@complexthings/superpowers-agent 10.0.2 → 11.0.0

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Files changed (96) hide show
  1. package/.agents/superpowers-agent +17 -222
  2. package/.github/copilot-instructions.md +0 -9
  3. package/AGENTS.md +19 -140
  4. package/README.md +79 -507
  5. package/package.json +1 -7
  6. package/.agents/docs/SUPERPOWERS.md +0 -37
  7. package/.agents/skills/.gitkeep +0 -0
  8. package/.agents/skills/claude-handoff/SKILL.md +0 -18
  9. package/.agents/skills/code-review/SKILL.md +0 -89
  10. package/.agents/skills/codebase-design/DEEPENING.md +0 -37
  11. package/.agents/skills/codebase-design/DESIGN-IT-TWICE.md +0 -44
  12. package/.agents/skills/codebase-design/SKILL.md +0 -114
  13. package/.agents/skills/design-an-interface/SKILL.md +0 -94
  14. package/.agents/skills/diagnosing-bugs/SKILL.md +0 -134
  15. package/.agents/skills/diagnosing-bugs/scripts/hitl-loop.template.sh +0 -41
  16. package/.agents/skills/domain-modeling/ADR-FORMAT.md +0 -47
  17. package/.agents/skills/domain-modeling/CONTEXT-FORMAT.md +0 -60
  18. package/.agents/skills/domain-modeling/SKILL.md +0 -74
  19. package/.agents/skills/fable-mode/SKILL.md +0 -95
  20. package/.agents/skills/git-guardrails-claude-code/SKILL.md +0 -95
  21. package/.agents/skills/git-guardrails-claude-code/scripts/block-dangerous-git.sh +0 -25
  22. package/.agents/skills/grill-me/SKILL.md +0 -7
  23. package/.agents/skills/grill-with-docs/SKILL.md +0 -7
  24. package/.agents/skills/grilling/SKILL.md +0 -14
  25. package/.agents/skills/handoff/SKILL.md +0 -16
  26. package/.agents/skills/i-have-adhd/SKILL.md +0 -120
  27. package/.agents/skills/implement/SKILL.md +0 -11
  28. package/.agents/skills/improve-codebase-architecture/HTML-REPORT.md +0 -123
  29. package/.agents/skills/improve-codebase-architecture/SKILL.md +0 -66
  30. package/.agents/skills/loop-me/SKILL.md +0 -32
  31. package/.agents/skills/prototype/LOGIC.md +0 -79
  32. package/.agents/skills/prototype/SKILL.md +0 -30
  33. package/.agents/skills/prototype/UI.md +0 -112
  34. package/.agents/skills/qa/SKILL.md +0 -130
  35. package/.agents/skills/request-refactor-plan/SKILL.md +0 -68
  36. package/.agents/skills/research/SKILL.md +0 -12
  37. package/.agents/skills/resolving-merge-conflicts/SKILL.md +0 -14
  38. package/.agents/skills/scaffold-exercises/SKILL.md +0 -106
  39. package/.agents/skills/setup-matt-pocock-skills/SKILL.md +0 -127
  40. package/.agents/skills/setup-matt-pocock-skills/domain.md +0 -51
  41. package/.agents/skills/setup-matt-pocock-skills/issue-tracker-github.md +0 -45
  42. package/.agents/skills/setup-matt-pocock-skills/issue-tracker-gitlab.md +0 -46
  43. package/.agents/skills/setup-matt-pocock-skills/issue-tracker-local.md +0 -30
  44. package/.agents/skills/setup-matt-pocock-skills/triage-labels.md +0 -15
  45. package/.agents/skills/skill-creator/LICENSE.txt +0 -202
  46. package/.agents/skills/skill-creator/SKILL.md +0 -485
  47. package/.agents/skills/skill-creator/agents/analyzer.md +0 -274
  48. package/.agents/skills/skill-creator/agents/comparator.md +0 -202
  49. package/.agents/skills/skill-creator/agents/grader.md +0 -223
  50. package/.agents/skills/skill-creator/assets/eval_review.html +0 -146
  51. package/.agents/skills/skill-creator/eval-viewer/generate_review.py +0 -471
  52. package/.agents/skills/skill-creator/eval-viewer/viewer.html +0 -1325
  53. package/.agents/skills/skill-creator/references/schemas.md +0 -430
  54. package/.agents/skills/skill-creator/scripts/__init__.py +0 -0
  55. package/.agents/skills/skill-creator/scripts/__pycache__/__init__.cpython-314.pyc +0 -0
  56. package/.agents/skills/skill-creator/scripts/__pycache__/run_eval.cpython-314.pyc +0 -0
  57. package/.agents/skills/skill-creator/scripts/__pycache__/utils.cpython-314.pyc +0 -0
  58. package/.agents/skills/skill-creator/scripts/aggregate_benchmark.py +0 -401
  59. package/.agents/skills/skill-creator/scripts/generate_report.py +0 -326
  60. package/.agents/skills/skill-creator/scripts/improve_description.py +0 -247
  61. package/.agents/skills/skill-creator/scripts/package_skill.py +0 -136
  62. package/.agents/skills/skill-creator/scripts/quick_validate.py +0 -103
  63. package/.agents/skills/skill-creator/scripts/run_eval.py +0 -310
  64. package/.agents/skills/skill-creator/scripts/run_loop.py +0 -328
  65. package/.agents/skills/skill-creator/scripts/utils.py +0 -47
  66. package/.agents/skills/tdd/SKILL.md +0 -36
  67. package/.agents/skills/tdd/mocking.md +0 -59
  68. package/.agents/skills/tdd/tests.md +0 -77
  69. package/.agents/skills/teach/GLOSSARY-FORMAT.md +0 -35
  70. package/.agents/skills/teach/LEARNING-RECORD-FORMAT.md +0 -46
  71. package/.agents/skills/teach/MISSION-FORMAT.md +0 -31
  72. package/.agents/skills/teach/RESOURCES-FORMAT.md +0 -32
  73. package/.agents/skills/teach/SKILL.md +0 -140
  74. package/.agents/skills/to-spec/SKILL.md +0 -75
  75. package/.agents/skills/to-tickets/SKILL.md +0 -114
  76. package/.agents/skills/triage/AGENT-BRIEF.md +0 -207
  77. package/.agents/skills/triage/OUT-OF-SCOPE.md +0 -105
  78. package/.agents/skills/triage/SKILL.md +0 -112
  79. package/.agents/skills/ubiquitous-language/SKILL.md +0 -93
  80. package/.agents/skills/wayfinder/SKILL.md +0 -127
  81. package/.agents/skills/writing-great-skills/GLOSSARY.md +0 -201
  82. package/.agents/skills/writing-great-skills/SKILL.md +0 -83
  83. package/.agents/templates/AGENTS.md.template +0 -27
  84. package/.agents/templates/SUPERPOWERS.md.template +0 -37
  85. package/skills/collaboration/brainstorming/SKILL.md +0 -66
