@compilr-dev/cli 0.5.0 → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (587) hide show
  1. package/LICENSE +108 -0
  2. package/README.md +237 -69
  3. package/dist/.tsbuildinfo.app +1 -0
  4. package/dist/.tsbuildinfo.data +1 -0
  5. package/dist/.tsbuildinfo.domain +1 -0
  6. package/dist/.tsbuildinfo.foundation +1 -0
  7. package/dist/agent.d.ts +61 -4
  8. package/dist/agent.js +241 -245
  9. package/dist/anchors/index.d.ts +1 -1
  10. package/dist/anchors/index.js +1 -1
  11. package/dist/anchors/project-anchors.d.ts +2 -2
  12. package/dist/anchors/project-anchors.js +1 -1
  13. package/dist/auth/api-client.d.ts +124 -0
  14. package/dist/auth/api-client.js +261 -0
  15. package/dist/auth/index.d.ts +172 -0
  16. package/dist/auth/index.js +545 -0
  17. package/dist/auth/storage.d.ts +52 -0
  18. package/dist/auth/storage.js +118 -0
  19. package/dist/changelog/index.d.ts +16 -0
  20. package/dist/changelog/index.js +24 -0
  21. package/dist/changelog/releases.d.ts +17 -0
  22. package/dist/changelog/releases.js +63 -0
  23. package/dist/commands-v2/handlers/auth.d.ts +10 -0
  24. package/dist/commands-v2/handlers/auth.js +118 -0
  25. package/dist/commands-v2/handlers/background.d.ts +14 -0
  26. package/dist/commands-v2/handlers/background.js +276 -0
  27. package/dist/commands-v2/handlers/context.js +286 -81
  28. package/dist/commands-v2/handlers/core.d.ts +1 -0
  29. package/dist/commands-v2/handlers/core.js +133 -8
  30. package/dist/commands-v2/handlers/debug.js +18 -0
  31. package/dist/commands-v2/handlers/delegations.d.ts +8 -0
  32. package/dist/commands-v2/handlers/delegations.js +29 -0
  33. package/dist/commands-v2/handlers/files.d.ts +8 -0
  34. package/dist/commands-v2/handlers/files.js +162 -0
  35. package/dist/commands-v2/handlers/filter.d.ts +9 -0
  36. package/dist/commands-v2/handlers/filter.js +130 -0
  37. package/dist/commands-v2/handlers/games.d.ts +7 -0
  38. package/dist/commands-v2/handlers/games.js +57 -0
  39. package/dist/commands-v2/handlers/index.d.ts +13 -0
  40. package/dist/commands-v2/handlers/index.js +39 -0
  41. package/dist/commands-v2/handlers/mcp.d.ts +8 -0
  42. package/dist/commands-v2/handlers/mcp.js +39 -0
  43. package/dist/commands-v2/handlers/notifications.d.ts +9 -0
  44. package/dist/commands-v2/handlers/notifications.js +34 -0
  45. package/dist/commands-v2/handlers/project.js +295 -31
  46. package/dist/commands-v2/handlers/reset.d.ts +11 -0
  47. package/dist/commands-v2/handlers/reset.js +118 -0
  48. package/dist/commands-v2/handlers/session.d.ts +161 -0
  49. package/dist/commands-v2/handlers/session.js +805 -0
  50. package/dist/commands-v2/handlers/settings.d.ts +2 -0
  51. package/dist/commands-v2/handlers/settings.js +217 -35
  52. package/dist/commands-v2/handlers/tasks.d.ts +5 -0
  53. package/dist/commands-v2/handlers/tasks.js +36 -0
  54. package/dist/commands-v2/handlers/team.d.ts +9 -0
  55. package/dist/commands-v2/handlers/team.js +549 -0
  56. package/dist/commands-v2/handlers/terminals.d.ts +9 -0
  57. package/dist/commands-v2/handlers/terminals.js +34 -0
  58. package/dist/commands-v2/index.d.ts +3 -2
  59. package/dist/commands-v2/index.js +4 -1
  60. package/dist/commands-v2/registry.d.ts +15 -0
  61. package/dist/commands-v2/registry.js +34 -0
  62. package/dist/commands-v2/types.d.ts +81 -3
  63. package/dist/commands.js +13 -0
  64. package/dist/compilr-diff-companion.vsix +0 -0
  65. package/dist/db/index.js +98 -4
  66. package/dist/db/repositories/document-repository.d.ts +2 -0
  67. package/dist/db/repositories/document-repository.js +6 -1
  68. package/dist/db/repositories/index.d.ts +2 -0
  69. package/dist/db/repositories/index.js +1 -0
  70. package/dist/db/repositories/plan-repository.d.ts +101 -0
  71. package/dist/db/repositories/plan-repository.js +275 -0
  72. package/dist/db/repositories/project-repository.d.ts +6 -0
  73. package/dist/db/repositories/project-repository.js +41 -0
  74. package/dist/db/repositories/work-item-repository.d.ts +15 -0
  75. package/dist/db/repositories/work-item-repository.js +69 -4
  76. package/dist/db/schema.d.ts +40 -3
  77. package/dist/db/schema.js +66 -3
  78. package/dist/episodes/index.d.ts +20 -0
  79. package/dist/episodes/index.js +27 -0
  80. package/dist/episodes/recorder.d.ts +51 -0
  81. package/dist/episodes/recorder.js +195 -0
  82. package/dist/episodes/significant-work.d.ts +21 -0
  83. package/dist/episodes/significant-work.js +56 -0
  84. package/dist/episodes/store.d.ts +38 -0
  85. package/dist/episodes/store.js +199 -0
  86. package/dist/episodes/types.d.ts +35 -0
  87. package/dist/episodes/types.js +6 -0
  88. package/dist/episodes/work-at-risk.d.ts +12 -0
  89. package/dist/episodes/work-at-risk.js +38 -0
  90. package/dist/episodes/work-summary-anchor.d.ts +23 -0
  91. package/dist/episodes/work-summary-anchor.js +73 -0
  92. package/dist/games/coins.d.ts +66 -0
  93. package/dist/games/coins.js +165 -0
  94. package/dist/games/game-base.d.ts +84 -0
  95. package/dist/games/game-base.js +204 -0
  96. package/dist/games/index.d.ts +16 -0
  97. package/dist/games/index.js +49 -0
  98. package/dist/games/scores.d.ts +69 -0
  99. package/dist/games/scores.js +191 -0
  100. package/dist/games/tetris/board.d.ts +59 -0
  101. package/dist/games/tetris/board.js +170 -0
  102. package/dist/games/tetris/index.d.ts +109 -0
  103. package/dist/games/tetris/index.js +610 -0
  104. package/dist/games/tetris/pieces.d.ts +44 -0
  105. package/dist/games/tetris/pieces.js +271 -0
  106. package/dist/games/tetris/renderer.d.ts +26 -0
  107. package/dist/games/tetris/renderer.js +77 -0
