@compass-framework/core 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (113) hide show
  1. package/.eslintignore +9 -0
  2. package/.eslintrc.js +76 -0
  3. package/include/AbsoluteLayout.d.ts +7 -0
  4. package/include/AccelerateDecelerateInterpolator.d.ts +7 -0
  5. package/include/AccelerateInterpolator.d.ts +10 -0
  6. package/include/Adapter.d.ts +20 -0
  7. package/include/AlphaAnimation.d.ts +11 -0
  8. package/include/Animation.d.ts +119 -0
  9. package/include/AnimationSet.d.ts +58 -0
  10. package/include/Animator.d.ts +53 -0
  11. package/include/Application.d.ts +19 -0
  12. package/include/ApplicationContext.d.ts +11 -0
  13. package/include/ApplicationFrame.d.ts +62 -0
  14. package/include/ApplicationFrameContext.ts +25 -0
  15. package/include/ApplicationFrameObserver.d.ts +14 -0
  16. package/include/ApplicationManager.d.ts +9 -0
  17. package/include/ApplicationManifest.d.ts +5 -0
  18. package/include/ApplicationSettings.d.ts +3 -0
  19. package/include/ApplicationWindow.d.ts +37 -0
  20. package/include/ArrayAdapter.d.ts +52 -0
  21. package/include/Assets.d.ts +3 -0
  22. package/include/AttributeSet.d.ts +40 -0
  23. package/include/BaseAdapter.d.ts +23 -0
  24. package/include/Bitmap.d.ts +7 -0
  25. package/include/BitmapDrawable.d.ts +33 -0
  26. package/include/BounceInterpolator.d.ts +5 -0
  27. package/include/Button.d.ts +3 -0
  28. package/include/Canvas.d.ts +106 -0
  29. package/include/Color.d.ts +46 -0
  30. package/include/ColorDrawable.d.ts +18 -0
  31. package/include/Configuration.d.ts +5 -0
  32. package/include/Context.d.ts +8 -0
  33. package/include/ContextUtils.d.ts +5 -0
  34. package/include/CornerPathEffect.ts +5 -0
  35. package/include/CycleInterpolator.d.ts +7 -0
  36. package/include/DecelerateInterpolator.d.ts +8 -0
  37. package/include/DecorView.d.ts +5 -0
  38. package/include/DensityMetrics.d.ts +11 -0
  39. package/include/DisplayMetrics.d.ts +7 -0
  40. package/include/DoubleClick.d.ts +9 -0
  41. package/include/DoubleClickListener.d.ts +10 -0
  42. package/include/Drawable.d.ts +67 -0
  43. package/include/EditText.d.ts +17 -0
  44. package/include/Editable.d.ts +5 -0
  45. package/include/FrameLayout.d.ts +7 -0
  46. package/include/FreezeAbsoluteLayout.d.ts +7 -0
  47. package/include/FreezeLayoutViewGroup.d.ts +23 -0
  48. package/include/Gravity.d.ts +38 -0
  49. package/include/GridLayout.d.ts +9 -0
  50. package/include/GridLayoutAnimationController.d.ts +5 -0
  51. package/include/GridView.d.ts +8 -0
  52. package/include/HorizontalScrollView.ts +11 -0
  53. package/include/ICursor.d.ts +33 -0
  54. package/include/IWindow.d.ts +28 -0
  55. package/include/ImageView.d.ts +3 -0
  56. package/include/Interpolator.d.ts +6 -0
  57. package/include/KeyEvent.d.ts +97 -0
  58. package/include/LayerDrawable.d.ts +28 -0
  59. package/include/LayoutAnimationController.d.ts +51 -0
  60. package/include/LayoutInflater.ts +10 -0
  61. package/include/LinearGradient.d.ts +5 -0
  62. package/include/LinearGradientDrawable.d.ts +23 -0
  63. package/include/LinearInterpolator.d.ts +5 -0
  64. package/include/LinearLayout.d.ts +14 -0
  65. package/include/ListAdapter.d.ts +5 -0
  66. package/include/ListView.d.ts +8 -0
  67. package/include/Matrix.d.ts +81 -0
  68. package/include/MotionEvent.d.ts +57 -0
  69. package/include/Outline.d.ts +23 -0
  70. package/include/Paint.d.ts +126 -0
  71. package/include/Path.d.ts +77 -0
  72. package/include/PathEffect.ts +3 -0
  73. package/include/Picture.d.ts +26 -0
  74. package/include/PictureDrawable.d.ts +14 -0
  75. package/include/PopupWindow.d.ts +38 -0
  76. package/include/PropertyValuesHolder.d.ts +3 -0
  77. package/include/Readying.ts +3 -0
  78. package/include/Rect.d.ts +75 -0
  79. package/include/RelativeLayout.d.ts +7 -0
  80. package/include/Resources.d.ts +62 -0
  81. package/include/RotateAnimation.d.ts +12 -0
  82. package/include/RoundedCornersDrawable.d.ts +47 -0
  83. package/include/ScaleAnimation.d.ts +12 -0
  84. package/include/ScrollView.d.ts +13 -0
  85. package/include/Shader.d.ts +1 -0
  86. package/include/Shadow.d.ts +8 -0
  87. package/include/StackLayout.d.ts +9 -0
  88. package/include/TabBarLayout.d.ts +23 -0
  89. package/include/TableLayout.d.ts +8 -0
  90. package/include/TableRow.d.ts +8 -0
  91. package/include/TextView.d.ts +20 -0
  92. package/include/TimeInterpolator.d.ts +3 -0
  93. package/include/Transformation.d.ts +24 -0
  94. package/include/TranslateAnimation.d.ts +11 -0
  95. package/include/TypeEvaluator.d.ts +3 -0
  96. package/include/Typeface.d.ts +14 -0
  97. package/include/TypefaceFactory.d.ts +9 -0
  98. package/include/ValueAnimator.d.ts +111 -0
  99. package/include/View.d.ts +342 -0
  100. package/include/ViewGroup.d.ts +108 -0
  101. package/include/ViewGroupOverlay.d.ts +11 -0
  102. package/include/ViewOutlineProvider.d.ts +8 -0
  103. package/include/ViewOverlay.d.ts +16 -0
  104. package/include/ViewParent.d.ts +5 -0
