BaseEvent) => {\n observer.next(payload);\n\n if (\n payload.type === EventType.RUN_FINISHED ||\n payload.type === EventType.RUN_ERROR\n ) {\n observer.complete();\n }\n });\n\n const cleanup = () => {\n channel.leave();\n socket.disconnect();\n };\n\n channel\n .join()\n .receive(\"ok\", () => undefined)\n .receive(\"error\", (resp) => {\n observer.error(\n new Error(`Failed to join channel: ${JSON.stringify(resp)}`),\n );\n cleanup();\n })\n .receive(\"timeout\", () => {\n observer.error(new Error(\"Timed out joining channel\"));\n cleanup();\n });\n\n return () => {\n cleanup();\n };\n });\n }\n\n isRunning(request: AgentRunnerIsRunningRequest): Promise<boolean> {\n const state = this.threads.get(request.threadId);\n return Promise.resolve(state?.isRunning ?? false);\n }\n\n /** Stops this run and waits until its terminal events have been acknowledged. */\n stop(request: AgentRunnerStopRequest): Promise<boolean | undefined> {\n const state = this.threads.get(request.threadId);\n if (!state || !state.isRunning || state.stopRequested) {\n return Promise.resolve(false);\n }\n if (request.runId !== undefined && state.runId !== request.runId) {\n return Promise.resolve(false);\n }\n\n state.stopRequested = true;\n\n // Fence output before abort: adapters may emit synchronously, throw, or\n // ignore cancellation. Finalization must not depend on their cooperation.\n state.cancelRun();\n state.stopTimer = setTimeout(() => {\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out stopping Intelligence run\"),\n );\n }, EVENT_DURABILITY_DEADLINE_MS);\n\n // Direct local abort — the runtime is the authority.\n if (state.agent) {\n try {\n state.agent.abortRun();\n } catch {\n // The local run is still fenced and must deliver its terminal events.\n }\n // Older AG-UI agents may not expose detachActiveRun. The cancellation\n // race still finalizes their run without waiting for the producer.\n if (typeof state.agent.detachActiveRun === \"function\") {\n try {\n Promise.resolve(state.agent.detachActiveRun()).catch((error) => {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n }\n }\n }\n\n return state.completion.then((completed) => {\n if (!completed) {\n throw new Error(\n \"Intelligence run stopped before terminal events were acknowledged\",\n );\n }\n return true;\n });\n }\n\n private async executeAgentRun(\n request: AgentRunnerRunRequest,\n state: ThreadState,\n threadId: string,\n onRunError: (event: BaseEvent) => void,\n ): Promise<void> {\n const pushCanonicalEvent = (event: BaseEvent): void => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(\n this.withoutAgentEventIdentity(event),\n request,\n ),\n state,\n );\n state.finalizer.observe(canonicalEvent);\n\n if (canonicalEvent.type === EventType.RUN_STARTED) {\n state.hasRunStarted = true;\n }\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n state.runErrorEmitted = true;\n }\n\n this.queueRunnerEvent(\n this.createRunnerEventPayload(canonicalEvent, request, state),\n state,\n );\n // Notify the request handler without publishing the persisted error twice.\n // An agent may emit RUN_ERROR and complete normally instead of throwing.\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n onRunError(canonicalEvent);\n }\n };\n\n const getPersistedInputMessages = () =>\n request.persistedInputMessages ?? request.input.messages;\n\n const buildRunStartedEvent = (\n source?: RunStartedEvent,\n ): RunStartedEvent => {\n const baseInput = source?.input ?? request.input;\n const persistedInputMessages = getPersistedInputMessages();\n const event =\n source ??\n ({\n type: EventType.RUN_STARTED,\n threadId: request.threadId,\n runId: request.input.runId,\n } as RunStartedEvent);\n event.threadId = request.threadId;\n event.runId = request.input.runId;\n event.input = {\n ...baseInput,\n threadId: request.threadId,\n runId: request.input.runId,\n ...(persistedInputMessages !== undefined\n ? { messages: persistedInputMessages }\n : {}),\n };\n return event;\n };\n\n const ensureRunStarted = (): void => {\n if (!state.hasRunStarted) {\n state.hasRunStarted = true;\n pushCanonicalEvent(buildRunStartedEvent());\n }\n };\n\n try {\n if (state.stopRequested) return;\n const backendThreadId = request.backendThreadId ?? request.threadId;\n request.agent.threadId = backendThreadId;\n await Promise.race([\n request.agent.runAgent(request.input, {\n onEvent: ({ event }: { event: BaseEvent }) => {\n if (state.stopRequested || state.producerFinished) return;\n if (event.type === EventType.RUN_STARTED) {\n pushCanonicalEvent(\n buildRunStartedEvent(event as RunStartedEvent),\n );\n return;\n }\n\n ensureRunStarted();\n pushCanonicalEvent(event);\n },\n }),\n state.cancellation,\n ]);\n } catch (error) {\n if (state.stopRequested || !this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n if (!state.runErrorEmitted) {\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error instanceof Error ? error.message : String(error),\n } as BaseEvent;\n pushCanonicalEvent(errorEvent);\n }\n } finally {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n const appended = state.finalizer.finalize({\n stopRequested: state.stopRequested,\n protocolVersion: request.input.protocolVersion,\n });\n for (const event of appended) {\n pushCanonicalEvent(event);\n }\n state.producerFinished = true;\n this.completeWhenDurable(threadId, state);\n }\n }\n\n /**\n * Queue one immutable event payload until Redis-backed gateway acknowledgement.\n *\n * `pushCanonicalEvent` is the only producer and stamps a fresh, increasing\n * `cpki_event_seq` on every event it queues, so the map's insertion order is\n * sequence order. Batches are therefore read from the front of the map\n * instead of sorting the whole queue on every event.\n */\n private queueRunnerEvent(\n payload: Record<string, unknown>,\n state: ThreadState,\n ): void {\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n const eventId = this.runnerEventId(payload);\n if (!state.pendingEvents.has(eventId)) {\n const queuedAt = Date.now();\n const wasEmpty = state.pendingEvents.size === 0;\n const eventSeq = this.runnerEventSeq(payload);\n if (\n eventSeq < state.lastQueuedEventSeq &&\n !state.pendingEventsOutOfOrder\n ) {\n state.pendingEventsOutOfOrder = true;\n logger.warn(\n {\n threadId: state.threadId,\n runId: state.runId,\n eventSeq,\n lastQueuedEventSeq: state.lastQueuedEventSeq,\n },\n \"Runner event queued out of sequence order; sorting pending events\",\n );\n }\n state.lastQueuedEventSeq = Math.max(state.lastQueuedEventSeq, eventSeq);\n state.pendingEvents.set(eventId, {\n payload: structuredClone(payload),\n queuedAt,\n });\n if (wasEmpty) {\n state.durableProgressAt = queuedAt;\n // An empty queue has no deadline timer; its first event starts one.\n this.scheduleEventDeadline(state);\n }\n }\n this.replayPendingEvents(state);\n }\n\n /** The oldest `limit` pending events, in sequence order. */\n private oldestPendingEvents(\n state: ThreadState,\n limit: number,\n ): Array<[string, { payload: Record<string, unknown>; queuedAt: number }]> {\n // Guard for the invariant in queueRunnerEvent: should another path ever\n // queue an event behind a higher sequence number, fall back to sorting\n // until the queue drains rather than send out of order.\n if (state.pendingEventsOutOfOrder) {\n return [...state.pendingEvents.entries()]\n .sort(\n ([, left], [, right]) =>\n this.runnerEventSeq(left.payload) -\n this.runnerEventSeq(right.payload),\n )\n .slice(0, limit);\n }\n const oldest: Array<\n [string, { payload: Record<string, unknown>; queuedAt: number }]\n > = [];\n for (const entry of state.pendingEvents) {\n if (oldest.length >= limit) break;\n oldest.push(entry);\n }\n return oldest;\n }\n\n private pushPendingEventBatch(\n eventIds: string[],\n events: Array<{ payload: Record<string, unknown>; queuedAt: number }>,\n state: ThreadState,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state) ||\n state.channel.state !== \"joined\" ||\n !state.socket.isConnected()\n ) {\n return;\n }\n\n const attempt = ++state.nextEventPushAttempt;\n const sentAt = Date.now();\n state.activeEventBatch = { eventIds, attempt };\n const payloads = events.map((event) => event.payload);\n const isBatch = state.supportsRunnerEventBatch;\n\n state.channel\n .push(\n isBatch ? \"events\" : \"event\",\n isBatch ? { events: payloads } : payloads[0],\n )\n .receive(\"ok\", () => {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n for (const eventId of eventIds) {\n state.pendingEvents.delete(eventId);\n }\n // The gateway is accepting events, so the deadline measures from here.\n // A slow but healthy gateway must not fail a run that is still draining.\n state.durableProgressAt = Date.now();\n this.reportEventDelivery(\n state,\n eventIds.length,\n state.durableProgressAt - sentAt,\n );\n state.activeEventBatch = null;\n state.eventRetryAttempt = 0;\n if (state.pendingEvents.size === 0) {\n state.pendingEventsOutOfOrder = false;\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n }\n this.scheduleEventDeadline(state);\n this.completeWhenDurable(state.threadId, state);\n this.replayPendingEvents(state);\n })\n .receive(\"error\", (response) =>\n this.handlePendingEventFailure(state, attempt, response),\n )\n .receive(\"timeout\", () => this.handlePendingEventFailure(state, attempt));\n }\n\n private reportEventDelivery(\n state: ThreadState,\n acknowledgedEvents: number,\n ackLatencyMs: number,\n ): void {\n const onStats = this.options.onEventDeliveryStats;\n if (!onStats) return;\n const [oldest] = this.oldestPendingEvents(state, 1);\n try {\n onStats({\n threadId: state.threadId,\n runId: state.runId,\n acknowledgedEvents,\n ackLatencyMs,\n pendingEvents: state.pendingEvents.size,\n oldestPendingAgeMs: oldest ? Date.now() - oldest[1].queuedAt : 0,\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"onEventDeliveryStats callback failed\",\n );\n }\n }\n\n private handlePendingEventFailure(\n state: ThreadState,\n attempt: number,\n response?: unknown,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n if (this.isPermanentEventFailure(response)) {\n const reason =\n typeof response === \"object\" &&\n response !== null &&\n typeof (response as { reason?: unknown }).reason === \"string\"\n ? (response as { reason: string }).reason\n : \"permanent_gateway_rejection\";\n this.failThread(\n state.threadId,\n state,\n new Error(`Runner event durability failed: ${reason}`),\n );\n return;\n }\n this.schedulePendingEventRetry(state);\n }\n\n private schedulePendingEventRetry(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.eventRetryTimer !== null\n ) {\n return;\n }\n\n const delay = Math.min(\n EVENT_RETRY_BASE_MS * 2 ** state.eventRetryAttempt,\n EVENT_RETRY_MAX_MS,\n );\n state.eventRetryAttempt += 1;\n state.eventRetryTimer = setTimeout(() => {\n state.eventRetryTimer = null;\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n this.retryActiveEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventRetry(state: ThreadState): void {\n if (state.eventRetryTimer !