@community-fabs/playfab-web-sdk 1.198.250815 → 1.200.250926
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Addon.js +2 -2
- package/dist/Admin.d.ts +24 -13
- package/dist/Admin.js +2 -2
- package/dist/Authentication.js +2 -2
- package/dist/Client.js +2 -2
- package/dist/CloudScript.js +2 -2
- package/dist/Data.js +2 -2
- package/dist/Economy.d.ts +60 -1
- package/dist/Economy.js +2 -2
- package/dist/Events.js +2 -2
- package/dist/Experimentation.js +2 -2
- package/dist/Groups.js +2 -2
- package/dist/Insights.js +2 -2
- package/dist/Localization.js +2 -2
- package/dist/Matchmaker.js +2 -2
- package/dist/Multiplayer.d.ts +4 -4
- package/dist/Multiplayer.js +2 -2
- package/dist/Profiles.js +2 -2
- package/dist/Progression.d.ts +19 -0
- package/dist/Progression.js +2 -2
- package/dist/Server.d.ts +29 -4
- package/dist/Server.js +2 -2
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- package/dist/index.js +18 -18
- package/package.json +1 -1
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{"version":3,"sources":["../src/apis/PlayFabEconomyApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n AddInventoryItemsRequest,\n CompleteVersionedCatalogUploadRequest,\n CreateDraftItemRequest,\n CreateUploadUrlsRequest,\n CreateVersionedCatalogUploadURLRequest,\n CreateViewRequest,\n DeleteEntityItemReviewsRequest,\n DeleteInventoryCollectionRequest,\n DeleteInventoryItemsRequest,\n DeleteItemRequest,\n DeleteVersionedCatalogRequest,\n DeleteViewRequest,\n ExecuteInventoryOperationsRequest,\n ExecuteTransferOperationsRequest,\n ExportVersionedCatalogRequest,\n GetCatalogConfigRequest,\n GetDraftItemRequest,\n GetDraftItemsRequest,\n GetEntityDraftItemsRequest,\n GetEntityItemReviewRequest,\n GetInventoryCollectionIdsRequest,\n GetInventoryItemsRequest,\n GetInventoryOperationStatusRequest,\n GetItemRequest,\n GetItemContainersRequest,\n GetItemModerationStateRequest,\n GetItemPublishStatusRequest,\n GetItemReviewsRequest,\n GetItemReviewSummaryRequest,\n GetItemsRequest,\n GetMicrosoftStoreAccessTokensRequest,\n GetTransactionHistoryRequest,\n GetVersionedCatalogItemRequest,\n GetVersionedCatalogUploadStatusRequest,\n GetViewRequest,\n GetViewsRequest,\n ListVersionedCatalogsRequest,\n PublishDraftItemRequest,\n PurchaseInventoryItemsRequest,\n RedeemAppleAppStoreInventoryItemsRequest,\n RedeemGooglePlayInventoryItemsRequest,\n RedeemMicrosoftStoreInventoryItemsRequest,\n RedeemNintendoEShopInventoryItemsRequest,\n RedeemPlayStationStoreInventoryItemsRequest,\n RedeemSteamInventoryItemsRequest,\n ReportItemRequest,\n ReportItemReviewRequest,\n ReviewItemRequest,\n SearchItemsRequest,\n SetItemModerationStateRequest,\n SubmitItemReviewVoteRequest,\n SubtractInventoryItemsRequest,\n TakedownItemReviewsRequest,\n TransferInventoryItemsRequest,\n UpdateCatalogConfigRequest,\n UpdateDraftItemRequest,\n UpdateInventoryItemsRequest,\n UpdateViewRequest,\n AddInventoryItemsResponse,\n CompleteVersionedCatalogUploadResponse,\n CreateDraftItemResponse,\n CreateUploadUrlsResponse,\n CreateVersionedCatalogUploadURLResponse,\n CreateViewResponse,\n DeleteEntityItemReviewsResponse,\n DeleteInventoryCollectionResponse,\n DeleteInventoryItemsResponse,\n DeleteItemResponse,\n DeleteViewResponse,\n ExecuteInventoryOperationsResponse,\n ExecuteTransferOperationsResponse,\n IActionResult,\n GetCatalogConfigResponse,\n GetDraftItemResponse,\n GetDraftItemsResponse,\n GetEntityDraftItemsResponse,\n GetEntityItemReviewResponse,\n GetInventoryCollectionIdsResponse,\n GetInventoryItemsResponse,\n GetInventoryOperationStatusResponse,\n GetItemResponse,\n GetItemContainersResponse,\n GetItemModerationStateResponse,\n GetItemPublishStatusResponse,\n GetItemReviewsResponse,\n GetItemReviewSummaryResponse,\n GetItemsResponse,\n GetMicrosoftStoreAccessTokensResponse,\n GetTransactionHistoryResponse,\n GetVersionedCatalogItemResponse,\n GetVersionedCatalogUploadStatusResponse,\n GetViewResponse,\n GetViewsResponse,\n ListVersionedCatalogsResponse,\n PublishDraftItemResponse,\n PurchaseInventoryItemsResponse,\n RedeemAppleAppStoreInventoryItemsResponse,\n RedeemGooglePlayInventoryItemsResponse,\n RedeemMicrosoftStoreInventoryItemsResponse,\n RedeemNintendoEShopInventoryItemsResponse,\n RedeemPlayStationStoreInventoryItemsResponse,\n RedeemSteamInventoryItemsResponse,\n ReportItemResponse,\n ReportItemReviewResponse,\n ReviewItemResponse,\n SearchItemsResponse,\n SetItemModerationStateResponse,\n SubmitItemReviewVoteResponse,\n SubtractInventoryItemsResponse,\n TakedownItemReviewsResponse,\n TransferInventoryItemsResponse,\n UpdateCatalogConfigResponse,\n UpdateDraftItemResponse,\n UpdateInventoryItemsResponse,\n UpdateViewResponse,\n} from \"../types/PlayFabEconomyApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabEconomyApi extends PlayFabCommon {\n\n /**\n * Add inventory items. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is uncapped.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/addinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.AddInventoryItems({\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 3,\n * \"ReturnInventory\": false\n * });\n */\n AddInventoryItems (request: AddInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<AddInventoryItemsResponse>(\"/Inventory/AddInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Given an existing Versioned Catalog, begin the process of validating the uploaded JSON and creating the described items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/completeversionedcatalogupload Microsoft Documentation}\n * @example\n * await versionedcatalogClient.CompleteVersionedCatalogUpload({});\n */\n CompleteVersionedCatalogUpload (request: CompleteVersionedCatalogUploadRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CompleteVersionedCatalogUploadResponse>(\"/VersionedCatalog/CompleteVersionedCatalogUpload\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a new item in the working catalog using provided metadata. Note: SAS tokens provided are valid for 1 hour.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/createdraftitem Microsoft Documentation}\n * @example\n * await catalogClient.CreateDraftItem({\n * \"Item\": {\n * \"Type\": \"ugc\",\n * \"Title\": {\n * \"NEUTRAL\": \"Neutral title\",\n * \"en-US\": \"US English title\"\n * },\n * \"Description\": {\n * \"NEUTRAL\": \"Neutral description\",\n * \"en-US\": \"US English description\"\n * },\n * \"Keywords\": {\n * \"NEUTRAL\": {\n * \"Values\": [\n * \"Keyword_1\",\n * \"Keyword_2\"\n * ]\n * }\n * },\n * \"ContentType\": \"example item\",\n * \"CreatorEntity\": {\n * \"Id\": \"someId\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"IsHidden\": false,\n * \"Tags\": [\n * \"pirates\",\n * \"holiday\"\n * ],\n * \"DisplayVersion\": \"1.0.0\",\n * \"CreationDate\": \"2018-08-17T22:32:10.472Z\",\n * \"Contents\": [\n * {\n * \"Id\": \"00000000-0000-0000-0000-000000000001\",\n * \"Url\": \"https://endpoint.blob.core.windows.net/some-identifier-private/00000000-0000-0000-0000-000000000001/textures.zip\",\n * \"MaxClientVersion\": \"2.4.1\",\n * \"MinClientVersion\": \"2.0.0\"\n * }\n * ],\n * \"Images\": [\n * {\n * \"Id\": \"00000000-0000-0000-0000-000000000003\",\n * \"Type\": \"Thumbnail\",\n * \"Url\": \"https://endpoint.blob.core.windows.net/some-identifier-private/00000000-0000-0000-0000-000000000003/splashscreen_thumb.jpg\"\n * }\n * ],\n * \"DisplayProperties\": {\n * \"mapDetails\": {\n * \"mapType\": \"desertIsland\",\n * \"gameMode\": \"capture\",\n * \"maxPlayers\": 16\n * },\n * \"averageMatchLengthInSeconds\": 947\n * },\n * \"DefaultStackId\": \"Static_Default_Stack_Id\"\n * },\n * \"Publish\": false\n * });\n */\n CreateDraftItem (request: CreateDraftItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateDraftItemResponse>(\"/Catalog/CreateDraftItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates one or more upload URLs which can be used by the client to upload raw file data. Content URls and uploaded\n * content will be garbage collected after 24 hours if not attached to a draft or published item. Detailed pricing info\n * around uploading content can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/pricing/meters/catalog-meters\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/createuploadurls Microsoft Documentation}\n * @example\n * await catalogClient.CreateUploadUrls({\n * \"Files\": [\n * {\n * \"FileName\": \"textures.zip\"\n * },\n * {\n * \"FileName\": \"sprites.png\"\n * }\n * ]\n * });\n */\n CreateUploadUrls (request: CreateUploadUrlsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateUploadUrlsResponse>(\"/Catalog/CreateUploadUrls\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Given an existing Catalog Version, create an URL location where titles can upload a JSON schema of a catalog, if the\n * catalog is empty.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/createversionedcataloguploadurl Microsoft Documentation}\n * @example\n * await versionedcatalogClient.CreateVersionedCatalogUploadURL({});\n */\n CreateVersionedCatalogUploadURL (request: CreateVersionedCatalogUploadURLRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateVersionedCatalogUploadURLResponse>(\"/VersionedCatalog/CreateVersionedCatalogUploadURL\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a new view in the catalog using provided metadata.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/createview Microsoft Documentation}\n * @example\n * await catalogClient.CreateView({\n * \"View\": {\n * \"FriendlyId\": \"exampleView\",\n * \"IsTitleView\": false,\n * \"Count\": 10,\n * \"Filter\": \"tags/any(t:t eq 'desert') and contentType eq 'map'\",\n * \"Language\": \"en-US\",\n * \"FileFormat\": \"JsonLines\"\n * }\n * });\n */\n CreateView (request: CreateViewRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateViewResponse>(\"/Catalog/CreateView\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes all reviews, helpfulness votes, and ratings submitted by the entity specified.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/deleteentityitemreviews Microsoft Documentation}\n * @example\n * await catalogClient.DeleteEntityItemReviews({\n * \"Entity\": {\n * \"Id\": \"ABC123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n DeleteEntityItemReviews (request: DeleteEntityItemReviewsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteEntityItemReviewsResponse>(\"/Catalog/DeleteEntityItemReviews\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete an Inventory Collection. More information about Inventory Collections can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/collections\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/deleteinventorycollection Microsoft Documentation}\n * @example\n * await inventoryClient.DeleteInventoryCollection({\n * \"CollectionId\": \"backpack\"\n * });\n */\n DeleteInventoryCollection (request: DeleteInventoryCollectionRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryCollectionResponse>(\"/Inventory/DeleteInventoryCollection\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete inventory items\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/deleteinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.DeleteInventoryItems({\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * }\n * });\n */\n DeleteInventoryItems (request: DeleteInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteInventoryItemsResponse>(\"/Inventory/DeleteInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Removes an item from working catalog and all published versions from the public catalog.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/deleteitem Microsoft Documentation}\n * @example\n * await catalogClient.DeleteItem({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n DeleteItem (request: DeleteItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteItemResponse>(\"/Catalog/DeleteItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete versioned catalog.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/deleteversionedcatalog Microsoft Documentation}\n * @example\n * await versionedcatalogClient.DeleteVersionedCatalog({});\n */\n DeleteVersionedCatalog (request: DeleteVersionedCatalogRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/VersionedCatalog/DeleteVersionedCatalog\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a catalog view and the associated blob.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/deleteview Microsoft Documentation}\n * @example\n * await catalogClient.DeleteView({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n DeleteView (request: DeleteViewRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteViewResponse>(\"/Catalog/DeleteView\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Execute a list of Inventory Operations. A maximum list of 50 operations can be performed by a single request. There is\n * also a limit to 300 items that can be modified/added in a single request. For example, adding a bundle with 50 items\n * counts as 50 items modified. All operations must be done within a single inventory collection. This API has a reduced\n * RPS compared to an individual inventory operation with Player Entities limited to 60 requests in 90 seconds.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/executeinventoryoperations Microsoft Documentation}\n * @example\n * await inventoryClient.ExecuteInventoryOperations({\n * \"Operations\": [\n * {\n * \"Add\": {\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 3\n * }\n * },\n * {\n * \"Subtract\": {\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 3,\n * \"DeleteEmptyStacks\": false\n * }\n * }\n * ]\n * });\n */\n ExecuteInventoryOperations (request: ExecuteInventoryOperationsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteInventoryOperationsResponse>(\"/Inventory/ExecuteInventoryOperations\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Transfer a list of inventory items. A maximum list of 50 operations can be performed by a single request. When the\n * response code is 202, one or more operations did not complete within the timeframe of the request. You can identify the\n * pending operations by looking for OperationStatus = 'InProgress'. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the GetInventoryOperationStatus API.