  105. package/include/ViewTreeObserver.d.ts +33 -0
  106. package/include/WindowContext.d.ts +9 -0
  107. package/include/WindowManager.d.ts +13 -0
  108. package/include/XMLLayoutParser.d.ts +9 -0
  109. package/include/XMLResourcesParser.d.ts +8 -0
  110. package/include/XMLViewFactoryRegistry.d.ts +42 -0
  111. package/index.d.ts +105 -0
  112. package/package.json +17 -0
  113. package/tsconfig.json +32 -0
@@ -0,0 +1,97 @@
1
+ export declare class KeyEvent {
2
+ public static KEYCODE_ESCAPE:number;
3
+ public static KEYCODE_F1:number;
4
+ public static KEYCODE_F2:number;
5
+ public static KEYCODE_F3:number;
6
+ public static KEYCODE_F4:number;
7
+ public static KEYCODE_F5:number;
8
+ public static KEYCODE_F6:number;
9
+ public static KEYCODE_F7:number;
10
+ public static KEYCODE_F8:number;
11
+ public static KEYCODE_F9:number;
12
+ public static KEYCODE_F10:number;
13
+ public static KEYCODE_F11:number;
14
+ public static KEYCODE_F12:number;
15
+ public static KEYCODE_SCROLL_LOCK:number;
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+ public static KEYCODE_GRAVE:number;
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+ public static KEYCODE_NUMPAD_1:number;
18
+ public static KEYCODE_NUMPAD_2:number;
19
+ public static KEYCODE_NUMPAD_3:number;
20
+ public static KEYCODE_NUMPAD_4:number;
21
+ public static KEYCODE_NUMPAD_5:number;
22
+ public static KEYCODE_NUMPAD_6:number;
23
+ public static KEYCODE_NUMPAD_7:number;
24
+ public static KEYCODE_NUMPAD_8:number;
25
+ public static KEYCODE_NUMPAD_9:number;
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+ public static KEYCODE_NUMPAD_0:number;
27
+ public static KEYCODE_MINUS:number;
28
+ public static KEYCODE_EQUALS:number;
29
+ public static KEYCODE_BACK:number;
30
+ public static KEYCODE_INSERT:number;
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+ public static KEYCODE_HOME:number;
32
+ public static KEYCODE_PAGE_UP:number;
33
+ public static KEYCODE_DEL:number;
34
+ public static KEYCODE_ENDCALL:number;
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+ public static KEYCODE_PAGE_DOWN:number;
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+ public static KEYCODE_TAB:number;
37
+ public static KEYCODE_Q:number;
38
+ public static KEYCODE_W:number;
39
+ public static KEYCODE_E:number;
40
+ public static KEYCODE_R:number;
41
+ public static KEYCODE_T:number;
42
+ public static KEYCODE_Y:number;
43
+ public static KEYCODE_U:number;
44
+ public static KEYCODE_I:number;
45
+ public static KEYCODE_0:number;
46
+ public static KEYCODE_P:number;
47
+ public static KEYCODE_BACKSLASH:number;
48
+ public static KEYCODE_LEFT_BRACKET:number;
49
+ public static KEYCODE_RIGHT_BRACKET:number;
50
+ public static KEYCODE_CAPS_LOCK:number;
51
+ public static KEYCODE_A:number;
52
+ public static KEYCODE_S:number;
53
+ public static KEYCODE_D:number;
54
+ public static KEYCODE_F:number;
55
+ public static KEYCODE_G:number;
56
+ public static KEYCODE_H:number;
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+ public static KEYCODE_J:number;
58
+ public static KEYCODE_K:number;
59
+ public static KEYCODE_L:number;
60
+ public static KEYCODE_SEMICOLON:number;
61
+ public static KEYCODE_APOSTROPHE:number;
62
+ public static KEYCODE_ENTER:number;
63
+ public static KEYCODE_SHIFT_LEFT:number;
64
+ public static KEYCODE_Z:number;
65
+ public static KEYCODE_X:number;
66
+ public static KEYCODE_C:number;
67
+ public static KEYCODE_V:number;
68
+ public static KEYCODE_B:number;
69
+ public static KEYCODE_N:number;
70
+ public static KEYCODE_M:number;
71
+ public static KEYCODE_COMMA:number;
72
+ public static KEYCODE_PERIOD:number;
73
+ public static KEYCODE_SLASH:number;
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+ public static KEYCODE_CTRL_LEFT:number;
75
+ public static KEYCODE_META_LEFT:number;
76
+ public static KEYCODE_ALT_LEFT:number;
77
+ public static KEYCODE_SPACE:number;
78
+ public static KEYCODE_ALT_RIGHT:number;
79
+ public static KEYCODE_MENU:number;
80
+ public static KEYCODE_CTRL_RIGHT:number;
81
+ public static KEYCODE_DPAD_UP:number;
82
+ public static KEYCODE_DPAD_LEFT:number;
83
+ public static KEYCODE_DPAD_DOWN:number;
84
+ public static KEYCODE_DPAD_RIGHT:number;
85
+ public static KEYCODE_NUM_LOCK:number;
86
+ public static KEYCODE_NUMPAD_DIVIDE:number;
87
+ public static KEYCODE_NUMPAD_MULTIPLY:number;
88
+ public static KEYCODE_NUMPAD_SUBTRACT:number;
89
+ public static KEYCODE_NUMPAD_ADD:number;
90
+ public static KEYCODE_NUMPAD_DOT:number;
91
+
92
+ public getAction(): number;
93
+
94
+ public getKeyCode(): number;
95
+
96
+ public getMetaState(): number;
97
+ }
@@ -0,0 +1,28 @@
1
+ import { Runnable } from "@compass-framework/library";
2
+ import { Canvas } from "./Canvas";
3
+ import { Drawable } from "./Drawable";
4
+ import { Context } from "./Context";
5
+ import { Resources } from "./Resources";
6
+
7
+ export declare class LayerDrawable extends Drawable implements Drawable.Callback {
8
+ public constructor(context: Context);