== null) {\n clearTimeout(state.eventRetryTimer);\n state.eventRetryTimer = null;\n }\n }\n\n private schedulePendingEventFlush(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.activeEventBatch !== null ||\n state.eventFlushTimer !== null\n ) {\n return;\n }\n\n const [[, oldest]] = this.oldestPendingEvents(state, 1);\n const delay = Math.max(\n 0,\n oldest.queuedAt + RUNNER_EVENT_BATCH_FLUSH_MS - Date.now(),\n );\n state.eventFlushTimer = setTimeout(() => {\n state.eventFlushTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n this.flushPendingEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventFlush(state: ThreadState): void {\n if (state.eventFlushTimer !== null) {\n clearTimeout(state.eventFlushTimer);\n state.eventFlushTimer = null;\n }\n }\n\n private resetPendingEventRetry(state: ThreadState): void {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n state.eventRetryAttempt = 0;\n state.activeEventBatch = null;\n }\n\n private replayPendingEvents(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null\n ) {\n return;\n }\n\n if (state.pendingEvents.size === 0) {\n return;\n }\n\n const batchSize = state.supportsRunnerEventBatch\n ? MAX_RUNNER_EVENT_BATCH_SIZE\n : 1;\n if (\n !state.supportsRunnerEventBatch ||\n state.pendingEvents.size >= batchSize\n ) {\n this.clearPendingEventFlush(state);\n const batch = this.oldestPendingEvents(state, batchSize);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n return;\n }\n\n this.schedulePendingEventFlush(state);\n }\n\n private flushPendingEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const batch = this.oldestPendingEvents(state, MAX_RUNNER_EVENT_BATCH_SIZE);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n }\n\n private retryActiveEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state)\n ) {\n return;\n 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payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_id as string;\n }\n\n private runnerEventSeq(payload: Record<string, unknown>): number {\n const metadata = payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_seq as number;\n }\n\n private supportsRunnerEventBatch(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const capabilities = (response as { capabilities?: unknown }).capabilities;\n return (\n Array.isArray(capabilities) &&\n capabilities.includes(RUNNER_EVENT_BATCH_CAPABILITY)\n );\n }\n\n private isRetryableJoinError(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const value = response as { reason?: unknown; retryable?: unknown };\n if (value.retryable === false) {\n return false;\n }\n return value.retryable === true || value.reason === \"gateway_draining\";\n }\n\n private isPermanentEventFailure(response: unknown): boolean {\n return (\n typeof response === \"object\" &&\n response !== null &&\n (response as { retryable?: unknown }).retryable === false\n );\n }\n\n private scheduleEventDeadline(state: ThreadState): void {\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const deadline = state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS;\n state.eventDeadlineTimer = setTimeout(\n () => {\n state.eventDeadlineTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n\n if (!this.failIfEventDeadlineExceeded(state)) {\n this.scheduleEventDeadline(state);\n }\n },\n Math.max(0, deadline - Date.now()),\n );\n }\n\n private failThread(threadId: string, state: ThreadState, error: Error): void {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n this.removeThread(threadId, state);\n try {\n state.agent?.abortRun();\n } catch {\n // The terminal durability error must still reach the subscriber.\n }\n state.failRun(error);\n }\n\n private failIfEventDeadlineExceeded(state: ThreadState): boolean {\n if (state.pendingEvents.size === 0) {\n return false;\n }\n if (Date.now() < state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS) {\n return false;\n }\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out trying to durably deliver runner events\"),\n );\n return true;\n }\n\n private isCurrentThreadState(threadId: string, state: ThreadState): boolean {\n return state.isRunning && this.threads.get(threadId) === state;\n }\n\n /**\n * Tear down all resources for a thread: leave the channel,\n * disconnect the per-run socket, and remove the thread state.\n *\n * Idempotent — safe to call multiple times for the same threadId\n * (e.g. from join error handlers, finalize, and Observable 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@@ -112,6 +112,7 @@ declare class IntelligenceAgentRunner extends AgentRunner {
112
112
  private retryActiveEventBatch;
113
113
  private completeWhenDurable;
114
114
  private runnerEventId;
115
+ private runnerEventSeq;
115
116
  private supportsRunnerEventBatch;
116
117
  private isRetryableJoinError;
117
118
  private isPermanentEventFailure;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"intelligence.d.cts","names":[],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"mappings":";;;;;;UAsBiB,8BAAA;EAA8B;EAE7C,GAAA;EAmBuD;EAjBvD,SAAA;EAAA;EAEA,cAAA;EAEA;EAAA,WAAA;EAaA;;;;;EAPA,mBAAA;EAUuC;;;;;;EAHvC,oBAAA,IAAwB,KAAA,EAAO,wBAAA;AAAA;AAAA,UAGhB,wBAAA;EACf,QAAA;EACA,KAAA;EAWe;EATf,kBAAA;;EAEA,YAAA;EAQQ;EANR,aAAA;EAOgB;EALhB,kBAAA;AAAA;AAAA,UAGe,qBAAA;EACf,MAAA,EAAQ,UAAA,CAAW,SAAA;EACnB,OAAA,EAAS,OAAA;AAAA;AAAA,cA8DE,uBAAA,SAAgC,WAAA;EAAA,QACnC,OAAA;EAAA,QACA,OAAA;cAEI,OAAA,EAAS,8BAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;UAiCb,YAAA;EAAA,QAiBA,wBAAA;EAAA,QAqBA,0BAAA;EA+CJ;EAAA,QApCI,yBAAA;EAAA,QAQA,mBAAA;EA4BR,GAAA,CAAI,OAAA,EAAS,qBAAA,GAAwB,UAAA,CAAW,SAAA;EAIhD,sBAAA,CACE,OAAA,EAAS,qBAAA,GACR,qBAAA;EAAA,QAiBK,mBAAA;EAgPR,OAAA,CAAQ,OAAA,EAAS,yBAAA,GAA4B,UAAA,CAAW,SAAA;EA4CxD,SAAA,CAAU,OAAA,EAAS,2BAAA,GAA8B,OAAA;EA5CjD;EAkDA,IAAA,CAAK,OAAA,EAAS,sBAAA,GAAyB,OAAA;EAAA,QA0DzB,eAAA;EA5G+B;;;;;;;;EAAA,QA8OrC,gBAAA;EA5L+B;EAAA,QAsO/B,mBAAA;EAAA,QA0BA,qBAAA;EAAA,QA+DA,mBAAA;EAAA,QAyBA,yBAAA;EAAA,QAgCA,yBAAA;EAAA,QA0BA,sBAAA;EAAA,QAOA,yBAAA;EAAA,QAwBA,sBAAA;EAAA,QAOA,sBAAA;EAAA,QAOA,mBAAA;EAAA,QAgCA,sBAAA;EAAA,QAiBA,qBAAA;EAAA,QA8BA,mBAAA;EAAA,QAgBA,aAAA;EAAA,QAKA,cAAA;EAAA,QAKA,wBAAA;EAAA,QAWA,oBAAA;EAAA,QAWA,uBAAA;EAAA,QAQA,qBAAA;EAAA,QA4BA,UAAA;EAAA,QAaA,2BAAA;EAAA,QAeA,oBAAA;EAfA;;;;;;;EAAA,QA0BA,YAAA;AAAA"}
@@ -112,6 +112,7 @@ declare class IntelligenceAgentRunner extends AgentRunner {
112
112
  private retryActiveEventBatch;
113
113
  private completeWhenDurable;
114
114
  private runnerEventId;
115
+ private runnerEventSeq;
115
116
  private supportsRunnerEventBatch;
116
117
  private isRetryableJoinError;
117
118
  private isPermanentEventFailure;
@@ -1 +1 @@
1
- {"version":3,"file":"intelligence.d.mts","names":[],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"mappings":";;;;;;UAsBiB,8BAAA;EAA8B;EAE7C,GAAA;EAmBuD;EAjBvD,SAAA;EAAA;EAEA,cAAA;EAEA;EAAA,WAAA;EAaA;;;;;EAPA,mBAAA;EAUuC;;;;;;EAHvC,oBAAA,IAAwB,KAAA,EAAO,wBAAA;AAAA;AAAA,UAGhB,wBAAA;EACf,QAAA;EACA,KAAA;EAWe;EATf,kBAAA;;EAEA,YAAA;EAQQ;EANR,aAAA;EAOgB;EALhB,kBAAA;AAAA;AAAA,UAGe,qBAAA;EACf,MAAA,EAAQ,UAAA,CAAW,SAAA;EACnB,OAAA,EAAS,OAAA;AAAA;AAAA,cAiDE,uBAAA,SAAgC,WAAA;EAAA,QACnC,OAAA;EAAA,QACA,OAAA;cAEI,OAAA,EAAS,8BAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;UAiCb,YAAA;EAAA,QAiBA,wBAAA;EAAA,QAqBA,0BAAA;EA+CJ;EAAA,QApCI,yBAAA;EAAA,QAQA,mBAAA;EA4BR,GAAA,CAAI,OAAA,EAAS,qBAAA,GAAwB,UAAA,CAAW,SAAA;EAIhD,sBAAA,CACE,OAAA,EAAS,qBAAA,GACR,qBAAA;EAAA,QAiBK,mBAAA;EA8OR,OAAA,CAAQ,OAAA,EAAS,yBAAA,GAA4B,UAAA,CAAW,SAAA;EA4CxD,SAAA,CAAU,OAAA,EAAS,2BAAA,GAA8B,OAAA;EA5CjD;EAkDA,IAAA,CAAK,OAAA,EAAS,sBAAA,GAAyB,OAAA;EAAA,QA0DzB,eAAA;EA5G+B;;;;;;;;EAAA,QA8OrC,gBAAA;EA5L+B;EAAA,QAqN/B,mBAAA;EAAA,QAcA,qBAAA;EAAA,QA8DA,mBAAA;EAAA,QAyBA,yBAAA;EAAA,QAgCA,yBAAA;EAAA,QA0BA,sBAAA;EAAA,QAOA,yBAAA;EAAA,QAwBA,sBAAA;EAAA,QAOA,sBAAA;EAAA,QAOA,mBAAA;EAAA,QAgCA,sBAAA;EAAA,QAiBA,qBAAA;EAAA,QA8BA,mBAAA;EAAA,QAgBA,aAAA;EAAA,QAKA,wBAAA;EAAA,QAWA,oBAAA;EAAA,QAWA,uBAAA;EAAA,QAQA,qBAAA;EAAA,QA4BA,UAAA;EAAA,QAaA,2BAAA;EAAA,QAeA,oBAAA;EAfA;;;;;;;EAAA,QA0BA,YAAA;AAAA"}
1
+ {"version":3,"file":"intelligence.d.mts","names":[],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"mappings":";;;;;;UAsBiB,8BAAA;EAA8B;EAE7C,GAAA;EAmBuD;EAjBvD,SAAA;EAAA;EAEA,cAAA;EAEA;EAAA,WAAA;EAaA;;;;;EAPA,mBAAA;EAUuC;;;;;;EAHvC,oBAAA,IAAwB,KAAA,EAAO,wBAAA;AAAA;AAAA,UAGhB,wBAAA;EACf,QAAA;EACA,KAAA;EAWe;EATf,kBAAA;;EAEA,YAAA;EAQQ;EANR,aAAA;EAOgB;EALhB,kBAAA;AAAA;AAAA,UAGe,qBAAA;EACf,MAAA,EAAQ,UAAA,CAAW,SAAA;EACnB,OAAA,EAAS,OAAA;AAAA;AAAA,cA8DE,uBAAA,SAAgC,WAAA;EAAA,QACnC,OAAA;EAAA,QACA,OAAA;cAEI,OAAA,EAAS,8BAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;UAiCb,YAAA;EAAA,QAiBA,wBAAA;EAAA,QAqBA,0BAAA;EA+CJ;EAAA,QApCI,yBAAA;EAAA,QAQA,mBAAA;EA4BR,GAAA,CAAI,OAAA,EAAS,qBAAA,GAAwB,UAAA,CAAW,SAAA;EAIhD,sBAAA,CACE,OAAA,EAAS,qBAAA,GACR,qBAAA;EAAA,QAiBK,mBAAA;EAgPR,OAAA,CAAQ,OAAA,EAAS,yBAAA,GAA4B,UAAA,CAAW,SAAA;EA4CxD,SAAA,CAAU,OAAA,EAAS,2BAAA,GAA8B,OAAA;EA5CjD;EAkDA,IAAA,CAAK,OAAA,EAAS,sBAAA,GAAyB,OAAA;EAAA,QA0DzB,eAAA;EA5G+B;;;;;;;;EAAA,QA8OrC,gBAAA;EA5L+B;EAAA,QAsO/B,mBAAA;EAAA,QA0BA,qBAAA;EAAA,QA+DA,mBAAA;EAAA,QAyBA,yBAAA;EAAA,QAgCA,yBAAA;EAAA,QA0BA,sBAAA;EAAA,QAOA,yBAAA;EAAA,QAwBA,sBAAA;EAAA,QAOA,sBAAA;EAAA,QAOA,mBAAA;EAAA,QAgCA,sBAAA;EAAA,QAiBA,qBAAA;EAAA,QA8BA,mBAAA;EAAA,QAgBA,aAAA;EAAA,QAKA,cAAA;EAAA,QAKA,wBAAA;EAAA,QAWA,oBAAA;EAAA,QAWA,uBAAA;EAAA,QAQA,qBAAA;EAAA,QA4BA,UAAA;EAAA,QAaA,2BAAA;EAAA,QAeA,oBAAA;EAfA;;;;;;;EAAA,QA0BA,YAAA;AAAA"}
@@ -161,6 +161,8 @@ var IntelligenceAgentRunner = class extends AgentRunner {
161
161
  stopTimer: null,
162
162
  pendingEvents: /* @__PURE__ */ new Map(),
163
163
  durableProgressAt: 0,
164
+ lastQueuedEventSeq: 0,
165
+ pendingEventsOutOfOrder: false,
164
166
  activeEventBatch: null,
165
167
  nextEventPushAttempt: 0,
166
168
  eventRetryTimer: null,
@@ -417,6 +419,17 @@ var IntelligenceAgentRunner = class extends AgentRunner {
417
419
  if (!state.pendingEvents.has(eventId)) {
418
420
  const queuedAt = Date.now();
419
421
  const wasEmpty = state.pendingEvents.size === 0;
422
+ const eventSeq = this.runnerEventSeq(payload);
423
+ if (eventSeq < state.lastQueuedEventSeq && !state.pendingEventsOutOfOrder) {
424
+ state.pendingEventsOutOfOrder = true;
425
+ logger.warn({
426
+ threadId: state.threadId,
427
+ runId: state.runId,
428
+ eventSeq,
429
+ lastQueuedEventSeq: state.lastQueuedEventSeq
430
+ }, "Runner event queued out of sequence order; sorting pending events");
431
+ }
432
+ state.lastQueuedEventSeq = Math.max(state.lastQueuedEventSeq, eventSeq);
420
433
  state.pendingEvents.set(eventId, {
421
434
  payload: structuredClone(payload),
422
435
  queuedAt
@@ -430,6 +443,7 @@ var IntelligenceAgentRunner = class extends AgentRunner {
430
443
  }
431
444
  /** The oldest `limit` pending events, in sequence order. */
432
445
  oldestPendingEvents(state, limit) {
446
+ if (state.pendingEventsOutOfOrder) return [...state.pendingEvents.entries()].sort(([, left], [, right]) => this.runnerEventSeq(left.payload) - this.runnerEventSeq(right.payload)).slice(0, limit);
433
447
  const oldest = [];
434
448
  for (const entry of state.pendingEvents) {
435
449
  if (oldest.length >= limit) break;
@@ -456,6 +470,7 @@ var IntelligenceAgentRunner = class extends AgentRunner {