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/executetransferoperations Microsoft Documentation}\n * @example\n * await inventoryClient.ExecuteTransferOperations({\n * \"Operations\": [\n * {\n * \"GivingItem\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\",\n * \"StackId\": \"default\"\n * },\n * \"ReceivingItem\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\",\n * \"StackId\": \"default\"\n * },\n * \"Amount\": 1,\n * \"DeleteEmptyStacks\": false\n * }\n * ],\n * \"GivingEntity\": {\n * \"Id\": \"someId1\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"ReceivingEntity\": {\n * \"Id\": \"someId2\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"GivingCollectionId\": \"default\",\n * \"ReceivingCollectionId\": \"backpack\"\n * });\n */\n ExecuteTransferOperations (request: ExecuteTransferOperationsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ExecuteTransferOperationsResponse>(\"/Inventory/ExecuteTransferOperations\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Export versioned catalog.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/exportversionedcatalog Microsoft Documentation}\n * @example\n * await versionedcatalogClient.ExportVersionedCatalog({});\n */\n ExportVersionedCatalog (request: ExportVersionedCatalogRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<IActionResult>(\"/VersionedCatalog/ExportVersionedCatalog\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the configuration for the catalog. Only Title Entities can call this API. There is a limit of 100 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getcatalogconfig Microsoft Documentation}\n * @example\n * await catalogClient.GetCatalogConfig({});\n */\n GetCatalogConfig (request: GetCatalogConfigRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCatalogConfigResponse>(\"/Catalog/GetCatalogConfig\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves an item from the working catalog. This item represents the current working state of the item. GetDraftItem\n * does not work off a cache of the Catalog and should be used when trying to get recent item updates. However, please note\n * that item references data is cached and may take a few moments for changes to propagate. Note: SAS tokens provided are\n * valid for 1 hour.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getdraftitem Microsoft Documentation}\n * @example\n * await catalogClient.GetDraftItem({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetDraftItem (request: GetDraftItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemResponse>(\"/Catalog/GetDraftItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog. Up to 50 IDs can be retrieved in a single request.\n * GetDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates. Note:\n * SAS tokens provided are valid for 1 hour.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getdraftitems Microsoft Documentation}\n * @example\n * await catalogClient.GetDraftItems({\n * \"Ids\": [\n * \"dddddddd-dddd-dddd-dddd-dddddddddddd\",\n * \"eeeeeeee-eeee-eeee-eeee-eeeeeeeeeeee\"\n * ]\n * });\n */\n GetDraftItems (request: GetDraftItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetDraftItemsResponse>(\"/Catalog/GetDraftItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the items from the draft catalog created by the Entity. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit.\n * GetEntityDraftItems does not work off a cache of the Catalog and should be used when trying to get recent item updates.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getentitydraftitems Microsoft Documentation}\n * @example\n * await catalogClient.GetEntityDraftItems({\n * \"Count\": 2,\n * \"Entity\": {\n * \"Id\": \"someId\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n GetEntityDraftItems (request: GetEntityDraftItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityDraftItemsResponse>(\"/Catalog/GetEntityDraftItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the submitted review for the specified item by the authenticated entity. Individual ratings and reviews data update\n * in near real time with delays within a few seconds.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getentityitemreview Microsoft Documentation}\n * @example\n * await catalogClient.GetEntityItemReview({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetEntityItemReview (request: GetEntityItemReviewRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetEntityItemReviewResponse>(\"/Catalog/GetEntityItemReview\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get Inventory Collection Ids. Up to 50 Ids can be returned at once (or 250 with response compression enabled). You can\n * use continuation tokens to paginate through results that return greater than the limit. It can take a few seconds for\n * new collection Ids to show up.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/getinventorycollectionids Microsoft Documentation}\n * @example\n * await inventoryClient.GetInventoryCollectionIds({\n * \"Count\": 5\n * });\n */\n GetInventoryCollectionIds (request: GetInventoryCollectionIdsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryCollectionIdsResponse>(\"/Inventory/GetInventoryCollectionIds\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get current inventory items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/getinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.GetInventoryItems({\n * \"Count\": 5\n * });\n */\n GetInventoryItems (request: GetInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryItemsResponse>(\"/Inventory/GetInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get the status of an inventory operation using an OperationToken. You can check on the operation status at anytime\n * within 1 day of the request by passing the TransactionToken to the this API.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/getinventoryoperationstatus Microsoft Documentation}\n * @example\n * await inventoryClient.GetInventoryOperationStatus({});\n */\n GetInventoryOperationStatus (request: GetInventoryOperationStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetInventoryOperationStatusResponse>(\"/Inventory/GetInventoryOperationStatus\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves an item from the public catalog. GetItem does not work off a cache of the Catalog and should be used when\n * trying to get recent item updates. However, please note that item references data is cached and may take a few moments\n * for changes to propagate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitem Microsoft Documentation}\n * @example\n * await catalogClient.GetItem({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItem (request: GetItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemResponse>(\"/Catalog/GetItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Search for a given item and return a set of bundles and stores containing the item. Up to 50 items can be returned at\n * once. You can use continuation tokens to paginate through results that return greater than the limit. This API is\n * intended for tooling/automation scenarios and has a reduced RPS with Player Entities limited to 30 requests in 300\n * seconds and Title Entities limited to 100 requests in 10 seconds.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitemcontainers Microsoft Documentation}\n * @example\n * await catalogClient.GetItemContainers({\n * \"Count\": 5,\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItemContainers (request: GetItemContainersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemContainersResponse>(\"/Catalog/GetItemContainers\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitemmoderationstate Microsoft Documentation}\n * @example\n * await catalogClient.GetItemModerationState({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItemModerationState (request: GetItemModerationStateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemModerationStateResponse>(\"/Catalog/GetItemModerationState\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the status of a publish of an item.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitempublishstatus Microsoft Documentation}\n * @example\n * await catalogClient.GetItemPublishStatus({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItemPublishStatus (request: GetItemPublishStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemPublishStatusResponse>(\"/Catalog/GetItemPublishStatus\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a paginated set of reviews associated with the specified item. Individual ratings and reviews data update in near\n * real time with delays within a few seconds.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitemreviews Microsoft Documentation}\n * @example\n * await catalogClient.GetItemReviews({\n * \"Count\": 2,\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItemReviews (request: GetItemReviewsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewsResponse>(\"/Catalog/GetItemReviews\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a summary of all ratings and reviews associated with the specified item. Summary ratings data is cached with update\n * data coming within 15 minutes.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitemreviewsummary Microsoft Documentation}\n * @example\n * await catalogClient.GetItemReviewSummary({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetItemReviewSummary (request: GetItemReviewSummaryRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemReviewSummaryResponse>(\"/Catalog/GetItemReviewSummary\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves items from the public catalog. Up to 50 items can be returned at once. GetItems does not work off a cache of\n * the Catalog and should be used when trying to get recent item updates. However, please note that item references data is\n * cached and may take a few moments for changes to propagate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getitems Microsoft Documentation}\n * @example\n * await catalogClient.GetItems({\n * \"Ids\": [\n * \"dddddddd-dddd-dddd-dddd-dddddddddddd\",\n * \"eeeeeeee-eeee-eeee-eeee-eeeeeeeeeeee\"\n * ]\n * });\n */\n GetItems (request: GetItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetItemsResponse>(\"/Catalog/GetItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the access tokens.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/getmicrosoftstoreaccesstokens Microsoft Documentation}\n * @example\n * await inventoryClient.GetMicrosoftStoreAccessTokens({});\n */\n GetMicrosoftStoreAccessTokens (request: GetMicrosoftStoreAccessTokensRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMicrosoftStoreAccessTokensResponse>(\"/Inventory/GetMicrosoftStoreAccessTokens\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get transaction history for a player. Up to 250 Events can be returned at once. You can use continuation tokens to\n * paginate through results that return greater than the limit. Getting transaction history has a lower RPS limit than\n * getting a Player's inventory with Player Entities having a limit of 30 requests in 300 seconds.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/gettransactionhistory Microsoft Documentation}\n * @example\n * await inventoryClient.GetTransactionHistory({\n * \"Count\": 10,\n * \"CollectionId\": \"default\"\n * });\n */\n GetTransactionHistory (request: GetTransactionHistoryRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTransactionHistoryResponse>(\"/Inventory/GetTransactionHistory\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get versioned catalog item.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/getversionedcatalogitem Microsoft Documentation}\n * @example\n * await versionedcatalogClient.GetVersionedCatalogItem({});\n */\n GetVersionedCatalogItem (request: GetVersionedCatalogItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetVersionedCatalogItemResponse>(\"/VersionedCatalog/GetVersionedCatalogItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Returns the current status of a Versioned Catalog upload.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/getversionedcataloguploadstatus Microsoft Documentation}\n * @example\n * await versionedcatalogClient.GetVersionedCatalogUploadStatus({});\n */\n GetVersionedCatalogUploadStatus (request: GetVersionedCatalogUploadStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetVersionedCatalogUploadStatusResponse>(\"/VersionedCatalog/GetVersionedCatalogUploadStatus\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves a specific catalog view.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getview Microsoft Documentation}\n * @example\n * await catalogClient.GetView({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n GetView (request: GetViewRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetViewResponse>(\"/Catalog/GetView\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Retrieves a paginated list of the catalog views.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/getviews Microsoft Documentation}\n * @example\n * await catalogClient.GetViews({\n * \"Count\": 5,\n * \"Entity\": {\n * \"Id\": \"someId\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n GetViews (request: GetViewsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetViewsResponse>(\"/Catalog/GetViews\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List versioned catalogs.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/versionedcatalog/versionedcatalog/listversionedcatalogs Microsoft Documentation}\n * @example\n * await versionedcatalogClient.ListVersionedCatalogs({});\n */\n ListVersionedCatalogs (request: ListVersionedCatalogsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListVersionedCatalogsResponse>(\"/VersionedCatalog/ListVersionedCatalogs\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Initiates a publish of an item from the working catalog to the public catalog. You can use the GetItemPublishStatus API\n * to track the state of the item publish.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/publishdraftitem Microsoft Documentation}\n * @example\n * await catalogClient.PublishDraftItem({\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n PublishDraftItem (request: PublishDraftItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PublishDraftItemResponse>(\"/Catalog/PublishDraftItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Purchase an item or bundle. Up to 10,000 stacks of items can be added to a single inventory collection. Stack size is\n * uncapped.