@combos-fun/plugin-sound 0.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -0
- package/dist/plugin-sound.cjs.js +396 -0
- package/dist/plugin-sound.cjs.js.map +1 -0
- package/dist/plugin-sound.cjs.prod.js +1 -0
- package/dist/plugin-sound.d.ts +109 -0
- package/dist/plugin-sound.esm.js +393 -0
- package/dist/plugin-sound.esm.js.map +1 -0
- package/index.js +7 -0
- package/package.json +26 -0
package/README.md
ADDED
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@@ -0,0 +1,396 @@
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'use strict';
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var tslib = require('tslib');
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var engine = require('@combos-fun/engine');
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let SoundSystem = class SoundSystem extends engine.System {
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static { this.systemName = 'SoundSystem'; }
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get muted() {
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return this.gainNode ? this.gainNode.gain.value === 0 : false;
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}
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set muted(v) {
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if (!this.gainNode) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v ? 0 : 1, 0);
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}
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get volume() {
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return this.gainNode ? this.gainNode.gain.value : 1;
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}
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set volume(v) {
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if (!this.gainNode || typeof v !== 'number' || v < 0 || v > 1) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v, 0);
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}
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get audioLocked() {
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if (!this.ctx) {
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return true;
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}
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return this.ctx.state !== 'running';
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}
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constructor(obj) {
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super();
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/** 是否和游戏同步暂停和启动 */
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this.autoPauseAndStart = true;
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this.components = [];
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this.pausedComponents = [];
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this.audioBufferCache = {};
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this.decodeAudioPromiseMap = {};
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Object.assign(this, obj);
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}
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/**
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* 恢复播放所有被暂停的音频
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*/
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resumeAll() {
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const handleResume = () => {
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this.pausedComponents.forEach(component => {
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component.play();
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});
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// 清理之前缓存的暂停列表
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this.pausedComponents = [];
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};
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this.ctx.resume().then(handleResume, handleResume);
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}
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/**
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* 暂停所有正在播放的音频
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*/
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pauseAll() {
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this.components.forEach(component => {
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if (component.playing) {
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this.pausedComponents.push(component);
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component.pause();
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}
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});
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this.ctx.suspend().then();
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}
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/**
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* 停止所有正在播放的音频
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*/
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stopAll() {
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this.components.forEach(component => {
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if (component.playing) {
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component.stop();
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}
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});
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// 清理之前缓存的暂停列表
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this.pausedComponents = [];
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this.ctx.suspend().then();
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}
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/**
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* System 初始化用,可以配置参数,游戏未开始
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*
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* System init, set params, game is not begain
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*/
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init() {
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this.setupAudioContext();
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}
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update() {
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const changes = this.componentObserver.clear();
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for (const changed of changes) {
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this.componentChanged(changed);
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}
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}
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/**
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* 游戏开始和游戏暂停后开始播放的时候调用。
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*
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* Called while the game to play when game pause.
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*/
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onResume() {
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if (!this.autoPauseAndStart) {
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return;
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}
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this.resumeAll();
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}
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/**
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* 游戏暂停的时候调用。
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*
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* Called while the game paused.
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*/
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onPause() {
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if (!this.autoPauseAndStart) {
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return;
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}
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this.pauseAll();
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}
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/**
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* System 被销毁的时候调用。
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* Called while the system be destroyed.
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*/
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onDestroy() {
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this.components.forEach(component => {
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component.onDestroy();
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});
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this.components = [];
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if (this.ctx) {
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this.gainNode.disconnect();
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this.gainNode = null;
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this.ctx.close();
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this.ctx = null;
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}
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}
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async componentChanged(changed) {
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if (changed.componentName !== 'Sound')
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return;
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if (changed.type === engine.OBSERVER_TYPE.ADD) {
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this.add(changed);
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}
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}
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setupAudioContext() {
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try {
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const AudioContext = window.AudioContext || window.webkitAudioContext;
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this.ctx = new AudioContext();
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}
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catch (error) {
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console.error(error);
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if (this.onError) {
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this.onError(error);
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}
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}
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if (!this.ctx) {
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return;
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}
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this.gainNode =
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typeof this.ctx.createGain === 'undefined' ? this.ctx.createGainNode() : this.ctx.createGain();
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this.gainNode.gain.setValueAtTime(this.muted ? 0 : this.volume, this.ctx.currentTime);
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this.gainNode.connect(this.ctx.destination);
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this.unlockAudio();
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}
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unlockAudio() {
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if (!this.ctx || !this.audioLocked) {
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return;
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}