456
470
  state.activeEventBatch = null;
457
471
  state.eventRetryAttempt = 0;
458
472
  if (state.pendingEvents.size === 0) {
473
+ state.pendingEventsOutOfOrder = false;
459
474
  this.clearPendingEventRetry(state);
460
475
  this.clearPendingEventFlush(state);
461
476
  }
@@ -574,6 +589,9 @@ var IntelligenceAgentRunner = class extends AgentRunner {
574
589
  runnerEventId(payload) {
575
590
  return payload.metadata.cpki_event_id;
576
591
  }
592
+ runnerEventSeq(payload) {
593
+ return payload.metadata.cpki_event_seq;
594
+ }
577
595
  supportsRunnerEventBatch(response) {
578
596
  if (typeof response !== "object" || response === null) return false;
579
597
  const capabilities = response.capabilities;
@@ -1 +1 @@
1
- {"version":3,"file":"intelligence.mjs","names":["randomUUID"],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"sourcesContent":["import type {\n AgentRunnerConnectRequest,\n AgentRunnerIsRunningRequest,\n AgentRunnerRunRequest,\n} from \"./agent-runner\";\nimport { AgentRunner } from \"./agent-runner\";\nimport type { AgentRunnerStopRequest } from \"./agent-runner\";\nimport { Observable } from \"rxjs\";\nimport type { AbstractAgent, BaseEvent, RunStartedEvent } from \"@ag-ui/client\";\nimport { EventType } from \"@ag-ui/client\";\nimport {\n createRunEventFinalizer,\n stripIntelligenceRoutingFields,\n AG_UI_CHANNEL_EVENT,\n phoenixExponentialBackoff,\n logger,\n} from \"@copilotkit/shared\";\nimport type { RunEventFinalizer } from \"@copilotkit/shared\";\nimport type { Channel } from \"phoenix\";\nimport { Socket } from \"phoenix\";\nimport { randomUUID } from \"node:crypto\";\n\nexport interface IntelligenceAgentRunnerOptions {\n /** Phoenix runner websocket URL, e.g. \"ws://localhost:4000/runner\" */\n url: string;\n /** Optional Phoenix socket auth token used during websocket connect. */\n authToken?: string;\n /** Max delay (ms) for WebSocket reconnect backoff. @default 10_000 */\n maxReconnectMs?: number;\n /** Max delay (ms) for channel rejoin backoff. @default 30_000 */\n maxRejoinMs?: number;\n /**\n * Interval (ms) between Phoenix heartbeats on the runner WebSocket. Keep it\n * below the idle timeout of any proxy between the runtime and Intelligence.\n * @default 15_000\n */\n heartbeatIntervalMs?: number;\n /**\n * Called each time Intelligence acknowledges a batch of runner events.\n * Use it to watch the delivery queue: a growing `pendingEvents` or\n * `oldestPendingAgeMs` means events are produced faster than Intelligence\n * accepts them. Errors thrown by the callback are logged and ignored.\n */\n onEventDeliveryStats?: (stats: RunnerEventDeliveryStats) => void;\n}\n\nexport interface RunnerEventDeliveryStats {\n threadId: string;\n runId: string;\n /** Events in the batch Intelligence just acknowledged. */\n acknowledgedEvents: number;\n /** Time from sending the batch to its acknowledgement. */\n ackLatencyMs: number;\n /** Events still waiting for acknowledgement. */\n pendingEvents: number;\n /** Age of the oldest event still waiting, or 0 when none is. */\n oldestPendingAgeMs: number;\n}\n\nexport interface RunnerStartupBoundary {\n events: Observable<BaseEvent>;\n startup: Promise<void>;\n}\n\ninterface ThreadState {\n threadId: string;\n runId: string;\n socket: Socket;\n channel: Channel;\n isRunning: boolean;\n stopRequested: boolean;\n agent: AbstractAgent | null;\n /** Tracks only open lifecycles, so a run's events are never retained. */\n finalizer: RunEventFinalizer;\n runErrorEmitted: boolean;\n nextEventSeq: number;\n hasRunStarted: boolean;\n hasJoined: boolean;\n supportsRunnerEventBatch: boolean;\n producerFinished: boolean;\n cancellation: Promise<void>;\n cancelRun: () => void;\n completion: Promise<boolean>;\n resolveCompletion: (completed: boolean) => void;\n stopTimer: ReturnType<typeof setTimeout> | null;\n pendingEvents: Map<\n string,\n { payload: Record<string, unknown>; queuedAt: number }\n >;\n /** When the queue last became non-empty or last had a batch acknowledged. */\n durableProgressAt: number;\n activeEventBatch: { eventIds: string[]; attempt: number } | null;\n nextEventPushAttempt: number;\n eventRetryTimer: ReturnType<typeof setTimeout> | null;\n eventFlushTimer: ReturnType<typeof setTimeout> | null;\n eventDeadlineTimer: ReturnType<typeof setTimeout> | null;\n socketReconnectWatchdog: ReturnType<typeof setTimeout> | null;\n eventRetryAttempt: number;\n completeRun: () => void;\n failRun: (error: Error) => void;\n}\n\nconst MAX_CONSECUTIVE_SOCKET_ERRORS = 5;\nconst EVENT_RETRY_BASE_MS = 100;\nconst EVENT_RETRY_MAX_MS = 2_000;\nconst RUNNER_EVENT_BATCH_CAPABILITY = \"runner_event_batch_v1\";\nconst MAX_RUNNER_EVENT_BATCH_SIZE = 32;\nconst RUNNER_EVENT_BATCH_FLUSH_MS = 5;\nconst EVENT_DURABILITY_DEADLINE_MS = 60_000;\n\nexport class IntelligenceAgentRunner extends AgentRunner {\n private options: IntelligenceAgentRunnerOptions;\n private threads = new Map<string, ThreadState>();\n\n constructor(options: IntelligenceAgentRunnerOptions) {\n super();\n // Store config — sockets are created per-run, not eagerly.\n this.options = options;\n }\n\n /**\n * Create a new Phoenix socket with explicit exponential backoff.\n *\n * Each run/connect gets its own socket so that:\n * - A socket failure only affects a single thread, not all threads.\n * - Cleanup is simple: channel.leave() + socket.disconnect() tears\n * down everything for that run with no shared-state concerns.\n * - Each run gets its own independent retry budget.\n *\n * reconnectAfterMs — delay before Phoenix reconnects the WebSocket\n * after an unclean close. 100ms base, doubling up to maxReconnectMs (default 10s).\n *\n * rejoinAfterMs — delay before Phoenix re-joins a channel that\n * entered the \"errored\" state. 1s base, doubling up to maxRejoinMs (default 30s).\n *\n * These are set explicitly because Phoenix's default schedule is a\n * fixed stepped array (not exponential), and any code that calls\n * socket.disconnect() in an onError handler will set\n * closeWasClean = true and reset the reconnect timer — permanently\n * killing retries.\n *\n * heartbeatIntervalMs — how often Phoenix pings the server\n * (default 15s). Phoenix's own default is 30s, which equals a common\n * reverse-proxy WebSocket idle timeout (e.g. Azure Application Gateway\n * behind AGIC), so a run that emits no events for 30s would have its\n * socket dropped by the proxy. The proxy timeout must exceed this value.\n */\n private createSocket(authToken = this.options.authToken): Socket {\n const socket = new Socket(this.options.url, {\n ...(authToken ? { authToken } : {}),\n reconnectAfterMs: phoenixExponentialBackoff(\n 100,\n this.options.maxReconnectMs ?? 10_000,\n ),\n rejoinAfterMs: phoenixExponentialBackoff(\n 1_000,\n this.options.maxRejoinMs ?? 30_000,\n ),\n heartbeatIntervalMs: this.options.heartbeatIntervalMs ?? 15_000,\n });\n socket.connect();\n return socket;\n }\n\n private createRunnerEventPayload(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n state: ThreadState,\n ): Record<string, unknown> {\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(event, request),\n state,\n );\n const payload = {\n ...(canonicalEvent as Record<string, unknown>),\n };\n\n payload.threadId = request.threadId;\n payload.runId = request.input.runId;\n payload.thread_id = request.threadId;\n payload.run_id = request.input.runId;\n\n return payload;\n }\n\n private stampCanonicalRunOwnership(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n ): BaseEvent {\n const eventRecord = event as BaseEvent & Record<string, unknown>;\n eventRecord.threadId = request.threadId;\n eventRecord.runId = request.input.runId;\n return eventRecord;\n }\n\n /** Remove agent-controlled durable identity before the runtime assigns it. */\n private withoutAgentEventIdentity(event: BaseEvent): BaseEvent {\n const source = event as BaseEvent & { metadata?: Record<string, unknown> };\n const metadata = { ...source.metadata };\n delete metadata.cpki_event_id;\n delete metadata.cpki_event_seq;\n return { ...source, metadata };\n }\n\n private stampRunnerMetadata(event: BaseEvent, state: ThreadState): BaseEvent {\n const eventRecord = event as BaseEvent & {\n metadata?: Record<string, unknown>;\n };\n\n const existingMetadata = eventRecord.metadata ?? {};\n const hasEventId = typeof existingMetadata.cpki_event_id === \"string\";\n const hasEventSeq = typeof existingMetadata.cpki_event_seq === \"number\";\n\n if (hasEventId && hasEventSeq) {\n const eventSeq = existingMetadata.cpki_event_seq as number;\n state.nextEventSeq = Math.max(state.nextEventSeq, eventSeq + 1);\n return eventRecord;\n }\n\n const eventSeq = state.nextEventSeq++;\n\n eventRecord.metadata = {\n ...existingMetadata,\n cpki_event_id:\n typeof existingMetadata.cpki_event_id === \"string\"\n ? existingMetadata.cpki_event_id\n : randomUUID(),\n cpki_event_seq: eventSeq,\n };\n return eventRecord;\n }\n\n run(request: AgentRunnerRunRequest): Observable<BaseEvent> {\n return this.createRunObservable(request);\n }\n\n runWithStartupBoundary(\n request: AgentRunnerRunRequest,\n ): RunnerStartupBoundary {\n let resolveStartup: (() => void) | undefined;\n let rejectStartup: ((reason: Error) => void) | undefined;\n const startup = new Promise<void>((resolve, reject) => {\n resolveStartup = resolve;\n rejectStartup = reject;\n });\n\n return {\n events: this.createRunObservable(request, {\n resolveStartup: () => resolveStartup?.(),\n rejectStartup: (error) => rejectStartup?.(error),\n }),\n startup,\n };\n }\n\n private createRunObservable(\n request: AgentRunnerRunRequest,\n startupBoundary?: {\n resolveStartup: () => void;\n rejectStartup: (error: Error) => void;\n },\n ): Observable<BaseEvent> {\n const { threadId, agent, input } = request;\n\n const existing = this.threads.get(threadId);\n if (existing?.isRunning) {\n throw new Error(\"Thread already running\");\n }\n\n return new Observable((observer) => {\n if (this.threads.get(threadId)?.isRunning) {\n observer.error(new Error(\"Thread already running\"));\n return;\n }\n\n const socket = this.createSocket(request.authToken);\n\n const channel = socket.channel(`ingestion:${input.runId}`, {\n thread_id: threadId,\n run_id: input.runId,\n });\n\n let cancelRun!: () => void;\n const cancellation = new Promise<void>((resolve) => {\n cancelRun = resolve;\n });\n let resolveCompletion!: (completed: boolean) => void;\n const completion = new Promise<boolean>((resolve) => {\n resolveCompletion = resolve;\n });\n const state: ThreadState = {\n threadId,\n runId: input.runId,\n socket,\n channel,\n isRunning: true,\n stopRequested: false,\n agent,\n finalizer: createRunEventFinalizer(),\n runErrorEmitted: false,\n nextEventSeq: 1,\n hasRunStarted: false,\n hasJoined: false,\n supportsRunnerEventBatch: false,\n producerFinished: false,\n cancellation,\n cancelRun,\n completion,\n resolveCompletion,\n stopTimer: null,\n pendingEvents: new Map(),\n durableProgressAt: 0,\n activeEventBatch: null,\n nextEventPushAttempt: 0,\n eventRetryTimer: null,\n eventFlushTimer: null,\n eventDeadlineTimer: null,\n socketReconnectWatchdog: null,\n eventRetryAttempt: 0,\n completeRun: () => observer.complete(),\n failRun: (error) => {\n startupBoundary?.rejectStartup(error);\n observer.error(error);\n },\n };\n this.threads.set(threadId, state);\n\n let consecutiveSocketErrors = 0;\n let plannedRestart = false;\n\n socket.onClose((event) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n plannedRestart = plannedRestart || event?.code === 1012;\n // Phoenix does not retry a normal (1000) close. A live run still\n // needs its transport; removeThread marks intentional cleanup inactive.