@combos-fun/plugin-renderer-graphics 0.0.38 → 0.0.39

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Files changed (2) hide show
  1. package/agent-skill.md +2 -3
  2. package/package.json +4 -4
package/agent-skill.md CHANGED
@@ -12,7 +12,7 @@ Read for any vector shape: lines, fills, custom geometry, circles / rectangles d
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  import { Graphics, GraphicsSystem } from '@combos-fun/plugin-renderer-graphics';
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  ```
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- `componentName = 'Graphics'`, `systemName = 'GraphicsSystem'`.
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+ `componentName = 'Graphics'`, `systemName = 'Graphics'` (class is `GraphicsSystem` — use `game.getSystem(GraphicsSystem)`, not the string).
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  The `Graphics` Component owns a `graphics` field — a Pixi `Graphics` instance created in `init()`. Use the standard Pixi v8 graphics API (`rect`, `circle`, `fill`, `stroke`, `moveTo`, `lineTo`, etc.) on it.
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@@ -31,8 +31,7 @@ The `Graphics` Component owns a `graphics` field — a Pixi `Graphics` instance
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  ## Minimal example
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  ```ts
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- const go = new GameObject('rect');
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- go.addComponent(new Transform({ position: { x: 100, y: 100 } }));
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+ const go = new GameObject('rect', { position: { x: 100, y: 100 } });
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  const g = go.addComponent(new Graphics());
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  g.graphics.rect(0, 0, 200, 80).fill({ color: 0xff0000 });
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  ```
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@combos-fun/plugin-renderer-graphics",
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- "version": "0.0.38",
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+ "version": "0.0.39",
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  "description": "Vector / procedural shapes",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-graphics.esm.js",
@@ -36,9 +36,9 @@
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  ],
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  "author": "sun668 <q947692259@gmail.com>",
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  "dependencies": {
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- "@combos-fun/renderer-adapter": "0.0.38",
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- "@combos-fun/plugin-renderer": "0.0.38",
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- "@combos-fun/engine": "0.0.38"
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+ "@combos-fun/renderer-adapter": "0.0.39",
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+ "@combos-fun/plugin-renderer": "0.0.39",
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+ "@combos-fun/engine": "0.0.39"
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  },
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  "scripts": {
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  "build": "node ../../scripts/build-package.mjs"