@combos-fun/plugin-renderer-render 0.0.45 → 0.0.47

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Files changed (2) hide show
  1. package/agent-skill.md +9 -31
  2. package/package.json +5 -5
package/agent-skill.md CHANGED
@@ -1,44 +1,22 @@
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  # `@combos-fun/plugin-renderer-render` — Agent notes
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- Per-`GameObject` visibility / alpha / zIndex / sortable-children control for the 2D pipeline. Without this plugin, every drawable is fully visible at alpha 1 and zIndex 0.
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-
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- ## When to read
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-
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- Read whenever you need to hide / fade an object, change draw order, or turn on z-sorted children inside a container.
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-
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- ## Public API
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+ Read only for per-GameObject visibility, opacity, or sibling draw ordering.
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  ```ts
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  import { Render, RenderSystem, type RenderParams } from '@combos-fun/plugin-renderer-render';
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  ```
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- `componentName = 'Render'`, `systemName = 'Render'`.
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+ `Render.componentName = 'Render'`; `RenderSystem.systemName = 'Render'`.
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  | Field | Type | Default |
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- |-------|------|---------|
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- | `visible` | `boolean` | `true` |
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- | `alpha` | `number` | `1` |
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- | `zIndex` | `number` | `0` |
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- | `sortableChildren` | `boolean` | `false` |
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-
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- ## Required setup
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-
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- `RendererSystem` (from `plugin-renderer`) must be added before `RenderSystem`.
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-
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- ## Common pitfalls
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-
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- | Symptom | Fix |
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- |---------|-----|
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- | Wrong stacking order | Set `sortableChildren: true` on the parent's `Render` and `zIndex` on children |
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- | Object visible despite `visible: false` | Confirm `RenderSystem` is registered |
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- | Fade has no effect | Confirm `alpha` is between 0 and 1 |
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-
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- ## Minimal example
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+ |---|---|---|
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+ | `visible` | `boolean?` | `true` |
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+ | `alpha` | `number?` | `1` |
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+ | `zIndex` | `number?` | `0` |
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+ | `sortableChildren` | `boolean?` | `false` |
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  ```ts
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- go.addComponent(new Render({ visible: true, alpha: 1, zIndex: 5 }));
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+ go.addComponent(new Render({ visible: true, alpha: 0.75, zIndex: 5 }));
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  ```
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- ## Verification
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-
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- `pnpm --filter @combos-fun/plugin-renderer-render run build`.
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+ `alpha` and `visible` are copied to the GameObject container each frame. Ordering is explicit: put `Render({ sortableChildren: true })` on the parent and `Render({ zIndex })` on its children. Changing a child's `zIndex` marks the parent for sorting; a bare `zIndex` without the parent setting does not reorder siblings.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@combos-fun/plugin-renderer-render",
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- "version": "0.0.45",
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+ "version": "0.0.47",
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  "description": "Per-GameObject visibility / alpha / zIndex / sortable-children control",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-render.esm.js",
@@ -36,10 +36,10 @@
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  "author": "sun668 <q947692259@gmail.com>",
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  "dependencies": {
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  "pixi.js": "^8.18.1",
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- "@combos-fun/plugin-renderer": "0.0.45",
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- "@combos-fun/renderer-adapter": "0.0.45",
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- "@combos-fun/engine": "0.0.45",
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- "@combos-fun/inspector-decorator": "0.0.45"
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+ "@combos-fun/renderer-adapter": "0.0.47",
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+ "@combos-fun/engine": "0.0.47",
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+ "@combos-fun/inspector-decorator": "0.0.47",
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+ "@combos-fun/plugin-renderer": "0.0.47"
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  },
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  "scripts": {
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  "build": "node ../../scripts/build-package.mjs"