\n if (state.socketReconnectWatchdog === null) {\n state.socketReconnectWatchdog = setTimeout(() => {\n state.socketReconnectWatchdog = null;\n if (!state.isRunning || socket.isConnected()) {\n return;\n }\n socket.disconnect(() => {\n if (state.isRunning && !socket.isConnected()) {\n socket.connect();\n }\n });\n }, 1_000);\n }\n });\n socket.onOpen(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n consecutiveSocketErrors = 0;\n plannedRestart = false;\n });\n socket.onError(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n // Once the gateway has accepted the run, transport recovery is not a\n // terminal condition. The agent may still be producing the\n // authoritative answer while Phoenix reconnects and replays durable\n // events, so an arbitrary socket-error count must not abort it.\n if (plannedRestart || state.hasJoined) {\n return;\n }\n\n consecutiveSocketErrors += 1;\n if (consecutiveSocketErrors >= MAX_CONSECUTIVE_SOCKET_ERRORS) {\n state.agent?.abortRun();\n }\n });\n\n // Listen for custom \"stop\" events pushed by the client over the\n // channel. This must be registered before channel.join() so the\n // handler is in place by the time the server starts relaying messages.\n // The client sends the stop event before leaving the channel, so the\n // runner is guaranteed to receive it while still joined.\n channel.on(AG_UI_CHANNEL_EVENT, (payload: BaseEvent) => {\n if (\n this.isCurrentThreadState(threadId, state) &&\n payload.type === EventType.CUSTOM &&\n (payload as BaseEvent & { name?: string }).name === \"stop\"\n ) {\n this.stop({ threadId, runId: state.runId }).catch((error) => {\n logger.error(\n { err: error, threadId, runId: state.runId },\n \"Failed to stop Intelligence run\",\n );\n });\n }\n });\n\n channel\n .join()\n .receive(\"ok\", (response) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const supportsRunnerEventBatch =\n this.supportsRunnerEventBatch(response);\n const activeEventBatch =\n state.supportsRunnerEventBatch === supportsRunnerEventBatch\n ? state.activeEventBatch\n : null;\n state.supportsRunnerEventBatch = supportsRunnerEventBatch;\n if (state.hasJoined) {\n this.resetPendingEventRetry(state);\n if (activeEventBatch !== null) {\n state.activeEventBatch = activeEventBatch;\n this.retryActiveEventBatch(state);\n } else {\n this.replayPendingEvents(state);\n }\n return;\n }\n\n state.hasJoined = true;\n startupBoundary?.resolveStartup();\n void this.executeAgentRun(request, state, threadId, (event) => {\n observer.next(stripIntelligenceRoutingFields(event));\n });\n })\n .receive(\"error\", (resp) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n if (this.isPermanentEventFailure(resp)) {\n const reason =\n typeof (resp as { reason?: unknown }).reason === \"string\"\n ? `: ${(resp as { reason: string }).reason}`\n : \"\";\n this.failThread(\n threadId,\n state,\n new Error(\n `Gateway permanently rejected channel rejoin${reason}`,\n ),\n );\n }\n return;\n }\n if (this.isRetryableJoinError(resp)) {\n return;\n }\n\n const error = new Error(\n `Failed to join channel: ${JSON.stringify(resp)}`,\n );\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_ERROR\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n })\n .receive(\"timeout\", () => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n return;\n }\n\n const error = new Error(\"Timed out joining channel\");\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_TIMEOUT\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n });\n\n return () => {\n this.removeThread(threadId, state);\n };\n });\n }\n\n connect(request: AgentRunnerConnectRequest): Observable<BaseEvent> {\n const { threadId } = request;\n\n return new Observable((observer) => {\n const socket = this.createSocket();\n\n const channel = socket.channel(`thread:${threadId}`);\n\n channel.on(\"ag_ui_event\", (payload: BaseEvent) => {\n observer.next(payload);\n\n if (\n payload.type === EventType.RUN_FINISHED ||\n payload.type === EventType.RUN_ERROR\n ) {\n observer.complete();\n }\n });\n\n const cleanup = () => {\n channel.leave();\n socket.disconnect();\n };\n\n channel\n .join()\n .receive(\"ok\", () => undefined)\n .receive(\"error\", (resp) => {\n observer.error(\n new Error(`Failed to join channel: ${JSON.stringify(resp)}`),\n );\n cleanup();\n })\n .receive(\"timeout\", () => {\n observer.error(new Error(\"Timed out joining channel\"));\n cleanup();\n });\n\n return () => {\n cleanup();\n };\n });\n }\n\n isRunning(request: AgentRunnerIsRunningRequest): Promise<boolean> {\n const state = this.threads.get(request.threadId);\n return Promise.resolve(state?.isRunning ?? false);\n }\n\n /** Stops this run and waits until its terminal events have been acknowledged. */\n stop(request: AgentRunnerStopRequest): Promise<boolean | undefined> {\n const state = this.threads.get(request.threadId);\n if (!state || !state.isRunning || state.stopRequested) {\n return Promise.resolve(false);\n }\n if (request.runId !== undefined && state.runId !== request.runId) {\n return Promise.resolve(false);\n }\n\n state.stopRequested = true;\n\n // Fence output before abort: adapters may emit synchronously, throw, or\n // ignore cancellation. Finalization must not depend on their cooperation.\n state.cancelRun();\n state.stopTimer = setTimeout(() => {\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out stopping Intelligence run\"),\n );\n }, EVENT_DURABILITY_DEADLINE_MS);\n\n // Direct local abort — the runtime is the authority.\n if (state.agent) {\n try {\n state.agent.abortRun();\n } catch {\n // The local run is still fenced and must deliver its terminal events.\n }\n // Older AG-UI agents may not expose detachActiveRun. The cancellation\n // race still finalizes their run without waiting for the producer.\n if (typeof state.agent.detachActiveRun === \"function\") {\n try {\n Promise.resolve(state.agent.detachActiveRun()).catch((error) => {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n }\n }\n }\n\n return state.completion.then((completed) => {\n if (!completed) {\n throw new Error(\n \"Intelligence run stopped before terminal events were acknowledged\",\n );\n }\n return true;\n });\n }\n\n private async executeAgentRun(\n request: AgentRunnerRunRequest,\n state: ThreadState,\n threadId: string,\n onRunError: (event: BaseEvent) => void,\n ): Promise<void> {\n const pushCanonicalEvent = (event: BaseEvent): void => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(\n this.withoutAgentEventIdentity(event),\n request,\n ),\n state,\n );\n state.finalizer.observe(canonicalEvent);\n\n if (canonicalEvent.type === EventType.RUN_STARTED) {\n state.hasRunStarted = true;\n }\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n state.runErrorEmitted = true;\n }\n\n this.queueRunnerEvent(\n this.createRunnerEventPayload(canonicalEvent, request, state),\n state,\n );\n // Notify the request handler without publishing the persisted error twice.\n // An agent may emit RUN_ERROR and complete normally instead of throwing.\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n onRunError(canonicalEvent);\n }\n };\n\n const getPersistedInputMessages = () =>\n request.persistedInputMessages ?? request.input.messages;\n\n const buildRunStartedEvent = (\n source?: RunStartedEvent,\n ): RunStartedEvent => {\n const baseInput = source?.input ?? request.input;\n const persistedInputMessages = getPersistedInputMessages();\n const event =\n source ??\n ({\n type: EventType.RUN_STARTED,\n threadId: request.threadId,\n runId: request.input.runId,\n } as RunStartedEvent);\n event.threadId = request.threadId;\n event.runId = request.input.runId;\n event.input = {\n ...baseInput,\n threadId: request.threadId,\n runId: request.input.runId,\n ...(persistedInputMessages !== undefined\n ? { messages: persistedInputMessages }\n : {}),\n };\n return event;\n };\n\n const ensureRunStarted = (): void => {\n if (!state.hasRunStarted) {\n state.hasRunStarted = true;\n pushCanonicalEvent(buildRunStartedEvent());\n }\n };\n\n try {\n if (state.stopRequested) return;\n const backendThreadId = request.backendThreadId ?? request.threadId;\n request.agent.threadId = backendThreadId;\n await Promise.race([\n request.agent.runAgent(request.input, {\n onEvent: ({ event }: { event: BaseEvent }) => {\n if (state.stopRequested || state.producerFinished) return;\n if (event.type === EventType.RUN_STARTED) {\n pushCanonicalEvent(\n buildRunStartedEvent(event as RunStartedEvent),\n );\n return;\n }\n\n ensureRunStarted();\n pushCanonicalEvent(event);\n },\n }),\n state.cancellation,\n ]);\n } catch (error) {\n if (state.stopRequested || !this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n if (!state.runErrorEmitted) {\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error instanceof Error ? error.message : String(error),\n } as BaseEvent;\n pushCanonicalEvent(errorEvent);\n }\n } finally {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n const appended = state.finalizer.finalize({\n stopRequested: state.stopRequested,\n protocolVersion: request.input.protocolVersion,\n });\n for (const event of appended) {\n pushCanonicalEvent(event);\n }\n state.producerFinished = true;\n this.completeWhenDurable(threadId, state);\n }\n }\n\n /**\n * Queue one immutable event payload until Redis-backed gateway acknowledgement.\n *\n * `pushCanonicalEvent` is the only producer and stamps a fresh, increasing\n * `cpki_event_seq` on every event it queues, so the map's insertion order is\n * sequence order. Batches are therefore read from the front of the map\n * instead of sorting the whole queue on every event.\n */\n private queueRunnerEvent(\n payload: Record<string, unknown>,\n state: ThreadState,\n ): void {\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n const eventId = this.runnerEventId(payload);\n if (!state.pendingEvents.has(eventId)) {\n const queuedAt = Date.now();\n const wasEmpty = state.pendingEvents.size === 0;\n state.pendingEvents.set(eventId, {\n payload: structuredClone(payload),\n queuedAt,\n });\n if (wasEmpty) {\n state.durableProgressAt = queuedAt;\n // An empty queue has no deadline timer; its first event starts one.