9
+ public constructor(context: Context, layers: Drawable[]);
10
+
11
+ public addLayer(layer: Drawable): void;
12
+
13
+ public removeLayer(layer: Drawable): void;
14
+
15
+ public draw(canvas: Canvas): void;
16
+
17
+ public unScheduleDrawable(who: Drawable, what: Runnable): void;
18
+
19
+ public invalidateDrawable(who: Drawable): void;
20
+
21
+ public scheduleDrawable(who: Drawable, what: Runnable, when: number): void;
22
+
23
+ public getOpacity(): number;
24
+
25
+ public getResources(): Resources;
26
+
27
+ public setAlpha(alpha: number): void;
28
+ }
@@ -0,0 +1,51 @@
1
+ import { AttributeSet } from "./AttributeSet";
2
+ import { Context } from "./Context";
3
+ import { View } from "./View";
4
+ import { Interpolator } from "./Interpolator";
5
+
6
+ export declare class LayoutAnimationController {
7
+ public static ORDER_NORMAL: number;
8
+ public static ORDER_REVERSE: number;
9
+ public static ORDER_RANDOM: number;
10
+
11
+ public constructor(animation: Animation);
12
+ public constructor(animation: Animation, delay: number);
13
+ public constructor(context: Context, attrs: AttributeSet);
14
+
15
+ public getOrder(): number;
16
+
17
+ public setOrder(order: number): void;
18
+
19
+ public setAnimation(animation: Animation): void;
20
+ public setAnimation(context: Context, resourceID: number): void;
21
+
22
+ public getAnimation(): Animation;
23
+
24
+ public getInterpolator(): Interpolator;
25
+
26
+ public setInterpolator(interpolator: Interpolator): void;
27
+ public setInterpolator(context: Context, resourceID: number): void;
28
+
29
+ public getDelay(): number;
30
+
31
+ public setDelay(delay: number): void;
32
+
33
+ public willOverlap(): boolean;
34
+
35
+ public start(): void;
36
+
37
+ public getAnimationForView(view: View): Animation;
38
+
39
+ public isDone(): boolean;
40
+
41
+ public getDelayForView(view:View) : number;
42
+
43
+ public getTransformedIndex(params: LayoutAnimationController.AnimationParameters): number;
44
+ }
45
+
46
+ export declare namespace LayoutAnimationController {
47
+ export class AnimationParameters {
48
+ public count: number;
49
+ public index: number;
50
+ }
51
+ }
@@ -0,0 +1,10 @@
1
+ import { XML } from "@compass-framework/library";
2
+ import { Context } from "./Context";
3
+ import { View } from "./View";
4
+ import { ViewGroup } from "./ViewGroup";
5
+
6
+ export declare class LayoutInflater {
7
+ public static from(context: Context): LayoutInflater;
8
+
9
+ public inflate<T extends View = View>(resource: XML, parent: ViewGroup, attach: boolean): T;
10
+ }
@@ -0,0 +1,5 @@
1
+ import { Shader } from "./Shader";
2
+
3
+ export declare class LinearGradient extends Shader {
4
+ public constructor(x0: number, y0: number, x1: number, y1: number, colors: number[], positions: number[]);
5
+ }
@@ -0,0 +1,23 @@
1
+ import { Canvas } from "./Canvas";
2
+
3
+ export declare class LinearGradientDrawable {
4
+ public static MakeAngle(deg: number, colors: number[]): LinearGradientDrawable;
5
+ public static MakeAngle(deg: number, colors: number[], radius: number): LinearGradientDrawable;
6
+ public static MakeAngle(deg: number, colors: number[], lt: number, rt: number, rb: number, lb: number): LinearGradientDrawable;
7
+ public static MakeAngle(deg: number, colors: number[], radius: number, strokeWidth: number): LinearGradientDrawable;
8
+ public static MakeAngle(deg: number, colors: number[], lt: number, rt: number, rb: number, lb: number, strokeWidth: number): LinearGradientDrawable;
9
+
10
+ public static MakeDirection(dir: string, colors: number[]): LinearGradientDrawable;
11
+ public static MakeDirection(dir: string, colors: number[], radius: number): LinearGradientDrawable;
12
+ public static MakeDirection(dir: string, colors: number[], lt: number, rt: number, rb: number, lb: number): LinearGradientDrawable;
13
+ public static MakeDirection(dir: string, colors: number[], radius: number, strokeWidth: number): LinearGradientDrawable;
14
+ public static MakeDirection(dir: string, colors: number[], lt: number, rt: number, rb: number, lb: number, strokeWidth: number): LinearGradientDrawable;
15
+
16
+ private constructor();
17
+
18
+ public draw(canvas: Canvas): void;
19
+
20
+ public getOpacity(): number;
21
+
22
+ public setAlpha(alpha: number): void;
23
+ }
@@ -0,0 +1,5 @@
1
+ import { Interpolator } from "./Interpolator";
2
+
3
+ export declare class LinearInterpolator implements Interpolator {
4
+ public getInterpolation(input: number): number;
5
+ }
@@ -0,0 +1,14 @@
1
+ import { ViewGroup } from "./ViewGroup";
2
+
3
+ export declare class LinearLayout extends ViewGroup {
4
+ public static HORIZONTAL: number;
5
+ public static VERTICAL: number;
6
+
7
+ public getOrientation(): number;
8
+
9
+ public setOrientation(orientation: number): void;
10
+ }
11
+
12
+ export declare namespace LinearLayout {
13
+ export class LayoutParams extends ViewGroup.MarginLayoutParams {}
14
+ }
@@ -0,0 +1,5 @@
1
+ import { Adapter } from "./Adapter";
2
+
3
