@combos-fun/plugin-renderer 0.0.45 → 0.0.47

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/agent-skill.md CHANGED
@@ -1,10 +1,17 @@
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  # `@combos-fun/plugin-renderer` — Agent notes
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- 2D rendering foundation for Combos Fun. Wraps Pixi v8 via `@combos-fun/renderer-adapter` and exposes the `RendererSystem`, `Renderer` base class, and the `containerManager` / `rendererManager` machinery that all 2D rendering sub-plugins extend.
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+ 2D Pixi v8 foundation. Read for canvas setup, blank-canvas debugging, custom renderer systems, or choosing a 2D drawable. Leaf `plugin-renderer-*` skills assume this foundation.
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- ## When to read
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+ ## Drawable picker
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- Read for any 2D rendering task: setting up a canvas, blank-canvas debugging, custom 2D renderer plugins, `Container` parenting / sorting. All `plugin-renderer-*` 2D sub-plugins assume this file is already loaded.
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+ - One standalone image `Img`
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+ - One named frame from an atlas → `Sprite`
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+ - All frames from an atlas as a flipbook → `SpriteAnimation`
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+ - Repeated texture → `TilingSprite`
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+ - Resizable framed panel → `NinePatch`
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+ - Procedural vector geometry → `Graphics`
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+
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+ Use separate `GameObject`s for separate drawables; stacking drawable Components on one container makes them compete for the same display slot.
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  ## Public API
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@@ -14,105 +21,44 @@ import {
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  Renderer,
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  RendererManager,
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  ContainerManager,
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+ RESOURCE_KEY_SPLIT,
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  RENDERER_TYPE,
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  } from '@combos-fun/plugin-renderer';
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  ```
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- ### `RendererSystem`
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-
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- `systemName = 'Renderer'`. Init params:
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-
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- | Field | Type | Default | Notes |
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- |-------|------|---------|-------|
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- | `canvas` | `HTMLCanvasElement` | — | **Required** |
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- | `width` | `number` | — | Logical canvas width |
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- | `height` | `number` | — | Logical canvas height |
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- | `transparent` | `boolean` | `false` | |
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- | `resolution` | `number` | — | Match `PhysicsSystem.resolution` |
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- | `enableScroll` | `boolean` | `false` | |
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- | `renderType` | `RENDERER_TYPE` | `UNKNOWN` | `WEBGL`, `CANVAS`, or `UNKNOWN` |
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-
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- System exposes `rendererManager` (collects all `Renderer` subclasses) and `containerManager` (per-`GameObject.id` Pixi `Container`).
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-
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- ### `Renderer` base class
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-
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- Extend this for any custom 2D rendering plugin. Required overrides:
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-
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- - `init()` — call `this.rendererSystem = this.game.getSystem(RendererSystem)`
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- then `this.rendererSystem.rendererManager.register(this)`.
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- - `componentChanged(changed)` — handle `OBSERVER_TYPE.ADD | CHANGE | REMOVE`,
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- manipulate Pixi display objects via
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- `this.rendererSystem.containerManager.getContainer(gameObject.id)`.
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- - `rendererUpdate(gameObject)` — per-frame sync (transform, alpha, etc.).
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-
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- Combine with `@decorators.componentObserver({ MyFeature: ['prop'] })` from `@combos-fun/engine`.
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-
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- ### `containerManager.getContainer(gameObject.id)`
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-
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- Returns the per-GameObject `Container` from `@combos-fun/renderer-adapter`. Always parent your display objects under this container, never directly to the Pixi stage.
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+ `RendererSystem.systemName = 'Renderer'`. Its params are Pixi `Partial<ApplicationOptions>`; common options are `canvas`, `width`, `height`, `resolution`, `backgroundColor`, `backgroundAlpha`, and `antialias`. The implementation forces `autoStart: true` and `sharedTicker: true`, and retries with canvas preference if initial app setup fails. `transparent`, `enableScroll`, and `renderType` are not consumed. `RENDERER_TYPE` remains exported but unused: `UNKNOWN = 0`, `WEBGL = 1`, `CANVAS = 2`.
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- ## Required setup
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-
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- `RendererSystem` **must** be the first system (or among the first) added to `Game.systems`, before any other 2D rendering / event / a11y sub-system that calls `getSystem(RendererSystem)` in `init`.
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-
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- Typical 2D system order:
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+ Add `RendererSystem` before every 2D leaf system. Prefer constructor lookup:
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  ```ts
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  new Game({
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  systems: [
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- new RendererSystem({ canvas, width, height }),
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- new RenderSystem(), // visibility / alpha / zIndex
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- new ImgSystem(), // images
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- new TextSystem(), // text
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- new EventSystem(), // pointer events
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- // ...physics, audio, a11y
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+ new RendererSystem({ canvas, width: 750, height: 1334 }),
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+ new RenderSystem(),
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+ new ImgSystem(),
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+ new TextSystem(),
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+ new FilterSystem(),
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+ new EventSystem(),
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  ],
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  });
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  ```
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- ## Runtime behaviour
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-
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- - Each `Renderer` subclass self-registers via `rendererManager.register(this)`
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- in its `init`. The base system iterates all registered renderers each
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- frame.