\n this.scheduleEventDeadline(state);\n }\n }\n this.replayPendingEvents(state);\n }\n\n /** The oldest `limit` pending events, in sequence order. */\n private oldestPendingEvents(\n state: ThreadState,\n limit: number,\n ): Array<[string, { payload: Record<string, unknown>; queuedAt: number }]> {\n const oldest: Array<\n [string, { payload: Record<string, unknown>; queuedAt: number }]\n > = [];\n for (const entry of state.pendingEvents) {\n if (oldest.length >= limit) break;\n oldest.push(entry);\n }\n return oldest;\n }\n\n private pushPendingEventBatch(\n eventIds: string[],\n events: Array<{ payload: Record<string, unknown>; queuedAt: number }>,\n state: ThreadState,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state) ||\n state.channel.state !== \"joined\" ||\n !state.socket.isConnected()\n ) {\n return;\n }\n\n const attempt = ++state.nextEventPushAttempt;\n const sentAt = Date.now();\n state.activeEventBatch = { eventIds, attempt };\n const payloads = events.map((event) => event.payload);\n const isBatch = state.supportsRunnerEventBatch;\n\n state.channel\n .push(\n isBatch ? \"events\" : \"event\",\n isBatch ? { events: payloads } : payloads[0],\n )\n .receive(\"ok\", () => {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n for (const eventId of eventIds) {\n state.pendingEvents.delete(eventId);\n }\n // The gateway is accepting events, so the deadline measures from here.\n // A slow but healthy gateway must not fail a run that is still draining.\n state.durableProgressAt = Date.now();\n this.reportEventDelivery(\n state,\n eventIds.length,\n state.durableProgressAt - sentAt,\n );\n state.activeEventBatch = null;\n state.eventRetryAttempt = 0;\n if (state.pendingEvents.size === 0) {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n }\n this.scheduleEventDeadline(state);\n this.completeWhenDurable(state.threadId, state);\n this.replayPendingEvents(state);\n })\n .receive(\"error\", (response) =>\n this.handlePendingEventFailure(state, attempt, response),\n )\n .receive(\"timeout\", () => this.handlePendingEventFailure(state, attempt));\n }\n\n private reportEventDelivery(\n state: ThreadState,\n acknowledgedEvents: number,\n ackLatencyMs: number,\n ): void {\n const onStats = this.options.onEventDeliveryStats;\n if (!onStats) return;\n const [oldest] = this.oldestPendingEvents(state, 1);\n try {\n onStats({\n threadId: state.threadId,\n runId: state.runId,\n acknowledgedEvents,\n ackLatencyMs,\n pendingEvents: state.pendingEvents.size,\n oldestPendingAgeMs: oldest ? Date.now() - oldest[1].queuedAt : 0,\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"onEventDeliveryStats callback failed\",\n );\n }\n }\n\n private handlePendingEventFailure(\n state: ThreadState,\n attempt: number,\n response?: unknown,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n if (this.isPermanentEventFailure(response)) {\n const reason =\n typeof response === \"object\" &&\n response !== null &&\n typeof (response as { reason?: unknown }).reason === \"string\"\n ? (response as { reason: string }).reason\n : \"permanent_gateway_rejection\";\n this.failThread(\n state.threadId,\n state,\n new Error(`Runner event durability failed: ${reason}`),\n );\n return;\n }\n this.schedulePendingEventRetry(state);\n }\n\n private schedulePendingEventRetry(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.eventRetryTimer !== null\n ) {\n return;\n }\n\n const delay = Math.min(\n EVENT_RETRY_BASE_MS * 2 ** state.eventRetryAttempt,\n EVENT_RETRY_MAX_MS,\n );\n state.eventRetryAttempt += 1;\n state.eventRetryTimer = setTimeout(() => {\n state.eventRetryTimer = null;\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n this.retryActiveEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventRetry(state: ThreadState): void {\n if (state.eventRetryTimer !== null) {\n clearTimeout(state.eventRetryTimer);\n state.eventRetryTimer = null;\n }\n }\n\n private schedulePendingEventFlush(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.activeEventBatch !== null ||\n state.eventFlushTimer !== null\n ) {\n return;\n }\n\n const [[, oldest]] = this.oldestPendingEvents(state, 1);\n const delay = Math.max(\n 0,\n oldest.queuedAt + RUNNER_EVENT_BATCH_FLUSH_MS - Date.now(),\n );\n state.eventFlushTimer = setTimeout(() => {\n state.eventFlushTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n this.flushPendingEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventFlush(state: ThreadState): void {\n if (state.eventFlushTimer !== null) {\n clearTimeout(state.eventFlushTimer);\n state.eventFlushTimer = null;\n }\n }\n\n private resetPendingEventRetry(state: ThreadState): void {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n state.eventRetryAttempt = 0;\n state.activeEventBatch = null;\n }\n\n private replayPendingEvents(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null\n ) {\n return;\n }\n\n if (state.pendingEvents.size === 0) {\n return;\n }\n\n const batchSize = state.supportsRunnerEventBatch\n ? MAX_RUNNER_EVENT_BATCH_SIZE\n : 1;\n if (\n !state.supportsRunnerEventBatch ||\n state.pendingEvents.size >= batchSize\n ) {\n this.clearPendingEventFlush(state);\n const batch = this.oldestPendingEvents(state, batchSize);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n return;\n }\n\n this.schedulePendingEventFlush(state);\n }\n\n private flushPendingEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const batch = this.oldestPendingEvents(state, MAX_RUNNER_EVENT_BATCH_SIZE);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n }\n\n private retryActiveEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state)\n ) {\n return;\n }\n const activeBatch = state.activeEventBatch;\n if (activeBatch === null) {\n this.replayPendingEvents(state);\n return;\n }\n\n const events = activeBatch.eventIds\n .map((eventId) => state.pendingEvents.get(eventId))\n .filter(\n (\n event,\n ): event is { payload: Record<string, unknown>; queuedAt: number } =>\n event !== undefined,\n );\n if (events.length !== activeBatch.eventIds.length) {\n state.activeEventBatch = null;\n this.replayPendingEvents(state);\n return;\n }\n\n this.pushPendingEventBatch(activeBatch.eventIds, events, state);\n }\n\n private completeWhenDurable(threadId: string, state: ThreadState): void {\n if (\n !this.isCurrentThreadState(threadId, state) ||\n !state.producerFinished ||\n state.pendingEvents.size !== 0\n ) {\n return;\n }\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n this.removeThread(threadId, state, true);\n state.completeRun();\n }\n\n private runnerEventId(payload: Record<string, unknown>): string {\n const metadata = payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_id as string;\n }\n\n private supportsRunnerEventBatch(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const capabilities = (response as { capabilities?: unknown }).capabilities;\n return (\n Array.isArray(capabilities) &&\n capabilities.includes(RUNNER_EVENT_BATCH_CAPABILITY)\n );\n }\n\n private isRetryableJoinError(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const value = response as { reason?: unknown; retryable?: unknown };\n if (value.retryable === false) {\n return false;\n }\n return value.retryable === true || value.reason === \"gateway_draining\";\n }\n\n private isPermanentEventFailure(response: unknown): boolean {\n return (\n typeof response === \"object\" &&\n response !== null &&\n (response as { retryable?: unknown }).retryable === false\n );\n }\n\n private scheduleEventDeadline(state: ThreadState): void {\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const deadline = state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS;\n state.eventDeadlineTimer = setTimeout(\n () => {\n state.eventDeadlineTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n\n if (!this.failIfEventDeadlineExceeded(state)) {\n this.scheduleEventDeadline(state);\n }\n },\n Math.max(0, deadline - Date.now()),\n );\n }\n\n private failThread(threadId: string, state: ThreadState, error: Error): void {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n this.removeThread(threadId, state);\n try {\n state.agent?.abortRun();\n } catch {\n // The terminal durability error must still reach the subscriber.\n }\n state.failRun(error);\n }\n\n private failIfEventDeadlineExceeded(state: ThreadState): boolean {\n if (state.pendingEvents.size === 0) {\n return false;\n }\n if (Date.now() < state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS) {\n return false;\n }\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out trying to durably deliver runner events\"),\n );\n return true;\n }\n\n private isCurrentThreadState(threadId: string, state: ThreadState): boolean {\n return state.isRunning && this.threads.get(threadId) === state;\n }\n\n /**\n * Tear down all resources for a thread: leave the channel,\n * disconnect the per-run socket, and remove the thread state.\n *\n * Idempotent — safe to call multiple times for the same threadId\n * (e.g. from join error handlers, finalize, and Observable teardown).\n */\n private removeThread(\n threadId: string,\n state: ThreadState,\n completed = false,\n ): void {\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n // Delete first so concurrent calls see the entry as already removed.\n this.threads.delete(threadId);\n state.isRunning = false;\n state.resolveCompletion(completed);\n if (state.stopTimer !== null) {\n clearTimeout(state.stopTimer);\n state.stopTimer = null;\n }\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n state.activeEventBatch = null;\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n\n try {\n state.channel.leave();\n } catch {\n // Channel may already be closed/left.\n }\n try {\n state.socket.disconnect();\n } catch {\n // Socket may already be disconnected.\n }\n 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+ {"version":3,"file":"intelligence.mjs","names":["randomUUID"],"sources":["../../../../src/v2/runtime/runner/intelligence.ts"],"sourcesContent":["import type {\n AgentRunnerConnectRequest,\n AgentRunnerIsRunningRequest,\n AgentRunnerRunRequest,\n} from \"./agent-runner\";\nimport { AgentRunner } from \"./agent-runner\";\nimport type { AgentRunnerStopRequest } from \"./agent-runner\";\nimport { Observable } from \"rxjs\";\nimport type { AbstractAgent, BaseEvent, RunStartedEvent } from \"@ag-ui/client\";\nimport { EventType } from \"@ag-ui/client\";\nimport {\n createRunEventFinalizer,\n stripIntelligenceRoutingFields,\n AG_UI_CHANNEL_EVENT,\n phoenixExponentialBackoff,\n logger,\n} from \"@copilotkit/shared\";\nimport type { RunEventFinalizer } from \"@copilotkit/shared\";\nimport type { Channel } from \"phoenix\";\nimport { Socket } from \"phoenix\";\nimport { randomUUID } from \"node:crypto\";\n\nexport interface IntelligenceAgentRunnerOptions {\n /** Phoenix runner websocket URL, e.g. \"ws://localhost:4000/runner\" */\n url: string;\n /** Optional Phoenix socket auth token used during websocket connect. */\n authToken?: string;\n /** Max delay (ms) for WebSocket reconnect backoff. @default 10_000 */\n maxReconnectMs?: number;\n /** Max delay (ms) for channel rejoin backoff. @default 30_000 */\n maxRejoinMs?: number;\n /**\n * Interval (ms) between Phoenix heartbeats on the runner WebSocket. Keep it\n * below the idle timeout of any proxy between the runtime and Intelligence.\n * @default 15_000\n */\n heartbeatIntervalMs?: number;\n /**\n * Called each time Intelligence acknowledges a batch of runner events.