+ export declare interface ListAdapter extends Adapter {
4
+
5
+ }
@@ -0,0 +1,8 @@
1
+ import { ListAdapter } from "./ListAdapter";
2
+ import { ViewGroup } from "./ViewGroup";
3
+
4
+ export declare class ListView extends ViewGroup {
5
+ public setAdapter(adapter: ListAdapter): void;
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+
7
+ public getAdapter(): ListAdapter;
8
+ }
@@ -0,0 +1,81 @@
1
+ import { Rect } from "./Rect";
2
+
3
+ export declare class Matrix {
4
+ public static MSCALE_X: number;
5
+ public static MSKEW_X: number;
6
+ public static MTRANS_X: number;
7
+ public static MSKEW_Y: number;
8
+ public static MSCALE_Y: number;
9
+ public static MTRANS_Y: number;
10
+ public static MPERSP_0: number;
11
+ public static MPERSP_1: number;
12
+ public static MPERSP_2: number;
13
+
14
+ public constructor();
15
+ public constructor(src: Matrix);
16
+
17
+ public set(src: Matrix): void;
18
+ public set(index: number, value: number): void;
19
+
20
+ public reset(): void;
21
+
22
+ public setTranslate(dx: number, dy: number): void;
23
+
24
+ public setScale(sx: number, sy: number, px: number, py: number): void;
25
+ public setScale(sx: number, sy: number): void;
26
+
27
+ public setRotate(degrees: number, px: number, py: number): void;
28
+ public setRotate(degrees: number): void;
29
+
30
+ public setSinCos(sinValue: number, cosValue: number, px: number, py: number): void;
31
+ public setSinCos(sinValue: number, cosValue: number): void;
32
+
33
+ public setSkew(kx: number, ky: number, px: number, py: number): void;
34
+ public setSkew(kx: number, ky: number): void;
35
+
36
+ public setConcat(a: Matrix, b: Matrix): void;
37
+
38
+ public preTranslate(dx: number, dy: number): void;
39
+
40
+ public preScale(sx: number, sy: number, px: number, py: number): void;
41
+ public preScale(sx: number, sy: number): void;
42
+
43
+ public preRotate(degrees: number, px: number, py: number): void;
44
+ public preRotate(degrees: number): void;
45
+
46
+ public preSkew(kx: number, ky: number, px: number, py: number): void;
47
+ public preSkew(kx: number, ky: number): void;
48
+
49
+ public preConcat(other: Matrix): void;
50
+
51
+ public postTranslate(dx: number, dy: number): void;
52
+
53
+ public postScale(sx: number, sy: number, px: number, py: number): void;
54
+ public postScale(sx: number, sy: number): void;
55
+
56
+ public postRotate(degrees: number, px: number, py: number): void;
57
+ public postRotate(degrees: number): void;
58
+
59
+ public postSkew(kx: number, ky: number, px: number, py: number): void;
60
+ public postSkew(kx: number, ky: number): void;
61
+
62
+ public postConcat(other: Matrix): void;
63
+
64
+ public mapRect(rect: Rect): void;
65
+ public mapRect(dst: Rect, src: Rect): void;
66
+
67
+ public getValues(accept: number[]): number[];
68
+ public getValues(accept: number[], index: number): number[];
69
+ public getValues(accept: number[], index: number, count: number): number[];
70
+
71
+ public setValues(values: number[]): void;
72
+ }
73
+
74
+ export declare namespace Matrix {
75
+ enum ScaleToFit {
76
+ FILL = 0,
77
+ START = 1,
78
+ CENTER = 2,
79
+ END = 3,
80
+ }
81
+ }
@@ -0,0 +1,57 @@
1
+ export declare class MotionEvent {
2
+ public static ACTION_DOWN: number;
3
+ public static ACTION_MOVE: number;
4
+ public static ACTION_UP: number;
5
+ public static ACTION_CANCEL: number;
6
+
7
+ public static ACTION_SCROLL: number;
8
+ public static AXIS_VSCROLL: number;
9
+ public static AXIS_HSCROLL: number;
10
+
11
+ public static ACTION_HOVER_ENTER: number;
12
+ public static ACTION_HOVER_MOVE: number;
13
+ public static ACTION_HOVER_EXIT: number;
14
+
15
+ public static BUTTON_PRIMARY: number;
16
+ public static BUTTON_TERTIARY: number;
17
+ public static BUTTON_SECONDARY: number;
18
+
19
+ public getEventTimeNano(): number;
20
+
21
+ public getDownTime(): number;
22
+
23
+ public getAxisValue(axis: number): number;
24
+
25
+ public getX(): number;
26
+ public getX(index: number): number;
27
+
28
+ public getY(): number;
29
+ public getY(index: number): number;
30
+
31
+ public getPointerId(pointerIndex: number): number;
32
+
33
+ public getButtonState(): number;
34
+
35
+ public getPointerCount(): number;
36
+
37
+ public getRawX(): number;
38
+
39
+ public getRawY(): number;
40
+
41
+ public getMetaState(): number;
42
+
43
+ public getAction(): number;
44
+
45
+ public findPointerIndex(pointerId: number): number;
46
+
47
+ public getActionMasked(): number;
48
+
49
+ public getPointerCoords(pointerIndex: number, outPointerCoords: MotionEvent.PointerCoords): void;
50
+ }
51
+
52
+ export declare namespace MotionEvent {
53
+ export class PointerCoords {
54
+ public x: number;
55
+ public y: number;
56
+ }
57
+ }
@@ -0,0 +1,23 @@
1
+ import { Rect } from "./Rect";
2
+
3
+ export declare class Outline {
4
+ public constructor();
5
+ public constructor(src: Outline);
6
+
7
+ public isEmpty():boolean;
8
+
9
+ public set(src:Outline): void;
10
+
11
+ public getMode(): number;
12
+
13