  108. package/dist/guide/guide-content.d.ts +23 -0
  109. package/dist/guide/guide-content.js +196 -0
  110. package/dist/guide/index.d.ts +8 -0
  111. package/dist/guide/index.js +7 -0
  112. package/dist/guide/shared-content.d.ts +37 -0
  113. package/dist/guide/shared-content.js +1272 -0
  114. package/dist/guide/tutorial-helpers.d.ts +57 -0
  115. package/dist/guide/tutorial-helpers.js +147 -0
  116. package/dist/handlers/ask-user-handlers.d.ts +32 -0
  117. package/dist/handlers/ask-user-handlers.js +104 -0
  118. package/dist/handlers/delegation-handlers.d.ts +34 -0
  119. package/dist/handlers/delegation-handlers.js +291 -0
  120. package/dist/handlers/permission-handler.d.ts +30 -0
  121. package/dist/handlers/permission-handler.js +205 -0
  122. package/dist/index.d.ts +11 -1
  123. package/dist/index.js +448 -271
  124. package/dist/input-handlers/memory-handler.d.ts +1 -1
  125. package/dist/input-handlers/memory-handler.js +2 -1
  126. package/dist/models/index.d.ts +10 -0
  127. package/dist/models/index.js +12 -0
  128. package/dist/models/model-registry.d.ts +38 -0
  129. package/dist/models/model-registry.js +69 -0
  130. package/dist/models/model-tiers.d.ts +28 -0
  131. package/dist/models/model-tiers.js +71 -0
  132. package/dist/models/model-validation.d.ts +25 -0
  133. package/dist/models/model-validation.js +291 -0
  134. package/dist/models/ollama-models.d.ts +73 -0
  135. package/dist/models/ollama-models.js +178 -0
  136. package/dist/models/provider-types.d.ts +6 -0
  137. package/dist/models/provider-types.js +1 -0
  138. package/dist/models/providers.d.ts +35 -0
  139. package/dist/models/providers.js +58 -0
  140. package/dist/models/types.d.ts +4 -0
  141. package/dist/models/types.js +4 -0
  142. package/dist/multi-agent/activity.d.ts +21 -0
  143. package/dist/multi-agent/activity.js +34 -0
  144. package/dist/multi-agent/agent-selection.d.ts +55 -0
  145. package/dist/multi-agent/agent-selection.js +90 -0
  146. package/dist/multi-agent/artifacts.d.ts +197 -0
  147. package/dist/multi-agent/artifacts.js +379 -0
  148. package/dist/multi-agent/checkpointer.d.ts +138 -0
  149. package/dist/multi-agent/checkpointer.js +471 -0
  150. package/dist/multi-agent/collision-utils.d.ts +16 -0
  151. package/dist/multi-agent/collision-utils.js +28 -0
  152. package/dist/multi-agent/context-resolver.d.ts +97 -0
  153. package/dist/multi-agent/context-resolver.js +316 -0
  154. package/dist/multi-agent/custom-agents.d.ts +83 -0
  155. package/dist/multi-agent/custom-agents.js +227 -0
  156. package/dist/multi-agent/delegation-tracker.d.ts +157 -0
  157. package/dist/multi-agent/delegation-tracker.js +243 -0
  158. package/dist/multi-agent/file-lock-hook.d.ts +29 -0
  159. package/dist/multi-agent/file-lock-hook.js +97 -0
  160. package/dist/multi-agent/file-locks.d.ts +58 -0
  161. package/dist/multi-agent/file-locks.js +194 -0
  162. package/dist/multi-agent/index.d.ts +24 -0
  163. package/dist/multi-agent/index.js +30 -0
  164. package/dist/multi-agent/mention-parser.d.ts +64 -0
  165. package/dist/multi-agent/mention-parser.js +146 -0
  166. package/dist/multi-agent/notification-manager.d.ts +84 -0
  167. package/dist/multi-agent/notification-manager.js +224 -0
  168. package/dist/multi-agent/pending-requests.d.ts +122 -0
  169. package/dist/multi-agent/pending-requests.js +155 -0
  170. package/dist/multi-agent/session-registry.d.ts +139 -0
  171. package/dist/multi-agent/session-registry.js +514 -0
  172. package/dist/multi-agent/shared-context.d.ts +293 -0
  173. package/dist/multi-agent/shared-context.js +671 -0
  174. package/dist/multi-agent/skill-requirements.d.ts +66 -0
  175. package/dist/multi-agent/skill-requirements.js +178 -0
  176. package/dist/multi-agent/task-assignment.d.ts +69 -0
  177. package/dist/multi-agent/task-assignment.js +123 -0
  178. package/dist/multi-agent/task-suggestion.d.ts +31 -0
  179. package/dist/multi-agent/task-suggestion.js +72 -0
  180. package/dist/multi-agent/team-agent.d.ts +201 -0
  181. package/dist/multi-agent/team-agent.js +488 -0
  182. package/dist/multi-agent/team.d.ts +286 -0
  183. package/dist/multi-agent/team.js +610 -0
  184. package/dist/multi-agent/tool-config.d.ts +110 -0
  185. package/dist/multi-agent/tool-config.js +661 -0
  186. package/dist/multi-agent/types.d.ts +211 -0
  187. package/dist/multi-agent/types.js +617 -0
  188. package/dist/prompts/plan-mode-prompt.d.ts +11 -0
  189. package/dist/prompts/plan-mode-prompt.js +95 -0
  190. package/dist/repl-helpers.js +5 -2
  191. package/dist/repl-v2.d.ts +401 -2
  192. package/dist/repl-v2.js +2588 -65
  193. package/dist/session/index.d.ts +6 -0
  194. package/dist/session/index.js +6 -0
  195. package/dist/session/project-session-manager.d.ts +158 -0
  196. package/dist/session/project-session-manager.js +650 -0
  197. package/dist/settings/index.d.ts +133 -13
  198. package/dist/settings/index.js +329 -24
  199. package/dist/settings/mcp-config.d.ts +76 -0
  200. package/dist/settings/mcp-config.js +143 -0
  201. package/dist/settings/paths.d.ts +4 -0
  202. package/dist/settings/paths.js +6 -0
  203. package/dist/shared-handlers.d.ts +62 -0
  204. package/dist/shared-handlers.js +48 -0
  205. package/dist/system-prompt/builder.d.ts +5 -0
  206. package/dist/system-prompt/builder.js +4 -0
  207. package/dist/system-prompt/index.d.ts +18 -0
  208. package/dist/system-prompt/index.js +18 -0
  209. package/dist/system-prompt/modules.d.ts +5 -0
  210. package/dist/system-prompt/modules.js +4 -0
  211. package/dist/tabbed-menu.js +2 -1
  212. package/dist/templates/compilr-md-import.d.ts +16 -0
