@compilr-dev/cli 0.4.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +254 -68
- package/dist/.tsbuildinfo.app +1 -0
- package/dist/.tsbuildinfo.data +1 -0
- package/dist/.tsbuildinfo.domain +1 -0
- package/dist/.tsbuildinfo.foundation +1 -0
- package/dist/agent.d.ts +134 -4
- package/dist/agent.js +345 -166
- package/dist/anchors/index.d.ts +9 -0
- package/dist/anchors/index.js +9 -0
- package/dist/anchors/project-anchors.d.ts +79 -0
- package/dist/anchors/project-anchors.js +202 -0
- package/dist/auth/api-client.d.ts +124 -0
- package/dist/auth/api-client.js +261 -0
- package/dist/auth/index.d.ts +172 -0
- package/dist/auth/index.js +545 -0
- package/dist/auth/storage.d.ts +52 -0
- package/dist/auth/storage.js +118 -0
- package/dist/changelog/index.d.ts +16 -0
- package/dist/changelog/index.js +24 -0
- package/dist/changelog/releases.d.ts +17 -0
- package/dist/changelog/releases.js +63 -0
- package/dist/commands/index.d.ts +2 -1
- package/dist/commands-v2/handlers/auth.d.ts +10 -0
- package/dist/commands-v2/handlers/auth.js +118 -0
- package/dist/commands-v2/handlers/background.d.ts +14 -0
- package/dist/commands-v2/handlers/background.js +276 -0
- package/dist/commands-v2/handlers/context.d.ts +13 -0
- package/dist/commands-v2/handlers/context.js +533 -0
- package/dist/commands-v2/handlers/core.d.ts +14 -0
- package/dist/commands-v2/handlers/core.js +290 -0
- package/dist/commands-v2/handlers/debug.d.ts +11 -0
- package/dist/commands-v2/handlers/debug.js +177 -0
- package/dist/commands-v2/handlers/delegations.d.ts +8 -0
- package/dist/commands-v2/handlers/delegations.js +29 -0
- package/dist/commands-v2/handlers/files.d.ts +8 -0
- package/dist/commands-v2/handlers/files.js +162 -0
- package/dist/commands-v2/handlers/filter.d.ts +9 -0
- package/dist/commands-v2/handlers/filter.js +130 -0
- package/dist/commands-v2/handlers/games.d.ts +7 -0
- package/dist/commands-v2/handlers/games.js +57 -0
- package/dist/commands-v2/handlers/index.d.ts +25 -0
- package/dist/commands-v2/handlers/index.js +63 -0
- package/dist/commands-v2/handlers/mcp.d.ts +8 -0
- package/dist/commands-v2/handlers/mcp.js +39 -0
- package/dist/commands-v2/handlers/notifications.d.ts +9 -0
- package/dist/commands-v2/handlers/notifications.js +34 -0
- package/dist/commands-v2/handlers/project.d.ts +22 -0
- package/dist/commands-v2/handlers/project.js +1035 -0
- package/dist/commands-v2/handlers/reset.d.ts +11 -0
- package/dist/commands-v2/handlers/reset.js +118 -0
- package/dist/commands-v2/handlers/session.d.ts +161 -0
- package/dist/commands-v2/handlers/session.js +805 -0
- package/dist/commands-v2/handlers/settings.d.ts +17 -0
- package/dist/commands-v2/handlers/settings.js +417 -0
- package/dist/commands-v2/handlers/tasks.d.ts +5 -0
- package/dist/commands-v2/handlers/tasks.js +36 -0
- package/dist/commands-v2/handlers/team.d.ts +9 -0
- package/dist/commands-v2/handlers/team.js +549 -0
- package/dist/commands-v2/handlers/terminals.d.ts +9 -0
- package/dist/commands-v2/handlers/terminals.js +34 -0
- package/dist/commands-v2/index.d.ts +14 -0
- package/dist/commands-v2/index.js +18 -0
- package/dist/commands-v2/registry.d.ts +52 -0
- package/dist/commands-v2/registry.js +114 -0
- package/dist/commands-v2/types.d.ts +153 -0
- package/dist/commands-v2/types.js +7 -0
- package/dist/commands.js +123 -7
- package/dist/compilr-diff-companion.vsix +0 -0
- package/dist/db/index.js +98 -4
- package/dist/db/repositories/document-repository.d.ts +2 -0
- package/dist/db/repositories/document-repository.js +5 -1
- package/dist/db/repositories/index.d.ts +2 -0
- package/dist/db/repositories/index.js +1 -0
- package/dist/db/repositories/plan-repository.d.ts +101 -0
- package/dist/db/repositories/plan-repository.js +275 -0
- package/dist/db/repositories/project-repository.d.ts +6 -0
- package/dist/db/repositories/project-repository.js +41 -0
- package/dist/db/repositories/work-item-repository.d.ts +15 -0
- package/dist/db/repositories/work-item-repository.js +69 -4
- package/dist/db/schema.d.ts +40 -3
- package/dist/db/schema.js +66 -3
- package/dist/episodes/index.d.ts +20 -0
- package/dist/episodes/index.js +27 -0
- package/dist/episodes/recorder.d.ts +51 -0
- package/dist/episodes/recorder.js +195 -0
- package/dist/episodes/significant-work.d.ts +21 -0
- package/dist/episodes/significant-work.js +56 -0
- package/dist/episodes/store.d.ts +38 -0
- package/dist/episodes/store.js +199 -0
- package/dist/episodes/types.d.ts +35 -0
- package/dist/episodes/types.js +6 -0
- package/dist/episodes/work-at-risk.d.ts +12 -0
- package/dist/episodes/work-at-risk.js +38 -0
- package/dist/episodes/work-summary-anchor.d.ts +23 -0
- package/dist/episodes/work-summary-anchor.js +73 -0
- package/dist/games/coins.d.ts +66 -0
- package/dist/games/coins.js +165 -0
- package/dist/games/game-base.d.ts +84 -0
- package/dist/games/game-base.js +204 -0
- package/dist/games/index.d.ts +16 -0
- package/dist/games/index.js +49 -0
- package/dist/games/scores.d.ts +69 -0
- package/dist/games/scores.js +191 -0
- package/dist/games/tetris/board.d.ts +59 -0
- package/dist/games/tetris/board.js +170 -0
- package/dist/games/tetris/index.d.ts +109 -0
- package/dist/games/tetris/index.js +610 -0
- package/dist/games/tetris/pieces.d.ts +44 -0
- package/dist/games/tetris/pieces.js +271 -0
- package/dist/games/tetris/renderer.d.ts +26 -0
- package/dist/games/tetris/renderer.js +77 -0
- package/dist/guide/guide-content.d.ts +23 -0
- package/dist/guide/guide-content.js +196 -0
- package/dist/guide/index.d.ts +8 -0
- package/dist/guide/index.js +7 -0
- package/dist/guide/shared-content.d.ts +37 -0
- package/dist/guide/shared-content.js +1272 -0
- package/dist/guide/tutorial-helpers.d.ts +57 -0
- package/dist/guide/tutorial-helpers.js +147 -0
- package/dist/handlers/ask-user-handlers.d.ts +32 -0
- package/dist/handlers/ask-user-handlers.js +104 -0
- package/dist/handlers/delegation-handlers.d.ts +34 -0
- package/dist/handlers/delegation-handlers.js +291 -0
- package/dist/handlers/permission-handler.d.ts +30 -0
- package/dist/handlers/permission-handler.js +205 -0
- package/dist/index.d.ts +11 -1
- package/dist/index.js +615 -179
- package/dist/input-handlers/index.d.ts +7 -0
- package/dist/input-handlers/index.js +7 -0
- package/dist/input-handlers/memory-handler.d.ts +26 -0
- package/dist/input-handlers/memory-handler.js +69 -0
- package/dist/models/index.d.ts +10 -0
- package/dist/models/index.js +12 -0
- package/dist/models/model-registry.d.ts +38 -0