\n * Use it to watch the delivery queue: a growing `pendingEvents` or\n * `oldestPendingAgeMs` means events are produced faster than Intelligence\n * accepts them. Errors thrown by the callback are logged and ignored.\n */\n onEventDeliveryStats?: (stats: RunnerEventDeliveryStats) => void;\n}\n\nexport interface RunnerEventDeliveryStats {\n threadId: string;\n runId: string;\n /** Events in the batch Intelligence just acknowledged. */\n acknowledgedEvents: number;\n /** Time from sending the batch to its acknowledgement. */\n ackLatencyMs: number;\n /** Events still waiting for acknowledgement. */\n pendingEvents: number;\n /** Age of the oldest event still waiting, or 0 when none is. */\n oldestPendingAgeMs: number;\n}\n\nexport interface RunnerStartupBoundary {\n events: Observable<BaseEvent>;\n startup: Promise<void>;\n}\n\ninterface ThreadState {\n threadId: string;\n runId: string;\n socket: Socket;\n channel: Channel;\n isRunning: boolean;\n stopRequested: boolean;\n agent: AbstractAgent | null;\n /** Tracks only open lifecycles, so a run's events are never retained. */\n finalizer: RunEventFinalizer;\n runErrorEmitted: boolean;\n nextEventSeq: number;\n hasRunStarted: boolean;\n hasJoined: boolean;\n supportsRunnerEventBatch: boolean;\n producerFinished: boolean;\n cancellation: Promise<void>;\n cancelRun: () => void;\n completion: Promise<boolean>;\n resolveCompletion: (completed: boolean) => void;\n stopTimer: ReturnType<typeof setTimeout> | null;\n pendingEvents: Map<\n string,\n { payload: Record<string, unknown>; queuedAt: number }\n >;\n /**\n * When the queue last became non-empty or last had a batch acknowledged.\n *\n * The deadline runs from here, so it measures a stalled gateway, not a long\n * queue. That also means nothing bounds the queue while the gateway keeps\n * acknowledging: a producer that outruns a slow but healthy gateway grows\n * `pendingEvents` until the run ends. The old per-event deadline bounded it\n * by accident. Watch it through `onEventDeliveryStats`; a real bound needs\n * producer backpressure.\n */\n durableProgressAt: number;\n /** Highest `cpki_event_seq` queued so far in this run. */\n lastQueuedEventSeq: number;\n /** Set when an event was queued behind a higher sequence number. */\n pendingEventsOutOfOrder: boolean;\n activeEventBatch: { eventIds: string[]; attempt: number } | null;\n nextEventPushAttempt: number;\n eventRetryTimer: ReturnType<typeof setTimeout> | null;\n eventFlushTimer: ReturnType<typeof setTimeout> | null;\n eventDeadlineTimer: ReturnType<typeof setTimeout> | null;\n socketReconnectWatchdog: ReturnType<typeof setTimeout> | null;\n eventRetryAttempt: number;\n completeRun: () => void;\n failRun: (error: Error) => void;\n}\n\nconst MAX_CONSECUTIVE_SOCKET_ERRORS = 5;\nconst EVENT_RETRY_BASE_MS = 100;\nconst EVENT_RETRY_MAX_MS = 2_000;\nconst RUNNER_EVENT_BATCH_CAPABILITY = \"runner_event_batch_v1\";\nconst MAX_RUNNER_EVENT_BATCH_SIZE = 32;\nconst RUNNER_EVENT_BATCH_FLUSH_MS = 5;\nconst EVENT_DURABILITY_DEADLINE_MS = 60_000;\n\nexport class IntelligenceAgentRunner extends AgentRunner {\n private options: IntelligenceAgentRunnerOptions;\n private threads = new Map<string, ThreadState>();\n\n constructor(options: IntelligenceAgentRunnerOptions) {\n super();\n // Store config — sockets are created per-run, not eagerly.\n this.options = options;\n }\n\n /**\n * Create a new Phoenix socket with explicit exponential backoff.\n *\n * Each run/connect gets its own socket so that:\n * - A socket failure only affects a single thread, not all threads.\n * - Cleanup is simple: channel.leave() + socket.disconnect() tears\n * down everything for that run with no shared-state concerns.\n * - Each run gets its own independent retry budget.\n *\n * reconnectAfterMs — delay before Phoenix reconnects the WebSocket\n * after an unclean close. 100ms base, doubling up to maxReconnectMs (default 10s).\n *\n * rejoinAfterMs — delay before Phoenix re-joins a channel that\n * entered the \"errored\" state. 1s base, doubling up to maxRejoinMs (default 30s).\n *\n * These are set explicitly because Phoenix's default schedule is a\n * fixed stepped array (not exponential), and any code that calls\n * socket.disconnect() in an onError handler will set\n * closeWasClean = true and reset the reconnect timer — permanently\n * killing retries.\n *\n * heartbeatIntervalMs — how often Phoenix pings the server\n * (default 15s). Phoenix's own default is 30s, which equals a common\n * reverse-proxy WebSocket idle timeout (e.g. Azure Application Gateway\n * behind AGIC), so a run that emits no events for 30s would have its\n * socket dropped by the proxy. The proxy timeout must exceed this value.\n */\n private createSocket(authToken = this.options.authToken): Socket {\n const socket = new Socket(this.options.url, {\n ...(authToken ? { authToken } : {}),\n reconnectAfterMs: phoenixExponentialBackoff(\n 100,\n this.options.maxReconnectMs ?? 10_000,\n ),\n rejoinAfterMs: phoenixExponentialBackoff(\n 1_000,\n this.options.maxRejoinMs ?? 30_000,\n ),\n heartbeatIntervalMs: this.options.heartbeatIntervalMs ?? 15_000,\n });\n socket.connect();\n return socket;\n }\n\n private createRunnerEventPayload(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n state: ThreadState,\n ): Record<string, unknown> {\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(event, request),\n state,\n );\n const payload = {\n ...(canonicalEvent as Record<string, unknown>),\n };\n\n payload.threadId = request.threadId;\n payload.runId = request.input.runId;\n payload.thread_id = request.threadId;\n payload.run_id = request.input.runId;\n\n return payload;\n }\n\n private stampCanonicalRunOwnership(\n event: BaseEvent,\n request: AgentRunnerRunRequest,\n ): BaseEvent {\n const eventRecord = event as BaseEvent & Record<string, unknown>;\n eventRecord.threadId = request.threadId;\n eventRecord.runId = request.input.runId;\n return eventRecord;\n }\n\n /** Remove agent-controlled durable identity before the runtime assigns it. */\n private withoutAgentEventIdentity(event: BaseEvent): BaseEvent {\n const source = event as BaseEvent & { metadata?: Record<string, unknown> };\n const metadata = { ...source.metadata };\n delete metadata.cpki_event_id;\n delete metadata.cpki_event_seq;\n return { ...source, metadata };\n }\n\n private stampRunnerMetadata(event: BaseEvent, state: ThreadState): BaseEvent {\n const eventRecord = event as BaseEvent & {\n metadata?: Record<string, unknown>;\n };\n\n const existingMetadata = eventRecord.metadata ?? {};\n const hasEventId = typeof existingMetadata.cpki_event_id === \"string\";\n const hasEventSeq = typeof existingMetadata.cpki_event_seq === \"number\";\n\n if (hasEventId && hasEventSeq) {\n const eventSeq = existingMetadata.cpki_event_seq as number;\n state.nextEventSeq = Math.max(state.nextEventSeq, eventSeq + 1);\n return eventRecord;\n }\n\n const eventSeq = state.nextEventSeq++;\n\n eventRecord.metadata = {\n ...existingMetadata,\n cpki_event_id:\n typeof existingMetadata.cpki_event_id === \"string\"\n ? existingMetadata.cpki_event_id\n : randomUUID(),\n cpki_event_seq: eventSeq,\n };\n return eventRecord;\n }\n\n run(request: AgentRunnerRunRequest): Observable<BaseEvent> {\n return this.createRunObservable(request);\n }\n\n runWithStartupBoundary(\n request: AgentRunnerRunRequest,\n ): RunnerStartupBoundary {\n let resolveStartup: (() => void) | undefined;\n let rejectStartup: ((reason: Error) => void) | undefined;\n const startup = new Promise<void>((resolve, reject) => {\n resolveStartup = resolve;\n rejectStartup = reject;\n });\n\n return {\n events: this.createRunObservable(request, {\n resolveStartup: () => resolveStartup?.(),\n rejectStartup: (error) => rejectStartup?.(error),\n }),\n startup,\n };\n }\n\n private createRunObservable(\n request: AgentRunnerRunRequest,\n startupBoundary?: {\n resolveStartup: () => void;\n rejectStartup: (error: Error) => void;\n },\n ): Observable<BaseEvent> {\n const { threadId, agent, input } = request;\n\n const existing = this.threads.get(threadId);\n if (existing?.isRunning) {\n throw new Error(\"Thread already running\");\n }\n\n return new Observable((observer) => {\n if (this.threads.get(threadId)?.isRunning) {\n observer.error(new Error(\"Thread already running\"));\n return;\n }\n\n const socket = this.createSocket(request.authToken);\n\n const channel = socket.channel(`ingestion:${input.runId}`, {\n thread_id: threadId,\n run_id: input.runId,\n });\n\n let cancelRun!: () => void;\n const cancellation = new Promise<void>((resolve) => {\n cancelRun = resolve;\n });\n let resolveCompletion!: (completed: boolean) => void;\n const completion = new Promise<boolean>((resolve) => {\n resolveCompletion = resolve;\n });\n const state: ThreadState = {\n threadId,\n runId: input.runId,\n socket,\n channel,\n isRunning: true,\n stopRequested: false,\n agent,\n finalizer: createRunEventFinalizer(),\n runErrorEmitted: false,\n nextEventSeq: 1,\n hasRunStarted: false,\n hasJoined: false,\n supportsRunnerEventBatch: false,\n producerFinished: false,\n cancellation,\n cancelRun,\n completion,\n resolveCompletion,\n stopTimer: null,\n pendingEvents: new Map(),\n durableProgressAt: 0,\n lastQueuedEventSeq: 0,\n pendingEventsOutOfOrder: false,\n activeEventBatch: null,\n nextEventPushAttempt: 0,\n eventRetryTimer: null,\n eventFlushTimer: null,\n eventDeadlineTimer: null,\n socketReconnectWatchdog: null,\n eventRetryAttempt: 0,\n completeRun: () => observer.complete(),\n failRun: (error) => {\n startupBoundary?.rejectStartup(error);\n observer.error(error);\n },\n };\n this.threads.set(threadId, state);\n\n let consecutiveSocketErrors = 0;\n let plannedRestart = false;\n\n socket.onClose((event) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n plannedRestart = plannedRestart || event?.code === 1012;\n // Phoenix does not retry a normal (1000) close. A live run still\n // needs its transport; removeThread marks intentional cleanup inactive.\n if (state.socketReconnectWatchdog === null) {\n state.socketReconnectWatchdog = setTimeout(() => {\n state.socketReconnectWatchdog = null;\n if (!state.isRunning || socket.isConnected()) {\n return;\n }\n socket.disconnect(() => {\n if (state.isRunning && !socket.isConnected()) {\n socket.connect();\n }\n });\n }, 1_000);\n }\n });\n socket.onOpen(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n consecutiveSocketErrors = 0;\n plannedRestart = false;\n });\n socket.onError(() => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n // Once the gateway has accepted the run, transport recovery is not a\n // terminal condition. The agent may still be producing the\n // authoritative answer while Phoenix reconnects and replays durable\n // events, so an arbitrary socket-error count must not abort it.\n if (plannedRestart || state.hasJoined) {\n return;\n }\n\n consecutiveSocketErrors += 1;\n if (consecutiveSocketErrors >= MAX_CONSECUTIVE_SOCKET_ERRORS) {\n state.agent?.abortRun();\n }\n });\n\n // Listen for custom \"stop\" events pushed by the client over the\n // channel. This must be registered before channel.join() so the\n // handler is in place by the time the server starts relaying messages.