  86. package/skills/collaboration/brainstorming/skill.json +0 -9
  87. package/skills/collaboration/leveraging-cli-tools/SKILL.md +0 -110
  88. package/skills/collaboration/leveraging-cli-tools/references/copilot-instructions.md +0 -30
  89. package/skills/collaboration/leveraging-cli-tools/scripts/setup-ponytail.sh +0 -185
  90. package/skills/collaboration/leveraging-cli-tools/scripts/setup-rtk.sh +0 -217
  91. package/skills/collaboration/leveraging-cli-tools/skill.json +0 -9
  92. package/skills/meta/create-skill-json/SKILL.md +0 -370
  93. package/skills/meta/create-skill-json/skill.json +0 -9
  94. package/skills/meta/create-skill-json/test-scenarios.md +0 -29
  95. package/skills/setup-skills/SKILL.md +0 -54
  96. package/skills/setup-skills/skill.json +0 -8
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@complexthings/superpowers-agent",
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- "version": "10.0.2",
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+ "version": "11.0.0",
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  "description": "Superpowers agent CLI — skills system for AI coding agents",
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  "type": "module",
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  "bin": {
@@ -9,13 +9,7 @@
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  },
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  "files": [
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  ".agents/superpowers-agent",
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- ".agents/templates",
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- ".agents/docs",
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- ".agents/skills",
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- ".agents/prompts",
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- ".agents/plans",
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  ".agents/superpowers-bootstrap.md",
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- "skills",
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  ".github",
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  "AGENTS.md",
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  "README.md",
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- # SUPERPOWERS Reference Guide
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-
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- You are an autonomous agent with access to the `superpowers-agent` system.
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-
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- > Loaded at conversation start. `AGENTS.md` is the primary reference; this guide is the detailed supplement.
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-
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- ---
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-
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- ## Installation
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-
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- If `superpowers-agent` is not available, install it: `npm install -g @complexthings/superpowers-agent`
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-
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- ---
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-
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- ## Version Check
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-
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- Periodically, e.g. once per day check the version of superpowers-agent:
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- 1. **CURRENT_VERSION** — run a `superpowers-agent version` command and extract `X.Y.Z` from the `X.Y.Z` string in its output.
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- 2. **NPM_LATEST_VERSION** — run `npm view @complexthings/superpowers-agent version`.
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- 3. Compare by **semver precedence, not string comparison** (e.g. `9.10.0` > `9.9.0`). If NPM_LATEST_VERSION is newer, tell the user — do not run these yourself:
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- > Your superpowers-agent has updates (`CURRENT_VERSION` → `NPM_LATEST_VERSION`). Run:
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- > ```sh
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- > npm install -g @complexthings/superpowers-agent
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- > superpowers-agent bootstrap && superpowers-agent setup-skills
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- > ```
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- If versions match, or either lookup fails (e.g. no network), continue silently.
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-
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- ---
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-
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- ## Skill Loading Rules
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-
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- - Load skills **JIT only** — never preload to "understand" them.
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- - Follow skill instructions **exactly as written** — no skimming, no shortcuts.
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- - If a skill has a checklist, create a todo for **each item** — no mental tracking.
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- - Simple tasks benefit from skills as much as complex ones.