- package/dist/models/model-registry.js +69 -0
- package/dist/models/model-tiers.d.ts +28 -0
- package/dist/models/model-tiers.js +71 -0
- package/dist/models/model-validation.d.ts +25 -0
- package/dist/models/model-validation.js +291 -0
- package/dist/models/ollama-models.d.ts +73 -0
- package/dist/models/ollama-models.js +178 -0
- package/dist/models/provider-types.d.ts +6 -0
- package/dist/models/provider-types.js +1 -0
- package/dist/models/providers.d.ts +35 -0
- package/dist/models/providers.js +58 -0
- package/dist/models/types.d.ts +4 -0
- package/dist/models/types.js +4 -0
- package/dist/multi-agent/activity.d.ts +21 -0
- package/dist/multi-agent/activity.js +34 -0
- package/dist/multi-agent/agent-selection.d.ts +55 -0
- package/dist/multi-agent/agent-selection.js +90 -0
- package/dist/multi-agent/artifacts.d.ts +197 -0
- package/dist/multi-agent/artifacts.js +379 -0
- package/dist/multi-agent/checkpointer.d.ts +138 -0
- package/dist/multi-agent/checkpointer.js +471 -0
- package/dist/multi-agent/collision-utils.d.ts +16 -0
- package/dist/multi-agent/collision-utils.js +28 -0
- package/dist/multi-agent/context-resolver.d.ts +97 -0
- package/dist/multi-agent/context-resolver.js +316 -0
- package/dist/multi-agent/custom-agents.d.ts +83 -0
- package/dist/multi-agent/custom-agents.js +227 -0
- package/dist/multi-agent/delegation-tracker.d.ts +157 -0
- package/dist/multi-agent/delegation-tracker.js +243 -0
- package/dist/multi-agent/file-lock-hook.d.ts +29 -0
- package/dist/multi-agent/file-lock-hook.js +97 -0
- package/dist/multi-agent/file-locks.d.ts +58 -0
- package/dist/multi-agent/file-locks.js +194 -0
- package/dist/multi-agent/index.d.ts +24 -0
- package/dist/multi-agent/index.js +30 -0
- package/dist/multi-agent/mention-parser.d.ts +64 -0
- package/dist/multi-agent/mention-parser.js +146 -0
- package/dist/multi-agent/notification-manager.d.ts +84 -0
- package/dist/multi-agent/notification-manager.js +224 -0
- package/dist/multi-agent/pending-requests.d.ts +122 -0
- package/dist/multi-agent/pending-requests.js +155 -0
- package/dist/multi-agent/session-registry.d.ts +139 -0
- package/dist/multi-agent/session-registry.js +514 -0
- package/dist/multi-agent/shared-context.d.ts +293 -0
- package/dist/multi-agent/shared-context.js +671 -0
- package/dist/multi-agent/skill-requirements.d.ts +66 -0
- package/dist/multi-agent/skill-requirements.js +178 -0
- package/dist/multi-agent/task-assignment.d.ts +69 -0
- package/dist/multi-agent/task-assignment.js +123 -0
- package/dist/multi-agent/task-suggestion.d.ts +31 -0
- package/dist/multi-agent/task-suggestion.js +72 -0
- package/dist/multi-agent/team-agent.d.ts +201 -0
- package/dist/multi-agent/team-agent.js +488 -0
- package/dist/multi-agent/team.d.ts +286 -0
- package/dist/multi-agent/team.js +610 -0
- package/dist/multi-agent/tool-config.d.ts +110 -0
- package/dist/multi-agent/tool-config.js +661 -0
- package/dist/multi-agent/types.d.ts +211 -0
- package/dist/multi-agent/types.js +617 -0
- package/dist/prompts/plan-mode-prompt.d.ts +11 -0
- package/dist/prompts/plan-mode-prompt.js +95 -0
- package/dist/repl-helpers.d.ts +63 -0
- package/dist/repl-helpers.js +319 -0
- package/dist/repl-v2.d.ts +554 -0
- package/dist/repl-v2.js +3286 -0
- package/dist/session/index.d.ts +6 -0
- package/dist/session/index.js +6 -0
- package/dist/session/project-session-manager.d.ts +158 -0
- package/dist/session/project-session-manager.js +650 -0
- package/dist/settings/index.d.ts +156 -13
- package/dist/settings/index.js +377 -24
- package/dist/settings/mcp-config.d.ts +76 -0
- package/dist/settings/mcp-config.js +143 -0
- package/dist/settings/paths.d.ts +114 -0
- package/dist/settings/paths.js +270 -0
- package/dist/shared-handlers.d.ts +62 -0
- package/dist/shared-handlers.js +48 -0
- package/dist/system-prompt/builder.d.ts +5 -0
- package/dist/system-prompt/builder.js +4 -0
- package/dist/system-prompt/index.d.ts +18 -0
- package/dist/system-prompt/index.js +18 -0
- package/dist/system-prompt/modules.d.ts +5 -0
- package/dist/system-prompt/modules.js +4 -0
- package/dist/tabbed-menu.js +2 -1
- package/dist/templates/compilr-md-import.d.ts +16 -0
- package/dist/templates/compilr-md-import.js +241 -0
- package/dist/templates/compilr-md.js +10 -58
- package/dist/templates/config-json.d.ts +1 -25
- package/dist/templates/index.d.ts +2 -0
- package/dist/templates/index.js +35 -75
- package/dist/themes/colors.js +3 -1
- package/dist/themes/registry.d.ts +5 -36
- package/dist/themes/registry.js +11 -95
- package/dist/themes/types.d.ts +3 -38
- package/dist/themes/types.js +2 -2
- package/dist/tool-names.d.ts +108 -0
- package/dist/tool-names.js +227 -0
- package/dist/tools/anchor-tools.d.ts +31 -0
- package/dist/tools/anchor-tools.js +255 -0
- package/dist/tools/artifact-tools.d.ts +42 -0
- package/dist/tools/artifact-tools.js +328 -0
- package/dist/tools/ask-user-simple.d.ts +1 -1
- package/dist/tools/ask-user-simple.js +2 -1
- package/dist/tools/ask-user.d.ts +1 -1
- package/dist/tools/ask-user.js +2 -1
- package/dist/tools/backlog-wrappers.d.ts +56 -0
- package/dist/tools/backlog-wrappers.js +353 -0
- package/dist/tools/backlog.d.ts +2 -2
- package/dist/tools/backlog.js +2 -2
- package/dist/tools/db-tools.d.ts +12 -0
- package/dist/tools/db-tools.js +14 -0
- package/dist/tools/delegate-background.d.ts +27 -0
- package/dist/tools/delegate-background.js +115 -0
- package/dist/tools/delegate.d.ts +22 -0
- package/dist/tools/delegate.js +97 -0
- package/dist/tools/delegation-status.d.ts +16 -0
- package/dist/tools/delegation-status.js +128 -0
- package/dist/tools/document-db.d.ts +43 -0
- package/dist/tools/document-db.js +220 -0
- package/dist/tools/guide-tool.d.ts +12 -0
- package/dist/tools/guide-tool.js +59 -0
- package/dist/tools/handoff.d.ts +25 -0
- package/dist/tools/handoff.js +99 -0
- package/dist/tools/meta-tools.d.ts +26 -0
- package/dist/tools/meta-tools.js +47 -0
- package/dist/tools/plan-tools.d.ts +54 -0
- package/dist/tools/plan-tools.js +338 -0
- package/dist/tools/platform-adapter.d.ts +29 -0
- package/dist/tools/platform-adapter.js +394 -0
- package/dist/tools/project-db.d.ts +34 -0
- package/dist/tools/project-db.js +39 -0
- package/dist/tools/recall-work-tool.d.ts +18 -0
- package/dist/tools/recall-work-tool.js +82 -0
- package/dist/tools/workitem-db.d.ts +135 -0
- package/dist/tools/workitem-db.js +730 -0
- package/dist/tools.d.ts +67 -2
- package/dist/tools.js +238 -38
- package/dist/ui/ask-user-overlay.d.ts +2 -2