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const unlock = () => {
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if (this.ctx) {
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const removeListenerFn = () => {
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document.body.removeEventListener('touchstart', unlock);
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document.body.removeEventListener('touchend', unlock);
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document.body.removeEventListener('click', unlock);
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};
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this.ctx.resume().then(removeListenerFn, removeListenerFn);
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}
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};
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document.body.addEventListener('touchstart', unlock);
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document.body.addEventListener('touchend', unlock);
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document.body.addEventListener('click', unlock);
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}
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async add(changed) {
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const component = changed.component;
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this.components.push(component);
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try {
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const { config } = component;
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component.state = 'loading';
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const audio = await engine.resource.getResource(config.resource);
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if (!this.audioBufferCache[audio.name] && audio?.data?.audio) {
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this.audioBufferCache[audio.name] = await this.decodeAudioData(audio.data.audio, audio.name);
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}
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if (this.audioBufferCache[audio.name]) {
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component.systemContext = this.ctx;
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component.systemDestination = this.gainNode;
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component.onload(this.audioBufferCache[audio.name]);
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}
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}
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catch (error) {
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if (this.onError) {
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this.onError(error);
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}
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}
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}
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decodeAudioData(arraybuffer, name) {
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if (this.decodeAudioPromiseMap[name]) {
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return this.decodeAudioPromiseMap[name];
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}
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const promise = new Promise((resolve, reject) => {
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if (!this.ctx) {
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reject(new Error('No audio support'));
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}
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const success = (decodedData) => {
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if (this.decodeAudioPromiseMap[name]) {
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delete this.decodeAudioPromiseMap[name];
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}
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if (decodedData) {
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resolve(decodedData);
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}
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else {
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reject(new Error(`Error decoding audio ${name}`));
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}
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};
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const error = (err) => {
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if (this.decodeAudioPromiseMap[name]) {
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delete this.decodeAudioPromiseMap[name];
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}
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reject(new Error(`${err}. arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));
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};
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const promise = this.ctx.decodeAudioData(arraybuffer, success, error);
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if (promise instanceof Promise) {
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promise.catch((err) => {
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reject(new Error(`catch ${err}, arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));
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});
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}
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});
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this.decodeAudioPromiseMap[name] = promise;
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return promise;
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}
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};
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SoundSystem = tslib.__decorate([
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engine.decorators.componentObserver({
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Sound: [],
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})
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], SoundSystem);
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var SoundSystem_default = SoundSystem;
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class Sound extends engine.Component {
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constructor() {
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super(...arguments);
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this.state = 'unloaded';
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this.config = {
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resource: '',
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autoplay: false,
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muted: false,
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volume: 1,
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loop: false,
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seek: 0,
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};
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this.playTime = 0;
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this.startTime = 0;
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this.duration = 0;
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this.actionQueue = [];
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}
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static { this.componentName = 'Sound'; }
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get muted() {
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return this.gainNode ? this.gainNode.gain.value === 0 : false;
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}
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set muted(v) {
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if (!this.gainNode) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v ? 0 : this.config.volume, 0);
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}
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get volume() {
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return this.gainNode ? this.gainNode.gain.value : 1;
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}
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set volume(v) {
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if (typeof v !== 'number' || v < 0 || v > 1) {
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return;
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}
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this.config.volume = v;
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if (!this.gainNode) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v, 0);
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}
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init(obj) {
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if (!obj) {
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return;
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}
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Object.assign(this.config, obj);
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if (this.config.autoplay) {
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this.actionQueue.push(this.play.bind(this));
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}
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}
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play() {
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if (this.state !== 'loaded') {
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this.actionQueue.push(this.play.bind(this));
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}
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this.destroySource();
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this.createSource();
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if (!this.sourceNode) {
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return;
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}
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const when = this.systemContext.currentTime;
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const offset = this.config.seek;
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const duration = this.config.duration;
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this.sourceNode.start(0, offset, duration);
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this.startTime = when;
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this.playTime = when - offset;
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this.paused = false;
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this.playing = true;
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this.resetConfig();
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this.endedListener = () => {
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if (!this.sourceNode) {
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return;
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}
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if (this.config.onEnd) {
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this.config.onEnd();
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}
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// 非交互事件播放完成需要销毁资源
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if (this.playing) {
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this.destroySource();
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}
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};