+ public getRect(outRect:Rect): boolean;
14
+
15
+ public setRect(rect:Rect): void;
16
+ public setRect(left:number, top:number, right:number, bottom:number): void;
17
+
18
+ public setEmpty(): void;
19
+
20
+ public setRoundRect(rect:Rect, radius:number): void;
21
+ public setRoundRect(left:number, top:number, right:number, bottom:number, radius:number): void;
22
+ public setRoundRect(left:number, top:number, right:number, bottom:number, ltr: number, lbr: number, rtr: number, rbr: number): void;
23
+ }
@@ -0,0 +1,126 @@
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+ import { CharSequence, TextString } from "@compass-framework/library";
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+ import { Rect } from "./Rect";
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+ import { Shadow } from "./Shadow";
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+ import { Shader } from "./Shader";
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+ import { Typeface } from "./Typeface";
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+ import { PathEffect } from "./PathEffect";
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+
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+ export declare class Paint {
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+ public static UNDERLINE_TEXT_FLAG: number;
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+ public static STRIKE_THRU_TEXT_FLAG: number;
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+
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+ public constructor();
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+ public constructor(paint: Paint);
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+
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+ public adjustForPixelPerfectLine(pixel: number): void;
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+
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+ public pointsToPixel(points: number): number;
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+
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+ public measureText(text: CharSequence): number;
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+ public measureText(text: CharSequence, start: number, end: number): number;
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+
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+ public breakText(text: CharSequence, measureForwards: boolean, maxWidth: number, measuredWidth: number[]): number;
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+ public breakText(text: CharSequence, start: number, end: number, measureForwards: boolean, maxWidth: number, measuredWidth: number[]): number;
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+
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+ public set(paint: Paint): Paint;
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+
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+ public getPixelPerfectLine(): number;
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+
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+ public getTextWidths(text: TextString, widths: number[]): number;
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+ public getTextWidths(text: TextString, start: number, end: number, widths: number[]): number;
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+ public getTextWidths(text: CharSequence, start: number, end: number, widths: number[]): number;
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+
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+ public getTextBounds(text: CharSequence, bounds: Rect): void;
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+ public getTextBounds(text: CharSequence, start: number, end: number, bounds: Rect): void;
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+
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+ public getTextFontMetrics(text: CharSequence): Paint.FontMetrics;
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+ public getTextFontMetrics(text: CharSequence, fontMetrics: Paint.FontMetrics): number;
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+
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+ public getStyle(): Paint.Style;
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+
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+ public getFlags(): number;
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+
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+ public getColor(): number;
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+
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+ public getAlpha(): number;
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+
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+ public getTextAlign(): Paint.Align;
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+
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+ public getStrokeJoin(): Paint.Join;
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+