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/purchaseinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.PurchaseInventoryItems({\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 1,\n * \"PriceAmounts\": [\n * {\n * \"ItemId\": \"cccccccc-cccc-cccc-cccc-cccccccccccc\",\n * \"Amount\": 15\n * }\n * ],\n * \"DeleteEmptyStacks\": false\n * });\n */\n PurchaseInventoryItems (request: PurchaseInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<PurchaseInventoryItemsResponse>(\"/Inventory/PurchaseInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemappleappstoreinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemAppleAppStoreInventoryItems({\n * \"Receipt\": \"receipt\"\n * });\n */\n RedeemAppleAppStoreInventoryItems (request: RedeemAppleAppStoreInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemAppleAppStoreInventoryItemsResponse>(\"/Inventory/RedeemAppleAppStoreInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemgoogleplayinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemGooglePlayInventoryItems({\n * \"Purchases\": [\n * {\n * \"ProductId\": \"productId\",\n * \"Token\": \"token\"\n * }\n * ]\n * });\n */\n RedeemGooglePlayInventoryItems (request: RedeemGooglePlayInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemGooglePlayInventoryItemsResponse>(\"/Inventory/RedeemGooglePlayInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemmicrosoftstoreinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemMicrosoftStoreInventoryItems({\n * \"CollectionsIdKey\": \"collectionsIdKey\"\n * });\n */\n RedeemMicrosoftStoreInventoryItems (request: RedeemMicrosoftStoreInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemMicrosoftStoreInventoryItemsResponse>(\"/Inventory/RedeemMicrosoftStoreInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemnintendoeshopinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemNintendoEShopInventoryItems({\n * \"NintendoServiceAccountIdToken\": \"nsaIdToken\"\n * });\n */\n RedeemNintendoEShopInventoryItems (request: RedeemNintendoEShopInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemNintendoEShopInventoryItemsResponse>(\"/Inventory/RedeemNintendoEShopInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemplaystationstoreinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemPlayStationStoreInventoryItems({\n * \"AuthorizationCode\": \"authorizationCode\",\n * \"RedirectUri\": \"orbis://games\",\n * \"ServiceLabel\": \"0\"\n * });\n */\n RedeemPlayStationStoreInventoryItems (request: RedeemPlayStationStoreInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemPlayStationStoreInventoryItemsResponse>(\"/Inventory/RedeemPlayStationStoreInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Redeem items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/redeemsteaminventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.RedeemSteamInventoryItems({});\n */\n RedeemSteamInventoryItems (request: RedeemSteamInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RedeemSteamInventoryItemsResponse>(\"/Inventory/RedeemSteamInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Submit a report for an item, indicating in what way the item is inappropriate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/reportitem Microsoft Documentation}\n * @example\n * await catalogClient.ReportItem({\n * \"ConcernCategory\": \"Profanity\",\n * \"Reason\": \"There was swearing in the description.\",\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n ReportItem (request: ReportItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemResponse>(\"/Catalog/ReportItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Submit a report for a review\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/reportitemreview Microsoft Documentation}\n * @example\n * await catalogClient.ReportItemReview({\n * \"ReviewId\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\",\n * \"ItemId\": \"eeeeeeee-eeee-eeee-eeee-eeeeeeeeeeee\",\n * \"ConcernCategory\": \"OffensiveContent\",\n * \"Reason\": \"Foul language.\"\n * });\n */\n ReportItemReview (request: ReportItemReviewRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReportItemReviewResponse>(\"/Catalog/ReportItemReview\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates or updates a review for the specified item. More information around the caching surrounding item ratings and\n * reviews can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/ratings#ratings-design-and-caching\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/reviewitem Microsoft Documentation}\n * @example\n * await catalogClient.ReviewItem({\n * \"Review\": {\n * \"ItemVersion\": \"2.4.1\",\n * \"Title\": \"Best Game Ever\",\n * \"ReviewText\": \"I play this game every day. It's my favorite game yet.\",\n * \"Rating\": 5,\n * \"IsInstalled\": true,\n * \"HelpfulPositive\": 0,\n * \"HelpfulNegative\": 0,\n * \"Submitted\": \"0001-01-01T00:00:00Z\"\n * },\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n ReviewItem (request: ReviewItemRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ReviewItemResponse>(\"/Catalog/ReviewItem\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Executes a search against the public catalog using the provided search parameters and returns a set of paginated\n * results. SearchItems uses a cache of the catalog with item updates taking up to a few minutes to propagate. You should\n * use the GetItem API for when trying to immediately get recent item updates. More information about the Search API can be\n * found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/catalog/search\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/searchitems Microsoft Documentation}\n * @example\n * await catalogClient.SearchItems({\n * \"Search\": \"Pirates\",\n * \"Filter\": \"tags/any(t:t eq 'desert') and contentType eq 'map'\",\n * \"OrderBy\": \"lastModifiedDate asc\",\n * \"ContinuationToken\": \"abc=\",\n * \"Count\": 2\n * });\n */\n SearchItems (request: SearchItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SearchItemsResponse>(\"/Catalog/SearchItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Sets the moderation state for an item, including the concern category and string reason. More information about\n * moderation states can be found here: https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/ugc/moderation\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/setitemmoderationstate Microsoft Documentation}\n * @example\n * await catalogClient.SetItemModerationState({\n * \"Status\": \"AwaitingModeration\",\n * \"Reason\": \"User reports over threshold\",\n * \"Id\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * });\n */\n SetItemModerationState (request: SetItemModerationStateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetItemModerationStateResponse>(\"/Catalog/SetItemModerationState\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Submit a vote for a review, indicating whether the review was helpful or unhelpful.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/submititemreviewvote Microsoft Documentation}\n * @example\n * await catalogClient.SubmitItemReviewVote({\n * \"ReviewId\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\",\n * \"ItemId\": \"eeeeeeee-eeee-eeee-eeee-eeeeeeeeeeee\",\n * \"Vote\": \"Helpful\"\n * });\n */\n SubmitItemReviewVote (request: SubmitItemReviewVoteRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubmitItemReviewVoteResponse>(\"/Catalog/SubmitItemReviewVote\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Subtract inventory items.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/subtractinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.SubtractInventoryItems({\n * \"Item\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 3,\n * \"DeleteEmptyStacks\": false,\n * \"ReturnInventory\": false\n * });\n */\n SubtractInventoryItems (request: SubtractInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubtractInventoryItemsResponse>(\"/Inventory/SubtractInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Submit a request to takedown one or more reviews.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/takedownitemreviews Microsoft Documentation}\n * @example\n * await catalogClient.TakedownItemReviews({\n * \"Reviews\": [\n * {\n * \"ItemId\": \"00000000-0000-0000-0000-000000000003\",\n * \"ReviewId\": \"dddddddd-dddd-dddd-dddd-dddddddddddd\"\n * }\n * ]\n * });\n */\n TakedownItemReviews (request: TakedownItemReviewsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TakedownItemReviewsResponse>(\"/Catalog/TakedownItemReviews\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Transfer inventory items. When transferring across collections, a 202 response indicates that the transfer did not\n * complete within the timeframe of the request. You can identify the pending operations by looking for OperationStatus =\n * 'InProgress'. You can check on the operation status at anytime within 1 day of the request by passing the\n * TransactionToken to the GetInventoryOperationStatus API. More information about item transfer scenarios can be found\n * here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/inventory/?tabs=inventory-game-manager#transfer-inventory-items\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/inventory/inventory/transferinventoryitems Microsoft Documentation}\n * @example\n * await inventoryClient.TransferInventoryItems({\n * \"GivingItem\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"ReceivingItem\": {\n * \"Id\": \"11111111-1111-1111-1111-111111111111\"\n * },\n * \"Amount\": 1,\n * \"DeleteEmptyStacks\": false,\n * \"GivingCollectionId\": \"default\",\n * \"ReceivingCollectionId\": \"backpack\"\n * });\n */\n TransferInventoryItems (request: TransferInventoryItemsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<TransferInventoryItemsResponse>(\"/Inventory/TransferInventoryItems\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates the configuration for the catalog. Only Title Entities can call this API. There is a limit of 10 requests in 10\n * seconds for this API. More information about the Catalog Config can be found here:\n * https://learn.microsoft.com/en-us/gaming/playfab/features/economy-v2/settings\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/updatecatalogconfig Microsoft Documentation}\n * @example\n * await catalogClient.UpdateCatalogConfig({\n * \"Config\": {\n * \"IsCatalogEnabled\": true,\n * \"AdminEntities\": [\n * {\n * \"Id\": \"ABC123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * ],\n * \"DisplayPropertyIndexInfos\": [\n * {\n * \"Name\": \"damage\",\n * \"Type\": \"QueryDouble\"\n * }\n * ],\n * \"ReviewerEntities\": [\n * {\n * \"Id\": \"ABC123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * ],\n * \"UserGeneratedContent\": {\n * \"ContentTypes\": [\n * \"skin\",\n * \"map\",\n * \"example item\"\n * ],\n * \"Tags\": [\n * \"pirate\",\n * \"holiday\"\n * ]\n * }\n * }\n * });\n */\n UpdateCatalogConfig (request: UpdateCatalogConfigRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateCatalogConfigResponse>(\"/Catalog/UpdateCatalogConfig\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update the metadata for an item in the working catalog. Note: SAS tokens provided are valid for 1 hour.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/catalog/catalog/updatedraftitem Microsoft Documentation}\n * @example\n * await catalogClient.UpdateDraftItem({\n * \"Item\": {\n * \"Id\": \"qqqqqqqq-qqqq-qqqq-qqqq-qqqqqqqqqqqq\",\n * \"Type\": \"ugc\",\n * \"Title\": {\n * \"NEUTRAL\": \"Neutral title\",\n * \"en-US\": \"US English title\"\n * },\n * \"Description\": {\n * \"NEUTRAL\": \"Neutral description\",\n * \"en-US\": \"US English description\"\n * },\n * \"Keywords\": {\n * \"NEUTRAL\": {\n * \"Values\": [\n * \"Keyword_1\",\n * \"Keyword_2\"\n * ]\n * }\n * },\n * \"ContentType\": \"example item\",\n * \"CreatorEntity\": {\n * \"Id\": \"someId\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"IsHidden\": false,\n * \"Tags\": [\n * \"pirates\",\n * \"holiday\"\n * ],\n * \"DisplayVersion\": \"1.0.0\",\n * \"CreationDate\": \"2018-08-17T22:32:10.472Z\",\n * \"Contents\": [\n * {\n * \"Id\": \"00000000-0000-0000-0000-000000000001\",\n * \"Url\": \"https://endpoint.blob.core.windows.net/some-identifier-private/00000000-0000-0000-0000-000000000001/textures.zip\",\n * \"MaxClientVersion\": \"2.4.1\",\n * \"MinClientVersion\": \"2.0.0\"\n * }\n * ],\n * \"Images\": [\n * {\n * \"Id\": \"00000000-0000-0000-0000-000000000003\",\n * \"Type\": \"Thumbnail\",\n * \"Url\": \"https://endpoint.blob.core.windows.net/some-identifier-private/00000000-0000-0000-0000-000000000003/splashscreen_thumb.jpg\"\n * }\n * ],\n * \"DisplayProperties\": {\n * \"mapDetails\": {\n * \"mapType\": \"desertIsland\",\n * \"gameMode\": \"capture\",\n * \"maxPlayers\": 16\n * },\n * \"averageMatchLengthInSeconds\": 947\n * },\n * \"DefaultStackId\": \"Static_Default_Stack_Id\"\n * },\n * \"Publish\": false\n * });\n */\n UpdateDraftItem (request: UpdateDraftItemRequest, extraHeaders?: Record<string, string>) {\n return 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{"version":3,"sources":["../src/apis/PlayFabMultiplayerApi.ts"],"sourcesContent":["import type { EmptyResponse } from \"../types/PlayFab\";\nimport type {\n CancelAllMatchmakingTicketsForPlayerRequest,\n CancelAllServerBackfillTicketsForPlayerRequest,\n CancelMatchmakingTicketRequest,\n CancelModelRequest,\n CancelServerBackfillTicketRequest,\n CreateBaseModelRequest,\n CreateBatchModelRequest,\n CreateBuildAliasRequest,\n CreateBuildWithCustomContainerRequest,\n CreateBuildWithManagedContainerRequest,\n CreateBuildWithProcessBasedServerRequest,\n CreateLobbyRequest,\n CreateMatchmakingTicketRequest,\n CreateRemoteUserRequest,\n CreateScenarioRequest,\n CreateServerBackfillTicketRequest,\n CreateServerMatchmakingTicketRequest,\n CreateTitleMultiplayerServersQuotaChangeRequest,\n DeactivateModelRequest,\n DeleteAssetRequest,\n DeleteBuildRequest,\n DeleteBuildAliasRequest,\n DeleteBuildRegionRequest,\n DeleteCertificateRequest,\n DeleteContainerImageRequest,\n DeleteLobbyRequest,\n DeleteModelRequest,\n DeleteRemoteUserRequest,\n DeleteScenarioRequest,\n DeleteSecretRequest,\n EnableMultiplayerServersForTitleRequest,\n EnablePartiesForTitleRequest,\n FindFriendLobbiesRequest,\n FindLobbiesRequest,\n GetAssetDownloadUrlRequest,\n GetAssetUploadUrlRequest,\n GetBuildRequest,\n GetBuildAliasRequest,\n GetCognitiveServicesLocalesRequest,\n GetCognitiveServicesTokenRequest,\n GetContainerRegistryCredentialsRequest,\n GetLobbyRequest,\n GetMatchRequest,\n GetMatchmakingQueueRequest,\n GetMatchmakingTicketRequest,\n GetModelDetailsRequest,\n GetModelsByScenarioRequest,\n GetMultiplayerServerAndTokenRequest,\n