\n // The client sends the stop event before leaving the channel, so the\n // runner is guaranteed to receive it while still joined.\n channel.on(AG_UI_CHANNEL_EVENT, (payload: BaseEvent) => {\n if (\n this.isCurrentThreadState(threadId, state) &&\n payload.type === EventType.CUSTOM &&\n (payload as BaseEvent & { name?: string }).name === \"stop\"\n ) {\n this.stop({ threadId, runId: state.runId }).catch((error) => {\n logger.error(\n { err: error, threadId, runId: state.runId },\n \"Failed to stop Intelligence run\",\n );\n });\n }\n });\n\n channel\n .join()\n .receive(\"ok\", (response) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const supportsRunnerEventBatch =\n this.supportsRunnerEventBatch(response);\n const activeEventBatch =\n state.supportsRunnerEventBatch === supportsRunnerEventBatch\n ? state.activeEventBatch\n : null;\n state.supportsRunnerEventBatch = supportsRunnerEventBatch;\n if (state.hasJoined) {\n this.resetPendingEventRetry(state);\n if (activeEventBatch !== null) {\n state.activeEventBatch = activeEventBatch;\n this.retryActiveEventBatch(state);\n } else {\n this.replayPendingEvents(state);\n }\n return;\n }\n\n state.hasJoined = true;\n startupBoundary?.resolveStartup();\n void this.executeAgentRun(request, state, threadId, (event) => {\n observer.next(stripIntelligenceRoutingFields(event));\n });\n })\n .receive(\"error\", (resp) => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n if (this.isPermanentEventFailure(resp)) {\n const reason =\n typeof (resp as { reason?: unknown }).reason === \"string\"\n ? `: ${(resp as { reason: string }).reason}`\n : \"\";\n this.failThread(\n threadId,\n state,\n new Error(\n `Gateway permanently rejected channel rejoin${reason}`,\n ),\n );\n }\n return;\n }\n if (this.isRetryableJoinError(resp)) {\n return;\n }\n\n const error = new Error(\n `Failed to join channel: ${JSON.stringify(resp)}`,\n );\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_ERROR\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n })\n .receive(\"timeout\", () => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n if (state.hasJoined) {\n return;\n }\n\n const error = new Error(\"Timed out joining channel\");\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error.message,\n code: \"CHANNEL_JOIN_TIMEOUT\",\n } as BaseEvent;\n observer.next(errorEvent);\n this.removeThread(threadId, state);\n startupBoundary?.rejectStartup(error);\n observer.complete();\n });\n\n return () => {\n this.removeThread(threadId, state);\n };\n });\n }\n\n connect(request: AgentRunnerConnectRequest): Observable<BaseEvent> {\n const { threadId } = request;\n\n return new Observable((observer) => {\n const socket = this.createSocket();\n\n const channel = socket.channel(`thread:${threadId}`);\n\n channel.on(\"ag_ui_event\", (payload: BaseEvent) => {\n observer.next(payload);\n\n if (\n payload.type === EventType.RUN_FINISHED ||\n payload.type === EventType.RUN_ERROR\n ) {\n observer.complete();\n }\n });\n\n const cleanup = () => {\n channel.leave();\n socket.disconnect();\n };\n\n channel\n .join()\n .receive(\"ok\", () => undefined)\n .receive(\"error\", (resp) => {\n observer.error(\n new Error(`Failed to join channel: ${JSON.stringify(resp)}`),\n );\n cleanup();\n })\n .receive(\"timeout\", () => {\n observer.error(new Error(\"Timed out joining channel\"));\n cleanup();\n });\n\n return () => {\n cleanup();\n };\n });\n }\n\n isRunning(request: AgentRunnerIsRunningRequest): Promise<boolean> {\n const state = this.threads.get(request.threadId);\n return Promise.resolve(state?.isRunning ?? false);\n }\n\n /** Stops this run and waits until its terminal events have been acknowledged. */\n stop(request: AgentRunnerStopRequest): Promise<boolean | undefined> {\n const state = this.threads.get(request.threadId);\n if (!state || !state.isRunning || state.stopRequested) {\n return Promise.resolve(false);\n }\n if (request.runId !== undefined && state.runId !== request.runId) {\n return Promise.resolve(false);\n }\n\n state.stopRequested = true;\n\n // Fence output before abort: adapters may emit synchronously, throw, or\n // ignore cancellation. Finalization must not depend on their cooperation.\n state.cancelRun();\n state.stopTimer = setTimeout(() => {\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out stopping Intelligence run\"),\n );\n }, EVENT_DURABILITY_DEADLINE_MS);\n\n // Direct local abort — the runtime is the authority.\n if (state.agent) {\n try {\n state.agent.abortRun();\n } catch {\n // The local run is still fenced and must deliver its terminal events.\n }\n // Older AG-UI agents may not expose detachActiveRun. The cancellation\n // race still finalizes their run without waiting for the producer.\n if (typeof state.agent.detachActiveRun === \"function\") {\n try {\n Promise.resolve(state.agent.detachActiveRun()).catch((error) => {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"Failed to detach stopped agent\",\n );\n }\n }\n }\n\n return state.completion.then((completed) => {\n if (!completed) {\n throw new Error(\n \"Intelligence run stopped before terminal events were acknowledged\",\n );\n }\n return true;\n });\n }\n\n private async executeAgentRun(\n request: AgentRunnerRunRequest,\n state: ThreadState,\n threadId: string,\n onRunError: (event: BaseEvent) => void,\n ): Promise<void> {\n const pushCanonicalEvent = (event: BaseEvent): void => {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n const canonicalEvent = this.stampRunnerMetadata(\n this.stampCanonicalRunOwnership(\n this.withoutAgentEventIdentity(event),\n request,\n ),\n state,\n );\n state.finalizer.observe(canonicalEvent);\n\n if (canonicalEvent.type === EventType.RUN_STARTED) {\n state.hasRunStarted = true;\n }\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n state.runErrorEmitted = true;\n }\n\n this.queueRunnerEvent(\n this.createRunnerEventPayload(canonicalEvent, request, state),\n state,\n );\n // Notify the request handler without publishing the persisted error twice.\n // An agent may emit RUN_ERROR and complete normally instead of throwing.\n if (canonicalEvent.type === EventType.RUN_ERROR) {\n onRunError(canonicalEvent);\n }\n };\n\n const getPersistedInputMessages = () =>\n request.persistedInputMessages ?? request.input.messages;\n\n const buildRunStartedEvent = (\n source?: RunStartedEvent,\n ): RunStartedEvent => {\n const baseInput = source?.input ?? request.input;\n const persistedInputMessages = getPersistedInputMessages();\n const event =\n source ??\n ({\n type: EventType.RUN_STARTED,\n threadId: request.threadId,\n runId: request.input.runId,\n } as RunStartedEvent);\n event.threadId = request.threadId;\n event.runId = request.input.runId;\n event.input = {\n ...baseInput,\n threadId: request.threadId,\n runId: request.input.runId,\n ...(persistedInputMessages !== undefined\n ? { messages: persistedInputMessages }\n : {}),\n };\n return event;\n };\n\n const ensureRunStarted = (): void => {\n if (!state.hasRunStarted) {\n state.hasRunStarted = true;\n pushCanonicalEvent(buildRunStartedEvent());\n }\n };\n\n try {\n if (state.stopRequested) return;\n const backendThreadId = request.backendThreadId ?? request.threadId;\n request.agent.threadId = backendThreadId;\n await Promise.race([\n request.agent.runAgent(request.input, {\n onEvent: ({ event }: { event: BaseEvent }) => {\n if (state.stopRequested || state.producerFinished) return;\n if (event.type === EventType.RUN_STARTED) {\n pushCanonicalEvent(\n buildRunStartedEvent(event as RunStartedEvent),\n );\n return;\n }\n\n ensureRunStarted();\n pushCanonicalEvent(event);\n },\n }),\n state.cancellation,\n ]);\n } catch (error) {\n if (state.stopRequested || !this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n if (!state.runErrorEmitted) {\n const errorEvent = {\n type: EventType.RUN_ERROR,\n message: error instanceof Error ? error.message : String(error),\n } as BaseEvent;\n pushCanonicalEvent(errorEvent);\n }\n } finally {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n ensureRunStarted();\n const appended = state.finalizer.finalize({\n stopRequested: state.stopRequested,\n protocolVersion: request.input.protocolVersion,\n });\n for (const event of appended) {\n pushCanonicalEvent(event);\n }\n state.producerFinished = true;\n this.completeWhenDurable(threadId, state);\n }\n }\n\n /**\n * Queue one immutable event payload until Redis-backed gateway acknowledgement.\n *\n * `pushCanonicalEvent` is the only producer and stamps a fresh, increasing\n * `cpki_event_seq` on every event it queues, so the map's insertion order is\n * sequence order. Batches are therefore read from the front of the map\n * instead of sorting the whole queue on every event.\n */\n private queueRunnerEvent(\n payload: Record<string, unknown>,\n state: ThreadState,\n ): void {\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n const eventId = this.runnerEventId(payload);\n if (!state.pendingEvents.has(eventId)) {\n const queuedAt = Date.now();\n const wasEmpty = state.pendingEvents.size === 0;\n const eventSeq = this.runnerEventSeq(payload);\n if (\n eventSeq < state.lastQueuedEventSeq &&\n !state.pendingEventsOutOfOrder\n ) {\n state.pendingEventsOutOfOrder = true;\n logger.warn(\n {\n threadId: state.threadId,\n runId: state.runId,\n eventSeq,\n lastQueuedEventSeq: state.lastQueuedEventSeq,\n },\n \"Runner event queued out of sequence order; sorting pending events\",\n );\n }\n state.lastQueuedEventSeq = Math.max(state.lastQueuedEventSeq, eventSeq);\n state.pendingEvents.set(eventId, {\n payload: structuredClone(payload),\n queuedAt,\n });\n if (wasEmpty) {\n state.durableProgressAt = queuedAt;\n // An empty queue has no deadline timer; its first event starts one.\n this.scheduleEventDeadline(state);\n }\n }\n this.replayPendingEvents(state);\n }\n\n /** The oldest `limit` pending events, in sequence order. */\n private oldestPendingEvents(\n state: ThreadState,\n limit: number,\n ): Array<[string, { payload: Record<string, unknown>; queuedAt: number }]> {\n // Guard for the invariant in queueRunnerEvent: should another path ever\n // queue an event behind a higher sequence number, fall back to sorting\n // until the queue drains rather than send out of order.\n if (state.pendingEventsOutOfOrder) {\n return [...state.pendingEvents.entries()]\n .sort(\n ([, left], [, right]) =>\n this.runnerEventSeq(left.payload) -\n this.runnerEventSeq(right.payload),\n )\n .slice(0, limit);\n }\n const oldest: Array<\n [string, { payload: Record<string, unknown>; queuedAt: number }]\n > = [];\n for (const entry of state.pendingEvents) {\n if (oldest.length >= limit) break;\n oldest.push(entry);\n }\n return oldest;\n }\n\n private pushPendingEventBatch(\n eventIds: string[],\n events: Array<{ payload: Record<string, unknown>; queuedAt: number }>,\n state: ThreadState,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state) ||\n state.channel.state !