  213. package/dist/templates/compilr-md-import.js +241 -0
  214. package/dist/templates/compilr-md.js +10 -61
  215. package/dist/templates/config-json.d.ts +1 -25
  216. package/dist/templates/index.d.ts +2 -0
  217. package/dist/templates/index.js +34 -73
  218. package/dist/tool-names.d.ts +113 -0
  219. package/dist/tool-names.js +239 -0
  220. package/dist/tools/ask-user-simple.d.ts +1 -1
  221. package/dist/tools/ask-user-simple.js +2 -1
  222. package/dist/tools/ask-user.d.ts +1 -1
  223. package/dist/tools/ask-user.js +2 -1
  224. package/dist/tools/backlog.d.ts +2 -2
  225. package/dist/tools/backlog.js +1 -1
  226. package/dist/tools/db-tools.d.ts +13 -61
  227. package/dist/tools/db-tools.js +12 -13
  228. package/dist/tools/delegate-background.d.ts +27 -0
  229. package/dist/tools/delegate-background.js +115 -0
  230. package/dist/tools/delegate.d.ts +22 -0
  231. package/dist/tools/delegate.js +97 -0
  232. package/dist/tools/delegation-status.d.ts +16 -0
  233. package/dist/tools/delegation-status.js +128 -0
  234. package/dist/tools/guide-tool.d.ts +12 -0
  235. package/dist/tools/guide-tool.js +59 -0
  236. package/dist/tools/handoff.d.ts +25 -0
  237. package/dist/tools/handoff.js +99 -0
  238. package/dist/tools/meta-tools.d.ts +26 -0
  239. package/dist/tools/meta-tools.js +47 -0
  240. package/dist/tools/platform-adapter.d.ts +35 -0
  241. package/dist/tools/platform-adapter.js +404 -0
  242. package/dist/tools/project-db.d.ts +5 -73
  243. package/dist/tools/project-db.js +5 -336
  244. package/dist/tools.d.ts +67 -2
  245. package/dist/tools.js +240 -48
  246. package/dist/ui/autocomplete-controller.d.ts +42 -0
  247. package/dist/ui/autocomplete-controller.js +384 -0
  248. package/dist/ui/base/index.d.ts +1 -1
  249. package/dist/ui/base/index.js +1 -1
  250. package/dist/ui/base/overlay-base-v2.d.ts +10 -0
  251. package/dist/ui/base/overlay-base-v2.js +14 -0
  252. package/dist/ui/base/render-utils.d.ts +19 -0
  253. package/dist/ui/base/render-utils.js +25 -0
  254. package/dist/ui/base/tabbed-list-overlay-v2.d.ts +16 -1
  255. package/dist/ui/base/tabbed-list-overlay-v2.js +19 -1
  256. package/dist/ui/constants/labels.d.ts +14 -0
  257. package/dist/ui/constants/labels.js +52 -0
  258. package/dist/ui/conversation-store.d.ts +55 -0
  259. package/dist/ui/conversation-store.js +107 -0
  260. package/dist/ui/conversation.js +11 -13
  261. package/dist/ui/diff.d.ts +7 -1
  262. package/dist/ui/diff.js +85 -48
  263. package/dist/ui/ephemeral.js +3 -9
  264. package/dist/ui/file-autocomplete.d.ts +24 -0
  265. package/dist/ui/file-autocomplete.js +56 -0
  266. package/dist/ui/footer-renderer.d.ts +69 -0
  267. package/dist/ui/footer-renderer.js +431 -0
  268. package/dist/ui/footer.d.ts +74 -7
  269. package/dist/ui/footer.js +173 -16
  270. package/dist/ui/input-controller.d.ts +51 -0
  271. package/dist/ui/input-controller.js +176 -0
  272. package/dist/ui/input-prompt.d.ts +19 -0
  273. package/dist/ui/input-prompt.js +206 -14
  274. package/dist/ui/keyboard-handler.d.ts +57 -0
  275. package/dist/ui/keyboard-handler.js +557 -0
  276. package/dist/ui/live-region-facade.d.ts +42 -0
  277. package/dist/ui/live-region-facade.js +205 -0
  278. package/dist/ui/live-region.d.ts +0 -4
  279. package/dist/ui/live-region.js +6 -14
  280. package/dist/ui/mascot/renderer.d.ts +1 -1
  281. package/dist/ui/mascot/renderer.js +37 -2
  282. package/dist/ui/overlay/data/tutorial-content.d.ts +9 -0
  283. package/dist/ui/overlay/data/tutorial-content.js +9 -0
  284. package/dist/ui/overlay/data/tutorial-registry.d.ts +12 -0
  285. package/dist/ui/overlay/data/tutorial-registry.js +116 -0
  286. package/dist/ui/overlay/data/tutorial-types.d.ts +35 -0
  287. package/dist/ui/overlay/data/tutorial-types.js +6 -0
  288. package/dist/ui/overlay/data/tutorials/basics/first-conversation.d.ts +7 -0
  289. package/dist/ui/overlay/data/tutorials/basics/first-conversation.js +220 -0
  290. package/dist/ui/overlay/data/tutorials/basics/first-project.d.ts +7 -0
  291. package/dist/ui/overlay/data/tutorials/basics/first-project.js +284 -0
  292. package/dist/ui/overlay/data/tutorials/basics/navigation.d.ts +8 -0
  293. package/dist/ui/overlay/data/tutorials/basics/navigation.js +22 -0
  294. package/dist/ui/overlay/data/tutorials/basics/welcome.d.ts +7 -0
  295. package/dist/ui/overlay/data/tutorials/basics/welcome.js +174 -0
  296. package/dist/ui/overlay/data/tutorials/config/context-management.d.ts +7 -0
  297. package/dist/ui/overlay/data/tutorials/config/context-management.js +158 -0
  298. package/dist/ui/overlay/data/tutorials/config/mcp-servers.d.ts +8 -0
  299. package/dist/ui/overlay/data/tutorials/config/mcp-servers.js +155 -0
  300. package/dist/ui/overlay/data/tutorials/config/model-selection.d.ts +7 -0
  301. package/dist/ui/overlay/data/tutorials/config/model-selection.js +162 -0
  302. package/dist/ui/overlay/data/tutorials/config/permissions-safety.d.ts +7 -0
  303. package/dist/ui/overlay/data/tutorials/config/permissions-safety.js +163 -0
  304. package/dist/ui/overlay/data/tutorials/config/settings-config.d.ts +7 -0
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  306. package/dist/ui/overlay/data/tutorials/planning/arch.d.ts +7 -0
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  318. package/dist/ui/overlay/data/tutorials/planning/scaffold.d.ts +7 -0
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  320. package/dist/ui/overlay/data/tutorials/planning/sketch.d.ts +7 -0
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  322. package/dist/ui/overlay/data/tutorials/projects/anchors.d.ts +7 -0