GetMultiplayerServerDetailsRequest,\n GetMultiplayerServerLogsRequest,\n GetMultiplayerSessionLogsBySessionIdRequest,\n GetPlayerSkillRequest,\n GetPlayerSkillForConditionsRequest,\n GetPlayerSkillForConditionsFromModelRequest,\n GetPlayerSkillFromModelRequest,\n GetQueueStatisticsRequest,\n GetRemoteLoginEndpointRequest,\n GetScenarioConfigurationRequest,\n GetScenarioConfigurationsRequest,\n GetServerBackfillTicketRequest,\n GetTitleEnabledForMultiplayerServersStatusRequest,\n GetTitleMultiplayerServersQuotaChangeRequest,\n GetTitleMultiplayerServersQuotasRequest,\n InviteToLobbyRequest,\n JoinArrangedLobbyRequest,\n JoinLobbyRequest,\n JoinLobbyAsServerRequest,\n JoinMatchmakingTicketRequest,\n LeaveLobbyRequest,\n LeaveLobbyAsServerRequest,\n ListMultiplayerServersRequest,\n ListAssetSummariesRequest,\n ListBuildAliasesRequest,\n ListBuildSummariesRequest,\n ListCertificateSummariesRequest,\n ListContainerImagesRequest,\n ListContainerImageTagsRequest,\n ListMatchmakingQueuesRequest,\n ListMatchmakingTicketsForPlayerRequest,\n ListPartyQosServersRequest,\n ListQosServersRequest,\n ListQosServersForTitleRequest,\n ListSecretSummariesRequest,\n ListServerBackfillTicketsForPlayerRequest,\n ListTitleMultiplayerServersQuotaChangesRequest,\n ListVirtualMachineSummariesRequest,\n RemoveMatchmakingQueueRequest,\n RemoveMemberFromLobbyRequest,\n RequestMultiplayerServerRequest,\n RequestMultiplayerServerAndTokenRequest,\n RequestPartyRequest,\n RequestPartyServiceRequest,\n RolloverContainerRegistryCredentialsRequest,\n SetMatchmakingQueueRequest,\n ShutdownMultiplayerServerRequest,\n SubscribeToLobbyResourceRequest,\n SubscribeToMatchResourceRequest,\n UnsubscribeFromLobbyResourceRequest,\n UnsubscribeFromMatchResourceRequest,\n UntagContainerImageRequest,\n UpdateBuildAliasRequest,\n UpdateBuildNameRequest,\n UpdateBuildRegionRequest,\n UpdateBuildRegionsRequest,\n UpdateLobbyRequest,\n UpdateLobbyAsServerRequest,\n UpdateModelRequest,\n UpdatePrimaryModelRequest,\n UpdateScenarioConfigurationRequest,\n UploadCertificateRequest,\n UploadMatchResultRequest,\n UploadSecretRequest,\n CancelAllMatchmakingTicketsForPlayerResult,\n CancelAllServerBackfillTicketsForPlayerResult,\n CancelMatchmakingTicketResult,\n CancelModelResponse,\n CancelServerBackfillTicketResult,\n CreateBaseModelResponse,\n CreateBatchModelResponse,\n BuildAliasDetailsResponse,\n CreateBuildWithCustomContainerResponse,\n CreateBuildWithManagedContainerResponse,\n CreateBuildWithProcessBasedServerResponse,\n CreateLobbyResult,\n CreateMatchmakingTicketResult,\n CreateRemoteUserResponse,\n CreateScenarioResponse,\n CreateServerBackfillTicketResult,\n CreateTitleMultiplayerServersQuotaChangeResponse,\n DeactivateModelResponse,\n LobbyEmptyResult,\n DeleteModelResponse,\n DeleteScenarioResponse,\n EnableMultiplayerServersForTitleResponse,\n FindFriendLobbiesResult,\n FindLobbiesResult,\n GetAssetDownloadUrlResponse,\n GetAssetUploadUrlResponse,\n GetBuildResponse,\n GetCognitiveServicesLocalesResponse,\n GetCognitiveServicesTokenResponse,\n GetContainerRegistryCredentialsResponse,\n GetLobbyResult,\n GetMatchResult,\n GetMatchmakingQueueResult,\n GetMatchmakingTicketResult,\n GetModelDetailsResponse,\n GetModelsByScenarioResponse,\n GetMultiplayerServerAndTokenResponse,\n GetMultiplayerServerDetailsResponse,\n GetMultiplayerServerLogsResponse,\n GetPlayerSkillResponse,\n GetPlayerSkillForConditionsResponse,\n GetPlayerSkillForConditionsFromModelResponse,\n GetPlayerSkillFromModelResponse,\n GetQueueStatisticsResult,\n GetRemoteLoginEndpointResponse,\n GetScenarioConfigurationResponse,\n GetScenarioConfigurationsResponse,\n GetServerBackfillTicketResult,\n GetTitleEnabledForMultiplayerServersStatusResponse,\n GetTitleMultiplayerServersQuotaChangeResponse,\n GetTitleMultiplayerServersQuotasResponse,\n JoinLobbyResult,\n JoinLobbyAsServerResult,\n JoinMatchmakingTicketResult,\n ListMultiplayerServersResponse,\n ListAssetSummariesResponse,\n ListBuildAliasesResponse,\n ListBuildSummariesResponse,\n ListCertificateSummariesResponse,\n ListContainerImagesResponse,\n ListContainerImageTagsResponse,\n ListMatchmakingQueuesResult,\n ListMatchmakingTicketsForPlayerResult,\n ListPartyQosServersResponse,\n ListQosServersResponse,\n ListQosServersForTitleResponse,\n ListSecretSummariesResponse,\n ListServerBackfillTicketsForPlayerResult,\n ListTitleMultiplayerServersQuotaChangesResponse,\n ListVirtualMachineSummariesResponse,\n RemoveMatchmakingQueueResult,\n RequestMultiplayerServerResponse,\n RequestMultiplayerServerAndTokenResponse,\n RequestPartyResponse,\n RequestPartyServiceResponse,\n RolloverContainerRegistryCredentialsResponse,\n SetMatchmakingQueueResult,\n SubscribeToLobbyResourceResult,\n SubscribeToMatchResourceResult,\n UnsubscribeFromMatchResourceResult,\n UpdateModelResponse,\n UpdatePrimaryModelResponse,\n UpdateScenarioConfigurationResponse,\n UploadMatchResultResponse,\n} from \"../types/PlayFabMultiplayerApi\";\nimport { PlayFabCommon } from \"../PlayFabCommon\";\n\nexport default class PlayFabMultiplayerApi extends PlayFabCommon {\n\n /**\n * Cancel all active tickets the player is a member of in a given queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallmatchmakingticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.CancelAllMatchmakingTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelAllMatchmakingTicketsForPlayer (request: CancelAllMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllMatchmakingTicketsForPlayerResult>(\"/Match/CancelAllMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel all active backfill tickets the player is a member of in a given queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelallserverbackfillticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.CancelAllServerBackfillTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelAllServerBackfillTicketsForPlayer (request: CancelAllServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelAllServerBackfillTicketsForPlayerResult>(\"/Match/CancelAllServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a matchmaking ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CancelMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelMatchmakingTicket (request: CancelMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelMatchmakingTicketResult>(\"/Match/CancelMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a batch model creation.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/cancelmodel Microsoft Documentation}\n * @example\n * await trueskillClient.CancelModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n CancelModel (request: CancelModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelModelResponse>(\"/TrueSkill/CancelModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Cancel a server backfill ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/cancelserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.CancelServerBackfillTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\"\n * });\n */\n CancelServerBackfillTicket (request: CancelServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CancelServerBackfillTicketResult>(\"/Match/CancelServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a base model with default settings.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbasemodel Microsoft Documentation}\n * @example\n * await trueskillClient.CreateBaseModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelName\": \"Test Batch Model\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Rank\": 2\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Rank\": 1\n * }\n * ]\n * });\n */\n CreateBaseModel (request: CreateBaseModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBaseModelResponse>(\"/TrueSkill/CreateBaseModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a batch model that is learned from a title's match results in a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createbatchmodel Microsoft Documentation}\n * @example\n * await trueskillClient.CreateBatchModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelName\": \"Test Batch Model\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Rank\": 2\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Rank\": 1\n * }\n * ],\n * \"Events\": [\n * \"Kills\",\n * \"Deaths\"\n * ],\n * \"InitialSettingsModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"MatchResultStartTimeUtc\": \"2025-08-15T13:31:26.125Z\",\n * \"MatchResultEndTimeUtc\": \"2025-08-15T14:01:26.125Z\",\n * \"MaxIterations\": 100,\n * \"AnomalousMatchResultIgnoreThreshold\": -20.0\n * });\n */\n CreateBatchModel (request: CreateBatchModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBatchModelResponse>(\"/TrueSkill/CreateBatchModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildAlias({\n * \"AliasName\": \"AliasName\",\n * \"BuildSelectionCriteria\": [\n * {\n * \"BuildWeightDistribution\": {\n * \"53781fa8-006d-4e9c-b733-57433d579285\": 1\n * }\n * }\n * ]\n * });\n */\n CreateBuildAlias (request: CreateBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/CreateBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a custom container.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithcustomcontainer Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithCustomContainer({\n * \"ContainerRunCommand\": \"/data/Assets -startserver\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"gameserver.zip\",\n * \"MountPath\": \"/data/Assets\"\n * }\n * ],\n * \"ContainerImageReference\": {\n * \"ImageName\": \"ContainerImageName\",\n * \"Tag\": \"ContainerTag\"\n * },\n * \"LinuxInstrumentationConfiguration\": {\n * \"IsEnabled\": false\n * },\n * \"ContainerFlavor\": \"CustomLinux\",\n * \"ServerResourceConstraints\": {\n * \"CpuLimit\": 0.5,\n * \"MemoryLimitGB\": 0.5\n * },\n * \"BuildName\": \"GameBuildName\",\n * \"Metadata\": {\n * \"MetadataKey\": \"MetadataValue\"\n * },\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T17:00:00Z\",\n * \"EndTime\": \"2020-08-24T09:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekend Schedule\",\n * \"TargetStandby\": 8\n * },\n * {\n * \"StartTime\": \"2020-08-24T09:00:00Z\",\n * \"EndTime\": \"2020-08-28T17:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekday Schedule\",\n * \"TargetStandby\": 3\n * }\n * ]\n * },\n * \"RoutingSettings\": {\n * \"NumberOfMicrosoftRoutingIPs\": 1,\n * \"NumberOfInternetRoutingIPs\": 1,\n * \"DefaultRoutingType\": 1\n * }\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 50,\n * \"StandbyServers\": 8,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T09:00:00Z\",\n * \"EndTime\": \"2020-08-21T23:00:00Z\",\n * \"IsRecurringWeekly\": false,\n * \"IsDisabled\": false,\n * \"Description\": \"Game Launch\",\n * \"TargetStandby\": 30\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ],\n * \"RoutingSettings\": {\n * \"NumberOfMicrosoftRoutingIPs\": 1,\n * \"NumberOfInternetRoutingIPs\": 0,\n * \"DefaultRoutingType\": 0\n * }\n * });\n */\n CreateBuildWithCustomContainer (request: CreateBuildWithCustomContainerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithCustomContainerResponse>(\"/MultiplayerServer/CreateBuildWithCustomContainer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with a managed container.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithmanagedcontainer Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithManagedContainer({\n * \"StartMultiplayerServerCommand\": \"gameserver.exe -startserver\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"gameserver.zip\",\n * \"MountPath\": \"C:\\\\Asset\\\\\"\n * }\n * ],\n * \"InstrumentationConfiguration\": {\n * \"ProcessesToMonitor\": [\n * \"GameServerProcessName\"\n * ],\n * \"IsEnabled\": true\n * },\n * \"GameWorkingDirectory\": \"C:\\\\Assets\",\n * \"ContainerFlavor\": \"ManagedWindowsServerCore\",\n * \"ServerResourceConstraints\": {\n * \"CpuLimit\": 0.5,\n * \"MemoryLimitGB\": 0.5\n * },\n * \"BuildName\": \"GameBuildName\",\n * \"Metadata\": {\n * \"MetadataKey\": \"MetadataValue\"\n * },\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T17:00:00Z\",\n * \"EndTime\": \"2020-08-24T09:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekend Schedule\",\n * \"TargetStandby\": 8\n * },\n * {\n * \"StartTime\": \"2020-08-24T09:00:00Z\",\n * \"EndTime\": \"2020-08-28T17:00:00Z\",\n * \"IsRecurringWeekly\": true,\n * \"IsDisabled\": false,\n * \"Description\": \"Weekday Schedule\",\n * \"TargetStandby\": 3\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 50,\n * \"StandbyServers\": 8,\n * \"ScheduledStandbySettings\": {\n * \"IsEnabled\": true,\n * \"ScheduleList\": [\n * {\n * \"StartTime\": \"2020-08-21T09:00:00Z\",\n * \"EndTime\": \"2020-08-21T23:00:00Z\",\n * \"IsRecurringWeekly\": false,\n * \"IsDisabled\": false,\n * \"Description\": \"Game Launch\",\n * \"TargetStandby\": 30\n * }\n * ]\n * }\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ]\n * });\n */\n CreateBuildWithManagedContainer (request: CreateBuildWithManagedContainerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithManagedContainerResponse>(\"/MultiplayerServer/CreateBuildWithManagedContainer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build with the server running as a process.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createbuildwithprocessbasedserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateBuildWithProcessBasedServer({\n * \"OsPlatform\": \"Windows\",\n * \"GameAssetReferences\": [\n * {\n * \"FileName\": \"game.zip\"\n * }\n * ],\n * \"StartMultiplayerServerCommand\": \"gameserver.exe -startserver\",\n * \"InstrumentationConfiguration\": {\n * \"ProcessesToMonitor\": [\n * \"GameServerProcessName\"\n * ],\n * \"IsEnabled\": true\n * },\n * \"GameWorkingDirectory\": \"C:\\\\Assets\",\n * \"IsOSPreview\": false,\n * \"VmSize\": \"Standard_D2_v2\",\n * \"MultiplayerServerCountPerVm\": 10,\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"RegionConfigurations\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 12,\n * \"StandbyServers\": 8\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ],\n * \"GameCertificateReferences\": [\n * {\n * \"Name\": \"CertName\",\n * \"GsdkAlias\": \"CertGsdkAlias\"\n * }\n * ],\n * \"GameSecretReferences\": [\n * {\n * \"Name\": \"SecretName\"\n * }\n * ]\n * });\n */\n CreateBuildWithProcessBasedServer (request: CreateBuildWithProcessBasedServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateBuildWithProcessBasedServerResponse>(\"/MultiplayerServer/CreateBuildWithProcessBasedServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/createlobby Microsoft Documentation}\n * @example\n * await lobbyClient.CreateLobby({\n * \"MaxPlayers\": 50,\n * \"Owner\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"OwnerMigrationPolicy\": \"Automatic\",\n * \"UseConnections\": true,\n * \"AccessPolicy\": \"Public\",\n * \"SearchData\": {\n * \"string_key1\": \"searchable value\"\n * },\n * \"LobbyData\": {\n * \"MyGameKey\": \"MyGameKey value\"\n * },\n * \"Members\": [\n * {\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * }\n * ],\n * \"RestrictInvitesToLobbyOwner\": false\n * });\n */\n CreateLobby (request: CreateLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateLobbyResult>(\"/Lobby/CreateLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a client.