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-
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- **Skill priority (highest to lowest):** Project → Personal → Superpowers
File without changes
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- ---
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- name: claude-handoff
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- description: Hand the current conversation off to a fresh background agent that picks up the work immediately.
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- argument-hint: "What will the next session be used for?"
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- disable-model-invocation: true
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- ---
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-
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- Write a handoff summary of the current conversation so a fresh agent can continue the work. Instead of saving it, launch a background agent seeded with the summary as its prompt: `claude --bg --name "<descriptive name>" "<handoff summary>"`. It starts in the current working directory and returns immediately; the user manages it with `claude agents`.
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-
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- Always pass `-n`/`--name` with a descriptive name (e.g. `--name "Fix login bug"`) — it sets the display name shown in the job list, session picker, and terminal title.
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-
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- Include a "suggested skills" section in the summary, which suggests skills that the agent should invoke.
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-
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- Do not duplicate content already captured in other artifacts (PRDs, plans, ADRs, issues, commits, diffs). Reference them by path or URL instead.
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-
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- Redact any sensitive information, such as API keys, passwords, or personally identifiable information — the summary becomes the agent's prompt.
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-
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- If the user passed arguments, treat them as a description of what the next session will focus on and tailor the summary accordingly.
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- ---
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- name: code-review
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- description: Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".
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- ---
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-
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- Two-axis review of the diff between `HEAD` and a fixed point the user supplies:
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-
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- - **Standards** — does the code conform to this repo's documented coding standards?
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- - **Spec** — does the code faithfully implement the originating issue / PRD / spec?
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-
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- Both axes run as **parallel sub-agents** so they don't pollute each other's context, then this skill aggregates their findings.
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-
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- The issue tracker should have been provided to you — run `/setup-matt-pocock-skills` if `docs/agents/issue-tracker.md` is missing.
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-
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- ## Process
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-
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- ### 1. Pin the fixed point
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-
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- Whatever the user said is the fixed point — a commit SHA, branch name, tag, `main`, `HEAD~5`, etc. If they didn't specify one, ask for it.
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-
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- Capture the diff command once: `git diff <fixed-point>...HEAD` (three-dot, so the comparison is against the merge-base). Also note the list of commits via `git log <fixed-point>..HEAD --oneline`.
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- Before going further, confirm the fixed point resolves (`git rev-parse <fixed-point>`) and the diff is non-empty. A bad ref or empty diff should fail here — not inside two parallel sub-agents.
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-
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- ### 2. Identify the spec source
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-
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- Look for the originating spec, in this order:
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-
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- 1. Issue references in the commit messages (`#123`, `Closes #45`, GitLab `!67`, etc.) — fetch via the workflow in `docs/agents/issue-tracker.md`.
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- 2. A path the user passed as an argument.
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- 3. A PRD/spec file under `docs/`, `specs/`, or `.scratch/` matching the branch name or feature.
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- 4. If nothing is found, ask the user where the spec is. If they say there isn't one, the **Spec** sub-agent will skip and report "no spec available".
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-
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- ### 3. Identify the standards sources
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- Anything in the repo that documents how code should be written, such as `CODING_STANDARDS.md` or `CONTRIBUTING.md`.
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- On top of whatever the repo documents, the Standards axis always carries the **smell baseline** below — a fixed set of Fowler code smells (_Refactoring_, ch.3) that applies even when a repo documents nothing. Two rules bind it:
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-
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- - **The repo overrides.** A documented repo standard always wins; where it endorses something the baseline would flag, suppress the smell.
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- - **Always a judgement call.** Each smell is a labelled heuristic ("possible Feature Envy"), never a hard violation — and, like any standard here, skip anything tooling already enforces.
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-
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- Each smell reads *what it is* → *how to fix*; match it against the diff:
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-
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- - **Mysterious Name** — a function, variable, or type whose name doesn't reveal what it does or holds. → rename it; if no honest name comes, the design's murky.
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- - **Duplicated Code** — the same logic shape appears in more than one hunk or file in the change. → extract the shared shape, call it from both.
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- - **Feature Envy** — a method that reaches into another object's data more than its own. → move the method onto the data it envies.
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- - **Data Clumps** — the same few fields or params keep travelling together (a type wanting to be born). → bundle them into one type, pass that.
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- - **Primitive Obsession** — a primitive or string standing in for a domain concept that deserves its own type. → give the concept its own small type.
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- - **Repeated Switches** — the same `switch`/`if`-cascade on the same type recurs across the change. → replace with polymorphism, or one map both sites share.
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- - **Shotgun Surgery** — one logical change forces scattered edits across many files in the diff. → gather what changes together into one module.
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- - **Divergent Change** — one file or module is edited for several unrelated reasons. → split so each module changes for one reason.
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- - **Speculative Generality** — abstraction, parameters, or hooks added for needs the spec doesn't have. → delete it; inline back until a real need shows.
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- - **Message Chains** — long `a.b().c().d()` navigation the caller shouldn't depend on. → hide the walk behind one method on the first object.
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- - **Middle Man** — a class or function that mostly just delegates onward. → cut it, call the real target direct.