- package/dist/ui/ask-user-overlay.js +443 -535
- package/dist/ui/ask-user-simple-overlay.d.ts +2 -2
- package/dist/ui/ask-user-simple-overlay.js +182 -209
- package/dist/ui/autocomplete-controller.d.ts +42 -0
- package/dist/ui/autocomplete-controller.js +384 -0
- package/dist/ui/base/index.d.ts +26 -0
- package/dist/ui/base/index.js +33 -0
- package/dist/ui/base/inline-overlay-utils.d.ts +217 -0
- package/dist/ui/base/inline-overlay-utils.js +320 -0
- package/dist/ui/base/inline-overlay.d.ts +159 -0
- package/dist/ui/base/inline-overlay.js +257 -0
- package/dist/ui/base/key-utils.d.ts +15 -0
- package/dist/ui/base/key-utils.js +30 -0
- package/dist/ui/base/overlay-base-v2.d.ts +203 -0
- package/dist/ui/base/overlay-base-v2.js +260 -0
- package/dist/ui/base/overlay-base.d.ts +156 -0
- package/dist/ui/base/overlay-base.js +238 -0
- package/dist/ui/base/overlay-lifecycle.d.ts +65 -0
- package/dist/ui/base/overlay-lifecycle.js +159 -0
- package/dist/ui/base/overlay-types.d.ts +185 -0
- package/dist/ui/base/overlay-types.js +7 -0
- package/dist/ui/base/render-utils.d.ts +27 -0
- package/dist/ui/base/render-utils.js +36 -0
- package/dist/ui/base/screen-stack.d.ts +148 -0
- package/dist/ui/base/screen-stack.js +184 -0
- package/dist/ui/base/tabbed-list-overlay-v2.d.ts +118 -0
- package/dist/ui/base/tabbed-list-overlay-v2.js +335 -0
- package/dist/ui/base/tabbed-list-overlay.d.ts +153 -0
- package/dist/ui/base/tabbed-list-overlay.js +369 -0
- package/dist/ui/constants/labels.d.ts +14 -0
- package/dist/ui/constants/labels.js +51 -0
- package/dist/ui/conversation-store.d.ts +55 -0
- package/dist/ui/conversation-store.js +107 -0
- package/dist/ui/conversation.d.ts +75 -4
- package/dist/ui/conversation.js +376 -165
- package/dist/ui/diff.d.ts +7 -1
- package/dist/ui/diff.js +85 -48
- package/dist/ui/ephemeral.d.ts +1 -1
- package/dist/ui/ephemeral.js +4 -10
- package/dist/ui/features/index.d.ts +34 -0
- package/dist/ui/features/index.js +34 -0
- package/dist/ui/features/input-feature.d.ts +85 -0
- package/dist/ui/features/input-feature.js +238 -0
- package/dist/ui/features/list-feature.d.ts +155 -0
- package/dist/ui/features/list-feature.js +244 -0
- package/dist/ui/features/pagination-feature.d.ts +154 -0
- package/dist/ui/features/pagination-feature.js +238 -0
- package/dist/ui/features/search-feature.d.ts +148 -0
- package/dist/ui/features/search-feature.js +185 -0
- package/dist/ui/features/tab-feature.d.ts +194 -0
- package/dist/ui/features/tab-feature.js +307 -0
- package/dist/ui/file-autocomplete.d.ts +24 -0
- package/dist/ui/file-autocomplete.js +56 -0
- package/dist/ui/footer-renderer.d.ts +69 -0
- package/dist/ui/footer-renderer.js +431 -0
- package/dist/ui/footer.d.ts +181 -7
- package/dist/ui/footer.js +523 -74
- package/dist/ui/guardrail-overlay.d.ts +29 -0
- package/dist/ui/guardrail-overlay.js +145 -0
- package/dist/ui/index.d.ts +1 -1
- package/dist/ui/index.js +1 -3
- package/dist/ui/input-controller.d.ts +51 -0
- package/dist/ui/input-controller.js +176 -0
- package/dist/ui/input-prompt.d.ts +135 -33
- package/dist/ui/input-prompt.js +728 -337
- package/dist/ui/iteration-limit-overlay.d.ts +2 -2
- package/dist/ui/iteration-limit-overlay.js +92 -128
- package/dist/ui/keyboard-handler.d.ts +57 -0
- package/dist/ui/keyboard-handler.js +557 -0
- package/dist/ui/keys-overlay.d.ts +1 -0
- package/dist/ui/keys-overlay.js +203 -141
- package/dist/ui/line-utils.d.ts +88 -0
- package/dist/ui/line-utils.js +150 -0
- package/dist/ui/live-region-facade.d.ts +42 -0
- package/dist/ui/live-region-facade.js +205 -0
- package/dist/ui/live-region.d.ts +157 -0
- package/dist/ui/live-region.js +379 -0
- package/dist/ui/mascot/expressions.d.ts +32 -0
- package/dist/ui/mascot/expressions.js +213 -0
- package/dist/ui/mascot/index.d.ts +8 -0
- package/dist/ui/mascot/index.js +8 -0
- package/dist/ui/mascot/renderer.d.ts +19 -0
- package/dist/ui/mascot/renderer.js +132 -0
- package/dist/ui/overlay/data/tutorial-content.d.ts +9 -0
- package/dist/ui/overlay/data/tutorial-content.js +9 -0
- package/dist/ui/overlay/data/tutorial-registry.d.ts +12 -0
- package/dist/ui/overlay/data/tutorial-registry.js +116 -0
- package/dist/ui/overlay/data/tutorial-types.d.ts +35 -0
- package/dist/ui/overlay/data/tutorial-types.js +6 -0
- package/dist/ui/overlay/data/tutorials/basics/first-conversation.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/basics/first-conversation.js +220 -0
- package/dist/ui/overlay/data/tutorials/basics/first-project.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/basics/first-project.js +284 -0
- package/dist/ui/overlay/data/tutorials/basics/navigation.d.ts +8 -0
- package/dist/ui/overlay/data/tutorials/basics/navigation.js +22 -0
- package/dist/ui/overlay/data/tutorials/basics/welcome.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/basics/welcome.js +174 -0
- package/dist/ui/overlay/data/tutorials/config/context-management.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/config/context-management.js +158 -0
- package/dist/ui/overlay/data/tutorials/config/mcp-servers.d.ts +8 -0
- package/dist/ui/overlay/data/tutorials/config/mcp-servers.js +155 -0
- package/dist/ui/overlay/data/tutorials/config/model-selection.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/config/model-selection.js +162 -0
- package/dist/ui/overlay/data/tutorials/config/permissions-safety.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/config/permissions-safety.js +163 -0
- package/dist/ui/overlay/data/tutorials/config/settings-config.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/config/settings-config.js +166 -0
- package/dist/ui/overlay/data/tutorials/planning/arch.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/planning/arch.js +168 -0
- package/dist/ui/overlay/data/tutorials/planning/backlog.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/planning/backlog.js +103 -0
- package/dist/ui/overlay/data/tutorials/planning/build.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/planning/build.js +173 -0
- package/dist/ui/overlay/data/tutorials/planning/design.d.ts +7 -0
- package/dist/ui/overlay/data/tutorials/planning/design.js +205 -0
- package/dist/ui/overlay/data/tutorials/planning/docs.d.ts +7 -0
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/**
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* Tetris Game
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*
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* The main Tetris game implementation.