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- - `containerManager` lazily creates a Pixi `Container` per `GameObject` on
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- first access and removes it when the `GameObject` is destroyed.
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- - Don't mix conflicting drawables on a single `GameObject` (`Img` + `Sprite`
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- + `SpriteAnimation` on the same node fights for the same container slot).
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- Split across separate `GameObject`s.
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+ `resize(width, height)` resizes the primary app. `LOAD_SCENE_MODE.MULTI_CANVAS` creates another app for the scene. `RESOURCE_KEY_SPLIT` is `'_s|r|c_'`.
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- ## Common pitfalls
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+ ## Custom renderer systems
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- | Symptom | Fix |
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- |---------|-----|
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- | Blank canvas | Add `RendererSystem` to `systems`, ensure `autoStart: true` or call `game.start()` |
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- | Nothing draws | Add the matching sub-system (`ImgSystem`, `TextSystem`, etc.) before adding the component |
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- | Invisible / wrong alpha | Add `RenderSystem` from `plugin-renderer-render` for `visible` / `alpha` / `zIndex` |
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- | Blurry / wrong scale | Match `resolution` between `RendererSystem` and `PhysicsSystem` |
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- | `getSystem` undefined | Use class reference, not string: `game.getSystem(RendererSystem)` |
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- | Stacked drawables fight | Split Img / Sprite / SpriteAnimation / NinePatch onto separate `GameObject`s |
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+ Extend `Renderer`, observe Component fields with `@decorators.componentObserver`, and in `init()` fetch `RendererSystem` then register with its `rendererManager`. Implement `componentChanged` for add/change/remove and `rendererUpdate` for per-frame sync.
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- ## Minimal example
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-
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- ```ts
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- import { Game } from '@combos-fun/engine';
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- import { RendererSystem } from '@combos-fun/plugin-renderer';
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+ Display objects belong under `containerManager.getContainer(gameObject.id)`, never directly under the Pixi stage. That lookup can be empty before the GameObject's `Transform` has created its container.
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- new Game({
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- systems: [
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- new RendererSystem({
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- canvas: document.querySelector('#canvas')!,
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- width: 750,
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- height: 1334,
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- }),
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- ],
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- });
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- ```
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+ ## Key diagnostics
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- This alone is just an empty Pixi stage. Add `plugin-renderer-render`, `plugin-renderer-img`, etc. and matching components to render anything.
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+ - Blank canvas: register `RendererSystem` and start the game.
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+ - Nothing draws: register the drawable's matching leaf system.
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+ - Visibility, alpha, or child ordering has no effect: add `RenderSystem`.
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+ - Prefer `game.getSystem(RendererSystem)`; the string key is `'Renderer'`.
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+ - Match renderer and physics resolution when coordinates or sharpness disagree.
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- ## Verification
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+ ## 3D boundary
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- - `pnpm --filter @combos-fun/plugin-renderer run build`
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- - Run an example app from `examples/` and check for blank canvas / Pixi
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- WebGL errors in the browser console.
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+ This skill is 2D only. For the corresponding 3D packages and names, read [`plugin-renderer-3d`](../plugin-renderer-3d/agent-skill.md); do not mix 2D and 3D Components or systems.