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- - **Refused Bequest** — a subclass or implementer that ignores or overrides most of what it inherits. → drop the inheritance, use composition.
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-
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- ### 4. Spawn both sub-agents in parallel
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- Send a single message with two `Agent` tool calls. Use the `general-purpose` subagent for both.
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- **Standards sub-agent prompt** — include:
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- - The full diff command and commit list.
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- - The list of standards-source files you found in step 3, **plus the smell baseline from step 3** pasted in full — the sub-agent has no other access to it.
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- - The brief: "Report — per file/hunk where relevant — (a) every place the diff violates a documented standard: cite the standard (file + the rule); and (b) any baseline smell you spot: name it and quote the hunk. Distinguish hard violations from judgement calls — documented-standard breaches can be hard, but baseline smells are always judgement calls, and a documented repo standard overrides the baseline. Skip anything tooling enforces. Under 400 words."
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- **Spec sub-agent prompt** — include:
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- - The diff command and commit list.
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- - The path or fetched contents of the spec.
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- - The brief: "Report: (a) requirements the spec asked for that are missing or partial; (b) behaviour in the diff that wasn't asked for (scope creep); (c) requirements that look implemented but where the implementation looks wrong. Quote the spec line for each finding. Under 400 words."
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- If the spec is missing, skip the Spec sub-agent and note this in the final report.
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- ### 5. Aggregate
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- Present the two reports under `## Standards` and `## Spec` headings, verbatim or lightly cleaned. Do **not** merge or rerank findings — the two axes are deliberately separate (see _Why two axes_).
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- End with a one-line summary: total findings per axis, and the worst issue _within each axis_ (if any). Don't pick a single winner across axes — that's the reranking the separation exists to prevent.
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- ## Why two axes
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- A change can pass one axis and fail the other:
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- - Code that follows every standard but implements the wrong thing → **Standards pass, Spec fail.**
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- - Code that does exactly what the issue asked but breaks the project's conventions → **Spec pass, Standards fail.**
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- Reporting them separately stops one axis from masking the other.
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- # Deepening
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- How to deepen a cluster of shallow modules safely, given its dependencies. Assumes the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**.
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- ## Dependency categories
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- When assessing a candidate for deepening, classify its dependencies. The category determines how the deepened module is tested across its seam.
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- ### 1. In-process
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- Pure computation, in-memory state, no I/O. Always deepenable — merge the modules and test through the new interface directly. No adapter needed.
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- ### 2. Local-substitutable
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- Dependencies that have local test stand-ins (PGLite for Postgres, in-memory filesystem). Deepenable if the stand-in exists. The deepened module is tested with the stand-in running in the test suite. The seam is internal; no port at the module's external interface.
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- ### 3. Remote but owned (Ports & Adapters)
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- Your own services across a network boundary (microservices, internal APIs). Define a **port** (interface) at the seam. The deep module owns the logic; the transport is injected as an **adapter**. Tests use an in-memory adapter. Production uses an HTTP/gRPC/queue adapter.
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- Recommendation shape: *"Define a port at the seam, implement an HTTP adapter for production and an in-memory adapter for testing, so the logic sits in one deep module even though it's deployed across a network."*
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- ### 4. True external (Mock)
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- Third-party services (Stripe, Twilio, etc.) you don't control. The deepened module takes the external dependency as an injected port; tests provide a mock adapter.
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- ## Seam discipline
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- - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a port unless at least two adapters are justified (typically production + test). A single-adapter seam is just indirection.
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- - **Internal seams vs external seams.** A deep module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface. Don't expose internal seams through the interface just because tests use them.
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- ## Testing strategy: replace, don't layer
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- - Old unit tests on shallow modules become waste once tests at the deepened module's interface exist — delete them.
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- - Write new tests at the deepened module's interface. The **interface is the test surface**.
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- - Tests assert on observable outcomes through the interface, not internal state.
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- - Tests should survive internal refactors — they describe behaviour, not implementation. If a test has to change when the implementation changes, it's testing past the interface.
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- # Design It Twice
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- When the user wants to explore alternative interfaces for a chosen deepening candidate, use this parallel sub-agent pattern. Based on "Design It Twice" (Ousterhout) — your first idea is unlikely to be the best.
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- Uses the vocabulary in [SKILL.md](SKILL.md) — **module**, **interface**, **seam**, **adapter**, **leverage**.
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- ## Process
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- ### 1. Frame the problem space
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- Before spawning sub-agents, write a user-facing explanation of the problem space for the chosen candidate:
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- - The constraints any new interface would need to satisfy
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- - The dependencies it would rely on, and which category they fall into (see [DEEPENING.md](DEEPENING.md))
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- - A rough illustrative code sketch to ground the constraints — not a proposal, just a way to make the constraints concrete
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- Show this to the user, then immediately proceed to Step 2. The user reads and thinks while the sub-agents work in parallel.
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- ### 2. Spawn sub-agents
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- Spawn 3+ sub-agents in parallel using the Agent tool. Each must produce a **radically different** interface for the deepened module.