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/creatematchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CreateMatchmakingTicket({\n * \"Creator\": {},\n * \"MembersToMatchWith\": [],\n * \"GiveUpAfterSeconds\": 100,\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateMatchmakingTicket (request: CreateMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a remote user to log on to a VM for a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createremoteuser Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateRemoteUser({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\",\n * \"Username\": \"AUsername\",\n * \"ExpirationTime\": \"2014-04-07T09:04:28Z\"\n * });\n */\n CreateRemoteUser (request: CreateRemoteUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateRemoteUserResponse>(\"/MultiplayerServer/CreateRemoteUser\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a scenario to specify which conditions, conditions values and events will be allowed when submitting match\n * results.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/createscenario Microsoft Documentation}\n * @example\n * await trueskillClient.CreateScenario({\n * \"Name\": \"Test Scenario\",\n * \"Conditions\": [\n * {\n * \"Key\": \"Platform\",\n * \"Values\": [\n * \"PC\",\n * \"Xbox\"\n * ]\n * },\n * {\n * \"Key\": \"GameMode\",\n * \"Values\": [\n * \"TeamDeathMatch\",\n * \"CaptureTheFlag\"\n * ]\n * }\n * ],\n * \"Events\": [\n * \"Kills\",\n * \"Deaths\"\n * ]\n * });\n */\n CreateScenario (request: CreateScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateScenarioResponse>(\"/TrueSkill/CreateScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a backfill matchmaking ticket as a server. A backfill ticket represents an ongoing game. The matchmaking service\n * automatically starts matching the backfill ticket against other matchmaking tickets. Backfill tickets cannot match with\n * other backfill tickets.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.CreateServerBackfillTicket({\n * \"Members\": [],\n * \"GiveUpAfterSeconds\": 100,\n * \"ServerDetails\": {\n * \"IPV4Address\": \"10.250.24.54\",\n * \"Ports\": [\n * {\n * \"Name\": \"PortName\",\n * \"Num\": 1243,\n * \"Protocol\": \"TCP\"\n * }\n * ],\n * \"Region\": \"WestUS\",\n * \"Fqdn\": \"vm.azure.cloudapp.net\",\n * \"ServerId\": \"359e4634-7c8f-4d44-87a5-f3a876aac6c0\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateServerBackfillTicket (request: CreateServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateServerBackfillTicketResult>(\"/Match/CreateServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Create a matchmaking ticket as a server. The matchmaking service automatically starts matching the ticket against other\n * matchmaking tickets.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/createservermatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.CreateServerMatchmakingTicket({\n * \"Members\": [\n * null\n * ],\n * \"GiveUpAfterSeconds\": 100,\n * \"QueueName\": \"custom123\"\n * });\n */\n CreateServerMatchmakingTicket (request: CreateServerMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateMatchmakingTicketResult>(\"/Match/CreateServerMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a request to change a title's multiplayer server quotas.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/createtitlemultiplayerserversquotachange Microsoft Documentation}\n * @example\n * await multiplayerserverClient.CreateTitleMultiplayerServersQuotaChange({\n * \"ContactEmail\": \"john@mygamestudio.com\",\n * \"StartDate\": \"2020-01-23T00:00:00Z\",\n * \"ChangeDescription\": \"Season 3 Launch\",\n * \"Notes\": \"Based on the last launch, we expect 1 trillion active users.\",\n * \"Changes\": [\n * {\n * \"VmFamily\": \"Dasv4\",\n * \"Region\": \"EastUs\",\n * \"NewCoreLimit\": 55000\n * },\n * {\n * \"VmFamily\": \"Dasv4\",\n * \"Region\": \"NorthCentralUs\",\n * \"NewCoreLimit\": 65000\n * }\n * ]\n * });\n */\n CreateTitleMultiplayerServersQuotaChange (request: CreateTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<CreateTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/CreateTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Switch a model's state from Active to Deactivated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deactivatemodel Microsoft Documentation}\n * @example\n * await trueskillClient.DeactivateModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n DeactivateModel (request: DeactivateModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeactivateModelResponse>(\"/TrueSkill/DeactivateModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game asset for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteasset Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteAsset({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n DeleteAsset (request: DeleteAssetRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteAsset\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuild Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuild({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n DeleteBuild (request: DeleteBuildRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuild\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuildAlias({\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n DeleteBuildAlias (request: DeleteBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Removes a multiplayer server build's region.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletebuildregion Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteBuildRegion({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"JapanEast\"\n * });\n */\n DeleteBuildRegion (request: DeleteBuildRegionRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteBuildRegion\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game certificate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecertificate Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteCertificate({\n * \"Name\": \"GameCertificate1\"\n * });\n */\n DeleteCertificate (request: DeleteCertificateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteCertificate\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a container image repository.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletecontainerimagerepository Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteContainerImageRepository({\n * \"ImageName\": \"imageName1\"\n * });\n */\n DeleteContainerImageRepository (request: DeleteContainerImageRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteContainerImageRepository\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/deletelobby Microsoft Documentation}\n * @example\n * await lobbyClient.DeleteLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n DeleteLobby (request: DeleteLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/DeleteLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletemodel Microsoft Documentation}\n * @example\n * await trueskillClient.DeleteModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n DeleteModel (request: DeleteModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteModelResponse>(\"/TrueSkill/DeleteModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a remote user to log on to a VM for a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deleteremoteuser Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteRemoteUser({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\",\n * \"Username\": \"AUsername\"\n * });\n */\n DeleteRemoteUser (request: DeleteRemoteUserRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteRemoteUser\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Delete a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/deletescenario Microsoft Documentation}\n * @example\n * await trueskillClient.DeleteScenario({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ForceDelete\": true\n * });\n */\n DeleteScenario (request: DeleteScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<DeleteScenarioResponse>(\"/TrueSkill/DeleteScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Deletes a multiplayer server game secret.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/deletesecret Microsoft Documentation}\n * @example\n * await multiplayerserverClient.DeleteSecret({\n * \"Name\": \"GameSecret1\"\n * });\n */\n DeleteSecret (request: DeleteSecretRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/DeleteSecret\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Enables the multiplayer server feature for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/enablemultiplayerserversfortitle Microsoft Documentation}\n * @example\n * await multiplayerserverClient.EnableMultiplayerServersForTitle({});\n */\n EnableMultiplayerServersForTitle (request: EnableMultiplayerServersForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EnableMultiplayerServersForTitleResponse>(\"/MultiplayerServer/EnableMultiplayerServersForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Enables the parties feature for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/enablepartiesfortitle Microsoft Documentation}\n * @example\n * await partyClient.EnablePartiesForTitle({});\n */\n EnablePartiesForTitle (request: EnablePartiesForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/Party/EnablePartiesForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Find lobbies which match certain criteria, and which friends are in.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findfriendlobbies Microsoft Documentation}\n * @example\n * await lobbyClient.FindFriendLobbies({\n * \"Filter\": \"string_key1 eq 'Wizard' and number_key5 gt 5\",\n * \"OrderBy\": \"number_key5 desc\",\n * \"ExternalPlatformFriends\": \"Xbox\",\n * \"XboxToken\": \"XBOXTOKEN\",\n * \"Pagination\": {\n * \"ContinuationToken\": \"\",\n * \"PageSizeRequested\": 20\n * }\n * });\n */\n FindFriendLobbies (request: FindFriendLobbiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindFriendLobbiesResult>(\"/Lobby/FindFriendLobbies\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Find all the lobbies that match certain criteria.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/findlobbies Microsoft Documentation}\n * @example\n * await lobbyClient.FindLobbies({\n * \"Filter\": \"string_key1 eq 'Wizard' and number_key5 gt 5\",\n * \"OrderBy\": \"number_key5 desc\",\n * \"Pagination\": {\n * \"ContinuationToken\": \"\",\n * \"PageSizeRequested\": 20\n * }\n * });\n */\n FindLobbies (request: FindLobbiesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<FindLobbiesResult>(\"/Lobby/FindLobbies\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a URL that can be used to download the specified asset. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetdownloadurl Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetAssetDownloadUrl({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n GetAssetDownloadUrl (request: GetAssetDownloadUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetDownloadUrlResponse>(\"/MultiplayerServer/GetAssetDownloadUrl\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the URL to upload assets to. A sample pre-authenticated url -\n * https://sampleStorageAccount.blob.core.windows.net/gameassets/gameserver.zip?sv=2015-04-05&ss=b&srt=sco&sp=rw&st=startDate&se=endDate&spr=https&sig=sampleSig&api-version=2017-07-29\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getassetuploadurl Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetAssetUploadUrl({\n * \"FileName\": \"gameserver.zip\"\n * });\n */\n GetAssetUploadUrl (request: GetAssetUploadUrlRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetAssetUploadUrlResponse>(\"/MultiplayerServer/GetAssetUploadUrl\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuild Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetBuild({\n * \"BuildId\": \"53781fa8-006d-4e9c-b733-57433d579285\"\n * });\n */\n GetBuild (request: GetBuildRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetBuildResponse>(\"/MultiplayerServer/GetBuild\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getbuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetBuildAlias({\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n GetBuildAlias (request: GetBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/GetBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets supported locales for the cognitive services based on the specified service type.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveserviceslocales Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetCognitiveServicesLocales({\n * \"CognitiveServicesType\": \"SpeechToText\",\n * \"Region\": \"WestUs\"\n * });\n */\n GetCognitiveServicesLocales (request: GetCognitiveServicesLocalesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCognitiveServicesLocalesResponse>(\"/MultiplayerServer/GetCognitiveServicesLocales\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a token for the cognitive services based on the specified service type.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcognitiveservicestoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetCognitiveServicesToken({\n * \"CognitiveServicesType\": \"SpeechToText\",\n * \"Region\": \"AustraliaEast\"\n * });\n */\n GetCognitiveServicesToken (request: GetCognitiveServicesTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetCognitiveServicesTokenResponse>(\"/MultiplayerServer/GetCognitiveServicesToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the credentials to the container registry.