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this.sourceNode.addEventListener('ended', this.endedListener);
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}
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pause() {
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324
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if (this.state !== 'loaded') {
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325
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this.actionQueue.push(this.pause.bind(this));
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326
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}
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327
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if (this.paused || !this.playing) {
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return;
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329
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}
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this.paused = true;
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331
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this.playing = false;
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332
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this.config.seek = this.getCurrentTime();
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this.destroySource();
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334
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}
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stop() {
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336
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if (this.state !== 'loaded') {
|
|
337
|
+
this.actionQueue.push(this.stop.bind(this));
|
|
338
|
+
}
|
|
339
|
+
if (!this.paused && !this.playing) {
|
|
340
|
+
return;
|
|
341
|
+
}
|
|
342
|
+
this.playing = false;
|
|
343
|
+
this.paused = false;
|
|
344
|
+
this.destroySource();
|
|
345
|
+
this.resetConfig();
|
|
346
|
+
}
|
|
347
|
+
onload(buffer) {
|
|
348
|
+
this.state = 'loaded';
|
|
349
|
+
this.buffer = buffer;
|
|
350
|
+
this.duration = this.buffer.duration;
|
|
351
|
+
this.actionQueue.forEach(action => action());
|
|
352
|
+
this.actionQueue.length = 0;
|
|
353
|
+
}
|
|
354
|
+
onDestroy() {
|
|
355
|
+
this.actionQueue.length = 0;
|
|
356
|
+
this.destroySource();
|
|
357
|
+
}
|
|
358
|
+
resetConfig() {
|
|
359
|
+
this.config.seek = 0;
|
|
360
|
+
}
|
|
361
|
+
getCurrentTime() {
|
|
362
|
+
if (this.config.loop && this.duration > 0) {
|
|
363
|
+
return (this.systemContext.currentTime - this.playTime) % this.duration;
|
|
364
|
+
}
|
|
365
|
+
return this.systemContext.currentTime - this.playTime;
|
|
366
|
+
}
|
|
367
|
+
createSource() {
|
|
368
|
+
if (!this.systemContext || this.state !== 'loaded') {
|
|
369
|
+
return;
|
|
370
|
+
}
|
|
371
|
+
this.sourceNode = this.systemContext.createBufferSource();
|
|
372
|
+
this.sourceNode.buffer = this.buffer;
|
|
373
|
+
this.sourceNode.loop = this.config.loop;
|
|
374
|
+
if (!this.gainNode) {
|
|
375
|
+
this.gainNode = this.systemContext.createGain();
|
|
376
|
+
this.gainNode.connect(this.systemDestination);
|
|
377
|
+
Object.assign(this, this.config);
|
|
378
|
+
}
|
|
379
|
+
this.sourceNode.connect(this.gainNode);
|
|
380
|
+
}
|
|
381
|
+
destroySource() {
|
|
382
|
+
if (!this.sourceNode)
|
|
383
|
+
return;
|
|
384
|
+
this.sourceNode.removeEventListener('ended', this.endedListener);
|
|
385
|
+
this.sourceNode.stop();
|
|
386
|
+
this.sourceNode.disconnect();
|
|
387
|
+
this.sourceNode = null;
|
|
388
|
+
this.startTime = 0;
|
|
389
|
+
this.playTime = 0;
|
|
390
|
+
this.playing = false;
|
|
391
|
+
}
|
|
392
|
+
}
|
|
393
|
+
|
|
394
|
+
exports.Sound = Sound;
|
|
395
|
+
exports.SoundSystem = SoundSystem_default;
|
|
396
|
+
//# sourceMappingURL=plugin-sound.cjs.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plugin-sound.cjs.js","sources":["../lib/SoundSystem.ts","../lib/Sound.ts"],"sourcesContent":["import { System, decorators, ComponentChanged, OBSERVER_TYPE, resource } from '@combos-fun/engine';\nimport SoundComponent from './Sound';\n\ninterface SoundSystemParams {\n autoPauseAndStart?: boolean;\n onError: (error: any) => void;\n}\n\n@decorators.componentObserver({\n Sound: [],\n})\nclass SoundSystem extends System {\n static systemName = 'SoundSystem';\n\n private ctx: AudioContext;\n\n private gainNode: GainNode;\n\n /** 是否和游戏同步暂停和启动 */\n private autoPauseAndStart = true;\n\n private onError: (error: any) => void;\n\n private components: SoundComponent[] = [];\n\n private pausedComponents: SoundComponent[] = [];\n\n private audioBufferCache = {};\n\n private decodeAudioPromiseMap = {};\n\n get muted(): boolean {\n return this.gainNode ? this.gainNode.gain.value === 0 : false;\n }\n\n set muted(v: boolean) {\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v ? 0 : 1, 0);\n }\n\n get volume(): number {\n return this.gainNode ? this.gainNode.gain.value : 1;\n }\n\n set volume(v: number) {\n if (!this.gainNode || typeof v !== 'number' || v < 0 || v > 1) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v, 0);\n }\n\n get audioLocked(): boolean {\n if (!this.ctx) {\n return true;\n }\n return this.ctx.state !== 'running';\n }\n\n constructor(obj?: SoundSystemParams) {\n super();\n Object.assign(this, obj);\n }\n\n /**\n * 恢复播放所有被暂停的音频\n */\n resumeAll() {\n const handleResume = () => {\n this.pausedComponents.forEach(component => {\n component.play();\n });\n // 清理之前缓存的暂停列表\n this.pausedComponents = [];\n };\n this.ctx.resume().then(handleResume, handleResume);\n }\n\n /**\n * 暂停所有正在播放的音频\n */\n pauseAll() {\n this.components.forEach(component => {\n if (component.playing) {\n this.pausedComponents.push(component);\n component.pause();\n }\n });\n this.ctx.suspend().then();\n }\n\n /**\n * 停止所有正在播放的音频\n */\n stopAll() {\n this.components.forEach(component => {\n if (component.playing) {\n component.stop();\n }\n });\n // 清理之前缓存的暂停列表\n this.pausedComponents = [];\n this.ctx.suspend().then();\n }\n\n /**\n * System 初始化用,可以配置参数,游戏未开始\n *\n * System init, set params, game is not begain\n */\n init() {\n this.setupAudioContext();\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n /**\n * 游戏开始和游戏暂停后开始播放的时候调用。\n *\n * Called while the game to play when game pause.\n */\n onResume() {\n if (!this.autoPauseAndStart) {\n return;\n }\n this.resumeAll();\n }\n\n /**\n * 游戏暂停的时候调用。\n *\n * Called while the game paused.\n */\n onPause() {\n if (!this.autoPauseAndStart) {\n return;\n }\n this.pauseAll();\n }\n\n /**\n * System 被销毁的时候调用。\n * Called while the system be destroyed.\n */\n onDestroy() {\n this.components.forEach(component => {\n component.onDestroy();\n });\n this.components = [];\n if (this.ctx) {\n this.gainNode.disconnect();\n this.gainNode = null;\n this.ctx.close();\n this.ctx = null;\n }\n }\n\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Sound') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.add(changed);\n }\n }\n\n private setupAudioContext() {\n try {\n const AudioContext = window.AudioContext || (window as any).webkitAudioContext;\n this.ctx = new AudioContext();\n } catch (error) {\n console.error(error);\n if (this.onError) {\n this.onError(error);\n }\n }\n\n if (!this.ctx) {\n return;\n }\n this.gainNode =\n typeof this.ctx.createGain === 'undefined' ? (this.ctx as any).createGainNode() : this.ctx.createGain();\n this.gainNode.gain.setValueAtTime(this.muted ? 0 : this.volume, this.ctx.currentTime);\n this.gainNode.connect(this.ctx.destination);\n this.unlockAudio();\n }\n\n private unlockAudio() {\n if (!this.ctx || !this.audioLocked) {\n return;\n }\n\n const unlock = () => {\n if (this.ctx) {\n const removeListenerFn = () => {\n document.body.removeEventListener('touchstart', unlock);\n document.body.removeEventListener('touchend', unlock);\n document.body.removeEventListener('click', unlock);\n };\n this.ctx.resume().then(removeListenerFn, removeListenerFn);\n }\n };\n document.body.addEventListener('touchstart', unlock);\n document.body.addEventListener('touchend', unlock);\n document.body.addEventListener('click', unlock);\n }\n\n private async add(changed: ComponentChanged) {\n const component = changed.component as SoundComponent;\n this.components.push(component);\n try {\n const { config } = component;\n component.state = 'loading';\n\n const audio = await resource.getResource(config.resource);\n if (!this.audioBufferCache[audio.name] && audio?.data?.audio) {\n this.audioBufferCache[audio.name] = await this.decodeAudioData(audio.data.audio, audio.name);\n }\n if (this.audioBufferCache[audio.name]) {\n component.systemContext = this.ctx;\n component.systemDestination = this.gainNode;\n component.onload(this.audioBufferCache[audio.name]);\n }\n } catch (error) {\n if (this.onError) {\n this.onError(error);\n }\n }\n }\n\n private decodeAudioData(arraybuffer: ArrayBuffer, name: string) {\n if (this.decodeAudioPromiseMap[name]) {\n return this.decodeAudioPromiseMap[name];\n }\n\n const promise = new Promise<AudioBuffer>((resolve, reject) => {\n if (!this.ctx) {\n reject(new Error('No audio support'));\n }\n\n const success = (decodedData: AudioBuffer) => {\n if (this.decodeAudioPromiseMap[name]) {\n delete this.decodeAudioPromiseMap[name];\n }\n if (decodedData) {\n resolve(decodedData);\n } else {\n reject(new Error(`Error decoding audio ${name}`));\n }\n };\n\n const error = (err: DOMException) => {\n if (this.decodeAudioPromiseMap[name]) {\n delete this.decodeAudioPromiseMap[name];\n }\n reject(new Error(`${err}. arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));\n };\n\n const promise = this.ctx.decodeAudioData(arraybuffer, success, error)\n if (promise instanceof Promise) {\n promise.catch((err) => {\n reject(new Error(`catch ${err}, arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));\n });\n }\n });\n\n this.decodeAudioPromiseMap[name] = promise;\n return promise;\n }\n}\n\nexport default SoundSystem;\n","import { Component } from '@combos-fun/engine';\n\nexport interface SoundParams {\n resource: string;\n autoplay?: boolean;\n muted?: boolean;\n volume?: number;\n loop?: boolean;\n seek?: number;\n duration?: number;\n onEnd?: () => void;\n}\n\nclass Sound extends Component<SoundParams> {\n static componentName = 'Sound';\n\n systemContext: AudioContext;\n\n systemDestination: GainNode;\n\n playing: boolean;\n\n state: 'unloaded' | 'loading' | 'loaded' = 'unloaded';\n\n config: SoundParams = {\n resource: '',\n autoplay: false,\n muted: false,\n volume: 1,\n loop: false,\n seek: 0,\n };\n\n private buffer: AudioBuffer;\n\n private sourceNode: AudioBufferSourceNode;\n\n private gainNode: GainNode;\n\n private paused: boolean;\n\n private playTime: number = 0;\n\n private startTime: number = 0;\n\n private duration: number = 0;\n\n private actionQueue: (() => void)[] = [];\n\n private endedListener: () => void;\n\n get muted(): boolean {\n return this.gainNode ? this.gainNode.gain.value === 0 : false;\n }\n\n set muted(v: boolean) {\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v ? 0 : this.config.volume, 0);\n }\n\n get volume(): number {\n return this.gainNode ? this.gainNode.gain.value : 1;\n }\n\n set volume(v: number) {\n if (typeof v !