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- Prompt each sub-agent with a separate technical brief (file paths, coupling details, dependency category from [DEEPENING.md](DEEPENING.md), what sits behind the seam). The brief is independent of the user-facing problem-space explanation in Step 1. Give each agent a different design constraint:
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- - Agent 1: "Minimize the interface — aim for 1–3 entry points max. Maximise leverage per entry point."
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- - Agent 2: "Maximise flexibility — support many use cases and extension."
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- - Agent 3: "Optimise for the most common caller — make the default case trivial."
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- - Agent 4 (if applicable): "Design around ports & adapters for cross-seam dependencies."
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- Include both [SKILL.md](SKILL.md) vocabulary and CONTEXT.md vocabulary in the brief so each sub-agent names things consistently with the architecture language and the project's domain language.
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- Each sub-agent outputs:
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- 1. Interface (types, methods, params — plus invariants, ordering, error modes)
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- 2. Usage example showing how callers use it
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- 3. What the implementation hides behind the seam
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- 4. Dependency strategy and adapters (see [DEEPENING.md](DEEPENING.md))
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- 5. Trade-offs — where leverage is high, where it's thin
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- ### 3. Present and compare
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- Present designs sequentially so the user can absorb each one, then compare them in prose. Contrast by **depth** (leverage at the interface), **locality** (where change concentrates), and **seam placement**.
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- After comparing, give your own recommendation: which design you think is strongest and why. If elements from different designs would combine well, propose a hybrid. Be opinionated — the user wants a strong read, not a menu.
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- ---
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- name: codebase-design
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- description: Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.
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- ---
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-
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- # Codebase Design
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- Design **deep modules**: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
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- ## Glossary
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- Use these terms exactly — don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
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- **Module** — anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. _Avoid_: unit, component, service.
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-
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- **Interface** — everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. _Avoid_: API, signature (too narrow — they refer only to the type-level surface).
17
-
18
- **Implementation** — what's inside a module, its body of code. Distinct from **Adapter**: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
19
-
20
- **Depth** — leverage at the interface: the amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is **deep** when a large amount of behaviour sits behind a small interface, **shallow** when the interface is nearly as complex as the implementation.
21
-
22
- **Seam** _(Michael Feathers)_ — a place where you can alter behaviour without editing in that place; the *location* at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. _Avoid_: boundary (overloaded with DDD's bounded context).
23
-
24
- **Adapter** — a concrete thing that satisfies an interface at a seam. Describes *role* (what slot it fills), not substance (what's inside).
25
-
26
- **Leverage** — what callers get from depth: more capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
27
-
28
- **Locality** — what maintainers get from depth: change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
29
-
30
- ## Deep vs shallow
31
-
32
- **Deep module** = small interface + lots of implementation:
33
-
34
- ```
35
- ┌─────────────────────┐
36
- │ Small Interface │ ← Few methods, simple params
37
- ├─────────────────────┤
38
- │ │
39
- │ Deep Implementation│ ← Complex logic hidden
40
- │ │
41
- └─────────────────────┘
42
- ```
43
-
44
- **Shallow module** = large interface + little implementation (avoid):
45
-
46
- ```
47
- ┌─────────────────────────────────┐
48
- │ Large Interface │ ← Many methods, complex params
49
- ├─────────────────────────────────┤
50
- │ Thin Implementation │ ← Just passes through
51
- └─────────────────────────────────┘
52
- ```
53
-
54
- When designing an interface, ask:
55
-
56
- - Can I reduce the number of methods?
57
- - Can I simplify the parameters?
58
- - Can I hide more complexity inside?
59
-
60
- ## Principles
61
-
62
- - **Depth is a property of the interface, not the implementation.** A deep module can be internally composed of small, mockable, swappable parts — they just aren't part of the interface. A module can have **internal seams** (private to its implementation, used by its own tests) as well as the **external seam** at its interface.
63
- - **The deletion test.** Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
64
- - **The interface is the test surface.** Callers and tests cross the same seam. If you want to test *past* the interface, the module is probably the wrong shape.
65
- - **One adapter means a hypothetical seam. Two adapters means a real one.** Don't introduce a seam unless something actually varies across it.
66
-
67
- ## Designing for testability
68
-
69
- Good interfaces make testing natural:
70
-
71
- 1. **Accept dependencies, don't create them.**
72
-
73
- ```typescript
74
- // Testable
75
- function processOrder(order, paymentGateway) {}
76
-
77
- // Hard to test
78
- function processOrder(order) {
79
- const gateway = new StripeGateway();
80
- }
81
- ```
82
-
83
- 2. **Return results, don't produce side effects.**
84
-
85
- ```typescript
86
- // Testable
87
- function calculateDiscount(cart): Discount {}
88
-
89
- // Hard to test
90
- function applyDiscount(cart): void {
91
- cart.total -= discount;
92
- }
93
- ```
94
-
95
- 3. **Small surface area.** Fewer methods = fewer tests needed. Fewer params = simpler test setup.
96
-
97
- ## Relationships
98
-
99
- - A **Module** has exactly one **Interface** (the surface it presents to callers and tests).