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getcontainerregistrycredentials Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetContainerRegistryCredentials({});\n */\n GetContainerRegistryCredentials (request: GetContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetContainerRegistryCredentialsResponse>(\"/MultiplayerServer/GetContainerRegistryCredentials\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/getlobby Microsoft Documentation}\n * @example\n * await lobbyClient.GetLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n GetLobby (request: GetLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetLobbyResult>(\"/Lobby/GetLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a match.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatch Microsoft Documentation}\n * @example\n * await matchClient.GetMatch({\n * \"MatchId\": \"4e0c5fd7-80e9-4744-b0ce-061a7f067ff5\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false,\n * \"ReturnMemberAttributes\": false\n * });\n */\n GetMatch (request: GetMatchRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchResult>(\"/Match/GetMatch\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Get a matchmaking queue configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/getmatchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.GetMatchmakingQueue({\n * \"QueueName\": \"custom123\"\n * });\n */\n GetMatchmakingQueue (request: GetMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingQueueResult>(\"/Match/GetMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a matchmaking ticket by ticket Id.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.GetMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false\n * });\n */\n GetMatchmakingTicket (request: GetMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMatchmakingTicketResult>(\"/Match/GetMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the details of a Model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodeldetails Microsoft Documentation}\n * @example\n * await trueskillClient.GetModelDetails({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n GetModelDetails (request: GetModelDetailsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetModelDetailsResponse>(\"/TrueSkill/GetModelDetails\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get all of the models assigned to a specific scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getmodelsbyscenario Microsoft Documentation}\n * @example\n * await trueskillClient.GetModelsByScenario({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\"\n * });\n */\n GetModelsByScenario (request: GetModelsByScenarioRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetModelsByScenarioResponse>(\"/TrueSkill/GetModelsByScenario\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server session details and associated user connection tokens for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverandtoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerAndToken({\n * \"TokenPlayerIds\": [\n * \"User1\",\n * \"User2\"\n * ],\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n GetMultiplayerServerAndToken (request: GetMultiplayerServerAndTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerAndTokenResponse>(\"/MultiplayerServer/GetMultiplayerServerAndToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server session details for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverdetails Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerDetails({\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n GetMultiplayerServerDetails (request: GetMultiplayerServerDetailsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerDetailsResponse>(\"/MultiplayerServer/GetMultiplayerServerDetails\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayerserverlogs Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerServerLogs({\n * \"Region\": \"AustraliaEast\",\n * \"ServerId\": \"SomeServerId\"\n * });\n */\n GetMultiplayerServerLogs (request: GetMultiplayerServerLogsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerServerLogs\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets multiplayer server logs after a server has terminated.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getmultiplayersessionlogsbysessionid Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetMultiplayerSessionLogsBySessionId({\n * \"SessionId\": \"92e29db9-4004-4349-9a1f-b70ac01bdc08\"\n * });\n */\n GetMultiplayerSessionLogsBySessionId (request: GetMultiplayerSessionLogsBySessionIdRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetMultiplayerServerLogsResponse>(\"/MultiplayerServer/GetMultiplayerSessionLogsBySessionId\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players from the primary model of a given scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskill Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkill({\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkill (request: GetPlayerSkillRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillResponse>(\"/TrueSkill/GetPlayerSkill\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players for multiple sets of conditions from the primary model of a given scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditions Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillForConditions({\n * \"Conditions\": [\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * }\n * },\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Guardian\"\n * }\n * }\n * ],\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillForConditions (request: GetPlayerSkillForConditionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillForConditionsResponse>(\"/TrueSkill/GetPlayerSkillForConditions\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players for multiple sets of conditions from a specific model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillforconditionsfrommodel Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillForConditionsFromModel({\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"Conditions\": [\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * }\n * },\n * {\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Guardian\"\n * }\n * }\n * ],\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillForConditionsFromModel (request: GetPlayerSkillForConditionsFromModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillForConditionsFromModelResponse>(\"/TrueSkill/GetPlayerSkillForConditionsFromModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets skill values of a set of players from a specific model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/getplayerskillfrommodel Microsoft Documentation}\n * @example\n * await trueskillClient.GetPlayerSkillFromModel({\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SquadSize\": 2\n * }\n * ],\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"IncludeSkillBreakdown\": true\n * });\n */\n GetPlayerSkillFromModel (request: GetPlayerSkillFromModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetPlayerSkillFromModelResponse>(\"/TrueSkill/GetPlayerSkillFromModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get the statistics for a queue.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getqueuestatistics Microsoft Documentation}\n * @example\n * await matchClient.GetQueueStatistics({\n * \"QueueName\": \"custom123\"\n * });\n */\n GetQueueStatistics (request: GetQueueStatisticsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetQueueStatisticsResult>(\"/Match/GetQueueStatistics\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a remote login endpoint to a VM that is hosting a multiplayer server build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/getremoteloginendpoint Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetRemoteLoginEndpoint({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"VmId\": \"VmID1\"\n * });\n */\n GetRemoteLoginEndpoint (request: GetRemoteLoginEndpointRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetRemoteLoginEndpointResponse>(\"/MultiplayerServer/GetRemoteLoginEndpoint\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a scenario configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfiguration Microsoft Documentation}\n * @example\n * await trueskillClient.GetScenarioConfiguration({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\"\n * });\n */\n GetScenarioConfiguration (request: GetScenarioConfigurationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetScenarioConfigurationResponse>(\"/TrueSkill/GetScenarioConfiguration\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets all scenario configurations that belong to the title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/getscenarioconfigurations Microsoft Documentation}\n */\n GetScenarioConfigurations (request: GetScenarioConfigurationsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetScenarioConfigurationsResponse>(\"/TrueSkill/GetScenarioConfigurations\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Get a matchmaking backfill ticket by ticket Id.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/getserverbackfillticket Microsoft Documentation}\n * @example\n * await matchClient.GetServerBackfillTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"EscapeObject\": false\n * });\n */\n GetServerBackfillTicket (request: GetServerBackfillTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetServerBackfillTicketResult>(\"/Match/GetServerBackfillTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the status of whether a title is enabled for the multiplayer server feature.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitleenabledformultiplayerserversstatus Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleEnabledForMultiplayerServersStatus({});\n */\n GetTitleEnabledForMultiplayerServersStatus (request: GetTitleEnabledForMultiplayerServersStatusRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleEnabledForMultiplayerServersStatusResponse>(\"/MultiplayerServer/GetTitleEnabledForMultiplayerServersStatus\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets a title's server quota change request.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotachange Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleMultiplayerServersQuotaChange({\n * \"RequestId\": \"1234\"\n * });\n */\n GetTitleMultiplayerServersQuotaChange (request: GetTitleMultiplayerServersQuotaChangeRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotaChangeResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotaChange\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Gets the quotas for a title in relation to multiplayer servers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/gettitlemultiplayerserversquotas Microsoft Documentation}\n * @example\n * await multiplayerserverClient.GetTitleMultiplayerServersQuotas({});\n */\n GetTitleMultiplayerServersQuotas (request: GetTitleMultiplayerServersQuotasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<GetTitleMultiplayerServersQuotasResponse>(\"/MultiplayerServer/GetTitleMultiplayerServersQuotas\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Send a notification to invite a player to a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/invitetolobby Microsoft Documentation}\n * @example\n * await lobbyClient.InviteToLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"InviteeEntity\": {\n * \"Id\": \"4321\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n InviteToLobby (request: InviteToLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/InviteToLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join an Arranged lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinarrangedlobby Microsoft Documentation}\n * @example\n * await lobbyClient.JoinArrangedLobby({\n * \"MaxPlayers\": 50,\n * \"OwnerMigrationPolicy\": \"Automatic\",\n * \"UseConnections\": true,\n * \"AccessPolicy\": \"Public\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"ArrangementString\": \"arrangementString\",\n * \"MemberData\": {\n * \"MyMemberKey\": \"MyMemberKey value\"\n * },\n * \"RestrictInvitesToLobbyOwner\": false\n * });\n */\n JoinArrangedLobby (request: JoinArrangedLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinArrangedLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobby Microsoft Documentation}\n * @example\n * await lobbyClient.JoinLobby({\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"ConnectionString\": \"connString\",\n * \"MemberData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * }\n * });\n */\n JoinLobby (request: JoinLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyResult>(\"/Lobby/JoinLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/joinlobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.JoinLobbyAsServer({\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"ConnectionString\": \"connString\",\n * \"ServerData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * }\n * });\n */\n JoinLobbyAsServer (request: JoinLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinLobbyAsServerResult>(\"/Lobby/JoinLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Join a matchmaking ticket.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/joinmatchmakingticket Microsoft Documentation}\n * @example\n * await matchClient.JoinMatchmakingTicket({\n * \"TicketId\": \"1c4b0daa-150e-47ae-9923-d770c0f9b07c\",\n * \"QueueName\": \"custom123\",\n * \"Member\": {}\n * });\n */\n JoinMatchmakingTicket (request: JoinMatchmakingTicketRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<JoinMatchmakingTicketResult>(\"/Match/JoinMatchmakingTicket\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Leave a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobby Microsoft Documentation}\n * @example\n * await lobbyClient.LeaveLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n LeaveLobby (request: LeaveLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Request for server to leave a lobby. This is restricted to client owned lobbies which are using connections.