@combos-fun/plugin-renderer 0.0.7 → 0.0.9

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Files changed (2) hide show
  1. package/agent-skill.md +7 -20
  2. package/package.json +10 -5
package/agent-skill.md CHANGED
@@ -1,16 +1,10 @@
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  # `@combos-fun/plugin-renderer` — Agent notes
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- 2D rendering foundation for Combos Fun. Wraps Pixi v8 via
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- `@combos-fun/renderer-adapter` and exposes the `RendererSystem`,
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- `Renderer` base class, and the `containerManager` / `rendererManager`
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- machinery that all 2D rendering sub-plugins extend.
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+ 2D rendering foundation for Combos Fun. Wraps Pixi v8 via `@combos-fun/renderer-adapter` and exposes the `RendererSystem`, `Renderer` base class, and the `containerManager` / `rendererManager` machinery that all 2D rendering sub-plugins extend.
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  ## When to read
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- Read for any 2D rendering task: setting up a canvas, blank-canvas
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- debugging, custom 2D renderer plugins, `Container` parenting / sorting.
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- All `plugin-renderer-*` 2D sub-plugins assume this file is already
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- loaded.
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+ Read for any 2D rendering task: setting up a canvas, blank-canvas debugging, custom 2D renderer plugins, `Container` parenting / sorting. All `plugin-renderer-*` 2D sub-plugins assume this file is already loaded.
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  ## Public API
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@@ -38,8 +32,7 @@ import {
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  | `enableScroll` | `boolean` | `false` | |
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  | `renderType` | `RENDERER_TYPE` | `UNKNOWN` | `WEBGL`, `CANVAS`, or `UNKNOWN` |
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- System exposes `rendererManager` (collects all `Renderer` subclasses) and
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- `containerManager` (per-`GameObject.id` Pixi `Container`).
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+ System exposes `rendererManager` (collects all `Renderer` subclasses) and `containerManager` (per-`GameObject.id` Pixi `Container`).
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  ### `Renderer` base class
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@@ -52,20 +45,15 @@ Extend this for any custom 2D rendering plugin. Required overrides:
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  `this.rendererSystem.containerManager.getContainer(gameObject.id)`.
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  - `rendererUpdate(gameObject)` — per-frame sync (transform, alpha, etc.).
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- Combine with `@decorators.componentObserver({ MyFeature: ['prop'] })` from
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- `@combos-fun/engine`.
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+ Combine with `@decorators.componentObserver({ MyFeature: ['prop'] })` from `@combos-fun/engine`.
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  ### `containerManager.getContainer(gameObject.id)`
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- Returns the per-GameObject `Container` from `@combos-fun/renderer-adapter`.
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- Always parent your display objects under this container, never directly to
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- the Pixi stage.
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+ Returns the per-GameObject `Container` from `@combos-fun/renderer-adapter`. Always parent your display objects under this container, never directly to the Pixi stage.
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  ## Required setup
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- `RendererSystem` **must** be the first system (or among the first) added to
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- `Game.systems`, before any other 2D rendering / event / a11y sub-system that
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- calls `getSystem(RendererSystem)` in `init`.
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+ `RendererSystem` **must** be the first system (or among the first) added to `Game.systems`, before any other 2D rendering / event / a11y sub-system that calls `getSystem(RendererSystem)` in `init`.
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  Typical 2D system order:
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@@ -121,8 +109,7 @@ new Game({
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  });
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  ```
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- This alone is just an empty Pixi stage. Add `plugin-renderer-render`,
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- `plugin-renderer-img`, etc. and matching components to render anything.
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+ This alone is just an empty Pixi stage. Add `plugin-renderer-render`, `plugin-renderer-img`, etc. and matching components to render anything.
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  ## Verification
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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@combos-fun/plugin-renderer",
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- "version": "0.0.7",
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- "description": "@combos-fun/plugin-renderer",
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+ "version": "0.0.9",
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+ "description": "2D rendering foundation",
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  "main": "index.js",
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  "module": "dist/plugin-renderer.esm.js",
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  "bundle": "CombosFun.plugin.renderer",
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  "types": "dist/plugin-renderer.d.ts",
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  "keywords": [
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  "combos-fun",
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- "game"
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+ "pixi",
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+ "rendering",
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+ "canvas",
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+ "2d",
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+ "renderer-base",
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+ "container"
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  ],
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  "author": "sun668 <q947692259@gmail.com>",
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  "dependencies": {
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  "lodash-es": "^4.17.21",
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  "pixi.js": "^8.18.1",
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  "resource-loader": "^4.0.0-rc4",
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- "@combos-fun/renderer-adapter": "0.0.7",
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- "@combos-fun/engine": "0.0.7"
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+ "@combos-fun/renderer-adapter": "0.0.9",
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+ "@combos-fun/engine": "0.0.9"
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  },
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  "scripts": {
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  "build": "node ../../scripts/build-package.mjs"