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*/
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import { GameBase } from "../game-base.js";
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import { createBoard, canPlace, placePiece, clearLines, getSpawnPosition, getGhostPosition, getDropDistance, getBoardWithPiece, BOARD_WIDTH, BOARD_HEIGHT, HIDDEN_ROWS, } from "./board.js";
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import { createPiece, rotatePiece, generatePieceBag, } from "./pieces.js";
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import { getGameColors } from "./renderer.js";
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import { isLeaderboardScore, isNewHighScore, addHighScore } from "../scores.js";
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import { awardHighScore, spendCoins, COIN_COST_START_GAME } from "../coins.js";
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// =============================================================================
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// Constants
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// =============================================================================
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const GAME_ID = "tetris";
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const CONFIG = {
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title: "TETRIS",
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minWidth: 60,
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minHeight: 24,
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targetFps: 30,
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};
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// Scoring (based on Tetris Guideline)
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const SCORE_SINGLE = 100;
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const SCORE_DOUBLE = 300;
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const SCORE_TRIPLE = 500;
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const SCORE_TETRIS = 800;
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const SCORE_SOFT_DROP = 1;
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const SCORE_HARD_DROP = 2;
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// Speed (milliseconds between drops)
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const BASE_DROP_INTERVAL = 800;
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const MIN_DROP_INTERVAL = 50;
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const SPEED_DECREASE_PER_LEVEL = 0.2; // 20% faster per level
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// =============================================================================
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// Tetris Game Class
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// =============================================================================
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export class TetrisGame extends GameBase {
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state;
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dropTimer = 0;
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dropInterval = BASE_DROP_INTERVAL;
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colors;
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softDropping = false;
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enteringInitials = false;
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initials = ["A", "A", "A"];
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initialIndex = 0;
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finalScore = 0;
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finalLevel = 0;
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showingPreGame = true;
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isNewRecord = false;
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constructor() {
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super(CONFIG);
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this.state = this.createInitialState();
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this.colors = getGameColors();
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}
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/**
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* Create initial game state
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*/
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createInitialState() {
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const bag = generatePieceBag();
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const firstType = bag.pop();
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const secondType = bag.pop();
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if (!firstType || !secondType) {
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throw new Error("Failed to generate piece bag");
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}
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return {
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board: createBoard(),
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currentPiece: createPiece(firstType),
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nextPiece: createPiece(secondType),
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heldPiece: null,
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canHold: true,
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position: { x: 0, y: 0 },
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rotation: 0,
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score: 0,
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level: 1,
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lines: 0,
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gameOver: false,
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pieceBag: bag,