  323. package/dist/ui/overlay/data/tutorials/projects/anchors.js +248 -0
  324. package/dist/ui/overlay/data/tutorials/projects/import-project.d.ts +7 -0
  325. package/dist/ui/overlay/data/tutorials/projects/import-project.js +172 -0
  326. package/dist/ui/overlay/data/tutorials/projects/managing-projects.d.ts +8 -0
  327. package/dist/ui/overlay/data/tutorials/projects/managing-projects.js +212 -0
  328. package/dist/ui/overlay/data/tutorials/projects/new-project.d.ts +7 -0
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  330. package/dist/ui/overlay/data/tutorials/projects/session-management.d.ts +7 -0
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  332. package/dist/ui/overlay/data/tutorials/teams/background-execution.d.ts +7 -0
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  334. package/dist/ui/overlay/data/tutorials/teams/multi-terminal.d.ts +8 -0
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  336. package/dist/ui/overlay/data/tutorials/teams/task-assignment.d.ts +7 -0
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  338. package/dist/ui/overlay/data/tutorials/teams/team-overview.d.ts +7 -0
  339. package/dist/ui/overlay/data/tutorials/teams/team-overview.js +165 -0
  340. package/dist/ui/overlay/data/tutorials/teams/working-with-agents.d.ts +7 -0
  341. package/dist/ui/overlay/data/tutorials/teams/working-with-agents.js +172 -0
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@@ -0,0 +1,610 @@
1
+ /**
2
+ * Tetris Game
3
+ *
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+ * The main Tetris game implementation.
5
+ */
6
+ import { GameBase } from "../game-base.js";
7
+ import { createBoard, canPlace, placePiece, clearLines, getSpawnPosition, getGhostPosition, getDropDistance, getBoardWithPiece, BOARD_WIDTH, BOARD_HEIGHT, HIDDEN_ROWS, } from "./board.js";
8
+ import { createPiece, rotatePiece, generatePieceBag, } from "./pieces.js";
9
+ import { getGameColors } from "./renderer.js";
10
+ import { isLeaderboardScore, isNewHighScore, addHighScore } from "../scores.js";
11
+ import { awardHighScore, spendCoins, COIN_COST_START_GAME } from "../coins.js";
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+ // =============================================================================
13
+ // Constants
14
+ // =============================================================================
15
+ const GAME_ID = "tetris";
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+ const CONFIG = {
17
+ title: "TETRIS",
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+ minWidth: 60,
19
+ minHeight: 24,
20
+ targetFps: 30,
21
+ };
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+ // Scoring (based on Tetris Guideline)
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+ const SCORE_SINGLE = 100;
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+ const SCORE_DOUBLE = 300;
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+ const SCORE_TRIPLE = 500;
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+ const SCORE_TETRIS = 800;
27
+ const SCORE_SOFT_DROP = 1;
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+ const SCORE_HARD_DROP = 2;
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+ // Speed (milliseconds between drops)
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+ const BASE_DROP_INTERVAL = 800;
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+ const MIN_DROP_INTERVAL = 50;
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+ const SPEED_DECREASE_PER_LEVEL = 0.2; // 20% faster per level
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+ // =============================================================================
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+ // Tetris Game Class
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+ // =============================================================================
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+ export class TetrisGame extends GameBase {
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+ state;
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+ dropTimer = 0;
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+ dropInterval = BASE_DROP_INTERVAL;
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+ colors;
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+ softDropping = false;
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+ enteringInitials = false;
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+ initials = ["A", "A", "A"];
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+ initialIndex = 0;
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+ finalScore = 0;
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+ finalLevel = 0;
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+ showingPreGame = true;
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+ isNewRecord = false;
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+ constructor() {
50
+ super(CONFIG);
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+ this.state = this.createInitialState();
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+ this.colors = getGameColors();
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+ }
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+ /**
55
+ * Create initial game state
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+ */
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+ createInitialState() {
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+ const bag = generatePieceBag();
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+ const firstType = bag.pop();
