@combos-fun/plugin-renderer-tiling-sprite 0.0.37 → 0.0.39

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Files changed (2) hide show
  1. package/agent-skill.md +2 -3
  2. package/package.json +5 -5
package/agent-skill.md CHANGED
@@ -12,7 +12,7 @@ Read for any tiling background, parallax layer, or scrolling pattern.
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  import { TilingSprite, TilingSpriteSystem, type TilingSpriteParams } from '@combos-fun/plugin-renderer-tiling-sprite';
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  ```
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- `componentName = 'TilingSprite'`, `systemName = 'TilingSpriteSystem'`.
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+ `componentName = 'TilingSprite'`, `systemName = 'TilingSprite'` (class is `TilingSpriteSystem` — use `game.getSystem(TilingSpriteSystem)`, not the string).
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  ### `TilingSpriteParams`
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@@ -39,8 +39,7 @@ Total tile area uses `Transform.size`.
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  ## Minimal example
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  ```ts
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- const bg = new GameObject('bg');
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- bg.addComponent(new Transform({ position: { x: 0, y: 0 }, size: { x: 750, y: 1334 } }));
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+ const bg = new GameObject('bg', { position: { x: 0, y: 0 }, size: { width: 750, height: 1334 } });
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  bg.addComponent(new TilingSprite({
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  resource: 'bg-tile',
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  tileScale: { x: 1, y: 1 },
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@combos-fun/plugin-renderer-tiling-sprite",
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- "version": "0.0.37",
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+ "version": "0.0.39",
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  "description": "Repeating tiled texture",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-tiling-sprite.esm.js",
@@ -36,10 +36,10 @@
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  ],
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  "author": "sun668 <q947692259@gmail.com>",
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  "dependencies": {
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- "@combos-fun/plugin-renderer": "0.0.37",
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- "@combos-fun/renderer-adapter": "0.0.37",
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- "@combos-fun/engine": "0.0.37",
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- "@combos-fun/inspector-decorator": "0.0.37",
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+ "@combos-fun/plugin-renderer": "0.0.39",
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+ "@combos-fun/renderer-adapter": "0.0.39",
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+ "@combos-fun/engine": "0.0.39",
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+ "@combos-fun/inspector-decorator": "0.0.39",
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  "pixi.js": "^8.18.1"
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  },
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  "scripts": {