@@ -368,7 +368,7 @@ var Renderer$1 = Renderer$2;
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  /** Auto-generated by scripts/build-package.mjs — do not edit. */
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  Object.assign(Renderer$1, {
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  packageName: "@combos-fun/plugin-renderer",
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- packageVersion: "0.0.45",
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+ packageVersion: "0.0.47",
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  });
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  /* eslint-disable @typescript-eslint/no-unused-vars */
@@ -1 +1 @@
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- {"version":3,"file":"plugin-renderer.cjs.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.45\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * Called when an observed component property changes.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * Called every frame.\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.47\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * Called when an observed component property changes.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * Called every frame.\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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@@ -1 +1 @@
1
- "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/renderer-adapter"),r=require("lodash-es/isEqual"),a=require("eventemitter3"),s=require("pixi.js");function o(e){return e&&e.__esModule?e:{default:e}}var i=o(r),c=o(a);class p{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(e){for(const n of e)for(const e of this.renderers){const r=e.observerInfo[n.componentName];if(r){if([t.OBSERVER_TYPE.ADD,t.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex(e=>i.default(e,n.prop))>-1)try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}}class h{constructor(){this.containerMap={}}addContainer({name:e,container:t}){this.containerMap[e]=t}getContainer(e){return this.containerMap[e]}removeContainer(e){this.containerMap[e]?.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:a,position:s,rotation:o,scale:i,size:c,skew:p}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*a.x,n.pivot.y=c.height*a.y,n.skew=p;let h=s.x,d=s.y;if(t.parent){const e=t.parent;h+=e.size.width*r.x,d+=e.size.height*r.y}n.position={x:h,y:d}}}let d=class extends c.default{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})})}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(e){e.type===t.OBSERVER_TYPE.ADD?this.addContainer(e):e.type===t.OBSERVER_TYPE.CHANGE?this.change(e):e.type===t.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(e.gameObject.id)}addContainer(e){const t=new n.Container;t.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:t});e.component.worldTransform=t.worldTransform}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const n=this.containerManager.getContainer(e.gameObject.id);delete t.worldTransform,n.parent&&n.parent.removeChild(n)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};d=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],d);var m=d;let l;var g;exports.RENDERER_TYPE=void 0,(g=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[g.UNKNOWN=0]="UNKNOWN",g[g.WEBGL=1]="WEBGL",g[g.CANVAS=2]="CANVAS";let u=class extends t.System{constructor(){super(...arguments),this.application=null,this.multiApps=[]}static{this.systemName="Renderer"}async init(e){this.params=e??{};const n=await this.createApplication(this.params);this.application=n,this.game.canvas=n.canvas,this.containerManager=new h,this.rendererManager=new p({game:this.game,rendererSystem:this}),this.transform=new m({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",async({scene:e,mode:n,params:r})=>{let a=this.application;n===t.LOAD_SCENE_MODE.MULTI_CANVAS&&(a=await this.createApplication(r),this.multiApps.push(a)),a&&(e.canvas=a.canvas,this.transform.emit("changeScene",{scene:e,mode:n,application:a}))});const r=n.renderer.gl;r&&(this.suportedCompressedTextureFormats=function(e){if(l)return l;if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};l={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Supported compressed texture formats: "+Object.keys(l).filter(e=>l[e]).join(", "))}catch(e){}return l}(r))}registerObserver(e){const t=this.constructor;t.observerInfo||(t.observerInfo={});const n=t.observerInfo;for(const t in e)n[t]||(n[t]=[]),n[t].push(...e[t])}async createApplication(e){const t={...e,autoStart:!0,sharedTicker:!0},r=new n.Application;try{await r.init(t)}catch{await r.init({...t,preference:"canvas"})}return s.Ticker.shared.stop(),s.Ticker.shared.autoStart=!1,r}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);if(this.application)for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.application&&(this.transform.update(),this.application.ticker.update(e.time))}onDestroy(){this.application?.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.application&&(this.params={...this.params,width:e,height:t},this.application.renderer.resize(e,t))}};u=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],u);var f=u;Object.assign(f,{packageName:"@combos-fun/plugin-renderer",packageVersion:"0.0.45"});class E extends t.System{constructor(e){super(e),this.asyncIdMap={};const t=this.constructor;this.observerInfo=t.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.RESOURCE_KEY_SPLIT="_s|r|c_",exports.Renderer=E,exports.RendererManager=p,exports.RendererSystem=f;