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+ const secondType = bag.pop();
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+ if (!firstType || !secondType) {
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+ throw new Error("Failed to generate piece bag");
63
+ }
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+ return {
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+ board: createBoard(),
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+ currentPiece: createPiece(firstType),
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+ nextPiece: createPiece(secondType),
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+ heldPiece: null,
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+ canHold: true,
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+ position: { x: 0, y: 0 },
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+ rotation: 0,
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+ score: 0,
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+ level: 1,
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+ lines: 0,
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+ gameOver: false,
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+ pieceBag: bag,
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+ };
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+ }
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+ /**
80
+ * Get next piece from bag (refill if empty)
81
+ */
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+ getNextPiece() {
83
+ if (this.state.pieceBag.length === 0) {
84
+ this.state.pieceBag = generatePieceBag();
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+ }
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+ const type = this.state.pieceBag.pop();
87
+ if (!type) {
88
+ throw new Error("Empty piece bag");
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+ }
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+ return createPiece(type);
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+ }
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+ /**
93
+ * Spawn a new piece
94
+ */
95
+ spawnPiece() {
96
+ this.state.currentPiece = this.state.nextPiece;
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+ this.state.nextPiece = this.getNextPiece();
98
+ this.state.rotation = 0;
99
+ this.state.canHold = true;
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+ if (this.state.currentPiece) {
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+ const spawnPos = getSpawnPosition(this.state.currentPiece);
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+ this.state.position = spawnPos;
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+ // Check if piece can spawn (game over check)
104
+ if (!canPlace(this.state.board, this.state.currentPiece, this.state.position)) {
105
+ this.state.gameOver = true;
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+ return false;
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+ }
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+ }
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+ return true;
110
+ }
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+ /**
112
+ * Move piece horizontally
113
+ */
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+ move(dx) {
115
+ if (!this.state.currentPiece)
116
+ return false;
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+ const newPos = { x: this.state.position.x + dx, y: this.state.position.y };
118
+ if (canPlace(this.state.board, this.state.currentPiece, newPos)) {
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+ this.state.position = newPos;
120
+ return true;
121
+ }
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+ return false;
123
+ }
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+ /**
125
+ * Move piece down (soft drop)
126
+ */
127
+ moveDown() {
128
+ if (!this.state.currentPiece)
129
+ return false;
130
+ const newPos = { x: this.state.position.x, y: this.state.position.y + 1 };
131
+ if (canPlace(this.state.board, this.state.currentPiece, newPos)) {
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+ this.state.position = newPos;
133
+ if (this.softDropping) {
134
+ this.state.score += SCORE_SOFT_DROP;
135
+ }
136
+ return true;
137
+ }
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+ return false;
139
+ }
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+ /**
141
+ * Rotate piece
142
+ */
143
+ rotate(direction) {
144
+ if (!this.state.currentPiece)
145
+ return false;
146
+ const newRotation = (this.state.rotation + direction + 4) % 4;
147
+ const rotated = rotatePiece(this.state.currentPiece, newRotation);
148
+ // Try basic rotation
149
+ if (canPlace(this.state.board, rotated, this.state.position)) {
150
+ this.state.currentPiece = rotated;
151
+ this.state.rotation = newRotation;
152
+ return true;
153
+ }
154
+ // Wall kick - try offset positions
155
+ const kicks = [
156
+ { x: 1, y: 0 },
157
+ { x: -1, y: 0 },
158
+ { x: 0, y: -1 },
159
+ { x: 1, y: -1 },
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+ { x: -1, y: -1 },
161
+ ];
162
+ for (const kick of kicks) {
163
+ const kickPos = {
164
+ x: this.state.position.x + kick.x,
165
+ y: this.state.position.y + kick.y,
166
+ };
167
+ if (canPlace(this.state.board, rotated, kickPos)) {
168
+ this.state.currentPiece = rotated;
169
+ this.state.rotation = newRotation;
170
+ this.state.position = kickPos;
171
+ return true;
172
+ }
173
+ }
174
+ return false;
175
+ }
176
+ /**
177
+ * Hard drop - instantly place piece
178
+ */
179
+ hardDrop() {
180
+ if (!this.state.currentPiece)