100
- - **Depth** is a property of a **Module**, measured against its **Interface**.
101
- - A **Seam** is where a **Module**'s **Interface** lives.
102
- - An **Adapter** sits at a **Seam** and satisfies the **Interface**.
103
- - **Depth** produces **Leverage** for callers and **Locality** for maintainers.
104
-
105
- ## Rejected framings
106
-
107
- - **Depth as ratio of implementation-lines to interface-lines** (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
108
- - **"Interface" as the TypeScript `interface` keyword or a class's public methods**: too narrow — interface here includes every fact a caller must know.
109
- - **"Boundary"**: overloaded with DDD's bounded context. Say **seam** or **interface**.
110
-
111
- ## Going deeper
112
-
113
- - **Deepening a cluster given its dependencies** — see [DEEPENING.md](DEEPENING.md): dependency categories, seam discipline, and replace-don't-layer testing.
114
- - **Exploring alternative interfaces** — see [DESIGN-IT-TWICE.md](DESIGN-IT-TWICE.md): spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
@@ -1,94 +0,0 @@
1
- ---
2
- name: design-an-interface
3
- description: Generate multiple radically different interface designs for a module using parallel sub-agents. Use when user wants to design an API, explore interface options, compare module shapes, or mentions "design it twice".
4
- ---
5
-
6
- # Design an Interface
7
-
8
- Based on "Design It Twice" from "A Philosophy of Software Design": your first idea is unlikely to be the best. Generate multiple radically different designs, then compare.
9
-
10
- ## Workflow
11
-
12
- ### 1. Gather Requirements
13
-
14
- Before designing, understand:
15
-
16
- - [ ] What problem does this module solve?
17
- - [ ] Who are the callers? (other modules, external users, tests)
18
- - [ ] What are the key operations?
19
- - [ ] Any constraints? (performance, compatibility, existing patterns)
20
- - [ ] What should be hidden inside vs exposed?
21
-
22
- Ask: "What does this module need to do? Who will use it?"
23
-
24
- ### 2. Generate Designs (Parallel Sub-Agents)
25
-
26
- Spawn 3+ sub-agents simultaneously using Task tool. Each must produce a **radically different** approach.
27
-
28
- ```
29
- Prompt template for each sub-agent:
30
-
31
- Design an interface for: [module description]
32
-
33
- Requirements: [gathered requirements]
34
-
35
- Constraints for this design: [assign a different constraint to each agent]
36
- - Agent 1: "Minimize method count - aim for 1-3 methods max"
37
- - Agent 2: "Maximize flexibility - support many use cases"
38
- - Agent 3: "Optimize for the most common case"
39
- - Agent 4: "Take inspiration from [specific paradigm/library]"
40
-
41
- Output format:
42
- 1. Interface signature (types/methods)
43
- 2. Usage example (how caller uses it)
44
- 3. What this design hides internally
45
- 4. Trade-offs of this approach
46
- ```
47
-
48
- ### 3. Present Designs
49
-
50
- Show each design with:
51
-
52
- 1. **Interface signature** - types, methods, params
53
- 2. **Usage examples** - how callers actually use it in practice
54
- 3. **What it hides** - complexity kept internal
55
-
56
- Present designs sequentially so user can absorb each approach before comparison.
57
-
58
- ### 4. Compare Designs
59
-
60
- After showing all designs, compare them on:
61
-
62
- - **Interface simplicity**: fewer methods, simpler params
63
- - **General-purpose vs specialized**: flexibility vs focus
64
- - **Implementation efficiency**: does shape allow efficient internals?
65
- - **Depth**: small interface hiding significant complexity (good) vs large interface with thin implementation (bad)
66
- - **Ease of correct use** vs **ease of misuse**
67
-
68
- Discuss trade-offs in prose, not tables. Highlight where designs diverge most.
69
-
70
- ### 5. Synthesize
71
-
72
- Often the best design combines insights from multiple options. Ask:
73
-
74
- - "Which design best fits your primary use case?"
75
- - "Any elements from other designs worth incorporating?"
76
-
77
- ## Evaluation Criteria
78
-
79
- From "A Philosophy of Software Design":
80
-
81
- **Interface simplicity**: Fewer methods, simpler params = easier to learn and use correctly.
82
-
83
- **General-purpose**: Can handle future use cases without changes. But beware over-generalization.
84
-
85
- **Implementation efficiency**: Does interface shape allow efficient implementation? Or force awkward internals?
86
-
87
- **Depth**: Small interface hiding significant complexity = deep module (good). Large interface with thin implementation = shallow module (avoid).
88
-
89
- ## Anti-Patterns
90
-
91
- - Don't let sub-agents produce similar designs - enforce radical difference
92
- - Don't skip comparison - the value is in contrast
93
- - Don't implement - this is purely about interface shape
94
- - Don't evaluate based on implementation effort
@@ -1,134 +0,0 @@
1
- ---
2
- name: diagnosing-bugs
3
- description: Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.
4
- ---
5
-
6
- # Diagnosing Bugs
7
-
8
- A discipline for hard bugs. Skip phases only when explicitly justified.