1
+ "use strict";var e=require("tslib"),t=require("@combos-fun/engine"),n=require("@combos-fun/renderer-adapter"),r=require("lodash-es/isEqual"),a=require("eventemitter3"),s=require("pixi.js");function o(e){return e&&e.__esModule?e:{default:e}}var i=o(r),c=o(a);class p{constructor({game:e,rendererSystem:t}){this.renderers=[],this.game=e,this.rendererSystem=t}register(...e){for(const t of e)t.game=this.game,t.rendererManager=this.rendererSystem.rendererManager,t.containerManager=this.rendererSystem.containerManager,this.renderers.push(t)}componentChanged(e){for(const n of e)for(const e of this.renderers){const r=e.observerInfo[n.componentName];if(r){if([t.OBSERVER_TYPE.ADD,t.OBSERVER_TYPE.REMOVE].indexOf(n.type)>-1){try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject.name}, ${n.componentName} is error.`,n,e)}continue}if(r.findIndex(e=>i.default(e,n.prop))>-1)try{e.componentChanged&&e.componentChanged(n)}catch(e){console.error(`gameObject: ${n.gameObject&&n.gameObject.name}, ${n.componentName} is componentChanged error.`,n,e)}}}}update(e){for(const t of e.components)for(const n of this.renderers){const r=[];if(n.observerInfo[t.name]&&-1===r.indexOf(e)){r.push(e);try{n.rendererUpdate&&n.rendererUpdate(e)}catch(n){console.info(`gameObject: ${e.name}, ${t.name} is update error`,n)}}}}}class h{constructor(){this.containerMap={}}addContainer({name:e,container:t}){this.containerMap[e]=t}getContainer(e){return this.containerMap[e]}removeContainer(e){this.containerMap[e]?.destroy({children:!0}),delete this.containerMap[e]}updateTransform({name:e,transform:t}){const n=this.containerMap[e];if(!n||!t)return;const{anchor:r,origin:a,position:s,rotation:o,scale:i,size:c,skew:p}=t;n.rotation=o,n.scale=i,n.pivot.x=c.width*a.x,n.pivot.y=c.height*a.y,n.skew=p;let h=s.x,d=s.y;if(t.parent){const e=t.parent;h+=e.size.width*r.x,d+=e.size.height*r.y}n.position={x:h,y:d}}}let d=class extends c.default{constructor({system:e,containerManager:t}){super(),this.name="Transform",this.waitRemoveIds=[],this.waitChangeScenes=[],this.containerManager=t,this.init(e)}init(e){this.system=e,this.on("changeScene",({scene:e,mode:t,application:n})=>{this.waitChangeScenes.push({scene:e,mode:t,application:n})})}update(){for(const e of this.waitRemoveIds)this.containerManager.removeContainer(e);this.waitRemoveIds=[];for(const e of this.waitChangeScenes){const t=this.containerManager.getContainer(e.scene.id);t&&(e.application.stage.removeChildren(),e.application.stage.addChild(t))}this.waitChangeScenes=[]}componentChanged(e){e.type===t.OBSERVER_TYPE.ADD?this.addContainer(e):e.type===t.OBSERVER_TYPE.CHANGE?this.change(e):e.type===t.OBSERVER_TYPE.REMOVE&&this.waitRemoveIds.push(e.gameObject.id)}addContainer(e){const t=new n.Container;t.label=e.gameObject.name,this.containerManager.addContainer({name:e.gameObject.id,container:t});e.component.worldTransform=t.worldTransform}change(e){const t=e.component;if(t.parent){this.containerManager.getContainer(t.parent.gameObject.id).addChild(this.containerManager.getContainer(e.gameObject.id));const n=e.gameObject.transform.parent&&e.gameObject.transform.parent.gameObject.getComponent("Render");n&&(n.sortDirty=!0)}else{const n=this.containerManager.getContainer(e.gameObject.id);delete t.worldTransform,n.parent&&n.parent.removeChild(n)}}destroy(){this.removeAllListeners(),this.waitRemoveIds=null,this.waitChangeScenes=null,this.system=null,this.containerManager=null}};d=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],d);var m=d;let l;var g;exports.RENDERER_TYPE=void 0,(g=exports.RENDERER_TYPE||(exports.RENDERER_TYPE={}))[g.UNKNOWN=0]="UNKNOWN",g[g.WEBGL=1]="WEBGL",g[g.CANVAS=2]="CANVAS";let u=class extends t.System{constructor(){super(...arguments),this.application=null,this.multiApps=[]}static{this.systemName="Renderer"}async init(e){this.params=e??