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};
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}
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/**
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* Get next piece from bag (refill if empty)
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*/
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getNextPiece() {
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if (this.state.pieceBag.length === 0) {
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this.state.pieceBag = generatePieceBag();
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}
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const type = this.state.pieceBag.pop();
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if (!type) {
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throw new Error("Empty piece bag");
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}
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return createPiece(type);
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}
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/**
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* Spawn a new piece
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*/
|
|
95
|
+
spawnPiece() {
|
|
96
|
+
this.state.currentPiece = this.state.nextPiece;
|
|
97
|
+
this.state.nextPiece = this.getNextPiece();
|
|
98
|
+
this.state.rotation = 0;
|
|
99
|
+
this.state.canHold = true;
|
|
100
|
+
if (this.state.currentPiece) {
|
|
101
|
+
const spawnPos = getSpawnPosition(this.state.currentPiece);
|
|
102
|
+
this.state.position = spawnPos;
|
|
103
|
+
// Check if piece can spawn (game over check)
|
|
104
|
+
if (!canPlace(this.state.board, this.state.currentPiece, this.state.position)) {
|
|
105
|
+
this.state.gameOver = true;
|
|
106
|
+
return false;
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
return true;
|
|
110
|
+
}
|
|
111
|
+
/**
|
|
112
|
+
* Move piece horizontally
|
|
113
|
+
*/
|
|
114
|
+
move(dx) {
|
|
115
|
+
if (!this.state.currentPiece)
|
|
116
|
+
return false;
|
|
117
|
+
const newPos = { x: this.state.position.x + dx, y: this.state.position.y };
|
|
118
|
+
if (canPlace(this.state.board, this.state.currentPiece, newPos)) {
|
|
119
|
+
this.state.position = newPos;
|
|
120
|
+
return true;
|
|
121
|
+
}
|
|
122
|
+
return false;
|
|
123
|
+
}
|
|
124
|
+
/**
|
|
125
|
+
* Move piece down (soft drop)
|
|
126
|
+
*/
|
|
127
|
+
moveDown() {
|
|
128
|
+
if (!this.state.currentPiece)
|
|
129
|
+
return false;
|
|
130
|
+
const newPos = { x: this.state.position.x, y: this.state.position.y + 1 };
|
|
131
|
+
if (canPlace(this.state.board, this.state.currentPiece, newPos)) {
|
|
132
|
+
this.state.position = newPos;
|
|
133
|
+
if (this.softDropping) {
|
|
134
|
+
this.state.score += SCORE_SOFT_DROP;
|
|
135
|
+
}
|
|
136
|
+
return true;
|
|
137
|
+
}
|
|
138
|
+
return false;
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* Rotate piece
|
|
142
|
+
*/
|
|
143
|
+
rotate(direction) {
|
|
144
|
+
if (!this.state.currentPiece)
|
|
145
|
+
return false;
|
|
146
|
+
const newRotation = (this.state.rotation + direction + 4) % 4;
|
|
147
|
+
const rotated = rotatePiece(this.state.currentPiece, newRotation);
|
|
148
|
+
// Try basic rotation
|
|
149
|
+
if (canPlace(this.state.board, rotated, this.state.position)) {
|
|
150
|
+
this.state.currentPiece = rotated;
|
|
151
|
+
this.state.rotation = newRotation;
|
|
152
|
+
return true;
|
|
153
|
+
}
|
|
154
|
+
// Wall kick - try offset positions
|
|
155
|
+
const kicks = [
|
|
156
|
+
{ x: 1, y: 0 },
|
|
157
|
+
{ x: -1, y: 0 },
|
|
158
|
+
{ x: 0, y: -1 },
|
|
159
|
+
{ x: 1, y: -1 },
|
|
160
|
+
{ x: -1, y: -1 },
|
|
161
|
+
];
|
|
162
|
+
for (const kick of kicks) {
|
|
163
|
+
const kickPos = {
|
|
164
|
+
x: this.state.position.x + kick.x,
|
|
165
|
+
y: this.state.position.y + kick.y,
|
|
166
|
+
};
|
|
167
|
+
if (canPlace(this.state.board, rotated, kickPos)) {
|
|
168
|
+
this.state.currentPiece = rotated;
|
|
169
|
+
this.state.rotation = newRotation;
|
|
170
|
+
this.state.position = kickPos;
|
|
171
|
+
return true;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
return false;
|
|
175
|
+
}
|
|
176
|
+
/**
|
|
177
|
+
* Hard drop - instantly place piece
|
|
178
|
+
*/
|
|
179
|
+
hardDrop() {
|
|
180
|
+
if (!this.state.currentPiece)
|
|
181
|
+
return;
|
|
182
|
+
const distance = getDropDistance(this.state.board, this.state.currentPiece, this.state.position);
|
|
183
|
+
this.state.score += distance * SCORE_HARD_DROP;
|
|
184
|
+
const ghostPos = getGhostPosition(this.state.board, this.state.currentPiece, this.state.position);
|
|
185
|
+
this.state.position = ghostPos;
|
|
186
|
+
this.lockPiece();
|
|
187
|
+
}
|
|
188
|
+
/**
|
|
189
|
+
* Lock piece in place and check for line clears
|
|
190
|
+
* Returns true if game ended
|
|
191
|
+
*/
|
|
192
|
+
lockPiece() {
|
|
193
|
+
if (!this.state.currentPiece)
|
|
194
|
+
return false;
|
|
195
|
+
placePiece(this.state.board, this.state.currentPiece, this.state.position);
|
|
196
|
+
const linesCleared = clearLines(this.state.board);
|
|
197
|
+
this.state.lines += linesCleared;
|
|
198
|
+
// Score based on lines cleared
|
|
199
|
+
const lineScores = [
|
|
200
|
+
0,
|
|
201
|
+
SCORE_SINGLE,
|
|
202
|
+
SCORE_DOUBLE,
|
|
203
|
+
SCORE_TRIPLE,
|
|
204
|
+
SCORE_TETRIS,
|
|
205
|
+
];
|
|
206
|
+
this.state.score += (lineScores[linesCleared] ?? 0) * this.state.level;
|
|
207
|
+
// Level up every 10 lines
|
|
208
|
+
const newLevel = Math.floor(this.state.lines / 10) + 1;
|
|
209
|
+
if (newLevel > this.state.level) {
|
|
210
|
+
this.state.level = newLevel;
|
|
211
|
+
this.updateDropSpeed();
|
|
212
|
+
}
|
|
213
|
+
// Spawn next piece
|
|
214
|
+
this.spawnPiece();
|
|
215
|
+
return this.state.gameOver;
|
|
216
|
+
}
|
|
217
|
+
/**
|
|
218
|
+
* Hold piece
|
|
219
|
+
*/
|
|
220
|
+
holdPiece() {
|
|
221
|
+
if (!this.state.currentPiece || !this.state.canHold)
|
|
222
|
+
return;
|
|
223
|
+
const currentType = this.state.currentPiece.type;