9
-
10
- When exploring the codebase, read `CONTEXT.md` (if it exists) to get a clear mental model of the relevant modules, and check ADRs in the area you're touching.
11
-
12
- ## Phase 1 — Build a feedback loop
13
-
14
- **This is the skill.** Everything else is mechanical. If you have a **tight** pass/fail signal for the bug — one that goes red on _this_ bug — you will find the cause; bisection, hypothesis-testing, and instrumentation all just consume it. If you don't have one, no amount of staring at code will save you.
15
-
16
- Spend disproportionate effort here. **Be aggressive. Be creative. Refuse to give up.**
17
-
18
- ### Ways to construct one — try them in roughly this order
19
-
20
- 1. **Failing test** at whatever seam reaches the bug — unit, integration, e2e.
21
- 2. **Curl / HTTP script** against a running dev server.
22
- 3. **CLI invocation** with a fixture input, diffing stdout against a known-good snapshot.
23
- 4. **Headless browser script** (Playwright / Puppeteer) — drives the UI, asserts on DOM/console/network.
24
- 5. **Replay a captured trace.** Save a real network request / payload / event log to disk; replay it through the code path in isolation.
25
- 6. **Throwaway harness.** Spin up a minimal subset of the system (one service, mocked deps) that exercises the bug code path with a single function call.
26
- 7. **Property / fuzz loop.** If the bug is "sometimes wrong output", run 1000 random inputs and look for the failure mode.
27
- 8. **Bisection harness.** If the bug appeared between two known states (commit, dataset, version), automate "boot at state X, check, repeat" so you can `git bisect run` it.
28
- 9. **Differential loop.** Run the same input through old-version vs new-version (or two configs) and diff outputs.
29
- 10. **HITL bash script.** Last resort. If a human must click, drive _them_ with `scripts/hitl-loop.template.sh` so the loop is still structured. Captured output feeds back to you.
30
-
31
- Build the right feedback loop, and the bug is 90% fixed.
32
-
33
- ### Tighten the loop
34
-
35
- Treat the loop as a product. Once you have _a_ loop, **tighten** it:
36
-
37
- - Can I make it faster? (Cache setup, skip unrelated init, narrow the test scope.)
38
- - Can I make the signal sharper? (Assert on the specific symptom, not "didn't crash".)
39
- - Can I make it more deterministic? (Pin time, seed RNG, isolate filesystem, freeze network.)
40
-
41
- A 30-second flaky loop is barely better than no loop; a 2-second deterministic one is tight — a debugging superpower.
42
-
43
- ### Non-deterministic bugs
44
-
45
- The goal is not a clean repro but a **higher reproduction rate**. Loop the trigger 100×, parallelise, add stress, narrow timing windows, inject sleeps. A 50%-flake bug is debuggable; 1% is not — keep raising the rate until it's debuggable.
46
-
47
- ### When you genuinely cannot build a loop
48
-
49
- Stop and say so explicitly. List what you tried. Ask the user for: (a) access to whatever environment reproduces it, (b) a captured artifact (HAR file, log dump, core dump, screen recording with timestamps), or (c) permission to add temporary production instrumentation. Do **not** proceed to hypothesise without a loop.
50
-
51
- ### Completion criterion — a tight loop that goes red
52
-
53
- Phase 1 is done when the loop is **tight** and **red-capable**: you can name **one command** — a script path, a test invocation, a curl — that you have **already run at least once** (paste the invocation and its output), and that is:
54
-
55
- - [ ] **Red-capable** — it drives the actual bug code path and asserts the **user's exact symptom**, so it can go red on this bug and green once fixed. Not "runs without erroring" — it must be able to _catch this specific bug_.
56
- - [ ] **Deterministic** — same verdict every run (flaky bugs: a pinned, high reproduction rate, per above).
57
- - [ ] **Fast** — seconds, not minutes.
58
- - [ ] **Agent-runnable** — you can run it unattended; a human in the loop only via `scripts/hitl-loop.template.sh`.
59
-
60
- If you catch yourself reading code to build a theory before this command exists, **stop — jumping straight to a hypothesis is the exact failure this skill prevents.** No red-capable command, no Phase 2.
61
-
62
- ## Phase 2 — Reproduce + minimise
63
-
64
- Run the loop. Watch it go red — the bug appears.
65
-
66
- Confirm:
67
-
68
- - [ ] The loop produces the failure mode the **user** described — not a different failure that happens to be nearby. Wrong bug = wrong fix.
69
- - [ ] The failure is reproducible across multiple runs (or, for non-deterministic bugs, reproducible at a high enough rate to debug against).
70
- - [ ] You have captured the exact symptom (error message, wrong output, slow timing) so later phases can verify the fix actually addresses it.
71
-
72
- ### Minimise
73
-
74
- Once it's red, shrink the repro to the **smallest scenario that still goes red**. Cut inputs, callers, config, data, and steps **one at a time**, re-running the loop after each cut — keep only what's load-bearing for the failure.
75
-
76
- Why bother: a minimal repro shrinks the hypothesis space in Phase 3 (fewer moving parts left to suspect) and becomes the clean regression test in Phase 5.