== 'number' || v < 0 || v > 1) {\n return;\n }\n this.config.volume = v;\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v, 0);\n }\n\n init(obj?: SoundParams) {\n if (!obj) {\n return;\n }\n\n Object.assign(this.config, obj);\n if (this.config.autoplay) {\n this.actionQueue.push(this.play.bind(this));\n }\n }\n\n play() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.play.bind(this));\n }\n this.destroySource();\n this.createSource();\n\n if (!this.sourceNode) {\n return;\n }\n const when = this.systemContext.currentTime;\n const offset = this.config.seek;\n const duration = this.config.duration;\n\n this.sourceNode.start(0, offset, duration);\n\n this.startTime = when;\n this.playTime = when - offset;\n this.paused = false;\n this.playing = true;\n this.resetConfig();\n this.endedListener = () => {\n if (!this.sourceNode) {\n return;\n }\n if (this.config.onEnd) {\n this.config.onEnd();\n }\n // 非交互事件播放完成需要销毁资源\n if (this.playing) {\n this.destroySource();\n }\n };\n this.sourceNode.addEventListener('ended', this.endedListener);\n }\n\n pause() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.pause.bind(this));\n }\n if (this.paused || !this.playing) {\n return;\n }\n this.paused = true;\n this.playing = false;\n this.config.seek = this.getCurrentTime();\n this.destroySource();\n }\n\n stop() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.stop.bind(this));\n }\n if (!this.paused && !this.playing) {\n return;\n }\n this.playing = false;\n this.paused = false;\n this.destroySource();\n this.resetConfig();\n }\n\n onload(buffer: AudioBuffer) {\n this.state = 'loaded';\n this.buffer = buffer;\n this.duration = this.buffer.duration;\n this.actionQueue.forEach(action => action());\n this.actionQueue.length = 0;\n }\n\n onDestroy() {\n this.actionQueue.length = 0;\n this.destroySource();\n }\n\n private resetConfig() {\n this.config.seek = 0;\n }\n\n private getCurrentTime() {\n if (this.config.loop && this.duration > 0) {\n return (this.systemContext.currentTime - this.playTime) % this.duration;\n }\n\n return this.systemContext.currentTime - this.playTime;\n }\n\n private createSource() {\n if (!this.systemContext || this.state !== 'loaded') {\n return;\n }\n this.sourceNode = this.systemContext.createBufferSource();\n this.sourceNode.buffer = this.buffer;\n this.sourceNode.loop = this.config.loop;\n\n if (!this.gainNode) {\n this.gainNode = this.systemContext.createGain();\n this.gainNode.connect(this.systemDestination);\n Object.assign(this, this.config);\n }\n this.sourceNode.connect(this.gainNode);\n }\n\n private destroySource() {\n if (!this.sourceNode) return;\n this.sourceNode.removeEventListener('ended', this.endedListener);\n this.sourceNode.stop();\n this.sourceNode.disconnect();\n this.sourceNode = null;\n\n this.startTime = 0;\n this.playTime = 0;\n this.playing = false;\n }\n}\n\nexport default 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"use strict";var t=require("tslib"),e=require("@combos-fun/engine");let s=class extends e.System{static{this.systemName="SoundSystem"}get muted(){return!!this.gainNode&&0===this.gainNode.gain.value}set muted(t){this.gainNode&&this.gainNode.gain.setValueAtTime(t?0:1,0)}get volume(){return this.gainNode?this.gainNode.gain.value:1}set volume(t){!this.gainNode||"number"!=typeof t||t<0||t>1||this.gainNode.gain.setValueAtTime(t,0)}get audioLocked(){return!this.ctx||"running"!==this.ctx.state}constructor(t){super(),this.autoPauseAndStart=!0,this.components=[],this.pausedComponents=[],this.audioBufferCache={},this.decodeAudioPromiseMap={},Object.assign(this,t)}resumeAll(){const t=()=>{this.pausedComponents.forEach(t=>{t.play()}),this.pausedComponents=[]};this.ctx.resume().then(t,t)}pauseAll(){this.components.forEach(t=>{t.playing&&(this.pausedComponents.push(t),t.pause())}),this.ctx.suspend().then()}stopAll(){this.components.forEach(t=>{t.playing&&t.stop()}),this.pausedComponents=[],this.ctx.suspend().then()}init(){this.setupAudioContext()}update(){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}onResume(){this.autoPauseAndStart&&this.resumeAll()}onPause(){this.autoPauseAndStart&&this.pauseAll()}onDestroy(){this.components.forEach(t=>{t.onDestroy()}),this.components=[],this.ctx&&(this.gainNode.disconnect(),this.gainNode=null,this.ctx.close(),this.ctx=null)}async componentChanged(t){"Sound"===t.componentName&&t.type===e.OBSERVER_TYPE.ADD&&this.add(t)}setupAudioContext(){try{const t=window.AudioContext||window.webkitAudioContext;this.ctx=new t}catch(t){console.error(t),this.onError&&this.onError(t)}this.ctx&&(this.gainNode=void 0===this.ctx.createGain?this.ctx.createGainNode():this.ctx.createGain(),this.gainNode.gain.setValueAtTime(this.muted?0:this.volume,this.ctx.currentTime),this.gainNode.connect(this.ctx.destination),this.unlockAudio())}unlockAudio(){if(!this.ctx||!this.audioLocked)return;const t=()=>{if(this.ctx){const e=()=>{document.body.removeEventListener("touchstart",t),document.body.removeEventListener("touchend",t),document.body.removeEventListener("click",t)};this.ctx.resume().then(e,e)}};document.body.addEventListener("touchstart",t),document.body.addEventListener("touchend",t),document.body.addEventListener("click",t)}async add(t){const s=t.component;this.components.push(s);try{const{config:t}=s;s.state="loading";const i=await e.resource.getResource(t.resource);!this.audioBufferCache[i.name]&&i?.data?.audio&&(this.audioBufferCache[i.name]=await this.decodeAudioData(i.data.audio,i.name)),this.audioBufferCache[i.name]&&(s.systemContext=this.ctx,s.systemDestination=this.gainNode,s.onload(this.audioBufferCache[i.name]))}catch(t){this.onError&&this.onError(t)}}decodeAudioData(t,e){if(this.decodeAudioPromiseMap[e])return this.decodeAudioPromiseMap[e];const s=new Promise((s,i)=>{this.ctx||i(new Error("No audio support"));const o=this.ctx.decodeAudioData(t,t=>{this.decodeAudioPromiseMap[e]&&delete this.decodeAudioPromiseMap[e],t?s(t):i(new Error(`Error decoding audio ${e}`))},s=>{this.decodeAudioPromiseMap[e]&&delete this.decodeAudioPromiseMap[e],i(new Error(`${s}. arrayBuffer byteLength: ${t?t.byteLength:0}`))});o instanceof Promise&&o.catch(e=>{i(new Error(`catch ${e}, arrayBuffer byteLength: ${t?t.byteLength:0}`))})});return this.decodeAudioPromiseMap[e]=s,s}};s=t.__decorate([e.decorators.componentObserver({Sound:[]})],s);var i=s;class o extends e.Component{constructor(){super(...arguments),this.state="unloaded",this.config={resource:"",autoplay:!1,muted:!1,volume:1,loop:!1,seek:0},this.playTime=0,this.startTime=0,this.duration=0,this.actionQueue=[]}static{this.componentName="Sound"}get muted(){return!!this.gainNode&&0===this.gainNode.gain.value}set muted(t){this.gainNode&&this.gainNode.gain.setValueAtTime(t?0:this.config.volume,0)}get volume(){return this.gainNode?this.gainNode.gain.value:1}set volume(t){"number"!=typeof t||t<0||t>1||(this.config.volume=t,this.gainNode&&this.gainNode.gain.setValueAtTime(t,0))}init(t){t&&(Object.assign(this.config,t),this.config.autoplay&&this.actionQueue.push(this.play.bind(this)))}play(){if("loaded"!==this.state&&this.actionQueue.push(this.play.bind(this)),this.destroySource(),this.createSource(),!this.sourceNode)return;const t=this.systemContext.currentTime,e=this.config.seek,s=this.config.duration;this.sourceNode.start(0,e,s),this.startTime=t,this.playTime=t-e,this.paused=!1,this.playing=!0,this.resetConfig(),this.endedListener=()=>{this.sourceNode&&(this.config.onEnd&&this.config.onEnd(),this.playing&&this.destroySource())},this.sourceNode.addEventListener("ended",this.endedListener)}pause(){"loaded"!==this.state&&this.actionQueue.push(this.pause.bind(this)),!this.paused&&this.playing&&(this.paused=!0,this.playing=!1,this.config.seek=this.getCurrentTime(),this.destroySource())}stop(){"loaded"!==this.state&&this.actionQueue.push(this.stop.bind(this)),(this.paused||this.playing)&&(this.playing=!1,this.paused=!1,this.destroySource(),this.resetConfig())}onload(t){this.state="loaded",this.buffer=t,this.duration=this.buffer.duration,this.actionQueue.forEach(t=>t()),this.actionQueue.length=0}onDestroy(){this.actionQueue.length=0,this.destroySource()}resetConfig(){this.config.seek=0}getCurrentTime(){return this.config.loop&&this.duration>0?(this.systemContext.currentTime-this.playTime)%this.duration:this.systemContext.currentTime-this.playTime}createSource(){this.systemContext&&"loaded"===this.state&&(this.sourceNode=this.systemContext.createBufferSource(),this.sourceNode.buffer=this.buffer,this.sourceNode.loop=this.config.loop,this.gainNode||(this.gainNode=this.systemContext.createGain(),this.gainNode.connect(this.systemDestination),Object.assign(this,this.config)),this.sourceNode.connect(this.gainNode))}destroySource(){this.sourceNode&&(this.sourceNode.removeEventListener("ended",this.endedListener),this.sourceNode.stop(),this.sourceNode.disconnect(),this.sourceNode=null,this.startTime=0,this.playTime=0,this.playing=!1)}}exports.Sound=o,exports.SoundSystem=i;
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import { System, ComponentChanged, Component } from '@combos-fun/engine';
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interface SoundSystemParams {
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autoPauseAndStart?: boolean;
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onError: (error: any) => void;
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}
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declare class SoundSystem extends System {
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static systemName: string;
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private ctx;
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private gainNode;
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/** 是否和游戏同步暂停和启动 */
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private autoPauseAndStart;
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private onError;
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private components;
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private pausedComponents;
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private audioBufferCache;
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private decodeAudioPromiseMap;
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get muted(): boolean;
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set muted(v: boolean);
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get volume(): number;
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set volume(v: number);
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get audioLocked(): boolean;
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constructor(obj?: SoundSystemParams);
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/**
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* 恢复播放所有被暂停的音频
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*/
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resumeAll(): void;
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/**
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* 暂停所有正在播放的音频
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*/
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pauseAll(): void;
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/**
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* 停止所有正在播放的音频
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*/
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stopAll(): void;
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/**
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* System 初始化用,可以配置参数,游戏未开始
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*
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* System init, set params, game is not begain
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*/
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init(): void;
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update(): void;
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/**
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* 游戏开始和游戏暂停后开始播放的时候调用。
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*
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* Called while the game to play when game pause.