|
|
224
|
+
if (this.state.heldPiece) {
|
|
225
|
+
// Swap with held piece
|
|
226
|
+
const heldType = this.state.heldPiece.type;
|
|
227
|
+
this.state.currentPiece = createPiece(heldType);
|
|
228
|
+
this.state.heldPiece = createPiece(currentType);
|
|
229
|
+
}
|
|
230
|
+
else {
|
|
231
|
+
// Hold current, get next
|
|
232
|
+
this.state.heldPiece = createPiece(currentType);
|
|
233
|
+
this.state.currentPiece = this.state.nextPiece;
|
|
234
|
+
this.state.nextPiece = this.getNextPiece();
|
|
235
|
+
}
|
|
236
|
+
// Reset position
|
|
237
|
+
if (this.state.currentPiece) {
|
|
238
|
+
this.state.position = getSpawnPosition(this.state.currentPiece);
|
|
239
|
+
}
|
|
240
|
+
this.state.rotation = 0;
|
|
241
|
+
this.state.canHold = false;
|
|
242
|
+
}
|
|
243
|
+
/**
|
|
244
|
+
* Update drop speed based on level
|
|
245
|
+
*/
|
|
246
|
+
updateDropSpeed() {
|
|
247
|
+
const speedMultiplier = Math.pow(1 - SPEED_DECREASE_PER_LEVEL, this.state.level - 1);
|
|
248
|
+
this.dropInterval = Math.max(MIN_DROP_INTERVAL, BASE_DROP_INTERVAL * speedMultiplier);
|
|
249
|
+
}
|
|
250
|
+
/**
|
|
251
|
+
* Handle game over - check for high score
|
|
252
|
+
*/
|
|
253
|
+
handleGameOver() {
|
|
254
|
+
this.finalScore = this.state.score;
|
|
255
|
+
this.finalLevel = this.state.level;
|
|
256
|
+
// Check if score qualifies for leaderboard (top 10)
|
|
257
|
+
if (isLeaderboardScore(GAME_ID, this.finalScore)) {
|
|
258
|
+
this.enteringInitials = true;
|
|
259
|
+
this.initials = ["A", "A", "A"];
|
|
260
|
+
this.initialIndex = 0;
|
|
261
|
+
// Check if this beats the #1 score (for coin award)
|
|
262
|
+
this.isNewRecord = isNewHighScore(GAME_ID, this.finalScore);
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
/**
|
|
266
|
+
* Submit high score
|
|
267
|
+
*/
|
|
268
|
+
submitHighScore() {
|
|
269
|
+
const name = this.initials.join("");
|
|
270
|
+
addHighScore(GAME_ID, name, this.finalScore, this.finalLevel);
|
|
271
|
+
// Only award coin for beating #1, not just making top 10
|
|
272
|
+
if (this.isNewRecord) {
|
|
273
|
+
awardHighScore();
|
|
274
|
+
}
|
|
275
|
+
this.enteringInitials = false;
|
|
276
|
+
}
|
|
277
|
+
// =============================================================================
|
|
278
|
+
// GameBase Implementation
|
|
279
|
+
// =============================================================================
|
|
280
|
+
onStart() {
|
|
281
|
+
// Show pre-game screen first
|
|
282
|
+
if (this.showingPreGame) {
|
|
283
|
+
this.render();
|
|
284
|
+
return;
|
|
285
|
+
}
|
|
286
|
+
// Initialize first piece position
|
|
287
|
+
if (this.state.currentPiece) {
|
|
288
|
+
this.state.position = getSpawnPosition(this.state.currentPiece);
|
|
289
|
+
}
|
|
290
|
+
this.updateDropSpeed();
|
|
291
|
+
this.render();
|
|
292
|
+
}
|
|
293
|
+
/**
|
|
294
|
+
* Start the actual game (after pre-game screen)
|
|
295
|
+
*/
|
|
296
|
+
startGame() {
|
|
297
|
+
// Spend the coin now that user committed to playing
|
|
298
|
+
spendCoins(COIN_COST_START_GAME);
|
|
299
|
+
this.showingPreGame = false;
|
|
300
|
+
if (this.state.currentPiece) {
|
|
301
|
+
this.state.position = getSpawnPosition(this.state.currentPiece);
|
|
302
|
+
}
|
|
303
|
+
this.updateDropSpeed();
|
|
304
|
+
this.render();
|
|
305
|
+
}
|
|
306
|
+
onQuit() {
|
|
307
|
+
// Nothing special needed
|
|
308
|
+
}
|
|
309
|
+
onPause() {
|
|
310
|
+
this.render(); // Redraw with pause overlay
|
|
311
|
+
}
|
|
312
|
+
onResume() {
|
|
313
|
+
this.render();
|
|
314
|
+
}
|
|
315
|
+
onKeyPress(key, raw) {
|
|
316
|
+
// Handle pre-game screen - any key starts (except Q to quit)
|
|
317
|
+
if (this.showingPreGame) {
|
|
318
|
+
if (key === "q" || key === "Q") {
|
|
319
|
+
this.quit();
|
|
320
|
+
}
|
|
321
|
+
else {
|
|
322
|
+
this.startGame();
|
|
323
|
+
}
|
|
324
|
+
return;
|
|
325
|
+
}
|
|
326
|
+
// Handle high score initials entry
|
|
327
|
+
if (this.enteringInitials) {
|
|
328
|
+
this.handleInitialsInput(key, raw);
|
|
329
|
+
this.render();
|
|
330
|
+
return;
|
|
331
|
+
}
|
|
332
|
+
// Handle game over - any key to exit
|
|
333
|
+
if (this.state.gameOver) {
|
|
334
|
+
this.quit();
|
|
335
|
+
return;
|
|
336
|
+
}
|
|
337
|
+
// Game controls
|
|
338
|
+
switch (key) {
|
|
339
|
+
case "\x1b[D": // Left arrow
|
|
340
|
+
case "a":
|
|
341
|
+
this.move(-1);
|
|
342
|
+
break;
|
|
343
|
+
case "\x1b[C": // Right arrow
|
|
344
|
+
case "d":
|
|
345
|
+
this.move(1);
|
|
346
|
+
break;
|
|
347
|
+
case "\x1b[B": // Down arrow
|
|
348
|
+
case "s":
|
|
349
|
+
this.softDropping = true;
|
|
350
|
+
this.moveDown();
|
|
351
|
+
this.softDropping = false;
|
|
352
|
+
break;
|
|
353
|
+
case "\x1b[A": // Up arrow
|
|
354
|
+
case "w":
|
|
355
|
+
this.rotate(1); // Clockwise
|
|
356
|
+
break;
|
|
357
|
+
case "z":
|
|
358
|
+
this.rotate(-1); // Counter-clockwise
|
|
359
|
+
break;
|
|
360
|
+
case " ": // Space - hard drop
|
|
361
|
+
this.hardDrop();
|
|
362
|
+
break;
|
|
363
|
+
case "c": // Hold
|
|
364
|
+
case "h":
|
|
365
|
+
this.holdPiece();
|
|
366
|
+
break;
|
|
367
|
+
}
|
|
368
|
+
this.render();
|
|
369
|
+
}
|
|
370
|
+
handleInitialsInput(key, raw) {
|
|
371
|
+
// Letter keys
|
|
372
|
+
if (/^[a-zA-Z]$/.test(key)) {
|
|
373
|
+
this.initials[this.initialIndex] = key.toUpperCase();
|
|
374
|
+
if (this.initialIndex < 2) {
|
|
375
|
+
this.initialIndex++;
|
|
376
|
+
}
|
|
377
|
+
return;
|
|
378
|
+
}
|
|
379
|
+
// Arrow keys to navigate
|
|
380
|
+
if (raw[0] === 0x1b && raw[1] === 0x5b) {
|
|
381
|
+
if (raw[2] === 0x43 && this.initialIndex < 2) {
|
|
382
|
+
// Right
|
|
383
|
+
this.initialIndex++;
|
|
384
|
+
}
|
|
385
|
+
else if (raw[2] === 0x44 && this.initialIndex > 0) {
|
|
386
|
+
// Left
|
|
387
|
+
this.initialIndex--;
|
|
388
|
+
}
|
|
389
|
+
else if (raw[2] === 0x41) {
|
|
390
|
+
// Up - next letter
|
|
391
|
+
const current = this.initials[this.initialIndex];
|
|
392
|
+
this.initials[this.initialIndex] =
|
|
393
|
+
current === "Z"
|
|
394
|
+
? "A"
|
|
395
|
+