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+ public getStrokeCap(): Paint.Cap;
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+
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+ public getShadow(): Shadow;
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+
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+ public getTextSize(): number;
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+
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+ public getFontSpacing(): number;
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+
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+ public getShader(): Shader;
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+
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+ public getStrokeWidth(): number;
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+
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+ public setPathEffect(pathEffect: PathEffect): void;
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+
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+ public getTypeface(): Typeface;
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+
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+ public setAlpha(a: number): void;
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+
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+ public setShadow(shadow: Shadow): void;
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+
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+ public setShader(shader: Shader): void;
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+
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+ public setFlags(flags: number): void;
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+
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+ public setStrokeWidth(width: number): void;
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+
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+ public setColor(color: number): void;
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+
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+ public setStyle(style: Paint.Style): void;
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+
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+ public setStrokeCap(cap: Paint.Cap): void;
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+
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+ public setStrokeJoin(join: Paint.Join): void;
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+
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+ public setTextSize(textSize: number): void;
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+
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+ public setTypeface(typeface: Typeface): void;
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+
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+ public setTextAlign(textAlign: Paint.Align): void;
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+
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+ public setARGB(a: number, r: number, g: number, b: number): void;
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+ }
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+
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+ export declare namespace Paint {
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+ enum Join {
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+ MITER,
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+ ROUND,
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+ BEVEL,
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+ }
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+
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+ enum Cap {
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+ BUTT,
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+ ROUND,
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+ SQUARE,
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+ }
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+
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+ enum Align {
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+ LEFT = 'left',
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+ CENTER = 'center',
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+ RIGHT = 'right',
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+ }
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+
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+ enum Style {
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+ FILL,
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+ STROKE,
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+ FILL_AND_STROKE,
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+ }
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+
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+ class FontMetrics {
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+ public ascent: number;
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+ public descent: number;