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*/
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onResume(): void;
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/**
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* 游戏暂停的时候调用。
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*
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* Called while the game paused.
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*/
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onPause(): void;
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/**
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* System 被销毁的时候调用。
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* Called while the system be destroyed.
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*/
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onDestroy(): void;
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componentChanged(changed: ComponentChanged): Promise<void>;
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private setupAudioContext;
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private unlockAudio;
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private add;
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private decodeAudioData;
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}
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interface SoundParams {
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resource: string;
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autoplay?: boolean;
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muted?: boolean;
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volume?: number;
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loop?: boolean;
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seek?: number;
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duration?: number;
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onEnd?: () => void;
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}
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declare class Sound extends Component<SoundParams> {
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static componentName: string;
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systemContext: AudioContext;
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systemDestination: GainNode;
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playing: boolean;
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state: 'unloaded' | 'loading' | 'loaded';
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config: SoundParams;
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private buffer;
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private sourceNode;
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private gainNode;
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private paused;
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private playTime;
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private startTime;
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private duration;
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private actionQueue;
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private endedListener;
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get muted(): boolean;
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set muted(v: boolean);
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get volume(): number;
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set volume(v: number);
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init(obj?: SoundParams): void;
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play(): void;
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pause(): void;
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stop(): void;
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onload(buffer: AudioBuffer): void;
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onDestroy(): void;
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private resetConfig;
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private getCurrentTime;
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private createSource;
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private destroySource;
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}
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export { Sound, SoundSystem };
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1
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import { __decorate } from 'tslib';
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2
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import { System, OBSERVER_TYPE, resource, decorators, Component } from '@combos-fun/engine';
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3
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+
|
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4
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let SoundSystem = class SoundSystem extends System {
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static { this.systemName = 'SoundSystem'; }
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6
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get muted() {
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7
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return this.gainNode ? this.gainNode.gain.value === 0 : false;
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8
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}
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9
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set muted(v) {
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if (!this.gainNode) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v ? 0 : 1, 0);
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}
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get volume() {
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return this.gainNode ? this.gainNode.gain.value : 1;
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}
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set volume(v) {
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if (!this.gainNode || typeof v !== 'number' || v < 0 || v > 1) {
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return;
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}
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this.gainNode.gain.setValueAtTime(v, 0);
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}
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get audioLocked() {
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if (!this.ctx) {
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return true;
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}
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return this.ctx.state !== 'running';
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}
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constructor(obj) {
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super();
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+
/** 是否和游戏同步暂停和启动 */
|
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+
this.autoPauseAndStart = true;
|
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34
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+
this.components = [];
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35
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this.pausedComponents = [];
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36
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this.audioBufferCache = {};
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37
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this.decodeAudioPromiseMap = {};
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38
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Object.assign(this, obj);
|
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+
}
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40
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+
/**
|
|
41
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+
* 恢复播放所有被暂停的音频
|
|
42
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+
*/
|
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43
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+
resumeAll() {
|
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44
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+
const handleResume = () => {
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45
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this.pausedComponents.forEach(component => {
|
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46
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component.play();
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47
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+
});
|
|
48
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+
// 清理之前缓存的暂停列表
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49
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this.pausedComponents = [];
|
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};
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51
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this.ctx.resume().then(handleResume, handleResume);
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}
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53
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/**
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54
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+
* 暂停所有正在播放的音频
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*/
|
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56
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+
pauseAll() {
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57
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this.components.forEach(component => {
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58
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if (component.playing) {
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this.pausedComponents.push(component);
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component.pause();
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}
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});
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this.ctx.suspend().then();
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64
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}
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+
/**
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66
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+
* 停止所有正在播放的音频
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67
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+
*/
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68
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+
stopAll() {
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69
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+
this.components.forEach(component => {
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70
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if (component.playing) {
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71
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component.stop();
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+
}
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73
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});
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74
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+
// 清理之前缓存的暂停列表
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75
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+
this.pausedComponents = [];
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76
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+
this.ctx.suspend().then();
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77
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+
}
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78
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+
/**
|
|
79
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+
* System 初始化用,可以配置参数,游戏未开始
|
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80
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+
*
|
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81
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+
* System init, set params, game is not begain
|
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82
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+
*/
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83
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+
init() {
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84
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+
this.setupAudioContext();
|
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85
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+
}
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86
|
+
update() {
|
|
87
|
+
const changes = this.componentObserver.clear();
|
|
88
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+
for (const changed of changes) {
|
|
89
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+
this.componentChanged(changed);
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
/**
|
|
93
|
+
* 游戏开始和游戏暂停后开始播放的时候调用。
|
|
94
|
+
*
|
|
95
|
+
* Called while the game to play when game pause.
|
|
96
|
+
*/
|
|
97
|
+
onResume() {
|
|
98
|
+
if (!this.autoPauseAndStart) {
|
|
99
|
+
return;
|
|
100
|
+
}
|
|
101
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+
this.resumeAll();
|
|
102
|
+
}
|
|
103
|
+
/**
|
|
104
|
+
* 游戏暂停的时候调用。
|
|
105
|
+
*
|
|
106
|
+
* Called while the game paused.
|
|
107
|
+
*/
|
|
108
|
+
onPause() {
|
|
109
|
+
if (!this.autoPauseAndStart) {
|
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110
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+
return;
|
|
111
|
+
}
|
|
112
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+
this.pauseAll();
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* System 被销毁的时候调用。
|
|
116
|
+
* Called while the system be destroyed.