: String.fromCharCode(current.charCodeAt(0) + 1);
|
|
396
|
+
}
|
|
397
|
+
else if (raw[2] === 0x42) {
|
|
398
|
+
// Down - prev letter
|
|
399
|
+
const current = this.initials[this.initialIndex];
|
|
400
|
+
this.initials[this.initialIndex] =
|
|
401
|
+
current === "A"
|
|
402
|
+
? "Z"
|
|
403
|
+
: String.fromCharCode(current.charCodeAt(0) - 1);
|
|
404
|
+
}
|
|
405
|
+
return;
|
|
406
|
+
}
|
|
407
|
+
// Enter to submit
|
|
408
|
+
if (key === "\r" || key === "\n") {
|
|
409
|
+
this.submitHighScore();
|
|
410
|
+
}
|
|
411
|
+
// Backspace
|
|
412
|
+
if (key === "\x7f" && this.initialIndex > 0) {
|
|
413
|
+
this.initialIndex--;
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
update(delta) {
|
|
417
|
+
if (this.showingPreGame || this.state.gameOver || this.paused)
|
|
418
|
+
return;
|
|
419
|
+
// Auto-drop timer
|
|
420
|
+
this.dropTimer += delta;
|
|
421
|
+
if (this.dropTimer >= this.dropInterval) {
|
|
422
|
+
this.dropTimer = 0;
|
|
423
|
+
if (!this.moveDown()) {
|
|
424
|
+
// Can't move down - lock piece
|
|
425
|
+
const isGameOver = this.lockPiece();
|
|
426
|
+
if (isGameOver) {
|
|
427
|
+
this.handleGameOver();
|
|
428
|
+
}
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
}
|
|
432
|
+
render() {
|
|
433
|
+
this.clearScreen();
|
|
434
|
+
const cols = this.stdout.columns || 80;
|
|
435
|
+
const rows = this.stdout.rows || 24;
|
|
436
|
+
// Show pre-game screen
|
|
437
|
+
if (this.showingPreGame) {
|
|
438
|
+
this.drawPreGameScreen(cols, rows);
|
|
439
|
+
return;
|
|
440
|
+
}
|
|
441
|
+
// Calculate board position (centered)
|
|
442
|
+
const boardDisplayWidth = BOARD_WIDTH * 2 + 2; // Each cell is 2 chars + borders
|
|
443
|
+
const totalWidth = boardDisplayWidth + 20; // Extra space for side panel
|
|
444
|
+
const startX = Math.max(1, Math.floor((cols - totalWidth) / 2));
|
|
445
|
+
const startY = Math.max(1, Math.floor((rows - BOARD_HEIGHT - 4) / 2));
|
|
446
|
+
// Draw title
|
|
447
|
+
this.writeAt(startX, startY, this.colors.title("═══════ T E T R I S ═══════"));
|
|
448
|
+
// Get display board with current piece
|
|
449
|
+
const displayBoard = getBoardWithPiece(this.state.board, this.state.currentPiece, this.state.position);
|
|
450
|
+
// Draw board
|
|
451
|
+
const boardStartY = startY + 2;
|
|
452
|
+
this.drawBoard(startX, boardStartY, displayBoard);
|
|
453
|
+
// Draw side panel
|
|
454
|
+
const panelX = startX + boardDisplayWidth + 2;
|
|
455
|
+
this.drawSidePanel(panelX, boardStartY);
|
|
456
|
+
// Draw controls help
|
|
457
|
+
const controlsY = boardStartY + BOARD_HEIGHT + 2;
|
|
458
|
+
this.writeAt(startX, controlsY, this.colors.muted("←→ Move ↑ Rotate Space Drop C Hold P Pause Q Quit"));
|
|
459
|
+
// Draw overlays
|
|
460
|
+
if (this.paused) {
|
|
461
|
+
this.drawPauseOverlay(startX, boardStartY);
|
|
462
|
+
}
|
|
463
|
+
else if (this.state.gameOver) {
|
|
464
|
+
if (this.enteringInitials) {
|
|
465
|
+
this.drawHighScoreEntry(startX, boardStartY);
|
|
466
|
+
}
|
|
467
|
+
else {
|
|
468
|
+
this.drawGameOverOverlay(startX, boardStartY);
|
|
469
|
+
}
|
|
470
|
+
}
|
|
471
|
+
}
|
|
472
|
+
drawBoard(x, y, board) {
|
|
473
|
+
// Top border
|
|
474
|
+
this.writeAt(x, y, "┌" + "──".repeat(BOARD_WIDTH) + "┐");
|
|
475
|
+
// Board rows (skip hidden rows)
|
|
476
|
+
for (let row = HIDDEN_ROWS; row < BOARD_HEIGHT + HIDDEN_ROWS; row++) {
|
|
477
|
+
const displayRow = row - HIDDEN_ROWS;
|
|
478
|
+
let line = "│";
|
|
479
|
+
for (let col = 0; col < BOARD_WIDTH; col++) {
|
|
480
|
+
const cell = board[row][col];
|
|
481
|
+
if (cell > 0) {
|
|
482
|
+
line += this.colors.piece(cell, "██");
|
|
483
|
+
}
|
|
484
|
+
else if (cell < 0) {
|
|
485
|
+
// Ghost piece
|
|
486
|
+
line += this.colors.ghost("░░");
|
|
487
|
+
}
|
|
488
|
+
else {
|
|
489
|
+
line += " ";
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
line += "│";
|
|
493
|
+
this.writeAt(x, y + 1 + displayRow, line);
|
|
494
|
+
}
|
|
495
|
+
// Bottom border
|
|
496
|
+
this.writeAt(x, y + BOARD_HEIGHT + 1, "└" + "──".repeat(BOARD_WIDTH) + "┘");
|
|
497
|
+
}
|
|
498
|
+
drawSidePanel(x, y) {
|
|
499
|
+
// Next piece (preview takes 6 lines: y+1 to y+6)
|
|
500
|
+
this.writeAt(x, y, this.colors.label("NEXT:"));
|
|
501
|
+
this.drawPiecePreview(x, y + 1, this.state.nextPiece);
|
|
502
|
+
// Hold piece (preview takes 6 lines: y+8 to y+13)
|
|
503
|
+
this.writeAt(x, y + 7, this.colors.label("HOLD:"));
|
|
504
|
+
this.drawPiecePreview(x, y + 8, this.state.heldPiece);
|
|
505
|
+
// Stats (start after hold preview ends at y+13)
|
|
506
|
+
this.writeAt(x, y + 14, this.colors.label("SCORE:"));
|
|
507
|
+
this.writeAt(x, y + 15, this.colors.score(this.state.score.toLocaleString()));
|
|
508
|
+
this.writeAt(x, y + 17, this.colors.label("LEVEL:"));
|
|
509
|
+
this.writeAt(x, y + 18, this.colors.value(String(this.state.level)));
|
|
510
|
+
this.writeAt(x, y + 20, this.colors.label("LINES:"));
|
|
511
|
+
this.writeAt(x, y + 21, this.colors.value(String(this.state.lines)));
|
|
512
|
+
}
|
|
513
|
+
drawPiecePreview(x, y, piece) {
|
|
514
|
+
// Draw a 4x4 preview box
|
|
515
|
+
this.writeAt(x, y, "┌────────┐");
|
|
516
|
+
for (let row = 0; row < 4; row++) {
|
|
517
|
+
let line = "│";
|
|
518
|
+
for (let col = 0; col < 4; col++) {
|
|
519
|
+
if (piece && piece.shape[row]?.[col]) {
|
|
520
|
+
line += this.colors.piece(piece.color, "██");
|
|
521
|
+
}
|
|
522
|
+
else {
|
|
523
|
+
line += " ";
|
|
524
|
+
}
|
|
525
|
+
}
|
|
526
|
+
line += "│";
|
|
527
|
+
this.writeAt(x, y + 1 + row, line);
|
|
528
|
+
}
|
|
529
|
+
this.writeAt(x, y + 5, "└────────┘");
|
|
530
|
+
}
|
|
531
|
+
drawPauseOverlay(x, y) {
|
|
532
|
+
const centerY = y + Math.floor(BOARD_HEIGHT / 2);
|
|
533
|
+
this.writeAt(x + 4, centerY - 1, this.colors.overlay("╔══════════════╗"));
|
|
534
|
+
this.writeAt(x + 4, centerY, this.colors.overlay("║ PAUSED ║"));
|
|
535
|
+
this.writeAt(x + 4, centerY + 1, this.colors.overlay("║ P to resume ║"));
|
|
536
|
+
this.writeAt(x + 4, centerY + 2, this.colors.overlay("╚══════════════╝"));