== \"joined\" ||\n !state.socket.isConnected()\n ) {\n return;\n }\n\n const attempt = ++state.nextEventPushAttempt;\n const sentAt = Date.now();\n state.activeEventBatch = { eventIds, attempt };\n const payloads = events.map((event) => event.payload);\n const isBatch = state.supportsRunnerEventBatch;\n\n state.channel\n .push(\n isBatch ? \"events\" : \"event\",\n isBatch ? { events: payloads } : payloads[0],\n )\n .receive(\"ok\", () => {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n for (const eventId of eventIds) {\n state.pendingEvents.delete(eventId);\n }\n // The gateway is accepting events, so the deadline measures from here.\n // A slow but healthy gateway must not fail a run that is still draining.\n state.durableProgressAt = Date.now();\n this.reportEventDelivery(\n state,\n eventIds.length,\n state.durableProgressAt - sentAt,\n );\n state.activeEventBatch = null;\n state.eventRetryAttempt = 0;\n if (state.pendingEvents.size === 0) {\n state.pendingEventsOutOfOrder = false;\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n }\n this.scheduleEventDeadline(state);\n this.completeWhenDurable(state.threadId, state);\n this.replayPendingEvents(state);\n })\n .receive(\"error\", (response) =>\n this.handlePendingEventFailure(state, attempt, response),\n )\n .receive(\"timeout\", () => this.handlePendingEventFailure(state, attempt));\n }\n\n private reportEventDelivery(\n state: ThreadState,\n acknowledgedEvents: number,\n ackLatencyMs: number,\n ): void {\n const onStats = this.options.onEventDeliveryStats;\n if (!onStats) return;\n const [oldest] = this.oldestPendingEvents(state, 1);\n try {\n onStats({\n threadId: state.threadId,\n runId: state.runId,\n acknowledgedEvents,\n ackLatencyMs,\n pendingEvents: state.pendingEvents.size,\n oldestPendingAgeMs: oldest ? Date.now() - oldest[1].queuedAt : 0,\n });\n } catch (error) {\n logger.warn(\n { err: error, threadId: state.threadId, runId: state.runId },\n \"onEventDeliveryStats callback failed\",\n );\n }\n }\n\n private handlePendingEventFailure(\n state: ThreadState,\n attempt: number,\n response?: unknown,\n ): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch?.attempt !== attempt\n ) {\n return;\n }\n\n if (this.failIfEventDeadlineExceeded(state)) {\n return;\n }\n if (this.isPermanentEventFailure(response)) {\n const reason =\n typeof response === \"object\" &&\n response !== null &&\n typeof (response as { reason?: unknown }).reason === \"string\"\n ? (response as { reason: string }).reason\n : \"permanent_gateway_rejection\";\n this.failThread(\n state.threadId,\n state,\n new Error(`Runner event durability failed: ${reason}`),\n );\n return;\n }\n this.schedulePendingEventRetry(state);\n }\n\n private schedulePendingEventRetry(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.eventRetryTimer !== null\n ) {\n return;\n }\n\n const delay = Math.min(\n EVENT_RETRY_BASE_MS * 2 ** state.eventRetryAttempt,\n EVENT_RETRY_MAX_MS,\n );\n state.eventRetryAttempt += 1;\n state.eventRetryTimer = setTimeout(() => {\n state.eventRetryTimer = null;\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n this.retryActiveEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventRetry(state: ThreadState): void {\n if (state.eventRetryTimer !== null) {\n clearTimeout(state.eventRetryTimer);\n state.eventRetryTimer = null;\n }\n }\n\n private schedulePendingEventFlush(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0 ||\n state.activeEventBatch !== null ||\n state.eventFlushTimer !== null\n ) {\n return;\n }\n\n const [[, oldest]] = this.oldestPendingEvents(state, 1);\n const delay = Math.max(\n 0,\n oldest.queuedAt + RUNNER_EVENT_BATCH_FLUSH_MS - Date.now(),\n );\n state.eventFlushTimer = setTimeout(() => {\n state.eventFlushTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n this.flushPendingEventBatch(state);\n }, delay);\n }\n\n private clearPendingEventFlush(state: ThreadState): void {\n if (state.eventFlushTimer !== null) {\n clearTimeout(state.eventFlushTimer);\n state.eventFlushTimer = null;\n }\n }\n\n private resetPendingEventRetry(state: ThreadState): void {\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n state.eventRetryAttempt = 0;\n state.activeEventBatch = null;\n }\n\n private replayPendingEvents(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null\n ) {\n return;\n }\n\n if (state.pendingEvents.size === 0) {\n return;\n }\n\n const batchSize = state.supportsRunnerEventBatch\n ? MAX_RUNNER_EVENT_BATCH_SIZE\n : 1;\n if (\n !state.supportsRunnerEventBatch ||\n state.pendingEvents.size >= batchSize\n ) {\n this.clearPendingEventFlush(state);\n const batch = this.oldestPendingEvents(state, batchSize);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n return;\n }\n\n this.schedulePendingEventFlush(state);\n }\n\n private flushPendingEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.activeEventBatch !== null ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const batch = this.oldestPendingEvents(state, MAX_RUNNER_EVENT_BATCH_SIZE);\n this.pushPendingEventBatch(\n batch.map(([eventId]) => eventId),\n batch.map(([, event]) => event),\n state,\n );\n }\n\n private retryActiveEventBatch(state: ThreadState): void {\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n this.failIfEventDeadlineExceeded(state)\n ) {\n return;\n }\n const activeBatch = state.activeEventBatch;\n if (activeBatch === null) {\n this.replayPendingEvents(state);\n return;\n }\n\n const events = activeBatch.eventIds\n .map((eventId) => state.pendingEvents.get(eventId))\n .filter(\n (\n event,\n ): event is { payload: Record<string, unknown>; queuedAt: number } =>\n event !== undefined,\n );\n if (events.length !== activeBatch.eventIds.length) {\n state.activeEventBatch = null;\n this.replayPendingEvents(state);\n return;\n }\n\n this.pushPendingEventBatch(activeBatch.eventIds, events, state);\n }\n\n private completeWhenDurable(threadId: string, state: ThreadState): void {\n if (\n !this.isCurrentThreadState(threadId, state) ||\n !state.producerFinished ||\n state.pendingEvents.size !== 0\n ) {\n return;\n }\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n this.removeThread(threadId, state, true);\n state.completeRun();\n }\n\n private runnerEventId(payload: Record<string, unknown>): string {\n const metadata = payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_id as string;\n }\n\n private runnerEventSeq(payload: Record<string, unknown>): number {\n const metadata = payload.metadata as Record<string, unknown>;\n return metadata.cpki_event_seq as number;\n }\n\n private supportsRunnerEventBatch(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const capabilities = (response as { capabilities?: unknown }).capabilities;\n return (\n Array.isArray(capabilities) &&\n capabilities.includes(RUNNER_EVENT_BATCH_CAPABILITY)\n );\n }\n\n private isRetryableJoinError(response: unknown): boolean {\n if (typeof response !== \"object\" || response === null) {\n return false;\n }\n const value = response as { reason?: unknown; retryable?: unknown };\n if (value.retryable === false) {\n return false;\n }\n return value.retryable === true || value.reason === \"gateway_draining\";\n }\n\n private isPermanentEventFailure(response: unknown): boolean {\n return (\n typeof response === \"object\" &&\n response !== null &&\n (response as { retryable?: unknown }).retryable === false\n );\n }\n\n private scheduleEventDeadline(state: ThreadState): void {\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n if (\n !this.isCurrentThreadState(state.threadId, state) ||\n state.pendingEvents.size === 0\n ) {\n return;\n }\n\n const deadline = state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS;\n state.eventDeadlineTimer = setTimeout(\n () => {\n state.eventDeadlineTimer = null;\n if (!this.isCurrentThreadState(state.threadId, state)) {\n return;\n }\n\n if (!this.failIfEventDeadlineExceeded(state)) {\n this.scheduleEventDeadline(state);\n }\n },\n Math.max(0, deadline - Date.now()),\n );\n }\n\n private failThread(threadId: string, state: ThreadState, error: Error): void {\n if (!this.isCurrentThreadState(threadId, state)) {\n return;\n }\n this.removeThread(threadId, state);\n try {\n state.agent?.abortRun();\n } catch {\n // The terminal durability error must still reach the subscriber.\n }\n state.failRun(error);\n }\n\n private failIfEventDeadlineExceeded(state: ThreadState): boolean {\n if (state.pendingEvents.size === 0) {\n return false;\n }\n if (Date.now() < state.durableProgressAt + EVENT_DURABILITY_DEADLINE_MS) {\n return false;\n }\n this.failThread(\n state.threadId,\n state,\n new Error(\"Timed out trying to durably deliver runner events\"),\n );\n return true;\n }\n\n private isCurrentThreadState(threadId: string, state: ThreadState): boolean {\n return state.isRunning && this.threads.get(threadId) === state;\n }\n\n /**\n * Tear down all resources for a thread: leave the channel,\n * disconnect the per-run socket, and remove the thread state.\n *\n * Idempotent — safe to call multiple times for the same threadId\n * (e.g. from join error handlers, finalize, and Observable teardown).\n */\n private removeThread(\n threadId: string,\n state: ThreadState,\n completed = false,\n ): void {\n if (this.threads.get(threadId) !== state) {\n return;\n }\n\n // Delete first so concurrent calls see the entry as already removed.\n this.threads.delete(threadId);\n state.isRunning = false;\n state.resolveCompletion(completed);\n if (state.stopTimer !== null) {\n clearTimeout(state.stopTimer);\n state.stopTimer = null;\n }\n this.clearPendingEventRetry(state);\n this.clearPendingEventFlush(state);\n if (state.eventDeadlineTimer !== null) {\n clearTimeout(state.eventDeadlineTimer);\n state.eventDeadlineTimer = null;\n }\n state.activeEventBatch = null;\n if (state.socketReconnectWatchdog !== null) {\n clearTimeout(state.socketReconnectWatchdog);\n state.socketReconnectWatchdog = null;\n }\n\n try {\n state.channel.leave();\n } catch {\n // Channel may already be closed/left.\n }\n try {\n state.socket.disconnect();\n } catch {\n // Socket may already be disconnected.\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@copilotkit/runtime",
3
- "version": "1.79.1-canary.1792089208",
3
+ "version": "1.79.1-canary.1792091124",
4
4
  "private": false,
5
5
  "keywords": [
6
6
  "ai",
@@ -72,7 +72,7 @@
72
72
  "@ag-ui/client": "1.0.2",
73
73
  "@ag-ui/core": "1.0.2",
74
74
  "@ag-ui/encoder": "1.0.2",
75
- "@ag-ui/langgraph": "0.0.46-canary.1792013678.0",
75
+ "@ag-ui/langgraph": "0.0.46-canary.1792090659.0",
76
76
  "@ag-ui/mcp-apps-middleware": "^0.1.1",
77
77
  "@ag-ui/mcp-middleware": "0.0.2",
78
78
  "@ai-sdk/anthropic": "^3.0.49",
@@ -82,7 +82,7 @@
82
82
  "@ai-sdk/openai": "^3.0.36",
83
83
  "@cfworker/json-schema": "^4.1.1",
84
84
  "@copilotkit/license-verifier": "~0.5.0",
85
- "@copilotkit/shared": "1.79.1-canary.1792089208",
85
+ "@copilotkit/shared": "1.79.1-canary.1792091124",
86
86
  "@graphql-yoga/plugin-defer-stream": "^3.3.1",
87
87
  "@hono/node-server": "^1.13.5",
88
88
  "@modelcontextprotocol/sdk": "^1.18.2",