{};const n=await this.createApplication(this.params);this.application=n,this.game.canvas=n.canvas,this.containerManager=new h,this.rendererManager=new p({game:this.game,rendererSystem:this}),this.transform=new m({system:this,containerManager:this.containerManager}),this.game.on("sceneChanged",async({scene:e,mode:n,params:r})=>{let a=this.application;n===t.LOAD_SCENE_MODE.MULTI_CANVAS&&(a=await this.createApplication(r),this.multiApps.push(a)),a&&(e.canvas=a.canvas,this.transform.emit("changeScene",{scene:e,mode:n,application:a}))});const r=n.renderer.gl;r&&(this.suportedCompressedTextureFormats=function(e){if(l)return l;if(!e)return console.warn("WebGL not available for compressed textures. Silently failing."),{s3tc:!1,etc:!1,etc1:!1,pvrtc:!1,atc:!1,astc:!1};l={s3tc:!!e.getExtension("WEBGL_compressed_texture_s3tc"),etc:!!e.getExtension("WEBGL_compressed_texture_etc"),etc1:!!e.getExtension("WEBGL_compressed_texture_etc1"),pvrtc:!!e.getExtension("WEBGL_compressed_texture_pvrtc")||!!e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"),atc:!!e.getExtension("WEBGL_compressed_texture_atc"),astc:!!e.getExtension("WEBGL_compressed_texture_astc")};try{console.log("Supported compressed texture formats: "+Object.keys(l).filter(e=>l[e]).join(", "))}catch(e){}return l}(r))}registerObserver(e){const t=this.constructor;t.observerInfo||(t.observerInfo={});const n=t.observerInfo;for(const t in e)n[t]||(n[t]=[]),n[t].push(...e[t])}async createApplication(e){const t={...e,autoStart:!0,sharedTicker:!0},r=new n.Application;try{await r.init(t)}catch{await r.init({...t,preference:"canvas"})}return s.Ticker.shared.stop(),s.Ticker.shared.autoStart=!1,r}update(){const e=this.componentObserver.clear();for(const t of e)this.transform.componentChanged(t);if(this.application)for(const e of this.game.gameObjects)this.containerManager.updateTransform({name:e.id,transform:e.transform}),this.rendererManager.update(e)}lateUpdate(e){this.application&&(this.transform.update(),this.application.ticker.update(e.time))}onDestroy(){this.application?.destroy();for(const e of this.multiApps)e&&e.destroy();this.transform.destroy(),this.transform=null,this.params=null,this.rendererManager=null,this.containerManager=null,this.application=null,this.game=null,this.multiApps=null}resize(e,t){this.application&&(this.params={...this.params,width:e,height:t},this.application.renderer.resize(e,t))}};u=e.__decorate([t.decorators.componentObserver({Transform:["_parent"]})],u);var f=u;Object.assign(f,{packageName:"@combos-fun/plugin-renderer",packageVersion:"0.0.47"});class E extends t.System{constructor(e){super(e),this.asyncIdMap={};const t=this.constructor;this.observerInfo=t.observerInfo}componentChanged(e){}rendererUpdate(e){}update(e){const t=this.componentObserver.clear();for(const e of t)this.componentChanged(e)}increaseAsyncId(e){return this.asyncIdMap[e]=(this.asyncIdMap[e]||0)+1,this.asyncIdMap[e]}validateAsyncId(e,t){return this.asyncIdMap[e]===t}}exports.ContainerManager=h,exports.RESOURCE_KEY_SPLIT="_s|r|c_",exports.Renderer=E,exports.RendererManager=p,exports.RendererSystem=f;
@@ -361,7 +361,7 @@ var Renderer$2 = Renderer$1;
361
361
  /** Auto-generated by scripts/build-package.mjs — do not edit. */
362
362
  Object.assign(Renderer$2, {
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  packageName: "@combos-fun/plugin-renderer",
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- packageVersion: "0.0.45",
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+ packageVersion: "0.0.47",
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  });
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  /* eslint-disable @typescript-eslint/no-unused-vars */
@@ -1 +1 @@
1
- {"version":3,"file":"plugin-renderer.esm.js","sources":["../lib/manager/RendererManager.ts","../lib/manager/ContainerManager.ts","../lib/Transform.ts","../lib/compressedTexture/ability.ts","../lib/System.ts","../lib/__combosPackageMeta.gen.ts","../lib/Renderer.ts","../lib/index.ts"],"sourcesContent":["import isEqual from 'lodash-es/isEqual';\nimport { GameObject, Game, ComponentChanged, OBSERVER_TYPE } from '@combos-fun/engine';\nimport Renderer from '../Renderer';\nimport RendererSystem from '../System';\n\nclass RendererManager {\n game: Game;\n rendererSystem: RendererSystem;\n constructor({ game, rendererSystem }) {\n this.game = game;\n this.rendererSystem = rendererSystem;\n }\n renderers: Renderer[] = [];\n register(...renderers: Renderer[]) {\n for (const renderer of renderers) {\n renderer.game = this.game;\n renderer.rendererManager = this.rendererSystem.rendererManager;\n renderer.containerManager = this.rendererSystem.containerManager;\n this.renderers.push(renderer);\n }\n }\n componentChanged(changes: ComponentChanged[]) {\n for (const changed of changes) {\n for (const renderer of this.renderers) {\n const props = renderer.observerInfo[changed.componentName];\n if (props) {\n if ([OBSERVER_TYPE.ADD, OBSERVER_TYPE.REMOVE].indexOf(changed.type) > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(`gameObject: ${changed.gameObject.name}, ${changed.componentName} is error.