|
|
117
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+
*/
|
|
118
|
+
onDestroy() {
|
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119
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+
this.components.forEach(component => {
|
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120
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+
component.onDestroy();
|
|
121
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+
});
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|
122
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+
this.components = [];
|
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123
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+
if (this.ctx) {
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124
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+
this.gainNode.disconnect();
|
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125
|
+
this.gainNode = null;
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|
126
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+
this.ctx.close();
|
|
127
|
+
this.ctx = null;
|
|
128
|
+
}
|
|
129
|
+
}
|
|
130
|
+
async componentChanged(changed) {
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|
131
|
+
if (changed.componentName !== 'Sound')
|
|
132
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+
return;
|
|
133
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+
if (changed.type === OBSERVER_TYPE.ADD) {
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134
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+
this.add(changed);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
setupAudioContext() {
|
|
138
|
+
try {
|
|
139
|
+
const AudioContext = window.AudioContext || window.webkitAudioContext;
|
|
140
|
+
this.ctx = new AudioContext();
|
|
141
|
+
}
|
|
142
|
+
catch (error) {
|
|
143
|
+
console.error(error);
|
|
144
|
+
if (this.onError) {
|
|
145
|
+
this.onError(error);
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
if (!this.ctx) {
|
|
149
|
+
return;
|
|
150
|
+
}
|
|
151
|
+
this.gainNode =
|
|
152
|
+
typeof this.ctx.createGain === 'undefined' ? this.ctx.createGainNode() : this.ctx.createGain();
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153
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this.gainNode.gain.setValueAtTime(this.muted ? 0 : this.volume, this.ctx.currentTime);
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this.gainNode.connect(this.ctx.destination);
|
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155
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this.unlockAudio();
|
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156
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}
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157
|
+
unlockAudio() {
|
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if (!this.ctx || !this.audioLocked) {
|
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return;
|
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|
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}
|
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|
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const unlock = () => {
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|
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if (this.ctx) {
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const removeListenerFn = () => {
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document.body.removeEventListener('touchstart', unlock);
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document.body.removeEventListener('touchend', unlock);
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document.body.removeEventListener('click', unlock);
|
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};
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168
|
+
this.ctx.resume().then(removeListenerFn, removeListenerFn);
|
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}
|
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170
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};
|
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171
|
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document.body.addEventListener('touchstart', unlock);
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document.body.addEventListener('touchend', unlock);
|
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|
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document.body.addEventListener('click', unlock);
|
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|
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}
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175
|
+
async add(changed) {
|
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176
|
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const component = changed.component;
|
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177
|
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this.components.push(component);
|
|
178
|
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try {
|
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179
|
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const { config } = component;
|
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180
|
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component.state = 'loading';
|
|
181
|
+
const audio = await resource.getResource(config.resource);
|
|
182
|
+
if (!this.audioBufferCache[audio.name] && audio?.data?.audio) {
|
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183
|
+
this.audioBufferCache[audio.name] = await this.decodeAudioData(audio.data.audio, audio.name);
|
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184
|
+
}
|
|
185
|
+
if (this.audioBufferCache[audio.name]) {
|
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|
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component.systemContext = this.ctx;
|
|
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|
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component.systemDestination = this.gainNode;
|
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|
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component.onload(this.audioBufferCache[audio.name]);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
catch (error) {
|
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|
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if (this.onError) {
|
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|
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this.onError(error);
|
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|
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}
|
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|
+
}
|
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|
+
}
|
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|
+
decodeAudioData(arraybuffer, name) {
|
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|
+
if (this.decodeAudioPromiseMap[name]) {
|
|
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|
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return this.decodeAudioPromiseMap[name];
|
|
200
|
+
}
|
|
201
|
+
const promise = new Promise((resolve, reject) => {
|
|
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|
+
if (!this.ctx) {
|
|
203
|
+
reject(new Error('No audio support'));
|
|
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|
+
}
|
|
205
|
+
const success = (decodedData) => {
|
|
206
|
+
if (this.decodeAudioPromiseMap[name]) {
|
|
207
|
+
delete this.decodeAudioPromiseMap[name];
|
|
208
|
+
}
|
|
209
|
+
if (decodedData) {
|
|
210
|
+
resolve(decodedData);
|
|
211
|
+
}
|
|
212
|
+
else {
|
|
213
|
+
reject(new Error(`Error decoding audio ${name}`));
|
|
214
|
+
}
|
|
215
|
+
};
|
|
216
|
+
const error = (err) => {
|
|
217
|
+
if (this.decodeAudioPromiseMap[name]) {
|
|
218
|
+
delete this.decodeAudioPromiseMap[name];
|
|
219
|
+
}
|
|
220
|
+
reject(new Error(`${err}. arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));
|
|
221
|
+
};
|
|
222
|
+