181
+ return;
182
+ const distance = getDropDistance(this.state.board, this.state.currentPiece, this.state.position);
183
+ this.state.score += distance * SCORE_HARD_DROP;
184
+ const ghostPos = getGhostPosition(this.state.board, this.state.currentPiece, this.state.position);
185
+ this.state.position = ghostPos;
186
+ this.lockPiece();
187
+ }
188
+ /**
189
+ * Lock piece in place and check for line clears
190
+ * Returns true if game ended
191
+ */
192
+ lockPiece() {
193
+ if (!this.state.currentPiece)
194
+ return false;
195
+ placePiece(this.state.board, this.state.currentPiece, this.state.position);
196
+ const linesCleared = clearLines(this.state.board);
197
+ this.state.lines += linesCleared;
198
+ // Score based on lines cleared
199
+ const lineScores = [
200
+ 0,
201
+ SCORE_SINGLE,
202
+ SCORE_DOUBLE,
203
+ SCORE_TRIPLE,
204
+ SCORE_TETRIS,
205
+ ];
206
+ this.state.score += (lineScores[linesCleared] ?? 0) * this.state.level;
207
+ // Level up every 10 lines
208
+ const newLevel = Math.floor(this.state.lines / 10) + 1;
209
+ if (newLevel > this.state.level) {
210
+ this.state.level = newLevel;
211
+ this.updateDropSpeed();
212
+ }
213
+ // Spawn next piece
214
+ this.spawnPiece();
215
+ return this.state.gameOver;
216
+ }
217
+ /**
218
+ * Hold piece
219
+ */
220
+ holdPiece() {
221
+ if (!this.state.currentPiece || !this.state.canHold)
222
+ return;
223
+ const currentType = this.state.currentPiece.type;
224
+ if (this.state.heldPiece) {
225
+ // Swap with held piece
226
+ const heldType = this.state.heldPiece.type;
227
+ this.state.currentPiece = createPiece(heldType);
228
+ this.state.heldPiece = createPiece(currentType);
229
+ }
230
+ else {
231
+ // Hold current, get next
232
+ this.state.heldPiece = createPiece(currentType);
233
+ this.state.currentPiece = this.state.nextPiece;
234
+ this.state.nextPiece = this.getNextPiece();
235
+ }
236
+ // Reset position
237
+ if (this.state.currentPiece) {
238
+ this.state.position = getSpawnPosition(this.state.currentPiece);
239
+ }
240
+ this.state.rotation = 0;
241
+ this.state.canHold = false;
242
+ }
243
+ /**
244
+ * Update drop speed based on level
245
+ */
246
+ updateDropSpeed() {
247
+ const speedMultiplier = Math.pow(1 - SPEED_DECREASE_PER_LEVEL, this.state.level - 1);
248
+ this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL * speedMultiplier);
249
+ }
250
+ /**
251
+ * Handle game over - check for high score
252
+ */
253
+ handleGameOver() {
254
+ this.finalScore = this.state.score;
255
+ this.finalLevel = this.state.level;
256
+ // Check if score qualifies for leaderboard (top 10)
257
+ if (isLeaderboardScore(GAME_ID, this.finalScore)) {
258
+ this.enteringInitials = true;
259
+ this.initials = ["A", "A", "A"];
260
+ this.initialIndex = 0;
261
+ // Check if this beats the #1 score (for coin award)
262
+ this.isNewRecord = isNewHighScore(GAME_ID, this.finalScore);
263
+ }
264
+ }
265
+ /**
266
+ * Submit high score
267
+ */
268
+ submitHighScore() {
269
+ const name = this.initials.join("");
270
+ addHighScore(GAME_ID, name, this.finalScore, this.finalLevel);
271
+ // Only award coin for beating #1, not just making top 10
272
+ if (this.isNewRecord) {
273
+ awardHighScore();
274
+ }
275
+ this.enteringInitials = false;
276
+ }
277
+ // =============================================================================
278
+ // GameBase Implementation
279
+ // =============================================================================
280
+ onStart() {
281
+ // Show pre-game screen first
282
+ if (this.showingPreGame) {
283
+ this.render();
284
+ return;
285
+ }
286
+ // Initialize first piece position
287
+ if (this.state.currentPiece) {
288
+ this.state.position = getSpawnPosition(this.state.currentPiece);
289
+ }
290
+ this.updateDropSpeed();
291
+ this.render();
292
+ }
293
+ /**
294
+ * Start the actual game (after pre-game screen)
295
+ */
296
+ startGame() {
297
+ // Spend the coin now that user committed to playing
298
+ spendCoins(COIN_COST_START_GAME);
299
+ this.showingPreGame = false;
300
+ if (this.state.currentPiece) {
301
+ this.state.position = getSpawnPosition(this.state.currentPiece);
302
+ }
303
+ this.updateDropSpeed();
304
+ this.render();
305
+ }
306
+ onQuit() {
307
+ // Nothing special needed
308
+ }
309
+ onPause() {
310
+ this.render(); // Redraw with pause overlay
311
+ }
312
+ onResume() {
313
+ this.render();
314
+ }
315
+ onKeyPress(key, raw) {
316
+ // Handle pre-game screen - any key starts (except Q to quit)
317
+ if (this.showingPreGame) {
318
+ if (key === "q" || key === "Q") {
319
+ this.quit();
320
+ }
321
+ else {
322
+ this.startGame();
323
+ }
324
+ return;
325
+ }
326
+ // Handle high score initials entry
327
+ if (this.enteringInitials) {
328
+ this.handleInitialsInput(key, raw);
329
+ this.render();
330
+ return;
331
+ }
332
+ // Handle game over - any key to exit
333
+ if (this.state.gameOver) {
334
+ this.quit();
335
+ return;
336
+ }
337
+ // Game controls
338
+ switch (key) {
339
+ case "\x1b[D": // Left arrow
340
+ case "a":
341
+ this.move(-1);
342
+ break;
343
+ case "\x1b[C": // Right arrow
344
+ case "d":
345
+ this.move(1);
346
+ break;
347
+ case "\x1b[B": // Down arrow
348
+ case "s":
349
+ this.softDropping = true;
350
+ this.moveDown();
351
+ this.softDropping = false;
352
+ break;
353
+ case "\x1b[A": // Up arrow
354
+ case "w":
355
+ this.rotate(1); // Clockwise
356
+ break;
357
+ case "z":
358
+ this.rotate(-1); // Counter-clockwise
359
+ break;
360
+ case " ": // Space - hard drop
361
+ this.hardDrop();
362
+ break;
363
+ case "c": // Hold
364
+ case "h":
365
+ this.holdPiece();
366