`, changed, e);\n }\n continue;\n }\n\n const index = props.findIndex(prop => {\n return isEqual(prop, changed.prop);\n });\n\n if (index > -1) {\n try {\n renderer.componentChanged && renderer.componentChanged(changed);\n } catch (e) {\n console.error(\n `gameObject: ${changed.gameObject && changed.gameObject.name}, ${\n changed.componentName\n } is componentChanged error.`,\n changed,\n e,\n );\n }\n }\n }\n }\n }\n }\n update(gameObject: GameObject) {\n for (const component of gameObject.components) {\n for (const renderer of this.renderers) {\n const cache = [];\n const props = renderer.observerInfo[component.name];\n if (props && cache.indexOf(gameObject) === -1) {\n cache.push(gameObject);\n try {\n renderer.rendererUpdate && renderer.rendererUpdate(gameObject);\n } catch (e) {\n console.info(`gameObject: ${gameObject.name}, ${component.name} is update error`, e);\n }\n }\n }\n }\n }\n}\nexport default RendererManager;\n","import { Transform } from '@combos-fun/engine';\nimport { Point, ObservablePoint } from 'pixi.js';\nimport { Container } from '@combos-fun/renderer-adapter';\n\nexport default class ContainerManager {\n containerMap: { [propName: number]: Container } = {};\n addContainer({ name, container }: { name: number; container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.45\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * Called when an observed component property changes.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * Called every frame.\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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container: Container }) {\n this.containerMap[name] = container;\n }\n getContainer(name: number) {\n return this.containerMap[name];\n }\n removeContainer(name: number) {\n this.containerMap[name]?.destroy({ children: true });\n delete this.containerMap[name];\n }\n updateTransform({ name, transform }: { name: number; transform: Transform }) {\n const container = this.containerMap[name];\n if (!container || !transform) return;\n const { anchor, origin, position, rotation, scale, size, skew } = transform;\n container.rotation = rotation;\n container.scale = scale as Point;\n container.pivot.x = size.width * origin.x;\n container.pivot.y = size.height * origin.y;\n container.skew = skew as ObservablePoint;\n let x = position.x;\n let y = position.y;\n if (transform.parent) {\n const parent = transform.parent;\n x = x + parent.size.width * anchor.x;\n y = y + parent.size.height * anchor.y;\n }\n\n container.position = { x, y } as Point;\n }\n}\n","import { Transform as Trans, decorators, ComponentChanged, OBSERVER_TYPE, Scene, LOAD_SCENE_MODE } from '@combos-fun/engine';\nimport EventEmitter from 'eventemitter3';\nimport { Application, Container } from '@combos-fun/renderer-adapter';\nimport Render from './System';\nimport ContainerManager from './manager/ContainerManager';\n\n/** Surface used from the Render component; avoids importing plugin-renderer-render (workspace cycle). */\ntype RenderSortDirty = { sortDirty: boolean };\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Transform extends EventEmitter {\n name: string = 'Transform';\n waitRemoveIds: number[] = [];\n waitSceneId: number;\n system: Render;\n containerManager: ContainerManager;\n waitChangeScenes: {\n scene: Scene;\n mode: LOAD_SCENE_MODE;\n application: Application;\n }[] = [];\n constructor({ system, containerManager }) {\n super();\n this.containerManager = containerManager;\n this.init(system);\n }\n init(system: Render) {\n this.system = system;\n this.on('changeScene', ({ scene, mode, application }) => {\n // switch (mode) {\n // case LOAD_SCENE_MODE.SINGLE:\n this.waitChangeScenes.push({ scene, mode, application });\n // break;\n // case LOAD_SCENE_MODE.MULTI_CANVAS:\n\n // }\n });\n }\n update() {\n for (const id of this.waitRemoveIds) {\n this.containerManager.removeContainer(id);\n }\n this.waitRemoveIds = [];\n\n for (const sceneInfo of this.waitChangeScenes) {\n // set scene\n const container = this.containerManager.getContainer(sceneInfo.scene.id);\n if (container) {\n sceneInfo.application.stage.removeChildren();\n sceneInfo.application.stage.addChild(container);\n }\n }\n this.waitChangeScenes = [];\n }\n componentChanged(changed: ComponentChanged) {\n if (changed.type === OBSERVER_TYPE.ADD) {\n this.addContainer(changed);\n } else if (changed.type === OBSERVER_TYPE.CHANGE) {\n this.change(changed);\n } else if (changed.type === OBSERVER_TYPE.REMOVE) {\n this.waitRemoveIds.push(changed.gameObject.id);\n }\n }\n addContainer(changed: ComponentChanged) {\n const container = new Container();\n container.label = changed.gameObject.name;\n this.containerManager.addContainer({\n name: changed.gameObject.id,\n container,\n });\n const transform = changed.component as Trans;\n // Pixi v8 exposes `worldTransform` on the display object; nested `transform.worldTransform` is gone.