const promise = this.ctx.decodeAudioData(arraybuffer, success, error);
|
|
223
|
+
if (promise instanceof Promise) {
|
|
224
|
+
promise.catch((err) => {
|
|
225
|
+
reject(new Error(`catch ${err}, arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));
|
|
226
|
+
});
|
|
227
|
+
}
|
|
228
|
+
});
|
|
229
|
+
this.decodeAudioPromiseMap[name] = promise;
|
|
230
|
+
return promise;
|
|
231
|
+
}
|
|
232
|
+
};
|
|
233
|
+
SoundSystem = __decorate([
|
|
234
|
+
decorators.componentObserver({
|
|
235
|
+
Sound: [],
|
|
236
|
+
})
|
|
237
|
+
], SoundSystem);
|
|
238
|
+
var SoundSystem_default = SoundSystem;
|
|
239
|
+
|
|
240
|
+
class Sound extends Component {
|
|
241
|
+
constructor() {
|
|
242
|
+
super(...arguments);
|
|
243
|
+
this.state = 'unloaded';
|
|
244
|
+
this.config = {
|
|
245
|
+
resource: '',
|
|
246
|
+
autoplay: false,
|
|
247
|
+
muted: false,
|
|
248
|
+
volume: 1,
|
|
249
|
+
loop: false,
|
|
250
|
+
seek: 0,
|
|
251
|
+
};
|
|
252
|
+
this.playTime = 0;
|
|
253
|
+
this.startTime = 0;
|
|
254
|
+
this.duration = 0;
|
|
255
|
+
this.actionQueue = [];
|
|
256
|
+
}
|
|
257
|
+
static { this.componentName = 'Sound'; }
|
|
258
|
+
get muted() {
|
|
259
|
+
return this.gainNode ? this.gainNode.gain.value === 0 : false;
|
|
260
|
+
}
|
|
261
|
+
set muted(v) {
|
|
262
|
+
if (!this.gainNode) {
|
|
263
|
+
return;
|
|
264
|
+
}
|
|
265
|
+
this.gainNode.gain.setValueAtTime(v ? 0 : this.config.volume, 0);
|
|
266
|
+
}
|
|
267
|
+
get volume() {
|
|
268
|
+
return this.gainNode ? this.gainNode.gain.value : 1;
|
|
269
|
+
}
|
|
270
|
+
set volume(v) {
|
|
271
|
+
if (typeof v !== 'number' || v < 0 || v > 1) {
|
|
272
|
+
return;
|
|
273
|
+
}
|
|
274
|
+
this.config.volume = v;
|
|
275
|
+
if (!this.gainNode) {
|
|
276
|
+
return;
|
|
277
|
+
}
|
|
278
|
+
this.gainNode.gain.setValueAtTime(v, 0);
|
|
279
|
+
}
|
|
280
|
+
init(obj) {
|
|
281
|
+
if (!obj) {
|
|
282
|
+
return;
|
|
283
|
+
}
|
|
284
|
+
Object.assign(this.config, obj);
|
|
285
|
+
if (this.config.autoplay) {
|
|
286
|
+
this.actionQueue.push(this.play.bind(this));
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
play() {
|
|
290
|
+
if (this.state !== 'loaded') {
|
|
291
|
+
this.actionQueue.push(this.play.bind(this));
|
|
292
|
+
}
|
|
293
|
+
this.destroySource();
|
|
294
|
+
this.createSource();
|
|
295
|
+
if (!this.sourceNode) {
|
|
296
|
+
return;
|
|
297
|
+
}
|
|
298
|
+
const when = this.systemContext.currentTime;
|
|
299
|
+
const offset = this.config.seek;
|
|
300
|
+
const duration = this.config.duration;
|
|
301
|
+
this.sourceNode.start(0, offset, duration);
|
|
302
|
+
this.startTime = when;
|
|
303
|
+
this.playTime = when - offset;
|
|
304
|
+
this.paused = false;
|
|
305
|
+
this.playing = true;
|
|
306
|
+
this.resetConfig();
|
|
307
|
+
this.endedListener = () => {
|
|
308
|
+
if (!this.sourceNode) {
|
|
309
|
+
return;
|
|
310
|
+
}
|
|
311
|
+
if (this.config.onEnd) {
|
|
312
|
+
this.config.onEnd();
|
|
313
|
+
}
|
|
314
|
+
// 非交互事件播放完成需要销毁资源
|
|
315
|
+
if (this.playing) {
|
|
316
|
+
this.destroySource();
|
|
317
|
+
}
|
|
318
|
+
};
|
|
319
|
+
this.sourceNode.addEventListener('ended', this.endedListener);
|
|
320
|
+
}
|
|
321
|
+
pause() {
|
|
322
|
+
if (this.state !== 'loaded') {
|
|
323
|
+
this.actionQueue.push(this.pause.bind(this));
|
|
324
|
+
}
|
|
325
|
+
if (this.paused || !this.playing) {
|
|
326
|
+
return;
|
|
327
|
+
}
|
|
328
|
+
this.paused = true;
|
|
329
|
+
this.playing = false;
|
|
330
|
+
this.config.seek = this.getCurrentTime();
|
|
331
|
+
this.destroySource();
|
|
332
|
+
}
|
|
333
|
+
stop() {
|
|
334
|
+
if (this.state !== 'loaded') {
|
|
335
|
+
this.actionQueue.push(this.stop.bind(this));
|
|
336
|
+
}
|
|
337
|
+
if (!this.paused && !this.playing) {
|
|
338
|
+
return;
|
|
339
|
+
}
|
|
340
|
+
this.playing = false;
|
|
341
|
+
this.paused = false;
|
|
342
|
+
this.destroySource();
|
|
343
|
+
this.resetConfig();
|
|
344
|
+
}
|
|
345
|
+
onload(buffer) {
|
|
346
|
+
this.state = 'loaded';
|
|
347
|
+
this.buffer = buffer;
|
|
348
|
+
this.duration = this.buffer.duration;
|
|
349
|
+
this.actionQueue.forEach(action => action());
|
|
350
|
+
this.actionQueue.length = 0;
|
|
351
|
+
}
|
|
352
|
+
onDestroy() {
|
|
353
|
+
this.actionQueue.length = 0;
|
|
354
|
+
this.destroySource();
|
|
355
|
+
}
|
|
356
|
+
resetConfig() {
|
|
357
|
+
this.config.seek = 0;
|
|
358
|
+
}
|
|
359
|
+
getCurrentTime() {
|
|
360
|
+
if (this.config.loop && this.duration > 0) {
|
|
361
|
+
return (this.systemContext.currentTime - this.playTime) % this.duration;
|
|
362
|
+
}
|
|
363
|
+
return this.systemContext.currentTime - this.playTime;
|
|
364
|
+
}
|
|
365
|
+
createSource() {
|
|
366
|
+
if (!this.systemContext || this.state !== 'loaded') {
|
|
367
|
+
return;
|
|
368
|
+
}
|
|
369
|
+
this.sourceNode = this.systemContext.createBufferSource();
|
|
370
|
+
this.sourceNode.buffer = this.buffer;
|
|
371
|
+
this.sourceNode.loop = this.config.loop;
|
|
372
|
+
if (!this.gainNode) {
|
|
373
|
+
this.gainNode = this.systemContext.createGain();
|
|
374
|
+
this.gainNode.connect(this.systemDestination);
|
|
375
|
+
Object.assign(this, this.config);
|
|
376
|
+
}
|
|
377
|
+
this.sourceNode.connect(this.gainNode);
|
|
378
|
+
}
|
|
379
|
+
destroySource() {
|
|
380
|
+
if (!this.sourceNode)
|
|
381
|
+
return;
|
|
382
|
+
this.sourceNode.removeEventListener('ended', this.endedListener);
|
|
383
|
+
this.sourceNode.stop();
|
|
384
|
+
this.sourceNode.disconnect();
|
|
385
|
+
this.sourceNode = null;
|
|
386
|
+
this.startTime = 0;
|
|
387
|
+
this.playTime = 0;
|
|
388
|
+
this.playing = false;
|
|
389
|
+
}
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
export { Sound, SoundSystem_default as SoundSystem };
|
|
393
|
+
//# sourceMappingURL=plugin-sound.esm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"plugin-sound.esm.js","sources":["../lib/SoundSystem.ts","../lib/Sound.ts"],"sourcesContent":["import { System, decorators, ComponentChanged, OBSERVER_TYPE, resource } from '@combos-fun/engine';\nimport SoundComponent from './Sound';\n\ninterface SoundSystemParams {\n autoPauseAndStart?: boolean;\n onError: (error: any) => void;\n}\n\n@decorators.componentObserver({\n Sound: [],\n})\nclass SoundSystem extends System {\n static systemName = 'SoundSystem';\n\n private ctx: AudioContext;\n\n private gainNode: GainNode;\n\n /** 是否和游戏同步暂停和启动 */\n private autoPauseAndStart = true;\n\n private onError: (error: any) => void;\n\n private components: SoundComponent[] = [];\n\n private pausedComponents: SoundComponent[] = [];\n\n private audioBufferCache = {};\n\n private decodeAudioPromiseMap = {};\n\n get muted(): boolean {\n return this.gainNode ? this.gainNode.gain.value === 0 : false;\n }\n\n set muted(v: boolean) {\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v ? 0 : 1, 0);\n }\n\n get volume(): number {\n return this.gainNode ? this.gainNode.gain.value : 1;\n }\n\n set volume(v: number) {\n if (!this.gainNode || typeof v !== 'number' || v < 0 || v > 1) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v, 0);\n }\n\n get audioLocked(): boolean {\n if (!this.ctx) {\n return true;\n }\n return this.ctx.state !== 'running';\n }\n\n constructor(obj?: SoundSystemParams) {\n super();\n Object.assign(this, obj);\n }\n\n /**\n * 恢复播放所有被暂停的音频\n */\n resumeAll() {\n const handleResume = () => {\n this.pausedComponents.forEach(component => {\n component.play();\n });\n // 清理之前缓存的暂停列表\n this.pausedComponents = [];\n };\n this.ctx.resume().then(handleResume, handleResume);\n }\n\n /**\n * 暂停所有正在播放的音频\n */\n pauseAll() {\n this.components.forEach(component => {\n if (component.playing) {\n this.pausedComponents.push(component);\n component.pause();\n }\n });\n this.ctx.suspend().then();\n }\n\n /**\n * 停止所有正在播放的音频\n */\n stopAll() {\n this.components.forEach(component => {\n if (component.playing) {\n component.stop();\n }\n });\n // 清理之前缓存的暂停列表\n this.pausedComponents = [];\n this.ctx.suspend().then();\n }\n\n /**\n * System 初始化用,可以配置参数,游戏未开始\n *\n * System init, set params, game is not begain\n */\n init() {\n this.setupAudioContext();\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n /**\n * 游戏开始和游戏暂停后开始播放的时候调用。