77
-
78
- Done when **every remaining element is load-bearing** — removing any one of them makes the loop go green.
79
-
80
- Do not proceed until you have reproduced **and** minimised.
81
-
82
- ## Phase 3 — Hypothesise
83
-
84
- Generate **3–5 ranked hypotheses** before testing any of them. Single-hypothesis generation anchors on the first plausible idea.
85
-
86
- Each hypothesis must be **falsifiable**: state the prediction it makes.
87
-
88
- > Format: "If <X> is the cause, then <changing Y> will make the bug disappear / <changing Z> will make it worse."
89
-
90
- If you cannot state the prediction, the hypothesis is a vibe — discard or sharpen it.
91
-
92
- **Show the ranked list to the user before testing.** They often have domain knowledge that re-ranks instantly ("we just deployed a change to #3"), or know hypotheses they've already ruled out. Cheap checkpoint, big time saver. Don't block on it — proceed with your ranking if the user is AFK.
93
-
94
- ## Phase 4 — Instrument
95
-
96
- Each probe must map to a specific prediction from Phase 3. **Change one variable at a time.**
97
-
98
- Tool preference:
99
-
100
- 1. **Debugger / REPL inspection** if the env supports it. One breakpoint beats ten logs.
101
- 2. **Targeted logs** at the boundaries that distinguish hypotheses.
102
- 3. Never "log everything and grep".
103
-
104
- **Tag every debug log** with a unique prefix, e.g. `[DEBUG-a4f2]`. Cleanup at the end becomes a single grep. Untagged logs survive; tagged logs die.
105
-
106
- **Perf branch.** For performance regressions, logs are usually wrong. Instead: establish a baseline measurement (timing harness, `performance.now()`, profiler, query plan), then bisect. Measure first, fix second.
107
-
108
- ## Phase 5 — Fix + regression test
109
-
110
- Write the regression test **before the fix** — but only if there is a **correct seam** for it.
111
-
112
- A correct seam is one where the test exercises the **real bug pattern** as it occurs at the call site. If the only available seam is too shallow (single-caller test when the bug needs multiple callers, unit test that can't replicate the chain that triggered the bug), a regression test there gives false confidence.
113
-
114
- **If no correct seam exists, that itself is the finding.** Note it. The codebase architecture is preventing the bug from being locked down. Flag this for the next phase.
115
-
116
- If a correct seam exists:
117
-
118
- 1. Turn the minimised repro into a failing test at that seam.
119
- 2. Watch it fail.
120
- 3. Apply the fix.
121
- 4. Watch it pass.
122
- 5. Re-run the Phase 1 feedback loop against the original (un-minimised) scenario.
123
-
124
- ## Phase 6 — Cleanup + post-mortem
125
-
126
- Required before declaring done:
127
-
128
- - [ ] Original repro no longer reproduces (re-run the Phase 1 loop)
129
- - [ ] Regression test passes (or absence of seam is documented)
130
- - [ ] All `[DEBUG-...]` instrumentation removed (`grep` the prefix)
131
- - [ ] Throwaway prototypes deleted (or moved to a clearly-marked debug location)
132
- - [ ] The hypothesis that turned out correct is stated in the commit / PR message — so the next debugger learns
133
-
134
- **Then ask: what would have prevented this bug?** If the answer involves architectural change (no good test seam, tangled callers, hidden coupling) hand off to the `/improve-codebase-architecture` skill with the specifics. Make the recommendation **after** the fix is in, not before — you have more information now than when you started.
@@ -1,41 +0,0 @@
1
- #!/usr/bin/env bash
2
- # Human-in-the-loop reproduction loop.
3
- # Copy this file, edit the steps below, and run it.
4
- # The agent runs the script; the user follows prompts in their terminal.
5
- #
6
- # Usage:
7
- # bash hitl-loop.template.sh
8
- #
9
- # Two helpers:
10
- # step "<instruction>" → show instruction, wait for Enter
11
- # capture VAR "<question>" → show question, read response into VAR
12
- #
13
- # At the end, captured values are printed as KEY=VALUE for the agent to parse.
14
-
15
- set -euo pipefail
16
-
17
- step() {
18
- printf '\n>>> %s\n' "$1"
19
- read -r -p " [Enter when done] " _
20
- }
21
-
22
- capture() {
23
- local var="$1" question="$2" answer
24
- printf '\n>>> %s\n' "$question"
25
- read -r -p " > " answer
26
- printf -v "$var" '%s' "$answer"
27
- }
28
-
29
- # --- edit below ---------------------------------------------------------
30
-
31
- step "Open the app at http://localhost:3000 and sign in."
32
-
33
- capture ERRORED "Click the 'Export' button. Did it throw an error? (y/n)"
34
-
35
- capture ERROR_MSG "Paste the error message (or 'none'):"
36
-
37
- # --- edit above ---------------------------------------------------------
38
-
39
- printf '\n--- Captured ---\n'
40
- printf 'ERRORED=%s\n' "$ERRORED"
41
- printf 'ERROR_MSG=%s\n' "$ERROR_MSG"