\n transform.worldTransform = container.worldTransform as unknown as Trans['worldTransform'];\n }\n change(changed: ComponentChanged) {\n const transform = changed.component as Trans;\n if (transform.parent) {\n const parentContainer = this.containerManager.getContainer(transform.parent.gameObject.id);\n parentContainer.addChild(this.containerManager.getContainer(changed.gameObject.id));\n\n const render =\n changed.gameObject.transform.parent &&\n (changed.gameObject.transform.parent.gameObject.getComponent('Render') as unknown as RenderSortDirty);\n if (render) {\n render.sortDirty = true;\n }\n } else {\n const container = this.containerManager.getContainer(changed.gameObject.id);\n delete transform.worldTransform;\n container.parent && container.parent.removeChild(container);\n }\n }\n destroy() {\n this.removeAllListeners();\n this.waitRemoveIds = null;\n this.waitChangeScenes = null;\n this.system = null;\n this.containerManager = null;\n }\n}\n","/**\n * Inspired by PixiJS v6\n */\nexport type CompressedTextureExtensions = {\n s3tc?: WEBGL_compressed_texture_s3tc,\n s3tc_sRGB: WEBGL_compressed_texture_s3tc_srgb,\n etc: WEBGL_compressed_texture_etc,\n etc1: WEBGL_compressed_texture_etc1,\n pvrtc: WEBKIT_WEBGL_compressed_texture_pvrtc,\n atc: WEBGL_compressed_texture_atc,\n astc: WEBGL_compressed_texture_astc\n};\nexport type CompressedTextureExtensionRef = keyof CompressedTextureExtensions;\nlet result = undefined;\nexport interface SuportedCompressedTexture {\n s3tc: boolean,\n etc: boolean,\n etc1: boolean,\n pvrtc: boolean,\n atc: boolean,\n astc: boolean,\n}\nexport function getSuportCompressedTextureFormats(gl: WebGLRenderingContext): SuportedCompressedTexture {\n if (result) return result;\n\n if (!gl) {\n // #if _DEBUG\n console.warn('WebGL not available for compressed textures. Silently failing.');\n // #endif\n\n return {\n s3tc: false,\n etc: false,\n etc1: false,\n pvrtc: false,\n atc: false,\n astc: false,\n };\n }\n\n result = {\n s3tc: !!gl.getExtension('WEBGL_compressed_texture_s3tc'),\n etc: !!gl.getExtension('WEBGL_compressed_texture_etc'),\n etc1: !!gl.getExtension('WEBGL_compressed_texture_etc1'),\n pvrtc: !!gl.getExtension('WEBGL_compressed_texture_pvrtc')\n || !!gl.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc'),\n atc: !!gl.getExtension('WEBGL_compressed_texture_atc'),\n astc: !!gl.getExtension('WEBGL_compressed_texture_astc')\n };\n\n try {\n console.log('Supported compressed texture formats: ' + Object.keys(result).filter((type) => result[type]).join(', '))\n } catch (e) { }\n return result;\n}","import { System, decorators, Game, LOAD_SCENE_MODE, PureObserverInfo } from '@combos-fun/engine';\nimport { Application } from '@combos-fun/renderer-adapter';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Transform from './Transform';\nimport { Ticker } from 'pixi.js';\nimport type { ApplicationOptions } from 'pixi.js';\nimport type { Renderer as PixiRenderer } from 'pixi.js';\nimport type { WebGLRenderer } from 'pixi.js';\nimport { registerCompressedTexture } from './compressedTexture';\nimport { SuportedCompressedTexture, getSuportCompressedTextureFormats } from './compressedTexture/ability';\n\nexport enum RENDERER_TYPE {\n UNKNOWN = 0,\n WEBGL = 1,\n CANVAS = 2,\n}\n\n@decorators.componentObserver({\n Transform: ['_parent'],\n})\nexport default class Renderer extends System<Partial<ApplicationOptions>> {\n static systemName: string = 'Renderer';\n params: Partial<ApplicationOptions>;\n rendererManager: RendererManager;\n containerManager: ContainerManager;\n application: Application | null = null;\n game: Game;\n transform: Transform;\n multiApps: Application[] = [];\n suportedCompressedTextureFormats: SuportedCompressedTexture;\n\n async init(params?: Partial<ApplicationOptions>) {\n this.params = params ?? {};\n const app = await this.createApplication(this.params);\n this.application = app;\n this.game.canvas = app.canvas;\n this.containerManager = new ContainerManager();\n this.rendererManager = new RendererManager({\n game: this.game,\n rendererSystem: this,\n });\n\n this.transform = new Transform({\n system: this,\n containerManager: this.containerManager,\n });\n this.game.on('sceneChanged', async ({ scene, mode, params: sceneParams }) => {\n let application: Application | null = this.application;\n if (mode === LOAD_SCENE_MODE.MULTI_CANVAS) {\n application = await this.createApplication(sceneParams);\n this.multiApps.push(application);\n }\n if (!application) {\n return;\n }\n scene.canvas = application.canvas;\n this.transform.emit('changeScene', {\n scene,\n mode,\n application,\n });\n });\n\n const gl = (app.renderer as WebGLRenderer).gl;\n if (gl) {\n this.suportedCompressedTextureFormats = getSuportCompressedTextureFormats(gl);\n