\n *\n * Called while the game to play when game pause.\n */\n onResume() {\n if (!this.autoPauseAndStart) {\n return;\n }\n this.resumeAll();\n }\n\n /**\n * 游戏暂停的时候调用。\n *\n * Called while the game paused.\n */\n onPause() {\n if (!this.autoPauseAndStart) {\n return;\n }\n this.pauseAll();\n }\n\n /**\n * System 被销毁的时候调用。\n * Called while the system be destroyed.\n */\n onDestroy() {\n this.components.forEach(component => {\n component.onDestroy();\n });\n this.components = [];\n if (this.ctx) {\n this.gainNode.disconnect();\n this.gainNode = null;\n this.ctx.close();\n this.ctx = null;\n }\n }\n\n async componentChanged(changed: ComponentChanged) {\n if (changed.componentName !== 'Sound') return;\n\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.add(changed);\n }\n }\n\n private setupAudioContext() {\n try {\n const AudioContext = window.AudioContext || (window as any).webkitAudioContext;\n this.ctx = new AudioContext();\n } catch (error) {\n console.error(error);\n if (this.onError) {\n this.onError(error);\n }\n }\n\n if (!this.ctx) {\n return;\n }\n this.gainNode =\n typeof this.ctx.createGain === 'undefined' ? (this.ctx as any).createGainNode() : this.ctx.createGain();\n this.gainNode.gain.setValueAtTime(this.muted ? 0 : this.volume, this.ctx.currentTime);\n this.gainNode.connect(this.ctx.destination);\n this.unlockAudio();\n }\n\n private unlockAudio() {\n if (!this.ctx || !this.audioLocked) {\n return;\n }\n\n const unlock = () => {\n if (this.ctx) {\n const removeListenerFn = () => {\n document.body.removeEventListener('touchstart', unlock);\n document.body.removeEventListener('touchend', unlock);\n document.body.removeEventListener('click', unlock);\n };\n this.ctx.resume().then(removeListenerFn, removeListenerFn);\n }\n };\n document.body.addEventListener('touchstart', unlock);\n document.body.addEventListener('touchend', unlock);\n document.body.addEventListener('click', unlock);\n }\n\n private async add(changed: ComponentChanged) {\n const component = changed.component as SoundComponent;\n this.components.push(component);\n try {\n const { config } = component;\n component.state = 'loading';\n\n const audio = await resource.getResource(config.resource);\n if (!this.audioBufferCache[audio.name] && audio?.data?.audio) {\n this.audioBufferCache[audio.name] = await this.decodeAudioData(audio.data.audio, audio.name);\n }\n if (this.audioBufferCache[audio.name]) {\n component.systemContext = this.ctx;\n component.systemDestination = this.gainNode;\n component.onload(this.audioBufferCache[audio.name]);\n }\n } catch (error) {\n if (this.onError) {\n this.onError(error);\n }\n }\n }\n\n private decodeAudioData(arraybuffer: ArrayBuffer, name: string) {\n if (this.decodeAudioPromiseMap[name]) {\n return this.decodeAudioPromiseMap[name];\n }\n\n const promise = new Promise<AudioBuffer>((resolve, reject) => {\n if (!this.ctx) {\n reject(new Error('No audio support'));\n }\n\n const success = (decodedData: AudioBuffer) => {\n if (this.decodeAudioPromiseMap[name]) {\n delete this.decodeAudioPromiseMap[name];\n }\n if (decodedData) {\n resolve(decodedData);\n } else {\n reject(new Error(`Error decoding audio ${name}`));\n }\n };\n\n const error = (err: DOMException) => {\n if (this.decodeAudioPromiseMap[name]) {\n delete this.decodeAudioPromiseMap[name];\n }\n reject(new Error(`${err}. arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));\n };\n\n const promise = this.ctx.decodeAudioData(arraybuffer, success, error)\n if (promise instanceof Promise) {\n promise.catch((err) => {\n reject(new Error(`catch ${err}, arrayBuffer byteLength: ${arraybuffer ? arraybuffer.byteLength : 0}`));\n });\n }\n });\n\n this.decodeAudioPromiseMap[name] = promise;\n return promise;\n }\n}\n\nexport default SoundSystem;\n","import { Component } from '@combos-fun/engine';\n\nexport interface SoundParams {\n resource: string;\n autoplay?: boolean;\n muted?: boolean;\n volume?: number;\n loop?: boolean;\n seek?: number;\n duration?: number;\n onEnd?: () => void;\n}\n\nclass Sound extends Component<SoundParams> {\n static componentName = 'Sound';\n\n systemContext: AudioContext;\n\n systemDestination: GainNode;\n\n playing: boolean;\n\n state: 'unloaded' | 'loading' | 'loaded' = 'unloaded';\n\n config: SoundParams = {\n resource: '',\n autoplay: false,\n muted: false,\n volume: 1,\n loop: false,\n seek: 0,\n };\n\n private buffer: AudioBuffer;\n\n private sourceNode: AudioBufferSourceNode;\n\n private gainNode: GainNode;\n\n private paused: boolean;\n\n private playTime: number = 0;\n\n private startTime: number = 0;\n\n private duration: number = 0;\n\n private actionQueue: (() => void)[] = [];\n\n private endedListener: () => void;\n\n get muted(): boolean {\n return this.gainNode ? this.gainNode.gain.value === 0 : false;\n }\n\n set muted(v: boolean) {\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v ? 0 : this.config.volume, 0);\n }\n\n get volume(): number {\n return this.gainNode ? this.gainNode.gain.value : 1;\n }\n\n set volume(v: number) {\n if (typeof v !== 'number' || v < 0 || v > 1) {\n return;\n }\n this.config.volume = v;\n if (!this.gainNode) {\n return;\n }\n this.gainNode.gain.setValueAtTime(v, 0);\n }\n\n init(obj?: SoundParams) {\n if (!obj) {\n return;\n }\n\n Object.assign(this.config, obj);\n if (this.config.autoplay) {\n this.actionQueue.push(this.play.bind(this));\n }\n }\n\n play() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.play.bind(this));\n }\n this.destroySource();\n this.createSource();\n\n if (!this.sourceNode) {\n return;\n }\n const when = this.systemContext.currentTime;\n const offset = this.config.seek;\n const duration = this.config.duration;\n\n this.sourceNode.start(0, offset, duration);\n\n this.startTime = when;\n this.playTime = when - offset;\n this.paused = false;\n this.playing = true;\n this.resetConfig();\n this.endedListener = () => {\n if (!this.sourceNode) {\n return;\n }\n if (this.config.onEnd) {\n this.config.onEnd();\n }\n // 非交互事件播放完成需要销毁资源\n if (this.playing) {\n this.destroySource();\n }\n };\n this.sourceNode.addEventListener('ended', this.endedListener);\n }\n\n pause() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.pause.bind(this));\n }\n if (this.paused || !this.playing) {\n return;\n }\n this.paused = true;\n this.playing = false;\n this.config.seek = this.getCurrentTime();\n this.destroySource();\n }\n\n stop() {\n if (this.state !== 'loaded') {\n this.actionQueue.push(this.stop.bind(this));\n }\n if (!this.paused && !this.playing) {\n return;\n }\n this.playing = false;\n this.paused = false;\n this.destroySource();\n this.resetConfig();\n }\n\n onload(buffer: AudioBuffer) {\n this.state = 'loaded';\n this.buffer = buffer;\n this.duration = this.buffer.duration;\n this.actionQueue.forEach(action => action());\n this.actionQueue.length = 0;\n }\n\n onDestroy() {\n this.actionQueue.length = 0;\n this.destroySource();\n }\n\n private resetConfig() {\n this.config.seek = 0;\n }\n\n private getCurrentTime() {\n if (this.config.loop && this.duration > 0) 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|
package/index.js
ADDED
package/package.json
ADDED
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@combos-fun/plugin-sound",
|
|
3
|
+
"version": "0.0.1",
|
|
4
|
+
"description": "@combos-fun/plugin-sound",
|
|
5
|
+
"main": "index.js",
|
|
6
|
+
"module": "dist/plugin-sound.esm.js",
|
|
7
|
+
"bundle": "CombosFun.plugin.sound",
|
|
8
|
+
"unpkg": "dist/CombosFun.plugin.sound.min.js",
|
|
9
|
+
"files": [
|
|
10
|
+
"index.js",
|
|
11
|
+
"dist"
|
|
12
|
+
],
|
|
13
|
+
"types": "dist/plugin-sound.d.ts",
|
|
14
|
+
"keywords": [
|
|
15
|
+
"combos-fun",
|
|
16
|
+
"game"
|
|
17
|
+
],
|
|
18
|
+
"author": "sun668 <q947692259@gmail.com>",
|
|
19
|
+
"dependencies": {
|
|
20
|
+
"eventemitter3": "^5.0.4",
|
|
21
|
+
"@combos-fun/engine": "0.0.1"
|
|
22
|
+
},
|
|
23
|
+
"scripts": {
|
|
24
|
+
"build": "node ../../scripts/build-package.mjs"
|
|
25
|
+
}
|
|
26
|
+
}
|