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+ public top: number;
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+ public bottom: number;
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+ public leading: number;
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+ }
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+ }
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+ import { Rect } from "./Rect";
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+ import { Matrix } from "./Matrix";
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+
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+ export declare class Path {
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+ public constructor();
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+ public constructor(path: Path);
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+
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+ public arcTo(oval:Rect, startAngle: number, sweepAngle: number): void;
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+ public arcTo(oval: Rect, startAngle: number, sweepAngle: number, forceMoveTo: boolean): void;
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+
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+ public addRect(rect: Rect, dir: Path.Direction): void;
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+ public addRect(left: number, top: number, right: number, bottom: number, dir: Path.Direction): void;
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+
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+ public addOval(oval: Rect, dir: Path.Direction): void;
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+
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+ public addCircle(x: number, y: number, radius: number, dir: Path.Direction): void;
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+
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+ public addArc(oval:Rect, startAngle: number, sweepAngle: number): void;
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+ public addArc(left:number, top:number, right:number, bottom:number, startAngle: number, sweepAngle: number): void;
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+
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+ public addPath(src: Path): void;
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+ public addPath(src: Path, matrix: Matrix): void;
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+ public addPath(src: Path, dx: number, dy: number): void;
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+
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+ public addRoundRect(rect: Rect, radii: number[], dir: Path.Direction): void;
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+ public addRoundRect(rect: Rect, rx: number, ry: number, dir: Path.Direction): void;
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+
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+ public offset(dx: number, dy: number): void;
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+ public offset(dx: number, dy: number, dst: Path): void;
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+
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+ public setLastPoint(dx: number, dy: number): void;
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+
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+ public transform(matrix: Matrix): void;
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+ public transform(matrix: Matrix, dst: Path): void;
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+
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+ public quadTo(x1: number, y1: number, x2: number, y2: number): void;
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+
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+ public rQuadTo(dx1: number, dy1: number, dx2: number, dy2: number): void;
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+
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+ public reWind(): void;
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+
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+ public reset(): void;
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+
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+ public set(src: Path): void;
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+
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+ public isEmpty(): boolean;
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+
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+ public isRect(rect: Rect): boolean;
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+
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+ public close(): void;
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+
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+ public moveTo(x: number, y: number): void;
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+
