@combos-fun/plugin-renderer-filter 0.1.15 → 0.1.17

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Files changed (2) hide show
  1. package/agent-skill.md +13 -24
  2. package/package.json +4 -4
package/agent-skill.md CHANGED
@@ -1,36 +1,25 @@
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  # `@combos-fun/plugin-renderer-filter` — Agent notes
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- Read only to apply blur, color matrix, noise, displacement, or custom GLSL to an existing GameObject container.
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+ Blur, color matrix, noise, displacement, or GLSL on a GameObject.
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  ```ts
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- import {
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- Filter,
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- FilterSystem,
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- type FilterParams,
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- type FilterEffectParams,
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- type FilterEffectType,
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- type FilterUniformValue,
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- } from '@combos-fun/plugin-renderer-filter';
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+ import { Filter, FilterSystem } from '@combos-fun/plugin-renderer-filter';
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  ```
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- `Filter.componentName = 'Filter'`. `FilterSystem.systemName` and its string
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- lookup key are **`'FilterSystem'`**, not `'Filter'`; constructor lookup remains
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- preferred.
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+ `Filter.componentName = 'Filter'`. `FilterSystem.systemName = 'FilterSystem'`.
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- `FilterParams` has `enabled?: boolean` (default `true`) and `effects?: FilterEffectParams[]` (default `[]`). `enabled: false` clears `container.filters` without discarding the built effects.
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+ `enabled` default `true`. `enabled: false` clears `container.filters` and keeps the effect list. `effects` default `[]`.
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- | Effect `type` | Fields and defaults |
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- |---|---|
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- | `blur` (also the default type) | `strength` default `8`, `quality` default `4` |
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+ | `type` | |
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+ | --- | --- |
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+ | `blur` | `strength` `8`, `quality` `4`. Default type |
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  | `colorMatrix` | `brightness`, `contrast`, `saturate`, `hue`, `grayscale` |
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- | `noise` | `noise` default `0.5`, optional `seed` |
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- | `displacement` | required IMAGE name `map`, `scale` default `20` |
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- | `shader` | required SHADER name `resource`, optional `uniforms` |
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+ | `noise` | `noise` `0.5`, optional `seed` |
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+ | `displacement` | IMAGE name `map`, `scale` `20` |
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+ | `shader` | SHADER name `resource`, optional `uniforms` |
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+
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+ `shader` `resource` is a name, not GLSL or a URL. Fragment source is required; omitted vertex source uses the built-in filter vertex. Uniforms are numbers, booleans, or numeric arrays. `time` / `uTime` advance in seconds. Sample `uTexture` at `vTextureCoord`.
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  ```ts
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- go.addComponent(new Filter({
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- effects: [{ type: 'blur', strength: 8 }],
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- }));
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+ go.addComponent(new Filter({ effects: [{ type: 'blur', strength: 8 }] }));
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  ```
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-
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- Shader `resource` is a registered SHADER name, not inline GLSL or a URL. Fragment source is required; omitted vertex source uses the built-in Pixi v8 filter vertex. Uniform values accept numbers, booleans, or numeric arrays; `time` and `uTime` are advanced in seconds every renderer update. Custom fragments should sample `uTexture` at `vTextureCoord`.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@combos-fun/plugin-renderer-filter",
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- "version": "0.1.15",
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+ "version": "0.1.17",
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  "description": "Pixi filters and custom 2D shaders",
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  "main": "index.js",
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  "module": "dist/plugin-renderer-filter.esm.js",
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  "author": "sun668 <q947692259@gmail.com>",
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  "dependencies": {
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  "pixi.js": "^8.18.1",
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- "@combos-fun/engine": "0.1.15",
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- "@combos-fun/plugin-renderer": "0.1.15",
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- "@combos-fun/inspector-decorator": "0.1.15"
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+ "@combos-fun/plugin-renderer": "0.1.17",
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+ "@combos-fun/engine": "0.1.17",
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+ "@combos-fun/inspector-decorator": "0.1.17"
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  },
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  "scripts": {
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  "build": "node ../../scripts/build-package.mjs"