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/leavelobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.LeaveLobbyAsServer({\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\"\n * });\n */\n LeaveLobbyAsServer (request: LeaveLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/LeaveLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists archived multiplayer server sessions for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listarchivedmultiplayerservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListArchivedMultiplayerServers({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\"\n * });\n */\n ListArchivedMultiplayerServers (request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListArchivedMultiplayerServers\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game assets for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listassetsummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListAssetSummaries({\n * \"PageSize\": 10\n * });\n */\n ListAssetSummaries (request: ListAssetSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListAssetSummariesResponse>(\"/MultiplayerServer/ListAssetSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists details of all build aliases for a title. Accepts tokens for title and if game client access is enabled, allows\n * game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildaliases Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListBuildAliases({\n * \"PageSize\": 10\n * });\n */\n ListBuildAliases (request: ListBuildAliasesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildAliasesResponse>(\"/MultiplayerServer/ListBuildAliases\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client\n * access is enabled, allows game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummaries Microsoft Documentation}\n * @deprecated Please use ListBuildSummariesV2 instead.\n */\n ListBuildSummaries (request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildSummariesResponse>(\"/MultiplayerServer/ListBuildSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists summarized details of all multiplayer server builds for a title. Accepts tokens for title and if game client\n * access is enabled, allows game client to request list of builds with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listbuildsummariesv2 Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListBuildSummariesV2({\n * \"PageSize\": 10\n * });\n */\n ListBuildSummariesV2 (request: ListBuildSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListBuildSummariesResponse>(\"/MultiplayerServer/ListBuildSummariesV2\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game certificates for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcertificatesummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListCertificateSummaries({\n * \"PageSize\": 10\n * });\n */\n ListCertificateSummaries (request: ListCertificateSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListCertificateSummariesResponse>(\"/MultiplayerServer/ListCertificateSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists custom container images for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimages Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListContainerImages({\n * \"PageSize\": 10\n * });\n */\n ListContainerImages (request: ListContainerImagesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImagesResponse>(\"/MultiplayerServer/ListContainerImages\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists the tags for a custom container image.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listcontainerimagetags Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListContainerImageTags({\n * \"ImageName\": \"imageName1\",\n * \"PageSize\": 10\n * });\n */\n ListContainerImageTags (request: ListContainerImageTagsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListContainerImageTagsResponse>(\"/MultiplayerServer/ListContainerImageTags\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. List all matchmaking queue configs.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/listmatchmakingqueues Microsoft Documentation}\n * @example\n * await matchClient.ListMatchmakingQueues({});\n */\n ListMatchmakingQueues (request: ListMatchmakingQueuesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingQueuesResult>(\"/Match/ListMatchmakingQueues\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all matchmaking ticket Ids the user is a member of.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listmatchmakingticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.ListMatchmakingTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n ListMatchmakingTicketsForPlayer (request: ListMatchmakingTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMatchmakingTicketsForPlayerResult>(\"/Match/ListMatchmakingTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server sessions for a build.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listmultiplayerservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListMultiplayerServers({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\"\n * });\n */\n ListMultiplayerServers (request: ListMultiplayerServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListMultiplayerServersResponse>(\"/MultiplayerServer/ListMultiplayerServers\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists quality of service servers for party.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listpartyqosservers Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListPartyQosServers({\n * \"Version\": \"1.0.0\"\n * });\n */\n ListPartyQosServers (request: ListPartyQosServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListPartyQosServersResponse>(\"/MultiplayerServer/ListPartyQosServers\", request, null, extraHeaders);\n }\n\n /**\n * Lists quality of service servers.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosservers Microsoft Documentation}\n * @deprecated Please use ListQosServersForTitle instead.\n */\n ListQosServers (request: ListQosServersRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQosServersResponse>(\"/MultiplayerServer/ListQosServers\", request, null, extraHeaders);\n }\n\n /**\n * Lists quality of service servers for the title. By default, servers are only returned for regions where a Multiplayer\n * Servers build has been deployed.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listqosserversfortitle Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListQosServersForTitle({\n * \"IncludeAllRegions\": true,\n * \"RoutingPreference\": \"Microsoft\"\n * });\n */\n ListQosServersForTitle (request: ListQosServersForTitleRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListQosServersForTitleResponse>(\"/MultiplayerServer/ListQosServersForTitle\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists multiplayer server game secrets for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listsecretsummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListSecretSummaries({\n * \"PageSize\": 10\n * });\n */\n ListSecretSummaries (request: ListSecretSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListSecretSummariesResponse>(\"/MultiplayerServer/ListSecretSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all server backfill ticket Ids the user is a member of.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/listserverbackfillticketsforplayer Microsoft Documentation}\n * @example\n * await matchClient.ListServerBackfillTicketsForPlayer({\n * \"Entity\": {\n * \"Id\": \"123123123\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"QueueName\": \"custom123\"\n * });\n */\n ListServerBackfillTicketsForPlayer (request: ListServerBackfillTicketsForPlayerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListServerBackfillTicketsForPlayerResult>(\"/Match/ListServerBackfillTicketsForPlayer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * List all server quota change requests for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listtitlemultiplayerserversquotachanges Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListTitleMultiplayerServersQuotaChanges({});\n */\n ListTitleMultiplayerServersQuotaChanges (request: ListTitleMultiplayerServersQuotaChangesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListTitleMultiplayerServersQuotaChangesResponse>(\"/MultiplayerServer/ListTitleMultiplayerServersQuotaChanges\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Lists virtual machines for a title.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/listvirtualmachinesummaries Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ListVirtualMachineSummaries({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"Region\": \"SouthCentralUs\",\n * \"PageSize\": 10\n * });\n */\n ListVirtualMachineSummaries (request: ListVirtualMachineSummariesRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<ListVirtualMachineSummariesResponse>(\"/MultiplayerServer/ListVirtualMachineSummaries\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Remove a matchmaking queue config.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/removematchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.RemoveMatchmakingQueue({\n * \"QueueName\": \"custom123\"\n * });\n */\n RemoveMatchmakingQueue (request: RemoveMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RemoveMatchmakingQueueResult>(\"/Match/RemoveMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Remove a member from a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/removemember Microsoft Documentation}\n * @example\n * await lobbyClient.RemoveMember({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreventRejoin\": false\n * });\n */\n RemoveMember (request: RemoveMemberFromLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/RemoveMember\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a multiplayer server session. Accepts tokens for title and if game client access is enabled, allows game client\n * to request a server with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RequestMultiplayerServer({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\",\n * \"SessionCookie\": \"U2Vzc2lvbkNvb2tpZQ==\",\n * \"InitialPlayers\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"PreferredRegions\": [\n * \"SouthCentralUs\",\n * \"WestUs\"\n * ]\n * });\n */\n RequestMultiplayerServer (request: RequestMultiplayerServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestMultiplayerServerResponse>(\"/MultiplayerServer/RequestMultiplayerServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a multiplayer server session and associated user connection tokens. Accepts tokens for title and if game client\n * access is enabled, allows game client to request a server with player entity token.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/requestmultiplayerserverandtoken Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RequestMultiplayerServerAndToken({\n * \"TokenPlayerIds\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\",\n * \"SessionCookie\": \"U2Vzc2lvbkNvb2tpZQ==\",\n * \"InitialPlayers\": [\n * \"gamer1\",\n * \"gamer2\"\n * ],\n * \"PreferredRegions\": [\n * \"SouthCentralUs\",\n * \"WestUs\"\n * ]\n * });\n */\n RequestMultiplayerServerAndToken (request: RequestMultiplayerServerAndTokenRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestMultiplayerServerAndTokenResponse>(\"/MultiplayerServer/RequestMultiplayerServerAndToken\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a party session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestparty Microsoft Documentation}\n * @example\n * await partyClient.RequestParty({\n * \"PartyId\": \"23781fa9-e01e-4b29-4f0b-dd9f37a06a1e\",\n * \"PreferredRegions\": [\n * \"EastUs\",\n * \"WestUs\"\n * ],\n * \"SessionCookie\": \"FooBarCookie\",\n * \"Version\": \"0.1\"\n * });\n */\n RequestParty (request: RequestPartyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestPartyResponse>(\"/Party/RequestParty\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Request a party session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/party/multiplayerserver/requestpartyservice Microsoft Documentation}\n * @example\n * await partyClient.RequestPartyService({\n * \"TitleId\": \"12345\",\n * \"PartyId\": \"23781fa9-e01e-4b29-4f0b-dd9f37a06a1e\",\n * \"PreferredRegions\": [\n * \"EastUs\",\n * \"WestUs\"\n * ],\n * \"NetworkConfiguration\": {\n * \"MaxUsers\": 1024,\n * \"MaxDevices\": 128,\n * \"MaxUsersPerDevice\": 8,\n * \"MaxDevicesPerUser\": 128,\n * \"MaxEndpointsPerDevice\": 32,\n * \"DirectPeerConnectivityOptions\": \"None\",\n * \"PartyInvitationConfiguration\": {\n * \"Identifier\": \"f8b73a15-6ec2-48f8-b5fb-6c5946dc10be\",\n * \"Revocability\": \"Anyone\",\n * \"EntityKeys\": []\n * }\n * }\n * });\n */\n RequestPartyService (request: RequestPartyServiceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RequestPartyServiceResponse>(\"/Party/RequestPartyService\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Rolls over the credentials to the container registry.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/rollovercontainerregistrycredentials Microsoft Documentation}\n * @example\n * await multiplayerserverClient.RolloverContainerRegistryCredentials({});\n */\n RolloverContainerRegistryCredentials (request: RolloverContainerRegistryCredentialsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<RolloverContainerRegistryCredentialsResponse>(\"/MultiplayerServer/RolloverContainerRegistryCredentials\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * SDK support is limited to C# and Java for this API. Create or update a matchmaking queue configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking-admin/setmatchmakingqueue Microsoft Documentation}\n * @example\n * await matchClient.SetMatchmakingQueue({\n * \"MatchmakingQueue\": {\n * \"Name\": \"ExampleQueueName\",\n * \"MinMatchSize\": 7,\n * \"MaxMatchSize\": 8,\n * \"MaxTicketSize\": 2,\n * \"ServerAllocationEnabled\": true,\n * \"BuildId\": \"065a3208-39af-4691-8794-5f774c367ac2\",\n * \"DifferenceRules\": [\n * {\n * \"Difference\": 10.0,\n * \"MergeFunction\": \"Average\",\n * \"DefaultAttributeValue\": 0.0,\n * \"LinearExpansion\": {\n * \"Delta\": 0.5,\n * \"Limit\": 20.0,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeDifference\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameDifference\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"StringEqualityRules\": [\n * {\n * \"DefaultAttributeValue\": \"ExampleDefault\",\n * \"Expansion\": {\n * \"EnabledOverrides\": [\n * false,\n * true,\n * true,\n * false\n * ],\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeStringEquality\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameStringEquality\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"MatchTotalRules\": [\n * {\n * \"Attribute\": {\n * \"Path\": \"ExampleAttribute\",\n * \"Source\": \"User\"\n * },\n * \"Min\": 2.0,\n * \"Max\": 0.0,\n * \"Weight\": 1.0,\n * \"Expansion\": {\n * \"MaxOverrides\": [\n * {\n * \"Value\": 4.0\n * },\n * {\n * \"Value\": 4.0\n * },\n * null\n * ],\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"MatchTotalRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"SetIntersectionRules\": [\n * {\n * \"DefaultAttributeValue\": [\n * \"a\",\n * \"b\",\n * \"c\"\n * ],\n * \"MinIntersectionSize\": 2,\n * \"LinearExpansion\": {\n * \"Delta\": 2,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Attribute\": {\n * \"Path\": \"ExampleAttributeSetIntersectionRule\",\n * \"Source\": \"User\"\n * },\n * \"AttributeNotSpecifiedBehavior\": \"UseDefault\",\n * \"Weight\": 1.0,\n * \"Name\": \"ExampleNameSetIntersectionRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"RegionSelectionRule\": {\n * \"MaxLatency\": 250,\n * \"Path\": \"Latencies\",\n * \"LinearExpansion\": {\n * \"Delta\": 10,\n * \"Limit\": 300,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Weight\": 1.0,\n * \"Name\": \"RegionSelectionRule\",\n * \"SecondsUntilOptional\": 50\n * },\n * \"TeamSizeBalanceRule\": {\n * \"Difference\": 1,\n * \"LinearExpansion\": {\n * \"Delta\": 1,\n * \"Limit\": 5,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"TeamSizeBalanceRule\",\n * \"SecondsUntilOptional\": 50\n * },\n * \"TeamDifferenceRules\": [\n * {\n * \"Attribute\": {\n * \"Path\": \"ExampleAttribute\",\n * \"Source\": \"User\"\n * },\n * \"Difference\": 2.0,\n * \"DefaultAttributeValue\": 0.0,\n * \"LinearExpansion\": {\n * \"Delta\": 1.0,\n * \"Limit\": 5.0,\n * \"SecondsBetweenExpansions\": 5\n * },\n * \"Name\": \"TeamDifferenceRule\",\n * \"SecondsUntilOptional\": 50\n * }\n * ],\n * \"TeamTicketSizeSimilarityRule\": {\n * \"Name\": \"TeamTicketSizeSimilarityRule\",\n * \"SecondsUntilOptional\": 180\n * },\n * \"Teams\": [\n * {\n * \"Name\": \"monster\",\n * \"MinTeamSize\": 1,\n * \"MaxTeamSize\": 1\n * },\n * {\n * \"Name\": \"hunters\",\n * \"MinTeamSize\": 4,\n * \"MaxTeamSize\": 8\n * }\n * ],\n * \"StatisticsVisibilityToPlayers\": {\n * \"ShowNumberOfPlayersMatching\": true,\n * \"ShowTimeToMatch\": true\n * }\n * }\n * });\n */\n SetMatchmakingQueue (request: SetMatchmakingQueueRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SetMatchmakingQueueResult>(\"/Match/SetMatchmakingQueue\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Shuts down a multiplayer server session.