registerCompressedTexture(gl);\n }\n }\n\n registerObserver(observerInfo: PureObserverInfo): void {\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n if (!Ctor.observerInfo) {\n Ctor.observerInfo = {} as PureObserverInfo;\n }\n const thisObserverInfo = Ctor.observerInfo;\n for (const key in observerInfo) {\n if (!thisObserverInfo[key]) {\n thisObserverInfo[key] = [];\n }\n thisObserverInfo[key].push(...observerInfo[key]);\n }\n }\n\n private async createApplication(params: Partial<ApplicationOptions>): Promise<Application> {\n const initOptions: Partial<ApplicationOptions> = {\n ...params,\n autoStart: true,\n sharedTicker: true,\n };\n\n const app = new Application();\n try {\n await app.init(initOptions);\n } catch {\n await app.init({\n ...initOptions,\n preference: 'canvas',\n });\n }\n\n Ticker.shared.stop();\n Ticker.shared.autoStart = false;\n\n return app;\n }\n\n update() {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.transform.componentChanged(changed);\n }\n if (!this.application) {\n return;\n }\n for (const gameObject of this.game.gameObjects) {\n this.containerManager.updateTransform({\n name: gameObject.id,\n transform: gameObject.transform,\n });\n this.rendererManager.update(gameObject);\n }\n }\n\n lateUpdate(e) {\n if (!this.application) {\n return;\n }\n this.transform.update();\n this.application.ticker.update(e.time);\n }\n\n onDestroy() {\n this.application?.destroy();\n for (const app of this.multiApps) {\n app && app.destroy();\n }\n this.transform.destroy();\n this.transform = null;\n this.params = null;\n this.rendererManager = null;\n this.containerManager = null;\n this.application = null;\n this.game = null;\n this.multiApps = null;\n }\n\n resize(width, height) {\n if (!this.application) {\n return;\n }\n this.params = { ...this.params, width, height };\n this.application.renderer.resize(width, height);\n }\n}\n","/** Auto-generated by scripts/build-package.mjs — do not edit. */\n\nimport Renderer from './System';\n\nObject.assign(Renderer, {\n packageName: \"@combos-fun/plugin-renderer\",\n packageVersion: \"0.0.47\",\n});\n","/* eslint-disable @typescript-eslint/no-unused-vars */\n\nimport { GameObject, Game, PureObserverInfo, ComponentChanged, System, UpdateParams } from '@combos-fun/engine';\nimport ContainerManager from './manager/ContainerManager';\nimport RendererManager from './manager/RendererManager';\n\nexport default class Renderer<T extends {} = {}> extends System<T> {\n /**\n * Renderer name\n */\n name: string;\n\n /**\n * currentGame\n */\n game: Game;\n\n /**\n * observer component props info\n */\n static observerInfo: PureObserverInfo;\n\n /**\n * observer component props info\n */\n observerInfo: PureObserverInfo;\n\n /**\n * containerManager\n */\n containerManager: ContainerManager;\n rendererManager: RendererManager;\n\n constructor(params?: T) {\n super(params);\n const Ctor = this.constructor as typeof Renderer & { observerInfo: PureObserverInfo };\n this.observerInfo = Ctor.observerInfo;\n }\n\n // init(arg?: any): void;\n\n /**\n * Called when an observed component property changes.\n */\n componentChanged(_changed: ComponentChanged) { }\n\n /**\n * Called every frame.\n * @param _gameObject gameObject\n */\n rendererUpdate(_gameObject: GameObject) { }\n\n override update(e?: UpdateParams): void {\n const changes = this.componentObserver.clear();\n for (const changed of changes) {\n this.componentChanged(changed);\n }\n }\n\n protected asyncIdMap: Record<number, number> = {}\n\n protected increaseAsyncId(id: number) {\n this.asyncIdMap[id] = (this.asyncIdMap[id] || 0) + 1;\n return this.asyncIdMap[id];\n }\n\n protected validateAsyncId(id: number, asyncId: number) {\n return this.asyncIdMap[id] === asyncId;\n }\n}\n","import RendererSystem, { RENDERER_TYPE } from './System';\nimport RendererManager from './manager/RendererManager';\nimport ContainerManager from './manager/ContainerManager';\nimport Renderer from './Renderer';\n\n/** Shared resource cache key separator used across renderer plugins */\nexport const RESOURCE_KEY_SPLIT = '_s|r|c_';\n\nexport { RendererManager, ContainerManager, RendererSystem, RENDERER_TYPE, Renderer 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@combos-fun/plugin-renderer",
3
- "version": "0.0.45",
3
+ "version": "0.0.47",
4
4
  "description": "2D rendering foundation",
5
5
  "main": "index.js",
6
6
  "module": "dist/plugin-renderer.esm.js",
@@ -40,8 +40,8 @@
40
40
  "lodash-es": "^4.17.21",
41
41
  "pixi.js": "^8.18.1",
42
42
  "resource-loader": "^4.0.0-rc4",
43
- "@combos-fun/renderer-adapter": "0.0.45",
44
- "@combos-fun/engine": "0.0.45"
43
+ "@combos-fun/renderer-adapter": "0.0.47",
44
+ "@combos-fun/engine": "0.0.47"
45
45
  },
46
46
  "scripts": {
47
47
  "build": "node ../../scripts/build-package.mjs"