+ break;
367
+ }
368
+ this.render();
369
+ }
370
+ handleInitialsInput(key, raw) {
371
+ // Letter keys
372
+ if (/^[a-zA-Z]$/.test(key)) {
373
+ this.initials[this.initialIndex] = key.toUpperCase();
374
+ if (this.initialIndex < 2) {
375
+ this.initialIndex++;
376
+ }
377
+ return;
378
+ }
379
+ // Arrow keys to navigate
380
+ if (raw[0] === 0x1b && raw[1] === 0x5b) {
381
+ if (raw[2] === 0x43 && this.initialIndex < 2) {
382
+ // Right
383
+ this.initialIndex++;
384
+ }
385
+ else if (raw[2] === 0x44 && this.initialIndex > 0) {
386
+ // Left
387
+ this.initialIndex--;
388
+ }
389
+ else if (raw[2] === 0x41) {
390
+ // Up - next letter
391
+ const current = this.initials[this.initialIndex];
392
+ this.initials[this.initialIndex] =
393
+ current === "Z"
394
+ ? "A"
395
+ : String.fromCharCode(current.charCodeAt(0) + 1);
396
+ }
397
+ else if (raw[2] === 0x42) {
398
+ // Down - prev letter
399
+ const current = this.initials[this.initialIndex];
400
+ this.initials[this.initialIndex] =
401
+ current === "A"
402
+ ? "Z"
403
+ : String.fromCharCode(current.charCodeAt(0) - 1);
404
+ }
405
+ return;
406
+ }
407
+ // Enter to submit
408
+ if (key === "\r" || key === "\n") {
409
+ this.submitHighScore();
410
+ }
411
+ // Backspace
412
+ if (key === "\x7f" && this.initialIndex > 0) {
413
+ this.initialIndex--;
414
+ }
415
+ }
416
+ update(delta) {
417
+ if (this.showingPreGame || this.state.gameOver || this.paused)
418
+ return;
419
+ // Auto-drop timer
420
+ this.dropTimer += delta;
421
+ if (this.dropTimer >= this.dropInterval) {
422
+ this.dropTimer = 0;
423
+ if (!this.moveDown()) {
424
+ // Can't move down - lock piece
425
+ const isGameOver = this.lockPiece();
426
+ if (isGameOver) {
427
+ this.handleGameOver();
428
+ }
429
+ }
430
+ }
431
+ }
432
+ render() {
433
+ this.clearScreen();
434
+ const cols = this.stdout.columns || 80;
435
+ const rows = this.stdout.rows || 24;
436
+ // Show pre-game screen
437
+ if (this.showingPreGame) {
438
+ this.drawPreGameScreen(cols, rows);
439
+ return;
440
+ }
441
+ // Calculate board position (centered)
442
+ const boardDisplayWidth = BOARD_WIDTH * 2 + 2; // Each cell is 2 chars + borders
443
+ const totalWidth = boardDisplayWidth + 20; // Extra space for side panel
444
+ const startX = Math.max(1, Math.floor((cols - totalWidth) / 2));
445
+ const startY = Math.max(1, Math.floor((rows - BOARD_HEIGHT - 4) / 2));
446
+ // Draw title
447
+ this.writeAt(startX, startY, this.colors.title("═══════ T E T R I S ═══════"));
448
+ // Get display board with current piece
449
+ const displayBoard = getBoardWithPiece(this.state.board, this.state.currentPiece, this.state.position);
450
+ // Draw board
451
+ const boardStartY = startY + 2;
452
+ this.drawBoard(startX, boardStartY, displayBoard);
453
+ // Draw side panel
454
+ const panelX = startX + boardDisplayWidth + 2;
455
+ this.drawSidePanel(panelX, boardStartY);
456
+ // Draw controls help
457
+ const controlsY = boardStartY + BOARD_HEIGHT + 2;
458
+ this.writeAt(startX, controlsY, this.colors.muted("←→ Move ↑ Rotate Space Drop C Hold P Pause Q Quit"));
459
+ // Draw overlays
460
+ if (this.paused) {
461
+ this.drawPauseOverlay(startX, boardStartY);
462
+ }
463
+ else if (this.state.gameOver) {
464
+ if (this.enteringInitials) {
465
+ this.drawHighScoreEntry(startX, boardStartY);
466
+ }
467
+ else {
468
+ this.drawGameOverOverlay(startX, boardStartY);
469
+ }
470
+ }
471
+ }
472
+ drawBoard(x, y, board) {
473
+ // Top border
474
+ this.writeAt(x, y, "┌" + "──".repeat(BOARD_WIDTH) + "┐");
475
+ // Board rows (skip hidden rows)
476
+ for (let row = HIDDEN_ROWS; row < BOARD_HEIGHT + HIDDEN_ROWS; row++) {
477
+ const displayRow = row - HIDDEN_ROWS;
478
+ let line = "│";
479
+ for (let col = 0; col < BOARD_WIDTH; col++) {
480
+ const cell = board[row][col];
481
+ if (cell > 0) {
482
+ line += this.colors.piece(cell, "██");
483
+ }
484
+ else if (cell < 0) {
485
+ // Ghost piece
486
+ line += this.colors.ghost("░░");
487
+ }
488
+ else {
489
+ line += " ";
490
+ }
491
+ }
492
+ line += "│";
493
+ this.writeAt(x, y + 1 + displayRow, line);
494
+ }
495
+ // Bottom border
496
+ this.writeAt(x, y + BOARD_HEIGHT + 1, "└" + "──".repeat(BOARD_WIDTH) + "┘");
497
+ }
498
+ drawSidePanel(x, y) {
499
+ // Next piece (preview takes 6 lines: y+1 to y+6)
500
+ this.writeAt(x, y, this.colors.label("NEXT:"));
501
+ this.drawPiecePreview(x, y + 1, this.state.nextPiece);
502
+ // Hold piece (preview takes 6 lines: y+8 to y+13)
503
+ this.writeAt(x, y + 7, this.colors.label("HOLD:"));
504
+ this.drawPiecePreview(x, y + 8, this.state.heldPiece);
505
+ // Stats (start after hold preview ends at y+13)
506
+ this.writeAt(x, y + 14, this.colors.label("SCORE:"));
507
+ this.writeAt(x, y + 15, this.colors.score(this.state.score.toLocaleString()));
508
+ this.writeAt(x, y + 17, this.colors.label("LEVEL:"));
509
+ this.writeAt(x, y + 18, this.colors.value(String(this.state.level)));
510
+ this.writeAt(x, y + 20, this.colors.label("LINES:"));
511
+ this.writeAt(x, y + 21, this.colors.value(String(this.state.lines)));
512
+ }
513
+ drawPiecePreview(x, y, piece) {
514
+ // Draw a 4x4 preview box
515
+ this.writeAt(x, y, "┌────────┐");
516
+ for (let row = 0; row < 4; row++) {
517
+ let line = "│";
518
+ for (let col = 0; col < 4; col++) {
519
+ if (piece && piece.shape[row]?.[col]) {
520
+ line += this.colors.piece(piece.color, "██");
521
+ }
522
+ else {
523
+ line += " ";
524
+ }
525
+ }
526
+ line += "│";
527
+ this.writeAt(x, y + 1 + row, line);
528
+ }
529
+ this.writeAt(x, y + 5, "└────────┘");
530
+ }
531
+ drawPauseOverlay(x, y) {
532
+ const centerY = y + Math.floor(BOARD_HEIGHT / 2);