|
|
537
|
+
}
|
|
538
|
+
drawGameOverOverlay(x, y) {
|
|
539
|
+
const centerY = y + Math.floor(BOARD_HEIGHT / 2);
|
|
540
|
+
this.writeAt(x + 3, centerY - 2, this.colors.gameOver("╔════════════════╗"));
|
|
541
|
+
this.writeAt(x + 3, centerY - 1, this.colors.gameOver("║ GAME OVER ║"));
|
|
542
|
+
this.writeAt(x + 3, centerY, this.colors.gameOver("║ ║"));
|
|
543
|
+
this.writeAt(x + 3, centerY + 1, this.colors.gameOver(`║ Score: ${this.state.score.toLocaleString().padStart(7)} ║`));
|
|
544
|
+
this.writeAt(x + 3, centerY + 2, this.colors.gameOver("║ ║"));
|
|
545
|
+
this.writeAt(x + 3, centerY + 3, this.colors.gameOver("║ Press any key ║"));
|
|
546
|
+
this.writeAt(x + 3, centerY + 4, this.colors.gameOver("╚════════════════╝"));
|
|
547
|
+
}
|
|
548
|
+
drawHighScoreEntry(x, y) {
|
|
549
|
+
const centerY = y + Math.floor(BOARD_HEIGHT / 2);
|
|
550
|
+
const title = this.isNewRecord
|
|
551
|
+
? "║ NEW RECORD! ★ ║"
|
|
552
|
+
: "║ TOP 10! ║";
|
|
553
|
+
this.writeAt(x + 2, centerY - 3, this.colors.highScore("╔══════════════════╗"));
|
|
554
|
+
this.writeAt(x + 2, centerY - 2, this.colors.highScore(title));
|
|
555
|
+
this.writeAt(x + 2, centerY - 1, this.colors.highScore("║ ║"));
|
|
556
|
+
this.writeAt(x + 2, centerY, this.colors.highScore(`║ ${this.finalScore.toLocaleString().padStart(10)} ║`));
|
|
557
|
+
this.writeAt(x + 2, centerY + 1, this.colors.highScore("║ ║"));
|
|
558
|
+
this.writeAt(x + 2, centerY + 2, this.colors.highScore("║ Enter initials: ║"));
|
|
559
|
+
// Draw initials with cursor
|
|
560
|
+
let initialsDisplay = "║ [ ";
|
|
561
|
+
for (let i = 0; i < 3; i++) {
|
|
562
|
+
if (i === this.initialIndex) {
|
|
563
|
+
initialsDisplay += this.colors.cursor(this.initials[i]);
|
|
564
|
+
}
|
|
565
|
+
else {
|
|
566
|
+
initialsDisplay += this.initials[i];
|
|
567
|
+
}
|
|
568
|
+
if (i < 2)
|
|
569
|
+
initialsDisplay += " ";
|
|
570
|
+
}
|
|
571
|
+
initialsDisplay += " ] ║";
|
|
572
|
+
this.writeAt(x + 2, centerY + 3, this.colors.highScore(initialsDisplay));
|
|
573
|
+
this.writeAt(x + 2, centerY + 4, this.colors.highScore("║ ║"));
|
|
574
|
+
this.writeAt(x + 2, centerY + 5, this.colors.highScore("║ ↑↓ Change ⏎ OK ║"));
|
|
575
|
+
this.writeAt(x + 2, centerY + 6, this.colors.highScore("╚══════════════════╝"));
|
|
576
|
+
}
|
|
577
|
+
drawPreGameScreen(cols, rows) {
|
|
578
|
+
const boxWidth = 40;
|
|
579
|
+
const boxHeight = 20;
|
|
580
|
+
const startX = Math.max(1, Math.floor((cols - boxWidth) / 2));
|
|
581
|
+
const startY = Math.max(1, Math.floor((rows - boxHeight) / 2));
|
|
582
|
+
let y = startY;
|
|
583
|
+
// Each line is a complete string - no mixed styling
|
|
584
|
+
this.writeAt(startX, y++, this.colors.title("╔══════════════════════════════════════╗"));
|
|
585
|
+
this.writeAt(startX, y++, this.colors.title("║ ▀█▀ █▀▀ ▀█▀ █▀█ █ █▀▀ ║"));
|
|
586
|
+
this.writeAt(startX, y++, this.colors.title("║ █ █▀ █ ██▀ █ ▀▀█ ║"));
|
|
587
|
+
this.writeAt(startX, y++, this.colors.title("║ █ ▀▀▀ █ █ █ █ ▀▀▀ ║"));
|
|
588
|
+
this.writeAt(startX, y++, this.colors.title("╠══════════════════════════════════════╣"));
|
|
589
|
+
this.writeAt(startX, y++, this.colors.muted("║ ║"));
|
|
590
|
+
this.writeAt(startX, y++, this.colors.muted("║ CONTROLS ║"));
|
|
591
|
+
this.writeAt(startX, y++, this.colors.muted("║ ║"));
|
|
592
|
+
this.writeAt(startX, y++, this.colors.muted("║ Arrows Move & Soft Drop ║"));
|
|
593
|
+
this.writeAt(startX, y++, this.colors.muted("║ Space Hard Drop ║"));
|
|
594
|
+
this.writeAt(startX, y++, this.colors.muted("║ Up Rotate ║"));
|
|
595
|
+
this.writeAt(startX, y++, this.colors.muted("║ C Hold Piece ║"));
|
|
596
|
+
this.writeAt(startX, y++, this.colors.muted("║ P Pause ║"));
|
|
597
|
+
this.writeAt(startX, y++, this.colors.muted("║ Q Quit ║"));
|
|
598
|
+
this.writeAt(startX, y++, this.colors.muted("║ ║"));
|
|
599
|
+
this.writeAt(startX, y++, this.colors.title("╠══════════════════════════════════════╣"));
|
|
600
|
+
this.writeAt(startX, y++, this.colors.title("║ Press any key to start ║"));
|
|
601
|
+
this.writeAt(startX, y++, this.colors.title("╚══════════════════════════════════════╝"));
|
|
602
|
+
}
|
|
603
|
+
}
|
|
604
|
+
/**
|
|
605
|
+
* Launch Tetris game
|
|
606
|
+
*/
|
|
607
|
+
export async function playTetris() {
|
|
608
|
+
const game = new TetrisGame();
|
|
609
|
+
await game.start();
|
|
610
|
+
}
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Tetromino Pieces
|
|
3
|
+
*
|
|
4
|
+
* Standard 7 Tetris pieces with rotation states.
|
|
5
|
+
*/
|
|
6
|
+
export type PieceType = 'I' | 'O' | 'T' | 'S' | 'Z' | 'J' | 'L';
|
|
7
|
+
export interface Piece {
|
|
8
|
+
type: PieceType;
|
|
9
|
+
shape: number[][];
|
|
10
|
+
color: number;
|
|
11
|
+
}
|
|
12
|
+
/**
|
|
13
|
+
* Get a piece shape at a specific rotation
|
|
14
|
+
*/
|
|
15
|
+
export declare function getPieceShape(type: PieceType, rotation: number): number[][];
|
|
16
|
+
/**
|
|
17
|
+
* Get piece color
|
|
18
|
+
*/
|
|
19
|
+
export declare function getPieceColor(type: PieceType): number;
|
|
20
|
+
/**
|
|
21
|
+
* Create a new piece
|
|
22
|
+
*/
|
|
23
|
+
export declare function createPiece(type: PieceType, rotation?: number): Piece;
|
|
24
|
+
/**
|
|
25
|
+
* Rotate a piece clockwise
|
|
26
|
+
*/
|
|
27
|
+
export declare function rotatePiece(piece: Piece, rotation: number): Piece;
|
|
28
|
+
/**
|
|
29
|
+
* Get a random piece type
|
|
30
|
+
*/
|
|
31
|
+
export declare function getRandomPieceType(): PieceType;
|
|
32
|
+
/**
|
|
33
|
+
* Generate a bag of 7 pieces (one of each type, shuffled)
|
|
34
|
+
* This is the "7-bag" randomizer used in modern Tetris
|
|
35
|
+
*/
|
|
36
|
+
export declare function generatePieceBag(): PieceType[];
|
|
37
|
+
/**
|
|
38
|
+
* Get piece width (for centering)
|
|
39
|
+
*/
|
|
40
|
+
export declare function getPieceWidth(piece: Piece): number;
|
|
41
|
+
/**
|
|
42
|
+
* Get piece height (for preview)
|
|
43
|
+
*/
|
|
44
|
+
export declare function getPieceHeight(piece: Piece): number;
|