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+ public rMoveTo(dx: number, dy: number): void;
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+
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+ public lineTo(x: number, y: number): void;
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+
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+ public rLineTo(dx: number, dy: number): void;
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+
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+ public cubicTo(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): void;
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+
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+ public rCubicTo(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number): void;
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+ }
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+
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+ export declare namespace Path {
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+ enum Direction {
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+ CW = 0,
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+ CCW = 1,
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+ }
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+
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+ enum FillType {
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+ WINDING = 0,
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+ EVEN_ODD = 1,
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+ INVERSE_WINDING = 2,
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+ INVERSE_EVEN_ODD = 3,
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+ }
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+ }
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+ export declare interface PathEffect {
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+
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+ }
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+ import { Consumer } from "@compass-framework/library";
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+ import { Bitmap } from "./Bitmap";
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+
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+ export declare interface Picture {
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+ complete(): boolean;
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+
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+ setUrl(url: string): void
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+
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+ getUrl(): string;
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+
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+ getWidth(): number
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+
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+ getHeight(): number
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+
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+ addListener(notify: Consumer<Picture.PictureStatus>): void
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+
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+ asBitmap(): Bitmap
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+ asBitmap(scale: number): Bitmap
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+ }
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+
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+ export declare namespace Picture {
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+ enum PictureStatus {
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+ OK,
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+ FAIL,
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+ }
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+ }
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+ import { Consumer } from "@compass-framework/library";
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+ import { BitmapDrawable } from "./BitmapDrawable";
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+ import { Picture } from "./Picture";
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+ import { Context } from "./Context";
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+
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+ export declare class PictureDrawable extends BitmapDrawable {
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+ public constructor(context: Context, url: string);
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+
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+ public invalidate() : void;
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+
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+ public setGravity(gravity: number): void;
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+
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+ public addOnLoaded(notify: Consumer<Picture.PictureStatus>): void;
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+ }