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/shutdownmultiplayerserver Microsoft Documentation}\n * @example\n * await multiplayerserverClient.ShutdownMultiplayerServer({\n * \"Region\": \"AustraliaEast\",\n * \"SessionId\": \"02bdef0e-e01e-4b29-8efe-ff9f47a06d8c\"\n * });\n */\n ShutdownMultiplayerServer (request: ShutdownMultiplayerServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/ShutdownMultiplayerServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Subscribe to lobby resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/subscribetolobbyresource Microsoft Documentation}\n * @example\n * await lobbyClient.SubscribeToLobbyResource({\n * \"Type\": \"LobbyChange\",\n * \"ResourceId\": \"5c905725-0184-4112-a563-2f4187710d06\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n SubscribeToLobbyResource (request: SubscribeToLobbyResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToLobbyResourceResult>(\"/Lobby/SubscribeToLobbyResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Subscribe to match resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/subscribetomatchmakingresource Microsoft Documentation}\n * @example\n * await matchClient.SubscribeToMatchmakingResource({\n * \"Type\": \"MatchTicketStatusChange\",\n * \"ResourceId\": \"5a58afee-a9d7-4a47-875b-48bae4dc0590\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {}\n * });\n */\n SubscribeToMatchmakingResource (request: SubscribeToMatchResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<SubscribeToMatchResourceResult>(\"/Match/SubscribeToMatchmakingResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Unsubscribe from lobby notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/unsubscribefromlobbyresource Microsoft Documentation}\n * @example\n * await lobbyClient.UnsubscribeFromLobbyResource({\n * \"Type\": \"LobbyChange\",\n * \"ResourceId\": \"5c905725-0184-4112-a563-2f4187710d06\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * }\n * });\n */\n UnsubscribeFromLobbyResource (request: UnsubscribeFromLobbyResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UnsubscribeFromLobbyResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Unsubscribe from match resource notifications.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/match/matchmaking/unsubscribefrommatchmakingresource Microsoft Documentation}\n * @example\n * await matchClient.UnsubscribeFromMatchmakingResource({\n * \"Type\": \"MatchTicketStatusChange\",\n * \"ResourceId\": \"5a58afee-a9d7-4a47-875b-48bae4dc0590\",\n * \"SubscriptionVersion\": 1,\n * \"PubSubConnectionHandle\": \"PubSubConnection\",\n * \"EntityKey\": {}\n * });\n */\n UnsubscribeFromMatchmakingResource (request: UnsubscribeFromMatchResourceRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UnsubscribeFromMatchResourceResult>(\"/Match/UnsubscribeFromMatchmakingResource\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Untags a container image.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/untagcontainerimage Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UntagContainerImage({\n * \"ImageName\": \"imageName1\",\n * \"Tag\": \"tag1\"\n * });\n */\n UntagContainerImage (request: UntagContainerImageRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UntagContainerImage\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Creates a multiplayer server build alias.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildalias Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildAlias({\n * \"AliasName\": \"AliasName\",\n * \"BuildSelectionCriteria\": [\n * {\n * \"BuildWeightDistribution\": {\n * \"53781fa8-006d-4e9c-b733-57433d579285\": 1\n * }\n * }\n * ],\n * \"AliasId\": \"21781fa8-096d-4d9c-b699-75433d579285\"\n * });\n */\n UpdateBuildAlias (request: UpdateBuildAliasRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<BuildAliasDetailsResponse>(\"/MultiplayerServer/UpdateBuildAlias\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's name.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildname Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildName({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildName\": \"GameBuildName\"\n * });\n */\n UpdateBuildName (request: UpdateBuildNameRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildName\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's region. If the region is not yet created, it will be created\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregion Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildRegion({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildRegion\": {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * });\n */\n UpdateBuildRegion (request: UpdateBuildRegionRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegion\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Updates a multiplayer server build's regions.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/updatebuildregions Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UpdateBuildRegions({\n * \"BuildId\": \"21781fa8-096d-4d9c-b699-75433d579285\",\n * \"BuildRegions\": [\n * {\n * \"Region\": \"EastUs\",\n * \"MaxServers\": 10,\n * \"StandbyServers\": 5\n * },\n * {\n * \"Region\": \"WestUs\",\n * \"MaxServers\": 12,\n * \"StandbyServers\": 8\n * },\n * {\n * \"Region\": \"NorthEurope\",\n * \"MaxServers\": 7,\n * \"StandbyServers\": 3\n * }\n * ]\n * });\n */\n UpdateBuildRegions (request: UpdateBuildRegionsRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UpdateBuildRegions\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a lobby.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobby Microsoft Documentation}\n * @example\n * await lobbyClient.UpdateLobby({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"MaxPlayers\": 50,\n * \"AccessPolicy\": \"Friends\",\n * \"MembershipLock\": \"Locked\",\n * \"SearchData\": {\n * \"string_key1\": \"searchable value\"\n * },\n * \"LobbyData\": {\n * \"MyGameKey\": \"MyGameKey value\"\n * },\n * \"MemberEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"MemberData\": {\n * \"MyDataKey\": \"MyDataKey updated value\"\n * },\n * \"SearchDataToDelete\": [\n * \"number_key1\"\n * ],\n * \"LobbyDataToDelete\": [\n * \"MyOldGameKey\"\n * ],\n * \"MemberDataToDelete\": []\n * });\n */\n UpdateLobby (request: UpdateLobbyRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobby\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Preview: Update fields related to a joined server in the lobby the server is in. Servers can keep a lobby from expiring\n * by being the one to \"update\" the lobby in some way. Servers have no impact on last member leave/last member disconnect\n * behavior.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/lobby/lobby/updatelobbyasserver Microsoft Documentation}\n * @example\n * await lobbyClient.UpdateLobbyAsServer({\n * \"LobbyId\": \"12345678-1234-1234-1234-123456789ABC\",\n * \"ServerEntity\": {\n * \"Id\": \"1234\",\n * \"Type\": \"game_server\",\n * \"TypeString\": \"game_server\"\n * },\n * \"ServerData\": {\n * \"MyDataKey\": \"MyDataKey value\"\n * },\n * \"ServerDataToDelete\": [\n * \"MyOldGameKey\"\n * ]\n * });\n */\n UpdateLobbyAsServer (request: UpdateLobbyAsServerRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<LobbyEmptyResult>(\"/Lobby/UpdateLobbyAsServer\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a model.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatemodel Microsoft Documentation}\n * @example\n * await trueskillClient.UpdateModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\",\n * \"ModelName\": \"New Model Name\",\n * \"AnomalousMatchResultIgnoreThreshold\": -21.0\n * });\n */\n UpdateModel (request: UpdateModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateModelResponse>(\"/TrueSkill/UpdateModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Mark a model as primary for a scenario.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updateprimarymodel Microsoft Documentation}\n * @example\n * await trueskillClient.UpdatePrimaryModel({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ModelId\": \"73a2506e-9fd3-4d84-8dd7-570c8e9e02cf\"\n * });\n */\n UpdatePrimaryModel (request: UpdatePrimaryModelRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdatePrimaryModelResponse>(\"/TrueSkill/UpdatePrimaryModel\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Update a scenario configuration.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill-admin/updatescenarioconfiguration Microsoft Documentation}\n * @example\n * await trueskillClient.UpdateScenarioConfiguration({\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"ConditionsToUpdateOrAdd\": [\n * {\n * \"Key\": \"InputDevice\",\n * \"Values\": [\n * \"MouseAndKeyboard\",\n * \"Controller\"\n * ]\n * }\n * ]\n * });\n */\n UpdateScenarioConfiguration (request: UpdateScenarioConfigurationRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UpdateScenarioConfigurationResponse>(\"/TrueSkill/UpdateScenarioConfiguration\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game certificate.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadcertificate Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UploadCertificate({\n * \"GameCertificate\": {\n * \"Name\": \"GameCertificate1\",\n * \"Base64EncodedValue\": \"UGxheUZhYlJvY2tzISEhTGV0J3NtYWtlYWxvdG9mZ2FtZXMh\",\n * \"Password\": \"PasswordForPFXCertificate\"\n * },\n * \"ForceUpdate\": false\n * });\n */\n UploadCertificate (request: UploadCertificateRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadCertificate\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a match result.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/trueskill/trueskill/uploadmatchresult Microsoft Documentation}\n * @example\n * await trueskillClient.UploadMatchResult({\n * \"MatchResult\": {\n * \"ScenarioId\": \"f9f0331e-0149-42ba-a994-29b18cac4e4d\",\n * \"Teams\": [\n * {\n * \"Players\": [\n * {\n * \"Entity\": {\n * \"Id\": \"5678\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreMatchPartyId\": \"630a6523-8853-4cf6-9fda-c7da84f3d87a\",\n * \"SecondsPlayed\": 1800,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"PC\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 35,\n * \"Deaths\": 5\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"8765\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"PreMatchPartyId\": \"630a6523-8853-4cf6-9fda-c7da84f3d87a\",\n * \"SecondsPlayed\": 1800,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 15,\n * \"Deaths\": 10\n * }\n * }\n * ],\n * \"Rank\": 0\n * },\n * {\n * \"Players\": [\n * {\n * \"SecondsPlayed\": 1800,\n * \"BotId\": 77,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"Xbox\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 10,\n * \"Deaths\": 15\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"0371\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SecondsPlayed\": 900,\n * \"CompletionStatus\": \"Disconnected\",\n * \"Conditions\": {\n * \"Platform\": \"PlayStation\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 2,\n * \"Deaths\": 20\n * }\n * },\n * {\n * \"Entity\": {\n * \"Id\": \"9731\",\n * \"Type\": \"title_player_account\",\n * \"TypeString\": \"title_player_account\"\n * },\n * \"SecondsPlayed\": 900,\n * \"CompletionStatus\": \"Completed\",\n * \"Conditions\": {\n * \"Platform\": \"PlayStation\",\n * \"Mode\": \"Deathmatch\"\n * },\n * \"EventCounts\": {\n * \"Kills\": 3,\n * \"Deaths\": 15\n * }\n * }\n * ],\n * \"Rank\": 1\n * }\n * ],\n * \"StartDateTimeUtc\": \"2025-08-15T13:31:26.115Z\",\n * \"EndDateTimeUtc\": \"2025-08-15T14:01:26.115Z\"\n * }\n * });\n */\n UploadMatchResult (request: UploadMatchResultRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<UploadMatchResultResponse>(\"/TrueSkill/UploadMatchResult\", request, \"X-EntityToken\", extraHeaders);\n }\n\n /**\n * Uploads a multiplayer server game secret.\n * \n * {@link https://docs.microsoft.com/rest/api/playfab/multiplayerserver/multiplayerserver/uploadsecret Microsoft Documentation}\n * @example\n * await multiplayerserverClient.UploadSecret({\n * \"GameSecret\": {\n * \"Name\": \"GameSecret1\",\n * \"Value\": \"Value123\",\n * \"ExpirationDate\": \"2025-09-01T00:00:00Z\"\n * },\n * \"ForceUpdate\": false\n * });\n */\n UploadSecret (request: UploadSecretRequest, extraHeaders?: Record<string, string>) {\n return this.ExecuteRequestWrapper<EmptyResponse>(\"/MultiplayerServer/UploadSecret\", request, \"X-EntityToken\", extraHeaders);\n 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