533
+ this.writeAt(x + 4, centerY - 1, this.colors.overlay("╔══════════════╗"));
534
+ this.writeAt(x + 4, centerY, this.colors.overlay("║ PAUSED ║"));
535
+ this.writeAt(x + 4, centerY + 1, this.colors.overlay("║ P to resume ║"));
536
+ this.writeAt(x + 4, centerY + 2, this.colors.overlay("╚══════════════╝"));
537
+ }
538
+ drawGameOverOverlay(x, y) {
539
+ const centerY = y + Math.floor(BOARD_HEIGHT / 2);
540
+ this.writeAt(x + 3, centerY - 2, this.colors.gameOver("╔════════════════╗"));
541
+ this.writeAt(x + 3, centerY - 1, this.colors.gameOver("║ GAME OVER ║"));
542
+ this.writeAt(x + 3, centerY, this.colors.gameOver("║ ║"));
543
+ this.writeAt(x + 3, centerY + 1, this.colors.gameOver(`║ Score: ${this.state.score.toLocaleString().padStart(7)} ║`));
544
+ this.writeAt(x + 3, centerY + 2, this.colors.gameOver("║ ║"));
545
+ this.writeAt(x + 3, centerY + 3, this.colors.gameOver("║ Press any key ║"));
546
+ this.writeAt(x + 3, centerY + 4, this.colors.gameOver("╚════════════════╝"));
547
+ }
548
+ drawHighScoreEntry(x, y) {
549
+ const centerY = y + Math.floor(BOARD_HEIGHT / 2);
550
+ const title = this.isNewRecord
551
+ ? "║ NEW RECORD! ★ ║"
552
+ : "║ TOP 10! ║";
553
+ this.writeAt(x + 2, centerY - 3, this.colors.highScore("╔══════════════════╗"));
554
+ this.writeAt(x + 2, centerY - 2, this.colors.highScore(title));
555
+ this.writeAt(x + 2, centerY - 1, this.colors.highScore("║ ║"));
556
+ this.writeAt(x + 2, centerY, this.colors.highScore(`║ ${this.finalScore.toLocaleString().padStart(10)} ║`));
557
+ this.writeAt(x + 2, centerY + 1, this.colors.highScore("║ ║"));
558
+ this.writeAt(x + 2, centerY + 2, this.colors.highScore("║ Enter initials: ║"));
559
+ // Draw initials with cursor
560
+ let initialsDisplay = "║ [ ";
561
+ for (let i = 0; i < 3; i++) {
562
+ if (i === this.initialIndex) {
563
+ initialsDisplay += this.colors.cursor(this.initials[i]);
564
+ }
565
+ else {
566
+ initialsDisplay += this.initials[i];
567
+ }
568
+ if (i < 2)
569
+ initialsDisplay += " ";
570
+ }
571
+ initialsDisplay += " ] ║";
572
+ this.writeAt(x + 2, centerY + 3, this.colors.highScore(initialsDisplay));
573
+ this.writeAt(x + 2, centerY + 4, this.colors.highScore("║ ║"));
574
+ this.writeAt(x + 2, centerY + 5, this.colors.highScore("║ ↑↓ Change ⏎ OK ║"));
575
+ this.writeAt(x + 2, centerY + 6, this.colors.highScore("╚══════════════════╝"));
576
+ }
577
+ drawPreGameScreen(cols, rows) {
578
+ const boxWidth = 40;
579
+ const boxHeight = 20;
580
+ const startX = Math.max(1, Math.floor((cols - boxWidth) / 2));
581
+ const startY = Math.max(1, Math.floor((rows - boxHeight) / 2));
582
+ let y = startY;
583
+ // Each line is a complete string - no mixed styling
584
+ this.writeAt(startX, y++, this.colors.title("╔══════════════════════════════════════╗"));
585
+ this.writeAt(startX, y++, this.colors.title("║ ▀█▀ █▀▀ ▀█▀ █▀█ █ █▀▀ ║"));
586
+ this.writeAt(startX, y++, this.colors.title("║ █ █▀ █ ██▀ █ ▀▀█ ║"));
587
+ this.writeAt(startX, y++, this.colors.title("║ █ ▀▀▀ █ █ █ █ ▀▀▀ ║"));
588
+ this.writeAt(startX, y++, this.colors.title("╠══════════════════════════════════════╣"));
589
+ this.writeAt(startX, y++, this.colors.muted("║ ║"));
590
+ this.writeAt(startX, y++, this.colors.muted("║ CONTROLS ║"));
591
+ this.writeAt(startX, y++, this.colors.muted("║ ║"));
592
+ this.writeAt(startX, y++, this.colors.muted("║ Arrows Move & Soft Drop ║"));
593
+ this.writeAt(startX, y++, this.colors.muted("║ Space Hard Drop ║"));
594
+ this.writeAt(startX, y++, this.colors.muted("║ Up Rotate ║"));
595
+ this.writeAt(startX, y++, this.colors.muted("║ C Hold Piece ║"));
596
+ this.writeAt(startX, y++, this.colors.muted("║ P Pause ║"));
597
+ this.writeAt(startX, y++, this.colors.muted("║ Q Quit ║"));
598
+ this.writeAt(startX, y++, this.colors.muted("║ ║"));
599
+ this.writeAt(startX, y++, this.colors.title("╠══════════════════════════════════════╣"));
600
+ this.writeAt(startX, y++, this.colors.title("║ Press any key to start ║"));
601
+ this.writeAt(startX, y++, this.colors.title("╚══════════════════════════════════════╝"));
602
+ }
603
+ }
604
+ /**
605
+ * Launch Tetris game
606
+ */
607
+ export async function playTetris() {
608
+ const game = new TetrisGame();
609
+ await game.start();
610
+ }
@@ -0,0 +1,44 @@
1
+ /**
2
+ * Tetromino Pieces
3
+ *
4
+ * Standard 7 Tetris pieces with rotation states.
5
+ */
6
+ export type PieceType = 'I' | 'O' | 'T' | 'S' | 'Z' | 'J' | 'L';
7
+ export interface Piece {
8
+ type: PieceType;
9
+ shape: number[][];
10
+ color: number;
11
+ }
12
+ /**
13
+ * Get a piece shape at a specific rotation
14
+ */
15
+ export declare function getPieceShape(type: PieceType, rotation: number): number[][];
16
+ /**
17
+ * Get piece color
18
+ */
19
+ export declare function getPieceColor(type: PieceType): number;
20
+ /**
21
+ * Create a new piece
22
+ */
23
+ export declare function createPiece(type: PieceType, rotation?: number): Piece;
24
+ /**
25
+ * Rotate a piece clockwise
26
+ */
27
+ export declare function rotatePiece(piece: Piece, rotation: number): Piece;
28
+ /**
29
+ * Get a random piece type
30
+ */
31
+ export declare function getRandomPieceType(): PieceType;
32
+ /**
33
+ * Generate a bag of 7 pieces (one of each type, shuffled)
34
+ * This is the "7-bag" randomizer used in modern Tetris
35
+ */
36
+ export declare function generatePieceBag(): PieceType[];
37
+ /**
38
+ * Get piece width (for centering)
39
+ */
40
+ export declare function getPieceWidth(piece: Piece): number;
41
+ /**
42
+ * Get piece height (for preview)
43
+ */
44
+ export declare function getPieceHeight(piece: Piece): number;